45 lines
4.2 KiB
XML
45 lines
4.2 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Q_Human_F_Common_Temp_Ani.Anim.Q_Human_F_Common_Temp_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="angry_Q">
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<Sound type="Normal" time="0.26442" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="Normal" time="1.57716" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.5" />
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<Sound type="Normal" time="2.79513" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.7" />
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<Sound type="Normal" time="0.51948" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.1" />
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<Sound type="Normal" time="1.55648" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="2.74794" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
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<Sound type="Normal" time="1.63293" radius="0.7" shapeId="0" soundcue="PCFemale_Voice02.Female_VoiceCue.RoarCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="atk01" />
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<AnimSound animName="Death">
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<Sound type="Normal" time="0.041362" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.3" />
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<Sound type="Normal" time="0.384155" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="Normal" time="1.673736" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.3" />
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<Sound type="Normal" time="1.989333" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.2" />
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<Sound type="Normal" time="2.287086" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Leather_SCUE" volume="0.2" />
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<Sound type="Normal" time="2.592762" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Leather_SCUE" volume="0.4" />
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<Sound type="Normal" time="5.006249" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Leather_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.036829" radius="0.7" shapeId="0" soundcue="PCFemale_Voice02.Female_VoiceCue.Death00CUE" volume="1" />
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<Sound type="Normal" time="4.314093" radius="0.7" shapeId="0" soundcue="PCFemale_Voice02.Female_VoiceCue.Death01CUE" volume="0.6" />
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</AnimSound>
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<AnimSound animName="deathwait" />
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<AnimSound animName="Exhaust_Q" />
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<AnimSound animName="Fear_Q" />
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<AnimSound animName="run">
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<Sound type="Normal" time="0.043993" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound type="Normal" time="0.482275" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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</AnimSound>
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<AnimSound animName="sob_Q">
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<Sound type="Normal" time="0.416216" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.3" />
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<Sound type="Normal" time="0.708026" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.2" />
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<Sound type="Normal" time="4.830626" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.2" />
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<Sound type="Normal" time="5.399913" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="talk_Q" />
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<AnimSound animName="Thanks_Q" />
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<AnimSound animName="unarmedwait" />
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<AnimSound animName="Wait" />
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<AnimSound animName="Walk">
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.3" />
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<Sound type="Normal" time="0.4891" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.3" />
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</AnimSound>
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</AnimSoundData>
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