Files
Client-Datasheets/DataCenter_Final_USA/SkillSoundData/SkillSoundData-00033.xml
2025-03-03 19:44:55 -05:00

1667 lines
69 KiB
XML

<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
<SkillSound skillId="10100" templateId="10908">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_MagicArrow_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MagicArrow_Casting_00Cue" volume="1" stageIndex="-1" />
<Sound time="0.432098" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MagicArrow_Casting_01Cue" volume="1.2" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="10101" templateId="10908" />
<SkillSound skillId="10102" templateId="10908" />
<SkillSound skillId="10103" templateId="10908" />
<SkillSound skillId="10200" templateId="10908">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10201" templateId="10908" />
<SkillSound skillId="10202" templateId="10908" />
<SkillSound skillId="10203" templateId="10908" />
<SkillSound skillId="10220" templateId="10908">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10300" templateId="10908">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10301" templateId="10908" />
<SkillSound skillId="10302" templateId="10908" />
<SkillSound skillId="10303" templateId="10908" />
<SkillSound skillId="10320" templateId="10908">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10400" templateId="10908">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10401" templateId="10908" />
<SkillSound skillId="10402" templateId="10908" />
<SkillSound skillId="10403" templateId="10908" />
<SkillSound skillId="10420" templateId="10908">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10500" templateId="10908">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10501" templateId="10908" />
<SkillSound skillId="10502" templateId="10908" />
<SkillSound skillId="10503" templateId="10908" />
<SkillSound skillId="10520" templateId="10908">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10600" templateId="10908">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10601" templateId="10908" />
<SkillSound skillId="10602" templateId="10908" />
<SkillSound skillId="10603" templateId="10908" />
<SkillSound skillId="10620" templateId="10908">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10700" templateId="10908">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10701" templateId="10908" />
<SkillSound skillId="10702" templateId="10908" />
<SkillSound skillId="10703" templateId="10908" />
<SkillSound skillId="10720" templateId="10908">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10800" templateId="10908">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10801" templateId="10908" />
<SkillSound skillId="10802" templateId="10908" />
<SkillSound skillId="10803" templateId="10908" />
<SkillSound skillId="10820" templateId="10908">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10900" templateId="10908">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10901" templateId="10908" />
<SkillSound skillId="10902" templateId="10908" />
<SkillSound skillId="10903" templateId="10908" />
<SkillSound skillId="10920" templateId="10908">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11000" templateId="10908">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11001" templateId="10908" />
<SkillSound skillId="11002" templateId="10908" />
<SkillSound skillId="11003" templateId="10908" />
<SkillSound skillId="11020" templateId="10908">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11100" templateId="10908">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11101" templateId="10908" />
<SkillSound skillId="11102" templateId="10908" />
<SkillSound skillId="11103" templateId="10908" />
<SkillSound skillId="11120" templateId="10908">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11200" templateId="10908">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11201" templateId="10908" />
<SkillSound skillId="11202" templateId="10908" />
<SkillSound skillId="11203" templateId="10908" />
<SkillSound skillId="11220" templateId="10908">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11300" templateId="10908">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11301" templateId="10908" />
<SkillSound skillId="11302" templateId="10908" />
<SkillSound skillId="11303" templateId="10908" />
<SkillSound skillId="11320" templateId="10908">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11400" templateId="10908">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11401" templateId="10908" />
<SkillSound skillId="11402" templateId="10908" />
<SkillSound skillId="11403" templateId="10908" />
<SkillSound skillId="11420" templateId="10908">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11500" templateId="10908">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11501" templateId="10908" />
<SkillSound skillId="11502" templateId="10908" />
<SkillSound skillId="11503" templateId="10908" />
<SkillSound skillId="11520" templateId="10908">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="20100" templateId="10908">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_Casting_00Cue" volume="1.2" stageIndex="-1" />
<Sound time="0.644727" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_Casting_01Cue" volume="1.2" stageIndex="-1" />
<Sound time="0.801255" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_Casting_02Cue" volume="1.2" stageIndex="-1" />
<Sound time="1.336399" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_LoopCue" volume="1.2" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="20111" templateId="10908">
<ChargeSoundList />
<HitSoundList />
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_CancelCue" volume="1.2" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="20112" templateId="10908">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_BuffCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0.1" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_Shot_00Cue" volume="1.2" stageIndex="-1" />
<Sound time="0.970034" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_Shot_01Cue" volume="1.2" stageIndex="-1" />
<Sound time="1.230796" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_Shot_02Cue" volume="1.2" stageIndex="-1" />
<Sound time="0.9" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_Shot_03Cue" volume="0.7" stageIndex="-1" />
<Sound time="1.250182" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_Shot_04Cue" volume="0.7" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="20200" templateId="10908">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="20211" templateId="10908">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="20212" templateId="10908">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="20300" templateId="10908">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="20311" templateId="10908">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="20312" templateId="10908">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="20400" templateId="10908">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="20411" templateId="10908">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="20412" templateId="10908">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="20500" templateId="10908">
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</SkillSound>
<SkillSound skillId="20511" templateId="10908">
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</SkillSound>
<SkillSound skillId="20512" templateId="10908">
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</SkillSound>
<SkillSound skillId="20600" templateId="10908">
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</SkillSound>
<SkillSound skillId="20611" templateId="10908">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="20612" templateId="10908">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="20700" templateId="10908">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="20711" templateId="10908">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="20712" templateId="10908">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="20800" templateId="10908">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="20811" templateId="10908">
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</SkillSound>
<SkillSound skillId="20812" templateId="10908">
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</SkillSound>
<SkillSound skillId="20900" templateId="10908">
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</SkillSound>
<SkillSound skillId="20911" templateId="10908">
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</SkillSound>
<SkillSound skillId="20912" templateId="10908">
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</SkillSound>
<SkillSound skillId="21000" templateId="10908">
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</SkillSound>
<SkillSound skillId="21011" templateId="10908">
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</SkillSound>
<SkillSound skillId="21012" templateId="10908">
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</SkillSound>
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</SkillSound>
<SkillSound skillId="21111" templateId="10908">
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</SkillSound>
<SkillSound skillId="21112" templateId="10908">
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<SkillSound skillId="21200" templateId="10908">
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</SkillSound>
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<SkillSound skillId="21212" templateId="10908">
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</SkillSound>
<SkillSound skillId="21300" templateId="10908">
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</SkillSound>
<SkillSound skillId="21311" templateId="10908">
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</SkillSound>
<SkillSound skillId="21312" templateId="10908">
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</SkillSound>
<SkillSound skillId="21411" templateId="10908">
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</SkillSound>
<SkillSound skillId="21412" templateId="10908">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="30100" templateId="10908">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_RageBless_BuffCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0.05" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_RageBless_Casting_00Cue" volume="1.2" stageIndex="-1" />
<Sound time="0.923019" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_RageBless_Casting_01Cue" volume="1.2" stageIndex="-1" />
<Sound time="1.234995" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_RageBless_Casting_02Cue" volume="1.2" stageIndex="-1" />
<Sound time="0.95" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_RageBless_Casting_03Cue" volume="0.7" stageIndex="-1" />
<Sound time="0.839915" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_RageBless_ShotCue" volume="0.7" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="30200" templateId="10908">
<ChargeSoundList />
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</SkillSound>
<SkillSound skillId="30300" templateId="10908" />
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<ChargeSoundList />
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<Sound time="0.333637" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_SlowBall_Casting_00Cue" volume="1" stageIndex="-1" />
<Sound time="0.807488" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_SlowBall_Casting_01Cue" volume="1.2" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="40120" templateId="10908">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_SlowBall_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound skillId="40200" templateId="10908">
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</SkillSound>
<SkillSound skillId="40220" templateId="10908">
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<SkillSound skillId="40320" templateId="10908">
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</SkillSound>
<SkillSound skillId="40400" templateId="10908" />
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<ChargeSoundList />
<HitSoundList />
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_TargetHeal_LockOnCue" volume="1.4" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="50110" templateId="10908">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_Heal_BuffCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_Heal_Casting_00Cue" volume="1" stageIndex="-1" />
<Sound time="0.656865" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_Heal_Casting_01Cue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="50200" templateId="10908">
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</SkillSound>
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</SkillSound>
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<Sound time="0.050001" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_FlashBomb_Casting_00Cue" volume="1" stageIndex="-1" />
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</SkillSound>
<SkillSound skillId="60120" templateId="10908">
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<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_FlashBomb_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPRegenCue" volume="0.8" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="70200" templateId="10908">
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<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_ElementalStrike_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_ElementalStrike_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
</HitSoundList>
<Sound time="0.181185" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_ElementalStrike_CastingCue" volume="1.2" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="80200" templateId="10908">
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