Files
Client-Datasheets/DataCenter_Final_USA/WorkObjectShape/WorkObjectShape-00000.xml
2025-03-03 19:44:55 -05:00

373 lines
31 KiB
XML

<WorkObjectShape xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/WorkObjectShape WorkObjectShape.xsd" xmlns="https://vezel.dev/novadrop/dc/WorkObjectShape">
<Shape id="600070" animSet="NPC_Objects_ANI.Anim.elementalstone_anim" mesh="NPC_Objects.Skel.elementalstone_Skel" resourceSize="100" resourceType="medium" animTree="S1Prototype.SimpleAnimTree">
<Cylinder radius="100" height="100" />
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<State id="1" effect="0" waitAnim="Wait" transitionAnim="Wait" />
</Shape>
<Shape id="600090" animSet="NPC_Objects_ANI.Anim.magicstone_anim" mesh="NPC_Objects.Skel.magicstone_Skel" resourceSize="100" resourceType="medium" animTree="S1Prototype.SimpleAnimTree">
<Cylinder radius="100" height="100" />
<State id="0" effect="0" waitAnim="Wait" transitionAnim="Wait" />
<State id="1" effect="0" waitAnim="Wait" transitionAnim="Wait" />
</Shape>
<Shape id="600293" animSet="NPC_Relic_ANI.Anim.NPC_Altar_A_01_Anim" mesh="NPC_Relic.Skel.NPC_Altar_A_01_Skel" resourceSize="250" resourceType="large" animTree="S1Prototype.SimpleAnimTree">
<Cylinder radius="100" height="100" />
<State id="0" effect="0" waitAnim="Wait" transitionAnim="Wait" />
<State id="1" effect="0" waitAnim="Wait" transitionAnim="Wait" />
</Shape>
<Shape id="600321" animSet="NPC_Door_ANI.Anim.NPC_AEN_Door_Anim" mesh="NPC_Door.Skel.NPC_AEN_Door_Skel" resourceSize="250" resourceType="large" animTree="S1Prototype.SimpleAnimTree">
<Cylinder radius="100" height="100" />
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<State id="1" effect="0" waitAnim="Open" transitionAnim="Opening" />
</Shape>
<Shape id="600400" animSet="NPC_MagicStone02_ANI.Anim.NPC_MagicStone02_Anim" mesh="NPC_MagicStone02.Skel.NPC_MagicStone02_Skel" resourceSize="100" resourceType="medium" animTree="S1Prototype.SimpleAnimTree">
<Cylinder radius="100" height="100" />
<State id="0" effect="2153" waitAnim="unarmedwait" transitionAnim="DownEnd" />
<State id="1" effect="0" waitAnim="DownLoop" transitionAnim="DownStart" />
</Shape>
<Shape id="600430" animSet="NPC_StoneGrave_ANI.Anim.NPC_StoneGrave_Anim" mesh="NPC_StoneGrave.Skel.NPC_StoneGrave_Skel" resourceSize="250" resourceType="large" animTree="S1Prototype.SimpleAnimTree">
<Cylinder radius="100" height="100" />
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<State id="1" effect="0" waitAnim="Wait" transitionAnim="Wait" />
</Shape>
<Shape id="600440" animSet="NPC_Coffin_ANI.Anim.NPC_Coffin_M_Anim" mesh="NPC_Coffin.Skel.NPC_Coffin_M_Skel" resourceSize="250" resourceType="large" animTree="S1Prototype.SimpleAnimTree">
<Cylinder radius="100" height="100" />
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<State id="1" effect="0" waitAnim="OnLoop" transitionAnim="On" />
</Shape>
<Shape id="600450" animSet="NPC_Coffin_ANI.Anim.NPC_Coffin_F_Anim" mesh="NPC_Coffin.Skel.NPC_Coffin_F_Skel" resourceSize="250" resourceType="large" animTree="S1Prototype.SimpleAnimTree">
<Cylinder radius="100" height="100" />
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</Shape>
<Shape id="600460" animSet="NPC_AncientStone_ANI.Anim.NPC_AncientStone_Anim" mesh="NPC_AncientStone.Skel.NPC_AncientStone_Skel" resourceSize="100" resourceType="medium" animTree="S1Prototype.SimpleAnimTree">
<Cylinder radius="100" height="100" />
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<State id="1" effect="0" waitAnim="Wait" transitionAnim="Wait" />
</Shape>
<Shape id="600480" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" resourceSize="100" resourceType="medium" animTree="S1Prototype.SimpleAnimTree">
<Cylinder radius="100" height="100" />
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<State id="1" effect="0" waitAnim="Open" transitionAnim="Opening" />
</Shape>
<Shape id="600520" animSet="NPC_TreasureBox_ANI.Anim.NPC_TreasureBox_Anim" mesh="NPC_TreasureBox.Skel.NPC_TreasureBox_Skel" resourceSize="100" resourceType="medium" animTree="S1Prototype.SimpleAnimTree">
<Cylinder radius="100" height="100" />
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</Shape>
<Shape id="600580" animSet="NPC_Machine_ANI.Anim.NPC_SealMachine_Anim" mesh="NPC_Machine.Skel.NPC_SealMachine_Skel" resourceSize="100" resourceType="medium" animTree="S1Prototype.SimpleAnimTree">
<Cylinder radius="100" height="100" />
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<Cylinder radius="100" height="100" />
<State id="0" effect="0" waitAnim="off" transitionAnim="off" />
<State id="1" effect="50346" waitAnim="on" transitionAnim="on" />
</Shape>
<Shape id="600660" animSet="NPC_MagicDevice_01_ANI.Anim.NPC_MagicDevice_01_Anim" mesh="NPC_MagicDevice_01.Skel.NPC_MagicDevice_01_Skel" resourceSize="100" resourceType="medium" animTree="S1Prototype.SimpleAnimTree">
<Cylinder radius="100" height="100" />
<State id="0" effect="0" waitAnim="off" transitionAnim="offStart" />
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<Cylinder radius="100" height="100" />
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<Shape id="600720" animSet="NPC_Cultist_ANI.Anim.NPC_CultistMachine_Anim" mesh="NPC_Cultist.Skel.NPC_CultistMachine_Skel" resourceSize="100" resourceType="medium" animTree="S1Prototype.SimpleAnimTree">
<Cylinder radius="100" height="100" />
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<Shape id="600760" animSet="NPC_DaganHalidom_ANI.Anim.NPC_DaganHalidom_Anim" mesh="NPC_DaganHalidom.Skel.NPC_DaganHalidom_Skel" resourceSize="100" resourceType="medium" animTree="S1Prototype.SimpleAnimTree">
<Cylinder radius="100" height="100" />
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</Shape>
<Shape id="600780" animSet="NPC_WitchSeal_ANI.Anim.NPC_WitchSeal_Anim" mesh="NPC_WitchSeal.Skel.NPC_WitchSeal_Skel" resourceSize="100" resourceType="medium" animTree="S1Prototype.SimpleAnimTree">
<Cylinder radius="100" height="100" />
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<State id="1" effect="50351" waitAnim="UpLoop" transitionAnim="UpStart" />
</Shape>
<Shape id="600800" animSet="NPC_MIX_CIC_ElevDoor_ANI.Anim.NPC_MIX_CIC_ElevDoor_Anim" mesh="NPC_MIX_CIC_ElevDoor.Skel.NPC_MIX_CIC_ElevDoor_Skel" resourceSize="100" resourceType="medium" animTree="S1Prototype.SimpleAnimTree">
<Cylinder radius="100" height="100" />
<State id="0" effect="0" waitAnim="Closed" transitionAnim="Closing" />
<State id="1" effect="0" waitAnim="Open" transitionAnim="Opening" />
</Shape>
<Shape id="600840" animSet="NPC_Arogonn_ANI.Anim.NPC_Brainwashing_Anim" mesh="NPC_Arogonn.Skel.NPC_Brainwashing_Skel" resourceSize="100" resourceType="medium" animTree="S1Prototype.SimpleAnimTree">
<Cylinder radius="100" height="100" />
<State id="0" effect="55550238" waitAnim="On" transitionAnim="OnStart" />
<State id="1" effect="0" waitAnim="Off" transitionAnim="OffStart" />
</Shape>
<Shape id="600860" animSet="NPC_ANC_MagicStone_ANI.Anim.NPC_ANC_MagicStone_Anim" mesh="NPC_ANC_MagicStone.Skel.NPC_ANC_MagicStone_Skel" resourceSize="100" resourceType="medium" animTree="S1Prototype.SimpleAnimTree">
<Cylinder radius="100" height="100" />
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</Shape>
<Shape id="600880" animSet="NPC_Microscope_ANI.Anim.NPC_Microscope_Anim" mesh="NPC_Microscope.Skel.NPC_Microscope_Skel" resourceSize="100" resourceType="medium" animTree="S1Prototype.SimpleAnimTree">
<Cylinder radius="100" height="100" />
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</Shape>
<Shape id="600900" animSet="NPC_ARG_TES_ElevDoor_ANI.Anim.NPC_ARG_TES_ElevDoor_Anim" mesh="NPC_ARG_TES_ElevDoor.Skel.NPC_ARG_TES_ElevDoor_Skel" resourceSize="100" resourceType="medium" animTree="S1Prototype.SimpleAnimTree">
<Cylinder radius="100" height="100" />
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</Shape>
<Shape id="600910" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" resourceSize="100" resourceType="medium" animTree="S1Prototype.SimpleAnimTree">
<Cylinder radius="100" height="100" />
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</Shape>
<Shape id="600920" animSet="NPC_MovementStone_ANI.Anim.NPC_MovementStone_Anim" mesh="NPC_MovementStone.Skel.NPC_MovementStone_Skel" resourceSize="100" resourceType="medium" animTree="S1Prototype.SimpleAnimTree">
<Cylinder radius="100" height="100" />
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<Shape id="600970" animSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" mesh="NPC_SWC_Quest.Skel.NPC_ShieldWall_Skel" resourceSize="100" resourceType="medium" animTree="S1Prototype.SimpleAnimTree">
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<Shape id="611190" animSet="NPC_EslenFlower_ANI.Anim.NPC_EslenFlower_Anim" mesh="NPC_EslenFlower.Skel.NPC_EslenFlower_Skel" resourceSize="100" resourceType="medium" animTree="S1Prototype.SimpleAnimTree">
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<Shape id="611240" animSet="NPC_SSC_ARG_Obj_ANI.Anim.NPC_SSC_ARG_Obj_Anim" mesh="NPC_SSC_ARG_Obj.Skel.NPC_SSC_ARG_Obj_Skel" resourceSize="100" resourceType="medium" animTree="S1Prototype.SimpleAnimTree">
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<Shape id="611260" animSet="NPC_Isren_SealDevice_ANI.Anim.NPC_Isren_SealDevice_Anim" mesh="NPC_Isren_SealDevice.Skel.NPC_Isren_SealDevice_Skel" resourceSize="100" resourceType="medium" animTree="S1Prototype.SimpleAnimTree">
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