Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00061.xml
2025-03-03 19:44:55 -05:00

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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="SynuuthEggrobber_ANI.Anim.SynuuthEggrobber_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="angry_Q">
<Sound type="Normal" time="1.619995" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.35" />
<Sound type="Normal" time="2.138888" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.35" />
<Sound type="Normal" time="3.072035" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.45" />
<Sound type="Normal" time="3.136427" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.45" />
<Sound type="Normal" time="3.888204" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
<Sound type="Normal" time="2.125473" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.3" />
<Sound type="Normal" time="3.901619" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_Atk01" volume="1" />
<Sound type="Normal" time="3.6" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_Jumpevasion" volume="1" />
</AnimSound>
<AnimSound animName="commandreceive">
<Sound type="Normal" time="1.256597" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
<Sound type="Normal" time="1.700808" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
<Sound type="Normal" time="1.838035" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.25" />
<Sound type="Normal" time="0.9" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Object01" volume="0.7" />
<Sound type="Normal" time="1.3" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Object01" volume="0.8" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_Commandreceive" volume="1.1" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="Normal" time="0.280249" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
<Sound type="Normal" time="0.355468" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
<Sound type="Normal" time="0.533201" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.7" />
<Sound type="Normal" time="2.564402" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
<Sound type="Normal" time="0.533201" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Object01" volume="0.7" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_Death" volume="1.5" />
</AnimSound>
<AnimSound animName="DownEnd">
<Sound type="Normal" time="0.3" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.25" />
<Sound type="Normal" time="0.8" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.25" />
<Sound type="Normal" time="0.9" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.25" />
<Sound type="Normal" time="0.55476" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Object01" volume="0.7" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_DownEnd" volume="1.1" />
</AnimSound>
<AnimSound animName="DownLoop">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.15" />
<Sound type="Normal" time="0.2" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_DownLoop" volume="1.2" />
</AnimSound>
<AnimSound animName="DownStart">
<Sound type="Normal" time="0.31458" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.75" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_DownStart" volume="1.2" />
</AnimSound>
<AnimSound animName="Fire_Q">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
<Sound type="Normal" time="1.788488" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.2" />
<Sound type="Normal" time="3.253406" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_UnarmedWait" volume="1.3" />
<Sound type="Normal" time="2.877249" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_Wait" volume="1.3" />
</AnimSound>
<AnimSound animName="jumpevasion">
<Sound type="Normal" time="0.480758" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.45" />
<Sound type="Normal" time="0.519289" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.45" />
<Sound type="Normal" time="0.84582" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.25" />
<Sound type="Normal" time="1.009138" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
<Sound type="Normal" time="0.159598" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Object01" volume="0.7" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_Jumpevasion" volume="1.1" />
</AnimSound>
<AnimSound animName="KnockbackEnd">
<Sound type="Normal" time="0.6" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
<Sound type="Normal" time="1.1" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.25" />
<Sound type="Normal" time="0.7" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Object01" volume="0.7" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_KnockBackEnd" volume="1.1" />
</AnimSound>
<AnimSound animName="KnockbackLoop">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
<Sound type="Normal" time="0.2" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_KnockBackLoop" volume="1.15" />
</AnimSound>
<AnimSound animName="KnockbackStart">
<Sound type="Normal" time="0.669694" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.6" />
<Sound type="Normal" time="0.721034" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.6" />
<Sound type="Normal" time="0.669694" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Wood_LCue" volume="0.6" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_KnockBackStart" volume="1.2" />
</AnimSound>
<AnimSound animName="laugh_Q">
<Sound type="Normal" time="2.75968" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.3" />
<Sound type="Normal" time="3.07048" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.25" />
<Sound type="Normal" time="4.8832" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.3" />
<Sound type="Normal" time="5.41072" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.25" />
<Sound type="Normal" time="0.89264" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
<Sound type="Normal" time="1.39328" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
<Sound type="Normal" time="2.44832" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.3" />
<Sound type="Normal" time="1.96112" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.3" />
<Sound type="Normal" time="4.45032" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="run">
<Sound type="Normal" time="0.31584" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.25" />
<Sound type="Normal" time="0.66892" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.25" />
<Sound type="Normal" time="0.31584" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Object01" volume="0.5" />
<Sound type="Normal" time="0.31584" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_Run" volume="2" />
</AnimSound>
<AnimSound animName="talk_Q">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.3" />
<Sound type="Normal" time="1.86776" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.3" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_UnarmedWait" volume="1.3" />
<Sound type="Normal" time="2.09124" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_Wait" volume="1.3" />
</AnimSound>
<AnimSound animName="unarmedwait">
<Sound type="Normal" time="3.305175" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Object01" volume="0.4" />
<Sound type="Normal" time="5.134357" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Object01" volume="0.4" />
<Sound type="Normal" time="7.8" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Object01" volume="0.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.14" />
<Sound type="Normal" time="3.306173" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.14" />
<Sound type="Normal" time="5.337902" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.14" />
<Sound type="Normal" time="7.075549" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.14" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_UnarmedWait" volume="1" />
</AnimSound>
<AnimSound animName="Wait">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_Wait" volume="1" />
</AnimSound>
<AnimSound animName="Walk">
<Sound type="Normal" time="0.710866" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Object01" volume="0.35" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_Walk" volume="2" />
</AnimSound>
<AnimSound animName="atk01">
<Sound type="Normal" time="0.73678" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
<Sound type="Normal" time="0.79441" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
<Sound type="Normal" time="0.87669" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_LCUE" volume="0.7" />
<Sound type="Normal" time="1.2019" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_LCUE" volume="1" />
<Sound type="Normal" time="0.17697" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Shell_LCUE" volume="0.3" />
<Sound type="Normal" time="0.95914" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Shell_LCUE" volume="0.8" />
<Sound type="Normal" time="0.95914" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Cloth_LCUE" volume="0.8" />
<Sound type="Normal" time="0.391" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="0.7" />
<Sound type="Normal" time="0.03706" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_Atk03" volume="1.2" />
</AnimSound>
</AnimSoundData>