Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00173.xml
2025-03-03 19:44:55 -05:00

95 lines
9.0 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="AnonCrossbowman_ANI.Anim.AnonCrossbowman_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="atk01_1">
<Sound type="Normal" time="0.1" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_blastBallShot" volume="1" />
<Sound type="Normal" time="0.19704" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Sword" volume="1" />
</AnimSound>
<AnimSound animName="atk01_2">
<Sound type="Normal" time="0.307214" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_blastSoil" volume="1" />
<Sound type="Normal" time="0.577171" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_02CUE" volume="1" />
<Sound type="Normal" time="0.297627" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.6" />
<Sound type="Normal" time="0.741735" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.8" />
<Sound type="Normal" time="1.039362" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.6" />
</AnimSound>
<AnimSound animName="atk02">
<Sound type="Normal" time="0.803442" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_fireball" volume="1" />
<Sound type="Normal" time="0.543265" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BowString_SCUE" volume="0.5" />
<Sound type="Normal" time="1.0165" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_CrossBowShot_CUE" volume="1.5" />
</AnimSound>
<AnimSound animName="atk03">
<Sound type="Normal" time="0.612136" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BowString_SCUE" volume="0.7" />
<Sound type="Normal" time="1.0165" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BowShot_CUE" volume="1.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_mpChargeStart" volume="1.2" />
</AnimSound>
<AnimSound animName="atk04">
<Sound type="Normal" time="1.284802" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BowString_SCUE" volume="1" />
<Sound type="Normal" time="2.2966" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_fireball" volume="1" />
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_mpChargeStart" volume="1" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="Normal" time="0.89262" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Leather" volume="0.7" />
<Sound type="Normal" time="1.85814" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_SCUE" volume="1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_Damage" volume="1" />
</AnimSound>
<AnimSound animName="deathwait" />
<AnimSound animName="Dyingwait" />
<AnimSound animName="flinch">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_Damage" volume="1" />
</AnimSound>
<AnimSound animName="Idle01" />
<AnimSound animName="knockback_End">
<Sound type="Normal" time="0.1" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_mpChargeEnd" volume="1" />
<Sound type="Normal" time="0.48411" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_BluntDrop" volume="1" />
<Sound type="Normal" time="0.937213" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
<Sound type="Normal" time="1.206861" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
</AnimSound>
<AnimSound animName="knockback_Loop">
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_stun" volume="1" />
</AnimSound>
<AnimSound animName="knockback_Start">
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_KnockBackEnd" volume="1" />
<Sound type="Normal" time="1.311788" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_BluntDrop" volume="1" />
</AnimSound>
<AnimSound animName="modechange1">
<Sound type="Normal" time="0.350001" radius="1" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_aggrochange" volume="1" />
<Sound type="Normal" time="0.791795" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.8" />
<Sound type="Normal" time="0.99737" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.6" />
</AnimSound>
<AnimSound animName="modechange2">
<Sound type="Normal" time="0.618106" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_BackDash" volume="1" />
<Sound type="Normal" time="0.756842" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.6" />
<Sound type="Normal" time="1.319607" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="run">
<Sound type="Normal" time="0.233957" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound type="Normal" time="0.55128" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_Run" volume="1" />
</AnimSound>
<AnimSound animName="sideAtk01">
<Sound type="Normal" time="0.190265" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="1" />
<Sound type="Normal" time="0.839881" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BowString_SCUE" volume="0.8" />
<Sound type="Normal" time="1.187967" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BowShot_CUE" volume="1" />
<Sound type="Normal" time="0.793506" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_fireball" volume="1.2" />
</AnimSound>
<AnimSound animName="sideAtk02">
<Sound type="Normal" time="0.180917" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
<Sound type="Normal" time="0.199614" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound type="Normal" time="0.877091" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BowString_SCUE" volume="0.7" />
<Sound type="Normal" time="1.215829" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BowShot_CUE" volume="0.8" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_shockTrap" volume="1" />
</AnimSound>
<AnimSound animName="stun">
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_stun" volume="1" />
<Sound type="Normal" time="0.64614" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound type="Normal" time="0.85206" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.3" />
<Sound type="Normal" time="1.5818" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound type="Normal" time="1.8546" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.3" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Bone_SCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="unarmedwait" />
<AnimSound animName="Wait" />
<AnimSound animName="Walk">
<Sound type="Normal" time="0.72915" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.3" />
<Sound type="Normal" time="0.03045" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.2" />
</AnimSound>
</AnimSoundData>