Files
Client-Datasheets/DataCenter_Final_USA/SkillSoundData/SkillSoundData-00043.xml
2025-03-03 19:44:55 -05:00

1228 lines
46 KiB
XML

<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
<SkillSound skillId="10100" templateId="10202">
<ChargeSoundList />
<HitSoundList />
<Sound time="0.318123" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ComboAttack_00Cue" volume="1.2" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="10101" templateId="10202">
<ChargeSoundList />
<HitSoundList />
<Sound time="0.600407" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ComboAttack_01Cue" volume="1.2" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="10102" templateId="10202">
<ChargeSoundList />
<HitSoundList />
<Sound time="0.921912" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ComboAttack_02Cue" volume="1.2" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="10200" templateId="10202">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10201" templateId="10202">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10202" templateId="10202">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10300" templateId="10202">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="10301" templateId="10202">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="10302" templateId="10202">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="10400" templateId="10202">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="10401" templateId="10202">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="10402" templateId="10202">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="10500" templateId="10202">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="10501" templateId="10202">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="10502" templateId="10202">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="10600" templateId="10202">
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</SkillSound>
<SkillSound skillId="10601" templateId="10202">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="10602" templateId="10202">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="10700" templateId="10202">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="10701" templateId="10202">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="10702" templateId="10202">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="10800" templateId="10202">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="10801" templateId="10202">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="10802" templateId="10202">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="10900" templateId="10202">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="10901" templateId="10202">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10902" templateId="10202">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11000" templateId="10202">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="11001" templateId="10202">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="11002" templateId="10202">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11100" templateId="10202">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11101" templateId="10202">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11102" templateId="10202">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11200" templateId="10202">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="11201" templateId="10202">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11202" templateId="10202">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="11300" templateId="10202">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="11301" templateId="10202">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="11302" templateId="10202">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="11400" templateId="10202">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="11401" templateId="10202">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="11402" templateId="10202">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="11500" templateId="10202">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="11501" templateId="10202">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11502" templateId="10202">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="20100" templateId="10202">
<ChargeSoundList />
<HitSoundList />
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ShieldDefenceCue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="20200" templateId="10202">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="20300" templateId="10202" />
<SkillSound skillId="30100" templateId="10202">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
</HitSoundList>
<Sound time="0.92219" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ScrewThrust_CastingCue" volume="1.5" stageIndex="-1" />
<Sound time="2.950988" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ScrewThrust_ShotCue" volume="1.2" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="30130" templateId="10202">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
</HitSoundList>
<Sound time="0.972777" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ScrewThrust_CastingCue" volume="1" stageIndex="-1" />
<Sound time="3.057584" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ScrewThrust_ShotCue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="30200" templateId="10202">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30230" templateId="10202">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="30300" templateId="10202">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="30330" templateId="10202">
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</SkillSound>
<SkillSound skillId="30400" templateId="10202">
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</SkillSound>
<SkillSound skillId="30430" templateId="10202">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="30500" templateId="10202">
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</SkillSound>
<SkillSound skillId="30530" templateId="10202">
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</SkillSound>
<SkillSound skillId="30600" templateId="10202">
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</SkillSound>
<SkillSound skillId="30630" templateId="10202">
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</SkillSound>
<SkillSound skillId="30700" templateId="10202">
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</SkillSound>
<SkillSound skillId="30730" templateId="10202">
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</SkillSound>
<SkillSound skillId="30800" templateId="10202">
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</SkillSound>
<SkillSound skillId="30830" templateId="10202">
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<SkillSound skillId="30900" templateId="10202">
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<SkillSound skillId="31000" templateId="10202">
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<SkillSound skillId="31430" templateId="10202">
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</SkillSound>
<SkillSound skillId="40100" templateId="10202">
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<HitSoundList>
<HitSound soundcue="PC_Skill.LancerCUE.Lancer_Roar_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0.306932" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_Roar_CastingCue" volume="1.3" stageIndex="-1" />
<Sound time="0.753671" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_Roar_ShotCue" volume="1.3" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="40200" templateId="10202">
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<SkillSound skillId="50100" templateId="10202">
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0.327665" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ShieldStrikeCue" volume="1.5" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="50200" templateId="10202">
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<SkillSound skillId="60100" templateId="10202">
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<Sound time="0.651023" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_Voidtrap_CastingCue" volume="1.5" stageIndex="-1" />
<Sound time="2.02301" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_Voidtrap_ShotCue" volume="2" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="60120" templateId="10202">
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_InspiringRoar_CastingCue" volume="1.5" stageIndex="-1" />
<Sound time="0.424764" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_InspiringRoar_ShotCue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="70200" templateId="10202">
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<HitSound soundcue="PC_Skill.LancerCUE.Lancer_Riposte_ExplosionCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PC_Skill.LancerCUE.Lancer_Riposte_ExplosionCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
</HitSoundList>
<Sound time="0.420068" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_Riposte_CastingCue" volume="1.5" stageIndex="-1" />
<Sound time="0.851429" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_Riposte_ShotCue" volume="1.5" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="80200" templateId="10202">
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<SkillSound skillId="90100" templateId="10202">
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<HitSound soundcue="PC_Skill.LancerCUE.Lancer_Capture_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0.180083" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_Capture_Casting_00Cue" volume="1" stageIndex="-1" />
<Sound time="0.723528" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_Capture_Casting_01Cue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="90200" templateId="10202">
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ArmorBreak_CastingCue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<Sound time="0.270272" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_RisingAttack_CastingCue" volume="1.8" stageIndex="-1" />
</SkillSound>
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<HitSound soundcue="PC_Skill.LancerCUE.Lancer_ProvokeRage_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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