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Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00744.xml
2025-03-03 19:44:55 -05:00

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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="MovingTank_ANI.Anim.MovingTank_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="atk01">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ObjectSound_03.T4_Object_Cue.NPC_T4_Military_SiefeWeapon_FireAtk01_CUE" volume="1.8" />
</AnimSound>
<AnimSound animName="change_unarmedwait">
<Sound type="Normal" time="0.4" radius="1" shapeId="0" soundcue="ModuleSound_02.Etc_Cue.ETC_Robot_03" volume="1.4" />
<Sound type="Normal" time="0.2" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_SCUE" volume="1" />
<Sound type="Normal" time="1.3" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.6" />
</AnimSound>
<AnimSound animName="change_wait">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Etc_Cue.ETC_Robot_01" volume="0.6" />
<Sound type="Normal" time="0.62721" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_SCUE" volume="1" />
<Sound type="Normal" time="1.9" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="1" />
</AnimSound>
<AnimSound animName="run">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_SCUE" volume="0.4" />
<Sound type="Normal" time="0.1" radius="1" shapeId="0" soundcue="ModuleSound_02.Etc_Cue.ArgoniteMotherShip_Wait" volume="0.8" />
<Sound type="Normal" time="0.6" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_SCUE" volume="1" />
</AnimSound>
<AnimSound animName="Wait">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Etc_Cue.ArgoniteMotherShip_Move" volume="0.4" />
<Sound type="Normal" time="1" radius="1" shapeId="0" soundcue="ModuleSound_02.Etc_Cue.ArgoniteMotherShip_Move" volume="0.4" />
</AnimSound>
</AnimSoundData>