Files
Client-Datasheets/DataCenter_Final_USA/SkillEffectData/SkillEffectData-00004.xml

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XML

<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" huntingZoneId="0" team="Art" class="Engineer" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
<SkillEffect templateId="10410" skillId="10101" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList />
<Normal scale="0.25" bGround="false" boneName="R_Sword" detach="false" playRate="1.3" posX="0" posY="0" posZ="33" rescaleMethod="followShape" resource="FX_E_HotFix_140925.PS.E_41110_ps" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="R_Sword" detach="true" playRate="1.2" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_141031.PS.A_14103129_PS" rotX="0" rotY="0" rotZ="130" scaleX="1" scaleY="1" scaleZ="1" startTime="750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="10103" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList />
<Normal scale="0.7" bGround="false" boneName="R_Sword" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_141031.PS.A_14103129_PS" rotX="0" rotY="0" rotZ="130" scaleX="1" scaleY="1" scaleZ="1" startTime="750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.27" bGround="false" boneName="FxCenter" detach="true" playRate="1" posX="30" posY="4" posZ="8" rescaleMethod="followShape" resource="FX_E_HotFix_140925.PS.E_41111_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="10120" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="41120" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="50253" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="411121" startBone="R_Sword" explodeEffectId="411121" flyingEffectOnly="false" movingEffectId="41113" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="10121" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="411202" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="50253" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="411122" startBone="R_Sword" explodeEffectId="411122" flyingEffectOnly="false" movingEffectId="41114" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="20101" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="25" posY="5" posZ="47" rescaleMethod="followShape" resource="FX_E_HotFix_140925.PS.E_41131_PS" rotX="0" rotY="45" rotZ="-10" scaleX="1" scaleY="1" scaleZ="1" startTime="1570" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.6" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_E_HotFix_140925.PS.E_41130_ps" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="20120" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="41120" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514103165,41121000,41121001,41121002,41121003,41121004,41121005,41121006,41121007,41121008,41121009,41121010,41121011,41125001,41125002,41125003,41125004,41125005,41125006,41125007,41125008,41125009,41125010,41125011">
<StateEffect enemyEffectId="9090905" />
</Projectile>
</SkillEffect>
<SkillEffect templateId="10410" skillId="30101" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="41120" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="50253" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.6" bGround="false" boneName="FxCenter" detach="true" playRate="1" posX="25" posY="0" posZ="15" rescaleMethod="followShape" resource="FX_E_HotFix_140925.PS.E_41124_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="true" playRate="2" posX="80" posY="30" posZ="10" rescaleMethod="followShape" resource="FX_E_HotFix_140925.PS.E_41116_ps" rotX="0" rotY="0" rotZ="20" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="true" playRate="2" posX="80" posY="15" posZ="10" rescaleMethod="followShape" resource="FX_E_HotFix_140925.PS.E_41116_ps" rotX="0" rotY="0" rotZ="10" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="true" playRate="2" posX="80" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_E_HotFix_140925.PS.E_41116_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="true" playRate="2" posX="80" posY="-15" posZ="10" rescaleMethod="followShape" resource="FX_E_HotFix_140925.PS.E_41116_ps" rotX="0" rotY="0" rotZ="-10" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="true" playRate="2" posX="80" posY="-35" posZ="10" rescaleMethod="followShape" resource="FX_E_HotFix_140925.PS.E_41116_ps" rotX="0" rotY="0" rotZ="-20" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="54" posY="3" posZ="5" rescaleMethod="followShape" resource="FX_E_HotFix_140925.PS.E_41129_ps" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="2" posX="0" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_E_HotFix_140925.PS.E_41128_ps" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1.4" posX="0" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A_HotFix_141031.PS.A_14103121_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="40101" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="1188" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="-65" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="1188" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="-65" magneticEffectId="0" targetingIndex="1" />
<HitEffect id="1188" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="-65" magneticEffectId="0" targetingIndex="2" />
</HitEffectList>
<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="0" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_A_HotFix_141031.PS.A_14103157_PS" rotX="0" rotY="0" rotZ="50" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="40103" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="8036" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="-65" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="30" rescaleMethod="fixed" resource="FX_A_HotFix_141031.PS.A_14103158_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="50100" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="0.8" posX="0" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_E_HotFix_140925.PS.E_41127_ps" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="2" scaleZ="2" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="50101" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="411201" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="50253" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.4" bGround="false" boneName="R_Sword" detach="true" playRate="1.5" posX="0" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_E_HotFix_140925.PS.E_41117_ps" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="20" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="R_Sword" detach="true" playRate="1.3" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_141031.PS.A_14103129_PS" rotX="0" rotY="0" rotZ="130" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0.5" posY="0" posZ="9" rescaleMethod="followShape" resource="FX_A_HotFix_141031.PS.A_14103174_PS" rotX="0" rotY="-90" rotZ="0" scaleX="2.5" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="41119" startBone="None" explodeEffectId="41118" flyingEffectOnly="false" movingEffectId="41115" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="60101" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList />
<Normal scale="0.5" bGround="false" boneName="R_Sword" detach="true" playRate="1" posX="-10" posY="0" posZ="25" rescaleMethod="fixed" resource="FX_A_HotFix_141031.PS.A_14103155_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.25" bGround="false" boneName="R_Sword" detach="false" playRate="1.3" posX="0" posY="0" posZ="33" rescaleMethod="fixed" resource="FX_E_HotFix_140925.PS.E_41110_ps" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="R_Sword" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_141031.PS.A_14103129_PS" rotX="0" rotY="0" rotZ="130" scaleX="1" scaleY="1" scaleZ="1" startTime="750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="60120" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="41120" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="50253" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="514103109" startBone="None" explodeEffectId="514103109" flyingEffectOnly="false" movingEffectId="514103100" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="60121" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="43531" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Projectile disappearEffectId="514103111" startBone="None" explodeEffectId="514103111" flyingEffectOnly="false" movingEffectId="514103110">
<StateEffect enemyEffectId="9090909" />
</Projectile>
</SkillEffect>
<SkillEffect templateId="10410" skillId="60122" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="43531" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="70101" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList />
<Normal scale="0.3" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="6" posZ="25" rescaleMethod="followShape" resource="FX_A_HotFix_141031.PS.A_14103152_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="70" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="6" posZ="25" rescaleMethod="followShape" resource="FX_A_HotFix_141031.PS.A_14103156_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="70" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="6" posZ="25" rescaleMethod="followShape" resource="FX_A_HotFix_141031.PS.A_14103154_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="70" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="70103" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="10151020" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="5" posZ="20" rescaleMethod="fixed" resource="FX_A_HotFix_141031.PS.A_14103152_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="20" posY="5" posZ="20" rescaleMethod="fixed" resource="FX_A_HotFix_141031.PS.A_14103154_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="" startBone="R_Sword" explodeEffectId="" flyingEffectOnly="false" movingEffectId="514103128" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="70120" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="50253" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="514103103" startBone="None" explodeEffectId="514103103" flyingEffectOnly="false" movingEffectId="514103102" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="70121" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="50253" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="514103125" startBone="None" explodeEffectId="514103125" flyingEffectOnly="false" movingEffectId="0" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="70122" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="50253" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="514103125,514103123" startBone="None" explodeEffectId="514103125,514103123" flyingEffectOnly="false" movingEffectId="0" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="90100" isNoRemoveActionEnd="true">
<ChargeList>
<Charge scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="56" posY="5" posZ="18" rescaleMethod="followShape" resource="FX_A_HotFix_141031.PS.A_14103130_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
</ChargeList>
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10410" skillId="90110" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="514103133" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="50253" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.7" bGround="false" boneName="R_Sword" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_141031.PS.A_14103129_PS" rotX="0" rotY="40" rotZ="30" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="57" posY="3" posZ="24" rescaleMethod="followShape" resource="FX_A_HotFix_141031.PS.A_14103152_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="57" posY="3" posZ="24" rescaleMethod="followShape" resource="FX_A_HotFix_141031.PS.A_14103156_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1.5" posX="0" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A_HotFix_141031.PS.A_14103121_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514103128" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="90111" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="514103133" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="50253" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
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