Files
Client-Datasheets/DataCenter_Final_USA/SkillData/SkillData-00138.xml

13028 lines
858 KiB
XML

<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" huntingZoneId="47" xmlns="https://vezel.dev/novadrop/dc/SkillData">
<Skill id="1101" type="normal" templateId="1001" name="광포한곰_기본공격할퀴기_atk01_노말" parentId="30022000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" timeRate="0.91" totalAtk="2969166.79959926">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="atk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="905" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="6" maxHeight="30" minHeight="0" maxRadius="50" offsetAngle="5" offsetDistance="-10" pierceDepth="1" rangeAngle="40" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="15">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="1001" name="광포한곰_박치기_atk02_노말" parentId="30022000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" timeRate="0.91" totalAtk="3817500.17091334">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="atk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="630" method="normal" type="none" startTime="0" endTime="0" interval="200" until="1100">
<AreaList>
<Area type="enemy" maxCount="6" maxHeight="40" minHeight="0" maxRadius="85" offsetAngle="15" offsetDistance="-50" pierceDepth="1" rangeAngle="25" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="50">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="18" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="1001" name="광포한곰_덮치기_atk03_노말" parentId="30022000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" timeRate="0.91" totalAtk="5514166.91354148">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="atk03" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2247" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="6" maxHeight="30" minHeight="0" maxRadius="135" offsetAngle="0" offsetDistance="-100" pierceDepth="1" rangeAngle="18" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="100">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="13" miniRate="23" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1205" type="normal" templateId="1001" name="광포한곰_명령수신_commandreceive_노말" parentId="30022000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="commandreceive" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" type="normal" templateId="1001" name="광포한곰_백점프_jumpevasion_노말" parentId="30022000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="jumpevasion" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1209" type="normal" templateId="1001" name="광포한곰 짧은 대기" parentId="30022000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="Wait" duration="0" blendInTime="200" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" type="normal" templateId="1001" name="광포한곰_기본공격할퀴기_atk01_분노" parentId="30022000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" timeRate="1.2" totalAtk="3017352.1350899">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="atk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="905" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="6" maxHeight="30" minHeight="0" maxRadius="50" offsetAngle="5" offsetDistance="-10" pierceDepth="1" rangeAngle="40" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="15">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" type="normal" templateId="1001" name="광포한곰_박치기_atk02_분노" parentId="30022000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" timeRate="1.2" totalAtk="3687874.83177655">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="atk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="630" method="normal" type="none" startTime="0" endTime="0" interval="200" until="1100">
<AreaList>
<Area type="enemy" maxCount="6" maxHeight="40" minHeight="0" maxRadius="85" offsetAngle="15" offsetDistance="-50" pierceDepth="1" rangeAngle="25" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="50">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="18" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" type="normal" templateId="1001" name="광포한곰_덮치기_atk03_분노" parentId="30022000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" timeRate="1.2" totalAtk="5364181.57349316">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="atk03" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2247" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="6" maxHeight="30" minHeight="0" maxRadius="135" offsetAngle="0" offsetDistance="-100" pierceDepth="1" rangeAngle="18" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="100">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="12" miniRate="23" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2205" type="normal" templateId="1001" name="광포한곰_명령수신_commandreceive_분노" parentId="30022000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="commandreceive" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" type="normal" templateId="1001" name="광포한곰_백점프_jumpevasion_분노" parentId="30022000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="jumpevasion" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2209" type="normal" templateId="1001" name="광포한 곰 짧은 대기" parentId="30022000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="Wait" duration="0" blendInTime="200" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<AnimSeq animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="Wait" duration="0" blendInTime="200" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="normal" templateId="1003" name="아크투스_기본공격_akt05_노말" parentId="30078000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" timeRate="0.89" totalAtk="1960527.16567805">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk05" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="5" maxHeight="50" minHeight="0" maxRadius="70.588234" offsetAngle="-10" offsetDistance="5.882353" pierceDepth="1" rangeAngle="70" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="23.529411">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" type="normal" templateId="1003" name="아크투스_대쉬해서치기(특수공격)_atk02_노말" parentId="30078000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" timeRate="0.89" totalAtk="3640979.02197353">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="5" maxHeight="50" minHeight="0" maxRadius="195" offsetAngle="0" offsetDistance="-140" pierceDepth="1" rangeAngle="20" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="130">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="5" maxHeight="50" minHeight="0" maxRadius="60" offsetAngle="-35" offsetDistance="20" pierceDepth="1" rangeAngle="160" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="1003" name="아크투스_두번후려치기_atk01_노말" parentId="30078000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" timeRate="0.89" totalAtk="3080828.40320837">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="5" maxHeight="50" minHeight="0" maxRadius="76.47058" offsetAngle="20" offsetDistance="-17.647058" pierceDepth="1" rangeAngle="70" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="11.764706">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="5" maxHeight="50" minHeight="0" maxRadius="76.47058" offsetAngle="-40" offsetDistance="-5.882353" pierceDepth="1" rangeAngle="110" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="11.764706">
<Effect atk="0.5">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="1003" name="아크투스_덥치기공격_Atk04_노말" parentId="30078000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" timeRate="0.89" totalAtk="3921054.33135611">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk04" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="418" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="270" offsetAngle="0" offsetDistance="-200" pierceDepth="1" rangeAngle="20" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="170">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="810" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="270" offsetAngle="0" offsetDistance="-200" pierceDepth="1" rangeAngle="20" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="170">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" type="instance" templateId="1003" name="아크투스_인스턴스샷_Atk03_노말" parentId="30078000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" timeRate="0.89" totalAtk="4201129.64073868">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="200" detachTime="1184" flyingDuration="1000" shotSkill="1105" startSkill="1105" />
<Defence rootMotion="false" successAnimName="" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2184" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="50" minHeight="0" maxRadius="300" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="1" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" type="normal" templateId="1003" name="아크투스_HP회복자기버프(이상상태)_command01_노말" parentId="30078000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" timeRate="0.89" totalAtk="4761280.25950384">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arctus_ANI.Anim.Arctus_Anim" animName="command01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="465" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="5" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="1003" name="아크투스_탈진동작50_Dyingwait" parentId="30078000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arctus_ANI.Anim.Arctus_Anim" animName="Dyingwait" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" type="normal" templateId="1003" name="아크투스_탈진동작20_Dyingwait" parentId="30078000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arctus_ANI.Anim.Arctus_Anim" animName="Dyingwait" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" type="normal" templateId="1003" name="아크투스_사전동작(임시)_command01_노말" parentId="30078000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arctus_ANI.Anim.Arctus_Anim" animName="ReadyAction" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1205" type="normal" templateId="1003" name="아크투스_큰명령동작_command01_노말" parentId="30078000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arctus_ANI.Anim.Arctus_Anim" animName="command01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" type="normal" templateId="1003" name="아크투스_백회피_jumpevasion_노말" parentId="30078000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" timeRate="1" totalAtk="0">
<Action>
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<StageList>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" type="normal" templateId="1003" name="아크투스_좌걸음_sidewalk01_노말" parentId="30078000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Arctus_ANI.Anim.Arctus_Anim" animName="sidewalk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" type="normal" templateId="1003" name="아크투스_우걸음_sidewalk02_노말" parentId="30078000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" timeRate="1" totalAtk="0">
<Action>
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1209" type="normal" templateId="1003" name="아크투스_작은명령동작_command02_노말" parentId="30078000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" type="normal" templateId="1003" name="아크투스_기본공격_akt05_분노" parentId="30078000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" timeRate="1.2" totalAtk="2548439.30328539">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="5" maxHeight="50" minHeight="0" maxRadius="70.588234" offsetAngle="-10" offsetDistance="5.882353" pierceDepth="1" rangeAngle="70" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="23.529411">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
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</TargetingList>
</Skill>
<Skill id="2102" type="normal" templateId="1003" name="아크투스_대쉬해서치기(특수공격)_atk02_분노" parentId="30078000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" timeRate="1.2" totalAtk="4247398.83880898">
<Action>
<CameraShakeList />
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</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="5" maxHeight="50" minHeight="0" maxRadius="195" offsetAngle="0" offsetDistance="-140" pierceDepth="1" rangeAngle="20" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="130">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="5" maxHeight="50" minHeight="0" maxRadius="60" offsetAngle="-35" offsetDistance="20" pierceDepth="1" rangeAngle="160" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2103" type="normal" templateId="1003" name="아크투스_두번후려치기_atk01_분노" parentId="30078000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" timeRate="1.2" totalAtk="3681078.99363445">
<Action>
<CameraShakeList />
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="5" maxHeight="50" minHeight="0" maxRadius="76.47058" offsetAngle="20" offsetDistance="-17.647058" pierceDepth="1" rangeAngle="70" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="11.764706">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="5" maxHeight="50" minHeight="0" maxRadius="76.47058" offsetAngle="-40" offsetDistance="-5.882353" pierceDepth="1" rangeAngle="110" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="11.764706">
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</Effect>
<HitEffect type="animationDamage" />
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<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" type="normal" templateId="1003" name="아크투스_덥치기공격_Atk04_분노" parentId="30078000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" timeRate="1.2" totalAtk="4247398.83880898">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="418" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="270" offsetAngle="0" offsetDistance="-200" pierceDepth="1" rangeAngle="20" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="200">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="810" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="270" offsetAngle="0" offsetDistance="-200" pierceDepth="1" rangeAngle="20" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="200">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2105" type="instance" templateId="1003" name="아크투스_인스턴스샷_Atk03_분노" parentId="30078000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" timeRate="1.2" totalAtk="4813718.68398351">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="200" detachTime="1184" flyingDuration="1000" shotSkill="2105" startSkill="2105" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2184" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="50" minHeight="0" maxRadius="300" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="1" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="2106" type="normal" templateId="1003" name="아크투스_HP회복자기버프(이상상태)_command01_분노" parentId="30078000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" timeRate="1.2" totalAtk="5663198.45174531">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="465" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="5" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
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<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2203" type="normal" templateId="1003" name="아크투스_사전동작(임시)_command01_분노" parentId="30078000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" timeRate="1.3" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" type="normal" templateId="1003" name="아크투스_큰명령동작_command01_분노" parentId="30078000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" timeRate="1.3" totalAtk="0">
<Action>
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" type="normal" templateId="1003" name="아크투스_백회피_jumpevasion_분노" parentId="30078000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" timeRate="1.3" totalAtk="0">
<Action>
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="1003" name="아크투스_좌걸음_sidewalk01_분노" parentId="30078000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" timeRate="1.3" totalAtk="0">
<Action>
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" type="normal" templateId="1003" name="아크투스_우걸음_sidewalk02_분노" parentId="30078000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" timeRate="1.3" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2209" type="normal" templateId="1003" name="아크투스_작은명령동작_command02_분노" parentId="30078000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" timeRate="1.3" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="normal" templateId="2001" name="님프요정전사_뿔공격_atk01_노말" parentId="30118000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" timeRate="0.89" totalAtk="5238458.56786441">
<Action>
<CameraShakeList />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="404" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="6" maxHeight="44.444447" minHeight="0" maxRadius="28.88889" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="45" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="5.555556">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="2001" name="님프요정전사_마법구체발사_atk02_노말" parentId="30118000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" timeRate="0.89" totalAtk="2820708.4596193">
<Action>
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</Stage>
</StageList>
</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="200" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="2001" name="님프요정전사_점프후내려찍기_atk03" parentId="30118000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="atk01" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" timeRate="0.89" totalAtk="3223666.81099348">
<Action>
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="45" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1205" type="normal" templateId="2001" name="님프요정전사_명령받기_commandreceive_노말" parentId="30118000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="commandreceive" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" type="normal" templateId="2001" name="님프요정전사_백점프회피_jumpevasion_노말" parentId="30118000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="jumpevasion" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" type="normal" templateId="2001" name="님프요정전사_좌걸음_sidewalk01_노말" parentId="30118000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="sidewalk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" type="normal" templateId="2001" name="님프요정전사_우걸음_sidewalk02_노말" parentId="30118000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="sidewalk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1209" type="normal" templateId="2001" name="님프요정전사_대기_wait" parentId="30118000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<Skill id="2101" type="normal" templateId="2001" name="님프요정전사_뿔공격_atk01_분노" parentId="30118000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" timeRate="1.2" totalAtk="4872984.71429248">
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<Skill id="2103" type="normal" templateId="2001" name="님프요정전사_마법구체발사_atk02_분노" parentId="30118000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" timeRate="1.2" totalAtk="2923790.82857549">
<Action>
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</Skill>
<Skill id="2104" type="normal" templateId="2001" name="님프요정전사_점프후내려찍기_atk03" parentId="30118000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="atk01" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" timeRate="1.2" totalAtk="3248656.47619498">
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<Skill id="2205" type="normal" templateId="2001" name="님프요정전사_명령받기_commandreceive_분노" parentId="30118000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" timeRate="1.4" totalAtk="0">
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<Skill id="2206" type="normal" templateId="2001" name="님프요정전사_백점프회피_jumpevasion_분노" parentId="30118000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" timeRate="1.4" totalAtk="0">
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<Skill id="2207" type="normal" templateId="2001" name="님프요정전사_좌걸음_sidewalk01_분노" parentId="30118000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" timeRate="1.4" totalAtk="0">
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<Skill id="2208" type="normal" templateId="2001" name="님프요정전사_우걸음_sidewalk02_분노" parentId="30118000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" timeRate="1.4" totalAtk="0">
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<Skill id="2209" type="normal" templateId="2001" name="님프요정전사_대기_wait" parentId="30118000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" timeRate="1.4" totalAtk="0">
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</Action>
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</Skill>
<Skill id="2210" type="normal" templateId="2001" name="님프요정전사_대기_idle" parentId="30118000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" timeRate="1.4" totalAtk="0">
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</Action>
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</Skill>
<Skill id="1101" type="normal" templateId="2002" name="픽시_기본공격_ATK01_노말" parentId="30024000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" timeRate="0.9" totalAtk="2637545.57263103">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1103" type="normal" templateId="2002" name="픽시_가루뿌리기 공격_ATK02_노말" parentId="30024000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" timeRate="1" totalAtk="5275091.14526206">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="20" maxHeight="30" minHeight="-10" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="30" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1205" type="normal" templateId="2002" name="픽시_명령수신_commandreceive_노말" parentId="30024000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pixie_ANI.Anim.Pixie_Anim" animName="commandreceive" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" type="normal" templateId="2002" name="픽시_회피 행동_jumpevasion_노말" parentId="30024000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="300" endTime="1200" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pixie_ANI.Anim.Pixie_Anim" animName="jumpevasion" duration="0" blendInTime="200" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" type="normal" templateId="2002" name="픽시_좌걸음_SideWalk01_노말" parentId="30024000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pixie_ANI.Anim.Pixie_Anim" animName="SideWalk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" type="normal" templateId="2002" name="픽시_우걸음_SideWalk02_노말" parentId="30024000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pixie_ANI.Anim.Pixie_Anim" animName="SideWalk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" type="normal" templateId="2002" name="픽시_기본공격_ATK01_분노" parentId="30024000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" timeRate="1.2" totalAtk="2713446.16464919">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pixie_ANI.Anim.Pixie_Anim" animName="Atk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="30" minHeight="-10" maxRadius="60" offsetAngle="0" offsetDistance="-20" pierceDepth="1" rangeAngle="90" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="10">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" type="normal" templateId="2002" name="픽시_가루뿌리기 공격_ATK02_분노" parentId="30024000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" timeRate="1.3" totalAtk="4823904.29270967">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pixie_ANI.Anim.Pixie_Anim" animName="atk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="20" maxHeight="30" minHeight="-10" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="30" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2205" type="normal" templateId="2002" name="픽시_명령수신_commandreceive_분노" parentId="30024000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pixie_ANI.Anim.Pixie_Anim" animName="commandreceive" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" type="normal" templateId="2002" name="픽시_회피 행동_jumpevasion_분노" parentId="30024000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="300" endTime="1200" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pixie_ANI.Anim.Pixie_Anim" animName="jumpevasion" duration="0" blendInTime="200" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="2002" name="픽시_좌걸음_SideWalk01_분노" parentId="30024000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pixie_ANI.Anim.Pixie_Anim" animName="SideWalk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" type="normal" templateId="2002" name="픽시_우걸음_SideWalk02_분노" parentId="30024000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Pixie_ANI.Anim.Pixie_Anim" animName="SideWalk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="normal" templateId="2003" name="세뇌된굴라전사_빠르게전방훅_atk01_노멀" parentId="30102000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1" totalAtk="2623914.84615749">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" animName="atk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1610" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="-10" offsetDistance="20" pierceDepth="1" rangeAngle="150" rotateAngle="-30" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="2003" name="세뇌된굴라전사_느리게전방180도싸다구_atk02_노멀" parentId="30102000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1" totalAtk="3373604.80220248">
<Action>
<CameraShakeList>
<CameraShake power="5" duration="1000" targetType="all" innerRadius="0" outerRadius="100" speed="2" startTime="2143" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" animName="atk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="-30" pierceDepth="1" rangeAngle="150" rotateAngle="20" crosshairRadius="1" crosshairRadius2="3" minRadius="30">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="2003" name="세뇌된굴라전사_아주느린챠지펀치_atk03_노멀" parentId="30102000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1" totalAtk="4123294.75824748">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1500" targetType="all" innerRadius="0" outerRadius="100" speed="10" startTime="2315" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="5" duration="1000" targetType="all" innerRadius="0" outerRadius="100" speed="2" startTime="4297" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" animName="atk03" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="4315" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="90" offsetAngle="-10" offsetDistance="10" pierceDepth="1" rangeAngle="170" rotateAngle="70" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="2003" name="세뇌된굴라전사_헉헉50%" parentId="30102000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" animName="Dyingwait" duration="2033" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" type="normal" templateId="2003" name="세뇌된굴라전사_헉헉20%" parentId="30102000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" animName="Dyingwait" duration="3033" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" type="normal" templateId="2003" name="세뇌된굴라전사_어그로체인지_노멀" parentId="30102000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" type="normal" templateId="2003" name="세뇌된굴라전사_백점프회피_노멀" parentId="30102000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" animName="jumpevasion" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" type="normal" templateId="2003" name="세뇌된굴라전사_사이드워크(좌)_노멀" parentId="30102000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" animName="sidewalk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" type="normal" templateId="2003" name="세뇌된굴라전사_사이드워크(우)_노멀" parentId="30102000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" animName="sidewalk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1211" type="normal" templateId="2003" name="세뇌된굴라전사_Idle_노멀" parentId="30102000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" animName="idle" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" type="normal" templateId="2003" name="세뇌된굴라전사_빠르게전방훅_atk01_분노" parentId="30102000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1.2" totalAtk="3367580.50791284">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1610" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="-10" offsetDistance="20" pierceDepth="1" rangeAngle="150" rotateAngle="-30" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" type="normal" templateId="2003" name="세뇌된굴라전사_느리게전방180도싸다구_atk02_분노" parentId="30102000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1.2" totalAtk="4115931.73189347">
<Action>
<CameraShakeList>
<CameraShake power="5" duration="1000" targetType="all" innerRadius="0" outerRadius="100" speed="2" startTime="2143" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" animName="atk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="-30" pierceDepth="1" rangeAngle="150" rotateAngle="20" crosshairRadius="1" crosshairRadius2="3" minRadius="30">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" type="normal" templateId="2003" name="세뇌된굴라전사_아주느린챠지펀치_atk03_분노" parentId="30102000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1.2" totalAtk="4864282.9558741">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1500" targetType="all" innerRadius="0" outerRadius="100" speed="10" startTime="2315" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="5" duration="1000" targetType="all" innerRadius="0" outerRadius="100" speed="2" startTime="4297" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" animName="atk03" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="4315" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="90" offsetAngle="-10" offsetDistance="10" pierceDepth="1" rangeAngle="170" rotateAngle="70" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2204" type="normal" templateId="2003" name="세뇌된굴라전사_어그로체인지_분노" parentId="30102000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" type="normal" templateId="2003" name="세뇌된굴라전사_백점프회피_분노" parentId="30102000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" animName="jumpevasion" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="2003" name="세뇌된굴라전사_사이드워크(좌)_분노" parentId="30102000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" animName="sidewalk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" type="normal" templateId="2003" name="세뇌된굴라전사_사이드워크(우)_분노" parentId="30102000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" animName="sidewalk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2211" type="normal" templateId="2003" name="세뇌된굴라전사_Idle_분노" parentId="30102000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="normal" templateId="3001" name="웬디고전사_휘두르기_atk01_노멀" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="0.9" totalAtk="3573029.71661839">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="911" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="-90" offsetDistance="20" pierceDepth="1" rangeAngle="140" rotateAngle="110" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="3001" name="웬디고전사_전방위얼음뿌리기_atk04_노멀" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="0.9" totalAtk="2382019.81107893">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="2553" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="180" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2725" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="180" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="3001" name="웬디고전사_내려찍기_atk02_노멀" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="0.9" totalAtk="5161042.92400435">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1240" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="470" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="7" rotateAngle="0.8" crosshairRadius="1" crosshairRadius2="3" minRadius="300">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
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</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1105" type="instance" templateId="3001" name="웬디고전사_원거리공격_atk03_노멀" parentId="30131000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="0.9" totalAtk="2779023.11292542">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="861" detachTime="1830" flyingDuration="1000" shotSkill="1105" startSkill="1105" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2830" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="250" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
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</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1106" type="normal" templateId="3001" name="웬디고전사_땅속에서솟아나오는공격(근거리)_spmove_노멀" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="0.9" totalAtk="3573029.71661839">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="2300">
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<HitCylinder startTime="4500">
<Cylinder radius="55" height="122" locAngle="0" locDistance="-20" locZ="0" />
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2300">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
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<MoveCylinder startTime="4500">
<Cylinder radius="50" height="122" locAngle="0" locDistance="-20" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="740" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="450" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="300">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="3001" name="웬디고전사_땅속에서솟아나오는공격(중거리)_spmove_노멀" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="0.9" totalAtk="3573029.71661839">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2300">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
<HitCylinder startTime="5533">
<Cylinder radius="55" height="122" locAngle="0" locDistance="-20" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2300">
<Cylinder radius="1" height="1" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="5533">
<Cylinder radius="50" height="122" locAngle="0" locDistance="-20" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveStart" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" duration="2033" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
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</Action>
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</TargetingList>
</Skill>
<Skill id="1108" type="normal" templateId="3001" name="웬디고전사_땅속에서솟아나오는공격(원거리)_spmove_노멀" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="0.9" totalAtk="3573029.71661839">
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</Action>
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</Skill>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
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</Action>
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<Skill id="1202" type="normal" templateId="3001" name="웬디고전사_헉헉20%" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1" totalAtk="0">
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</Action>
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<Skill id="1204" type="normal" templateId="3001" name="웬디고전사_어그로체인지_노멀" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1" totalAtk="0">
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</Action>
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<Skill id="1205" type="normal" templateId="3001" name="웬디고전사_명령동작" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
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</Action>
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<Skill id="1206" type="normal" templateId="3001" name="웬디고전사_백점프" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
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</Action>
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<Skill id="1207" type="normal" templateId="3001" name="웬디고전사_사이드워크(좌)_노멀" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
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</Action>
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<Skill id="1208" type="normal" templateId="3001" name="웬디고전사_사이드워크(우)_노멀" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
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</Action>
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<Skill id="1209" type="normal" templateId="3001" name="웬디고전사_회피이동(좌)_노멀" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
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<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1210" type="normal" templateId="3001" name="웬디고전사_회피이동(우)_노멀" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
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</Targeting>
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</Skill>
<Skill id="2109" type="normal" templateId="3001" name="웬디고전사_후방스턴공격_UltraAtk01_분노" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.2" totalAtk="4589719.38549198">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="480" offsetAngle="0" offsetDistance="300" pierceDepth="1" rangeAngle="12" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="300">
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</TargetingList>
</Skill>
<Skill id="2204" type="normal" templateId="3001" name="웬디고전사_어그로체인지_분노" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" type="normal" templateId="3001" name="웬디고전사_명령동작_분노" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
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</Action>
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<Skill id="2206" type="normal" templateId="3001" name="웬디고전사_백점프_분노" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="3001" name="웬디고전사_사이드워크(좌)_분노" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
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</Stage>
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</Action>
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</Skill>
<Skill id="2208" type="normal" templateId="3001" name="웬디고전사_사이드워크(우)_분노" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="180" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="1104" type="normal" templateId="3002" name="웬디고전사_내려찍기_atk02_노멀" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="0.9" totalAtk="4930313.94622533">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="470" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="7" rotateAngle="0.8" crosshairRadius="1" crosshairRadius2="3" minRadius="300">
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</TargetingList>
</Skill>
<Skill id="1105" type="instance" templateId="3002" name="웬디고전사_원거리공격_atk03_노멀" parentId="30131000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="0.9" totalAtk="2654784.43258287">
<Action>
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<SpecialEffectList />
<StageList>
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<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk03" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="861" detachTime="1830" flyingDuration="1000" shotSkill="1105" startSkill="1105" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2830" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="250" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" type="normal" templateId="3002" name="웬디고전사_땅속에서솟아나오는공격(근거리)_spmove_노멀" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="0.9" totalAtk="3413294.27046369">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2300">
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</HitCylinder>
<HitCylinder startTime="4500">
<Cylinder radius="55" height="122" locAngle="0" locDistance="-20" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2300">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="4500">
<Cylinder radius="50" height="122" locAngle="0" locDistance="-20" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveStart" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="740" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="450" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="300">
<Effect atk="0.5">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="3002" name="웬디고전사_땅속에서솟아나오는공격(중거리)_spmove_노멀" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="0.9" totalAtk="3413294.27046369">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2300">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
<HitCylinder startTime="5533">
<Cylinder radius="55" height="122" locAngle="0" locDistance="-20" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2300">
<Cylinder radius="1" height="1" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="5533">
<Cylinder radius="50" height="122" locAngle="0" locDistance="-20" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveStart" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" duration="2033" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="740" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="450" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="300">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="5533" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" type="normal" templateId="3002" name="웬디고전사_땅속에서솟아나오는공격(원거리)_spmove_노멀" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="0.9" totalAtk="3413294.27046369">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2300">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
<HitCylinder startTime="6566">
<Cylinder radius="55" height="122" locAngle="0" locDistance="-20" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2300">
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</MoveCylinder>
<MoveCylinder startTime="6566">
<Cylinder radius="50" height="122" locAngle="0" locDistance="-20" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveStart" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" duration="3066" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="740" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="450" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="300">
<Effect atk="0.5">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="6566" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" type="normal" templateId="3002" name="웬디고전사_후방스턴공격_UltraAtk01_노멀" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="0.9" totalAtk="4171804.10834451">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="UltraAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="2254" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="480" offsetAngle="0" offsetDistance="300" pierceDepth="1" rangeAngle="12" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="300">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="80" offsetAngle="0" offsetDistance="-200" pierceDepth="1" rangeAngle="360" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="3002" name="웬디고전사_헉헉50%" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="Dyingwait" duration="2033" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" type="normal" templateId="3002" name="웬디고전사_헉헉20%" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="Dyingwait" duration="3033" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" type="normal" templateId="3002" name="웬디고전사_어그로체인지_노멀" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1205" type="normal" templateId="3002" name="웬디고전사_명령동작" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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</Effect>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2107" type="normal" templateId="3002" name="웬디고전사_땅속에서솟아나오는공격(중거리)_spmove_분노" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.2" totalAtk="3800365.65516956">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="2300">
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</HitCylinder>
<HitCylinder startTime="5533">
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2300">
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</MoveCylinder>
<MoveCylinder startTime="5533">
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</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" duration="2033" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="740" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="450" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="300">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="5533" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2108" type="normal" templateId="3002" name="웬디고전사_땅속에서솟아나오는공격(원거리)_spmove_분노" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.2" totalAtk="3800365.65516956">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="2300">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
<HitCylinder startTime="6566">
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</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2300">
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</MoveCylinder>
<MoveCylinder startTime="6566">
<Cylinder radius="50" height="122" locAngle="0" locDistance="-20" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveStart" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" duration="3066" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="450" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="300">
<Effect atk="0.5">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="6566" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" type="normal" templateId="3002" name="웬디고전사_후방스턴공격_UltraAtk01_분노" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.2" totalAtk="4491341.22883676">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="UltraAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="2254" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="480" offsetAngle="0" offsetDistance="300" pierceDepth="1" rangeAngle="12" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="300">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="80" offsetAngle="0" offsetDistance="-200" pierceDepth="1" rangeAngle="360" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="2204" type="normal" templateId="3002" name="웬디고전사_어그로체인지_분노" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" type="normal" templateId="3002" name="웬디고전사_명령동작_분노" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
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<StageList>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" type="normal" templateId="3002" name="웬디고전사_백점프_분노" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="3002" name="웬디고전사_사이드워크(좌)_분노" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="sidewalk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" type="normal" templateId="3002" name="웬디고전사_사이드워크(우)_분노" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2209" type="normal" templateId="3002" name="웬디고전사_회피이동(좌)_분노" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2210" type="normal" templateId="3002" name="웬디고전사_회피이동(우)_분노" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="normal" templateId="3003" name="웬디고주술사_Atk01_기본원거리공격_노멀" parentId="30130000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="0.9" totalAtk="2623914.84615749">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="400" targetType="all" innerRadius="210" outerRadius="390" speed="3" startTime="1630" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" time="1630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" type="normal" templateId="3003" name="웬디고주술사_Atk03_디버프(슬로우)토템박기_노멀" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="0.9" totalAtk="3373604.80220248">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="1891" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2010" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="180" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="99000530" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="3003" name="웬디고주술사_Atk02_버프(회복)토템박기_노멀" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="0.9" totalAtk="3373604.80220248">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2040" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="180" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="3003" name="웬디고주술사_Atk04_근접얼음브레스_노멀" parentId="30130000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="0.9" totalAtk="4872984.71429247">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="420" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1105" type="instance" templateId="3003" name="웬디고주술사_Atk05_원거리인스턴스샷_노멀" parentId="30130000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="0.9" totalAtk="3373604.80220248">
<Action>
<CameraShakeList />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="1409" detachTime="2460" flyingDuration="1000" shotSkill="1105" startSkill="1105" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="250" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1106" type="normal" templateId="3003" name="웬디고주술사_Atk06_근접광역공격_노멀" parentId="30130000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="0.9" totalAtk="4123294.75824748">
<Action>
<CameraShakeList />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="80" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.125">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="3003" name="웬디고주술사_헉헉50%" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1" totalAtk="0">
<Action>
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<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="Dyingwait" duration="2033" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" type="normal" templateId="3003" name="웬디고주술사_헉헉20%" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1" totalAtk="0">
<Action>
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" type="normal" templateId="3003" name="웬디고주술사_사전동작_노멀" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1" totalAtk="0">
<Action>
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" type="normal" templateId="3003" name="웬디고주술사_어그로체인지_노멀" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" type="normal" templateId="3003" name="웬디고주술사_사이드워크(좌)_노멀" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1" totalAtk="0">
<Action>
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" type="normal" templateId="3003" name="웬디고주술사_사이드워크(우)_노멀" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1301" type="normal" templateId="3003" name="웬디고주술사_spmove_은신이동(근)_노멀" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1302" type="normal" templateId="3003" name="웬디고주술사_Spmove_은신이동(중)_노멀" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1" totalAtk="0">
<Action>
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<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1303" type="normal" templateId="3003" name="웬디고주술사_Spmove_은신이동(원)_노멀" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1" totalAtk="0">
<Action>
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<Stage scriptId="0" movable="false">
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" type="normal" templateId="3003" name="웬디고주술사_Atk01_기본원거리공격_분노" parentId="30130000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1.2" totalAtk="3143075.14071865">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="toTarget">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="2102" type="normal" templateId="3003" name="웬디고주술사_Atk03_디버프(슬로우)토템박기_분노" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1.2" totalAtk="3841536.28310057">
<Action>
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</Skill>
<Skill id="2103" type="normal" templateId="3003" name="웬디고주술사_Atk02_버프(회복)토템박기_분노" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1.2" totalAtk="3841536.28310057">
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</Skill>
<Skill id="2104" type="normal" templateId="3003" name="웬디고주술사_Atk04_근접얼음브레스_분노" parentId="30130000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1.2" totalAtk="5238458.56786441">
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</Skill>
<Skill id="2105" type="instance" templateId="3003" name="웬디고주술사_Atk05_원거리인스턴스샷_분노" parentId="30130000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1.2" totalAtk="3841536.28310057">
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</Action>
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="250" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="2106" type="normal" templateId="3003" name="웬디고주술사_Atk06_근접광역공격_분노" parentId="30130000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1.2" totalAtk="4539997.42548249">
<Action>
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<Property animControlType="normal" />
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="80" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Skill>
<Skill id="2203" type="normal" templateId="3003" name="웬디고주술사_사전동작_분노" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1.4" totalAtk="0">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="ReadyAction" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" type="normal" templateId="3003" name="웬디고주술사_어그로체인지_분노" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="3003" name="웬디고주술사_사이드워크(좌)_분노" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="sidewalk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" type="normal" templateId="3003" name="웬디고주술사_사이드워크(우)_분노" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="sidewalk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2301" type="normal" templateId="3003" name="웬디고주술사_Spmove_은신이동(근)_분노" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveStart" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveLoop" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveEnd" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2302" type="normal" templateId="3003" name="웬디고주술사_Spmove_은신이동(중)_분노" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveLoop" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2303" type="normal" templateId="3003" name="웬디고주술사_Spmove_은신이동(원)_분노" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveLoop" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="normal" templateId="3004" name="오염된고원의포식자_기본공격_Atk01_노말" parentId="90030000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.5" totalAtk="12299986.4660275">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="2017" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2017" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="240" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="50" rotateAngle="-5" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" type="normal" templateId="3004" name="오염된고원의포식자_사전동작있는점프어택_MoveAtk01_노말" parentId="90030000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1" totalAtk="43998913.0112644">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="1400" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="5" duration="600" targetType="all" innerRadius="0" outerRadius="300" speed="10" startTime="2120" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1000">
<Cylinder radius="105" height="120" locAngle="0" locDistance="-50" locZ="0" />
<Cylinder radius="85" height="120" locAngle="0" locDistance="50" locZ="0" />
<Cylinder radius="65" height="100" locAngle="-5" locDistance="-300" locZ="0" />
<Cylinder radius="55" height="80" locAngle="-2" locDistance="-200" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1000">
<Cylinder radius="100" height="120" locAngle="0" locDistance="-50" locZ="0" />
<Cylinder radius="80" height="120" locAngle="0" locDistance="50" locZ="0" />
<Cylinder radius="60" height="100" locAngle="-5" locDistance="-300" locZ="0" />
<Cylinder radius="50" height="80" locAngle="-2" locDistance="-200" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="moveatk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="2120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="160" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.8">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="2420" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="175" offsetDistance="300" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="3004" name="오염된고원의포식자_바닥긁기_Atk02_노말" parentId="90030000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.3" totalAtk="14191824.147004">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="1580" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="3" duration="1000" targetType="all" innerRadius="0" outerRadius="250" speed="3" startTime="2040" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="atk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1570" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="200" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="2030" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="270" offsetAngle="110" offsetDistance="180" pierceDepth="1" rangeAngle="18" rotateAngle="-149" crosshairRadius="1" crosshairRadius2="3" minRadius="50">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="3004" name="오염된고원의포식자_뒤공격_BackAtk_노말" parentId="90030000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.2" totalAtk="30579639.9429871">
<Action>
<CameraShakeList>
<CameraShake power="5" duration="600" targetType="all" innerRadius="0" outerRadius="400" speed="8" startTime="2900" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2800">
<Cylinder radius="105" height="120" locAngle="-160" locDistance="20" locZ="0" />
<Cylinder radius="85" height="120" locAngle="-45" locDistance="100" locZ="0" />
<Cylinder radius="85" height="100" locAngle="0" locDistance="-250" locZ="0" />
<Cylinder radius="55" height="80" locAngle="0" locDistance="-150" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2800">
<Cylinder radius="100" height="120" locAngle="-160" locDistance="20" locZ="0" />
<Cylinder radius="80" height="120" locAngle="-45" locDistance="100" locZ="0" />
<Cylinder radius="80" height="100" locAngle="0" locDistance="-250" locZ="0" />
<Cylinder radius="50" height="80" locAngle="0" locDistance="-150" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="backAtk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="2850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="390" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="25" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="178" offsetDistance="270" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" type="normal" templateId="3004" name="오염된고원의포식자_헤비어택_HeavyAtk_노말" parentId="90030000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.3" totalAtk="14191824.147004">
<Action>
<CameraShakeList>
<CameraShake power="4" duration="300" targetType="all" innerRadius="0" outerRadius="250" speed="8" startTime="1980" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="heavyAtk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1980" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="200" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" type="normal" templateId="3004" name="오염된고원의포식자_대시공격_MoveAtk02_노말" parentId="90030000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="0.9" totalAtk="27258278.6123981">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="2150" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="5" duration="600" targetType="all" innerRadius="0" outerRadius="300" speed="10" startTime="2700" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="600">
<Cylinder radius="105" height="120" locAngle="0" locDistance="0" locZ="0" />
<Cylinder radius="100" height="120" locAngle="0" locDistance="-70" locZ="0" />
</HitCylinder>
<HitCylinder startTime="2200">
<Cylinder radius="105" height="120" locAngle="0" locDistance="0" locZ="0" />
<Cylinder radius="85" height="150" locAngle="0" locDistance="90" locZ="0" />
<Cylinder radius="100" height="120" locAngle="0" locDistance="-70" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="600">
<Cylinder radius="100" height="120" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="2200">
<Cylinder radius="100" height="120" locAngle="0" locDistance="0" locZ="0" />
<Cylinder radius="80" height="150" locAngle="0" locDistance="90" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="moveAtk02_1" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="moveAtk02_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2150" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2800">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="400" pierceDepth="1" rangeAngle="35" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="200">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="3004" name="오염된고원의포식자_회전공격_RoundAtk_노말" parentId="90030000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1" totalAtk="24533059.0590943">
<Action>
<CameraShakeList>
<CameraShake power="6" duration="600" targetType="all" innerRadius="0" outerRadius="300" speed="3" startTime="2300" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1200">
<Cylinder radius="105" height="120" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1200">
<Cylinder radius="100" height="120" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="roundatk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="2230" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="300" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="90" rotateAngle="165" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="300" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="90" rotateAngle="140" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="250" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="90" rotateAngle="130" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" type="normal" templateId="3004" name="오염된고원의포식자_리액션유발포효공격_ReactionAtk_노말" parentId="90030000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="0.8" totalAtk="45909868.9416582">
<Action>
<CameraShakeList>
<CameraShake power="5" duration="2200" targetType="all" innerRadius="0" outerRadius="400" speed="8" startTime="2300" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="reactionAtk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="400" until="4300">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="240" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="99002500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" type="normal" templateId="3004" name="오염된고원의포식자_롱무브(근/착지시공격)_LongMove_노말" parentId="90030000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1" totalAtk="24533059.0590943">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="1350" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="5" duration="600" targetType="all" innerRadius="0" outerRadius="300" speed="8" startTime="2180" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1500">
<Cylinder radius="105" height="170" locAngle="0" locDistance="0" locZ="150" />
</HitCylinder>
<HitCylinder startTime="2100">
<Cylinder radius="105" height="120" locAngle="0" locDistance="0" locZ="0" />
<Cylinder radius="85" height="150" locAngle="0" locDistance="100" locZ="0" />
<Cylinder radius="100" height="160" locAngle="0" locDistance="-70" locZ="70" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1500">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="2100">
<Cylinder radius="100" height="120" locAngle="0" locDistance="0" locZ="0" />
<Cylinder radius="80" height="150" locAngle="0" locDistance="100" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longmove_1" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longmove_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2180" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="160" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1110" type="normal" templateId="3004" name="오염된고원의포식자_롱무브(원/착지시공격)_LongMove_노말" parentId="90030000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1" totalAtk="24533059.0590943">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="1350" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="5" duration="600" targetType="all" innerRadius="0" outerRadius="300" speed="8" startTime="2180" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1500">
<Cylinder radius="105" height="170" locAngle="0" locDistance="0" locZ="150" />
</HitCylinder>
<HitCylinder startTime="2100">
<Cylinder radius="105" height="120" locAngle="0" locDistance="0" locZ="0" />
<Cylinder radius="85" height="150" locAngle="0" locDistance="100" locZ="0" />
<Cylinder radius="100" height="160" locAngle="0" locDistance="-70" locZ="70" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1500">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="2100">
<Cylinder radius="100" height="120" locAngle="0" locDistance="0" locZ="0" />
<Cylinder radius="80" height="150" locAngle="0" locDistance="100" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longmove_1" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longmove_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2180" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="160" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" type="normal" templateId="3004" name="오염된 고원의 포식자_원거리 누킹 공격_노말" parentId="90030000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="0.5" duration="3000" targetType="all" innerRadius="0" outerRadius="300" speed="11" startTime="1300" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1400" targetType="all" innerRadius="0" outerRadius="300" speed="8" startTime="4120" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longAtk_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longAtk_LockOn" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longAtk_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="-1" time="4120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1112" type="normal" templateId="3004" name="오염된 고원의 포식자_턱으로 내려찍기(기본)_노말" parentId="90030000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="4" startTime="1550" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_Start" duration="0" blendInTime="200" animRate="1.4" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="600" offsetAngle="0" offsetDistance="-400" pierceDepth="1" rangeAngle="25" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="300">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1113" type="normal" templateId="3004" name="오염된 고원의 포식자_턱으로 내려찍기 후 연속 공격_노말" parentId="90030000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="4" startTime="1550" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.9" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="4" startTime="3378" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.9" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="4" startTime="4000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_Start" duration="0" blendInTime="200" animRate="1.4" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_ComboAtk1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="600" offsetAngle="0" offsetDistance="-400" pierceDepth="1" rangeAngle="25" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="300">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3378" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="600" offsetAngle="-35" offsetDistance="-400" pierceDepth="1" rangeAngle="22" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="400">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="600" offsetAngle="35" offsetDistance="-400" pierceDepth="1" rangeAngle="22" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="400">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1114" type="normal" templateId="3004" name="오염된 고원의 포식자_턱으로 내려찍기(단기적 타겟 공격으로 이어짐)_노말" parentId="90030000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="4" startTime="1550" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_Start" duration="0" blendInTime="200" animRate="1.4" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="600" offsetAngle="0" offsetDistance="-400" pierceDepth="1" rangeAngle="25" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="300">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1115" type="instance" templateId="3004" name="오염된 고원의 포식자_턱으로 내려찍기 후 인스턴스 가시 공격_노말" parentId="90030000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="1.8" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="1085" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2.5" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="1950" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_ComboAtk2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="1200" detachTime="1200" flyingDuration="500" shotSkill="1115" startSkill="1115" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="600" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1150" type="normal" templateId="3004" name="오염된고원의포식자_액티브무브공격판정_Run_노말" parentId="90030000" category="9011,20000" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1" totalAtk="2867737.41259648">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="7" startTime="100" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="7" startTime="616" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="Run" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="400" pierceDepth="1" rangeAngle="30" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="220">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="3004" name="오염된고원의포식자_헉헉동작30%_Groggy" parentId="90030000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="Groggy" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" type="normal" templateId="3004" name="오염된고원의포식자_사전동작(임시등록_제작 미완료)_노말" parentId="90030000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1500" targetType="all" innerRadius="0" outerRadius="500" speed="10" startTime="297" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="ReadyAction" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" type="normal" templateId="3004" name="오염된고원의포식자_어그로체인지_AggroChange_노말" parentId="90030000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1209" type="normal" templateId="3004" name="오염된고원의포식자_아이들동작_Idle_노말" parentId="90030000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="idle" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1210" type="normal" templateId="3004" name="오염된고원의포식자_모드알람_ModeAlarm_노말" parentId="90030000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="modealarm" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1212" type="normal" templateId="3004" name="오염된고원의포식자_백무브_BackMove_노멀" parentId="90030000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="7471759.47681956">
<Action>
<CameraShakeList>
<CameraShake power="0.7" duration="1000" targetType="all" innerRadius="0" outerRadius="300" speed="5" startTime="300" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="1.2" duration="1000" targetType="all" innerRadius="0" outerRadius="300" speed="3" startTime="1600" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="550" offsetAngle="180" offsetDistance="-390" pierceDepth="1" rangeAngle="27" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="250">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
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</Targeting>
<Targeting id="2" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="300" until="2000">
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<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="550" offsetAngle="180" offsetDistance="-390" pierceDepth="1" rangeAngle="27" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="250">
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</TargetingList>
</Skill>
<Skill id="2101" type="normal" templateId="3004" name="오염된고원의포식자_기본공격_Atk01_분노" parentId="90030000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.9" totalAtk="13783251.2799447">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="2017" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2017" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="240" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="50" rotateAngle="-5" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
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</TargetingList>
</Skill>
<Skill id="2102" type="normal" templateId="3004" name="오염된고원의포식자_사전동작있는점프어택_MoveAtk01_분노" parentId="90030000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.4" totalAtk="34569164.0587228">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="1400" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="5" duration="600" targetType="all" innerRadius="0" outerRadius="300" speed="10" startTime="2120" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="1000">
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<Cylinder radius="85" height="120" locAngle="0" locDistance="50" locZ="0" />
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1000">
<Cylinder radius="100" height="120" locAngle="0" locDistance="-50" locZ="0" />
<Cylinder radius="80" height="120" locAngle="0" locDistance="50" locZ="0" />
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<Cylinder radius="50" height="80" locAngle="-2" locDistance="-200" locZ="0" />
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</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="160" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.8">
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<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
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</Targeting>
<Targeting id="2" time="2420" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="175" offsetDistance="300" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="2103" type="normal" templateId="3004" name="오염된고원의포식자_바닥긁기_Atk02_분노" parentId="90030000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.6" totalAtk="16365451.8643454">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1570" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="200" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
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</AreaList>
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</Targeting>
<Targeting id="2" time="2030" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="270" offsetAngle="110" offsetDistance="180" pierceDepth="1" rangeAngle="18" rotateAngle="-149" crosshairRadius="1" crosshairRadius2="3" minRadius="50">
<Effect atk="0.3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="2104" type="normal" templateId="3004" name="오염된고원의포식자_뒤공격_BackAtk_분노" parentId="90030000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.6" totalAtk="32558181.2815737">
<Action>
<CameraShakeList>
<CameraShake power="5" duration="600" targetType="all" innerRadius="0" outerRadius="400" speed="8" startTime="2900" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="2800">
<Cylinder radius="105" height="120" locAngle="-160" locDistance="20" locZ="0" />
<Cylinder radius="85" height="120" locAngle="-45" locDistance="100" locZ="0" />
<Cylinder radius="85" height="100" locAngle="0" locDistance="-250" locZ="0" />
<Cylinder radius="55" height="80" locAngle="0" locDistance="-150" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2800">
<Cylinder radius="100" height="120" locAngle="-160" locDistance="20" locZ="0" />
<Cylinder radius="80" height="120" locAngle="-45" locDistance="100" locZ="0" />
<Cylinder radius="80" height="100" locAngle="0" locDistance="-250" locZ="0" />
<Cylinder radius="50" height="80" locAngle="0" locDistance="-150" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="backAtk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="2850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="390" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="25" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="178" offsetDistance="270" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" type="normal" templateId="3004" name="오염된고원의포식자_헤비어택_HeavyAtk_분노" parentId="90030000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.6" totalAtk="16365451.8643454">
<Action>
<CameraShakeList>
<CameraShake power="4" duration="300" targetType="all" innerRadius="0" outerRadius="250" speed="8" startTime="1980" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="heavyAtk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1980" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="200" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" type="normal" templateId="3004" name="오염된고원의포식자_대시공격_MoveAtk02_분노" parentId="90030000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.15" totalAtk="30278244.9796279">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="2150" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="5" duration="600" targetType="all" innerRadius="0" outerRadius="300" speed="10" startTime="2700" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="600">
<Cylinder radius="105" height="120" locAngle="0" locDistance="0" locZ="0" />
<Cylinder radius="100" height="120" locAngle="0" locDistance="-70" locZ="0" />
</HitCylinder>
<HitCylinder startTime="2200">
<Cylinder radius="105" height="120" locAngle="0" locDistance="0" locZ="0" />
<Cylinder radius="85" height="150" locAngle="0" locDistance="90" locZ="0" />
<Cylinder radius="100" height="120" locAngle="0" locDistance="-70" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="600">
<Cylinder radius="100" height="120" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="2200">
<Cylinder radius="100" height="120" locAngle="0" locDistance="0" locZ="0" />
<Cylinder radius="80" height="150" locAngle="0" locDistance="90" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="moveAtk02_1" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="moveAtk02_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2150" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2800">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="400" pierceDepth="1" rangeAngle="35" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="200">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2107" type="normal" templateId="3004" name="오염된고원의포식자_회전공격_RoungAtk_분노" parentId="90030000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.35" totalAtk="25796097.4769391">
<Action>
<CameraShakeList>
<CameraShake power="6" duration="600" targetType="all" innerRadius="0" outerRadius="300" speed="3" startTime="2300" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1200">
<Cylinder radius="105" height="120" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1200">
<Cylinder radius="100" height="120" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="roundatk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="2230" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="300" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="90" rotateAngle="165" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="300" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="90" rotateAngle="140" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="250" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="90" rotateAngle="130" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2108" type="normal" templateId="3004" name="오염된고원의포식자_리액션유발포효공격_ReactionAtk_분노" parentId="90030000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.4" totalAtk="37243894.5255076">
<Action>
<CameraShakeList>
<CameraShake power="5" duration="2200" targetType="all" innerRadius="0" outerRadius="400" speed="8" startTime="2300" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="reactionAtk" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="400" until="4300">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="240" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.2">
<AbnormalityOnCommon id="99002500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" type="normal" templateId="3004" name="오염된고원의포식자_롱무브(근/착지시공격)_LongMove_분노" parentId="90030000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.4" totalAtk="24872032.3848627">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="1350" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="5" duration="600" targetType="all" innerRadius="0" outerRadius="300" speed="8" startTime="2180" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1500">
<Cylinder radius="105" height="170" locAngle="0" locDistance="0" locZ="150" />
</HitCylinder>
<HitCylinder startTime="2100">
<Cylinder radius="105" height="120" locAngle="0" locDistance="0" locZ="0" />
<Cylinder radius="85" height="150" locAngle="0" locDistance="100" locZ="0" />
<Cylinder radius="100" height="160" locAngle="0" locDistance="-70" locZ="70" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1500">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="2100">
<Cylinder radius="100" height="120" locAngle="0" locDistance="0" locZ="0" />
<Cylinder radius="80" height="150" locAngle="0" locDistance="100" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longmove_1" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longmove_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2180" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="160" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2110" type="normal" templateId="3004" name="오염된고원의포식자_롱무브(원/착지시공격)_LongMove_분노" parentId="90030000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.4" totalAtk="24872032.3848627">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="1350" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="5" duration="600" targetType="all" innerRadius="0" outerRadius="300" speed="8" startTime="2180" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1500">
<Cylinder radius="105" height="170" locAngle="0" locDistance="0" locZ="150" />
</HitCylinder>
<HitCylinder startTime="2100">
<Cylinder radius="105" height="120" locAngle="0" locDistance="0" locZ="0" />
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<Cylinder radius="100" height="160" locAngle="0" locDistance="-70" locZ="70" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1500">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="2100">
<Cylinder radius="100" height="120" locAngle="0" locDistance="0" locZ="0" />
<Cylinder radius="80" height="150" locAngle="0" locDistance="100" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longmove_1" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longmove_2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2180" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="160" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2111" type="normal" templateId="3004" name="오염된 고원의 포식자_원거리 누킹 공격_분노" parentId="90030000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="0.5" duration="3000" targetType="all" innerRadius="0" outerRadius="300" speed="11" startTime="1300" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="1400" targetType="all" innerRadius="0" outerRadius="300" speed="8" startTime="4120" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longAtk_Start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longAtk_LockOn" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longAtk_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="-1" time="4120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2112" type="normal" templateId="3004" name="오염된 고원의 포식자_턱으로 내려찍기(기본)_분노" parentId="90030000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="4" startTime="1550" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_Start" duration="0" blendInTime="200" animRate="1.4" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_End" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="600" offsetAngle="0" offsetDistance="-400" pierceDepth="1" rangeAngle="25" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="300">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2113" type="normal" templateId="3004" name="오염된 고원의 포식자_턱으로 내려찍기 후 연속 공격_분노" parentId="90030000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="4" startTime="1550" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.9" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="4" startTime="3378" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.9" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="4" startTime="4000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_Start" duration="0" blendInTime="200" animRate="1.4" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_ComboAtk1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="600" offsetAngle="0" offsetDistance="-400" pierceDepth="1" rangeAngle="25" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="300">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3378" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="600" offsetAngle="-35" offsetDistance="-400" pierceDepth="1" rangeAngle="22" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="400">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="600" offsetAngle="35" offsetDistance="-400" pierceDepth="1" rangeAngle="22" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="400">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2114" type="normal" templateId="3004" name="오염된 고원의 포식자_턱으로 내려찍기(단기적 타겟 공격으로 이어짐)_분노" parentId="90030000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="4" startTime="1550" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_Start" duration="0" blendInTime="200" animRate="1.4" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="600" offsetAngle="0" offsetDistance="-400" pierceDepth="1" rangeAngle="25" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="300">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2115" type="instance" templateId="3004" name="오염된 고원의 포식자_턱으로 내려찍기 후 인스턴스 가시 공격_분노" parentId="90030000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="1.8" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="1085" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2.5" duration="2000" targetType="all" innerRadius="0" outerRadius="250" speed="5" startTime="1950" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_ComboAtk2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="1200" detachTime="1200" flyingDuration="500" shotSkill="1115" startSkill="1115" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="600" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2150" type="normal" templateId="3004" name="오염된고원의포식자_액티브무브공격판정_Run_분노" parentId="90030000" category="9011,20000" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.2" totalAtk="3701195.29536647">
<Action>
<CameraShakeList>
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="7" startTime="100" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="7" startTime="616" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="Run" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" maxCount="10" maxHeight="60" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="400" pierceDepth="1" rangeAngle="30" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="220">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2203" type="normal" templateId="3004" name="오염된고원의포식자_사전동작(임시등록_제작 미완료)_분노" parentId="90030000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1500" targetType="all" innerRadius="0" outerRadius="500" speed="10" startTime="297" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="ReadyAction" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Skill id="1203" type="normal" templateId="4001" name="유안티부족장_사전동작" parentId="30089000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" timeRate="1" totalAtk="0">
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<Skill id="2209" type="normal" templateId="4002" name="유안티전사_대기_wait" parentId="30132000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="YuantiWarrior_ANI.Anim.YuantiWarrior_Anim" timeRate="1.4" totalAtk="0">
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<Skill id="1101" type="normal" templateId="4003" name="세뇌된굴라전사_빠르게전방훅_atk01_노멀" parentId="30102000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="0.9" totalAtk="2654784.43258287">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Effect>
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</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="4003" name="세뇌된굴라전사_느리게전방180도싸다구_atk02_노멀" parentId="30102000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="0.9" totalAtk="3792549.1894041">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="4003" name="세뇌된굴라전사_아주느린챠지펀치_atk03_노멀" parentId="30102000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="0.9" totalAtk="4930313.94622533">
<Action>
<CameraShakeList>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="90" offsetAngle="-10" offsetDistance="10" pierceDepth="1" rangeAngle="170" rotateAngle="70" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="4003" name="세뇌된굴라전사_헉헉50%" parentId="30102000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" type="normal" templateId="4003" name="세뇌된굴라전사_헉헉20%" parentId="30102000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
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</Stage>
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</Action>
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</Skill>
<Skill id="1204" type="normal" templateId="4003" name="세뇌된굴라전사_어그로체인지_노멀" parentId="30102000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
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</Action>
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<Skill id="1206" type="normal" templateId="4003" name="세뇌된굴라전사_백점프회피_노멀" parentId="30102000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
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</Action>
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</Skill>
<Skill id="1207" type="normal" templateId="4003" name="세뇌된굴라전사_사이드워크(좌)_노멀" parentId="30102000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
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</Action>
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</Skill>
<Skill id="1208" type="normal" templateId="4003" name="세뇌된굴라전사_사이드워크(우)_노멀" parentId="30102000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1" totalAtk="0">
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</Action>
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</Skill>
<Skill id="1211" type="normal" templateId="4003" name="세뇌된굴라전사_Idle_노멀" parentId="30102000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1" totalAtk="0">
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</Action>
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<Skill id="2101" type="normal" templateId="4003" name="세뇌된굴라전사_빠르게전방훅_atk01_분노" parentId="30102000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1.2" totalAtk="3066414.77143283">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="-10" offsetDistance="20" pierceDepth="1" rangeAngle="150" rotateAngle="-30" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2103" type="normal" templateId="4003" name="세뇌된굴라전사_느리게전방180도싸다구_atk02_분노" parentId="30102000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1.2" totalAtk="4088553.0285771">
<Action>
<CameraShakeList>
<CameraShake power="5" duration="1000" targetType="all" innerRadius="0" outerRadius="100" speed="2" startTime="2143" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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</Stage>
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</Action>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="-30" pierceDepth="1" rangeAngle="150" rotateAngle="20" crosshairRadius="1" crosshairRadius2="3" minRadius="30">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" type="normal" templateId="4003" name="세뇌된굴라전사_아주느린챠지펀치_atk03_분노" parentId="30102000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1.2" totalAtk="5110691.28572138">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1500" targetType="all" innerRadius="0" outerRadius="100" speed="10" startTime="2315" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="5" duration="1000" targetType="all" innerRadius="0" outerRadius="100" speed="2" startTime="4297" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" animName="atk03" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="4315" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="90" offsetAngle="-10" offsetDistance="10" pierceDepth="1" rangeAngle="170" rotateAngle="70" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2204" type="normal" templateId="4003" name="세뇌된굴라전사_어그로체인지_분노" parentId="30102000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" type="normal" templateId="4003" name="세뇌된굴라전사_백점프회피_분노" parentId="30102000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" animName="jumpevasion" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="4003" name="세뇌된굴라전사_사이드워크(좌)_분노" parentId="30102000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" animName="sidewalk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" type="normal" templateId="4003" name="세뇌된굴라전사_사이드워크(우)_분노" parentId="30102000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" animName="sidewalk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2211" type="normal" templateId="4003" name="세뇌된굴라전사_Idle_분노" parentId="30102000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="normal" templateId="6001" name="웬디고전사_휘두르기_atk01_노멀" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="0.9" totalAtk="3868400.17319218">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="911" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="-90" offsetDistance="20" pierceDepth="1" rangeAngle="140" rotateAngle="110" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="6001" name="웬디고전사_전방위얼음뿌리기_atk04_노멀" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="0.9" totalAtk="2578933.44879479">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="2553" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="180" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2725" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="180" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1104" type="normal" templateId="6001" name="웬디고전사_내려찍기_atk02_노멀" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="0.9" totalAtk="5587689.13905537">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1240" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="470" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="7" rotateAngle="0.8" crosshairRadius="1" crosshairRadius2="3" minRadius="300">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1105" type="instance" templateId="6001" name="웬디고전사_원거리공격_atk03_노멀" parentId="30131000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="0.9" totalAtk="3008755.69026059">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk03" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="861" detachTime="1830" flyingDuration="1000" shotSkill="1105" startSkill="1105" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2830" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="250" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" type="normal" templateId="6001" name="웬디고전사_땅속에서솟아나오는공격(근거리)_spmove_노멀" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="0.9" totalAtk="3868400.17319218">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2300">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
<HitCylinder startTime="4500">
<Cylinder radius="55" height="122" locAngle="0" locDistance="-20" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2300">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="4500">
<Cylinder radius="50" height="122" locAngle="0" locDistance="-20" locZ="0" />
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</MoveCylinderList>
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
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</Stage>
</StageList>
</Action>
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</Precondition>
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<TargetingList adjustTargetingPos="notUse">
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</Effect>
<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="-1" time="4500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</TargetingList>
</Skill>
<Skill id="1107" type="normal" templateId="6001" name="웬디고전사_땅속에서솟아나오는공격(중거리)_spmove_노멀" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="0.9" totalAtk="3868400.17319218">
<Action>
<CameraShakeList />
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<HitCylinder startTime="2300">
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</HitCylinder>
<HitCylinder startTime="5533">
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2300">
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</MoveCylinder>
<MoveCylinder startTime="5533">
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</MoveCylinder>
</MoveCylinderList>
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" duration="2033" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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<TargetingList adjustTargetingPos="notUse">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="-1" time="5533" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" type="normal" templateId="6001" name="웬디고전사_땅속에서솟아나오는공격(원거리)_spmove_노멀" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="0.9" totalAtk="3868400.17319218">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="2300">
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</HitCylinder>
<HitCylinder startTime="6566">
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2300">
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</MoveCylinder>
<MoveCylinder startTime="6566">
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</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" duration="3066" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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<TargetingList adjustTargetingPos="notUse">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="-1" time="6566" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="1109" type="normal" templateId="6001" name="웬디고전사_후방스턴공격_UltraAtk01_노멀" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="0.9" totalAtk="4728044.65612378">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="UltraAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="2254" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="480" offsetAngle="0" offsetDistance="300" pierceDepth="1" rangeAngle="12" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="300">
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</Effect>
<HitEffect type="animationDamage" />
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<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="80" offsetAngle="0" offsetDistance="-200" pierceDepth="1" rangeAngle="360" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" type="normal" templateId="6001" name="웬디고전사_헉헉50%" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" type="normal" templateId="6001" name="웬디고전사_헉헉20%" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" type="normal" templateId="6001" name="웬디고전사_어그로체인지_노멀" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1205" type="normal" templateId="6001" name="웬디고전사_명령동작" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" type="normal" templateId="6001" name="웬디고전사_백점프" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" type="normal" templateId="6001" name="웬디고전사_사이드워크(좌)_노멀" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
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<Skill id="2105" type="instance" templateId="6001" name="웬디고전사_원거리공격_atk03_분노" parentId="30131000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.2" totalAtk="2189206.56567468">
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<Skill id="2106" type="normal" templateId="6001" name="웬디고전사_땅속에서솟아나오는공격(근거리)_spmove_분노" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.2" totalAtk="3440181.74606021">
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</Action>
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</Skill>
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<Action>
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<MoveCylinder startTime="5533">
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</Action>
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="740" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="450" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="300">
<Effect atk="0.5">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="5533" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2108" type="normal" templateId="6001" name="웬디고전사_땅속에서솟아나오는공격(원거리)_spmove_분노" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.2" totalAtk="3440181.74606021">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="2300">
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
</HitCylinder>
<HitCylinder startTime="6566">
<Cylinder radius="55" height="122" locAngle="0" locDistance="-20" locZ="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2300">
<Cylinder radius="1" height="1" locAngle="0" locDistance="0" locZ="0" />
</MoveCylinder>
<MoveCylinder startTime="6566">
<Cylinder radius="50" height="122" locAngle="0" locDistance="-20" locZ="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveStart" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" duration="3066" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="740" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="450" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="300">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="6566" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" type="normal" templateId="6001" name="웬디고전사_후방스턴공격_UltraAtk01_분노" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.2" totalAtk="4065669.33625298">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="UltraAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="2254" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="480" offsetAngle="0" offsetDistance="300" pierceDepth="1" rangeAngle="12" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="300">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="80" offsetAngle="0" offsetDistance="-200" pierceDepth="1" rangeAngle="360" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2204" type="normal" templateId="6001" name="웬디고전사_어그로체인지_분노" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" type="normal" templateId="6001" name="웬디고전사_명령동작_분노" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" type="normal" templateId="6001" name="웬디고전사_백점프_분노" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="6001" name="웬디고전사_사이드워크(좌)_분노" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="sidewalk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" type="normal" templateId="6001" name="웬디고전사_사이드워크(우)_분노" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2209" type="normal" templateId="6001" name="웬디고전사_회피이동(좌)_분노" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2210" type="normal" templateId="6001" name="웬디고전사_회피이동(우)_분노" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" type="normal" templateId="6002" name="세뇌된굴라전사_빠르게전방훅_atk01_노멀" parentId="30102000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="0.9" totalAtk="2400602.94435685">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" animName="atk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1610" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="-10" offsetDistance="20" pierceDepth="1" rangeAngle="150" rotateAngle="-30" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" type="normal" templateId="6002" name="세뇌된굴라전사_느리게전방180도싸다구_atk02_노멀" parentId="30102000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="0.9" totalAtk="3429432.77765264">
<Action>
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</Action>
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</TargetingList>
</Skill>
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<Action>
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</Action>
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</Skill>
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<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" type="normal" templateId="6002" name="세뇌된굴라전사_헉헉20%" parentId="30102000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
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<Skill id="1204" type="normal" templateId="6002" name="세뇌된굴라전사_어그로체인지_노멀" parentId="30102000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1" totalAtk="0">
<Action>
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<Action>
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<Skill id="1207" type="normal" templateId="6002" name="세뇌된굴라전사_사이드워크(좌)_노멀" parentId="30102000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1" totalAtk="0">
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<Skill id="1211" type="normal" templateId="6002" name="세뇌된굴라전사_Idle_노멀" parentId="30102000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1" totalAtk="0">
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</Skill>
<Skill id="2104" type="normal" templateId="6002" name="세뇌된굴라전사_아주느린챠지펀치_atk03_분노" parentId="30102000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1.25" totalAtk="4555181.36336036">
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</Action>
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="4315" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="90" offsetAngle="-10" offsetDistance="10" pierceDepth="1" rangeAngle="170" rotateAngle="70" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2204" type="normal" templateId="6002" name="세뇌된굴라전사_어그로체인지_분노" parentId="30102000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" type="normal" templateId="6002" name="세뇌된굴라전사_백점프회피_분노" parentId="30102000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" animName="jumpevasion" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" type="normal" templateId="6002" name="세뇌된굴라전사_사이드워크(좌)_분노" parentId="30102000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" animName="sidewalk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" type="normal" templateId="6002" name="세뇌된굴라전사_사이드워크(우)_분노" parentId="30102000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" animName="sidewalk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2211" type="normal" templateId="6002" name="세뇌된굴라전사_Idle_분노" parentId="30102000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" timeRate="1.4" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="ControlledGulaWarrior_ANI.Anim.ControlledGulaWarrior_Anim" animName="idle" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
</SkillData>