Files
Client-Datasheets/DataCenter_Final_USA/SkillSoundData/SkillSoundData-00089.xml
2025-03-03 19:44:55 -05:00

1780 lines
67 KiB
XML

<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
<SkillSound skillId="10100" templateId="10101">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10101" templateId="10101">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="10102" templateId="10101">
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</SkillSound>
<SkillSound skillId="10103" templateId="10101">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="10200" templateId="10101">
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</SkillSound>
<SkillSound skillId="10201" templateId="10101">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="10202" templateId="10101">
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</SkillSound>
<SkillSound skillId="10203" templateId="10101">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="10300" templateId="10101">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="10301" templateId="10101">
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</SkillSound>
<SkillSound skillId="10302" templateId="10101">
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</SkillSound>
<SkillSound skillId="10303" templateId="10101">
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</SkillSound>
<SkillSound skillId="10400" templateId="10101">
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</SkillSound>
<SkillSound skillId="10401" templateId="10101">
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</SkillSound>
<SkillSound skillId="10402" templateId="10101">
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</SkillSound>
<SkillSound skillId="10403" templateId="10101">
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</SkillSound>
<SkillSound skillId="10500" templateId="10101">
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<HitSoundList />
</SkillSound>
<SkillSound skillId="10501" templateId="10101">
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</SkillSound>
<SkillSound skillId="10502" templateId="10101">
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</SkillSound>
<SkillSound skillId="10503" templateId="10101">
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</SkillSound>
<SkillSound skillId="10600" templateId="10101">
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</SkillSound>
<SkillSound skillId="10601" templateId="10101">
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</SkillSound>
<SkillSound skillId="10602" templateId="10101">
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</SkillSound>
<SkillSound skillId="10603" templateId="10101">
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</SkillSound>
<SkillSound skillId="10700" templateId="10101">
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</SkillSound>
<SkillSound skillId="10701" templateId="10101">
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</SkillSound>
<SkillSound skillId="10702" templateId="10101">
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</SkillSound>
<SkillSound skillId="10703" templateId="10101">
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</SkillSound>
<SkillSound skillId="10800" templateId="10101">
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</SkillSound>
<SkillSound skillId="10801" templateId="10101">
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</SkillSound>
<SkillSound skillId="10802" templateId="10101">
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</SkillSound>
<SkillSound skillId="10803" templateId="10101">
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<SkillSound skillId="10900" templateId="10101">
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<SkillSound skillId="10901" templateId="10101">
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</SkillSound>
<SkillSound skillId="10902" templateId="10101">
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<SkillSound skillId="10903" templateId="10101">
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</SkillSound>
<SkillSound skillId="11000" templateId="10101">
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<SkillSound skillId="11001" templateId="10101">
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<SkillSound skillId="11003" templateId="10101">
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<SkillSound skillId="11100" templateId="10101">
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</SkillSound>
<SkillSound skillId="11101" templateId="10101">
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<SkillSound skillId="11102" templateId="10101">
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</SkillSound>
<SkillSound skillId="11103" templateId="10101">
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</SkillSound>
<SkillSound skillId="11200" templateId="10101">
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</SkillSound>
<SkillSound skillId="11201" templateId="10101">
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<SkillSound skillId="11202" templateId="10101">
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<SkillSound skillId="11203" templateId="10101">
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<SkillSound skillId="11300" templateId="10101">
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<SkillSound skillId="11301" templateId="10101">
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<SkillSound skillId="11302" templateId="10101">
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<SkillSound skillId="11303" templateId="10101">
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<SkillSound skillId="11400" templateId="10101">
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<SkillSound skillId="11401" templateId="10101">
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<SkillSound skillId="11402" templateId="10101">
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<SkillSound skillId="11501" templateId="10101">
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<SkillSound skillId="11502" templateId="10101">
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<SkillSound skillId="20100" templateId="10101">
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<Sound time="0.451034" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BackDashCue" volume="0.8" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="20200" templateId="10101">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="20300" templateId="10101">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30100" templateId="10101">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
</HitSoundList>
<Sound time="0.059806" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_DualSwordDancing_00Cue" volume="1.5" stageIndex="-1" />
<Sound time="0.581428" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_AttackCue" volume="1.5" stageIndex="-1" />
<Sound time="0.750064" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_AttackCue" volume="1.2" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="30200" templateId="10101">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound skillId="30300" templateId="10101">
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<SkillSound skillId="30400" templateId="10101">
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<SkillSound skillId="30600" templateId="10101">
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<SkillSound skillId="30700" templateId="10101">
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<SkillSound skillId="30800" templateId="10101">
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<SkillSound skillId="30900" templateId="10101">
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<SkillSound skillId="31100" templateId="10101">
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</SkillSound>
<SkillSound skillId="40100" templateId="10101">
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="3" />
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="4" />
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="5" />
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="6" />
</HitSoundList>
<Sound time="0.050001" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_ConcentrateAttack_00Cue" volume="1.5" stageIndex="-1" />
<Sound time="0.304445" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_AttackCue" volume="1.2" stageIndex="-1" />
<Sound time="0.538563" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_AttackCue" volume="1.2" stageIndex="-1" />
<Sound time="0.84215" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_AttackCue" volume="1.2" stageIndex="-1" />
<Sound time="1.122867" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_AttackCue" volume="1.2" stageIndex="-1" />
<Sound time="1.676468" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_AttackCue" volume="1.2" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="40130" templateId="10101">
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<HitSound soundcue="PC_Skill.WarriorCUE.Warrior_DeafeningRoar_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0.206467" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_DeafeningRoar_CastingCue" volume="1.5" stageIndex="-1" />
<Sound time="1.879884" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_DeafeningRoar_ShotCue" volume="1.8" stageIndex="-1" />
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<Sound time="0.613585" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_Voidtrap_CastingCue" volume="1.5" stageIndex="-1" />
<Sound time="2.021868" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_Voidtrap_ShotCue" volume="2" stageIndex="-1" />
</SkillSound>
<SkillSound skillId="60120" templateId="10101">
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_ResolutionOfMenace_CastingCue" volume="1" stageIndex="-1" />
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