Files
Client-Datasheets/DataCenter_Final_USA/SkillSoundData/SkillSoundData-00035.xml
2025-03-03 19:44:55 -05:00

3345 lines
106 KiB
XML

<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
<SkillSound skillId="10100" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10101" templateId="10410">
<ChargeSoundList />
<HitSoundList />
<Sound time="0.015677" radius="0.3" soundcue="PC_Skill_00.EngineerCUE.Engineer_CannonShotCue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="10102" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10103" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10104" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10105" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10120" templateId="10410">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill_00.EngineerCUE.Engineer_Shot_ExplosionCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound skillId="10121" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10200" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10201" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10202" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10203" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10204" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10205" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10220" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10221" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10300" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10301" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10302" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10303" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10304" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10305" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10320" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10321" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10400" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10401" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10402" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10403" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10404" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10405" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10420" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10421" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10500" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10501" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10502" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10503" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10504" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10505" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10520" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10521" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10600" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10601" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10602" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10603" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10604" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10605" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10620" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10621" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10700" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10701" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10702" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10703" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10704" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10705" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10720" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10721" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10800" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10801" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10802" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10803" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10804" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10805" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10820" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10821" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10900" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10901" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10902" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10903" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10904" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10905" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10920" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10921" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11000" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11001" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11002" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11003" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11004" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11005" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11020" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11021" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11100" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11101" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11102" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11103" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11104" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11105" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11120" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11121" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11200" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11201" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11202" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11203" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11204" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11205" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11220" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11221" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="20100" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="20101" templateId="10410">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.EngineerCUE.Engineer_MortarShot_00CUE" volume="1.2" stageIndex="-1" />
<Sound time="1.438963" radius="0.7" soundcue="PC_Skill_00.EngineerCUE.Engineer_MortarShot_01CUE" volume="1.5" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="20120" templateId="10410">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill_00.EngineerCUE.Engineer_Shot_ExplosionCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound skillId="20200" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="20201" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="20220" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="20300" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="20301" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="20320" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="20400" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="20401" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="20420" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="20500" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="20501" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="20520" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="20600" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="20601" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="20620" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="20700" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="20701" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="20720" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30100" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30101" templateId="10410">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill_00.EngineerCUE.Engineer_Shot_ExplosionCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.EngineerCUE.Engineer_BuckShot_00CUE" volume="1" stageIndex="-1" />
<Sound time="0" radius="0.3" soundcue="PC_Skill.SlayerCUE.Slayer_FlatBlade_CastingCue" volume="0.7" stageIndex="-1" />
<Sound time="0.433863" radius="0.7" soundcue="PC_Skill_00.EngineerCUE.Engineer_BuckShot_01CUE" volume="1.8" stageIndex="-1" />
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.ArcherCUE.Archer_Explosion_TrapArrow_Explosion_01Cue" volume="0.7" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="30102" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30130" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30200" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30201" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30202" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30230" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30300" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30301" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30302" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30330" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30400" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30401" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30402" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30430" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30500" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30501" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30502" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30530" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30600" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30601" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30602" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30630" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30700" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30701" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30702" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30730" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30800" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30801" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30802" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30830" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30900" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30901" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30902" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30930" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="31000" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="31001" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="31002" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="31030" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="31100" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="31101" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="31102" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="31130" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="31200" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="31201" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="31202" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="31230" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40100" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40101" templateId="10410">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Common_MetalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0.2" radius="0.2" soundcue="PC_Skill_00.EngineerCUE.Engineer_GunBrandish_CUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="40102" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40103" templateId="10410">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Lightining_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0.106977" radius="0.3" soundcue="PC_Skill.LancerCUE.Lancer_ShieldDefence_ExplosionCue" volume="1.3" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="40104" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40130" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40200" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40201" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40202" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40203" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40204" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40230" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40300" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40301" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40302" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40303" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40304" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40330" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40400" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40401" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40402" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40403" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40404" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40430" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40500" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40501" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40502" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40503" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40504" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40530" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40600" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40601" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40602" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40603" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40604" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40630" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40700" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40701" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40702" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40703" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40704" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40730" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40800" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40801" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40802" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40803" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40804" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40830" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40900" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40901" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40902" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40903" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40904" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40930" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="41000" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="41001" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="41002" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="41003" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="41004" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="41030" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="50100" templateId="10410">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.EngineerCUE.Engineer_GatlingShot_00CUE" volume="1.3" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="50101" templateId="10410">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.EngineerCUE.Engineer_GatlingShot_Cue" volume="1.5" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="50200" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="50201" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="50300" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="50301" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="50400" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="50401" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="50500" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="50501" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="50600" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="50601" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="50700" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="50701" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="50800" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="50801" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="50900" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="50901" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="51000" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="51001" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60100" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60101" templateId="10410">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="0.3" soundcue="PC_Skill.SorcererCUE.Sorcerer_ContractOfDestruction_CancelCue" volume="1.7" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="60102" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60120" templateId="10410">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill_00.EngineerCUE.Engineer_ArcaneSHockShot_01CUE" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound skillId="60121" templateId="10410">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill_00.EngineerCUE.Engineer_ArcaneSHockShot_01CUE" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound skillId="60122" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60200" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60201" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60202" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60220" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60221" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60222" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60300" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60301" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60302" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60320" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60321" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60322" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60400" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60401" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60402" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60420" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60421" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60422" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60500" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60501" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60502" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60520" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60521" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60522" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60600" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60601" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60602" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60620" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60621" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60622" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60700" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60701" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60702" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60720" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60721" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60722" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60800" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60801" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60802" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60820" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60821" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60822" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60900" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60901" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60902" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60920" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60921" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60922" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="61000" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="61001" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="61002" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="61020" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="61021" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="61022" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="61100" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="61101" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="61102" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="61120" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="61121" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="61122" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70100" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70101" templateId="10410">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.EngineerCUE.Engineer_ArcaneSHockShot_00CUE" volume="1.5" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="70102" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70103" templateId="10410">
<ChargeSoundList />
<HitSoundList />
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill_00.EngineerCUE.Engineer_ArcaneSHockShot_01CUE" volume="1.2" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="70120" templateId="10410">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Common_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound skillId="70121" templateId="10410">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Lightining_Exp" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound skillId="70122" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70200" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70201" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70202" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70203" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70220" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70221" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70222" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70300" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70301" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70302" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70303" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70320" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70321" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70322" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70400" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70401" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70402" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70403" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70420" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70421" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70422" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70500" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70501" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70502" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70503" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70520" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70521" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70522" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70600" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70601" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70602" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70603" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70620" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70621" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70622" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70700" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70701" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70702" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70703" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70720" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70721" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70722" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70800" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70801" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70802" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70803" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70820" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70821" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70822" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70900" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70901" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70902" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70903" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70920" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="70921" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="80100" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90100" templateId="10410">
<ChargeSoundList>
<ChargeSound radius="0.2" soundcue="PC_Skill_00.EngineerCUE.Engineer_ArcaneMissileChargeCUE" volume="1.3" stage="1" />
</ChargeSoundList>
<HitSoundList />
</SkillSound>
<SkillSound skillId="90110" templateId="10410">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.EngineerCUE.Engineer_ArcaneMissileShotCUE" volume="1.3" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="90111" templateId="10410">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="0.5" soundcue="PC_Skill_00.EngineerCUE.Engineer_ArcaneMissileShotCUE" volume="1.3" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="90120" templateId="10410">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill_00.EngineerCUE.Engineer_ArcaneSHockShotExploCUE" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound skillId="90121" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90122" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90123" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90124" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90125" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90200" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90210" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90211" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90220" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90221" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90222" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90223" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90224" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90225" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90300" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90310" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90311" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90320" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90321" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90322" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90323" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90324" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90325" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90400" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90410" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90411" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90420" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90421" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90422" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90423" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90424" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90425" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90500" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90510" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90511" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90520" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90521" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90522" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90523" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90524" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90525" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90600" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90610" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90611" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90620" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90621" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90622" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90623" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90624" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90625" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90700" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90710" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90711" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90720" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90721" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90722" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90723" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90724" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90725" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90800" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90810" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90811" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90820" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90821" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90822" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90823" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90824" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90825" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90900" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90910" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90911" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90920" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90921" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90922" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90923" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90924" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="90925" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="91000" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="91010" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="91011" templateId="10410">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="0.5" soundcue="PC_Skill_00.EngineerCUE.Engineer_ArcaneMissileShotCUE" volume="1.5" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="91020" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="91021" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="91022" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="91023" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="91024" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="91025" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100100" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100101" templateId="10410">
<ChargeSoundList />
<HitSoundList />
<Sound time="0.5" radius="0.3" soundcue="PC_Skill_00.EngineerCUE.Engineer_ArcaneGrenade_00CUE" volume="1.5" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="100102" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100120" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100121" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100122" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100123" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100124" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100130" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100200" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100201" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100202" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100220" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100221" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100222" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100223" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100224" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100230" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100300" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100301" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100302" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100320" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100321" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100322" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100323" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100324" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100330" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100400" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100401" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100402" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100420" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100421" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100422" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100423" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100424" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100430" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100500" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100501" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100502" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100520" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100521" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100522" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100523" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100524" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100530" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100600" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100601" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100602" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100620" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100621" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100622" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100623" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100624" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100630" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100700" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100701" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100702" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100720" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100721" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100722" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100723" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100724" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100730" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100800" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100801" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100802" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100820" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100821" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100822" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100823" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100824" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100830" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100900" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100901" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100902" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100920" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100921" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100922" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100923" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100924" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="100930" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="101000" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="101001" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="101002" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="101020" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="101021" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="101022" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="101023" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="101024" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="101030" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="101100" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="101101" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="101102" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="101120" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="101121" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="101122" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="101123" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="101124" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="101130" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110100" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110101" templateId="10410">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Nature_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0.3" radius="0.7" soundcue="PC_Skill_00.EngineerCUE.Engineer_RocketJump_CUE" volume="1" stageIndex="-1" />
<Sound time="1.036854" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.Stone_Exp" volume="0.5" stageIndex="-1" />
<Sound time="0" radius="1" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_L_10CUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="110102" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110130" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110131" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110200" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110201" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110202" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110230" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110231" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110300" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110301" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110302" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110330" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110331" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110400" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110401" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110402" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110430" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110431" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110500" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110501" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110502" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110530" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110531" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110600" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110601" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110602" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110630" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110631" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110700" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110701" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110702" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110730" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110731" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110800" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110801" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110802" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110830" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110831" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110900" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110901" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110902" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110930" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="110931" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="120100" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="120101" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="120102" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="120110" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="120120" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="120121" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="120200" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="120201" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="120202" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="120220" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="120221" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="120300" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="120301" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="120302" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="120320" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="120321" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="120400" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="120401" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="120402" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="120420" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="120421" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="120500" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="120501" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="120502" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="120520" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="120521" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="120600" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="120601" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="120602" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="120620" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="120621" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="120720" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="130100" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="130101" templateId="10410">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill_00.EngineerCUE.Engineer_ArcaneSHockShotExploCUE" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PC_Skill_00.EngineerCUE.Engineer_ArcaneSHockShotExploCUE" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
<HitSound soundcue="PC_Skill_00.EngineerCUE.Engineer_ArcaneSHockShotExploCUE" isPlayArmorSound="false" areaIndex="0" targetingIndex="2" />
<HitSound soundcue="PC_Skill_00.EngineerCUE.Engineer_ArcaneSHockShotExploCUE" isPlayArmorSound="false" areaIndex="0" targetingIndex="3" />
</HitSoundList>
<Sound time="0.862598" radius="0.5" soundcue="PC_Skill_00.EngineerCUE.Engineer_FlashCannon_00CUE" volume="1.2" stageIndex="-1" />
<Sound time="2.075428" radius="1" soundcue="PC_Skill_00.EngineerCUE.Engineer_FlashCannon_01CUE" volume="1.7" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="130102" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="130120" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="130130" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="130200" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="130201" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="130202" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="130230" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="140100" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="140101" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="140102" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="140130" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="140200" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="140201" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="140202" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="140230" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="140300" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="140301" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="140302" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="140330" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="140400" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="140401" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="140402" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="140430" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="140500" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="140501" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="140502" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="140530" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="140600" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="140601" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="140602" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="140630" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="140700" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="140701" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="140702" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="140730" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150100" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150101" templateId="10410">
<ChargeSoundList />
<HitSoundList />
<Sound time="0.2" radius="0.3" soundcue="PC_Skill_00.EngineerCUE.Engineer_Reload_CUE" volume="1.5" stageIndex="-1" />
<Sound time="0" radius="0.3" soundcue="PC_Skill.ElementalistCUE.Elementalist_HasteBless_BuffCue" volume="0.5" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="150102" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150130" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150200" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150201" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150202" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150230" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150300" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150301" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150302" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150330" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150400" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150401" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150402" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150430" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150500" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150501" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150502" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150530" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150600" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150601" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150602" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150630" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150700" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150701" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150702" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150730" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150800" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150801" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150802" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150830" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150900" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150901" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150902" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="150930" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="160100" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="160101" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="160102" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="170100" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="170120" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="170121" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180100" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180101" templateId="10410">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="0.3" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPGainAura_BuffCue" volume="1.3" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="180102" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180120" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180121" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180122" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180130" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180200" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180201" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180202" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180220" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180221" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180222" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180300" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180301" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180302" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180320" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180321" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180322" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180400" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180401" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180402" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180420" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180421" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180422" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180500" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180501" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180502" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180520" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180521" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180522" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180600" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180601" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180602" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180620" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180621" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180622" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180700" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180701" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180702" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180720" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180721" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="180722" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="190100" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="190101" templateId="10410">
<ChargeSoundList />
<HitSoundList />
<Sound time="0.4" radius="0.3" soundcue="PC_Skill.PriestCUE.Priest_DivineLightning_ShotCue" volume="1.5" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="190102" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="190120" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="190121" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="190130" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="190200" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="190201" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="190202" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="190220" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="190221" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="190230" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="190300" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="190301" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="190302" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="190320" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="190321" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="190330" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="190400" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="190401" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="190402" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="190420" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="190421" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="190430" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="190500" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="190501" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="190502" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="190520" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="190521" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="190530" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="200100" templateId="10410">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Nature_Exp" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0.310098" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.Stone_Exp" volume="1.5" stageIndex="-1" />
<Sound time="0.310098" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.FireBall_Exp" volume="0.7" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="200200" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="200300" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="200400" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="200500" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="200600" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="200700" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="200800" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="200900" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="201000" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="210100" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="210200" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="210300" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="220100" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="230100" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="230101" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="230102" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="400100" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="400200" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="400300" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="400400" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="9010100" templateId="10410">
<ChargeSoundList />
<HitSoundList />
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.AbnormalCUE.Abnormality_HomeTownCue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="9020100" templateId="10410">
<ChargeSoundList />
<HitSoundList />
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.CharacterSkillCUE.HighElf_EmergyencyMPRecoveryCue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="9909900" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="9909901" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="9909902" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="9909903" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="60401301" templateId="10410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
</SkillSoundData>