3089 lines
240 KiB
XML
3089 lines
240 KiB
XML
<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" huntingZoneId="0" team="Art" class="Item" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
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<SkillEffect templateId="9999" skillId="4999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_J_Hotfix_140217.PS.J_7201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_J_Hotfix_140217.PS.J_7202_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60010100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60060100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60070100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60120100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60130100">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" worldSpawn="false" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60130101">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60130102">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60130103">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60130104">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60130105">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60130106">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60130107">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60130108">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60130109">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60130110">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60130111">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60130112">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60130113">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60130114">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60130115">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60130116">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60130117">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60130118">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60130119">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60130120">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60130121">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60130122">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60130123">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60130124">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60130125">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60130126">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60130127">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60130128">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60130129">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60130130">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60130131">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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|
<SkillEffect templateId="9999" skillId="60130150">
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|
<ChargeList />
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|
<HitEffectList />
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|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="0.6" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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|
</SkillEffect>
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|
<SkillEffect templateId="9999" skillId="60130151">
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|
<ChargeList />
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|
<HitEffectList />
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|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="0.6" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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|
<SkillEffect templateId="9999" skillId="60130152">
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|
<ChargeList />
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|
<HitEffectList />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="0.6" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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|
</SkillEffect>
|
|
<SkillEffect templateId="9999" skillId="60130153">
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|
<ChargeList />
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|
<HitEffectList />
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|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="0.6" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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|
</SkillEffect>
|
|
<SkillEffect templateId="9999" skillId="60130154">
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|
<ChargeList />
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|
<HitEffectList />
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|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="0.6" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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|
</SkillEffect>
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|
<SkillEffect templateId="9999" skillId="60130155">
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|
<ChargeList />
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|
<HitEffectList />
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|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="0.6" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60130170">
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<ChargeList />
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<HitEffectList />
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|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<SkillEffect templateId="9999" skillId="60130171">
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<SkillEffect templateId="9999" skillId="60130172">
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<SkillEffect templateId="9999" skillId="60130173">
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<SkillEffect templateId="9999" skillId="60140100">
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5229_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<HitEffect id="80040" detach="true" areaIndex="0" direction="0" targetingIndex="0" />
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<Normal scale="0.6" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_H_Hotfix_130614.PS.H_022_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Projectile disappearEffectId="" explodeEffectId="" flyingEffectOnly="false" movingEffectId="80041" />
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<SkillEffect templateId="9999" skillId="60193026">
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<HitEffect id="80040" detach="true" areaIndex="0" direction="0" targetingIndex="0" />
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<Normal scale="0.6" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_H_Hotfix_130614.PS.H_022_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Projectile disappearEffectId="" explodeEffectId="" flyingEffectOnly="false" movingEffectId="80041" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60193027">
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<ChargeList />
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<HitEffect id="80040" detach="true" areaIndex="0" direction="0" targetingIndex="0" />
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<Normal scale="0.6" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_H_Hotfix_130614.PS.H_022_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Projectile disappearEffectId="" explodeEffectId="" flyingEffectOnly="false" movingEffectId="80041" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60220100">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="3265" detach="true" areaIndex="0" direction="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60220101">
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<HitEffectList>
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<HitEffect id="3265" detach="true" areaIndex="0" direction="0" targetingIndex="0" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60220102">
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<HitEffect id="3265" detach="true" areaIndex="0" direction="0" targetingIndex="0" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="60220103">
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<ChargeList />
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<HitEffect id="3265" detach="true" areaIndex="0" direction="0" targetingIndex="0" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<ChargeList />
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<HitEffect id="3265" detach="true" areaIndex="0" direction="0" targetingIndex="0" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<ChargeList />
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<HitEffect id="3265" detach="true" areaIndex="0" direction="0" targetingIndex="0" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<SkillEffect templateId="9999" skillId="60220106">
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<ChargeList />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5231_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5231_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5231_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5231_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_121012.PS.D_HotFix121012_3536_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" absoluteRate="false" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="3.7" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.MonsterDecal001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="64001300">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="18" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_D_HotFix_121012.PS.D_HotFix121012_3544_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="64001301">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="3265" detach="true" areaIndex="0" direction="0" targetingIndex="0" />
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<HitEffect id="3168" detach="true" areaIndex="0" direction="0" targetingIndex="1" />
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</HitEffectList>
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<Projectile disappearEffectId="3545" explodeEffectId="3546" flyingEffectOnly="false" movingEffectId="3543" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="64001400">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="3140" detach="true" areaIndex="0" direction="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1.2" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="1.5" posY="-4" posZ="0.5" rescaleMethod="followShape" resource="FX_D_HotFix_121012.PS.D_HotFix121012_3538_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_121012.PS.D_HotFix121012_3539_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" absoluteRate="false" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="3.7" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.MonsterDecal001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="64001500">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="18" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_D_HotFix_121012.PS.D_HotFix121012_3544_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="64001501">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="3168" detach="true" areaIndex="0" direction="0" targetingIndex="0" />
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</HitEffectList>
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<Projectile disappearEffectId="3546" explodeEffectId="3546" flyingEffectOnly="false" movingEffectId="3547" />
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</SkillEffect>
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<SkillEffect templateId="9999" skillId="64001600">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="3148" detach="true" areaIndex="0" direction="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1.2" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="1.5" posY="-4" posZ="0.5" rescaleMethod="followShape" resource="FX_D_HotFix_121012.PS.D_HotFix121012_3541_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_121012.PS.D_HotFix121012_3542_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" absoluteRate="false" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="3.7" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.MonsterDecal001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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</SkillEffectData>
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