Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00392.xml
2025-03-03 19:44:55 -05:00

285 lines
22 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="ArcaneBallFire01">
<Sound type="Normal" time="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1" />
</AnimSound>
<AnimSound animName="ArcaneBallFire02">
<Sound type="Normal" time="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1.5" />
</AnimSound>
<AnimSound animName="bReactionCom2">
<Sound type="Normal" time="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ClimbEndCue" volume="1.2" />
<Sound type="FootStep" time="0.511085" radius="0.3" shapeId="0" soundcue="" volume="0.1" />
<Sound type="FootStep" time="1.012892" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="1.245239" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.2" radius="0.3" shapeId="0" soundcue="" volume="0.1" />
</AnimSound>
<AnimSound animName="bReactionCom3">
<Sound type="Normal" time="0.882801" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ClimbEndCue" volume="1.5" />
<Sound type="FootStep" time="0.613341" radius="0.3" shapeId="0" soundcue="" volume="0.1" />
<Sound type="FootStep" time="1.115148" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="1.417276" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.66921" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_FullPlate_SCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="bReactionDown2" />
<AnimSound animName="bReactionDown3" />
<AnimSound animName="bReactionLand3">
<Sound type="Normal" time="0.099492" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.6" />
<Sound type="Normal" time="0.4274" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Leather_SCUE" volume="0.4" />
<Sound type="Normal" time="0.645404" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_FullPlate_SCUE" volume="0.5" />
<Sound type="Normal" time="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death00CUE" volume="1.2" />
</AnimSound>
<AnimSound animName="bReactionRolling3" />
<AnimSound animName="bReactionStart2">
<Sound type="Normal" time="0.024074" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.BigDamageCUE" volume="1" />
<Sound type="FallDown" time="0.41686" radius="0.3" shapeId="0" soundcue="" volume="0.7" />
</AnimSound>
<AnimSound animName="bReactionStart3">
<Sound type="Normal" time="0.019596" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.BigDamageCUE" volume="1.5" />
<Sound type="FallDown" time="1.424956" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_L_01CUE" volume="2" />
</AnimSound>
<AnimSound animName="BuckFireLoop" />
<AnimSound animName="BuckFireShot">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1.6" />
<Sound type="Weapon" time="0.00864" radius="0.3" shapeId="0" soundcue="" volume="1" />
</AnimSound>
<AnimSound animName="BuckFireStart" />
<AnimSound animName="Death">
<Sound type="Normal" time="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death00CUE" volume="1.5" />
<Sound type="Normal" time="1.37696" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death02CUE" volume="1.5" />
<Sound type="FallDown" time="0.38768" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound type="FallDown" time="2.55072" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="deathwait" />
<AnimSound animName="FingerSnap">
<Sound type="Normal" time="0.724688" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackSCue" volume="1" />
<Sound type="Rustle" time="0" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="FireBackward01">
<Sound type="Weapon" time="0.074628" radius="0.3" shapeId="0" soundcue="" volume="1.3" />
<Sound type="FootStep" time="0.392573" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.789066" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.205154" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.023515" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Normal" time="0.023515" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotSCue" volume="1.5" />
<Sound type="Normal" time="0.023515" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotSCue" volume="1.5" />
</AnimSound>
<AnimSound animName="FireBackward02">
<Sound type="Normal" time="1E-06" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1.5" />
<Sound type="FootStep" time="0.394206" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.793965" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.210706" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="FireForward01">
<Sound type="FootStep" time="0.055032" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.443523" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.859611" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.260023" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Normal" time="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1.2" />
<Sound type="Weapon" time="0.074628" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound type="Weapon" time="0.074628" radius="0.3" shapeId="0" soundcue="" volume="1.3" />
</AnimSound>
<AnimSound animName="FireForward02">
<Sound type="Normal" time="1E-06" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1.5" />
<Sound type="FootStep" time="0.059115" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.439277" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.872839" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.261329" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="FireLeftBackward01">
<Sound type="FootStep" time="0.019596" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.388654" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.806096" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.205154" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
<Sound type="Weapon" time="0.055032" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound type="Weapon" time="0.055032" radius="0.3" shapeId="0" soundcue="" volume="1.3" />
</AnimSound>
<AnimSound animName="FireLeftBackward02">
<Sound type="Normal" time="1E-06" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1.3" />
<Sound type="FootStep" time="0.019759" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.394206" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.824992" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.204991" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="FireLeftForward01">
<Sound type="FootStep" time="0.034628" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.435684" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.820451" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.207861" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Weapon" time="0.078547" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound type="Weapon" time="0.078547" radius="0.3" shapeId="0" soundcue="" volume="1.3" />
<Sound type="Normal" time="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1.5" />
</AnimSound>
<AnimSound animName="FireLeftForward02">
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1" />
<Sound type="FootStep" time="0.050623" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.433562" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.850062" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.252838" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
</AnimSound>
<AnimSound animName="FireLeftward01">
<Sound type="FootStep" time="0.392573" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.803934" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.200669" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.625162" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Weapon" time="0.03" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound type="Weapon" time="0.03" radius="0.3" shapeId="0" soundcue="" volume="1.3" />
</AnimSound>
<AnimSound animName="FireLeftward02">
<Sound type="FootStep" time="0.008492" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.377223" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.778008" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.179439" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="FireRightBackward01">
<Sound type="FootStep" time="0.023515" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.404331" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.820419" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.22475" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Weapon" time="0.03" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound type="Weapon" time="0.03" radius="0.3" shapeId="0" soundcue="" volume="1.3" />
</AnimSound>
<AnimSound animName="FireRightBackward02">
<Sound type="FootStep" time="0.025312" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.430785" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.824588" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.252838" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
</AnimSound>
<AnimSound animName="FireRightForward01">
<Sound type="FootStep" time="0.423927" radius="1" shapeId="0" soundcue="" volume="1" />
<Sound type="FootStep" time="0.820419" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.244346" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.625162" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Normal" time="0" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1.5" />
<Sound type="Weapon" time="0.023515" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Weapon" time="0.023515" radius="0.3" shapeId="0" soundcue="" volume="1.3" />
</AnimSound>
<AnimSound animName="FireRightForward02">
<Sound type="Normal" time="1E-06" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1.5" />
<Sound type="FootStep" time="0.039355" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.428009" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.827768" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.221329" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
</AnimSound>
<AnimSound animName="FireRightward01">
<Sound type="FootStep" time="0.396492" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.820692" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.205154" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.625162" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Normal" time="1E-06" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1.5" />
<Sound type="Weapon" time="0.03" radius="0.3" shapeId="0" soundcue="" volume="1.3" />
</AnimSound>
<AnimSound animName="FireRightward02">
<Sound type="FootStep" time="0.047847" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.411026" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.820039" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.217526" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="FireStand01">
<Sound type="Normal" time="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1.5" />
<Sound type="Weapon" time="0.011758" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound type="Weapon" time="0.011758" radius="0.3" shapeId="0" soundcue="" volume="1.3" />
</AnimSound>
<AnimSound animName="FireStand02">
<Sound type="Normal" time="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1.5" />
</AnimSound>
<AnimSound animName="FlashCannonEnd">
<Sound type="FallDown" time="0.703564" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Normal" time="0.733325" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotSCue" volume="1.3" />
</AnimSound>
<AnimSound animName="FlashCannonJump">
<Sound type="Normal" time="0.283432" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1.5" />
<Sound type="Normal" time="0.450538" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_M_01CUE" volume="1" />
</AnimSound>
<AnimSound animName="FlashCannonLoop" />
<AnimSound animName="FlashCannonStart">
<Sound type="FootStep" time="0.620752" radius="0.3" shapeId="0" soundcue="" volume="0.8" />
<Sound type="Normal" time="0.162692" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackMCue" volume="1.5" />
<Sound type="Normal" time="0.098127" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
<Sound type="Normal" time="0.512684" radius="0.3" shapeId="0" soundcue="PCModuleSound_01.Weapon_Cue.Weapon_ChainSwish" volume="0.5" />
<Sound type="Normal" time="0.098127" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
<Sound type="Normal" time="0.512684" radius="0.3" shapeId="0" soundcue="PCModuleSound_01.Weapon_Cue.Weapon_ChainSwish" volume="0.3" />
</AnimSound>
<AnimSound animName="groggy">
<Sound type="Rustle" time="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.GroggyCUE" volume="2" />
</AnimSound>
<AnimSound animName="GuideMissileEnd">
<Sound type="Normal" time="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotSCue" volume="1.2" />
<Sound type="FootStep" time="0.762821" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.083371" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="GuideMissileLoop" />
<AnimSound animName="GuideMissileStart">
<Sound type="Normal" time="0.029506" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackLCue" volume="1.5" />
</AnimSound>
<AnimSound animName="GunBrandish01">
<Sound type="Normal" time="0.264684" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1.5" />
<Sound type="Normal" time="0.228691" radius="0.3" shapeId="0" soundcue="PCModuleSound_01.Weapon_Cue.Weapon_ChainSwish" volume="1" />
</AnimSound>
<AnimSound animName="GunBrandish01R" />
<AnimSound animName="GunBrandish02">
<Sound type="Normal" time="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotSCue" volume="1" />
<Sound type="Rustle" time="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="HollowShot">
<Sound type="Normal" time="0.074056" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackMCue" volume="1" />
<Sound type="Weapon" time="0.628284" radius="0.3" shapeId="0" soundcue="" volume="1" />
</AnimSound>
<AnimSound animName="inweapon">
<Sound type="WeaponOff" time="0.701653" radius="0.3" shapeId="0" soundcue="" volume="0.7" />
<Sound type="Normal" time="0.3" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ClimbStart00Cue" volume="1.5" />
</AnimSound>
<AnimSound animName="outweapon">
<Sound type="WeaponOn" time="0.415858" radius="0.3" shapeId="0" soundcue="" volume="1.2" />
</AnimSound>
<AnimSound animName="ReinforceFireLoop" />
<AnimSound animName="ReinforceFireShot">
<Sound type="Weapon" time="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
</AnimSound>
<AnimSound animName="ReinforceFireStart">
<Sound type="Normal" time="0.2082" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1.5" />
</AnimSound>
<AnimSound animName="ReloadStand" />
<AnimSound animName="RepeatFireEnd" />
<AnimSound animName="RepeatFireLoop" />
<AnimSound animName="RepeatFireShot" />
<AnimSound animName="RepeatFireStart">
<Sound type="Normal" time="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackMCue" volume="1.5" />
<Sound type="Normal" time="1.10375" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1.4" />
</AnimSound>
<AnimSound animName="RisingAttack">
<Sound type="Normal" time="0.323005" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
<Sound type="FallDown" time="1.152815" radius="0.3" shapeId="0" soundcue="" volume="0.7" />
</AnimSound>
<AnimSound animName="RocketJumpEnd">
<Sound type="Normal" time="0.067042" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotSCue" volume="1" />
</AnimSound>
<AnimSound animName="RocketJumpLoop">
<Sound type="FallDown" time="0.828502" radius="0.3" shapeId="0" soundcue="" volume="0.7" />
</AnimSound>
<AnimSound animName="RocketJumpStart">
<Sound type="Normal" time="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1.5" />
</AnimSound>
<AnimSound animName="Rolling">
<Sound type="Normal" time="0.068927" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
<Sound type="Rustle" time="0.120515" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FallDown" time="0.389203" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="run">
<Sound type="FootStep" time="0.032071" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.472561" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Normal" time="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run01Cue" volume="1" />
</AnimSound>
<AnimSound animName="SpawnNpc">
<Sound type="Normal" time="0.7139" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1.5" />
<Sound type="FootStep" time="0.67694" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.7275" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="sReaction">
<Sound type="Normal" time="0" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.DamageCUE" volume="1" />
</AnimSound>
<AnimSound animName="Wait" />
</AnimSoundData>