Files
Client-Datasheets/DataCenter_Final_USA/SkillEffectData/SkillEffectData-00002.xml

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240 KiB
XML

<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" huntingZoneId="0" team="Art" class="Item" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
<SkillEffect templateId="9999" skillId="4999">
<ChargeList />
<HitEffectList />
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_J_Hotfix_140217.PS.J_7201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
<Normal scale="2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_J_Hotfix_140217.PS.J_7202_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60010100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60060100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60070100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60120100">
<ChargeList />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130100">
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<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" worldSpawn="false" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130101">
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130102">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130103">
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130104">
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130105">
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130106">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130107">
<ChargeList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130108">
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130109">
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130110">
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130111">
<ChargeList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130112">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130113">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130114">
<ChargeList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130115">
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130116">
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130117">
<ChargeList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130118">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130119">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130120">
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
</SkillEffect>
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<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130122">
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130123">
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130129">
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<SkillEffect templateId="9999" skillId="60130150">
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="0.6" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="0.6" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_H_Hotfix_130614.PS.H_022_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
<Projectile disappearEffectId="" explodeEffectId="" flyingEffectOnly="false" movingEffectId="80041" />
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<Projectile disappearEffectId="" explodeEffectId="" flyingEffectOnly="false" movingEffectId="80041" />
</SkillEffect>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_121012.PS.D_HotFix121012_3542_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" absoluteRate="false" />
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="3.7" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.MonsterDecal001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
</SkillEffect>
</SkillEffectData>