Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00724.xml
2025-03-03 19:44:55 -05:00

70 lines
6.7 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Q_Thulsa_Ani.Anim.Q_Thulsa_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="Idle">
<Sound type="Normal" time="3.290019" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RMCUE" volume="0.2" />
<Sound type="Normal" time="3.653907" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RMCUE" volume="0.2" />
<Sound type="Normal" time="4.112524" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RMCUE" volume="0.2" />
<Sound type="Normal" time="4.729892" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.Moving_Cue.Rope_Shot" volume="0.2" />
<Sound type="Normal" time="0.254787" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="1.418314" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="5.704616" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="lock_V">
<Sound type="Normal" time="1.033074" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.6" />
<Sound type="Normal" time="1.373059" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.3" />
<Sound type="Normal" time="1.619849" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.3" />
<Sound type="Normal" time="0.146762" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="0.2733" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="locksmile_V" />
<AnimSound animName="lockTalk_V" />
<AnimSound animName="lockwait_V" />
<AnimSound animName="magic">
<Sound type="Normal" time="0.219926" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="Magic_V">
<Sound type="Normal" time="1.87796" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_M_03CUE" volume="0.4" />
<Sound type="Normal" time="1.90796" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="Reaction_V">
<Sound type="Normal" time="0.40392" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Cloth_LCUE" volume="0.8" />
<Sound type="Normal" time="0.40392" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.4" />
<Sound type="Normal" time="0.54" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.5" />
<Sound type="Normal" time="0.83412" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.4" />
<Sound type="Normal" time="0.9396" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.4" />
<Sound type="Normal" time="1.07118" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="run">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.4" />
<Sound type="Normal" time="0.457579" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.4" />
</AnimSound>
<AnimSound animName="surprise_V">
<Sound type="Normal" time="0.21072" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.3" />
<Sound type="Normal" time="0.08196" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="Talk">
<Sound type="Normal" time="3.5462" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="4.31218" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="talk_V">
<Sound type="Normal" time="0.22121" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="1.879382" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="3.183979" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
<Sound type="Normal" time="4.952756" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
<Sound type="Normal" time="6.014384" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
<Sound type="Normal" time="5.284571" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Carpet_RMCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="TurnRun_V">
<Sound type="Normal" time="0.100793" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.25" />
<Sound type="Normal" time="0.818839" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.4" />
<Sound type="Normal" time="1.278822" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.4" />
<Sound type="Normal" time="0.264061" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
<Sound type="Normal" time="1.475076" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="unarmedwait" />
<AnimSound animName="Wait" />
<AnimSound animName="Walk">
<Sound type="Normal" time="0.064676" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.3" />
<Sound type="Normal" time="0.762614" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.3" />
</AnimSound>
</AnimSoundData>