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Client-Datasheets/DataCenter_Final_USA/QuestDialog/QuestDialog-00391.xml
2025-03-03 19:44:55 -05:00

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XML

<QuestDialog xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/QuestDialog QuestDialog.xsd" huntingZoneId="11" id="45" voiceTypeId="0" xmlns="https://vezel.dev/novadrop/dc/QuestDialog">
<Text huntingZoneId="0" id="1" prevId="0" villagerId="0" />
<Text huntingZoneId="211" id="100" prevId="0" villagerId="1018">
<Page social="0" />
</Text>
<Text huntingZoneId="211" id="2" prevId="0" villagerId="1018">
<Page social="4">A ring of bodyguards surrounds Orless at all times. They're tough stuff: {@LinkCreature:11#1011#Red Lash petty officers}, {@LinkCreature:11#2008#buccaneers}, and {@LinkCreature:11#4005#overseers}.&lt;BR&gt;&lt;BR&gt;Deplete the bodyguard supply, and you make Orless vulnerable. And you simultaneously make sure there's no one to take over when Orless dies.&lt;BR&gt;&lt;BR&gt;Bring back their tags. I have an idea...</Page>
</Text>
<Text huntingZoneId="211" id="3" prevId="2" villagerId="1018">
<Page social="4">That's a lot of tags! I'll pass these out to the lads—they'll get a kick out of it.&lt;BR&gt;&lt;BR&gt;Well done, &lt;PCNAME&gt;.</Page>
</Text>
<Text huntingZoneId="211" id="4" villagerId="1018">
<Page social="0">{@LinkCreature:11#1011#Red Lash petty officers}, {@LinkCreature:11#2008#buccaneers}, and {@LinkCreature:11#4005#overseers} guard the captain. Keep them from doing that...by killing them.</Page>
</Text>
</QuestDialog>