Files
Client-Datasheets/DataCenter_Final_USA/QuestDialog/QuestDialog-00370.xml
2025-03-03 19:44:55 -05:00

16 lines
1.4 KiB
XML

<QuestDialog xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/QuestDialog QuestDialog.xsd" huntingZoneId="11" id="24" voiceTypeId="0" xmlns="https://vezel.dev/novadrop/dc/QuestDialog">
<Text huntingZoneId="0" id="1" prevId="0" villagerId="0" />
<Text huntingZoneId="211" id="100" prevId="0" villagerId="1005">
<Page social="0" />
</Text>
<Text huntingZoneId="211" id="2" prevId="0" villagerId="1005">
<Page social="4">The Red Lash pirates are getting close to our perimeter. Too close, if you ask me.&lt;BR&gt;&lt;BR&gt;After all, why call it a perimeter if you're not going to enforce it?&lt;BR&gt;&lt;BR&gt;Make sure the {@LinkCreature:11#4001#Red Lash crushers} and {@LinkCreature:11#4002#rovers} southwest of here stay away from our base. Heck, paint 'em a boundary line in their blood if you like.</Page>
</Text>
<Text huntingZoneId="211" id="3" prevId="2" villagerId="1005">
<Page social="4">What a find! The code is simple...It might take a while, but there shouldn't be a problem decoding it. Thank you, &lt;PCNAME&gt;!</Page>
</Text>
<Text huntingZoneId="211" id="4" villagerId="1005">
<Page social="0">See, it's all about setting boundaries—and then enforcing them in a bloody, brutal way.&lt;BR&gt;&lt;BR&gt;Reminds me of my childhood, actually.</Page>
</Text>
</QuestDialog>