Files
Client-Datasheets/DataCenter_Final_USA/SkillSoundData/SkillSoundData-00059.xml
2025-03-03 19:44:55 -05:00

1173 lines
44 KiB
XML

<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
<SkillSound skillId="10100" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10101" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10102" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10103" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10200" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10201" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10202" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10203" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10300" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10301" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10302" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10303" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10400" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10401" templateId="10503">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="10402" templateId="10503">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="10403" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10500" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10501" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10502" templateId="10503">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="10503" templateId="10503">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="10600" templateId="10503">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="10601" templateId="10503">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="10602" templateId="10503">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="10603" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10700" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10701" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10702" templateId="10503">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="10703" templateId="10503">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="10800" templateId="10503">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="10801" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10802" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10803" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10900" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10901" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10902" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10903" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11000" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11001" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11002" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11003" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11100" templateId="10503">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="11101" templateId="10503">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="11102" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11103" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11200" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11201" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11202" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11203" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11300" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11301" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11302" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11303" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11400" templateId="10503">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="11401" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="11402" templateId="10503">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="11403" templateId="10503">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="11500" templateId="10503">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="11501" templateId="10503">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="11502" templateId="10503">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="11503" templateId="10503">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="20100" templateId="10503">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
</HitSoundList>
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_ImpactSlash_Casting_00Cue" volume="1.2" stageIndex="-1" />
<Sound time="1.072972" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_ImpactSlash_Casting_01Cue" volume="1.2" stageIndex="-1" />
<Sound time="1.404922" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_ImpactSlash_ShotCue" volume="1.8" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="20200" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="20300" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="20400" templateId="10503">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="20500" templateId="10503">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="20600" templateId="10503">
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</SkillSound>
<SkillSound skillId="20700" templateId="10503">
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<SkillSound skillId="20800" templateId="10503">
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<SkillSound skillId="20900" templateId="10503">
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</SkillSound>
<SkillSound skillId="21000" templateId="10503">
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</SkillSound>
<SkillSound skillId="21100" templateId="10503">
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</SkillSound>
<SkillSound skillId="21200" templateId="10503">
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<SkillSound skillId="21300" templateId="10503">
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<SkillSound skillId="21400" templateId="10503">
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</SkillSound>
<SkillSound skillId="30100" templateId="10503">
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<HitSoundList>
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
</HitSoundList>
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_SowrdDancing_Casting_00Cue" volume="1.3" stageIndex="-1" />
<Sound time="0.957518" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_SowrdDancing_Casting_01Cue" volume="1.3" stageIndex="-1" />
<Sound time="1.304352" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_SowrdDancing_Shot_00Cue" volume="1.5" stageIndex="-1" />
<Sound time="2.225419" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_SowrdDancing_Shot_01Cue" volume="1.5" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="30200" templateId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30300" templateId="10503">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="30400" templateId="10503">
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</SkillSound>
<SkillSound skillId="30500" templateId="10503">
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<SkillSound skillId="30600" templateId="10503">
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<SkillSound skillId="30700" templateId="10503">
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<SkillSound skillId="30800" templateId="10503">
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<SkillSound skillId="30900" templateId="10503">
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<SkillSound skillId="31000" templateId="10503">
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<SkillSound skillId="31100" templateId="10503">
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<SkillSound skillId="31500" templateId="10503">
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<SkillSound skillId="40100" templateId="10503">
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<Sound time="0.500816" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BackDashCue" volume="0.8" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="40200" templateId="10503">
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</SkillSound>
<SkillSound skillId="40230" templateId="10503" />
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<SkillSound skillId="50100" templateId="10503">
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_Dash_CastingCue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="50200" templateId="10503">
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<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_BackAttack_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0.166831" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_BackAttack_Casting_00Cue" volume="1.2" stageIndex="-1" />
<Sound time="0.252405" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_BackAttack_Casting_01Cue" volume="1.5" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="60200" templateId="10503">
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_SpiritConcentrate_CastingCue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="70200" templateId="10503">
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<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_CuttingSlash_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_CuttingSlash_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
</HitSoundList>
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_CuttingSlash_Casting_00Cue" volume="1.2" stageIndex="-1" />
<Sound time="0.980862" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_CuttingSlash_Casting_01Cue" volume="1.2" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="80130" templateId="10503">
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<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_CuttingSlash_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_CuttingSlash_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
</HitSoundList>
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_CuttingSlash_Casting_00Cue" volume="1.2" stageIndex="-1" />
<Sound time="0.980862" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_CuttingSlash_Casting_01Cue" volume="1.2" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="80200" templateId="10503">
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<Sound time="0.507069" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_DownBlow_CastingCue" volume="1.5" stageIndex="-1" />
</SkillSound>
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<SkillSound skillId="100100" templateId="10503">
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0.373461" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_RisingAttack_CastingCue" volume="1.5" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="100200" templateId="10503">
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</SkillSound>
<SkillSound skillId="120100" templateId="10503">
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<HitSoundList>
<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_StingerBlade_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_StingerBlade_CastingCue" volume="1.5" stageIndex="-1" />
<Sound time="0.883666" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_StingerBlade_ShotCue" volume="1.5" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="120200" templateId="10503">
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</SkillSound>
<SkillSound skillId="120600" templateId="10503" />
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<SkillSound skillId="130100" templateId="10503">
<ChargeSoundList />
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