Files
Client-Datasheets/DataCenter_Final_USA/SkillSoundData/SkillSoundData-00020.xml
2025-03-03 19:44:55 -05:00

1875 lines
75 KiB
XML

<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
<SkillSound skillId="10100" templateId="11004">
<ChargeSoundList />
<HitSoundList />
<Sound time="0.483852" radius="0.5" soundcue="PC_Skill.BerserkerCUE.Berserker_ComboAttack_00_ExplosionCue" volume="0.8" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="10101" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10102" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10103" templateId="11004">
<ChargeSoundList />
<HitSoundList />
<Sound time="0.554551" radius="0.5" soundcue="PC_Skill.BerserkerCUE.Berserker_ComboAttack_03_ExplosionCue" volume="1.2" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="10200" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10201" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10202" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10203" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10300" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10301" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10302" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10303" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10400" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10401" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10402" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10403" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10500" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10501" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10502" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10503" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10600" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10601" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10602" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10603" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10700" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10701" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10702" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10703" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10800" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10801" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10802" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10803" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10900" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10901" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10902" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10903" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11000" templateId="11004">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="11001" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11002" templateId="11004">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="11003" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11100" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11101" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11102" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11103" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11200" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11201" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11202" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11203" templateId="11004">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="11300" templateId="11004">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="11301" templateId="11004">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="11302" templateId="11004">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="11303" templateId="11004">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="11400" templateId="11004">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="11401" templateId="11004">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="11402" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11403" templateId="11004">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="11500" templateId="11004">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="11501" templateId="11004">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="11502" templateId="11004">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="11503" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="20100" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="20200" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="20300" templateId="11004" />
<SkillSound skillId="30100" templateId="11004">
<ChargeSoundList>
<ChargeSound radius="0.5" soundcue="PC_Skill.BerserkerCUE.Berserker_BlastSlash_LoopCue" volume="0.8" stage="1" />
<ChargeSound radius="0.5" soundcue="PC_Skill.BerserkerCUE.Berserker_BlastSlash_LoopCue" volume="0.8" stage="2" />
<ChargeSound radius="0.5" soundcue="PC_Skill.BerserkerCUE.Berserker_BlastSlash_LoopCue" volume="0.8" stage="3" />
<ChargeSound radius="0.5" soundcue="PC_Skill.BerserkerCUE.Berserker_BlastSlash_LoopCue" volume="0.8" stage="4" />
</ChargeSoundList>
<HitSoundList />
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.BerserkerCUE.Berserker_BlastSlash_CastingCue" volume="0.8" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="30101" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30102" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30103" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30110" templateId="11004">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
</HitSoundList>
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.BerserkerCUE.Berserker_BlastSlash_ShotCue" volume="1.2" stageIndex="-1" />
<Sound time="0.358633" radius="0.5" soundcue="PC_Skill.BerserkerCUE.Berserker_BlastSlash_ExplosionCue" volume="1.4" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="30111" templateId="11004">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
</HitSoundList>
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.BerserkerCUE.Berserker_BlastSlash_ShotCue" volume="1.2" stageIndex="-1" />
<Sound time="0.358633" radius="0.5" soundcue="PC_Skill.BerserkerCUE.Berserker_BlastSlash_ExplosionCue" volume="1.4" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="30112" templateId="11004">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
</HitSoundList>
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.BerserkerCUE.Berserker_BlastSlash_ShotCue" volume="1.2" stageIndex="-1" />
<Sound time="0.358633" radius="0.5" soundcue="PC_Skill.BerserkerCUE.Berserker_BlastSlash_ExplosionCue" volume="1.4" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="30113" templateId="11004">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
</HitSoundList>
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.BerserkerCUE.Berserker_BlastSlash_ShotCue" volume="1.2" stageIndex="-1" />
<Sound time="0.358633" radius="0.5" soundcue="PC_Skill.BerserkerCUE.Berserker_BlastSlash_ExplosionCue" volume="1.4" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="30200" templateId="11004">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30201" templateId="11004">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="30202" templateId="11004">
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</SkillSound>
<SkillSound skillId="30203" templateId="11004">
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</SkillSound>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.BerserkerCUE.Berserker_WeaponBash_CastingCue" volume="1" stageIndex="-1" />
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</SkillSound>
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
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