Files
Client-Datasheets/DataCenter_Final_USA/SkillSoundData/SkillSoundData-00053.xml
2025-03-03 19:44:55 -05:00

1689 lines
68 KiB
XML

<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
<SkillSound skillId="10100" templateId="10307">
<ChargeSoundList />
<HitSoundList />
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_HolyBall_Casting_00Cue" volume="1" stageIndex="-1" />
<Sound time="0.412787" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_HolyBall_Casting_01Cue" volume="1.2" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="10101" templateId="10307" />
<SkillSound skillId="10102" templateId="10307" />
<SkillSound skillId="10103" templateId="10307" />
<SkillSound skillId="10120" templateId="10307">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill.PriestCUE.Priest_HolyBall_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound skillId="10121" templateId="10307" />
<SkillSound skillId="10122" templateId="10307" />
<SkillSound skillId="10123" templateId="10307" />
<SkillSound skillId="10200" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10201" templateId="10307" />
<SkillSound skillId="10202" templateId="10307" />
<SkillSound skillId="10203" templateId="10307" />
<SkillSound skillId="10220" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10221" templateId="10307" />
<SkillSound skillId="10222" templateId="10307" />
<SkillSound skillId="10223" templateId="10307" />
<SkillSound skillId="10300" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10301" templateId="10307" />
<SkillSound skillId="10302" templateId="10307" />
<SkillSound skillId="10303" templateId="10307" />
<SkillSound skillId="10320" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10321" templateId="10307" />
<SkillSound skillId="10322" templateId="10307" />
<SkillSound skillId="10323" templateId="10307" />
<SkillSound skillId="10400" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10401" templateId="10307" />
<SkillSound skillId="10402" templateId="10307" />
<SkillSound skillId="10403" templateId="10307" />
<SkillSound skillId="10420" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10421" templateId="10307" />
<SkillSound skillId="10422" templateId="10307" />
<SkillSound skillId="10423" templateId="10307" />
<SkillSound skillId="10500" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10501" templateId="10307" />
<SkillSound skillId="10502" templateId="10307" />
<SkillSound skillId="10503" templateId="10307" />
<SkillSound skillId="10520" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10521" templateId="10307" />
<SkillSound skillId="10522" templateId="10307" />
<SkillSound skillId="10523" templateId="10307" />
<SkillSound skillId="10600" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10601" templateId="10307" />
<SkillSound skillId="10602" templateId="10307" />
<SkillSound skillId="10603" templateId="10307" />
<SkillSound skillId="10620" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10621" templateId="10307" />
<SkillSound skillId="10622" templateId="10307" />
<SkillSound skillId="10623" templateId="10307" />
<SkillSound skillId="10700" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10701" templateId="10307" />
<SkillSound skillId="10702" templateId="10307" />
<SkillSound skillId="10703" templateId="10307" />
<SkillSound skillId="10720" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10721" templateId="10307" />
<SkillSound skillId="10722" templateId="10307" />
<SkillSound skillId="10723" templateId="10307" />
<SkillSound skillId="10800" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10801" templateId="10307" />
<SkillSound skillId="10802" templateId="10307" />
<SkillSound skillId="10803" templateId="10307" />
<SkillSound skillId="10820" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10821" templateId="10307" />
<SkillSound skillId="10822" templateId="10307" />
<SkillSound skillId="10823" templateId="10307" />
<SkillSound skillId="10900" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10901" templateId="10307" />
<SkillSound skillId="10902" templateId="10307" />
<SkillSound skillId="10903" templateId="10307" />
<SkillSound skillId="10920" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10921" templateId="10307" />
<SkillSound skillId="10922" templateId="10307" />
<SkillSound skillId="10923" templateId="10307" />
<SkillSound skillId="11000" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11001" templateId="10307" />
<SkillSound skillId="11002" templateId="10307" />
<SkillSound skillId="11003" templateId="10307" />
<SkillSound skillId="11020" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11021" templateId="10307" />
<SkillSound skillId="11022" templateId="10307" />
<SkillSound skillId="11023" templateId="10307" />
<SkillSound skillId="11100" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11101" templateId="10307" />
<SkillSound skillId="11102" templateId="10307" />
<SkillSound skillId="11103" templateId="10307" />
<SkillSound skillId="11120" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11121" templateId="10307" />
<SkillSound skillId="11122" templateId="10307" />
<SkillSound skillId="11123" templateId="10307" />
<SkillSound skillId="11200" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11201" templateId="10307" />
<SkillSound skillId="11202" templateId="10307" />
<SkillSound skillId="11203" templateId="10307" />
<SkillSound skillId="11220" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11221" templateId="10307" />
<SkillSound skillId="11222" templateId="10307" />
<SkillSound skillId="11223" templateId="10307" />
<SkillSound skillId="11300" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11301" templateId="10307" />
<SkillSound skillId="11302" templateId="10307" />
<SkillSound skillId="11303" templateId="10307" />
<SkillSound skillId="11320" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11321" templateId="10307" />
<SkillSound skillId="11322" templateId="10307" />
<SkillSound skillId="11323" templateId="10307" />
<SkillSound skillId="11400" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11401" templateId="10307" />
<SkillSound skillId="11402" templateId="10307" />
<SkillSound skillId="11403" templateId="10307" />
<SkillSound skillId="11420" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11421" templateId="10307" />
<SkillSound skillId="11422" templateId="10307" />
<SkillSound skillId="11423" templateId="10307" />
<SkillSound skillId="11500" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11501" templateId="10307" />
<SkillSound skillId="11502" templateId="10307" />
<SkillSound skillId="11503" templateId="10307" />
<SkillSound skillId="11520" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11521" templateId="10307" />
<SkillSound skillId="11522" templateId="10307" />
<SkillSound skillId="11523" templateId="10307" />
<SkillSound skillId="20100" templateId="10307">
<ChargeSoundList />
<HitSoundList />
<Sound time="0.202932" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_WideHeal_Casting_00Cue" volume="1" stageIndex="-1" />
<Sound time="2.282126" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_WideHeal_Casting_01Cue" volume="1" stageIndex="-1" />
<Sound time="2.505239" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_WideHeal_ShotCue" volume="0.7" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="20200" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="20300" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="20400" templateId="10307">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="20500" templateId="10307">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="20600" templateId="10307">
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<HitSoundList />
</SkillSound>
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<HitSoundList />
</SkillSound>
<SkillSound skillId="20800" templateId="10307">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="20900" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="21000" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="21100" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="21200" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="21300" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="21400" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30100" templateId="10307">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill.PriestCUE.Priest_ConcentrateHeal_BuffCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0.553601" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_ConcentrateHeal_Casting_01Cue" volume="1.3" stageIndex="-1" />
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_ConcentrateHeal_Casting_03Cue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="30200" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30300" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30400" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30500" templateId="10307">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="30600" templateId="10307">
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</SkillSound>
<SkillSound skillId="30700" templateId="10307">
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</SkillSound>
<SkillSound skillId="30800" templateId="10307">
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</SkillSound>
<SkillSound skillId="30900" templateId="10307">
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</SkillSound>
<SkillSound skillId="31000" templateId="10307">
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</SkillSound>
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</SkillSound>
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</SkillSound>
<SkillSound skillId="31300" templateId="10307">
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</SkillSound>
<SkillSound skillId="40100" templateId="10307">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill.PriestCUE.Priest_DefenceUp_BuffCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_DefenceUp_Casting_00Cue" volume="1" stageIndex="-1" />
<Sound time="0.800965" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_DefenceUp_ShotCue" volume="0.7" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="40200" templateId="10307">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="40300" templateId="10307">
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</SkillSound>
<SkillSound skillId="50100" templateId="10307">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill.PriestCUE.Priest_AttackUp_BuffCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_AttackUp_Casting_00Cue" volume="0.7" stageIndex="-1" />
<Sound time="0.84179" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_AttackUp_ShotCue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="50200" templateId="10307">
<ChargeSoundList />
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</SkillSound>
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<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill.PriestCUE.Priest_Recovery_BuffCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0.49778" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_Recovery_Casting_01Cue" volume="0.7" stageIndex="-1" />
<Sound time="0.870271" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_Recovery_ShotCue" volume="1.2" stageIndex="-1" />
<Sound time="0.150765" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_Recovery_Casting_00Cue" volume="1.2" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="60200" templateId="10307">
<ChargeSoundList />
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</SkillSound>
<SkillSound skillId="60300" templateId="10307" />
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<ChargeSoundList />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_SleepBall_CastingCue" volume="1.2" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="70120" templateId="10307">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill.PriestCUE.Priest_SleepBall_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound skillId="70200" templateId="10307">
<ChargeSoundList />
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</SkillSound>
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</SkillSound>
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</SkillSound>
<SkillSound skillId="70320" templateId="10307">
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</SkillSound>
<SkillSound skillId="80100" templateId="10307">
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<HitSoundList />
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_MPRegenCue" volume="0.8" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="80200" templateId="10307">
<ChargeSoundList />
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</SkillSound>
<SkillSound skillId="80300" templateId="10307">
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</SkillSound>
<SkillSound skillId="80400" templateId="10307">
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</SkillSound>
<SkillSound skillId="100100" templateId="10307">
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<HitSoundList>
<HitSound soundcue="PC_Skill.PriestCUE.Priest_Purify_BuffCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0.284735" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_Purify_Casting_00Cue" volume="1.2" stageIndex="-1" />
<Sound time="0.964352" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_Purify_ShotCue" volume="1.4" stageIndex="-1" />
</SkillSound>
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<ChargeSoundList />
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<HitSound soundcue="PC_Skill.PriestCUE.Priest_RetributionWave_ExplosionCUE" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PC_Skill.PriestCUE.Priest_RetributionWave_ExplosionCUE" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
</HitSoundList>
<Sound time="0.188706" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_RetributionWave_CastingCue" volume="1" stageIndex="-1" />
</SkillSound>
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</SkillSound>
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</SkillSound>
<SkillSound skillId="120100" templateId="10307">
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<HitSoundList>
<HitSound soundcue="PC_Skill.PriestCUE.Priest_Resurrection_BuffCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0.362222" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_Resurrection_Casting_00Cue" volume="1" stageIndex="-1" />
<Sound time="3.262471" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_Resurrection_Casting_01Cue" volume="1" stageIndex="-1" />
<Sound time="3.583518" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_Resurrection_ShotCue" volume="0.7" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="120200" templateId="10307">
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