619 lines
31 KiB
XML
619 lines
31 KiB
XML
<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
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<SkillSound skillId="10100" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10101" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10102" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10103" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10104" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10105" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10105" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10200" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10201" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10202" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10203" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10204" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10205" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10205" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10300" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10301" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10302" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10303" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10304" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="10305" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="30100" templateId="11009">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
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</HitSoundList>
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<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainSmashCue" volume="2" stageIndex="-1" />
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</SkillSound>
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<SkillSound skillId="30130" templateId="11009">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege4930_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
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</HitSoundList>
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<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainSmashCue" volume="2" stageIndex="-1" />
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</SkillSound>
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<SkillSound skillId="30200" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="30200" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="30230" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="30230" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="30300" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="30330" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="40100" templateId="11009">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
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<HitSound soundcue="" isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
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</HitSoundList>
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<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlow01Cue" volume="1.7" stageIndex="-1" />
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<Sound time="1.611025" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlow02Cue" volume="1.7" stageIndex="-1" />
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<Sound time="2.322897" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlow03Cue" volume="2" stageIndex="-1" />
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<Sound time="2.256767" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.Stone_Exp" volume="0.8" stageIndex="-1" />
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</SkillSound>
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<SkillSound skillId="40120" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="40130" templateId="11009">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
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<HitSound soundcue="" isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
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</HitSoundList>
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<Sound time="1.130633" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.Stone_Exp" volume="0.6" stageIndex="-1" />
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<Sound time="0.557295" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlow02Cue" volume="1.7" stageIndex="-1" />
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<Sound time="1.225514" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlow03Cue" volume="1.8" stageIndex="-1" />
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</SkillSound>
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<SkillSound skillId="40200" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="40200" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="40220" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="40220" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="40230" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="40230" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="40300" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="40320" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="40330" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="50100" templateId="11009">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.FireBall_Exp" isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
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</HitSoundList>
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<Sound time="0.959091" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainSuperBlow01Cue" volume="1.7" stageIndex="-1" />
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<Sound time="0.501875" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainSuperBlow02Cue" volume="0.7" stageIndex="-1" />
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<Sound time="0.86" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.Stone_Exp" volume="0.7" stageIndex="-1" />
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<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_DakrExplosion01Cue" volume="1.5" stageIndex="-1" />
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</SkillSound>
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<SkillSound skillId="50130" templateId="11009">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.FireBall_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="2" />
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</HitSoundList>
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<Sound time="0.257133" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainSuperBlow02Cue" volume="0.7" stageIndex="-1" />
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<Sound time="0.722899" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.Stone_Exp" volume="0.7" stageIndex="-1" />
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<Sound time="0.849063" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainSuperBlow01Cue" volume="1.5" stageIndex="-1" />
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<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_DakrExplosion01Cue" volume="0.7" stageIndex="-1" />
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</SkillSound>
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<SkillSound skillId="50200" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="50200" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="50230" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_FlameKnife_Casting_00Cue" volume="0" stageIndex="-1" />
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<Sound time="0.287673" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_FlameKnife_Casting_01Cue" volume="0" stageIndex="-1" />
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</SkillSound>
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<SkillSound skillId="50230" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="50300" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="50330" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="60100" templateId="11009">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Critical_HitCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="2" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="3" />
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</HitSoundList>
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<Sound time="0.208656" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlanDishCue" volume="1.7" stageIndex="-1" />
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</SkillSound>
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<SkillSound skillId="60130" templateId="11009">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="2" />
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|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="3" />
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</HitSoundList>
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<Sound time="0.208656" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlanDishCue" volume="1.7" stageIndex="-1" />
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</SkillSound>
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<SkillSound skillId="60131" templateId="11009">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
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|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="2" />
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|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="3" />
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</HitSoundList>
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|
<Sound time="0.208656" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlanDishCue" volume="2" stageIndex="-1" />
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</SkillSound>
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<SkillSound skillId="60131" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
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<SkillSound skillId="60190" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
|
<SkillSound skillId="60200" templateId="11009">
|
|
<ChargeSoundList />
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<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound skillId="60230" templateId="11009">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound skillId="60231" templateId="11009">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound skillId="60290" templateId="11009">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound skillId="70100" templateId="11009">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound skillId="70101" templateId="11009">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound skillId="70101" templateId="11009">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound skillId="70110" templateId="11009">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound skillId="70110" templateId="11009">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound skillId="70200" templateId="11009">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound skillId="70201" templateId="11009">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound skillId="70210" templateId="11009">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound skillId="80100" templateId="11009">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="2" />
|
|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="3" />
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="4" />
|
|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="5" />
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="6" />
|
|
</HitSoundList>
|
|
<Sound time="0.51" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBladeCue" volume="2" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound skillId="80130" templateId="11009">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="2" />
|
|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="3" />
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="4" />
|
|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="5" />
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="6" />
|
|
</HitSoundList>
|
|
<Sound time="0.51" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBladeCue" volume="1.7" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound skillId="80130" templateId="11009">
|
|
<ChargeSoundList />
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|
<HitSoundList />
|
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</SkillSound>
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<SkillSound skillId="80200" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="80230" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
|
<SkillSound skillId="90100" templateId="11009">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="1" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainStrike01Cue" volume="1.5" stageIndex="-1" />
|
|
<Sound time="0.302324" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainStrike02Cue" volume="1.5" stageIndex="-1" />
|
|
<Sound time="0.452324" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.Stone_Exp" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
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<SkillSound skillId="90130" templateId="11009">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound skillId="100100" templateId="11009">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
<Sound time="0.10548" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainUppercutCue" volume="2" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound skillId="100130" templateId="11009">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
<Sound time="0.10548" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainUppercutCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound skillId="100130" templateId="11009">
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|
<ChargeSoundList />
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<HitSoundList />
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|
</SkillSound>
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<SkillSound skillId="100200" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="100230" templateId="11009">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
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<SkillSound skillId="110100" templateId="11009">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="2" />
|
|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="3" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainFlurryCue" volume="1.5" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound skillId="110101" templateId="11009">
|
|
<ChargeSoundList />
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<HitSoundList />
|
|
</SkillSound>
|
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<SkillSound skillId="110102" templateId="11009">
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|
<ChargeSoundList />
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|
<HitSoundList />
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</SkillSound>
|
|
<SkillSound skillId="110103" templateId="11009">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
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<SkillSound skillId="110130" templateId="11009">
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|
<ChargeSoundList />
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|
<HitSoundList />
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</SkillSound>
|
|
<SkillSound skillId="110130" templateId="11009">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound skillId="110190" templateId="11009">
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|
<ChargeSoundList />
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|
<HitSoundList />
|
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</SkillSound>
|
|
<SkillSound skillId="110200" templateId="11009">
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|
<ChargeSoundList />
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|
<HitSoundList />
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</SkillSound>
|
|
<SkillSound skillId="110201" templateId="11009">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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<SkillSound skillId="110202" templateId="11009">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="110203" templateId="11009">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
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<SkillSound skillId="110290" templateId="11009">
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|
<ChargeSoundList />
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|
<HitSoundList />
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</SkillSound>
|
|
<SkillSound skillId="120100" templateId="11009">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Nature_Exp01" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
<Sound time="2E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_DakrExplosion01Cue" volume="1.3" stageIndex="-1" />
|
|
<Sound time="1.214271" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_DakrExplosion02Cue" volume="1.7" stageIndex="-1" />
|
|
<Sound time="1.214271" radius="1" soundcue="Monster_Skill.Monster_SkillExp_Cue.Bomb" volume="1.5" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound skillId="120101" templateId="11009">
|
|
<ChargeSoundList />
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<HitSoundList>
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Nature_Exp01" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
<Sound time="0.156135" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_DakrExplosion02Cue" volume="1.6" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound skillId="120101" templateId="11009">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
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<SkillSound skillId="120130" templateId="11009">
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<ChargeSoundList />
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<HitSoundList>
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Nature_Exp01" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_DakrExplosion01Cue" volume="1.3" stageIndex="-1" />
|
|
<Sound time="1.214271" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_DakrExplosion02Cue" volume="1.6" stageIndex="-1" />
|
|
</SkillSound>
|
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<SkillSound skillId="120200" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="120201" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="120230" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
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<SkillSound skillId="130100" templateId="11009">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege4930_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_DakrGraspCue" volume="0.7" stageIndex="-1" />
|
|
<Sound time="0" radius="0.3" soundcue="PCModuleSound_01.Weapon_Cue.ChainRollBack_S" volume="1.5" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound skillId="130120" templateId="11009">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege4930_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
</SkillSound>
|
|
<SkillSound skillId="130130" templateId="11009">
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|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_DarkGrasp_PositionSwapCue" volume="1.3" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound skillId="140100" templateId="11009">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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|
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_RisingAttackCue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
|
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<SkillSound skillId="140200" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="140300" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="150100" templateId="11009">
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|
<ChargeSoundList />
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|
<HitSoundList />
|
|
<Sound time="0.040001" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_CounterAttack_ActivateCue" volume="1" stageIndex="-1" />
|
|
<Sound time="0.555794" radius="0.3" soundcue="PC_Skill_00.BerserkerCUE.Berserker_RibBreakerEvade_Shot_00Cue" volume="0.7" stageIndex="-1" />
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</SkillSound>
|
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<SkillSound skillId="150180" templateId="11009">
|
|
<ChargeSoundList />
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<HitSoundList>
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Nature_Exp01" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_CounterAttack_ActivateCue" volume="2" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound skillId="150200" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="150280" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="150300" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="150380" templateId="11009">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound skillId="160100" templateId="11009">
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|
<ChargeSoundList />
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<HitSoundList />
|
|
<Sound time="0.050001" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_DascentOfDarknessCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound skillId="170100" templateId="11009">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ReverseGravityCue" volume="2" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound skillId="170110" templateId="11009">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Ice_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Ice_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_DakrExplosion02Cue" volume="1" stageIndex="-1" />
|
|
<Sound time="1E-06" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.Lightining_Exp" volume="0.5" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound skillId="180100" templateId="11009">
|
|
<ChargeSoundList />
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|
<HitSoundList>
|
|
<HitSound soundcue="Monster_Skill.Monster_Skill_Cue.Dummy_Sound" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_Hide_In_DarknessCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound skillId="200100" templateId="11009">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
<HitSound soundcue="Monster_Skill.Monster_Skill_Cue.Dummy_Sound" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
<Sound time="0.354471" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ReverseCaptureCue" volume="0.7" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound skillId="200130" templateId="11009">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
|
<SkillSound skillId="400100" templateId="11009">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0.100001" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_InsantLeap01Cue" volume="1.1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound skillId="400130" templateId="11009">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_ShockTarp_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
<Sound time="0.100001" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_InsantLeap02Cue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound skillId="9010100" templateId="11009">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.AbnormalCUE.Abnormality_HomeTownCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound skillId="9020100" templateId="11009">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.CharacterSkillCUE.Popori_VeilOfNatureCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound skillId="9030100" templateId="11009">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.CharacterSkillCUE.Popori_WindWalkCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
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</SkillSoundData>
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