65 lines
6.2 KiB
XML
65 lines
6.2 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="atk01">
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<Sound type="Normal" time="0.134078" radius="0.7" shapeId="0" soundcue="Monster_Voice20.Fsoldier_Cue.Fsoldier_atk03_Cue" volume="1" />
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<Sound type="Normal" time="0.201719" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Spear" volume="0.9" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound type="Normal" time="0.026876" radius="0.7" shapeId="0" soundcue="Monster_Voice20.Fsoldier_Cue.Fsoldier_death_Cue" volume="1.6" />
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<Sound type="Normal" time="0.437265" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.7" />
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<Sound type="Normal" time="1.097215" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.6" />
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</AnimSound>
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<AnimSound animName="deathwait" />
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<AnimSound animName="Dyingwait">
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice20.Fsoldier_Cue.Fsoldier_dyingwait_Cue" volume="1" />
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<Sound type="Normal" time="1.005618" radius="1" shapeId="0" soundcue="Monster_Voice20.Fsoldier_Cue.Fsoldier_dyingwait_Cue" volume="1" />
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<Sound type="Normal" time="2.076481" radius="1" shapeId="0" soundcue="Monster_Voice20.Fsoldier_Cue.Fsoldier_dyingwait_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="heavyatk01">
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<Sound type="Normal" time="0.51804" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.5" />
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<Sound type="Normal" time="1.1718" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="1" />
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<Sound type="Normal" time="1.64448" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.8" />
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<Sound type="Normal" time="2.81016" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.6" />
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<Sound type="Normal" time="3.21804" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.4" />
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<Sound type="Normal" time="3.43152" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.5" />
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<Sound type="Normal" time="1.38564" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Weapon_Cue.Weapon_GroundKnock_Big" volume="1.5" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice20.Fsoldier_Cue.Fsoldier_atk02_Cue" volume="1.5" />
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<Sound type="Normal" time="2.31804" radius="0.7" shapeId="0" soundcue="Monster_Voice20.Fsoldier_Cue.Fsoldier_atk04_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="heavyatk02">
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<Sound type="Normal" time="0.41538" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.4" />
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<Sound type="Normal" time="1.11048" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.5" />
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<Sound type="Normal" time="1.6884" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.6" />
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<Sound type="Normal" time="1.85451" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.2" />
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<Sound type="Normal" time="0.51744" radius="0.7" shapeId="0" soundcue="Monster_Voice20.Fsoldier_Cue.Fsoldier_atk03_Cue" volume="1.5" />
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<Sound type="Normal" time="0.56658" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Spear" volume="0.7" />
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</AnimSound>
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<AnimSound animName="KnockbackEnd">
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<Sound type="Normal" time="0.4452" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.5" />
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<Sound type="Normal" time="1.1007" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.4" />
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<Sound type="Normal" time="1.28955" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.2" />
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<Sound type="Normal" time="1.4217" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice20.Fsoldier_Cue.Fsoldier_knockback01_Cue" volume="1.3" />
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</AnimSound>
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<AnimSound animName="KnockbackLoop">
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice20.Fsoldier_Cue.Fsoldier_dyingwait_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="KnockbackStart">
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<Sound type="Normal" time="0.02855" radius="0.7" shapeId="0" soundcue="Monster_Voice20.Fsoldier_Cue.Fsoldier_knockback00_Cue" volume="1.3" />
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<Sound type="Normal" time="0.337279" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.6" />
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</AnimSound>
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<AnimSound animName="run">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice20.Fsoldier_Cue.Fsoldier_run_Cue" volume="1.5" />
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<Sound type="Normal" time="0.070389" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.5" />
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<Sound type="Normal" time="0.471895" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.6" />
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</AnimSound>
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<AnimSound animName="unarmedwait" />
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<AnimSound animName="Wait">
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice20.Fsoldier_Cue.Fsoldier_wait_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="Walk">
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<Sound type="Normal" time="0.076386" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.4" />
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<Sound type="Normal" time="0.462981" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.3" />
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="Monster_Voice20.Fsoldier_Cue.Fsoldier_run_Cue" volume="1" />
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</AnimSound>
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</AnimSoundData>
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