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Client-Datasheets/DataCenter_Final_USA/QuestDialog/QuestDialog-00296.xml
2025-03-03 19:44:55 -05:00

16 lines
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XML

<QuestDialog xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/QuestDialog QuestDialog.xsd" huntingZoneId="9" id="28" voiceTypeId="0" xmlns="https://vezel.dev/novadrop/dc/QuestDialog">
<Text huntingZoneId="0" id="1" prevId="0" villagerId="0" />
<Text huntingZoneId="209" id="100" prevId="0" villagerId="1012">
<Page social="0" />
</Text>
<Text huntingZoneId="209" id="2" prevId="0" villagerId="1012">
<Page social="4">A shock treatment alone won't do it, of course. There needs to be a magical aspect. And, of course, that means more gory work on your part.&lt;BR&gt;&lt;BR&gt;Bring me the brains of {@LinkCreature:9#800#gula butchers} to absorb the nightmare that clouds his mind.&lt;BR&gt;&lt;BR&gt;And how come my cures never require something innocuous like a "warm glass of milk" or "plenty of rest?"</Page>
</Text>
<Text huntingZoneId="209" id="3" prevId="2" villagerId="1012">
<Page social="4">They're smaller than I thought. But I guess that explains a lot, eh?</Page>
</Text>
<Text huntingZoneId="209" id="4" villagerId="1012">
<Page social="0">Bring me brains, &lt;PCNAME&gt;. Brains!&lt;BR&gt;&lt;BR&gt;What? Is that not okay to say?</Page>
</Text>
</QuestDialog>