Files
Client-Datasheets/DataCenter_Final_EUR/AnimSoundData/AnimSoundData-00411.xml
2025-03-03 19:44:55 -05:00

380 lines
33 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="HighElf_F_ANI.Anim.HighElf_F_Class03_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="bReactionCom2">
<Sound time="0.473778" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.971719" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="1.545047" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="1.779043" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.549359" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.07" />
<Sound time="0.549359" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.15" />
<Sound time="1.744829" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.02" />
<Sound time="0.243751" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.511665" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="0.3" />
<Sound time="1.005456" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1.591246" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="bReactionDown2">
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="bReactionStart2">
<Sound time="0.407259" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound time="0.430187" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.5" />
<Sound time="0.430187" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.12" />
<Sound time="0.825214" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
<Sound time="0.550714" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.025507" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.BigDamageCUE" volume="1" />
<Sound time="0.407259" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
<Sound time="0.994521" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
</AnimSound>
<AnimSound animName="combo1">
<Sound time="0.221329" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.657834" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound time="0.420095" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound time="0.351318" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.484374" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
</AnimSound>
<AnimSound animName="combo1R">
<Sound time="0.166933" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.6605" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
</AnimSound>
<AnimSound animName="combo2">
<Sound time="0.39641" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.632899" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound time="0.869512" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.455356" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound time="0.520917" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="combo2R">
<Sound time="0.248567" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.488221" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="combo3">
<Sound time="0.026497" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.296601" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.652913" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound time="0.739123" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.455389" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound time="0.500173" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="combo3R">
<Sound time="0.37251" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.75771" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="combo4">
<Sound time="0.20574" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.422457" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="1.003895" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="1.180766" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound time="1.426353" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="1.819942" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="1.993356" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.696912" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.80414" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound time="0.70414" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
<Sound time="0.751612" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
<Sound time="0.70414" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
<Sound time="1.454977" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="0.35808" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound time="2.63744" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="1.27872" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.48896" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.5" />
<Sound time="0.40896" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
<Sound time="0.48896" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Metal_SCUE" volume="0.3" />
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
<Sound time="0.34112" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1.2064" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death00CUE" volume="1" />
<Sound time="1.48928" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death01CUE" volume="0.3" />
<Sound time="2.52536" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death02CUE" volume="0.3" />
<Sound time="0.35808" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
<Sound time="1.99904" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
</AnimSound>
<AnimSound animName="Deathwait" />
<AnimSound animName="Groggy1">
<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound time="1E-05" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="GuardReaction1" />
<AnimSound animName="handyslash">
<Sound time="0.308078" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.787152" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="1.522723" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound time="1.890508" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="2.497831" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="2.857137" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="3.199485" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="2.309875" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="1.206166" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="1.462662" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound time="1.206166" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
<Sound time="1.206166" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
<Sound time="1.488453" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1.87355" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="2.497831" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="3.00427" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound time="1.411434" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="inweapon">
<Sound time="0.264458" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.834626" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.725483" type="WeaponOff" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.205156" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.6916" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="outweapon">
<Sound time="0.283722" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.623829" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.248637" type="WeaponOn" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound time="0.081314" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.620346" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.OutWeaponCue" volume="1" />
<Sound time="0.65904" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="Run">
<Sound time="0.03407" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.41575" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.023657" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run00Cue" volume="0.3" />
<Sound time="0.414251" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run01Cue" volume="0.3" />
</AnimSound>
<AnimSound animName="sReaction">
<Sound time="0.124284" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.41575" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SmallDamageCUE" volume="1" />
</AnimSound>
<AnimSound animName="swordDanceLoop" />
<AnimSound animName="swordDanceShot">
<Sound time="0.170978" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.427317" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="1.349836" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound time="1.453182" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound time="1.710128" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="1.937602" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="2.221495" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="2.503607" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.112465" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound time="1.077431" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.211506" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
<Sound time="1.300795" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
<Sound time="0.25634" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
<Sound time="1.354142" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
<Sound time="2.009715" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1.303261" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
<Sound time="1.303261" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.5" />
</AnimSound>
<AnimSound animName="swordDanceStart">
<Sound time="0.289573" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.697275" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.10454" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound time="0.027478" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="tumbling">
<Sound time="0.639988" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.664588" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.861382" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="1.841085" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.452189" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.029478" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
<Sound time="0.600548" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1.355454" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.054841" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="Wait" />
<AnimSound animName="BackAttackShot">
<Sound time="0.060389" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.428614" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound time="0.717687" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="1.098783" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.084522" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.620224" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.110694" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="BackAttackStart">
<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="FlatBlade">
<Sound time="0.019613" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.084685" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.169369" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.456254" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.110143" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1.201348" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.107129" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="StingerBlade">
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<Sound time="2.169506" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
<Sound time="0.996437" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="BehindCatchShot">
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<Sound time="1E-06" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.181053" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.672096" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="BehindCatchStart">
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