1179 lines
45 KiB
XML
1179 lines
45 KiB
XML
<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
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<SkillSound skillId="10100" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10101" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10102" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10103" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10200" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10201" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10202" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10203" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10300" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10301" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10302" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10303" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10400" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10401" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10402" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10403" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10500" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10501" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10502" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10503" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10600" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10601" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10602" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10603" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10700" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10701" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10702" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10703" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10800" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10801" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10802" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10803" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10900" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10901" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10902" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10903" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="11000" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="11001" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="11002" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="11003" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="11100" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="11101" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="11102" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="11103" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="11200" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="11201" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="11202" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="11203" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="11300" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="11301" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="11302" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="11303" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="11400" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="11401" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="11402" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="11403" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="11500" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="11501" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="11502" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="11503" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="20100" templateId="10903">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
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</HitSoundList>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_ImpactSlash_Casting_00Cue" volume="1.2" stageIndex="-1" />
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<Sound time="1.098056" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_ImpactSlash_Casting_01Cue" volume="1.2" stageIndex="-1" />
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<Sound time="1.302927" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_ImpactSlash_ShotCue" volume="1.8" stageIndex="-1" />
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</SkillSound>
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<SkillSound skillId="20200" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="20300" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="20400" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="20500" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="20600" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="20700" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="20800" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="20900" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="21000" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="21100" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="21200" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="21300" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="21400" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="30100" templateId="10903">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
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</HitSoundList>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_SowrdDancing_Casting_00Cue" volume="1.3" stageIndex="-1" />
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<Sound time="0.856144" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_SowrdDancing_Casting_01Cue" volume="1.3" stageIndex="-1" />
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<Sound time="1.381468" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_SowrdDancing_Shot_00Cue" volume="1.5" stageIndex="-1" />
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<Sound time="2.034198" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_SowrdDancing_Shot_01Cue" volume="1.5" stageIndex="-1" />
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</SkillSound>
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<SkillSound skillId="30200" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="30300" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="30400" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="30500" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="30600" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="30700" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="30800" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="30900" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="31000" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="31100" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="31200" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="31300" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="31400" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="31500" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="40100" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.972569" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BackDashCue" volume="0.8" stageIndex="-1" />
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</SkillSound>
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<SkillSound skillId="40200" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="40230" templateId="10903" />
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<SkillSound skillId="40300" templateId="10903" />
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|
<SkillSound skillId="50100" templateId="10903">
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<ChargeSoundList />
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|
<HitSoundList />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_Dash_CastingCue" volume="1" stageIndex="-1" />
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</SkillSound>
|
|
<SkillSound skillId="50200" templateId="10903">
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|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound skillId="50300" templateId="10903" />
|
|
<SkillSound skillId="50400" templateId="10903" />
|
|
<SkillSound skillId="50500" templateId="10903" />
|
|
<SkillSound skillId="60100" templateId="10903">
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|
<ChargeSoundList />
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|
<HitSoundList>
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<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_BackAttack_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
|
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<Sound time="0.074473" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_BackAttack_Casting_00Cue" volume="1.2" stageIndex="-1" />
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<Sound time="0.205221" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_BackAttack_Casting_01Cue" volume="1.5" stageIndex="-1" />
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|
</SkillSound>
|
|
<SkillSound skillId="60200" templateId="10903">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound skillId="60300" templateId="10903">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound skillId="60400" templateId="10903">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound skillId="60500" templateId="10903">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound skillId="60600" templateId="10903">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound skillId="70100" templateId="10903">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_SpiritConcentrate_CastingCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound skillId="70200" templateId="10903">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound skillId="70300" templateId="10903" />
|
|
<SkillSound skillId="70400" templateId="10903" />
|
|
<SkillSound skillId="80100" templateId="10903">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_CuttingSlash_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_CuttingSlash_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_CuttingSlash_Casting_00Cue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="1.019184" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_CuttingSlash_Casting_01Cue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound skillId="80130" templateId="10903">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_CuttingSlash_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
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<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_CuttingSlash_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
|
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</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_CuttingSlash_Casting_00Cue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="1.019184" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_CuttingSlash_Casting_01Cue" volume="1.2" stageIndex="-1" />
|
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</SkillSound>
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<SkillSound skillId="80200" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="80230" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="80300" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="80330" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="80400" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="80430" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="80500" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="80530" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="80600" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="80630" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="80700" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="80730" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="80800" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="80830" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="80900" templateId="10903" />
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<SkillSound skillId="80930" templateId="10903" />
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<SkillSound skillId="81000" templateId="10903" />
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<SkillSound skillId="81030" templateId="10903" />
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<SkillSound skillId="81100" templateId="10903" />
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<SkillSound skillId="81130" templateId="10903" />
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<SkillSound skillId="81200" templateId="10903" />
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<SkillSound skillId="81230" templateId="10903" />
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<SkillSound skillId="90100" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.458087" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_DownBlow_CastingCue" volume="1.5" stageIndex="-1" />
|
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</SkillSound>
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<SkillSound skillId="90200" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="90300" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="90400" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="90500" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="90600" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="90700" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="90800" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="90900" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="91000" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="91100" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="100100" templateId="10903">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
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<Sound time="0.297903" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_RisingAttack_CastingCue" volume="1.5" stageIndex="-1" />
|
|
</SkillSound>
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<SkillSound skillId="100200" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="100300" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="100400" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="100500" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="100600" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="100700" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="100800" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="100900" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="101000" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="101100" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="101200" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="110100" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="110200" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="111111" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="120100" templateId="10903">
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<ChargeSoundList />
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<HitSoundList>
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|
<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_StingerBlade_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
<Sound time="0.1" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_StingerBlade_CastingCue" volume="1.5" stageIndex="-1" />
|
|
<Sound time="0.901512" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_StingerBlade_ShotCue" volume="1.5" stageIndex="-1" />
|
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</SkillSound>
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<SkillSound skillId="120200" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="120300" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="120400" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="120500" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="120600" templateId="10903" />
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<SkillSound skillId="120700" templateId="10903" />
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<SkillSound skillId="120800" templateId="10903" />
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<SkillSound skillId="130100" templateId="10903">
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<ChargeSoundList />
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<HitSoundList>
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|
<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_FlatBlade_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_FlatBlade_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
|
|
</HitSoundList>
|
|
<Sound time="0.02" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_FlatBlade_CastingCue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
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<SkillSound skillId="130200" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="130300" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="130400" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="130500" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="130600" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="130700" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="130800" templateId="10903" />
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<SkillSound skillId="130900" templateId="10903" />
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<SkillSound skillId="131000" templateId="10903" />
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<SkillSound skillId="140100" templateId="10903">
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<ChargeSoundList />
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<HitSoundList>
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|
<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_TripleWindCutter_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_TripleWindCutter00_CastingCue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="0.21353" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_TripleWindCutter00_ShotCue" volume="1.2" stageIndex="-1" />
|
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</SkillSound>
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<SkillSound skillId="140101" templateId="10903">
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<ChargeSoundList />
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<HitSoundList>
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|
<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_TripleWindCutter_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_TripleWindCutter01_CastingCue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="0.15219" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_TripleWindCutter01_ShotCue" volume="1.5" stageIndex="-1" />
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|
</SkillSound>
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<SkillSound skillId="140102" templateId="10903">
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|
<ChargeSoundList />
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<HitSoundList>
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|
<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_TripleWindCutter_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_TripleWindCutter02_CastingCue" volume="1.3" stageIndex="-1" />
|
|
<Sound time="0.472469" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_TripleWindCutter02_ShotCue" volume="1.5" stageIndex="-1" />
|
|
</SkillSound>
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<SkillSound skillId="140200" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="140201" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="140202" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="140300" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="140301" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="140302" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="140400" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="140401" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="140402" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="140500" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="140501" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="140502" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="140600" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="140601" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="140602" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="140700" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="140701" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="140702" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="140800" templateId="10903" />
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<SkillSound skillId="140801" templateId="10903" />
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<SkillSound skillId="140802" templateId="10903" />
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<SkillSound skillId="140900" templateId="10903" />
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<SkillSound skillId="140901" templateId="10903" />
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<SkillSound skillId="140902" templateId="10903" />
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<SkillSound skillId="141000" templateId="10903" />
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<SkillSound skillId="141001" templateId="10903" />
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<SkillSound skillId="141002" templateId="10903" />
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<SkillSound skillId="141100" templateId="10903" />
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<SkillSound skillId="141101" templateId="10903" />
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<SkillSound skillId="141102" templateId="10903" />
|
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<SkillSound skillId="150100" templateId="10903">
|
|
<ChargeSoundList />
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|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_RetreatKick_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
<Sound time="0.082626" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_RetreatKickCue" volume="1.4" stageIndex="-1" />
|
|
<Sound time="0.84761" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BackDashCue" volume="0.3" stageIndex="-1" />
|
|
</SkillSound>
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<SkillSound skillId="150200" templateId="10903">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound skillId="150300" templateId="10903">
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</SkillSound>
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<SkillSound skillId="150400" templateId="10903">
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</SkillSound>
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<SkillSound skillId="150500" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="150600" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="150700" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="150800" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="150900" templateId="10903" />
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<SkillSound skillId="151000" templateId="10903" />
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<SkillSound skillId="151100" templateId="10903" />
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<SkillSound skillId="160100" templateId="10903">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_RagingStike_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_RagingStike_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
|
|
</HitSoundList>
|
|
<Sound time="0.225093" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_RagingStikeCue" volume="1" stageIndex="-1" />
|
|
<Sound time="0.038834" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BackDashCue" volume="0.3" stageIndex="-1" />
|
|
</SkillSound>
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<SkillSound skillId="160200" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="160300" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="160400" templateId="10903" />
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<SkillSound skillId="160500" templateId="10903" />
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<SkillSound skillId="160600" templateId="10903" />
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<SkillSound skillId="160700" templateId="10903" />
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<SkillSound skillId="170100" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_AdvancingLeapCue" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound skillId="170200" templateId="10903">
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</SkillSound>
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<SkillSound skillId="170300" templateId="10903">
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="170400" templateId="10903" />
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<SkillSound skillId="170500" templateId="10903" />
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<SkillSound skillId="170600" templateId="10903" />
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<SkillSound skillId="180100" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_GatheringStrengthCue" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound skillId="180200" templateId="10903">
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<SkillSound skillId="180300" templateId="10903" />
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<SkillSound skillId="180400" templateId="10903" />
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<SkillSound skillId="190100" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_Tenacity_CastingCue" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound skillId="190200" templateId="10903">
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</SkillSound>
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<SkillSound skillId="190300" templateId="10903" />
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<SkillSound skillId="190400" templateId="10903" />
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<SkillSound skillId="190500" templateId="10903" />
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<SkillSound skillId="200100" templateId="10903">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.020001" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_DestructionViagor_CastingCue" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound skillId="200200" templateId="10903">
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<SkillSound skillId="210100" templateId="10903">
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<ChargeSoundList />
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<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_VeinSlash_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_VeinSlash_CastingCue" volume="1.2" stageIndex="-1" />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_VeinSlash_ShotCue" volume="1.3" stageIndex="-1" />
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</SkillSound>
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<SkillSound skillId="210200" templateId="10903">
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</SkillSound>
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<SkillSound skillId="230100" templateId="10903">
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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<Sound time="1.094306" radius="0.5" soundcue="PC_Skill_00.SlayerCUE.Slayer_CutHead_Shot_00Cue" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound skillId="230130" templateId="10903" />
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<SkillSound skillId="240100" templateId="10903">
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<HitSoundList>
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<HitSound soundcue="ModuleSound.ArmorHitSliceCUE.ArmorHitSlice_Chainmail_CUE" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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<Sound time="0.038212" radius="0.5" soundcue="PC_Skill_00.SlayerCUE.Slayer_JawBreaker_LongCue" volume="1" stageIndex="-1" />
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</SkillSound>
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<HitSound soundcue="ModuleSound.ArmorHitSliceCUE.ArmorHitSlice_Chainmail_CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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<Sound time="0.030001" radius="0.3" soundcue="PC_Skill_00.SlayerCUE.Slayer_JawBreaker_LongCue" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound skillId="250100" templateId="10903">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Lightining_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Lightining_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
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</HitSoundList>
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<Sound time="1.010756" radius="0.3" soundcue="PC_Skill.SlayerCUE.Slayer_CuttingSlash_Casting_01Cue" volume="1" stageIndex="-1" />
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<Sound time="0.2" radius="0.2" soundcue="PC_Skill_00.SlayerCUE.Slayer_JinCuttingSlash_LongCue" volume="1" stageIndex="-1" />
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<Sound time="0" radius="0.3" soundcue="Monster_Skill.Monster_Skill_Cue.Casting_Lightning03" volume="0.3" stageIndex="-1" />
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</SkillSound>
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<SkillSound skillId="250130" templateId="10903">
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Lightining_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Lightining_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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<Sound time="0" radius="0.3" soundcue="Monster_Skill.Monster_Skill_Cue.Casting_Lightning03" volume="0.2" stageIndex="-1" />
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<Sound time="0" radius="0.3" soundcue="PC_Skill_00.SlayerCUE.Slayer_JinCuttingSlash_LongCue" volume="1.1" stageIndex="-1" />
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<Sound time="1.004659" radius="0.3" soundcue="PC_Skill.SlayerCUE.Slayer_CuttingSlash_Casting_01Cue" volume="1" stageIndex="-1" />
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</SkillSound>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.AbnormalCUE.Abnormality_HomeTownCue" volume="1" stageIndex="-1" />
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</SkillSound>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.CharacterSkillCUE.Popori_VeilOfNatureCue" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound skillId="9030100" templateId="10903">
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.CharacterSkillCUE.Popori_WindWalkCue" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound skillId="27455301" templateId="10903">
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