Files
Client-Datasheets/DataCenter_Final_USA/SkillData/SkillData-00021.xml
2025-03-03 19:44:55 -05:00

33757 lines
2.1 MiB

<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillData">
<Skill id="10100" name="Popori_M_Berserker_Lv01_Combo_Attack 01" type="combo" category="4001,11,101,9011,10000,9999" templateId="10904" nextSkill="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="17.6751">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2011" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="580" method="normal" endTime="660" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="105" maxRadius="190" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="115" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="580" method="normal" endTime="660" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="105" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="95" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="14">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="250" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="42">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10101" name="Popori_M_Berserker_Lv01_Combo_Attack 02" type="combo" category="4001,11,101,9011,10001,9999" templateId="10904" nextSkill="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="18.8805">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2021" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="580" method="normal" endTime="650" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="580" method="normal" endTime="650" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="90" maxRadius="240" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="45">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10102" name="Popori_M_Berserker_Lv01_Combo_Attack 03" type="combo" category="4001,11,101,9011,10002,9999" templateId="10904" nextSkill="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="20.0950">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="700" shakeId="2031" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="900" method="normal" endTime="1020" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="900" method="normal" endTime="1020" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="pvp" maxCount="20" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="-15" offsetAngle="0" rangeAngle="150">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="1020" method="normal" endTime="1180" startTime="1020" interval="0" until="0">
<AreaList>
<Area rotateAngle="75" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="1020" method="normal" endTime="1180" startTime="1020" interval="0" until="0">
<AreaList>
<Area rotateAngle="75" type="pvp" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="-15" offsetAngle="0" rangeAngle="150">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10103" name="Popori_M_Berserker_Lv01_Combo_Attack 04" type="combo" category="4001,11,110,130,101,9011,10003,9999" templateId="10904" nextSkill="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="25.0442">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="1000" shakeId="2041" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="960" method="normal" endTime="1060" startTime="960" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="105" maxRadius="310" offsetDistance="-255" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="960" method="normal" endTime="1060" startTime="960" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="15" maxHeight="105" maxRadius="330" offsetDistance="-255" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="180" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1115" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="75" maxRadius="225" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1115" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="75" maxRadius="245" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10200" name="Popori_M_Berserker_Lv02_Combo_Attack 01" type="combo" category="4001,11,101,9011,10000,9999" templateId="10904" nextSkill="10201" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="21.4214">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2011" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="580" method="normal" endTime="660" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="105" maxRadius="190" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="115" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="580" method="normal" endTime="660" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="105" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="95" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="14">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="250" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="42">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10201" name="Popori_M_Berserker_Lv02_Combo_Attack 02" type="combo" category="4001,11,101,9011,10001,9999" templateId="10904" nextSkill="10202" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="23.0730">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2021" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="580" method="normal" endTime="650" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="580" method="normal" endTime="650" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="90" maxRadius="240" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="45">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10202" name="Popori_M_Berserker_Lv02_Combo_Attack 03" type="combo" category="4001,11,101,9011,10002,9999" templateId="10904" nextSkill="10203" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="24.7369">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="700" shakeId="2031" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="900" method="normal" endTime="1020" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="900" method="normal" endTime="1020" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="pvp" maxCount="20" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="-15" offsetAngle="0" rangeAngle="150">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="1020" method="normal" endTime="1180" startTime="1020" interval="0" until="0">
<AreaList>
<Area rotateAngle="75" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="1020" method="normal" endTime="1180" startTime="1020" interval="0" until="0">
<AreaList>
<Area rotateAngle="75" type="pvp" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="-15" offsetAngle="0" rangeAngle="150">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10203" name="Popori_M_Berserker_Lv02_Combo_Attack 04" type="combo" category="4001,11,110,130,101,9011,10003,9999" templateId="10904" nextSkill="10200" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="31.5178">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="1000" shakeId="2041" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="960" method="normal" endTime="1060" startTime="960" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="105" maxRadius="310" offsetDistance="-255" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="960" method="normal" endTime="1060" startTime="960" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="15" maxHeight="105" maxRadius="330" offsetDistance="-255" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="180" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1115" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="75" maxRadius="225" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1115" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="75" maxRadius="245" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10300" name="Popori_M_Berserker_Lv03_Combo_Attack 01" type="combo" category="4001,11,101,9011,10000,9999" templateId="10904" nextSkill="10301" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="27.1786">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2011" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="580" method="normal" endTime="660" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="105" maxRadius="190" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="115" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="580" method="normal" endTime="660" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="105" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="95" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="14">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="250" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="42">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10301" name="Popori_M_Berserker_Lv03_Combo_Attack 02" type="combo" category="4001,11,101,9011,10001,9999" templateId="10904" nextSkill="10302" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="29.5885">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2021" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="580" method="normal" endTime="650" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="580" method="normal" endTime="650" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="90" maxRadius="240" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="45">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10302" name="Popori_M_Berserker_Lv03_Combo_Attack 03" type="combo" category="4001,11,101,9011,10002,9999" templateId="10904" nextSkill="10303" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="32.0164">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="700" shakeId="2031" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="900" method="normal" endTime="1020" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="900" method="normal" endTime="1020" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="pvp" maxCount="20" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="-15" offsetAngle="0" rangeAngle="150">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="1020" method="normal" endTime="1180" startTime="1020" interval="0" until="0">
<AreaList>
<Area rotateAngle="75" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="1020" method="normal" endTime="1180" startTime="1020" interval="0" until="0">
<AreaList>
<Area rotateAngle="75" type="pvp" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="-15" offsetAngle="0" rangeAngle="150">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10303" name="Popori_M_Berserker_Lv03_Combo_Attack 04" type="combo" category="4001,11,110,130,101,9011,10003,9999" templateId="10904" nextSkill="10300" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="41.9106">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="1000" shakeId="2041" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="960" method="normal" endTime="1060" startTime="960" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="105" maxRadius="310" offsetDistance="-255" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="960" method="normal" endTime="1060" startTime="960" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="15" maxHeight="105" maxRadius="330" offsetDistance="-255" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="180" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1115" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="75" maxRadius="225" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1115" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="75" maxRadius="245" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10400" name="Popori_M_Berserker_Lv04_Combo_Attack 01" type="combo" category="4001,11,101,9011,10000,9999" templateId="10904" nextSkill="10401" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="33.7066">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2011" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="580" method="normal" endTime="660" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="105" maxRadius="190" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="115" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="580" method="normal" endTime="660" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="105" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="95" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="14">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="250" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="42">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10401" name="Popori_M_Berserker_Lv04_Combo_Attack 02" type="combo" category="4001,11,101,9011,10001,9999" templateId="10904" nextSkill="10402" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="37.2230">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2021" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="580" method="normal" endTime="650" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="580" method="normal" endTime="650" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="90" maxRadius="240" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="45">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10402" name="Popori_M_Berserker_Lv04_Combo_Attack 03" type="combo" category="4001,11,101,9011,10002,9999" templateId="10904" nextSkill="10403" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="40.7657">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="700" shakeId="2031" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
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</Area>
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</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="900" method="normal" endTime="1020" startTime="900" interval="0" until="0">
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<Area rotateAngle="-75" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150">
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<HitEffect type="animationDamage" />
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<Area rotateAngle="-75" type="pvp" maxCount="20" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="-15" offsetAngle="0" rangeAngle="150">
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<Targeting id="1" type="real_cw" time="1020" method="normal" endTime="1180" startTime="1020" interval="0" until="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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<Targeting id="2" type="real_cw" time="1020" method="normal" endTime="1180" startTime="1020" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Area>
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</TargetingList>
</Skill>
<Skill id="10403" name="Popori_M_Berserker_Lv04_Combo_Attack 04" type="combo" category="4001,11,110,130,101,9011,10003,9999" templateId="10904" nextSkill="10400" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="55.2028">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="1000" shakeId="2041" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="960" method="normal" endTime="1060" startTime="960" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="105" maxRadius="310" offsetDistance="-255" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="960" method="normal" endTime="1060" startTime="960" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="15" maxHeight="105" maxRadius="330" offsetDistance="-255" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="180" offsetAngle="0" rangeAngle="36">
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<AbnormalityOnPvp id="900210" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="none" time="1115" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="75" maxRadius="225" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="12">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1115" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="75" maxRadius="245" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="36">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="10500" name="Popori_M_Berserker_Lv05_Combo_Attack 01" type="combo" category="4001,11,101,9011,10000,9999" templateId="10904" nextSkill="10501" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="49.1828">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2011" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="105" maxRadius="190" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="115" offsetAngle="0" rangeAngle="12">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
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<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="105" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="95" offsetAngle="0" rangeAngle="36">
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</Effect>
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<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="14">
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<Targeting id="2" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="250" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="42">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="10501" name="Popori_M_Berserker_Lv05_Combo_Attack 02" type="combo" category="4001,11,101,9011,10001,9999" templateId="10904" nextSkill="10502" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="54.3137">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2021" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="580" method="normal" endTime="650" startTime="580" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="580" method="normal" endTime="650" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="90" maxRadius="240" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="45">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
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<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
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<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10502" name="Popori_M_Berserker_Lv05_Combo_Attack 03" type="combo" category="4001,11,101,9011,10002,9999" templateId="10904" nextSkill="10503" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="59.4830">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="700" shakeId="2031" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="900" method="normal" endTime="1020" startTime="900" interval="0" until="0">
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<Area rotateAngle="-75" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="900" method="normal" endTime="1020" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="pvp" maxCount="20" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="-15" offsetAngle="0" rangeAngle="150">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="1020" method="normal" endTime="1180" startTime="1020" interval="0" until="0">
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<Area rotateAngle="75" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="1020" method="normal" endTime="1180" startTime="1020" interval="0" until="0">
<AreaList>
<Area rotateAngle="75" type="pvp" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="-15" offsetAngle="0" rangeAngle="150">
<Effect atk="0.01">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10503" name="Popori_M_Berserker_Lv05_Combo_Attack 04" type="combo" category="4001,11,110,130,101,9011,10003,9999" templateId="10904" nextSkill="10500" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="80.5487">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="1000" shakeId="2041" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="960" method="normal" endTime="1060" startTime="960" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="105" maxRadius="310" offsetDistance="-255" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="960" method="normal" endTime="1060" startTime="960" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="15" maxHeight="105" maxRadius="330" offsetDistance="-255" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="180" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1115" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="75" maxRadius="225" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1115" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="75" maxRadius="245" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10600" name="Popori_M_Berserker_Lv06_Combo_Attack 01" type="combo" category="4001,11,101,9011,10000,9999" templateId="10904" nextSkill="10601" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="71.7647">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2011" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="580" method="normal" endTime="660" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="105" maxRadius="190" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="115" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="580" method="normal" endTime="660" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="105" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="95" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="14">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="250" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="42">
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<AbnormalityOnPvp id="900110" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<AbnormalityOnCommon id="401100" />
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<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10601" name="Popori_M_Berserker_Lv06_Combo_Attack 02" type="combo" category="4001,11,101,9011,10001,9999" templateId="10904" nextSkill="10602" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="79.2514">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2021" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="580" method="normal" endTime="650" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="580" method="normal" endTime="650" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="90" maxRadius="240" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="45">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10602" name="Popori_M_Berserker_Lv06_Combo_Attack 03" type="combo" category="4001,11,101,9011,10002,9999" templateId="10904" nextSkill="10603" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="86.7941">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="700" shakeId="2031" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="900" method="normal" endTime="1020" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="900" method="normal" endTime="1020" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="pvp" maxCount="20" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="-15" offsetAngle="0" rangeAngle="150">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="1020" method="normal" endTime="1180" startTime="1020" interval="0" until="0">
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<Area rotateAngle="75" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="1020" method="normal" endTime="1180" startTime="1020" interval="0" until="0">
<AreaList>
<Area rotateAngle="75" type="pvp" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="-15" offsetAngle="0" rangeAngle="150">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
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</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="10603" name="Popori_M_Berserker_Lv06_Combo_Attack 04" type="combo" category="4001,11,110,130,101,9011,10003,9999" templateId="10904" nextSkill="10600" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="117.5321">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="1000" shakeId="2041" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="960" method="normal" endTime="1060" startTime="960" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="105" maxRadius="310" offsetDistance="-255" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="960" method="normal" endTime="1060" startTime="960" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="15" maxHeight="105" maxRadius="330" offsetDistance="-255" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="180" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1115" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="75" maxRadius="225" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1115" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="75" maxRadius="245" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10700" name="Popori_M_Berserker_Lv07_Combo_Attack 01" type="combo" category="4001,11,101,9011,10000,9999" templateId="10904" nextSkill="10701" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="104.7149">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2011" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="580" method="normal" endTime="660" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="105" maxRadius="190" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="115" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="580" method="normal" endTime="660" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="105" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="95" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="14">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="250" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="42">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10701" name="Popori_M_Berserker_Lv07_Combo_Attack 02" type="combo" category="4001,11,101,9011,10001,9999" templateId="10904" nextSkill="10702" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="115.6391">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2021" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="580" method="normal" endTime="650" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="580" method="normal" endTime="650" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="90" maxRadius="240" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="45">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10702" name="Popori_M_Berserker_Lv07_Combo_Attack 03" type="combo" category="4001,11,101,9011,10002,9999" templateId="10904" nextSkill="10703" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="126.6450">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="700" shakeId="2031" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="900" method="normal" endTime="1020" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="900" method="normal" endTime="1020" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="pvp" maxCount="20" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="-15" offsetAngle="0" rangeAngle="150">
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<AbnormalityOnPvp id="900110" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="1020" method="normal" endTime="1180" startTime="1020" interval="0" until="0">
<AreaList>
<Area rotateAngle="75" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="1020" method="normal" endTime="1180" startTime="1020" interval="0" until="0">
<AreaList>
<Area rotateAngle="75" type="pvp" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="-15" offsetAngle="0" rangeAngle="150">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10703" name="Popori_M_Berserker_Lv07_Combo_Attack 04" type="combo" category="4001,11,110,130,101,9011,10003,9999" templateId="10904" nextSkill="10700" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="171.4960">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="1000" shakeId="2041" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="960" method="normal" endTime="1060" startTime="960" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="105" maxRadius="310" offsetDistance="-255" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="960" method="normal" endTime="1060" startTime="960" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="15" maxHeight="105" maxRadius="330" offsetDistance="-255" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="180" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1115" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="75" maxRadius="225" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1115" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="75" maxRadius="245" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10800" name="Popori_M_Berserker_Lv08_Combo_Attack 01" type="combo" category="4001,11,101,9011,10000,9999" templateId="10904" nextSkill="10801" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="152.7939">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2011" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="580" method="normal" endTime="660" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="105" maxRadius="190" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="115" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="580" method="normal" endTime="660" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="105" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="95" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="14">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="250" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="42">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10801" name="Popori_M_Berserker_Lv08_Combo_Attack 02" type="combo" category="4001,11,101,9011,10001,9999" templateId="10904" nextSkill="10802" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="168.7338">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2021" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="580" method="normal" endTime="650" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="580" method="normal" endTime="650" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="90" maxRadius="240" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="45">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10802" name="Popori_M_Berserker_Lv08_Combo_Attack 03" type="combo" category="4001,11,101,9011,10002,9999" templateId="10904" nextSkill="10803" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="184.7931">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="700" shakeId="2031" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="900" method="normal" endTime="1020" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="900" method="normal" endTime="1020" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="pvp" maxCount="20" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="-15" offsetAngle="0" rangeAngle="150">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="1020" method="normal" endTime="1180" startTime="1020" interval="0" until="0">
<AreaList>
<Area rotateAngle="75" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="1020" method="normal" endTime="1180" startTime="1020" interval="0" until="0">
<AreaList>
<Area rotateAngle="75" type="pvp" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="-15" offsetAngle="0" rangeAngle="150">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10803" name="Popori_M_Berserker_Lv08_Combo_Attack 04" type="combo" category="4001,11,110,130,101,9011,10003,9999" templateId="10904" nextSkill="10800" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="250.2371">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="1000" shakeId="2041" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="960" method="normal" endTime="1060" startTime="960" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="105" maxRadius="310" offsetDistance="-255" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="960" method="normal" endTime="1060" startTime="960" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="15" maxHeight="105" maxRadius="330" offsetDistance="-255" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="180" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1115" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="75" maxRadius="225" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1115" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="75" maxRadius="245" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10900" name="Popori_M_Berserker_Lv09_Combo_Attack 01" type="combo" category="4001,11,101,9011,10000,9999" templateId="10904" nextSkill="10901" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="222.9481">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2011" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="580" method="normal" endTime="660" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="105" maxRadius="190" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="115" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="580" method="normal" endTime="660" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="105" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="95" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="14">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="250" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="42">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10901" name="Popori_M_Berserker_Lv09_Combo_Attack 02" type="combo" category="4001,11,101,9011,10001,9999" templateId="10904" nextSkill="10902" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="246.2067">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2021" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="580" method="normal" endTime="650" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="580" method="normal" endTime="650" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="90" maxRadius="240" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="45">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10902" name="Popori_M_Berserker_Lv09_Combo_Attack 03" type="combo" category="4001,11,101,9011,10002,9999" templateId="10904" nextSkill="10903" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="269.6394">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="700" shakeId="2031" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="900" method="normal" endTime="1020" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="900" method="normal" endTime="1020" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="pvp" maxCount="20" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="-15" offsetAngle="0" rangeAngle="150">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="1020" method="normal" endTime="1180" startTime="1020" interval="0" until="0">
<AreaList>
<Area rotateAngle="75" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="1020" method="normal" endTime="1180" startTime="1020" interval="0" until="0">
<AreaList>
<Area rotateAngle="75" type="pvp" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="-15" offsetAngle="0" rangeAngle="150">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10903" name="Popori_M_Berserker_Lv09_Combo_Attack 04" type="combo" category="4001,11,110,130,101,9011,10003,9999" templateId="10904" nextSkill="10900" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="365.1315">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="1000" shakeId="2041" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="960" method="normal" endTime="1060" startTime="960" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="105" maxRadius="310" offsetDistance="-255" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="960" method="normal" endTime="1060" startTime="960" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="15" maxHeight="105" maxRadius="330" offsetDistance="-255" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="180" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1115" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="75" maxRadius="225" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1115" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="75" maxRadius="245" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11000" name="Popori_M_Berserker_Lv10_Combo_Attack 01" type="combo" category="4001,11,101,9011,10000,9999" templateId="10904" nextSkill="11001" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="325.3129">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2011" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="580" method="normal" endTime="660" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="105" maxRadius="190" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="115" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="580" method="normal" endTime="660" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="105" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="95" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="14">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="250" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="42">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11001" name="Popori_M_Berserker_Lv10_Combo_Attack 02" type="combo" category="4001,11,101,9011,10001,9999" templateId="10904" nextSkill="11002" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="359.2506">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2021" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="580" method="normal" endTime="650" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="580" method="normal" endTime="650" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="90" maxRadius="240" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="45">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11002" name="Popori_M_Berserker_Lv10_Combo_Attack 03" type="combo" category="4001,11,101,9011,10002,9999" templateId="10904" nextSkill="11003" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="393.4423">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="700" shakeId="2031" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="900" method="normal" endTime="1020" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="900" method="normal" endTime="1020" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="pvp" maxCount="20" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="-15" offsetAngle="0" rangeAngle="150">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="1020" method="normal" endTime="1180" startTime="1020" interval="0" until="0">
<AreaList>
<Area rotateAngle="75" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="1020" method="normal" endTime="1180" startTime="1020" interval="0" until="0">
<AreaList>
<Area rotateAngle="75" type="pvp" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="-15" offsetAngle="0" rangeAngle="150">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11003" name="Popori_M_Berserker_Lv10_Combo_Attack 04" type="combo" category="4001,11,110,130,101,9011,10003,9999" templateId="10904" nextSkill="11000" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="532.7788">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="1000" shakeId="2041" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="960" method="normal" endTime="1060" startTime="960" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="105" maxRadius="310" offsetDistance="-255" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="960" method="normal" endTime="1060" startTime="960" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="15" maxHeight="105" maxRadius="330" offsetDistance="-255" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="180" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1115" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="75" maxRadius="225" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1115" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="75" maxRadius="245" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11100" name="Popori_M_Berserker_Lv11_Combo_Attack 01" type="combo" category="4001,11,101,9011,10000,9999" templateId="10904" nextSkill="11101" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="474.6779">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2011" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="580" method="normal" endTime="660" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="105" maxRadius="190" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="115" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="580" method="normal" endTime="660" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="105" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="95" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="14">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="250" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="42">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11101" name="Popori_M_Berserker_Lv11_Combo_Attack 02" type="combo" category="4001,11,101,9011,10001,9999" templateId="10904" nextSkill="11102" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="524.1977">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2021" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="580" method="normal" endTime="650" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="580" method="normal" endTime="650" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="90" maxRadius="240" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="45">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11102" name="Popori_M_Berserker_Lv11_Combo_Attack 03" type="combo" category="4001,11,101,9011,10002,9999" templateId="10904" nextSkill="11103" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="574.0883">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="700" shakeId="2031" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="900" method="normal" endTime="1020" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="900" method="normal" endTime="1020" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="pvp" maxCount="20" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="-15" offsetAngle="0" rangeAngle="150">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="1020" method="normal" endTime="1180" startTime="1020" interval="0" until="0">
<AreaList>
<Area rotateAngle="75" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="1020" method="normal" endTime="1180" startTime="1020" interval="0" until="0">
<AreaList>
<Area rotateAngle="75" type="pvp" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="-15" offsetAngle="0" rangeAngle="150">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11103" name="Popori_M_Berserker_Lv11_Combo_Attack 04" type="combo" category="4001,11,110,130,101,9011,10003,9999" templateId="10904" nextSkill="11100" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="777.4001">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="1000" shakeId="2041" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="960" method="normal" endTime="1060" startTime="960" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="105" maxRadius="310" offsetDistance="-255" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="960" method="normal" endTime="1060" startTime="960" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="15" maxHeight="105" maxRadius="330" offsetDistance="-255" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="180" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1115" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="75" maxRadius="225" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1115" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="75" maxRadius="245" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11200" name="Popori_M_Berserker_Lv12_Combo_Attack 01" type="combo" category="4001,11,101,9011,10000,9999" templateId="10904" nextSkill="11201" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="650.3498">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2011" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="580" method="normal" endTime="660" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="105" maxRadius="190" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="115" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="580" method="normal" endTime="660" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="105" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="95" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="14">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="250" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="42">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11201" name="Popori_M_Berserker_Lv12_Combo_Attack 02" type="combo" category="4001,11,101,9011,10001,9999" templateId="10904" nextSkill="11202" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="718.1963">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2021" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="580" method="normal" endTime="650" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="580" method="normal" endTime="650" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="90" maxRadius="240" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="45">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11202" name="Popori_M_Berserker_Lv12_Combo_Attack 03" type="combo" category="4001,11,101,9011,10002,9999" templateId="10904" nextSkill="11203" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="786.5507">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="700" shakeId="2031" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="900" method="normal" endTime="1020" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="900" method="normal" endTime="1020" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="pvp" maxCount="20" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="-15" offsetAngle="0" rangeAngle="150">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="1020" method="normal" endTime="1180" startTime="1020" interval="0" until="0">
<AreaList>
<Area rotateAngle="75" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="1020" method="normal" endTime="1180" startTime="1020" interval="0" until="0">
<AreaList>
<Area rotateAngle="75" type="pvp" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="-15" offsetAngle="0" rangeAngle="150">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11203" name="Popori_M_Berserker_Lv12_Combo_Attack 04" type="combo" category="4001,11,110,130,101,9011,10003,9999" templateId="10904" nextSkill="11200" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1065.1055">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="1000" shakeId="2041" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
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</Area>
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</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
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<HitEffect type="animationDamage" />
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<Targeting id="2" type="real_forward" time="960" method="normal" endTime="1060" startTime="960" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Area>
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<Targeting id="1" type="none" time="1115" method="normal" endTime="0" startTime="0" interval="0" until="0">
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</Effect>
<HitEffect type="animationDamage" />
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<HitEffect type="animationDamage" />
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Area>
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</Skill>
<Skill id="11300" name="Popori_M_Berserker_Lv13_Combo_Attack 01" type="combo" category="4001,11,101,9011,10000,9999" templateId="10904" nextSkill="11301" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="75.966698">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2011" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="580" method="normal" endTime="660" startTime="580" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="105" maxRadius="190" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="115" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="580" method="normal" endTime="660" startTime="580" interval="0" until="0">
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<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="105" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="95" offsetAngle="0" rangeAngle="36">
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<AbnormalityOnPvp id="900110" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<HitEffect type="animationDamage" />
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<Targeting id="2" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="250" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="42">
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</Skill>
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<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2021" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="90" maxRadius="240" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="45">
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<HitEffect type="animationDamage" />
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</Skill>
<Skill id="11302" name="Popori_M_Berserker_Lv13_Combo_Attack 03" type="combo" category="4001,11,101,9011,10002,9999" templateId="10904" nextSkill="11303" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="111.711098">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="700" shakeId="2031" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Area>
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</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Area rotateAngle="-75" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150">
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<HitEffect type="animationDamage" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="2" type="real_cw" time="1020" method="normal" endTime="1180" startTime="1020" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</TargetingList>
</Skill>
<Skill id="11303" name="Popori_M_Berserker_Lv13_Combo_Attack 04" type="combo" category="4001,11,110,130,101,9011,10003,9999" templateId="10904" nextSkill="11300" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="135.907806">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="1000" shakeId="2041" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="0" />
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<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
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<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="2" type="real_forward" time="960" method="normal" endTime="1060" startTime="960" interval="0" until="0">
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<Area rotateAngle="0" type="pvp" maxCount="15" maxHeight="105" maxRadius="330" offsetDistance="-255" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="180" offsetAngle="0" rangeAngle="36">
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<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="none" time="1115" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="75" maxRadius="225" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="2" type="none" time="1115" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="75" maxRadius="245" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="36">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="notShow" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11400" name="Popori_M_Berserker_Lv14_Combo_Attack 01" type="combo" category="4001,11,101,9011,10000,9999" templateId="10904" nextSkill="11401" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="88.607498">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2011" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="580" method="normal" endTime="660" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="105" maxRadius="190" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="115" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="580" method="normal" endTime="660" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="105" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="95" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="14">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="250" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="42">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11401" name="Popori_M_Berserker_Lv14_Combo_Attack 02" type="combo" category="4001,11,101,9011,10001,9999" templateId="10904" nextSkill="11402" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="107.319702">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2021" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="580" method="normal" endTime="650" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="580" method="normal" endTime="650" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="90" maxRadius="240" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="45">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11402" name="Popori_M_Berserker_Lv14_Combo_Attack 03" type="combo" category="4001,11,101,9011,10002,9999" templateId="10904" nextSkill="11403" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="130.299805">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="700" shakeId="2031" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="900" method="normal" endTime="1020" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="900" method="normal" endTime="1020" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="pvp" maxCount="20" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="-15" offsetAngle="0" rangeAngle="150">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="1020" method="normal" endTime="1180" startTime="1020" interval="0" until="0">
<AreaList>
<Area rotateAngle="75" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="1020" method="normal" endTime="1180" startTime="1020" interval="0" until="0">
<AreaList>
<Area rotateAngle="75" type="pvp" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="-15" offsetAngle="0" rangeAngle="150">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11403" name="Popori_M_Berserker_Lv14_Combo_Attack 04" type="combo" category="4001,11,110,130,101,9011,10003,9999" templateId="10904" nextSkill="11400" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="158.522797">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="1000" shakeId="2041" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="960" method="normal" endTime="1060" startTime="960" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="105" maxRadius="310" offsetDistance="-255" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="960" method="normal" endTime="1060" startTime="960" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="15" maxHeight="105" maxRadius="330" offsetDistance="-255" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="180" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1115" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="75" maxRadius="225" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1115" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="75" maxRadius="245" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11500" name="Popori_M_Berserker_Lv15_Combo_Attack 01" type="combo" category="4001,11,101,9011,10000,9999" templateId="10904" nextSkill="11501" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="103.351799">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2011" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="580" method="normal" endTime="660" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="105" maxRadius="190" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="115" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="580" method="normal" endTime="660" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="105" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="95" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="14">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="250" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="42">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11501" name="Popori_M_Berserker_Lv15_Combo_Attack 02" type="combo" category="4001,11,101,9011,10001,9999" templateId="10904" nextSkill="11502" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="125.177696">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2021" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="580" method="normal" endTime="650" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="580" method="normal" endTime="650" startTime="580" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="90" maxRadius="240" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="45">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11502" name="Popori_M_Berserker_Lv15_Combo_Attack 03" type="combo" category="4001,11,101,9011,10002,9999" templateId="10904" nextSkill="11503" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="151.981705">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="700" shakeId="2031" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="900" method="normal" endTime="1020" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="900" method="normal" endTime="1020" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="pvp" maxCount="20" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="-15" offsetAngle="0" rangeAngle="150">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="1020" method="normal" endTime="1180" startTime="1020" interval="0" until="0">
<AreaList>
<Area rotateAngle="75" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="150">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="1020" method="normal" endTime="1180" startTime="1020" interval="0" until="0">
<AreaList>
<Area rotateAngle="75" type="pvp" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="-15" offsetAngle="0" rangeAngle="150">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11503" name="Popori_M_Berserker_Lv15_Combo_Attack 04" type="combo" category="4001,11,110,130,101,9011,10003,9999" templateId="10904" nextSkill="11500" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="184.901001">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="1000" shakeId="2041" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="960" method="normal" endTime="1060" startTime="960" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="15" maxHeight="105" maxRadius="310" offsetDistance="-255" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="960" method="normal" endTime="1060" startTime="960" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="15" maxHeight="105" maxRadius="330" offsetDistance="-255" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="180" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1115" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="75" maxRadius="225" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="12">
<Effect atk="1">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1115" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="75" maxRadius="245" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="36">
<Effect atk="0.01">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20100" name="Popori_M_Berserker_Lv01_Axe Defence_Start 01" type="defence" category="4002,83,103,10000,9999" templateId="10904" nextSkill="20100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="DefenceCancel" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="DefenceStart" blendInTime="50" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="-1" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="defenceLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" successAnimName="DefenceHit" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="true" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<TargetingList>
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="180" type="me" maxCount="6" maxHeight="45" maxRadius="280" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="195" offsetAngle="0" rangeAngle="12">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20200" name="Popori_M_Berserker_Lv02_Axe Defence_Start 01" type="defence" category="4002,83,103,10000,9999" templateId="10904" nextSkill="20200" parentId="20100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="DefenceCancel" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="DefenceStart" blendInTime="50" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="-1" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="defenceLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" successAnimName="DefenceHit" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="5" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="true" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<TargetingList>
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="180" type="me" maxCount="6" maxHeight="45" maxRadius="280" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="195" offsetAngle="0" rangeAngle="12">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="5" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20300" name="Popori_M_Berserker_Lv03_Axe Defence_Start 01" type="defence" category="4002,83,103,10000,9999" templateId="10904" nextSkill="20300" parentId="20100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="DefenceCancel" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="DefenceStart" blendInTime="50" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="-1" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="defenceLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" successAnimName="DefenceHit" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="5" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="true" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<TargetingList>
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="180" type="me" maxCount="6" maxHeight="45" maxRadius="280" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="195" offsetAngle="0" rangeAngle="12">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="5" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30100" name="Popori_M_Berserker_Lv01_Blast Slash_Moving Charge" type="movingCharge" category="4003,13,102,9011,10000,9999" templateId="10904" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2401" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2402" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2403" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2404" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="false" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="250">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.4" shotSkillId="30110" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.6" shotSkillId="30111" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30110" name="Popori_M_Berserker_Lv01_Blast Slash_Shot 00" type="normal" category="4003,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="45.0468">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30111" name="Popori_M_Berserker_Lv01_Blast Slash_Shot 01" type="normal" category="4003,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="89.3379">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30112" name="Popori_M_Berserker_Lv01_Blast Slash_Shot 02" type="normal" category="4003,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="89.077698">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30113" name="Popori_M_Berserker_Lv01_Blast Slash_Shot 03" type="normal" category="4003,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="122.062202">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30200" name="Popori_M_Berserker_Lv02_Blast Slash_Moving Charge" type="movingCharge" category="4003,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2401" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2402" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2403" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2404" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="false" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="300">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.3" shotSkillId="30210" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.3" shotSkillId="30211" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="30212" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="90" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30210" name="Popori_M_Berserker_Lv02_Blast Slash_Shot 00" type="normal" category="4003,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="30110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="60.2877">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30211" name="Popori_M_Berserker_Lv02_Blast Slash_Shot 01" type="normal" category="4003,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="30111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="111.3098">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30212" name="Popori_M_Berserker_Lv02_Blast Slash_Shot 02" type="normal" category="4003,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="30112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="170.0587">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30213" name="Popori_M_Berserker_Lv02_Blast Slash_Shot 03" type="normal" category="4003,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="30113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="142.373398">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30300" name="Popori_M_Berserker_Lv03_Blast Slash_Moving Charge" type="movingCharge" category="4003,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2401" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2402" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2403" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2404" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="300">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.3" shotSkillId="30310" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.3" shotSkillId="30311" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="30312" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="90" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30310" name="Popori_M_Berserker_Lv03_Blast Slash_Shot 00" type="normal" category="4003,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="30110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="87.9683">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30311" name="Popori_M_Berserker_Lv03_Blast Slash_Shot 01" type="normal" category="4003,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="30111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="162.4168">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30312" name="Popori_M_Berserker_Lv03_Blast Slash_Shot 02" type="normal" category="4003,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="30112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="248.1399">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30313" name="Popori_M_Berserker_Lv03_Blast Slash_Shot 03" type="normal" category="4003,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="30113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="166.064301">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30400" name="Popori_M_Berserker_Lv04_Blast Slash_Moving Charge" type="movingCharge" category="4003,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2401" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2402" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2403" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2404" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="1033" costTotalMp="350">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30410" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30411" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30412" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="30413" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="70" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30410" name="Popori_M_Berserker_Lv04_Blast Slash_Shot 00" type="normal" category="4003,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="30110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="118.5098">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30411" name="Popori_M_Berserker_Lv04_Blast Slash_Shot 01" type="normal" category="4003,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="30111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="203.2985">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30412" name="Popori_M_Berserker_Lv04_Blast Slash_Shot 02" type="normal" category="4003,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="30112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="297.5285">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30413" name="Popori_M_Berserker_Lv04_Blast Slash_Shot 03" type="normal" category="4003,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="30113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="414.7049">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30500" name="Popori_M_Berserker_Lv05_Blast Slash_Moving Charge" type="movingCharge" category="4003,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2401" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2402" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2403" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2404" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="1426" costTotalMp="350">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30510" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30511" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30512" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="30513" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="70" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30510" name="Popori_M_Berserker_Lv05_Blast Slash_Shot 00" type="normal" category="4003,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="30110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="172.9226">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30511" name="Popori_M_Berserker_Lv05_Blast Slash_Shot 01" type="normal" category="4003,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="30111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="296.6414">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30512" name="Popori_M_Berserker_Lv05_Blast Slash_Shot 02" type="normal" category="4003,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="30112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="434.1364">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30513" name="Popori_M_Berserker_Lv05_Blast Slash_Shot 03" type="normal" category="4003,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="30113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="605.1135">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30600" name="Popori_M_Berserker_Lv06_Blast Slash_Moving Charge" type="movingCharge" category="4003,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2401" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2402" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2403" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2404" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="1969" costTotalMp="350">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30610" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30611" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30612" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="30613" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="70" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30610" name="Popori_M_Berserker_Lv06_Blast Slash_Shot 00" type="normal" category="4003,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="30110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="252.3187">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30611" name="Popori_M_Berserker_Lv06_Blast Slash_Shot 01" type="normal" category="4003,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="30111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="432.8420">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30612" name="Popori_M_Berserker_Lv06_Blast Slash_Shot 02" type="normal" category="4003,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="30112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="633.4668">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30613" name="Popori_M_Berserker_Lv06_Blast Slash_Shot 03" type="normal" category="4003,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="30113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="882.9467">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30700" name="Popori_M_Berserker_Lv07_Blast Slash_Moving Charge" type="movingCharge" category="4003,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2401" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2402" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2403" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2404" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="2719" costTotalMp="350">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30710" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30711" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30712" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="30713" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="70" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30710" name="Popori_M_Berserker_Lv07_Blast Slash_Shot 00" type="normal" category="4003,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="30110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="368.1689">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30711" name="Popori_M_Berserker_Lv07_Blast Slash_Shot 01" type="normal" category="4003,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="30111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="631.5780">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30712" name="Popori_M_Berserker_Lv07_Blast Slash_Shot 02" type="normal" category="4003,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="30112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="924.3182">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30713" name="Popori_M_Berserker_Lv07_Blast Slash_Shot 03" type="normal" category="4003,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="30113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1288.3449">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30800" name="Popori_M_Berserker_Lv08_Blast Slash_Moving Charge" type="movingCharge" category="4003,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2401" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2402" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2403" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2404" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="3752" costTotalMp="350">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30810" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30811" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30812" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="30813" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="70" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30810" name="Popori_M_Berserker_Lv08_Blast Slash_Shot 00" type="normal" category="4003,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="30110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="537.2108">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30811" name="Popori_M_Berserker_Lv08_Blast Slash_Shot 01" type="normal" category="4003,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="30111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="921.5622">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30812" name="Popori_M_Berserker_Lv08_Blast Slash_Shot 02" type="normal" category="4003,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="30112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1348.7117">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30813" name="Popori_M_Berserker_Lv08_Blast Slash_Shot 03" type="normal" category="4003,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="30113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1879.8785">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30900" name="Popori_M_Berserker_Lv09_Blast Slash_Moving Charge" type="movingCharge" category="4003,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2401" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2402" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2403" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2404" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="5206" costTotalMp="350">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30910" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30911" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30912" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="30913" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="70" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30910" name="Popori_M_Berserker_Lv09_Blast Slash_Shot 00" type="normal" category="4003,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="30110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="783.8669">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30911" name="Popori_M_Berserker_Lv09_Blast Slash_Shot 01" type="normal" category="4003,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="30111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1344.6904">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30912" name="Popori_M_Berserker_Lv09_Blast Slash_Shot 02" type="normal" category="4003,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="30112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1967.9623">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30913" name="Popori_M_Berserker_Lv09_Blast Slash_Shot 03" type="normal" category="4003,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="30113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="2743.0102">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31000" name="Popori_M_Berserker_Lv10_Blast Slash_Moving Charge" type="movingCharge" category="4003,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2401" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2402" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2403" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2404" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="7724" costTotalMp="350">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="31010" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="31011" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="31012" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="31013" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="70" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31010" name="Popori_M_Berserker_Lv10_Blast Slash_Shot 00" type="normal" category="4003,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="30110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1218.1187">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31011" name="Popori_M_Berserker_Lv10_Blast Slash_Shot 01" type="normal" category="4003,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="30111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="2089.6308">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31012" name="Popori_M_Berserker_Lv10_Blast Slash_Shot 02" type="normal" category="4003,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="30112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="3058.1870">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31013" name="Popori_M_Berserker_Lv10_Blast Slash_Shot 03" type="normal" category="4003,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="30113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="4262.6010">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31100" name="Popori_M_Berserker_Lv11_Blast Slash_Moving Charge" type="movingCharge" category="4003,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2401" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2402" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2403" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2404" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="7826" costTotalMp="350">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="31110" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30911" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30912" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="30913" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="70" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31110" name="Popori_M_Berserker_Lv11_Blast Slash_Shot 00" type="normal" category="4003,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="30110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1218.1187">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31111" name="Popori_M_Berserker_Lv11_Blast Slash_Shot 01" type="normal" category="4003,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="30111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="2089.6308">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31112" name="Popori_M_Berserker_Lv11_Blast Slash_Shot 02" type="normal" category="4003,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="30112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="3058.1870">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31113" name="Popori_M_Berserker_Lv11_Blast Slash_Shot 03" type="normal" category="4003,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="30113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="4262.6010">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31200" name="Popori_M_Berserker_Lv12_Blast Slash_Moving Charge" type="movingCharge" category="4003,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2401" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2402" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2403" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2404" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="4664" costTotalMp="35">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="31210" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30911" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30912" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="30913" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="35" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31210" name="Popori_M_Berserker_Lv12_Blast Slash_Shot 00" type="normal" category="4003,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="30110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="188.163696">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31211" name="Popori_M_Berserker_Lv12_Blast Slash_Shot 01" type="normal" category="4003,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="30111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="324.477814">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31212" name="Popori_M_Berserker_Lv12_Blast Slash_Shot 02" type="normal" category="4003,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="30112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="474.954803">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31213" name="Popori_M_Berserker_Lv12_Blast Slash_Shot 03" type="normal" category="4003,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="30113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="649.616882">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31300" name="Popori_M_Berserker_Lv13_Blast Slash_Moving Charge" type="movingCharge" category="4003,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2401" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2402" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2403" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2404" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="5876" costTotalMp="35">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="31310" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30911" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30912" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="30913" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="35" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31310" name="Popori_M_Berserker_Lv13_Blast Slash_Shot 00" type="normal" category="4003,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="30110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="219.474106">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31311" name="Popori_M_Berserker_Lv13_Blast Slash_Shot 01" type="normal" category="4003,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="30111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="378.470886">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31312" name="Popori_M_Berserker_Lv13_Blast Slash_Shot 02" type="normal" category="4003,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="30112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="553.987183">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31313" name="Popori_M_Berserker_Lv13_Blast Slash_Shot 03" type="normal" category="4003,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="30113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="757.713074">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31400" name="Popori_M_Berserker_Lv14_Blast Slash_Moving Charge" type="movingCharge" category="4003,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2401" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2402" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2403" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2404" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="7167" costTotalMp="35">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="31410" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30911" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30912" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="30913" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="35" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31410" name="Popori_M_Berserker_Lv14_Blast Slash_Shot 00" type="normal" category="4003,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="30110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="255.994598">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31411" name="Popori_M_Berserker_Lv14_Blast Slash_Shot 01" type="normal" category="4003,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="30111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="441.448395">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31412" name="Popori_M_Berserker_Lv14_Blast Slash_Shot 02" type="normal" category="4003,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="30112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="646.170715">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31413" name="Popori_M_Berserker_Lv14_Blast Slash_Shot 03" type="normal" category="4003,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="30113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="883.796570">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40100" name="Popori_M_Berserker_Lv01_Weapon Bash_Attack_Long 01" type="connect" category="4004,14,105,9011,10000,9999" templateId="10904" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="53.8625">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
</ConnectSkill>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
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</Effect>
</Area>
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</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="310" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="0" rangeAngle="22" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Skill>
<Skill id="40130" name="Popori_M_Berserker_Lv01_Weapon Bash_Attack_Short 01" type="normal" category="4004,14,105,9011,10001,9999" templateId="10904" nextSkill="0" timeRate="1.45" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="53.8625">
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="40200" name="Popori_M_Berserker_Lv02_Weapon Bash_Attack_Long 01" type="connect" category="4004,14,105,9011,10000,9999" templateId="10904" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="78.5930">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
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<Targeting>
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</Effect>
</Area>
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</Targeting>
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</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="310" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="0" rangeAngle="22" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Skill>
<Skill id="40230" name="Popori_M_Berserker_Lv02_Weapon Bash_Attack_Short 01" type="normal" category="4004,14,105,9011,10001,9999" templateId="10904" nextSkill="0" parentId="40100" timeRate="1.45" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="78.5930">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
</Stage>
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</Action>
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</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="40300" name="Popori_M_Berserker_Lv03_Weapon Bash_Attack_Long 01" type="connect" category="4004,14,105,9011,10000,9999" templateId="10904" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="114.6784">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
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</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="40330" name="Popori_M_Berserker_Lv03_Weapon Bash_Attack_Short 01" type="normal" category="4004,14,105,9011,10001,9999" templateId="10904" nextSkill="0" parentId="40100" timeRate="1.45" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="114.6784">
<Action>
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</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Projectile>
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</Skill>
<Skill id="40400" name="Popori_M_Berserker_Lv04_Weapon Bash_Attack_Long 01" type="connect" category="4004,14,105,9011,10000,9999" templateId="10904" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="167.3320">
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<Property animControlType="normal" />
</Stage>
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</Action>
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</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="40430" name="Popori_M_Berserker_Lv04_Weapon Bash_Attack_Short 01" type="normal" category="4004,14,105,9011,10001,9999" templateId="10904" nextSkill="0" parentId="40100" timeRate="1.45" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="167.3320">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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</Stage>
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</Action>
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</Skill>
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</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="40900" name="Popori_M_Berserker_Lv09_Weapon Bash_Attack_Long 01" type="connect" category="4004,14,105,9011,10000,9999" templateId="10904" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1106.7953">
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</Stage>
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</Action>
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<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
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</Skill>
<Skill id="40930" name="Popori_M_Berserker_Lv09_Weapon Bash_Attack_Short 01" type="normal" category="4004,14,105,9011,10001,9999" templateId="10904" nextSkill="0" parentId="40100" timeRate="1.45" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1106.7953">
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</Stage>
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</Action>
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</Projectile>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
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</Stage>
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</Action>
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<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
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</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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</Action>
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<Skill id="41100" name="Popori_M_Berserker_Lv11_Weapon Bash_Attack_Long 01" type="connect" category="4004,14,105,9011,10000,9999" templateId="10904" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="2509.6446">
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</Action>
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</Skill>
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</Action>
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</Skill>
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</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Projectile>
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<TargetingList adjustTargetingPos="notUse">
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</AreaList>
<Cost hp="0" mp="125" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="41230" name="Popori_M_Berserker_Lv12_Weapon Bash_Attack_Short 01" type="normal" category="4004,14,105,9011,10001,9999" templateId="10904" nextSkill="0" parentId="40100" timeRate="1.45" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="230.647095">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="1250" power="0.2" innerRadius="0" outerRadius="50" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="1400" power="0.3" innerRadius="0" outerRadius="200" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2500" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Bash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="12" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="310" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="0" rangeAngle="22" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="13" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="41300" name="Popori_M_Berserker_Lv13_Weapon Bash_Attack_Long 01" type="connect" category="4004,14,105,9011,10000,9999" templateId="10904" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="269.026794">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="1250" power="0.2" innerRadius="0" outerRadius="50" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="1400" power="0.3" innerRadius="0" outerRadius="200" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Bash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="41330" />
<AddConnectSkill redirectSkill="41330" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="12" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="310" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="0" rangeAngle="22" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="13" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="41330" name="Popori_M_Berserker_Lv13_Weapon Bash_Attack_Short 01" type="normal" category="4004,14,105,9011,10001,9999" templateId="10904" nextSkill="0" parentId="40100" timeRate="1.45" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="269.026794">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="1250" power="0.2" innerRadius="0" outerRadius="50" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="1400" power="0.3" innerRadius="0" outerRadius="200" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Bash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="12" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="310" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="0" rangeAngle="22" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="13" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="41400" name="Popori_M_Berserker_Lv14_Weapon Bash_Attack_Long 01" type="connect" category="4004,14,105,9011,10000,9999" templateId="10904" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="313.792786">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="1250" power="0.2" innerRadius="0" outerRadius="50" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="1400" power="0.3" innerRadius="0" outerRadius="200" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2500" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Bash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="41430" />
<AddConnectSkill redirectSkill="41430" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="12" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="310" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="0" rangeAngle="22" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="41430" name="Popori_M_Berserker_Lv14_Weapon Bash_Attack_Short 01" type="normal" category="4004,14,105,9011,10001,9999" templateId="10904" nextSkill="0" parentId="40100" timeRate="1.45" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="313.792786">
<Action>
<CameraShakeList>
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<CameraShake duration="200" targetType="all" startTime="1400" power="0.3" innerRadius="0" outerRadius="200" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2500" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="Bash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="310" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="0" rangeAngle="22" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="41500" name="Popori_M_Berserker_Lv15_Weapon Bash_Attack_Long 01" type="connect" category="4004,14,105,9011,10000,9999" templateId="10904" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="366.007904">
<Action>
<CameraShakeList>
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2500" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="41530" />
<AddConnectSkill redirectSkill="41530" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
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<Area maxCount="10">
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</Effect>
</Area>
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</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="310" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="0" rangeAngle="22" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="41530" name="Popori_M_Berserker_Lv15_Weapon Bash_Attack_Short 01" type="normal" category="4004,14,105,9011,10001,9999" templateId="10904" nextSkill="0" parentId="40100" timeRate="1.45" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="366.007904">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2500" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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<Targeting>
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</Area>
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</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="310" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="0" rangeAngle="22" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="50100" name="Popori_M_Berserker_Lv01_Dash_Start 01" type="movingSkill" category="4005,84,104,10000,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
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<Stage movable="true">
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<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50200" name="Popori_M_Berserker_Lv02_Dash_Start 01" type="movingSkill" category="4005,84,104,10000,9999" templateId="10904" nextSkill="0" parentId="50100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="50300" name="Popori_M_Berserker_Lv03_Dash_Start 01" type="movingSkill" category="4005,84,104,10000,9999" templateId="10904" nextSkill="0" parentId="50100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
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<SpecialEffectList />
<StageList>
<Stage movable="true">
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<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50400" name="Popori_M_Berserker_Lv04_Dash_Start 01" type="movingSkill" category="4005,84,104,10000,9999" templateId="10904" nextSkill="0" parentId="50100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
<StageList>
<Stage movable="true">
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<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="50500" name="Popori_M_Berserker_Lv05_Dash_Start 01" type="movingSkill" category="4005,84,104,10000,9999" templateId="10904" nextSkill="0" parentId="50100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage movable="true">
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<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="60100" name="Popori_M_Berserker_Lv01_Turn Attack_Start 01" type="normal" category="4006,16,111,106,9011,10000,9999" templateId="10904" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="286.0211">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="600" power="0.2" innerRadius="0" outerRadius="50" speed="3" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="800" />
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<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="TurnAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Targeting id="-1" type="none" time="620" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="40" maxRadius="310" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="0" rangeAngle="22">
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="60200" name="Popori_M_Berserker_Lv02_Turn Attack_Start 01" type="normal" category="4006,16,111,106,9011,10000,9999" templateId="10904" nextSkill="0" parentId="60100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="417.3455">
<Action>
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<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="-1" type="none" time="620" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="40" maxRadius="310" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="0" rangeAngle="22">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="60300" name="Popori_M_Berserker_Lv03_Turn Attack_Start 01" type="normal" category="4006,16,111,106,9011,10000,9999" templateId="10904" nextSkill="0" parentId="60100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="608.9665">
<Action>
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="TurnAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="620" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="40" maxRadius="310" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="0" rangeAngle="22">
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="60400" name="Popori_M_Berserker_Lv04_Turn Attack_Start 01" type="normal" category="4006,16,111,106,9011,10000,9999" templateId="10904" nextSkill="0" parentId="60100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="888.5687">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="600" power="0.2" innerRadius="0" outerRadius="50" speed="3" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="800" />
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<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="TurnAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="40" maxRadius="310" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="0" rangeAngle="22">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="60500" name="Popori_M_Berserker_Lv05_Turn Attack_Start 01" type="normal" category="4006,16,111,106,9011,10000,9999" templateId="10904" nextSkill="0" parentId="60100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1380.8238">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="600" power="0.2" innerRadius="0" outerRadius="50" speed="3" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="700" power="0.3" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="800" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="TurnAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="620" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="40" maxRadius="310" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="0" rangeAngle="22">
<Effect atk="1">
<AbnormalityOnCommon id="400200" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60600" name="Popori_M_Berserker_Lv06_Turn Attack_Start 01" type="normal" category="4006,16,111,106,9011,10000,9999" templateId="10904" nextSkill="0" parentId="60100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1217.4162">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="600" power="0.2" innerRadius="0" outerRadius="50" speed="3" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="700" power="0.3" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="800" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="TurnAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="620" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="40" maxRadius="310" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="0" rangeAngle="22">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60700" name="Popori_M_Berserker_Lv07_Turn Attack_Start 01" type="normal" category="4006,16,111,106,9011,10000,9999" templateId="10904" nextSkill="0" parentId="60100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="207.597702">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="600" power="0.2" innerRadius="0" outerRadius="50" speed="3" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="800" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="TurnAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="5" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="620" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="40" maxRadius="310" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="0" rangeAngle="22">
<Effect atk="1">
<AbnormalityOnCommon id="400200" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="5" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60800" name="Popori_M_Berserker_Lv08_Turn Attack_Start 01" type="normal" category="4006,16,111,106,9011,10000,9999" templateId="10904" nextSkill="0" parentId="60100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="207.597702">
<Action>
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="800" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="620" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="40" maxRadius="310" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="0" rangeAngle="22">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="5" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="70100" name="Popori_M_Berserker_Lv01_Shocking Shout_Start 01" type="movingSkill" category="4007,15,105,10000,9999" templateId="10904" nextSkill="0" timeRate="1.3" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake duration="950" targetType="all" startTime="50" power="0.2" innerRadius="0" outerRadius="50" speed="3" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1500" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="400" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq duration="1533" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
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</Projectile>
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="-1" type="real_forward" time="650" method="normal" endTime="950" startTime="650" interval="0" until="0">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="-1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<HitEffect type="nothing" />
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</Area>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="70200" name="Popori_M_Berserker_Lv02_Shocking Shout_Start 01" type="movingSkill" category="4007,15,105,10000,9999" templateId="10904" nextSkill="0" parentId="70100" timeRate="1.3" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake duration="950" targetType="all" startTime="50" power="0.2" innerRadius="0" outerRadius="50" speed="3" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1500" />
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<SpecialEffectList />
<StageList>
<Stage movable="true">
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<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq duration="1533" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
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</Targeting>
<Targeting id="-1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="70300" name="Popori_M_Berserker_Lv03_Shocking Shout_Start 01" type="movingSkill" category="4007,15,105,10000,9999" templateId="10904" nextSkill="0" parentId="70100" timeRate="1.3" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="35.811718">
<Action>
<CameraShakeList>
<CameraShake duration="950" targetType="all" startTime="50" power="0.2" innerRadius="0" outerRadius="50" speed="3" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="400" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq duration="1533" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
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</Effect>
<HitEffect type="animationDamage" />
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</Targeting>
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</TargetingList>
</Skill>
<Skill id="70400" name="Popori_M_Berserker_Lv04_Shocking Shout_Start 01" type="movingSkill" category="4007,15,105,10000,9999" templateId="10904" nextSkill="0" parentId="70100" timeRate="1.3" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="35.811718">
<Action>
<CameraShakeList>
<CameraShake duration="950" targetType="all" startTime="50" power="0.2" innerRadius="0" outerRadius="50" speed="3" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1500" />
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<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="400" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq duration="1533" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="16" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Area>
</AreaList>
</Targeting>
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</Projectile>
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="80100" name="Popori_M_Berserker_Lv01_Attack Up Defence Down 01" type="normal" category="4008,18,107,10000,9999" templateId="10904" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
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<SpecialEffectList />
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<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="ShockingShoutEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Effect>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="80200" name="Popori_M_Berserker_Lv02_Attack Up Defence Down 01" type="normal" category="4008,18,107,10000,9999" templateId="10904" nextSkill="0" parentId="80100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
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<SpecialEffectList />
<StageList>
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<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="ShockingShoutEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
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</Effect>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="80300" name="Popori_M_Berserker_Lv03_Attack Up Defence Down 01" type="normal" category="4008,18,107,10000,9999" templateId="10904" nextSkill="0" parentId="80100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
<StageList>
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<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="ShockingShoutEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="32" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="80400" name="Popori_M_Berserker_Lv04_Attack Up Defence Down 01" type="normal" category="4008,18,107,10000,9999" templateId="10904" nextSkill="0" parentId="80100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="ShockingShoutEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="80500" name="Popori_M_Berserker_Lv05_Attack Up Defence Down 01" type="normal" category="4008,18,107,10000,9999" templateId="10904" nextSkill="0" parentId="80100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="ShockingShoutStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="ShockingShoutEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Cost hp="0" mp="48" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Effect>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="80600" name="Popori_M_Berserker_Lv06_Attack Up Defence Down 01" type="normal" category="4008,18,107,10000,9999" templateId="10904" nextSkill="0" parentId="80100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="40" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="80700" name="Popori_M_Berserker_Lv07_Attack Up Defence Down 01" type="normal" category="4008,18,107,10000,9999" templateId="10904" nextSkill="0" parentId="80100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="ShockingShoutEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="90100" name="Popori_M_Berserker_Lv01_Spirit Concentrate_Cast 01" type="movingSkill" category="4009,31,108,10000,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
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<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<MpDiff value="100" />
</Effect>
<HitEffect type="onlyDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="90200" name="Popori_M_Berserker_Lv02_Spirit Concentrate_Cast 01" type="movingSkill" category="4009,31,108,10000,9999" templateId="10904" nextSkill="0" parentId="90100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
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<StageList>
<Stage movable="true">
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<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="400401" />
<HpDiff value="0" />
<MpDiff value="200" />
</Effect>
<HitEffect type="onlyDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="90300" name="Popori_M_Berserker_Lv03_Spirit Concentrate_Cast 01" type="movingSkill" category="4009,31,108,10000,9999" templateId="10904" nextSkill="0" parentId="90100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
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<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="400400" />
<HpDiff value="0" />
<MpDiff value="100" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90400" name="Popori_M_Berserker_Lv04_Spirit Concentrate_Cast 01" type="movingSkill" category="4009,31,108,10000,9999" templateId="10904" nextSkill="0" parentId="90100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="400400" />
<HpDiff value="0" />
<MpDiff value="100" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100100" name="Popori_M_Berserker_Lv01_Whirlwind_Moving Charge" type="movingCharge" category="4010,13,102,9011,10000,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2411" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2412" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2413" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2414" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="false" movingAnimName="MovingCharge" waitAnimName="WhirlwindLoop" costTotalHp="0" costTotalMp="200">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.4" shotSkillId="100110" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.6" shotSkillId="100111" />
<Interval time="365" costHpRate="0.2" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="80" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100110" name="Popori_M_Berserker_Lv01_Whirlwind_Shot 00" type="normal" category="4010,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="22.6458">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="40" method="normal" endTime="130" startTime="40" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="130" method="normal" endTime="250" startTime="130" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100111" name="Popori_M_Berserker_Lv01_Whirlwind_Shot 01" type="normal" category="4010,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="56.2490">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="100" method="normal" endTime="260" startTime="100" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.333334">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="260" method="normal" endTime="460" startTime="260" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.333334">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="625" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.333334">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="625" method="normal" endTime="775" startTime="625" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.333334">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="775" method="normal" endTime="860" startTime="775" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.333334">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="860" method="normal" endTime="980" startTime="860" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.333334">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100112" name="Popori_M_Berserker_Lv01_Whirlwind_Shot 02" type="normal" category="4010,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="138.491196">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="100" method="normal" endTime="260" startTime="100" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="260" method="normal" endTime="460" startTime="260" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="625" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="625" method="normal" endTime="830" startTime="625" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="830" method="normal" endTime="990" startTime="830" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="990" method="normal" endTime="1190" startTime="990" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="1190" method="normal" endTime="1355" startTime="1190" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="1355" method="normal" endTime="1505" startTime="1355" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" type="real_ccw" time="1505" method="normal" endTime="1590" startTime="1505" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" type="real_ccw" time="1590" method="normal" endTime="1710" startTime="1590" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100113" name="Popori_M_Berserker_Lv01_Whirlwind_Shot 03" type="normal" category="4010,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="182.006393">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="100" method="normal" endTime="260" startTime="100" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="260" method="normal" endTime="460" startTime="260" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="625" startTime="460" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="625" method="normal" endTime="830" startTime="625" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
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<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="830" method="normal" endTime="990" startTime="830" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="990" method="normal" endTime="1190" startTime="990" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="1190" method="normal" endTime="1355" startTime="1190" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="4" type="real_ccw" time="1355" method="normal" endTime="1505" startTime="1355" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" type="real_ccw" time="1505" method="normal" endTime="1590" startTime="1505" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" type="real_ccw" time="1590" method="normal" endTime="1710" startTime="1590" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100200" name="Popori_M_Berserker_Lv02_Whirlwind_Moving Charge" type="movingCharge" category="4010,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2411" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2412" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2413" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2414" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="false" movingAnimName="MovingCharge" waitAnimName="WhirlwindLoop" costTotalHp="0" costTotalMp="250">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.3" shotSkillId="100210" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.3" shotSkillId="100211" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="100212" />
<Interval time="365" costHpRate="0.2" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100210" name="Popori_M_Berserker_Lv02_Whirlwind_Shot 00" type="normal" category="4010,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="100110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="31.1786">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="40" method="normal" endTime="130" startTime="40" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="130" method="normal" endTime="250" startTime="130" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100211" name="Popori_M_Berserker_Lv02_Whirlwind_Shot 01" type="normal" category="4010,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="100111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="72.7514">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="100" method="normal" endTime="260" startTime="100" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.333334">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="260" method="normal" endTime="460" startTime="260" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="625" startTime="460" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.333334">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="2" type="real_ccw" time="625" method="normal" endTime="775" startTime="625" interval="0" until="0">
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</Area>
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</Targeting>
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</Area>
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</Targeting>
<Targeting id="3" type="real_ccw" time="860" method="normal" endTime="980" startTime="860" interval="0" until="0">
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</TargetingList>
</Skill>
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
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</Stage>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage movable="false">
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</Stage>
</StageList>
</Action>
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</Precondition>
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<HitEffect type="animationDamage" />
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</Area>
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<Targeting id="5" type="real_ccw" time="1590" method="normal" endTime="1710" startTime="1590" interval="0" until="0">
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</Skill>
<Skill id="100213" name="Popori_M_Berserker_Lv02_Whirlwind_Shot 03" type="normal" category="4010,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="100113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="212.292297">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage movable="false">
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</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<HitEffect type="animationDamage" />
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<Targeting id="5" type="real_ccw" time="1590" method="normal" endTime="1710" startTime="1590" interval="0" until="0">
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</TargetingList>
</Skill>
<Skill id="100300" name="Popori_M_Berserker_Lv03_Whirlwind_Moving Charge" type="movingCharge" category="4010,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
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<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2411" startCondition="stageStart" />
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<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2413" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2414" startCondition="stageStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="WhirlwindLoop" costTotalHp="0" costTotalMp="250">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.3" shotSkillId="100310" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.3" shotSkillId="100311" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="100312" />
<Interval time="365" costHpRate="0.2" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<HitEffect type="nothing" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="100310" name="Popori_M_Berserker_Lv03_Whirlwind_Shot 00" type="normal" category="4010,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="100110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="45.4940">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
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<StageList>
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<Targeting id="3" type="real_ccw" time="830" method="normal" endTime="990" startTime="830" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="3" type="real_ccw" time="990" method="normal" endTime="1190" startTime="990" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="4" type="real_ccw" time="1190" method="normal" endTime="1355" startTime="1190" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="4" type="real_ccw" time="1355" method="normal" endTime="1505" startTime="1355" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="5" type="real_ccw" time="1505" method="normal" endTime="1590" startTime="1505" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="5" type="real_ccw" time="1590" method="normal" endTime="1710" startTime="1590" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="100400" name="Popori_M_Berserker_Lv04_Whirlwind_Moving Charge" type="movingCharge" category="4010,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2411" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2412" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2413" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2414" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="WhirlwindLoop" costTotalHp="747" costTotalMp="300">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="100410" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="100411" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="100412" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="100413" />
<Interval time="365" costHpRate="0.2" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100410" name="Popori_M_Berserker_Lv04_Whirlwind_Shot 00" type="normal" category="4010,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="100110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="60.0297">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="40" method="normal" endTime="130" startTime="40" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="real_ccw" time="130" method="normal" endTime="250" startTime="130" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Effect>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="100411" name="Popori_M_Berserker_Lv04_Whirlwind_Shot 01" type="normal" category="4010,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="100111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="135.6958">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
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<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="100" method="normal" endTime="260" startTime="100" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="1" type="real_ccw" time="260" method="normal" endTime="460" startTime="260" interval="0" until="0">
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</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="625" startTime="460" interval="0" until="0">
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</Area>
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</Targeting>
<Targeting id="2" type="real_ccw" time="625" method="normal" endTime="775" startTime="625" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Targeting>
<Targeting id="3" type="real_ccw" time="775" method="normal" endTime="860" startTime="775" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="3" type="real_ccw" time="860" method="normal" endTime="980" startTime="860" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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<Reaction basicRate="1.5" miniRate="1.5" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100412" name="Popori_M_Berserker_Lv04_Whirlwind_Shot 02" type="normal" category="4010,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="100112" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="222.0942">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<Targeting id="1" type="real_ccw" time="100" method="normal" endTime="260" startTime="100" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="1" type="real_ccw" time="260" method="normal" endTime="460" startTime="260" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Area>
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</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="625" startTime="460" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Area>
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</Targeting>
<Targeting id="2" type="real_ccw" time="625" method="normal" endTime="830" startTime="625" interval="0" until="0">
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</Area>
</AreaList>
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</Targeting>
<Targeting id="3" type="real_ccw" time="830" method="normal" endTime="990" startTime="830" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="3" type="real_ccw" time="990" method="normal" endTime="1190" startTime="990" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Area>
</AreaList>
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</Targeting>
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="4" type="real_ccw" time="1355" method="normal" endTime="1505" startTime="1355" interval="0" until="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" type="real_ccw" time="1505" method="normal" endTime="1590" startTime="1505" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="5" type="real_ccw" time="1590" method="normal" endTime="1710" startTime="1590" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="100413" name="Popori_M_Berserker_Lv04_Whirlwind_Shot 03" type="normal" category="4010,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="100113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="297.9645">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="260" method="normal" endTime="460" startTime="260" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="625" startTime="460" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="2" type="real_ccw" time="625" method="normal" endTime="830" startTime="625" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="3" type="real_ccw" time="830" method="normal" endTime="990" startTime="830" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Area>
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<Targeting id="3" type="real_ccw" time="990" method="normal" endTime="1190" startTime="990" interval="0" until="0">
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<Targeting id="4" type="real_ccw" time="1190" method="normal" endTime="1355" startTime="1190" interval="0" until="0">
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<Targeting id="4" type="real_ccw" time="1355" method="normal" endTime="1505" startTime="1355" interval="0" until="0">
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<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="5" type="real_ccw" time="1505" method="normal" endTime="1590" startTime="1505" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="5" type="real_ccw" time="1590" method="normal" endTime="1710" startTime="1590" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="100500" name="Popori_M_Berserker_Lv05_Whirlwind_Moving Charge" type="movingCharge" category="4010,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2411" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2412" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2413" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2414" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="WhirlwindLoop" costTotalHp="1033" costTotalMp="300">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="100510" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="100511" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="100512" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="100513" />
<Interval time="365" costHpRate="0.2" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="100510" name="Popori_M_Berserker_Lv05_Whirlwind_Shot 00" type="normal" category="4010,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="100110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="87.5919">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<Targeting id="1" type="real_ccw" time="40" method="normal" endTime="130" startTime="40" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="1" type="real_ccw" time="130" method="normal" endTime="250" startTime="130" interval="0" until="0">
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</Targeting>
</TargetingList>
</Skill>
<Skill id="100511" name="Popori_M_Berserker_Lv05_Whirlwind_Shot 01" type="normal" category="4010,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="100111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="197.9995">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
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<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="100" method="normal" endTime="260" startTime="100" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="real_ccw" time="260" method="normal" endTime="460" startTime="260" interval="0" until="0">
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</Area>
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</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="625" startTime="460" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="2" type="real_ccw" time="625" method="normal" endTime="775" startTime="625" interval="0" until="0">
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</Targeting>
<Targeting id="3" type="real_ccw" time="775" method="normal" endTime="860" startTime="775" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.333334">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="860" method="normal" endTime="980" startTime="860" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.333334">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100512" name="Popori_M_Berserker_Lv05_Whirlwind_Shot 02" type="normal" category="4010,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="100112" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="324.0670">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<Targeting id="1" type="real_ccw" time="100" method="normal" endTime="260" startTime="100" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="260" method="normal" endTime="460" startTime="260" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="625" startTime="460" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="625" method="normal" endTime="830" startTime="625" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="830" method="normal" endTime="990" startTime="830" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="990" method="normal" endTime="1190" startTime="990" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="1190" method="normal" endTime="1355" startTime="1190" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="4" type="real_ccw" time="1355" method="normal" endTime="1505" startTime="1355" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" type="real_ccw" time="1505" method="normal" endTime="1590" startTime="1505" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" type="real_ccw" time="1590" method="normal" endTime="1710" startTime="1590" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100513" name="Popori_M_Berserker_Lv05_Whirlwind_Shot 03" type="normal" category="4010,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="100113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="434.7726">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<Targeting id="1" type="real_ccw" time="100" method="normal" endTime="260" startTime="100" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="260" method="normal" endTime="460" startTime="260" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="625" startTime="460" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Area>
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</Targeting>
<Targeting id="2" type="real_ccw" time="625" method="normal" endTime="830" startTime="625" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
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</Targeting>
<Targeting id="3" type="real_ccw" time="830" method="normal" endTime="990" startTime="830" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="3" type="real_ccw" time="990" method="normal" endTime="1190" startTime="990" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="4" type="real_ccw" time="1190" method="normal" endTime="1355" startTime="1190" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Targeting>
<Targeting id="4" type="real_ccw" time="1355" method="normal" endTime="1505" startTime="1355" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" type="real_ccw" time="1505" method="normal" endTime="1590" startTime="1505" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" type="real_ccw" time="1590" method="normal" endTime="1710" startTime="1590" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100600" name="Popori_M_Berserker_Lv06_Whirlwind_Moving Charge" type="movingCharge" category="4010,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2411" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2412" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2413" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2414" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="WhirlwindLoop" costTotalHp="1426" costTotalMp="300">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="100610" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="100611" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="100612" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="100613" />
<Interval time="365" costHpRate="0.2" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100610" name="Popori_M_Berserker_Lv06_Whirlwind_Shot 00" type="normal" category="4010,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="100110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="127.8091">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
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<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="40" method="normal" endTime="130" startTime="40" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="130" method="normal" endTime="250" startTime="130" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100611" name="Popori_M_Berserker_Lv06_Whirlwind_Shot 01" type="normal" category="4010,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="100111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="288.9094">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="100" method="normal" endTime="260" startTime="100" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="260" method="normal" endTime="460" startTime="260" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="625" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.333334">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="625" method="normal" endTime="775" startTime="625" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="775" method="normal" endTime="860" startTime="775" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.333334">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="860" method="normal" endTime="980" startTime="860" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.333334">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100612" name="Popori_M_Berserker_Lv06_Whirlwind_Shot 02" type="normal" category="4010,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="100112" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="472.8599">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
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<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<Targeting id="1" type="real_ccw" time="100" method="normal" endTime="260" startTime="100" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="260" method="normal" endTime="460" startTime="260" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="625" startTime="460" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Area>
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</Targeting>
<Targeting id="2" type="real_ccw" time="625" method="normal" endTime="830" startTime="625" interval="0" until="0">
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</Targeting>
<Targeting id="3" type="real_ccw" time="830" method="normal" endTime="990" startTime="830" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="3" type="real_ccw" time="990" method="normal" endTime="1190" startTime="990" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="4" type="real_ccw" time="1190" method="normal" endTime="1355" startTime="1190" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Area>
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</Targeting>
<Targeting id="4" type="real_ccw" time="1355" method="normal" endTime="1505" startTime="1355" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="5" type="real_ccw" time="1505" method="normal" endTime="1590" startTime="1505" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Area>
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</Targeting>
<Targeting id="5" type="real_ccw" time="1590" method="normal" endTime="1710" startTime="1590" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Area>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="100613" name="Popori_M_Berserker_Lv06_Whirlwind_Shot 03" type="normal" category="4010,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="100113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="634.3951">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="real_ccw" time="260" method="normal" endTime="460" startTime="260" interval="0" until="0">
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</Targeting>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="625" method="normal" endTime="830" startTime="625" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="830" method="normal" endTime="990" startTime="830" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="3" type="real_ccw" time="990" method="normal" endTime="1190" startTime="990" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="4" type="real_ccw" time="1190" method="normal" endTime="1355" startTime="1190" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="4" type="real_ccw" time="1355" method="normal" endTime="1505" startTime="1355" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" type="real_ccw" time="1505" method="normal" endTime="1590" startTime="1505" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" type="real_ccw" time="1590" method="normal" endTime="1710" startTime="1590" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100700" name="Popori_M_Berserker_Lv07_Whirlwind_Moving Charge" type="movingCharge" category="4010,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2411" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2412" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2413" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2414" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="WhirlwindLoop" costTotalHp="1969" costTotalMp="300">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="100710" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="100711" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="100712" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="100713" />
<Interval time="365" costHpRate="0.2" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100710" name="Popori_M_Berserker_Lv07_Whirlwind_Shot 00" type="normal" category="4010,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="100110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="186.4917">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="40" method="normal" endTime="130" startTime="40" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="130" method="normal" endTime="250" startTime="130" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100711" name="Popori_M_Berserker_Lv07_Whirlwind_Shot 01" type="normal" category="4010,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="100111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="421.5599">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="100" method="normal" endTime="260" startTime="100" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.333334">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="260" method="normal" endTime="460" startTime="260" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.333334">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="625" startTime="460" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.333334">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="625" method="normal" endTime="775" startTime="625" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="775" method="normal" endTime="860" startTime="775" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.333334">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="860" method="normal" endTime="980" startTime="860" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100712" name="Popori_M_Berserker_Lv07_Whirlwind_Shot 02" type="normal" category="4010,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="100112" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="689.9698">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="100" method="normal" endTime="260" startTime="100" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="260" method="normal" endTime="460" startTime="260" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="625" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="625" method="normal" endTime="830" startTime="625" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="830" method="normal" endTime="990" startTime="830" interval="0" until="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="3" type="real_ccw" time="990" method="normal" endTime="1190" startTime="990" interval="0" until="0">
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<HitEffect type="animationDamage" />
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<Targeting id="4" type="real_ccw" time="1355" method="normal" endTime="1505" startTime="1355" interval="0" until="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
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</Targeting>
<Targeting id="5" type="real_ccw" time="1505" method="normal" endTime="1590" startTime="1505" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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<Targeting id="5" type="real_ccw" time="1590" method="normal" endTime="1710" startTime="1590" interval="0" until="0">
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="100713" name="Popori_M_Berserker_Lv07_Whirlwind_Shot 03" type="normal" category="4010,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="100113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="925.6727">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<Targeting id="1" type="real_ccw" time="100" method="normal" endTime="260" startTime="100" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="real_ccw" time="260" method="normal" endTime="460" startTime="260" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="625" startTime="460" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="2" type="real_ccw" time="625" method="normal" endTime="830" startTime="625" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
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</Targeting>
<Targeting id="3" type="real_ccw" time="830" method="normal" endTime="990" startTime="830" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Area>
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</Targeting>
<Targeting id="3" type="real_ccw" time="990" method="normal" endTime="1190" startTime="990" interval="0" until="0">
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<Targeting id="4" type="real_ccw" time="1190" method="normal" endTime="1355" startTime="1190" interval="0" until="0">
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<Targeting id="4" type="real_ccw" time="1355" method="normal" endTime="1505" startTime="1355" interval="0" until="0">
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<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" type="real_ccw" time="1505" method="normal" endTime="1590" startTime="1505" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" type="real_ccw" time="1590" method="normal" endTime="1710" startTime="1590" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="100800" name="Popori_M_Berserker_Lv08_Whirlwind_Moving Charge" type="movingCharge" category="4010,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2411" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2412" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2413" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2414" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="WhirlwindLoop" costTotalHp="2719" costTotalMp="300">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="100810" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="100811" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="100812" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="100813" />
<Interval time="365" costHpRate="0.2" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100810" name="Popori_M_Berserker_Lv08_Whirlwind_Shot 00" type="normal" category="4010,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="100110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="272.1179">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
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<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Cost hp="0" mp="0" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="40" method="normal" endTime="130" startTime="40" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="1" type="real_ccw" time="130" method="normal" endTime="250" startTime="130" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="100811" name="Popori_M_Berserker_Lv08_Whirlwind_Shot 01" type="normal" category="4010,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="100111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="615.1159">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="100" method="normal" endTime="260" startTime="100" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.333334">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="260" method="normal" endTime="460" startTime="260" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.333334">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="625" startTime="460" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="625" method="normal" endTime="775" startTime="625" interval="0" until="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="775" method="normal" endTime="860" startTime="775" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="3" type="real_ccw" time="860" method="normal" endTime="980" startTime="860" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100812" name="Popori_M_Berserker_Lv08_Whirlwind_Shot 02" type="normal" category="4010,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="100112" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1006.7641">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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<HitEffect type="animationDamage" />
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<Targeting id="2" type="real_ccw" time="625" method="normal" endTime="830" startTime="625" interval="0" until="0">
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<Targeting id="4" type="real_ccw" time="1355" method="normal" endTime="1505" startTime="1355" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="5" type="real_ccw" time="1505" method="normal" endTime="1590" startTime="1505" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
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</Targeting>
<Targeting id="5" type="real_ccw" time="1590" method="normal" endTime="1710" startTime="1590" interval="0" until="0">
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<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="100813" name="Popori_M_Berserker_Lv08_Whirlwind_Shot 03" type="normal" category="4010,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="100113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1350.6882">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<HitEffect type="animationDamage" />
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</Area>
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</Area>
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</Targeting>
<Targeting id="5" type="real_ccw" time="1590" method="normal" endTime="1710" startTime="1590" interval="0" until="0">
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</TargetingList>
</Skill>
<Skill id="100900" name="Popori_M_Berserker_Lv09_Whirlwind_Moving Charge" type="movingCharge" category="4010,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2411" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2412" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2413" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2414" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="WhirlwindLoop" costTotalHp="3752" costTotalMp="300">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="100910" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="100911" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="100912" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="100913" />
<Interval time="365" costHpRate="0.2" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="100910" name="Popori_M_Berserker_Lv09_Whirlwind_Shot 00" type="normal" category="4010,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="100110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="397.0587">
<Action>
<CameraShakeList>
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="40" method="normal" endTime="130" startTime="40" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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</Skill>
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<Targeting id="3" type="real_ccw" time="860" method="normal" endTime="980" startTime="860" interval="0" until="0">
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</TargetingList>
</Skill>
<Skill id="100912" name="Popori_M_Berserker_Lv09_Whirlwind_Shot 02" type="normal" category="4010,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="100112" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1469.0121">
<Action>
<CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
<StageList>
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</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
<Stage movable="false">
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</Stage>
<Stage movable="false">
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</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Targeting id="3" type="real_ccw" time="990" method="normal" endTime="1190" startTime="990" interval="0" until="0">
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<Targeting id="5" type="real_ccw" time="1590" method="normal" endTime="1710" startTime="1590" interval="0" until="0">
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</Skill>
<Skill id="100913" name="Popori_M_Berserker_Lv09_Whirlwind_Shot 03" type="normal" category="4010,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="100113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1970.8463">
<Action>
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</Stage>
<Stage movable="false">
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</Stage>
<Stage movable="false">
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</Stage>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="260" method="normal" endTime="460" startTime="260" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Area>
</AreaList>
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</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="625" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Area>
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</Targeting>
<Targeting id="2" type="real_ccw" time="625" method="normal" endTime="830" startTime="625" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Area>
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</Targeting>
<Targeting id="3" type="real_ccw" time="830" method="normal" endTime="990" startTime="830" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Targeting>
<Targeting id="3" type="real_ccw" time="990" method="normal" endTime="1190" startTime="990" interval="0" until="0">
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</Targeting>
<Targeting id="4" type="real_ccw" time="1190" method="normal" endTime="1355" startTime="1190" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Targeting>
<Targeting id="4" type="real_ccw" time="1355" method="normal" endTime="1505" startTime="1355" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" type="real_ccw" time="1505" method="normal" endTime="1590" startTime="1505" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" type="real_ccw" time="1590" method="normal" endTime="1710" startTime="1590" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101000" name="Popori_M_Berserker_Lv10_Whirlwind_Moving Charge" type="movingCharge" category="4010,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2411" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2412" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2413" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2414" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="WhirlwindLoop" costTotalHp="5206" costTotalMp="300">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="101010" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="101011" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="101012" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="101013" />
<Interval time="365" costHpRate="0.2" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101010" name="Popori_M_Berserker_Lv10_Whirlwind_Shot 00" type="normal" category="4010,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="100110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="579.3651">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="40" method="normal" endTime="130" startTime="40" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="130" method="normal" endTime="250" startTime="130" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101011" name="Popori_M_Berserker_Lv10_Whirlwind_Shot 01" type="normal" category="4010,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="100111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1309.6410">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="100" method="normal" endTime="260" startTime="100" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.333334">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="260" method="normal" endTime="460" startTime="260" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="625" startTime="460" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.333334">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="625" method="normal" endTime="775" startTime="625" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Area>
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</Targeting>
<Targeting id="3" type="real_ccw" time="775" method="normal" endTime="860" startTime="775" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="860" method="normal" endTime="980" startTime="860" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101012" name="Popori_M_Berserker_Lv10_Whirlwind_Shot 02" type="normal" category="4010,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="100112" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="2143.4977">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="100" method="normal" endTime="260" startTime="100" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="260" method="normal" endTime="460" startTime="260" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="625" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
<HpDiff value="0" />
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</Effect>
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</Area>
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<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="625" method="normal" endTime="830" startTime="625" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="3" type="real_ccw" time="830" method="normal" endTime="990" startTime="830" interval="0" until="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="3" type="real_ccw" time="990" method="normal" endTime="1190" startTime="990" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="4" type="real_ccw" time="1190" method="normal" endTime="1355" startTime="1190" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Area>
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</Targeting>
<Targeting id="4" type="real_ccw" time="1355" method="normal" endTime="1505" startTime="1355" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" type="real_ccw" time="1505" method="normal" endTime="1590" startTime="1505" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" type="real_ccw" time="1590" method="normal" endTime="1710" startTime="1590" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101013" name="Popori_M_Berserker_Lv10_Whirlwind_Shot 03" type="normal" category="4010,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="100113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="2875.7452">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="100" method="normal" endTime="260" startTime="100" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="260" method="normal" endTime="460" startTime="260" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="625" startTime="460" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="625" method="normal" endTime="830" startTime="625" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
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<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
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<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="830" method="normal" endTime="990" startTime="830" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="3" type="real_ccw" time="990" method="normal" endTime="1190" startTime="990" interval="0" until="0">
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</Targeting>
<Targeting id="4" type="real_ccw" time="1190" method="normal" endTime="1355" startTime="1190" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="4" type="real_ccw" time="1355" method="normal" endTime="1505" startTime="1355" interval="0" until="0">
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<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" type="real_ccw" time="1505" method="normal" endTime="1590" startTime="1505" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" type="real_ccw" time="1590" method="normal" endTime="1710" startTime="1590" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101100" name="Popori_M_Berserker_Lv11_Whirlwind_Moving Charge" type="movingCharge" category="4010,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2411" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2412" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2413" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2414" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="WhirlwindLoop" costTotalHp="7724" costTotalMp="300">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="101110" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="101111" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="101112" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="101113" />
<Interval time="365" costHpRate="0.2" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101110" name="Popori_M_Berserker_Lv11_Whirlwind_Shot 00" type="normal" category="4010,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="100110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="900.3256">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="40" method="normal" endTime="130" startTime="40" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="130" method="normal" endTime="250" startTime="130" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101111" name="Popori_M_Berserker_Lv11_Whirlwind_Shot 01" type="normal" category="4010,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="100111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="2035.1644">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="100" method="normal" endTime="260" startTime="100" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.333334">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="260" method="normal" endTime="460" startTime="260" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="625" startTime="460" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="2" type="real_ccw" time="625" method="normal" endTime="775" startTime="625" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="775" method="normal" endTime="860" startTime="775" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.333334">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="860" method="normal" endTime="980" startTime="860" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101112" name="Popori_M_Berserker_Lv11_Whirlwind_Shot 02" type="normal" category="4010,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="100112" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="3330.9666">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="real_ccw" time="260" method="normal" endTime="460" startTime="260" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="625" startTime="460" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="2" type="real_ccw" time="625" method="normal" endTime="830" startTime="625" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Area>
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="3" type="real_ccw" time="990" method="normal" endTime="1190" startTime="990" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Area>
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<Targeting id="4" type="real_ccw" time="1190" method="normal" endTime="1355" startTime="1190" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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<HitEffect type="animationDamage" />
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</Area>
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<Targeting id="4" type="real_ccw" time="1355" method="normal" endTime="1505" startTime="1355" interval="0" until="0">
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<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" type="real_ccw" time="1505" method="normal" endTime="1590" startTime="1505" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" type="real_ccw" time="1590" method="normal" endTime="1710" startTime="1590" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
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<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
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<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101113" name="Popori_M_Berserker_Lv11_Whirlwind_Shot 03" type="normal" category="4010,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="100113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="4468.8693">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Area>
</AreaList>
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</Targeting>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" type="real_ccw" time="1590" method="normal" endTime="1710" startTime="1590" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101200" name="Popori_M_Berserker_Lv12_Whirlwind_Moving Charge" type="movingCharge" category="4010,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2411" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2412" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2413" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2414" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="WhirlwindLoop" costTotalHp="8206" costTotalMp="300">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="101210" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="101211" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="101212" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="101213" />
<Interval time="365" costHpRate="0.2" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101210" name="Popori_M_Berserker_Lv12_Whirlwind_Shot 00" type="normal" category="4010,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="100110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="900.3256">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="40" method="normal" endTime="130" startTime="40" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="130" method="normal" endTime="250" startTime="130" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101211" name="Popori_M_Berserker_Lv12_Whirlwind_Shot 01" type="normal" category="4010,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="100111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="2035.1644">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="100" method="normal" endTime="260" startTime="100" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="260" method="normal" endTime="460" startTime="260" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="625" startTime="460" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Effect>
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="625" method="normal" endTime="775" startTime="625" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Targeting>
<Targeting id="3" type="real_ccw" time="775" method="normal" endTime="860" startTime="775" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="860" method="normal" endTime="980" startTime="860" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101212" name="Popori_M_Berserker_Lv12_Whirlwind_Shot 02" type="normal" category="4010,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="100112" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="3330.9666">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
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<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="real_ccw" time="260" method="normal" endTime="460" startTime="260" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="625" startTime="460" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Targeting>
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</Targeting>
<Targeting id="3" type="real_ccw" time="830" method="normal" endTime="990" startTime="830" interval="0" until="0">
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</Area>
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</Targeting>
<Targeting id="3" type="real_ccw" time="990" method="normal" endTime="1190" startTime="990" interval="0" until="0">
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</Targeting>
<Targeting id="4" type="real_ccw" time="1190" method="normal" endTime="1355" startTime="1190" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Targeting>
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</Targeting>
<Targeting id="5" type="real_ccw" time="1505" method="normal" endTime="1590" startTime="1505" interval="0" until="0">
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</Targeting>
<Targeting id="5" type="real_ccw" time="1590" method="normal" endTime="1710" startTime="1590" interval="0" until="0">
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</Targeting>
</TargetingList>
</Skill>
<Skill id="101213" name="Popori_M_Berserker_Lv12_Whirlwind_Shot 03" type="normal" category="4010,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="100113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="4468.8693">
<Action>
<CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Targeting id="1" type="real_ccw" time="260" method="normal" endTime="460" startTime="260" interval="0" until="0">
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<Targeting id="2" type="real_ccw" time="625" method="normal" endTime="830" startTime="625" interval="0" until="0">
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<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" type="real_ccw" time="1505" method="normal" endTime="1590" startTime="1505" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="5" type="real_ccw" time="1590" method="normal" endTime="1710" startTime="1590" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101300" name="Popori_M_Berserker_Lv13_Whirlwind_Moving Charge" type="movingCharge" category="4010,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2411" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2412" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2413" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2414" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="WhirlwindLoop" costTotalHp="0" costTotalMp="30">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="101310" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="101211" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="101212" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="101213" />
<Interval time="365" costHpRate="0.2" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="30" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101310" name="Popori_M_Berserker_Lv13_Whirlwind_Shot 00" type="normal" category="4010,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="100110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="181.343994">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="40" method="normal" endTime="130" startTime="40" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="130" method="normal" endTime="250" startTime="130" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101311" name="Popori_M_Berserker_Lv13_Whirlwind_Shot 01" type="normal" category="4010,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="100111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="445.788208">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="100" method="normal" endTime="260" startTime="100" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="260" method="normal" endTime="460" startTime="260" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
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</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="625" startTime="460" interval="0" until="0">
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</Area>
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</Targeting>
<Targeting id="2" type="real_ccw" time="625" method="normal" endTime="775" startTime="625" interval="0" until="0">
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</Targeting>
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</Area>
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</Targeting>
<Targeting id="3" type="real_ccw" time="860" method="normal" endTime="980" startTime="860" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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<Reaction basicRate="1.5" miniRate="1.5" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101312" name="Popori_M_Berserker_Lv13_Whirlwind_Shot 02" type="normal" category="4010,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="100112" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="752.912903">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="100" method="normal" endTime="260" startTime="100" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="260" method="normal" endTime="460" startTime="260" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="625" startTime="460" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="2" type="real_ccw" time="625" method="normal" endTime="830" startTime="625" interval="0" until="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="3" type="real_ccw" time="830" method="normal" endTime="990" startTime="830" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="3" type="real_ccw" time="990" method="normal" endTime="1190" startTime="990" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="1190" method="normal" endTime="1355" startTime="1190" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="4" type="real_ccw" time="1355" method="normal" endTime="1505" startTime="1355" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" type="real_ccw" time="1505" method="normal" endTime="1590" startTime="1505" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" type="real_ccw" time="1590" method="normal" endTime="1710" startTime="1590" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101313" name="Popori_M_Berserker_Lv13_Whirlwind_Shot 03" type="normal" category="4010,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="100113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="989.485291">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="100" method="normal" endTime="260" startTime="100" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="260" method="normal" endTime="460" startTime="260" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="460" method="normal" endTime="625" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="625" method="normal" endTime="830" startTime="625" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="830" method="normal" endTime="990" startTime="830" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
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<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="990" method="normal" endTime="1190" startTime="990" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="1190" method="normal" endTime="1355" startTime="1190" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="4" type="real_ccw" time="1355" method="normal" endTime="1505" startTime="1355" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" type="real_ccw" time="1505" method="normal" endTime="1590" startTime="1505" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" type="real_ccw" time="1590" method="normal" endTime="1710" startTime="1590" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="0.2">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101400" name="Popori_M_Berserker_Lv14_Whirlwind_Moving Charge" type="movingCharge" category="4010,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2411" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2412" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2413" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2414" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="WhirlwindLoop" costTotalHp="0" costTotalMp="30">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="101410" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="101211" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="101212" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="101213" />
<Interval time="365" costHpRate="0.2" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="30" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101410" name="Popori_M_Berserker_Lv14_Whirlwind_Shot 00" type="normal" category="4010,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="100110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="181.343994">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="40" method="normal" endTime="130" startTime="40" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="-180">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="130" method="normal" endTime="250" startTime="130" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="5" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="-180">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101411" name="Popori_M_Berserker_Lv14_Whirlwind_Shot 01" type="normal" category="4010,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="100111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="445.788208">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
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<Action>
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</Stage>
<Stage movable="false">
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</Stage>
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</Stage>
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</Action>
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<Action>
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</Action>
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</Skill>
<Skill id="110100" name="Popori_M_Berserker_Lv01_Down Blow_Attack 01" type="normal" category="4011,12,110,148,120,102,9011,10000,9999" templateId="10904" nextSkill="0" timeRate="0.8" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="48.9657">
<Action>
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<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="DownBlow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="610" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="70" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="240" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110200" name="Popori_M_Berserker_Lv02_Down Blow_Attack 01" type="normal" category="4011,12,110,148,120,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="110100" timeRate="0.8" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="71.4480">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1011" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1012" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="DownBlow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="610" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="70" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="240" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110300" name="Popori_M_Berserker_Lv03_Down Blow_Attack 01" type="normal" category="4011,12,110,148,120,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="110100" timeRate="0.8" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="104.2528">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1011" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1012" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="DownBlow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="610" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="70" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="240" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110400" name="Popori_M_Berserker_Lv04_Down Blow_Attack 01" type="normal" category="4011,12,110,148,120,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="110100" timeRate="0.8" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="152.1197">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1011" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1012" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="DownBlow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="610" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="70" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="240" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110500" name="Popori_M_Berserker_Lv05_Down Blow_Attack 01" type="normal" category="4011,12,110,148,120,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="110100" timeRate="0.8" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="221.9642">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1011" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1012" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="DownBlow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="610" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="70" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="240" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110600" name="Popori_M_Berserker_Lv06_Down Blow_Attack 01" type="normal" category="4011,12,110,148,120,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="110100" timeRate="0.8" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="323.8774">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1011" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1012" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="DownBlow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="610" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="70" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="240" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110700" name="Popori_M_Berserker_Lv07_Down Blow_Attack 01" type="normal" category="4011,12,110,148,120,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="110100" timeRate="0.8" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="472.5832">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1011" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1012" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="DownBlow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="610" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="70" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="240" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110800" name="Popori_M_Berserker_Lv08_Down Blow_Attack 01" type="normal" category="4011,12,110,148,120,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="110100" timeRate="0.8" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="647.4799">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1011" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1012" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="DownBlow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="610" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="70" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="240" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110900" name="Popori_M_Berserker_Lv09_Down Blow_Attack 01" type="normal" category="4011,12,110,148,120,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="110100" timeRate="0.8" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="68.548500">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1011" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1012" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="DownBlow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="6" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="610" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="70" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="24" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="111000" name="Popori_M_Berserker_Lv10_Down Blow_Attack 01" type="normal" category="4011,12,110,148,120,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="110100" timeRate="0.8" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="79.954903">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1011" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1012" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="DownBlow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="6" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="610" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="70" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="24" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="111100" name="Popori_M_Berserker_Lv11_Down Blow_Attack 01" type="normal" category="4011,12,110,148,120,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="110100" timeRate="0.8" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="93.259399">
<Action>
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<CameraShake targetType="all" startTime="600" shakeId="1012" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="DownBlow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="70" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="24" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="120100" name="Popori_M_Berserker_Lv01_Vital Conversion_Start 01" type="normal" category="4012,31,108,10000,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
</Stage>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Cost hp="640" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
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</Area>
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</Skill>
<Skill id="120200" name="Popori_M_Berserker_Lv02_Vital Conversion_Start 01" type="normal" category="4012,31,108,10000,9999" templateId="10904" nextSkill="0" parentId="120100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1300" />
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<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="ShockingShoutEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="884" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="onlyDamage" />
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</Area>
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</TargetingList>
</Skill>
<Skill id="120300" name="Popori_M_Berserker_Lv03_Vital Conversion_Start 01" type="normal" category="4012,31,108,10000,9999" templateId="10904" nextSkill="0" parentId="120100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Stage movable="false">
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</Stage>
<Stage movable="false">
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</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Skill>
<Skill id="120400" name="Popori_M_Berserker_Lv04_Vital Conversion_Start 01" type="normal" category="4012,31,108,10000,9999" templateId="10904" nextSkill="0" parentId="120100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
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</Stage>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="1685" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</Skill>
<Skill id="120500" name="Popori_M_Berserker_Lv05_Vital Conversion_Start 01" type="normal" category="4012,31,108,10000,9999" templateId="10904" nextSkill="0" parentId="120100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
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<Property animControlType="normal" />
</Stage>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="2329" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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</Skill>
<Skill id="120600" name="Popori_M_Berserker_Lv06_Vital Conversion_Start 01" type="normal" category="4012,31,108,10000,9999" templateId="10904" nextSkill="0" parentId="120100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
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</Stage>
<Stage movable="false">
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</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</Skill>
<Skill id="120700" name="Popori_M_Berserker_Lv07_Vital Conversion_Start 01" type="normal" category="4012,31,108,10000,9999" templateId="10904" nextSkill="0" parentId="120100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
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</Stage>
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</Stage>
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</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</Skill>
<Skill id="120800" name="Popori_M_Berserker_Lv08_Vital Conversion_Start 01" type="normal" category="4012,31,108,10000,9999" templateId="10904" nextSkill="0" parentId="120100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
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<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="ShockingShoutEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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</Effect>
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</Area>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="120900" name="Popori_M_Berserker_Lv09_Vital Conversion_Start 01" type="normal" category="4012,31,108,10000,9999" templateId="10904" nextSkill="0" parentId="120100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1300" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="ShockingShoutEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="130100" name="Popori_M_Berserker_Lv01_Rising Attack_Attack 01" type="stand" category="4013,34,102,9011,10000,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="45.3096">
<Action>
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
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</Effect>
<HitEffect type="animationDamage" />
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<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Area>
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</Skill>
<Skill id="130200" name="Popori_M_Berserker_Lv02_Rising Attack_Attack 01" type="stand" category="4013,34,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="130100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="66.1132">
<Action>
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Targeting>
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</Skill>
<Skill id="130300" name="Popori_M_Berserker_Lv03_Rising Attack_Attack 01" type="stand" category="4013,34,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="130100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="96.4686">
<Action>
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="animationDamage" />
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<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Skill>
<Skill id="130400" name="Popori_M_Berserker_Lv04_Rising Attack_Attack 01" type="stand" category="4013,34,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="130100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="140.7614">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="400" power="0.1" innerRadius="0" outerRadius="50" speed="3" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
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</Area>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Area>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="130500" name="Popori_M_Berserker_Lv05_Rising Attack_Attack 01" type="stand" category="4013,34,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="130100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="205.3909">
<Action>
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
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<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Area>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="130600" name="Popori_M_Berserker_Lv06_Rising Attack_Attack 01" type="stand" category="4013,34,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="130100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="299.6945">
<Action>
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
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</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Area>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="130700" name="Popori_M_Berserker_Lv07_Rising Attack_Attack 01" type="stand" category="4013,34,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="130100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="437.2969">
<Action>
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
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</Skill>
<Skill id="130800" name="Popori_M_Berserker_Lv08_Rising Attack_Attack 01" type="stand" category="4013,34,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="130100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="638.0784">
<Action>
<CameraShakeList>
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="-1" type="real_cw" time="220" method="normal" endTime="560" startTime="230" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<HitEffect type="animationDamage" />
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</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Skill>
<Skill id="130900" name="Popori_M_Berserker_Lv09_Rising Attack_Attack 01" type="stand" category="4013,34,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="130100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="931.0472">
<Action>
<CameraShakeList>
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="-1" type="real_cw" time="220" method="normal" endTime="560" startTime="230" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Skill>
<Skill id="131000" name="Popori_M_Berserker_Lv10_Rising Attack_Attack 01" type="stand" category="4013,34,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="130100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1275.6154">
<Action>
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</TargetingList>
</Skill>
<Skill id="131100" name="Popori_M_Berserker_Lv11_Rising Attack_Attack 01" type="stand" category="4013,34,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="130100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="252.470795">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="400" power="0.1" innerRadius="0" outerRadius="50" speed="3" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
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<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="-1" type="real_cw" time="220" method="normal" endTime="560" startTime="230" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="animationDamage" />
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<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</TargetingList>
</Skill>
<Skill id="131200" name="Popori_M_Berserker_Lv12_Rising Attack_Attack 01" type="stand" category="4013,34,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="130100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="294.481903">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
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</Effect>
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</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="140100" name="Popori_M_Berserker_Lv01_MP Refresher_Cast 01" type="notimeline" category="4014,31,108,10000,9999" templateId="10904" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.000000">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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</Action>
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<Precondition coolTime="300000" modeChangeMethod="2" modeNo="0">
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<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</Effect>
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="140200" name="Popori_M_Berserker_Lv02_MP Refresher_Cast 01" type="notimeline" category="4014,31,108,10000,9999" templateId="10904" nextSkill="0" parentId="140100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="0" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0">
<Effect atk="0">
<AbnormalityOnCommon id="800700" />
<HpDiff value="0" />
<MpDiff value="300" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150100" name="Popori_M_Berserker_Lv01_Vampiric Strike_Moving Charge" type="movingCharge" category="4015,13,31,102,149,9011,10000,9999" templateId="10904" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2421" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2422" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2423" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="false" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="200">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.4" shotSkillId="150110" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.6" shotSkillId="150111" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
<OverChargeConnectSkill redirectSkill="150114" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="80" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="hotkeyrearCancelOnly">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150110" name="Popori_M_Berserker_Lv01_Vampiric Strike_Shot 00" type="normal" category="4015,13,31,133,102,9011,10001,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="35.1619">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150111" name="Popori_M_Berserker_Lv01_Vampiric Strike_Shot 01" type="normal" category="4015,13,31,133,102,9011,10002,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="58.7597">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150112" name="Popori_M_Berserker_Lv01_Vampiric Strike_Shot 02" type="normal" category="4015,13,31,133,102,9011,10003,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="83.8018">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150113" name="Popori_M_Berserker_Lv01_Vampiric Strike_Shot 03" type="normal" category="4015,13,31,133,102,9011,10004,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="110.3950">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150114" name="Popori_M_Berserker_Lv01_Vampiric Strike_Shot 04" type="normal" category="4015,13,31,133,102,149,9011,10005,9999" templateId="10904" nextSkill="0" parentId="150113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="114.2233">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150200" name="Popori_M_Berserker_Lv02_Vampiric Strike_Moving Charge" type="movingCharge" category="4015,13,31,102,149,9011,10000,9999" templateId="10904" nextSkill="0" parentId="150100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2421" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2422" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2423" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="false" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="200">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.3" shotSkillId="150210" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.3" shotSkillId="150211" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="150212" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
<OverChargeConnectSkill redirectSkill="150214" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="hotkeyrearCancelOnly">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150210" name="Popori_M_Berserker_Lv02_Vampiric Strike_Shot 00" type="normal" category="4015,13,31,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="150110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="51.3062">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150211" name="Popori_M_Berserker_Lv02_Vampiric Strike_Shot 01" type="normal" category="4015,13,31,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="150111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="85.7387">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150212" name="Popori_M_Berserker_Lv02_Vampiric Strike_Shot 02" type="normal" category="4015,13,31,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="150112" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="122.2788">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150213" name="Popori_M_Berserker_Lv02_Vampiric Strike_Shot 03" type="normal" category="4015,13,31,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="150113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="161.0820">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150214" name="Popori_M_Berserker_Lv02_Vampiric Strike_Shot 04" type="normal" category="4015,13,31,133,102,149,9011,10005,9999" templateId="10904" nextSkill="0" parentId="150113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="166.6680">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150300" name="Popori_M_Berserker_Lv03_Vampiric Strike_Moving Charge" type="movingCharge" category="4015,13,31,102,149,9011,10000,9999" templateId="10904" nextSkill="0" parentId="150100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2421" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2422" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2423" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="200">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.3" shotSkillId="150310" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.3" shotSkillId="150311" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="150312" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
<OverChargeConnectSkill redirectSkill="150314" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="hotkeyrearCancelOnly">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150310" name="Popori_M_Berserker_Lv03_Vampiric Strike_Shot 00" type="normal" category="4015,13,31,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="150110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="74.8630">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150311" name="Popori_M_Berserker_Lv03_Vampiric Strike_Shot 01" type="normal" category="4015,13,31,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="150111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="125.1050">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150312" name="Popori_M_Berserker_Lv03_Vampiric Strike_Shot 02" type="normal" category="4015,13,31,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="150112" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="178.4221">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150313" name="Popori_M_Berserker_Lv03_Vampiric Strike_Shot 03" type="normal" category="4015,13,31,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="150113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="235.0416">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150314" name="Popori_M_Berserker_Lv03_Vampiric Strike_Shot 04" type="normal" category="4015,13,31,133,102,149,9011,10005,9999" templateId="10904" nextSkill="0" parentId="150113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="243.1923">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150400" name="Popori_M_Berserker_Lv04_Vampiric Strike_Moving Charge" type="movingCharge" category="4015,13,31,102,149,9011,10000,9999" templateId="10904" nextSkill="0" parentId="150100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2421" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2422" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2423" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="200">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150410" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150411" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150412" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="150413" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
<OverChargeConnectSkill redirectSkill="150414" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="40" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="hotkeyrearCancelOnly">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150410" name="Popori_M_Berserker_Lv04_Vampiric Strike_Shot 00" type="normal" category="4015,13,31,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="150110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="109.2358">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150411" name="Popori_M_Berserker_Lv04_Vampiric Strike_Shot 01" type="normal" category="4015,13,31,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="150111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="182.5459">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150412" name="Popori_M_Berserker_Lv04_Vampiric Strike_Shot 02" type="normal" category="4015,13,31,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="150112" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="260.3433">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150413" name="Popori_M_Berserker_Lv04_Vampiric Strike_Shot 03" type="normal" category="4015,13,31,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="150113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="342.9591">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150414" name="Popori_M_Berserker_Lv04_Vampiric Strike_Shot 04" type="normal" category="4015,13,31,133,102,149,9011,10005,9999" templateId="10904" nextSkill="0" parentId="150113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="354.8522">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150500" name="Popori_M_Berserker_Lv05_Vampiric Strike_Moving Charge" type="movingCharge" category="4015,13,31,102,149,9011,10000,9999" templateId="10904" nextSkill="0" parentId="150100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2421" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2422" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2423" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="200">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150510" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150511" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150512" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="150513" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
<OverChargeConnectSkill redirectSkill="150514" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="40" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="hotkeyrearCancelOnly">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150510" name="Popori_M_Berserker_Lv05_Vampiric Strike_Shot 00" type="normal" category="4015,13,31,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="150110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="159.3906">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150511" name="Popori_M_Berserker_Lv05_Vampiric Strike_Shot 01" type="normal" category="4015,13,31,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="150111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="266.3605">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150512" name="Popori_M_Berserker_Lv05_Vampiric Strike_Shot 02" type="normal" category="4015,13,31,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="150112" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="379.8779">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150513" name="Popori_M_Berserker_Lv05_Vampiric Strike_Shot 03" type="normal" category="4015,13,31,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="150113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="500.4262">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150514" name="Popori_M_Berserker_Lv05_Vampiric Strike_Shot 04" type="normal" category="4015,13,31,133,102,149,9011,10005,9999" templateId="10904" nextSkill="0" parentId="150113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="517.7799">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150600" name="Popori_M_Berserker_Lv06_Vampiric Strike_Moving Charge" type="movingCharge" category="4015,13,31,102,149,9011,10000,9999" templateId="10904" nextSkill="0" parentId="150100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2421" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2422" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2423" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="200">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150610" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150611" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150612" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="150613" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
<OverChargeConnectSkill redirectSkill="150614" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="40" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="hotkeyrearCancelOnly">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150610" name="Popori_M_Berserker_Lv06_Vampiric Strike_Shot 00" type="normal" category="4015,13,31,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="150110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="232.5736">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150611" name="Popori_M_Berserker_Lv06_Vampiric Strike_Shot 01" type="normal" category="4015,13,31,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="150111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="388.6579">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150612" name="Popori_M_Berserker_Lv06_Vampiric Strike_Shot 02" type="normal" category="4015,13,31,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="150112" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="554.2958">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150613" name="Popori_M_Berserker_Lv06_Vampiric Strike_Shot 03" type="normal" category="4015,13,31,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="150113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="730.1930">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150614" name="Popori_M_Berserker_Lv06_Vampiric Strike_Shot 04" type="normal" category="4015,13,31,133,102,149,9011,10005,9999" templateId="10904" nextSkill="0" parentId="150113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="755.5145">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150700" name="Popori_M_Berserker_Lv07_Vampiric Strike_Moving Charge" type="movingCharge" category="4015,13,31,102,149,9011,10000,9999" templateId="10904" nextSkill="0" parentId="150100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2421" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2422" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2423" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="200">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150710" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150711" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150712" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="150713" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
<OverChargeConnectSkill redirectSkill="150714" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="40" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="hotkeyrearCancelOnly">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150710" name="Popori_M_Berserker_Lv07_Vampiric Strike_Shot 00" type="normal" category="4015,13,31,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="150110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="339.3579">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150711" name="Popori_M_Berserker_Lv07_Vampiric Strike_Shot 01" type="normal" category="4015,13,31,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="150111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="567.1071">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150712" name="Popori_M_Berserker_Lv07_Vampiric Strike_Shot 02" type="normal" category="4015,13,31,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="150112" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="808.7965">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150713" name="Popori_M_Berserker_Lv07_Vampiric Strike_Shot 03" type="normal" category="4015,13,31,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="150113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1065.4555">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150714" name="Popori_M_Berserker_Lv07_Vampiric Strike_Shot 04" type="normal" category="4015,13,31,133,102,149,9011,10005,9999" templateId="10904" nextSkill="0" parentId="150113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1102.4032">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150800" name="Popori_M_Berserker_Lv08_Vampiric Strike_Moving Charge" type="movingCharge" category="4015,13,31,102,149,9011,10000,9999" templateId="10904" nextSkill="0" parentId="150100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2421" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2422" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2423" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="200">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150810" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150811" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150812" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="150813" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
<OverChargeConnectSkill redirectSkill="150814" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="40" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="hotkeyrearCancelOnly">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150810" name="Popori_M_Berserker_Lv08_Vampiric Strike_Shot 00" type="normal" category="4015,13,31,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="150110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="495.1715">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150811" name="Popori_M_Berserker_Lv08_Vampiric Strike_Shot 01" type="normal" category="4015,13,31,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="150111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="827.4900">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150812" name="Popori_M_Berserker_Lv08_Vampiric Strike_Shot 02" type="normal" category="4015,13,31,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="150112" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1180.1492">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150813" name="Popori_M_Berserker_Lv08_Vampiric Strike_Shot 03" type="normal" category="4015,13,31,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="150113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1554.6511">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150814" name="Popori_M_Berserker_Lv08_Vampiric Strike_Shot 04" type="normal" category="4015,13,31,133,102,149,9011,10005,9999" templateId="10904" nextSkill="0" parentId="150113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1608.5631">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150900" name="Popori_M_Berserker_Lv09_Vampiric Strike_Moving Charge" type="movingCharge" category="4015,13,31,102,149,9011,10000,9999" templateId="10904" nextSkill="0" parentId="150100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2421" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2422" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2423" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="200">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150910" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150911" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150912" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="150913" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
<OverChargeConnectSkill redirectSkill="150914" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="40" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="hotkeyrearCancelOnly">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150910" name="Popori_M_Berserker_Lv09_Vampiric Strike_Shot 00" type="normal" category="4015,13,31,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="150110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="678.4279">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150911" name="Popori_M_Berserker_Lv09_Vampiric Strike_Shot 01" type="normal" category="4015,13,31,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="150111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1133.7330">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150912" name="Popori_M_Berserker_Lv09_Vampiric Strike_Shot 02" type="normal" category="4015,13,31,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="150112" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1616.9067">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150913" name="Popori_M_Berserker_Lv09_Vampiric Strike_Shot 03" type="normal" category="4015,13,31,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="150113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="2130.0068">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150914" name="Popori_M_Berserker_Lv09_Vampiric Strike_Shot 04" type="normal" category="4015,13,31,133,102,149,9011,10005,9999" templateId="10904" nextSkill="0" parentId="150113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="2203.8709">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151000" name="Popori_M_Berserker_Lv10_Vampiric Strike_Moving Charge" type="movingCharge" category="4015,13,31,102,149,9011,10000,9999" templateId="10904" nextSkill="0" parentId="150100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2421" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2422" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2423" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="200">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="151010" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150811" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150812" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="150813" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
<OverChargeConnectSkill redirectSkill="150814" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="40" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="hotkeyrearCancelOnly">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151010" name="Popori_M_Berserker_Lv10_Vampiric Strike_Shot 00" type="normal" category="4015,13,31,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="150110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="678.4279">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151011" name="Popori_M_Berserker_Lv10_Vampiric Strike_Shot 01" type="normal" category="4015,13,31,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="150111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1133.7330">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151012" name="Popori_M_Berserker_Lv10_Vampiric Strike_Shot 02" type="normal" category="4015,13,31,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="150112" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1616.9067">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151013" name="Popori_M_Berserker_Lv10_Vampiric Strike_Shot 03" type="normal" category="4015,13,31,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="150113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="2130.0068">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151014" name="Popori_M_Berserker_Lv10_Vampiric Strike_Shot 04" type="normal" category="4015,13,31,133,102,149,9011,10005,9999" templateId="10904" nextSkill="0" parentId="150113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="2203.8709">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151100" name="Popori_M_Berserker_Lv11_Vampiric Strike_Moving Charge" type="movingCharge" category="4015,13,31,102,149,9011,10000,9999" templateId="10904" nextSkill="0" parentId="150100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2421" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2422" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2423" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="200">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="151110" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150811" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150812" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="150813" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
<OverChargeConnectSkill redirectSkill="150814" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="40" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="hotkeyrearCancelOnly">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151110" name="Popori_M_Berserker_Lv11_Vampiric Strike_Shot 00" type="normal" category="4015,13,31,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="150110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="495.1715">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151111" name="Popori_M_Berserker_Lv11_Vampiric Strike_Shot 01" type="normal" category="4015,13,31,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="150111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="827.4900">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151112" name="Popori_M_Berserker_Lv11_Vampiric Strike_Shot 02" type="normal" category="4015,13,31,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="150112" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1180.1492">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151113" name="Popori_M_Berserker_Lv11_Vampiric Strike_Shot 03" type="normal" category="4015,13,31,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="150113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1554.6511">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151114" name="Popori_M_Berserker_Lv11_Vampiric Strike_Shot 04" type="normal" category="4015,13,31,133,102,149,9011,10005,9999" templateId="10904" nextSkill="0" parentId="150113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1608.5631">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151200" name="Popori_M_Berserker_Lv12_Vampiric Strike_Moving Charge" type="movingCharge" category="4015,13,31,102,149,9011,10000,9999" templateId="10904" nextSkill="0" parentId="150100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2421" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2422" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2423" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="200">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="151210" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150811" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150812" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="150813" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
<OverChargeConnectSkill redirectSkill="150814" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="40" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="hotkeyrearCancelOnly">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151210" name="Popori_M_Berserker_Lv12_Vampiric Strike_Shot 00" type="normal" category="4015,13,31,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="150110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="495.1715">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151211" name="Popori_M_Berserker_Lv12_Vampiric Strike_Shot 01" type="normal" category="4015,13,31,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="150111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="827.4900">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="8" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151212" name="Popori_M_Berserker_Lv12_Vampiric Strike_Shot 02" type="normal" category="4015,13,31,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="150112" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1180.1492">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="430" power="0.12" innerRadius="0" outerRadius="200" speed="10" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151213" name="Popori_M_Berserker_Lv12_Vampiric Strike_Shot 03" type="normal" category="4015,13,31,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="150113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1554.6511">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151214" name="Popori_M_Berserker_Lv12_Vampiric Strike_Shot 04" type="normal" category="4015,13,31,133,102,149,9011,10005,9999" templateId="10904" nextSkill="0" parentId="150113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1608.5631">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="430" power="0.15" innerRadius="0" outerRadius="200" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="BlastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="383" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="110" maxRadius="220" offsetDistance="-145" pierceDepth="1" minHeight="50" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="430" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160100" name="Popori_M_Berserker_Lv01_Piercing Shout_Start 01" type="movingSkill" category="4016,16,106,10000,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake duration="300" targetType="all" startTime="700" power="0.2" innerRadius="0" outerRadius="50" speed="3" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="800" power="0.3" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="700" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq duration="1533" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="real_forward" time="800" method="normal" endTime="1000" startTime="800" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="400600" />
<AbnormalityOnPvp id="400620" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="175" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160200" name="Popori_M_Berserker_Lv02_Piercing Shout_Start 01" type="movingSkill" category="4016,16,106,10000,9999" templateId="10904" nextSkill="0" parentId="160100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake duration="300" targetType="all" startTime="700" power="0.2" innerRadius="0" outerRadius="50" speed="3" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="800" power="0.3" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="700" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq duration="1533" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="real_forward" time="800" method="normal" endTime="1000" startTime="800" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="400601" />
<AbnormalityOnPvp id="400621" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="175" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160300" name="Popori_M_Berserker_Lv03_Piercing Shout_Start 01" type="movingSkill" category="4016,16,106,10000,9999" templateId="10904" nextSkill="0" parentId="160100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake duration="300" targetType="all" startTime="700" power="0.2" innerRadius="0" outerRadius="50" speed="3" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="800" power="0.3" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="700" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq duration="1533" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="real_forward" time="800" method="normal" endTime="1000" startTime="800" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="400602" />
<AbnormalityOnPvp id="400622" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="175" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160400" name="Popori_M_Berserker_Lv04_Piercing Shout_Start 01" type="movingSkill" category="4016,16,106,10000,9999" templateId="10904" nextSkill="0" parentId="160100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake duration="300" targetType="all" startTime="700" power="0.2" innerRadius="0" outerRadius="50" speed="3" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="800" power="0.3" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="700" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq duration="1533" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="real_forward" time="800" method="normal" endTime="1000" startTime="800" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="400603" />
<AbnormalityOnPvp id="400623" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="175" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160500" name="Popori_M_Berserker_Lv05_Piercing Shout_Start 01" type="movingSkill" category="4016,16,106,10000,9999" templateId="10904" nextSkill="0" parentId="160100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake duration="300" targetType="all" startTime="700" power="0.2" innerRadius="0" outerRadius="50" speed="3" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="800" power="0.3" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="700" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq duration="1533" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="real_forward" time="800" method="normal" endTime="1000" startTime="800" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="400602" />
<AbnormalityOnPvp id="400624" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="175" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160600" name="Popori_M_Berserker_Lv06_Piercing Shout_Start 01" type="movingSkill" category="4016,16,106,10000,9999" templateId="10904" nextSkill="0" parentId="160100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake duration="300" targetType="all" startTime="700" power="0.2" innerRadius="0" outerRadius="50" speed="3" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="800" power="0.3" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="700" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq duration="1533" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="real_forward" time="800" method="normal" endTime="1000" startTime="800" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="400602" />
<AbnormalityOnPvp id="400622" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="175" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160700" name="Popori_M_Berserker_Lv07_Piercing Shout_Start 01" type="movingSkill" category="4016,16,106,10000,9999" templateId="10904" nextSkill="0" parentId="160100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake duration="300" targetType="all" startTime="700" power="0.2" innerRadius="0" outerRadius="50" speed="3" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="800" power="0.3" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="700" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq duration="1533" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="real_forward" time="800" method="normal" endTime="1000" startTime="800" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="400602" />
<AbnormalityOnPvp id="400622" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="175" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="170100" name="Popori_M_Berserker_Lv01_Berserk Amplifying_Cast 01" type="movingSkill" category="4017,18,107,10000,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="45000" modeChangeMethod="2" modeNo="0">
<Cost hp="1359" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="400500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="170200" name="Popori_M_Berserker_Lv02_Berserk Amplifying_Cast 01" type="movingSkill" category="4017,18,107,10000,9999" templateId="10904" nextSkill="0" parentId="170100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="45000" modeChangeMethod="2" modeNo="0">
<Cost hp="2603" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="400501" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="170300" name="Popori_M_Berserker_Lv03_Berserk Amplifying_Cast 01" type="movingSkill" category="4017,18,107,10000,9999" templateId="10904" nextSkill="0" parentId="170100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="100" mp="1110" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="400501" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="170400" name="Popori_M_Berserker_Lv04_Berserk Amplifying_Cast 01" type="movingSkill" category="4017,18,107,10000,9999" templateId="10904" nextSkill="0" parentId="170100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="100" mp="1110" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="400501" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180100" name="Popori_M_Berserker_Lv01_Soul Strike_Moving Charge" type="movingCharge" category="4018,13,102,9011,10000,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2431" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2432" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2433" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="false" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="840" costTotalMp="0">
<ChargeStage duration="800" costHpRate="0.5" costMpRate="0" shotSkillId="180110" />
<ChargeStage duration="2000" costHpRate="0.5" costMpRate="0" shotSkillId="180111" />
<Interval time="450" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="420" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180110" name="Popori_M_Berserker_Lv01_Soul Strike_Shot 00" type="normal" category="4018,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="175.0675">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="230" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180111" name="Popori_M_Berserker_Lv01_Soul Strike_Shot 01" type="normal" category="4018,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="318.4079">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="230" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180112" name="Popori_M_Berserker_Lv01_Soul Strike_Shot 02" type="normal" category="4018,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="316.0430">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="230" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180113" name="Popori_M_Berserker_Lv01_Soul Strike_Shot 03" type="normal" category="4018,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="453.8800">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="230" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180200" name="Popori_M_Berserker_Lv02_Soul Strike_Moving Charge" type="movingCharge" category="4018,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="180100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2431" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2432" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2433" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="false" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="1770" costTotalMp="0">
<ChargeStage duration="800" costHpRate="0.3" costMpRate="0" shotSkillId="180210" />
<ChargeStage duration="800" costHpRate="0.3" costMpRate="0" shotSkillId="180211" />
<ChargeStage duration="2000" costHpRate="0.4" costMpRate="0" shotSkillId="180212" />
<Interval time="450" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="531" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180210" name="Popori_M_Berserker_Lv02_Soul Strike_Shot 00" type="normal" category="4018,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="180110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="243.6172">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="230" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180211" name="Popori_M_Berserker_Lv02_Soul Strike_Shot 01" type="normal" category="4018,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="180111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="451.7404">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="230" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
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</Effect>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="180212" name="Popori_M_Berserker_Lv02_Soul Strike_Shot 02" type="normal" category="4018,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="180112" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="691.2664">
<Action>
<CameraShakeList>
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
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</Effect>
</Area>
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</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
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</Effect>
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</Area>
</AreaList>
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</Skill>
<Skill id="180213" name="Popori_M_Berserker_Lv02_Soul Strike_Shot 03" type="normal" category="4018,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="180113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="662.2755">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="230" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
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</Skill>
<Skill id="180300" name="Popori_M_Berserker_Lv03_Soul Strike_Moving Charge" type="movingCharge" category="4018,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="180100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2431" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2432" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2433" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="2443" costTotalMp="0">
<ChargeStage duration="800" costHpRate="0.3" costMpRate="0" shotSkillId="180310" />
<ChargeStage duration="800" costHpRate="0.3" costMpRate="0" shotSkillId="180311" />
<ChargeStage duration="2000" costHpRate="0.4" costMpRate="0" shotSkillId="180312" />
<Interval time="450" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="732" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="180310" name="Popori_M_Berserker_Lv03_Soul Strike_Shot 00" type="normal" category="4018,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="180110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="355.4721">
<Action>
<CameraShakeList>
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
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<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Area>
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</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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</Effect>
<HitEffect type="animationDamage" />
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</Targeting>
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</Skill>
<Skill id="180311" name="Popori_M_Berserker_Lv03_Soul Strike_Shot 01" type="normal" category="4018,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="180111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="659.1536">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
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<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
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<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
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<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
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<Cost hp="0" mp="0" />
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</Skill>
<Skill id="180312" name="Popori_M_Berserker_Lv03_Soul Strike_Shot 02" type="normal" category="4018,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="180112" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1008.6560">
<Action>
<CameraShakeList>
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180313" name="Popori_M_Berserker_Lv03_Soul Strike_Shot 03" type="normal" category="4018,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="180113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="966.3541">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="230" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180400" name="Popori_M_Berserker_Lv04_Soul Strike_Moving Charge" type="movingCharge" category="4018,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="180100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2431" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2432" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2433" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="4891" costTotalMp="0">
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180410" />
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180411" />
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180412" />
<ChargeStage duration="2000" costHpRate="0.4" costMpRate="0" shotSkillId="180413" />
<Interval time="450" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="978" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180410" name="Popori_M_Berserker_Lv04_Soul Strike_Shot 00" type="normal" category="4018,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="180110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="523.6460">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="230" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180411" name="Popori_M_Berserker_Lv04_Soul Strike_Shot 01" type="normal" category="4018,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="180111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="951.7801">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="230" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180412" name="Popori_M_Berserker_Lv04_Soul Strike_Shot 02" type="normal" category="4018,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="180112" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1443.2994">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="230" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180413" name="Popori_M_Berserker_Lv04_Soul Strike_Shot 03" type="normal" category="4018,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="180113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="2119.3024">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="230" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180500" name="Popori_M_Berserker_Lv05_Soul Strike_Moving Charge" type="movingCharge" category="4018,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="180100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2431" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2432" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2433" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="6849" costTotalMp="0">
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180510" />
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180511" />
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180512" />
<ChargeStage duration="2000" costHpRate="0.4" costMpRate="0" shotSkillId="180513" />
<Interval time="450" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="1369" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180510" name="Popori_M_Berserker_Lv05_Soul Strike_Shot 00" type="normal" category="4018,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="180110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="764.0741">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="230" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180511" name="Popori_M_Berserker_Lv05_Soul Strike_Shot 01" type="normal" category="4018,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="180111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1388.7826">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="230" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180512" name="Popori_M_Berserker_Lv05_Soul Strike_Shot 02" type="normal" category="4018,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="180112" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="2105.9792">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="230" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180513" name="Popori_M_Berserker_Lv05_Soul Strike_Shot 03" type="normal" category="4018,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="180113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="3092.3638">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="230" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180600" name="Popori_M_Berserker_Lv06_Soul Strike_Moving Charge" type="movingCharge" category="4018,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="180100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2431" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2432" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2433" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="9077" costTotalMp="0">
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180610" />
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180611" />
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180612" />
<ChargeStage duration="2000" costHpRate="0.4" costMpRate="0" shotSkillId="180613" />
<Interval time="450" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="1815" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180610" name="Popori_M_Berserker_Lv06_Soul Strike_Shot 00" type="normal" category="4018,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="180110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1046.8477">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="230" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180611" name="Popori_M_Berserker_Lv06_Soul Strike_Shot 01" type="normal" category="4018,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="180111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1902.7525">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="230" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180612" name="Popori_M_Berserker_Lv06_Soul Strike_Shot 02" type="normal" category="4018,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="180112" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="2885.3740">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="230" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180613" name="Popori_M_Berserker_Lv06_Soul Strike_Shot 03" type="normal" category="4018,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="180113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="4236.8064">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="230" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180700" name="Popori_M_Berserker_Lv07_Soul Strike_Moving Charge" type="movingCharge" category="4018,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="180100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2431" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2432" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2433" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="8437" costTotalMp="0">
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180710" />
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180511" />
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180512" />
<ChargeStage duration="2000" costHpRate="0.4" costMpRate="0" shotSkillId="180513" />
<Interval time="450" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="1687" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180710" name="Popori_M_Berserker_Lv07_Soul Strike_Shot 00" type="normal" category="4018,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="180110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="922.9630">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="230" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180711" name="Popori_M_Berserker_Lv07_Soul Strike_Shot 01" type="normal" category="4018,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="180111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1677.5794">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="230" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180712" name="Popori_M_Berserker_Lv07_Soul Strike_Shot 02" type="normal" category="4018,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="180112" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="2543.9167">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="230" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180713" name="Popori_M_Berserker_Lv07_Soul Strike_Shot 03" type="normal" category="4018,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="180113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="3735.4197">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="230" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180800" name="Popori_M_Berserker_Lv08_Soul Strike_Moving Charge" type="movingCharge" category="4018,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="180100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2431" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2432" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2433" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="6849" costTotalMp="0">
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180810" />
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180511" />
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180512" />
<ChargeStage duration="2000" costHpRate="0.4" costMpRate="0" shotSkillId="180513" />
<Interval time="450" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="1369" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180810" name="Popori_M_Berserker_Lv08_Soul Strike_Shot 00" type="normal" category="4018,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="180110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="764.0741">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="230" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180811" name="Popori_M_Berserker_Lv08_Soul Strike_Shot 01" type="normal" category="4018,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="180111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1388.7826">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="230" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180812" name="Popori_M_Berserker_Lv08_Soul Strike_Shot 02" type="normal" category="4018,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="180112" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="2105.9792">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="230" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180813" name="Popori_M_Berserker_Lv08_Soul Strike_Shot 03" type="normal" category="4018,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="180113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="3092.3638">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="230" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180900" name="Popori_M_Berserker_Lv09_Soul Strike_Moving Charge" type="movingCharge" category="4018,13,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="180100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2431" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2432" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2433" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="6849" costTotalMp="0">
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180910" />
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180511" />
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180512" />
<ChargeStage duration="2000" costHpRate="0.4" costMpRate="0" shotSkillId="180513" />
<Interval time="450" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="1369" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180910" name="Popori_M_Berserker_Lv09_Soul Strike_Shot 00" type="normal" category="4018,13,133,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="180110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="764.0741">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="230" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180911" name="Popori_M_Berserker_Lv09_Soul Strike_Shot 01" type="normal" category="4018,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="180111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1388.7826">
<Action>
<CameraShakeList>
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180912" name="Popori_M_Berserker_Lv09_Soul Strike_Shot 02" type="normal" category="4018,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="180112" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="2105.9792">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="230" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180913" name="Popori_M_Berserker_Lv09_Soul Strike_Shot 03" type="normal" category="4018,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="180113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="3092.3638">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="230" power="0.1" innerRadius="0" outerRadius="200" speed="5" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="190" method="normal" endTime="280" startTime="200" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="270" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="270" method="normal" endTime="460" startTime="280" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="160" offsetAngle="-180" rangeAngle="13">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190100" name="Popori_M_Berserker_Lv01_Tenacity_Cast 01" type="movingSkill" category="4019,31,108,10000,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1100" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="500" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq duration="3000" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401200" />
<HpDiff value="0" />
<MpDiff value="240" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190200" name="Popori_M_Berserker_Lv02_Tenacity_Cast 01" type="movingSkill" category="4019,31,108,10000,9999" templateId="10904" nextSkill="0" parentId="190100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1100" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="500" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq duration="3000" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401200" />
<HpDiff value="0" />
<MpDiff value="360" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190300" name="Popori_M_Berserker_Lv03_Tenacity_Cast 01" type="movingSkill" category="4019,31,108,10000,9999" templateId="10904" nextSkill="0" parentId="190100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1100" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="500" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq duration="3000" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401200" />
<HpDiff value="0" />
<MpDiff value="480" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190400" name="Popori_M_Berserker_Lv04_Tenacity_Cast 01" type="movingSkill" category="4019,31,108,10000,9999" templateId="10904" nextSkill="0" parentId="190100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1100" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="500" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq duration="3000" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<AbnormalityOnCommon id="401200" />
<HpDiff value="0" />
<MpDiff value="360" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190500" name="Popori_M_Berserker_Lv05_Tenacity_Cast 01" type="movingSkill" category="4019,31,108,10000,9999" templateId="10904" nextSkill="0" parentId="190100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1100" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="500" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq duration="3000" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401200" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200100" name="Popori_M_Berserker_Lv01_Murderous Vent_Cast 01" type="movingSkill" category="4020,16,106,10000,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1100" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="600" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="false">
<AnimSeq duration="3000" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpAttackshotStand" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="normal">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="100000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="800" method="normal" endTime="1000" startTime="800" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="400800" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200200" name="Popori_M_Berserker_Lv02_Murderous Vent_Cast 01" type="movingSkill" category="4020,16,106,10000,9999" templateId="10904" nextSkill="0" parentId="200100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1100" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="600" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="false">
<AnimSeq duration="3000" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpAttackshotStand" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="normal">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="100000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="200300" name="Popori_M_Berserker_Lv03_Murderous Vent_Cast 01" type="movingSkill" category="4020,16,106,10000,9999" templateId="10904" nextSkill="0" parentId="200100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="761.588989">
<Action>
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<StageList>
<Stage movable="true">
<AnimSeq duration="600" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="false">
<AnimSeq duration="3000" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpAttackshotStand" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="normal">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</Skill>
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<Action>
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<Stage movable="true">
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<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="false">
<AnimSeq duration="3000" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpAttackshotStand" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="normal">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="100000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<HitEffect type="onlyAnimation" />
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="210100" name="Popori_M_Berserker_Lv01_Fury_Cast 01" type="movingSkill" category="4021,18,107,10000,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class03_Anim" totalAtk="0.0000">
<Action>
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<Stage movable="true">
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<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="180000" modeChangeMethod="2" modeNo="0">
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</Precondition>
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</TargetingList>
</Skill>
<Skill id="210200" name="Popori_M_Berserker_Lv02_Fury_Cast 01" type="movingSkill" category="4021,18,107,10000,9999" templateId="10904" nextSkill="0" parentId="210100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class03_Anim" totalAtk="0.0000">
<Action>
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<Stage movable="true">
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<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Skill>
<Skill id="210300" name="Popori_M_Berserker_Lv03_Fury_Cast 01" type="movingSkill" category="4021,18,107,10000,9999" templateId="10904" nextSkill="0" parentId="210100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class03_Anim" totalAtk="761.588989">
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<Property animControlType="sync_move">
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</Property>
</Stage>
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</Action>
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</Skill>
<Skill id="210400" name="Popori_M_Berserker_Lv04_Fury_Cast 01" type="movingSkill" category="4021,18,107,10000,9999" templateId="10904" nextSkill="0" parentId="210100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class03_Anim" totalAtk="761.588989">
<Action>
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<Stage movable="true">
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<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
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</Skill>
<Skill id="220100" name="Popori_M_Berserker_Lv01_Throw Axe 01" type="normal" category="4022,22,26,102,9012,10000,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1000.000000">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="real_cw" time="567" method="normal" endTime="800" startTime="567" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="-1" type="real_forward" time="646" method="normal" endTime="946" startTime="646" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="6100" offsetDistance="-5600" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="5600" offsetAngle="0" rangeAngle="1.4" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="220200" name="Popori_M_Berserker_Lv02_Throw Axe 01" type="normal" category="4022,22,26,102,9012,10000,9999" templateId="10904" nextSkill="0" parentId="220100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1000.000000">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="real_cw" time="567" method="normal" endTime="800" startTime="567" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" type="real_forward" time="646" method="normal" endTime="946" startTime="646" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="6100" offsetDistance="-5600" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="5600" offsetAngle="0" rangeAngle="1.4" crosshairRadius2="3">
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="230100" name="Popori_M_Berserker_Lv01_Side Slash 01" type="normal" category="4023,12,102,9011,10000,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1000.000000">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="sideSlash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="real_ccw" time="400" method="normal" endTime="844" startTime="400" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="60" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="-360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="230200" name="Popori_M_Berserker_Lv02_Side Slash 01" type="normal" category="4023,12,102,9011,10000,9999" templateId="10904" nextSkill="0" parentId="230100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1000.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="sideSlash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="real_ccw" time="400" method="normal" endTime="844" startTime="400" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="60" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="-360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240100" name="Popori_M_Berserker_Lv01_Rib Breaker_Evade" type="evade" category="4024,84,104,10000,9999" templateId="10904" nextSkill="240105" timeRate="1.1" autoUse="false" changeDirToCenter="false" keepMovingCharge="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="850" />
<MoveInvincible endTime="850" startTime="0" />
<Pending startTime="850" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="RibBreaker" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="400900" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240105" name="Popori_M_Berserker_Lv01_Rib Breaker_Moving Charge" type="movingCharge" category="4024,13,102,9011,10001,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" keptMovingCharge="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2431" startCondition="stageStart" />
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2432" startCondition="stageStart" />
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2433" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="0">
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240110" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240111" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240112" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240113" />
<Interval time="450" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240110" name="Popori_M_Berserker_Lv01_Rib Breaker_Shot 00" type="normal" category="4024,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="866.0862">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="177" method="normal" endTime="267" startTime="187" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="300" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="257" method="normal" endTime="447" startTime="267" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-245" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="130" offsetAngle="-180" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240111" name="Popori_M_Berserker_Lv01_Rib Breaker_Shot 01" type="normal" category="4024,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1463.5681">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="177" method="normal" endTime="267" startTime="187" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="300" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="257" method="normal" endTime="447" startTime="267" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-245" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="130" offsetAngle="-180" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240112" name="Popori_M_Berserker_Lv01_Rib Breaker_Shot 02" type="normal" category="4024,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="2127.3459">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="177" method="normal" endTime="267" startTime="187" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="300" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="257" method="normal" endTime="447" startTime="267" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-245" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="130" offsetAngle="-180" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240113" name="Popori_M_Berserker_Lv01_Rib Breaker_Shot 03" type="normal" category="4024,13,133,102,9011,10005,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="2904.8635">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="177" method="normal" endTime="267" startTime="187" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="300" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="257" method="normal" endTime="447" startTime="267" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-245" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="130" offsetAngle="-180" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240200" name="Popori_M_Berserker_Lv02_Rib Breaker_Evade" type="evade" category="4024,84,104,10000,9999" templateId="10904" nextSkill="240205" parentId="240100" timeRate="1.1" autoUse="false" changeDirToCenter="false" keepMovingCharge="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="850" />
<MoveInvincible endTime="850" startTime="0" />
<Pending startTime="850" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="RibBreaker" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="400900" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240205" name="Popori_M_Berserker_Lv02_Rib Breaker_Moving Charge" type="movingCharge" category="4024,13,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="240105" timeRate="1" autoUse="false" changeDirToCenter="true" keptMovingCharge="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2431" startCondition="stageStart" />
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2432" startCondition="stageStart" />
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2433" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="0">
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240210" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240211" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240212" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240213" />
<Interval time="450" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240210" name="Popori_M_Berserker_Lv02_Rib Breaker_Shot 00" type="normal" category="4024,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="240110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1186.6131">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="177" method="normal" endTime="267" startTime="187" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="300" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="257" method="normal" endTime="447" startTime="267" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-245" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="130" offsetAngle="-180" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240211" name="Popori_M_Berserker_Lv02_Rib Breaker_Shot 01" type="normal" category="4024,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="240111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="2005.2151">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="177" method="normal" endTime="267" startTime="187" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="300" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="257" method="normal" endTime="447" startTime="267" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-245" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="130" offsetAngle="-180" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240212" name="Popori_M_Berserker_Lv02_Rib Breaker_Shot 02" type="normal" category="4024,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="240112" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="2914.6482">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="177" method="normal" endTime="267" startTime="187" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="300" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="257" method="normal" endTime="447" startTime="267" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-245" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="130" offsetAngle="-180" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240213" name="Popori_M_Berserker_Lv02_Rib Breaker_Shot 03" type="normal" category="4024,13,133,102,9011,10005,9999" templateId="10904" nextSkill="0" parentId="240113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="3979.9148">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="177" method="normal" endTime="267" startTime="187" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="300" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="257" method="normal" endTime="447" startTime="267" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-245" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="130" offsetAngle="-180" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240300" name="Popori_M_Berserker_Lv03_Rib Breaker_Evade" type="evade" category="4024,84,104,10000,9999" templateId="10904" nextSkill="240305" parentId="240100" timeRate="1.1" autoUse="false" changeDirToCenter="false" keepMovingCharge="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="850" />
<MoveInvincible endTime="850" startTime="0" />
<Pending startTime="850" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="RibBreaker" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="400900" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240305" name="Popori_M_Berserker_Lv03_Rib Breaker_Moving Charge" type="movingCharge" category="4024,13,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="240105" timeRate="1" autoUse="false" changeDirToCenter="true" keptMovingCharge="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2431" startCondition="stageStart" />
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2432" startCondition="stageStart" />
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2433" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="0">
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240310" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240211" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240212" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240213" />
<Interval time="450" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240310" name="Popori_M_Berserker_Lv03_Rib Breaker_Shot 00" type="normal" category="4024,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="240110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1046.1885">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="177" method="normal" endTime="267" startTime="187" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="300" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="257" method="normal" endTime="447" startTime="267" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-245" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="130" offsetAngle="-180" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240311" name="Popori_M_Berserker_Lv03_Rib Breaker_Shot 01" type="normal" category="4024,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="240111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1767.9165">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="177" method="normal" endTime="267" startTime="187" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="300" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="257" method="normal" endTime="447" startTime="267" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-245" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="130" offsetAngle="-180" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240312" name="Popori_M_Berserker_Lv03_Rib Breaker_Shot 02" type="normal" category="4024,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="240112" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="2569.7267">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="177" method="normal" endTime="267" startTime="187" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="300" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="257" method="normal" endTime="447" startTime="267" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-245" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="130" offsetAngle="-180" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240313" name="Popori_M_Berserker_Lv03_Rib Breaker_Shot 03" type="normal" category="4024,13,133,102,9011,10005,9999" templateId="10904" nextSkill="0" parentId="240113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="3508.9288">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="177" method="normal" endTime="267" startTime="187" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="300" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="257" method="normal" endTime="447" startTime="267" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-245" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="130" offsetAngle="-180" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240400" name="Popori_M_Berserker_Lv04_Rib Breaker_Evade" type="evade" category="4024,84,104,10000,9999" templateId="10904" nextSkill="240405" parentId="240100" timeRate="1.1" autoUse="false" changeDirToCenter="false" keepMovingCharge="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="850" />
<MoveInvincible endTime="850" startTime="0" />
<Pending startTime="850" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="RibBreaker" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="400900" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240405" name="Popori_M_Berserker_Lv04_Rib Breaker_Moving Charge" type="movingCharge" category="4024,13,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="240105" timeRate="1" autoUse="false" changeDirToCenter="true" keptMovingCharge="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2431" startCondition="stageStart" />
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2432" startCondition="stageStart" />
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2433" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="0">
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240410" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240211" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240212" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240213" />
<Interval time="450" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="1369" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240410" name="Popori_M_Berserker_Lv04_Rib Breaker_Shot 00" type="normal" category="4024,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="240110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="500.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="177" method="normal" endTime="267" startTime="187" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="300" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="257" method="normal" endTime="447" startTime="267" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-245" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="130" offsetAngle="-180" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240411" name="Popori_M_Berserker_Lv04_Rib Breaker_Shot 01" type="normal" category="4024,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="240111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1000.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="177" method="normal" endTime="267" startTime="187" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="300" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="257" method="normal" endTime="447" startTime="267" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-245" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="130" offsetAngle="-180" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240412" name="Popori_M_Berserker_Lv04_Rib Breaker_Shot 02" type="normal" category="4024,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="240112" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1500.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="177" method="normal" endTime="267" startTime="187" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="300" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="257" method="normal" endTime="447" startTime="267" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-245" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="130" offsetAngle="-180" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240413" name="Popori_M_Berserker_Lv04_Rib Breaker_Shot 03" type="normal" category="4024,13,133,102,9011,10005,9999" templateId="10904" nextSkill="0" parentId="240113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="2000.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="177" method="normal" endTime="267" startTime="187" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="300" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="257" method="normal" endTime="447" startTime="267" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-245" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="130" offsetAngle="-180" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240500" name="Popori_M_Berserker_Lv05_Rib Breaker_Evade" type="evade" category="4024,84,104,10000,9999" templateId="10904" nextSkill="240505" parentId="240100" timeRate="1.1" autoUse="false" changeDirToCenter="false" keepMovingCharge="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="850" />
<MoveInvincible endTime="850" startTime="0" />
<Pending startTime="850" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="RibBreaker" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="400900" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240505" name="Popori_M_Berserker_Lv05_Rib Breaker_Moving Charge" type="movingCharge" category="4024,13,102,9011,10001,9999" templateId="10904" nextSkill="0" parentId="240105" timeRate="1" autoUse="false" changeDirToCenter="true" keptMovingCharge="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2431" startCondition="stageStart" />
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2432" startCondition="stageStart" />
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2433" startCondition="stageStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="0">
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240510" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240211" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240212" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240213" />
<Interval time="450" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="1369" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="1000" until="4500">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240510" name="Popori_M_Berserker_Lv05_Rib Breaker_Shot 00" type="normal" category="4024,13,133,102,9011,10002,9999" templateId="10904" nextSkill="0" parentId="240110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="500.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="177" method="normal" endTime="267" startTime="187" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="300" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="257" method="normal" endTime="447" startTime="267" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-245" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="130" offsetAngle="-180" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240511" name="Popori_M_Berserker_Lv05_Rib Breaker_Shot 01" type="normal" category="4024,13,133,102,9011,10003,9999" templateId="10904" nextSkill="0" parentId="240111" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1000.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="177" method="normal" endTime="267" startTime="187" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="300" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="257" method="normal" endTime="447" startTime="267" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-245" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="130" offsetAngle="-180" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240512" name="Popori_M_Berserker_Lv05_Rib Breaker_Shot 02" type="normal" category="4024,13,133,102,9011,10004,9999" templateId="10904" nextSkill="0" parentId="240112" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1500.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="177" method="normal" endTime="267" startTime="187" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="300" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="257" method="normal" endTime="447" startTime="267" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-245" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="130" offsetAngle="-180" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240513" name="Popori_M_Berserker_Lv05_Rib Breaker_Shot 03" type="normal" category="4024,13,133,102,9011,10005,9999" templateId="10904" nextSkill="0" parentId="240113" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="2000.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="SoulStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="177" method="normal" endTime="267" startTime="187" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="90" maxRadius="300" offsetDistance="-145" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="160" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="257" method="normal" endTime="447" startTime="267" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="270" offsetDistance="-245" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="130" offsetAngle="-180" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="250100" name="Popori_M_Berserker_Lv01_Side Slash_Long 01" type="connect" category="4025,14,105,111,9011,10000,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1762.1873">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="0" power="0.3" innerRadius="0" outerRadius="50" speed="10" startValue="-1" shakeId="0" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="sideSlash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="250130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList>
<Targeting id="1" type="real_ccw" time="300" method="normal" endTime="400" startTime="300" interval="0" until="0">
<AreaList>
<Area rotateAngle="75" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="91" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="-150">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
<Targeting id="1" type="real_ccw" time="400" method="normal" endTime="590" startTime="400" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="91" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="-150">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="250130" name="Popori_M_Berserker_Lv01_Side Slash_Short 01" type="normal" category="4025,14,105,111,9011,10001,9999" templateId="10904" nextSkill="0" timeRate="1.25" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="1762.1873">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="0" power="0.3" innerRadius="0" outerRadius="50" speed="10" startValue="-1" shakeId="0" startCondition="firstHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="sideSlash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList>
<Targeting id="1" type="real_ccw" time="300" method="normal" endTime="400" startTime="300" interval="0" until="0">
<AreaList>
<Area rotateAngle="75" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="91" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="-150">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
<Targeting id="1" type="real_ccw" time="400" method="normal" endTime="590" startTime="400" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="91" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="-150">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="260100" name="Popori_M_Berserker_Lv01_Throw Axe_Cast 00" type="normal" category="4026,23,102,9012,10000,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1010" rearCancelStartTime="700" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="ThrowAxe" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="16000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="700" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="150" />
<ProjectileSkillList>
<ProjectileSkill id="260120" detachAngle="0" detachDistance="20.000000" detachHeight="35.000000" flyingDistance="430" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="260120" name="Popori_M_Berserker_Lv01_Throw Axe_Projectile 00" type="userslug" category="4026,23,102,9012,10001,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="2726.2192">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5250" areaBoxSizeX="50" areaBoxSizeY="50" areaBoxSizeZ="30">
<TargetingList>
<Targeting>
<AreaList>
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="270100" name="Popori_M_Berserker_Lv01_Feel No Pain_Start 01" type="normal" category="4027,18,107,10000,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="1250" power="0.2" innerRadius="0" outerRadius="50" speed="3" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="1400" power="0.3" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1001" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="ShockingShoutStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="500" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="ShockingShoutLoop" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="ShockingShoutEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="300000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="401300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="150" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="9010100" name="Popori_M_RaceAbility_Lv01_RecallHome Vellica_Cast 01" type="normal" category="909001,91,104,10000,9999" templateId="10904" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="5500" rearCancelStartTime="-1" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="6033" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="enchant" blendInTime="200" animMotionId="1" animRate="0.25" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3600000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="6000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="100" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
<Teleport type="SER_POS" recallContinent="1" recallPos="-2437,9295,2765" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="9020100" name="Popori_M_RaceAbility_Lv01_Veil of Nature_Cast 01" type="movingSkill" category="909002,18,107,10000,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="500" rearCancelStartTime="400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="3000" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3600000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="100" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="90500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="9030100" name="Popori_M_RaceAbility_Lv01_Wind Walk_Cast 01" type="movingSkill" category="909003,31,108,10000,9999" templateId="10904" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="500" rearCancelStartTime="400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="3000" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="1800000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="100" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="90510" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
</SkillData>