Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00719.xml
2025-03-03 19:44:55 -05:00

45 lines
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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Q_Kaiduen_Ani.Anim.Q_Kaiduen_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="scream_Q">
<Sound type="Normal" time="0.692593" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.919511" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.2" />
<Sound type="Normal" time="1.43353" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.3" />
<Sound type="Normal" time="2.126123" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.7" />
<Sound type="Normal" time="2.233662" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.5" />
<Sound type="Normal" time="0.262929" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
<Sound type="Normal" time="1.051222" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
<Sound type="Normal" time="2.102445" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.3" />
<Sound type="Normal" time="0.226918" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="1.027051" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="1.38568" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="3.141334" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.3" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="NPC_Village_Voice.Male_VoiceCue.kaiduen_scream_QCue" volume="1" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="Normal" time="0.4445" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Leather_SCUE" volume="0.8" />
<Sound type="Normal" time="0.4445" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
<Sound type="Normal" time="1.138" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.3" />
<Sound type="Normal" time="1.7795" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.4" />
<Sound type="Normal" time="2.736" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.7" />
<Sound type="Normal" time="2.3385" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="4.5155" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.3" />
<Sound type="Normal" time="4.116" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.3" />
<Sound type="Normal" time="4.4475" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.05" />
<Sound type="Normal" time="2.724" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Leather_SCUE" volume="0.1" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.5" />
<Sound type="Normal" time="0.050001" radius="0.7" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death00CUE" volume="1" />
<Sound type="Normal" time="2.6075" radius="0.7" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death01CUE" volume="0.3" />
<Sound type="Normal" time="4.0285" radius="0.7" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death02CUE" volume="0.3" />
</AnimSound>
<AnimSound animName="deathwait" />
<AnimSound animName="Run">
<Sound type="Normal" time="0.0218" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.4" />
<Sound type="Normal" time="0.5375" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.4" />
</AnimSound>
<AnimSound animName="unarmedwait" />
<AnimSound animName="Wait" />
<AnimSound animName="Walk">
<Sound type="Normal" time="0.031327" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.3" />
<Sound type="Normal" time="0.772388" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.3" />
</AnimSound>
</AnimSoundData>