Files
Client-Datasheets/DataCenter_Final_USA/SkillData/SkillData-00147.xml
2025-03-03 19:44:55 -05:00

28812 lines
1.8 MiB

<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" huntingZoneId="56" xmlns="https://vezel.dev/novadrop/dc/SkillData">
<Skill id="1101" name="언데드 호위병_기본공격_Atk01_노말" type="normal" category="9011" templateId="2" nextSkill="0" parentId="30108000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="985850.656112867">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1830" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="85.71429" maxRadius="42.857143" offsetDistance="28.57143" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="언데드 호위병_원거리공격_Atk02_노말" type="normal" category="9011" templateId="2" nextSkill="0" parentId="30108000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="1686466.73829568">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1762" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="490" offsetDistance="-140" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="140" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1205" name="언데드 호위병_명령수신_CommandReceive_노말" type="normal" category="" templateId="2" nextSkill="0" parentId="30108000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="언데드 호위병_백회피_JumpEvasion_노말" type="normal" category="" templateId="2" nextSkill="0" parentId="30108000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="언데드 호위병_좌걸음_SideWalk01_노말" type="normal" category="" templateId="2" nextSkill="0" parentId="30108000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="언데드 호위병_우걸음_SideWalk02_노말" type="normal" category="" templateId="2" nextSkill="0" parentId="30108000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="언데드 호위병_기본공격_Atk01_분노" type="normal" category="9011" templateId="2" nextSkill="0" parentId="30108000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="1333288.53667548">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1830" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="85.71429" maxRadius="42.857143" offsetDistance="28.57143" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="언데드 호위병_원거리공격_Atk02_분노" type="normal" category="9011" templateId="2" nextSkill="0" parentId="30108000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="2281035.33749235">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1762" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="490" offsetDistance="-140" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="140" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2205" name="언데드 호위병_명령수신_CommandReceive_분노" type="normal" category="" templateId="2" nextSkill="0" parentId="30108000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="언데드 호위병_백회피_JumpEvasion_분노" type="normal" category="" templateId="2" nextSkill="0" parentId="30108000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="언데드 호위병_좌걸음_SideWalk01_분노" type="normal" category="" templateId="2" nextSkill="0" parentId="30108000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="언데드 호위병_우걸음_SideWalk02_분노" type="normal" category="" templateId="2" nextSkill="0" parentId="30108000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="언데드 호위병_기본공격_Atk01_노말" type="normal" category="9011" templateId="3" nextSkill="0" parentId="30108000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="831428.093110708">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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</TargetingList>
</Skill>
<Skill id="1103" name="언데드 호위병_원거리공격_Atk02_노말" type="normal" category="9011" templateId="3" nextSkill="0" parentId="30108000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="1422300.44238595">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="490" offsetDistance="-140" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="140" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Skill>
<Skill id="1205" name="언데드 호위병_명령수신_CommandReceive_노말" type="normal" category="" templateId="3" nextSkill="0" parentId="30108000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="언데드 호위병_백회피_JumpEvasion_노말" type="normal" category="" templateId="3" nextSkill="0" parentId="30108000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="언데드 호위병_좌걸음_SideWalk01_노말" type="normal" category="" templateId="3" nextSkill="0" parentId="30108000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="언데드 호위병_우걸음_SideWalk02_노말" type="normal" category="" templateId="3" nextSkill="0" parentId="30108000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
<Action>
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<StageList>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="언데드 호위병_기본공격_Atk01_분노" type="normal" category="9011" templateId="3" nextSkill="0" parentId="30108000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="1124438.86167915">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="85.71429" maxRadius="42.857143" offsetDistance="28.57143" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="2103" name="언데드 호위병_원거리공격_Atk02_분노" type="normal" category="9011" templateId="3" nextSkill="0" parentId="30108000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="1923728.21620088">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="490" offsetDistance="-140" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="140" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="2205" name="언데드 호위병_명령수신_CommandReceive_분노" type="normal" category="" templateId="3" nextSkill="0" parentId="30108000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="언데드 호위병_백회피_JumpEvasion_분노" type="normal" category="" templateId="3" nextSkill="0" parentId="30108000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="언데드 호위병_좌걸음_SideWalk01_분노" type="normal" category="" templateId="3" nextSkill="0" parentId="30108000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="언데드 호위병_우걸음_SideWalk02_분노" type="normal" category="" templateId="3" nextSkill="0" parentId="30108000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="언데드기병_Atk02" type="normal" category="9011" templateId="4" nextSkill="0" parentId="30061000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="1234355.82817599">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Skill id="1203" name="언데드기병_Atk01/Atk02 사전동작" type="normal" category="" templateId="4" nextSkill="0" parentId="30061000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="0">
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</Skill>
<Skill id="2103" name="언데드기병_Atk03 (분노)" type="normal" category="9011" templateId="4" nextSkill="0" parentId="30061000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="2533766.73467302">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2203" name="언데드기병_Atk01/Atk02 사전동작 (분노)" type="normal" category="" templateId="4" nextSkill="0" parentId="30061000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="언데드기병_어그로 체인지 (분노)" type="normal" category="" templateId="4" nextSkill="0" parentId="30061000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="언데드기병_사이드스텝_왼쪽 (분노)" type="normal" category="" templateId="4" nextSkill="0" parentId="30061000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="언데드기병_사이드스텝_오른쪽 (분노)" type="normal" category="" templateId="4" nextSkill="0" parentId="30061000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="데바주술사_근접공격_atk" type="normal" category="0" templateId="5" nextSkill="0" parentId="30016000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="1884214.06310574">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="340">
<Cylinder radius="15" locAngle="30" locDistance="13" locZ="0" height="48" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="340">
<Cylinder radius="15" locAngle="30" locDistance="13" locZ="0" height="48" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DevaShaman_ANI.Anim.DevaShaman_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="770" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="30" type="enemy" maxCount="10" maxHeight="43.478264" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="데바주술사_인스턴스샷_atk01" type="instance" category="0" templateId="5" nextSkill="0" parentId="30016000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="2896926.27383706">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DevaShaman_ANI.Anim.DevaShaman_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="1103" createTime="480" detachTime="1200" flyingDuration="800" startSkill="1103" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="43.478264" maxRadius="280" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="8" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="데바주술사_자기주변공격력강화버프_atk" type="normal" category="0" templateId="5" nextSkill="0" parentId="30016000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="337">
<Cylinder radius="15" locAngle="0" locDistance="0" locZ="0" height="45" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="337">
<Cylinder radius="15" locAngle="0" locDistance="0" locZ="0" height="45" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DevaShaman_ANI.Anim.DevaShaman_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3200" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="47.826088" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="데바주술사_자기주변폭발공격_atk" type="normal" category="0" templateId="5" nextSkill="0" parentId="30016000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="6385470.39635908">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="566">
<Cylinder radius="16" locAngle="0" locDistance="0" locZ="0" height="45" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="566">
<Cylinder radius="16" locAngle="0" locDistance="0" locZ="0" height="45" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DevaShaman_ANI.Anim.DevaShaman_Anim" animName="atk04" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="43.478264" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="데바주술사_원거리누킹공격_atk05(사전 동작 나오는 강력)" type="normal" category="0" templateId="5" nextSkill="0" parentId="30016000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="7969506.75158036">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DevaShaman_ANI.Anim.DevaShaman_Anim" animName="atk05" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="3477" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="43.478264" maxRadius="60.869568" offsetDistance="0" pierceDepth="1" minHeight="-8.695652" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="데바주술사_헉헉(50%)" type="normal" category="" templateId="5" nextSkill="0" parentId="30016000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="DevaShaman_ANI.Anim.DevaShaman_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="데바주술사_헉헉(20%)" type="normal" category="" templateId="5" nextSkill="0" parentId="30016000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="DevaShaman_ANI.Anim.DevaShaman_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="데바주술사_어그로 체인지" type="normal" category="" templateId="5" nextSkill="0" parentId="30016000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DevaShaman_ANI.Anim.DevaShaman_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="데바주술사_회피" type="normal" category="" templateId="5" nextSkill="0" parentId="30016000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DevaShaman_ANI.Anim.DevaShaman_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="데바주술사_사이드스텝_왼쪽" type="normal" category="" templateId="5" nextSkill="0" parentId="30016000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DevaShaman_ANI.Anim.DevaShaman_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="데바주술사_사이드스텝_오른쪽" type="normal" category="" templateId="5" nextSkill="0" parentId="30016000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DevaShaman_ANI.Anim.DevaShaman_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1301" name="(인던전용)데바주술사_이상상태버프_magic_Q_노멀/분노공용" type="normal" category="0" templateId="5" nextSkill="0" parentId="30016000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DevaShaman_ANI.Anim.DevaShaman_Anim" animName="magic_Q" blendInTime="200" animMotionId="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="134" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2101" name="데바주술사_근접공격_atk_ (분노)" type="normal" category="0" templateId="5" nextSkill="0" parentId="30016000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="2041236.45023399">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="340">
<Cylinder radius="15" locAngle="30" locDistance="13" locZ="0" height="48" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="340">
<Cylinder radius="15" locAngle="30" locDistance="13" locZ="0" height="48" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DevaShaman_ANI.Anim.DevaShaman_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="770" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="30" type="enemy" maxCount="10" maxHeight="43.478264" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="데바주술사_인스턴스샷_atk01_ (분노)" type="instance" category="0" templateId="5" nextSkill="0" parentId="30016000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="3138331.72125726">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="2103" createTime="480" detachTime="1200" flyingDuration="800" startSkill="2103" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="43.478264" maxRadius="280" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="8" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
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</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2104" name="데바주술사_자기주변공격력강화버프_atk_ (분노)" type="normal" category="0" templateId="5" nextSkill="0" parentId="30016000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="337">
<Cylinder radius="15" locAngle="0" locDistance="0" locZ="0" height="45" />
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<MoveCylinderList>
<MoveCylinder startTime="337">
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</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3200" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="47.826088" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" name="데바주술사_자기주변폭발공격_atk_ (분노)" type="normal" category="0" templateId="5" nextSkill="0" parentId="30016000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="6917587.7500514">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="566">
<Cylinder radius="16" locAngle="0" locDistance="0" locZ="0" height="45" />
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="566">
<Cylinder radius="16" locAngle="0" locDistance="0" locZ="0" height="45" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DevaShaman_ANI.Anim.DevaShaman_Anim" animName="atk04" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="43.478264" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" name="데바주술사_원거리누킹공격_atk05(사전 동작 나오는 강력) (분노)" type="normal" category="0" templateId="5" nextSkill="0" parentId="30016000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="8633633.47187698">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DevaShaman_ANI.Anim.DevaShaman_Anim" animName="atk05" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="3477" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="43.478264" maxRadius="60.869568" offsetDistance="0" pierceDepth="1" minHeight="-8.695652" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2201" name="데바주술사_헉헉(50%) (분노)" type="normal" category="" templateId="5" nextSkill="0" parentId="30016000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="DevaShaman_ANI.Anim.DevaShaman_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
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<Skill id="2204" name="데바주술사_어그로 체인지 (분노)" type="normal" category="" templateId="5" nextSkill="0" parentId="30016000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="0">
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<Skill id="2207" name="데바주술사_사이드스텝_왼쪽 (분노)" type="normal" category="" templateId="5" nextSkill="0" parentId="30016000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="0">
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<Skill id="2208" name="데바주술사_사이드스텝_오른쪽 (분노)" type="normal" category="" templateId="5" nextSkill="0" parentId="30016000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="0">
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<Skill id="1106" name="데바여도적_advance_atk05_노멀" type="normal" category="0" templateId="6" nextSkill="0" parentId="30014000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DevaFemaleRogue_ANI.Anim.DevaFemaleRogue_Anim" totalAtk="4476023.62786861">
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<Stage scriptId="0" movable="true">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1201" name="데바여도적_헉헉(50%)" type="normal" category="" templateId="6" nextSkill="0" parentId="30014000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DevaFemaleRogue_ANI.Anim.DevaFemaleRogue_Anim" totalAtk="0">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="데바여도적_헉헉(20%)" type="normal" category="" templateId="6" nextSkill="0" parentId="30014000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DevaFemaleRogue_ANI.Anim.DevaFemaleRogue_Anim" totalAtk="0">
<Action>
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</Action>
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<Skill id="1203" name="데바여도적_atk04/atk06 사전동작" type="normal" category="" templateId="6" nextSkill="0" parentId="30014000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DevaFemaleRogue_ANI.Anim.DevaFemaleRogue_Anim" totalAtk="0">
<Action>
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<Action>
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</Action>
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</Skill>
<Skill id="1206" name="데바여도적_back" type="normal" category="" templateId="6" nextSkill="0" parentId="30014000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DevaFemaleRogue_ANI.Anim.DevaFemaleRogue_Anim" totalAtk="0">
<Action>
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<Skill id="1207" name="데바여도적_left_sidewalk" type="normal" category="" templateId="6" nextSkill="0" parentId="30014000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DevaFemaleRogue_ANI.Anim.DevaFemaleRogue_Anim" totalAtk="0">
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<Skill id="1301" name="(인던전용)데바여도적_이상상태버프_aggrochange_노멀/분노공용" type="normal" category="0" templateId="6" nextSkill="0" parentId="30014000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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</Skill>
<Skill id="2101" name="데바여도적_3combo_atk01_분노" type="normal" category="0" templateId="6" nextSkill="0" parentId="30014000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DevaFemaleRogue_ANI.Anim.DevaFemaleRogue_Anim" totalAtk="2735639.67978317">
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</Skill>
<Skill id="2102" name="데바여도적_advance_atk06_분노" type="normal" category="0" templateId="6" nextSkill="0" parentId="30014000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DevaFemaleRogue_ANI.Anim.DevaFemaleRogue_Anim" totalAtk="9295862.98955447">
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<TargetingList adjustTargetingPos="notUse">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="469" method="normal" endTime="0" startTime="0" interval="250" until="1300">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="37.5" maxRadius="191.66666" offsetDistance="-150" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="146.66666" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="1" type="none" time="1600" method="normal" endTime="0" startTime="0" interval="200" until="2000">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="37.5" maxRadius="175" offsetDistance="-83.33333" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="시칸다리정예병_기모아서푹찌르기_atk05_노멀" type="normal" category="0" templateId="7" nextSkill="0" parentId="30028000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="5218872.99240019">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="37.5" maxRadius="175" offsetDistance="-83.33333" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="91.666664" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="시칸다리정예병_연속찌르기_atk04_노멀" type="normal" category="0" templateId="7" nextSkill="0" parentId="30028000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="3769471.30118687">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk04_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk04_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="37.5" maxRadius="166.66666" offsetDistance="-83.33333" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="90" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.5">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="974" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="37.5" maxRadius="175" offsetDistance="-83.33333" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="90" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1105" name="시칸다리정예병_공중에서검기발사공격_atk03_노멀" type="normal" category="0" templateId="7" nextSkill="0" parentId="30028000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="5624500.08513348">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="-1" type="none" time="1920" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="75" maxRadius="41.666664" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="시칸다리정예병_직선형검기발사_atk06_노멀" type="normal" category="0" templateId="7" nextSkill="0" parentId="30028000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="5624500.08513348">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="5" type="enemy" maxCount="10" maxHeight="40" maxRadius="416.66666" offsetDistance="-83.33333" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="166.66666" offsetAngle="-5" rangeAngle="5" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1201" name="시칸다리정예병_헉헉50%" type="normal" category="" templateId="7" nextSkill="0" parentId="30028000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="시칸다리정예병_헉헉20%" type="normal" category="" templateId="7" nextSkill="0" parentId="30028000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
<Action>
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3033" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="시칸다리정예병_사전동작_노멀" type="normal" category="" templateId="7" nextSkill="0" parentId="30028000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
<Action>
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="시칸다리정예병_어그로체인지_노멀" type="normal" category="" templateId="7" nextSkill="0" parentId="30028000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="시칸다리정예병_백점프회피_노멀" type="normal" category="" templateId="7" nextSkill="0" parentId="30028000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.75" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="시칸다리정예병_사이드워크(좌)_노멀" type="normal" category="" templateId="7" nextSkill="0" parentId="30028000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="시칸다리정예병_사이드워크(우)_노멀" type="normal" category="" templateId="7" nextSkill="0" parentId="30028000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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</Skill>
<Skill id="1211" name="시칸다리정예병_Idle_노멀" type="normal" category="" templateId="7" nextSkill="0" parentId="30028000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
<Action>
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<StageList>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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</Property>
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</Skill>
<Skill id="2101" name="시칸다리정예병_기본찌르기_atk01_분노" type="normal" category="0" templateId="7" nextSkill="0" parentId="30028000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="2134575.52268957">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Effect>
<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2102" name="시칸다리정예병_돌진공격_atk02_분노" type="normal" category="0" templateId="7" nextSkill="0" parentId="30028000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="9076640.43608694">
<Action>
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk02_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk02_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="37.5" maxRadius="191.66666" offsetDistance="-150" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="146.66666" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="none" time="1600" method="normal" endTime="0" startTime="0" interval="200" until="2000">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="37.5" maxRadius="175" offsetDistance="-83.33333" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="2103" name="시칸다리정예병_기모아서푹찌르기_atk05_분노" type="normal" category="0" templateId="7" nextSkill="0" parentId="30028000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="5653787.47814952">
<Action>
<CameraShakeList />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="37.5" maxRadius="175" offsetDistance="-83.33333" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="91.666664" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="2104" name="시칸다리정예병_연속찌르기_atk04_분노" type="normal" category="0" templateId="7" nextSkill="0" parentId="30028000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="4083587.08787804">
<Action>
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="37.5" maxRadius="166.66666" offsetDistance="-83.33333" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="90" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
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</AreaList>
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</Targeting>
<Targeting id="-1" type="none" time="974" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="37.5" maxRadius="175" offsetDistance="-83.33333" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="90" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="2105" name="시칸다리정예병_공중에서검기발사공격_atk03_분노" type="normal" category="0" templateId="7" nextSkill="0" parentId="30028000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="6093208.91783013">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="-1" type="none" time="1920" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="75" maxRadius="41.666664" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" name="시칸다리정예병_직선형검기발사_atk06_분노" type="normal" category="0" templateId="7" nextSkill="0" parentId="30028000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="6093208.91783013">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk06" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2190" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="5" type="enemy" maxCount="10" maxHeight="40" maxRadius="416.66666" offsetDistance="-83.33333" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="166.66666" offsetAngle="-5" rangeAngle="5" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2203" name="시칸다리정예병_사전동작_분노" type="normal" category="" templateId="7" nextSkill="0" parentId="30028000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="시칸다리정예병_어그로체인지_분노" type="normal" category="" templateId="7" nextSkill="0" parentId="30028000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="시칸다리정예병_백점프회피_분노" type="normal" category="" templateId="7" nextSkill="0" parentId="30028000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.75" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="시칸다리정예병_사이드워크(좌)_분노" type="normal" category="" templateId="7" nextSkill="0" parentId="30028000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="시칸다리정예병_사이드워크(우)_분노" type="normal" category="" templateId="7" nextSkill="0" parentId="30028000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2211" name="시칸다리정예병_Idle_분노" type="normal" category="" templateId="7" nextSkill="0" parentId="30028000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="idle" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="시칸다리신관_근접후리기_atk01_노멀" type="normal" category="9011" templateId="8" nextSkill="0" parentId="30029000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="2008388.30868999">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="40" maxRadius="80" offsetDistance="-30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" name="시칸다리신관_연속마법공격_atk02_노멀" type="normal" category="9012" templateId="8" nextSkill="0" parentId="30029000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="8889618.23744028">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="-1" type="none" time="1250" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="25" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1470" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="29.166666" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="33.333332" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="시칸다리신관_주변번개마법6HIT_atk03_노멀" type="normal" category="9012" templateId="8" nextSkill="0" parentId="30029000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="6370020.80597066">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="200" until="2600">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="33.333332" maxRadius="83.33333" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.17">
<AbnormalityOnCommon id="99001210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="시칸다리신관_전방근거리마법_atk04_노멀" type="normal" category="9012" templateId="8" nextSkill="0" parentId="30029000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="2574923.90325856">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1155" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="183.33333" offsetDistance="-83.33333" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="80" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="시칸다리신관_전방근거리범위마법_atk05_노멀" type="normal" category="9012" templateId="8" nextSkill="0" parentId="30029000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="4787608.94730436">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1719" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="166.66666" offsetDistance="-41.666664" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="35" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="시칸다리신관_근거리범위힐_atk06_노멀" type="normal" category="" templateId="8" nextSkill="0" parentId="30029000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="853822.037607805">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="atk06" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="50" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99000310" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="시칸다리신관_헉헉50%" type="normal" category="" templateId="8" nextSkill="0" parentId="30029000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
<Action>
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<Skill id="1202" name="시칸다리신관_헉헉20%" type="normal" category="" templateId="8" nextSkill="0" parentId="30029000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
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<Action>
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<Action>
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<Action>
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<Skill id="2104" name="시칸다리신관_전방근거리마법_atk04_분노" type="normal" category="9012" templateId="8" nextSkill="0" parentId="30029000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="2789501.36501116">
<Action>
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<Skill id="2206" name="시칸다리신관_백점프회피_분노" type="normal" category="" templateId="8" nextSkill="0" parentId="30029000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
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<Skill id="1103" name="비열한 말리고스_투척_atk02_노말" type="normal" category="9012" templateId="11" nextSkill="0" parentId="30051000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="4140092.68901454">
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<TargetingList adjustTargetingPos="toTargetWithGeo">
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<Skill id="1201" name="비열한 말리고스_50% 탈진" type="normal" category="" templateId="11" nextSkill="0" parentId="30051000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
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</Stage>
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</Action>
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<Skill id="1202" name="비열한 말리고스_20% 탈진" type="normal" category="" templateId="11" nextSkill="0" parentId="30051000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
<Action>
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</Stage>
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</Action>
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<Skill id="1203" name="비열한 말리고스_사전동작_노말" type="normal" category="" templateId="11" nextSkill="0" parentId="30051000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
<Action>
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</Stage>
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</Action>
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<Skill id="1205" name="비열한 말리고스_명령내리기_노말" type="normal" category="" templateId="11" nextSkill="0" parentId="30051000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
<Action>
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</Stage>
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</Action>
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<Skill id="1206" name="비열한 말리고스_백점프_노말" type="normal" category="" templateId="11" nextSkill="0" parentId="30051000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
<Action>
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<Skill id="1207" name="비열한 말리고스_좌걸음_노말" type="normal" category="" templateId="11" nextSkill="0" parentId="30051000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
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<Skill id="1208" name="비열한 말리고스_우걸음_노말" type="normal" category="" templateId="11" nextSkill="0" parentId="30051000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
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<Skill id="1301" name="(인던전용)비열한말리고스_주변강화버프_" type="normal" category="0" templateId="11" nextSkill="0" parentId="30051000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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</Skill>
<Skill id="2101" name="비열한 말리고스_강공격_atk01_분노" type="normal" category="9011" templateId="11" nextSkill="0" parentId="30051000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="1881491.91064929">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="2102" name="비열한 말리고스_자기범위공격_atk03_분노" type="normal" category="9011" templateId="11" nextSkill="0" parentId="30051000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="9312010.64045675">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="2103" name="비열한 말리고스_투척_atk02_분노" type="normal" category="9012" templateId="11" nextSkill="0" parentId="30051000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="4485107.11494467">
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</Action>
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<TargetingList adjustTargetingPos="toTargetWithGeo">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="2201" name="비열한 말리고스_50% 탈진_분노" type="normal" category="" templateId="11" nextSkill="0" parentId="30051000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2202" name="비열한 말리고스_20% 탈진_분노" type="normal" category="" templateId="11" nextSkill="0" parentId="30051000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2203" name="비열한 말리고스_사전동작_분노" type="normal" category="" templateId="11" nextSkill="0" parentId="30051000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" name="비열한 말리고스_명령내리기_분노" type="normal" category="" templateId="11" nextSkill="0" parentId="30051000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="비열한 말리고스_백점프_분노" type="normal" category="" templateId="11" nextSkill="0" parentId="30051000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="비열한 말리고스_좌걸음_분노" type="normal" category="" templateId="11" nextSkill="0" parentId="30051000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="비열한 말리고스_우걸음_분노" type="normal" category="" templateId="11" nextSkill="0" parentId="30051000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2209" name="비열한 말리고스_명령내리기01_분노" type="normal" category="" templateId="11" nextSkill="0" parentId="30051000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="그림자괴물_디버프(마비)_atk01_노멀" type="normal" category="9012" templateId="13" nextSkill="0" parentId="30127000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="196800.471839674">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="42.857143" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99002310" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1103" name="그림자괴물_라이트닝스플래쉬마법(6HIT)_atk02_노멀" type="normal" category="9012" templateId="13" nextSkill="0" parentId="30127000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="9901304.87769889">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2220" method="normal" endTime="0" startTime="0" interval="200" until="4600">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="42.857143" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.09">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1104" name="그림자괴물_동료암흑강화버프_atk03_노멀" type="normal" category="" templateId="13" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1590" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="42.857143" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1105" name="그림자괴물_근거리마법_atk04_노멀" type="normal" category="9011" templateId="13" nextSkill="0" parentId="30127000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="2110527.48003152">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1230" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="30" maxHeight="42.857143" maxRadius="130" offsetDistance="-7" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="110" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
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<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1106" name="그림자괴물_원거리블랙홀마법_atk05_노멀" type="normal" category="9012" templateId="13" nextSkill="0" parentId="30127000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="5370341.70130469">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="5000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="42.857143" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000510" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" name="그림자괴물_원거리공격_atk06_노멀" type="normal" category="9012" templateId="13" nextSkill="0" parentId="30127000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="4176932.43434809">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="Atk06" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="30" maxHeight="42.857143" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="그림자괴물_헉헉50%" type="normal" category="" templateId="13" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2033" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="그림자괴물_헉헉20%" type="normal" category="" templateId="13" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3033" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="그림자괴물_어그로체인지_노멀" type="normal" category="" templateId="13" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1205" name="그림자괴물_명령내리기_atk03_노멀" type="normal" category="" templateId="13" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="그림자괴물_사이드워크(좌)_노멀" type="normal" category="" templateId="13" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="그림자괴물_사이드워크(우)_노멀" type="normal" category="" templateId="13" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1209" name="그림자괴물_회피이동(좌)_노멀" type="normal" category="" templateId="13" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1210" name="그림자괴물_회피이동(우)_노멀" type="normal" category="" templateId="13" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1211" name="그림자괴물_부하소환_atk02_노멀" type="normal" category="" templateId="13" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="그림자괴물_디버프(마비)_atk01_분노" type="normal" category="9012" templateId="13" nextSkill="0" parentId="30127000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="213198.993718286">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="42.857143" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99002310" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2103" name="그림자괴물_라이트닝스플래쉬마법(6HIT)_atk02_분노" type="normal" category="9012" templateId="13" nextSkill="0" parentId="30127000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="10726413.6175071">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3500" method="normal" endTime="0" startTime="0" interval="200" until="4600">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="42.857143" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.09">
<AbnormalityOnCommon id="99001210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="그림자괴물_동료암흑강화버프_atk03_분노" type="normal" category="" templateId="13" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1590" method="normal" endTime="0" startTime="0" interval="0" until="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" name="그림자괴물_근거리마법_atk04_분노" type="normal" category="9011" templateId="13" nextSkill="0" parentId="30127000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="2286404.77003414">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1230" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="30" maxHeight="42.857143" maxRadius="100" offsetDistance="-7" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="110" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" name="그림자괴물_원거리블랙홀마법_atk05_분노" type="normal" category="9012" templateId="13" nextSkill="0" parentId="30127000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="5817870.17641341">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="2800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="42.857143" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2107" name="그림자괴물_원거리공격_atk06_분노" type="normal" category="9012" templateId="13" nextSkill="0" parentId="30127000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="4525010.13721043">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="30" maxHeight="42.857143" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2204" name="그림자괴물_어그로체인지_분노" type="normal" category="" templateId="13" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" name="그림자괴물_명령내리기_atk03_분노" type="normal" category="" templateId="13" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="그림자괴물_사이드워크(좌)_분노" type="normal" category="" templateId="13" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="그림자괴물_사이드워크(우)_분노" type="normal" category="" templateId="13" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2209" name="그림자괴물_회피이동(좌)_분노" type="normal" category="" templateId="13" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2210" name="그림자괴물_회피이동(우)_분노" type="normal" category="" templateId="13" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2211" name="그림자괴물_부하소환_atk02_분노" type="normal" category="" templateId="13" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="어둠의 약탈자_할퀴기_atk01_노말" type="normal" category="9011" templateId="15" nextSkill="0" parentId="30095000" timeRate="0.53" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="1945788.31561704">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-90" type="enemy" maxCount="5" maxHeight="50" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" name="어둠의 약탈자_사전동작있는충격파(이펙트제작용)_atk02_노말" type="normal" category="9011" templateId="15" nextSkill="0" parentId="30095000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="4877146.93442122">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-8.333333" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="어둠의 약탈자_인스턴스 마법 공격_atk03_노말" type="instance" category="9012" templateId="15" nextSkill="0" parentId="30095000" timeRate="0.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="1945788.31561704">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="1103" createTime="331" detachTime="920" flyingDuration="340" startSkill="1103" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1365" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="1" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="어둠의 약탈자_50% 탈진_노말" type="normal" category="" templateId="15" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="어둠의 약탈자_20% 탈진_노말" type="normal" category="" templateId="15" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="어둠의 약탈자_사전동작_ReadyAction_노말" type="normal" category="" templateId="15" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1205" name="어둠의 약탈자_명령내리기_노말" type="normal" category="" templateId="15" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="어둠의 약탈자_회피_노말" type="normal" category="" templateId="15" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="어둠의 약탈자_좌걸음_노말" type="normal" category="" templateId="15" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="어둠의 약탈자_우걸음_노말" type="normal" category="" templateId="15" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1301" name="어둠의 약탈자 자코 몹 소환" type="normal" category="" templateId="15" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1302" name="어둠의 약탈자 짧은 대기" type="normal" category="" templateId="15" nextSkill="0" parentId="30095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="어둠의 약탈자_할퀴기_atk01_분노" type="normal" category="9011" templateId="15" nextSkill="0" parentId="30095000" timeRate="0.64" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="2107942.44505264">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-90" type="enemy" maxCount="5" maxHeight="50" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2102" name="어둠의 약탈자_사전동작있는충격파_atk02_분노" type="normal" category="9011" templateId="15" nextSkill="0" parentId="30095000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="5283574.86843032">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-8.333333" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000010" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="어둠의 약탈자_인스턴스 마법 공격_atk03_분노" type="instance" category="9012" templateId="15" nextSkill="0" parentId="30095000" timeRate="0.96" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="2107942.44505264">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="2103" createTime="331" detachTime="920" flyingDuration="340" startSkill="2103" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1365" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="1" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2203" name="어둠의 약탈자_사전동작_ReadyAction_분노" type="normal" category="" templateId="15" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" name="어둠의 약탈자_명령내리기_분노" type="normal" category="" templateId="15" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="어둠의 약탈자_회피_분노" type="normal" category="" templateId="15" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="어둠의 약탈자_좌걸음_분노" type="normal" category="" templateId="15" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="어둠의 약탈자_우걸음_분노" type="normal" category="" templateId="15" nextSkill="0" parentId="30095000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2301" name="어둠의 약탈자 자코 몹 소환(분노)" type="normal" category="" templateId="15" nextSkill="0" parentId="30095000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="배고픈하이에나_물어뜯기_Atk01_노멀" type="normal" category="0" templateId="16" nextSkill="0" parentId="30020000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="2331049.52176955">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveCylinderList>
<MoveCylinder startTime="0">
<Cylinder radius="12" locAngle="0" locDistance="5" locZ="0" height="30" />
<Cylinder radius="15" locAngle="0" locDistance="-10" locZ="0" height="30" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="100" until="700">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="55" offsetDistance="-14" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="14" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" name="배고픈하이에나_입냄새_Atk02_노멀" type="normal" category="0" templateId="16" nextSkill="0" parentId="30020000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="4563769.75589443">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="670" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="21.428572" maxRadius="57.14286" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="25" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="21.428572" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="25" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="배고픈하이에나_대쉬공격_Atk03_노멀" type="normal" category="0" templateId="16" nextSkill="0" parentId="30020000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="5367298.47133828">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk03_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk03_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk03_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="200" until="2750">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="30" maxRadius="194" offsetDistance="-142" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="142" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="25" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="배고픈하이에나_헉헉50%" type="normal" category="" templateId="16" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="배고픈하이에나_헉헉20%" type="normal" category="" templateId="16" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="배고픈하이에나 사전동작" type="normal" category="" templateId="16" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="배고픈하이에나_경고포효" type="normal" category="" templateId="16" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="배고픈하이에나_점프회피" type="normal" category="" templateId="16" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="배고픈하이에나_좌걸음" type="normal" category="" templateId="16" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="배고픈하이에나_우걸음" type="normal" category="" templateId="16" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1209" name="배고픈하이에나_대기" type="normal" category="" templateId="16" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="배고픈하이에나_물어뜯기_Atk01_분노" type="normal" category="0" templateId="16" nextSkill="0" parentId="30020000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="2525309.69132792">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveCylinderList>
<MoveCylinder startTime="0">
<Cylinder radius="12" locAngle="0" locDistance="5" locZ="0" height="30" />
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</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="100" until="700">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="55" offsetDistance="-14" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="14" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2102" name="배고픈하이에나_입냄새_Atk02_분노" type="normal" category="0" templateId="16" nextSkill="0" parentId="30020000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="4944087.78465223">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="670" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="21.428572" maxRadius="57.14286" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="25" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="21.428572" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="25" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="배고픈하이에나_대쉬공격_ATk03_분노" type="normal" category="0" templateId="16" nextSkill="0" parentId="30020000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="5814572.10553661">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk03_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk03_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="200" until="2750">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="30" maxRadius="194" offsetDistance="-142" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="142" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="25" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2201" name="배고픈하이에나_헉헉50% (분노)" type="normal" category="" templateId="16" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2202" name="배고픈하이에나_헉헉20% (분노)" type="normal" category="" templateId="16" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2203" name="배고픈하이에나 사전동작 (분노)" type="normal" category="" templateId="16" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="배고픈하이에나_경고포효 (분노)" type="normal" category="" templateId="16" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="배고픈하이에나_점프회피 (분노)" type="normal" category="" templateId="16" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="배고픈하이에나_좌걸음 (분노)" type="normal" category="" templateId="16" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="배고픈하이에나_우걸음 (분노)" type="normal" category="" templateId="16" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2209" name="배고픈하이에나_대기_분노" type="normal" category="" templateId="16" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2541" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="Wait" blendInTime="0" animMotionId="0" animRate="0.8" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="롱터스크_전방근거리공격_atk01_노멀" type="normal" category="9011" templateId="17" nextSkill="0" parentId="30005000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="1372107.06507502">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="LongTusk_ANI.Anim.LongTusk_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="27.777779" maxRadius="66.66667" offsetDistance="-16.666668" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="11.111112" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="7" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" name="롱터스크_전방돌진공격_Atk03_노멀" type="normal" category="9011" templateId="17" nextSkill="0" parentId="30005000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="8090587.55460307">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="LongTusk_ANI.Anim.LongTusk_Anim" animName="atk03_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="LongTusk_ANI.Anim.LongTusk_Anim" animName="atk03_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="LongTusk_ANI.Anim.LongTusk_Anim" animName="atk03_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1900" method="normal" endTime="0" startTime="0" interval="350" until="3700">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30.666668" maxRadius="150.77779" offsetDistance="-127.77778" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="0.17">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="롱터스크_전방중거리공격_Atk02_노멀" type="normal" category="9011" templateId="17" nextSkill="0" parentId="30005000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="1986687.40091543">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="LongTusk_ANI.Anim.LongTusk_Anim" animName="atk02_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="LongTusk_ANI.Anim.LongTusk_Anim" animName="atk02_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="35" maxRadius="65.333336" offsetDistance="-35" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="22.222223" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="900" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="35" maxRadius="60.66667" offsetDistance="-27.777779" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="22.222223" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="롱터스크 헉헉50%" type="normal" category="" templateId="17" nextSkill="0" parentId="30005000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="LongTusk_ANI.Anim.LongTusk_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="롱터스크 헉헉20%" type="normal" category="" templateId="17" nextSkill="0" parentId="30005000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="LongTusk_ANI.Anim.LongTusk_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="롱터스크 사전동작" type="normal" category="" templateId="17" nextSkill="0" parentId="30005000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="LongTusk_ANI.Anim.LongTusk_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="롱터스크 어그로 체인지" type="normal" category="" templateId="17" nextSkill="0" parentId="30005000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="LongTusk_ANI.Anim.LongTusk_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="롱터스크 좌걸음" type="normal" category="" templateId="17" nextSkill="0" parentId="30005000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="LongTusk_ANI.Anim.LongTusk_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="롱터스크 우걸음" type="normal" category="" templateId="17" nextSkill="0" parentId="30005000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
<Action>
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</Action>
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</Skill>
<Skill id="2101" name="롱터스크_전방근거리공격_Atk01_분노" type="normal" category="9011" templateId="17" nextSkill="0" parentId="30005000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="1486449.32491139">
<Action>
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</Action>
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</Skill>
<Skill id="2102" name="롱터스크_전방돌진공격_Atk03_분노" type="normal" category="9011" templateId="17" nextSkill="0" parentId="30005000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="8764808.36139851">
<Action>
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</Stage>
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</Stage>
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</Action>
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<Skill id="2103" name="롱터스크_전방중거리공격_atk02_분노" type="normal" category="9011" templateId="17" nextSkill="0" parentId="30005000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="2152249.19803405">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2201" name="롱터스크 헉헉50% (분노)" type="normal" category="" templateId="17" nextSkill="0" parentId="30005000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2202" name="롱터스크 헉헉20% (분노)" type="normal" category="" templateId="17" nextSkill="0" parentId="30005000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
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</Action>
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<Skill id="2203" name="롱터스크 사전동작 (분노)" type="normal" category="" templateId="17" nextSkill="0" parentId="30005000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
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</Action>
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</Skill>
<Skill id="2204" name="롱터스크 어그로 체인지 (분노)" type="normal" category="" templateId="17" nextSkill="0" parentId="30005000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="롱터스크 좌걸음 (분노)" type="normal" category="" templateId="17" nextSkill="0" parentId="30005000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
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</Action>
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</Skill>
<Skill id="2208" name="롱터스크 우걸음 (분노)" type="normal" category="" templateId="17" nextSkill="0" parentId="30005000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
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</Action>
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</Property>
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</Skill>
<Skill id="1101" name="카이둔의정예병_가로베기_노멀" type="normal" category="9011" templateId="18" nextSkill="0" parentId="30124000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KaidunsEliteWarrior_ANI.Anim.KaidunsEliteWarrior_Anim" totalAtk="1421909.36229502">
<Action>
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</Stage>
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</Action>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="46.153847" maxRadius="76.92308" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="110" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1102" name="카이둔의정예병_제자리승룡어퍼_atk05_노멀" type="normal" category="9011" templateId="18" nextSkill="0" parentId="30124000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KaidunsEliteWarrior_ANI.Anim.KaidunsEliteWarrior_Anim" totalAtk="10443849.9502366">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1103" name="카이둔의정예병_손도끼던지기(롱타임)_노멀" type="normal" category="9012" templateId="18" nextSkill="0" parentId="30124000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KaidunsEliteWarrior_ANI.Anim.KaidunsEliteWarrior_Anim" totalAtk="3278153.40784624">
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1104" name="카이둔의정예병_크게 가로베기_노멀" type="normal" category="9011" templateId="18" nextSkill="0" parentId="30124000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KaidunsEliteWarrior_ANI.Anim.KaidunsEliteWarrior_Anim" totalAtk="4806228.22775413">
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<Skill id="1105" name="카이둔의정예병_강력한 세로베기_노멀" type="normal" category="9011" templateId="18" nextSkill="0" parentId="30124000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KaidunsEliteWarrior_ANI.Anim.KaidunsEliteWarrior_Anim" totalAtk="1828169.1800936">
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<Skill id="1106" name="카이둔의정예병_손도끼던지기(숏타임)_노멀" type="normal" category="9012" templateId="18" nextSkill="0" parentId="30124000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KaidunsEliteWarrior_ANI.Anim.KaidunsEliteWarrior_Anim" totalAtk="2685750.15436643">
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<Skill id="1107" name="카이둔의정예병_(인던전용)4연속내려찍기_Atk04*4_노멀" type="normal" category="9011" templateId="18" nextSkill="0" parentId="30124000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Skill id="1108" name="카이둔의정예병_(인던전용)3연속승룡어퍼_Atk05_노멀" type="normal" category="9011" templateId="18" nextSkill="0" parentId="30124000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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</Action>
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</Skill>
<Skill id="1109" name="카이둔의정예병_(인던용)자기버프" type="normal" category="0" templateId="18" nextSkill="0" parentId="30124000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KaidunsEliteWarrior_ANI.Anim.KaidunsEliteWarrior_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1110" name="카이둔의정예병_(인던용)범위디버프" type="normal" category="0" templateId="18" nextSkill="0" parentId="30124000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KaidunsEliteWarrior_ANI.Anim.KaidunsEliteWarrior_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" name="카이둔의정예병_(인던용)광역디버프" type="normal" category="0" templateId="18" nextSkill="0" parentId="30124000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KaidunsEliteWarrior_ANI.Anim.KaidunsEliteWarrior_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="1" maxHeight="60" maxRadius="1000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="1000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1112" name="카이둔의정예병_(인던용)이상상태해제" type="normal" category="0" templateId="18" nextSkill="0" parentId="30124000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KaidunsEliteWarrior_ANI.Anim.KaidunsEliteWarrior_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="1000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="카이둔의정예병_헉헉50%_dyingwait" type="normal" category="" templateId="18" nextSkill="0" parentId="30124000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KaidunsEliteWarrior_ANI.Anim.KaidunsEliteWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="KaidunsEliteWarrior_ANI.Anim.KaidunsEliteWarrior_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="카이둔의정예병_헉헉20%Dyingwait" type="normal" category="" templateId="18" nextSkill="0" parentId="30124000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KaidunsEliteWarrior_ANI.Anim.KaidunsEliteWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="KaidunsEliteWarrior_ANI.Anim.KaidunsEliteWarrior_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="카이둔의정예병_사전동작_노멀" type="normal" category="" templateId="18" nextSkill="0" parentId="30124000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KaidunsEliteWarrior_ANI.Anim.KaidunsEliteWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KaidunsEliteWarrior_ANI.Anim.KaidunsEliteWarrior_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="카이둔의정예병_어그로체인지_노멀" type="normal" category="" templateId="18" nextSkill="0" parentId="30124000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KaidunsEliteWarrior_ANI.Anim.KaidunsEliteWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KaidunsEliteWarrior_ANI.Anim.KaidunsEliteWarrior_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="카이둔의정예병_좌걸음_sidewalk01_노말" type="normal" category="" templateId="18" nextSkill="0" parentId="30124000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KaidunsEliteWarrior_ANI.Anim.KaidunsEliteWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KaidunsEliteWarrior_ANI.Anim.KaidunsEliteWarrior_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="카이둔의정예병_우걸음_sidewalk02_노말" type="normal" category="" templateId="18" nextSkill="0" parentId="30124000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KaidunsEliteWarrior_ANI.Anim.KaidunsEliteWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KaidunsEliteWarrior_ANI.Anim.KaidunsEliteWarrior_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1209" name="카이둔의정예병_점프회피(좌)_노멀" type="normal" category="" templateId="18" nextSkill="0" parentId="30124000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KaidunsEliteWarrior_ANI.Anim.KaidunsEliteWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KaidunsEliteWarrior_ANI.Anim.KaidunsEliteWarrior_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1210" name="카이둔의정예병_점프회피(우)_노멀" type="normal" category="" templateId="18" nextSkill="0" parentId="30124000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KaidunsEliteWarrior_ANI.Anim.KaidunsEliteWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KaidunsEliteWarrior_ANI.Anim.KaidunsEliteWarrior_Anim" animName="jumpevasion02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="카이둔의정예병_가로베기_분노" type="normal" category="9011" templateId="18" nextSkill="0" parentId="30124000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KaidunsEliteWarrior_ANI.Anim.KaidunsEliteWarrior_Anim" totalAtk="1540401.95508825">
<Action>
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<Skill id="2110" name="카이둔의정예병_(인던용)범위디버프" type="normal" category="0" templateId="18" nextSkill="0" parentId="30124000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Skill id="2111" name="카이둔의정예병_(인던용)광역디버프" type="normal" category="0" templateId="18" nextSkill="0" parentId="30124000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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</Skill>
<Skill id="2112" name="카이둔의정예병_(인던용)이상상태해제" type="normal" category="0" templateId="18" nextSkill="0" parentId="30124000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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</Action>
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</Skill>
<Skill id="2203" name="카이둔의정예병_사전동작_분노" type="normal" category="" templateId="18" nextSkill="0" parentId="30124000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KaidunsEliteWarrior_ANI.Anim.KaidunsEliteWarrior_Anim" totalAtk="0">
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<Skill id="2204" name="카이둔의정예병_어그로체인지_분노" type="normal" category="" templateId="18" nextSkill="0" parentId="30124000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KaidunsEliteWarrior_ANI.Anim.KaidunsEliteWarrior_Anim" totalAtk="0">
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<Skill id="2207" name="카이둔의정예병_좌걸음_sidewalk01_노말" type="normal" category="" templateId="18" nextSkill="0" parentId="30124000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KaidunsEliteWarrior_ANI.Anim.KaidunsEliteWarrior_Anim" totalAtk="0">
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<Skill id="2208" name="카이둔의정예병_우걸음_sidewalk02_노말" type="normal" category="" templateId="18" nextSkill="0" parentId="30124000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KaidunsEliteWarrior_ANI.Anim.KaidunsEliteWarrior_Anim" totalAtk="0">
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<Skill id="2209" name="카이둔의정예병_점프회피(좌)_분노" type="normal" category="" templateId="18" nextSkill="0" parentId="30124000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KaidunsEliteWarrior_ANI.Anim.KaidunsEliteWarrior_Anim" totalAtk="0">
<Action>
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</Action>
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<Skill id="2210" name="카이둔의정예병_점프회피(우)_분노" type="normal" category="" templateId="18" nextSkill="0" parentId="30124000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KaidunsEliteWarrior_ANI.Anim.KaidunsEliteWarrior_Anim" totalAtk="0">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="카이둔의여마법사_지팡이로후리기_atk01_노말" type="normal" category="9011" templateId="19" nextSkill="0" parentId="30123000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" totalAtk="1384102.50175597">
<Action>
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="57.14286" maxRadius="57.14286" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" name="카이둔의여마법사_사전동작있는원거리지면마법_atk03_노말" type="normal" category="9012" templateId="19" nextSkill="0" parentId="30123000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" totalAtk="8617398.75159966">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="2270" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="42.857143" maxRadius="57.14286" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="카이둔의여마법사_아이스볼트_atk02_노말" type="instance" category="9012" templateId="19" nextSkill="0" parentId="30123000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" totalAtk="2287546.87572445">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="1103" createTime="478" detachTime="1610" flyingDuration="800" startSkill="1103" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2410" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="46.428574" maxRadius="357.14285" offsetDistance="-121.42857" pierceDepth="1" minHeight="32.142857" crosshairRadius="1" minRadius="142.85715" offsetAngle="0" rangeAngle="5" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="카이둔의여마법사_사전동작있는근거리지면마법_atk03_노말" type="normal" category="9012" templateId="19" nextSkill="0" parentId="30123000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" totalAtk="8617398.75159966">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="2270" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="42.857143" maxRadius="57.14286" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="카이둔의여마법사_사전동작있는중거리지면마법_atk03_노말" type="normal" category="9012" templateId="19" nextSkill="0" parentId="30123000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" totalAtk="8617398.75159966">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="2270" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="42.857143" maxRadius="57.14286" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="카이둔의여마법사_(인던전용)범위디버프" type="normal" category="0" templateId="19" nextSkill="0" parentId="30123000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" animName="magic_Q" blendInTime="800" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" animName="atk03" blendInTime="800" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="-1" type="none" time="4200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="카이둔의여마법사_헉헉50%_dyingwait_노말" type="normal" category="" templateId="19" nextSkill="0" parentId="30123000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="카이둔의여마법사_헉헉20%_dyingwait_노말" type="normal" category="" templateId="19" nextSkill="0" parentId="30123000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="3000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="카이둔의여마법사_사전동작_ReadyAction" type="normal" category="" templateId="19" nextSkill="0" parentId="30123000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1205" name="카이둔의여마법사_명령내리기_commnad_노말" type="normal" category="" templateId="19" nextSkill="0" parentId="30123000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="카이둔의여마법사_백점프회피_jumpevasion_노말" type="normal" category="" templateId="19" nextSkill="0" parentId="30123000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="카이둔의여마법사_좌걸음_sidewalk01_노말" type="normal" category="" templateId="19" nextSkill="0" parentId="30123000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="카이둔의여마법사_우걸음_sidewalk02_노말" type="normal" category="" templateId="19" nextSkill="0" parentId="30123000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1209" name="카이둔의여마법사_대기_wait_노말" type="normal" category="" templateId="19" nextSkill="0" parentId="30123000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="카이둔의여마법사_지팡이로후리기_atk01_분노" type="normal" category="9011" templateId="19" nextSkill="0" parentId="30123000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" totalAtk="1499444.36189439">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="57.14286" maxRadius="57.14286" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2102" name="카이둔의여마법사_사전동작있는원거리지면마법_atk03_분노" type="normal" category="9012" templateId="19" nextSkill="0" parentId="30123000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" totalAtk="9335521.19170229">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="2270" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="42.857143" maxRadius="57.14286" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="카이둔의여마법사_아이스볼트_atk02_분노" type="instance" category="9012" templateId="19" nextSkill="0" parentId="30123000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" totalAtk="2478179.24026067">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="2103" createTime="478" detachTime="1610" flyingDuration="800" startSkill="2103" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2410" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="46.428574" maxRadius="357.14285" offsetDistance="-121.42857" pierceDepth="1" minHeight="32.142857" crosshairRadius="1" minRadius="142.85715" offsetAngle="0" rangeAngle="5" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="카이둔의여마법사_사전동작있는근거리지면마법_atk03_노말" type="normal" category="9012" templateId="19" nextSkill="0" parentId="30123000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" totalAtk="9335521.19170229">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="2270" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="42.857143" maxRadius="57.14286" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" name="카이둔의여마법사_사전동작있는중거리지면마법_atk03_노말" type="normal" category="9012" templateId="19" nextSkill="0" parentId="30123000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" totalAtk="9335521.19170229">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="2270" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="42.857143" maxRadius="57.14286" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" name="카이둔의여마법사_(인던전용)범위디버프" type="normal" category="0" templateId="19" nextSkill="0" parentId="30123000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" animName="magic_Q" blendInTime="800" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" animName="atk03" blendInTime="800" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="-1" type="none" time="4200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2201" name="카이둔의여마법사_헉헉50%_dyingwait_분노" type="normal" category="" templateId="19" nextSkill="0" parentId="30123000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2202" name="카이둔의여마법사_헉헉20%_dyingwait_분노" type="normal" category="" templateId="19" nextSkill="0" parentId="30123000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="3000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2203" name="카이둔의여마법사_사전동작_ReadyAction" type="normal" category="" templateId="19" nextSkill="0" parentId="30123000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" name="카이둔의여마법사_명령내리기_commnad_분노" type="normal" category="" templateId="19" nextSkill="0" parentId="30123000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="카이둔의여마법사_백점프회피_jumpevasion_분노" type="normal" category="" templateId="19" nextSkill="0" parentId="30123000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="카이둔의여마법사_좌걸음_sidewalk01_분노" type="normal" category="" templateId="19" nextSkill="0" parentId="30123000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="카이둔의여마법사_우걸음_sidewalk02_분노" type="normal" category="" templateId="19" nextSkill="0" parentId="30123000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2209" name="카이둔의여마법사_대기_wait_분노" type="normal" category="" templateId="19" nextSkill="0" parentId="30123000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KaidunsWizard_ANI.Anim.KaidunsWizard_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="쿠차트 전사 연속 공격" type="normal" category="9011" templateId="20" nextSkill="0" parentId="30056000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="1639602.30533734">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="530" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-130" type="enemy" maxCount="5" maxHeight="40" maxRadius="60" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="210" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1090" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="enemy" maxCount="5" maxHeight="40" maxRadius="70" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-10" rangeAngle="240" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" name="쿠차트 전사 방패 돌진 공격" type="normal" category="9011" templateId="20" nextSkill="0" parentId="30056000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="5210402.85446125">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="150" until="1200">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="40" maxRadius="180" offsetDistance="-130" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
<Effect atk="0.12">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1325" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="40" maxRadius="60" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="-50" rangeAngle="120" crosshairRadius2="3">
<Effect atk="0.4">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="쿠차트 전사 점프 내려 찍기" type="normal" category="9011" templateId="20" nextSkill="0" parentId="30056000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="3387273.63602648">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="547" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="1426" power="2" innerRadius="0" outerRadius="100" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1395" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="65" maxRadius="25" offsetDistance="60" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="쿠차트 전사_뒤로물러나며휘두르기_UltraAtk01_노멀" type="normal" category="9011" templateId="20" nextSkill="0" parentId="30056000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="469" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="-20" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="867" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="-20" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1266" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="-20" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1508" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="-20" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1886" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="-20" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="쿠차트 전사 50% 탈진" type="normal" category="" templateId="20" nextSkill="0" parentId="30056000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="쿠차트 전사 20% 탈진" type="normal" category="" templateId="20" nextSkill="0" parentId="30056000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="쿠차트 전사 스킬 레디" type="normal" category="" templateId="20" nextSkill="0" parentId="30056000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="쿠차트 전사 어그로 변경 소셜" type="normal" category="" templateId="20" nextSkill="0" parentId="30056000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="쿠차트 전사 좌걸음" type="normal" category="" templateId="20" nextSkill="0" parentId="30056000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="쿠차트 전사 우걸음" type="normal" category="" templateId="20" nextSkill="0" parentId="30056000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1211" name="쿠차트 전사 대기" type="normal" category="" templateId="20" nextSkill="0" parentId="30056000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="0">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
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<Skill id="2101" name="쿠차트 전사 연속 공격(분노)" type="normal" category="9011" templateId="20" nextSkill="0" parentId="30056000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="1776235.74463213">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="-130" type="enemy" maxCount="5" maxHeight="40" maxRadius="60" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="210" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Targeting id="-1" type="none" time="1090" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="90" type="enemy" maxCount="5" maxHeight="40" maxRadius="70" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-10" rangeAngle="240" crosshairRadius2="3">
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</Skill>
<Skill id="2102" name="쿠차트 전사 방패 돌진 공격(분노)" type="normal" category="9011" templateId="20" nextSkill="0" parentId="30056000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="5644606.42879692">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="40" maxRadius="180" offsetDistance="-130" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
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<Targeting id="-1" type="none" time="1325" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="40" maxRadius="60" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="-50" rangeAngle="120" crosshairRadius2="3">
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</Skill>
<Skill id="2103" name="쿠차트 전사 점프 내려 찍기(분노)" type="normal" category="9011" templateId="20" nextSkill="0" parentId="30056000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="3669551.41852934">
<Action>
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<CameraShake duration="400" targetType="all" startTime="547" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<Property animControlType="normal" />
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="65" maxRadius="25" offsetDistance="60" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="2104" name="쿠차트 전사_뒤로물러나며휘두르기_UltraAtk01_분노" type="normal" category="9011" templateId="20" nextSkill="0" parentId="30056000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="-20" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
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<Targeting id="-1" type="none" time="867" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="-20" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
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<Targeting id="-1" type="none" time="1266" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="-20" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
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<Targeting id="-1" type="none" time="1508" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="-20" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
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<Targeting id="-1" type="none" time="1886" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2203" name="쿠차트 전사 스킬 레디 (분노)" type="normal" category="" templateId="20" nextSkill="0" parentId="30056000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="쿠차트 전사 어그로 변경 소셜 (분노)" type="normal" category="" templateId="20" nextSkill="0" parentId="30056000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" animName="aggrochange" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="쿠차트 전사 좌걸음 (분노)" type="normal" category="" templateId="20" nextSkill="0" parentId="30056000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="쿠차트 전사 우걸음 (분노)" type="normal" category="" templateId="20" nextSkill="0" parentId="30056000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2211" name="쿠차트 전사 대기 (분노)" type="normal" category="" templateId="20" nextSkill="0" parentId="30056000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" animName="Wait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="코볼트습격자_기본공격_atk01_노말" type="normal" category="9011" templateId="21" nextSkill="0" parentId="30040000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="1041821.70805898">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="atk01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="880" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="5" type="enemy" maxCount="20" maxHeight="60" maxRadius="180" offsetDistance="-100" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="35" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="코볼트습격자_원거리공격_atk02_노말" type="normal" category="9012" templateId="21" nextSkill="0" parentId="30040000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="1793741.67598869">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2900" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="250" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1205" name="코볼트습격자_명령수신_commandreceive_노말" type="normal" category="" templateId="21" nextSkill="0" parentId="30040000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="commandreceive" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="코볼트습격자_좌걸음_sidewalk01_노말" type="normal" category="" templateId="21" nextSkill="0" parentId="30040000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="sidewalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="코볼트습격자_우걸음_sidewalk02_노말" type="normal" category="" templateId="21" nextSkill="0" parentId="30040000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="sidewalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1301" name="(인던전용)코볼트습격자_자신에게이상상태(분노)_Angry_Q_" type="normal" category="0" templateId="21" nextSkill="0" parentId="30040000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="angry_Q" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="357" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2101" name="코볼트습격자_기본공격_atk01_분노" type="normal" category="9011" templateId="21" nextSkill="0" parentId="30040000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="atk01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="880" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="5" type="enemy" maxCount="20" maxHeight="60" maxRadius="180" offsetDistance="-100" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="35" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="코볼트습격자_원거리공격_atk02_분노" type="normal" category="9012" templateId="21" nextSkill="0" parentId="30040000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2900" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="250" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2205" name="코볼트습격자_명령수신_commandreceive_분노" type="normal" category="" templateId="21" nextSkill="0" parentId="30040000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="commandreceive" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="코볼트습격자_좌걸음_sidewalk01_분노" type="normal" category="" templateId="21" nextSkill="0" parentId="30040000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="sidewalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="코볼트습격자_우걸음_sidewalk02_분노" type="normal" category="" templateId="21" nextSkill="0" parentId="30040000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" animName="sidewalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="쿠차트 주술사 원거리 수류탄 공격" type="normal" category="9012" templateId="22" nextSkill="0" parentId="30043000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" totalAtk="2477354.32605565">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList>
<Effect id="40122001" posX="0" posY="0" posZ="0" startTime="2600">
<Move duration="0.2" distance="133" maxHeight="20" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="3000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="33.333336" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="쿠차트 주술사 중거리 수류탄 공격" type="normal" category="9012" templateId="22" nextSkill="0" parentId="30043000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" totalAtk="7872649.36745529">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList>
<Effect id="40122001" posX="0" posY="0" posZ="0" startTime="2600">
<Move duration="0.2" distance="106" maxHeight="20" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="20" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="쿠차트 주술사 근거리 수류탄 공격" type="normal" category="9012" templateId="22" nextSkill="0" parentId="30043000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" totalAtk="5703705.51390149">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList>
<Effect id="40122001" posX="0" posY="0" posZ="0" startTime="2600">
<Move duration="0.2" distance="66" maxHeight="20" />
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</SpecialEffectList>
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="3000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="33.333336" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="쿠차트 주술사 디버프 공격(디버프)" type="normal" category="" templateId="22" nextSkill="0" parentId="30043000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" totalAtk="202130.245534738">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3020" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="20" maxRadius="106.66667" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000710" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="쿠차트 주술사 광역 힐" type="normal" category="" templateId="22" nextSkill="0" parentId="30043000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="20" maxRadius="93.333336" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99000310" />
<AbnormalityOnCommon id="99000310" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="쿠차트 주술사 50% 타진" type="normal" category="" templateId="22" nextSkill="0" parentId="30043000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="쿠차트 주술사 20% 타진" type="normal" category="" templateId="22" nextSkill="0" parentId="30043000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="쿠차트 주술사 어그로 변경 소셜" type="normal" category="" templateId="22" nextSkill="0" parentId="30043000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2904" animSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" animName="aggrochange" blendInTime="500" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="쿠차트 주술사 좌걸음" type="normal" category="" templateId="22" nextSkill="0" parentId="30043000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" totalAtk="0">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="쿠차트 주술사 우걸음" type="normal" category="" templateId="22" nextSkill="0" parentId="30043000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1209" name="쿠차트 주술사 비전투 대기" type="normal" category="" templateId="22" nextSkill="0" parentId="30043000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1210" name="쿠차트 주술사 대기" type="normal" category="" templateId="22" nextSkill="0" parentId="30043000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="쿠차트 주술사 원거리 수류탄 공격 (분노)" type="normal" category="9012" templateId="22" nextSkill="0" parentId="30043000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" totalAtk="2683800.51989362">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList>
<Effect id="40122001" posX="0" posY="0" posZ="0" startTime="2600">
<Move duration="0.2" distance="133" maxHeight="20" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="3000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="33.333336" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
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</AreaList>
<Cost hp="0" mp="0" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="쿠차트 주술사 중거리 수류탄 공격 (분노)" type="normal" category="9012" templateId="22" nextSkill="0" parentId="30043000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" totalAtk="8528708.93628901">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Effect id="40122001" posX="0" posY="0" posZ="0" startTime="2600">
<Move duration="0.2" distance="106" maxHeight="20" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="20" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
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<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="쿠차트 주술사 근거리 수류탄 공격 (분노)" type="normal" category="9012" templateId="22" nextSkill="0" parentId="30043000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" totalAtk="6179008.85184751">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Effect id="40122001" posX="0" posY="0" posZ="0" startTime="2600">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="3000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="33.333336" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" name="쿠차트 주술사 디버프 공격(분노)(디버프)" type="normal" category="" templateId="22" nextSkill="0" parentId="30043000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" totalAtk="218972.874125745">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3020" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="20" maxRadius="106.66667" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000710" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" name="쿠차트 주술사 광역 힐(분노)" type="normal" category="" templateId="22" nextSkill="0" parentId="30043000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="20" maxRadius="93.333336" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99000310" />
<AbnormalityOnCommon id="99000310" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2201" name="쿠차트 주술사 50% 타진 (분노)" type="normal" category="" templateId="22" nextSkill="0" parentId="30043000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2202" name="쿠차트 주술사 20% 타진 (분노)" type="normal" category="" templateId="22" nextSkill="0" parentId="30043000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="쿠차트 주술사 어그로 변경 소셜 (분노)" type="normal" category="" templateId="22" nextSkill="0" parentId="30043000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2904" animSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" animName="aggrochange" blendInTime="500" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="쿠차트 주술사 좌걸음 (분노)" type="normal" category="" templateId="22" nextSkill="0" parentId="30043000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="쿠차트 주술사 우걸음 (분노)" type="normal" category="" templateId="22" nextSkill="0" parentId="30043000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2209" name="쿠차트 주술사 비전투 대기 (분노)" type="normal" category="" templateId="22" nextSkill="0" parentId="30043000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" animName="UnarmedWait" blendInTime="600" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2210" name="쿠차트 주술사 대기 (분노)" type="normal" category="" templateId="22" nextSkill="0" parentId="30043000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldProphet_ANI.Anim.KoboldProphet_Anim" animName="Wait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="칼란중갑병_기본공격_atk01_노멀" type="normal" category="9011" templateId="23" nextSkill="0" parentId="30097000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="3462690.48070943">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="760" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-20" rangeAngle="150" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="60" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="160" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" name="칼란중갑병_내려치고전기공격_atk02_노멀" type="normal" category="9011" templateId="23" nextSkill="0" parentId="30097000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="11008581.6828738">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="2220" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="135" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="25" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="2900" method="normal" endTime="0" startTime="0" interval="200" until="3700">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="66" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="99001210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="25" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="칼란중갑병_전진베기공격_atk03_노멀" type="normal" category="9011" templateId="23" nextSkill="0" parentId="30097000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="6615369.1783954">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2240" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="180" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-20" rangeAngle="80" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="칼란중갑병_인스턴스샷공격_atk04_노멀" type="instance" category="9012" templateId="23" nextSkill="0" parentId="30097000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="2223130.02331422">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="1104" createTime="300" detachTime="850" flyingDuration="1000" startSkill="1104" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1850" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="60" maxRadius="350" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="3" rangeAngle="5" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="칼란중갑병_헉헉50%" type="normal" category="" templateId="23" nextSkill="0" parentId="30097000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2033" animSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="칼란중갑병_헉헉20%" type="normal" category="" templateId="23" nextSkill="0" parentId="30097000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3033" animSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="칼란중갑병_사전동작_노멀" type="normal" category="" templateId="23" nextSkill="0" parentId="30097000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" animName="ReadyAction" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Precondition>
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</Property>
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</Skill>
<Skill id="1204" name="칼란중갑병_어그로체인지_노멀" type="normal" category="" templateId="23" nextSkill="0" parentId="30097000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="칼란중갑병_백점프회피_노멀" type="normal" category="" templateId="23" nextSkill="0" parentId="30097000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="칼란중갑병_사이드워크(좌)_노멀" type="normal" category="" templateId="23" nextSkill="0" parentId="30097000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="칼란중갑병_사이드워크(우)_노멀" type="normal" category="" templateId="23" nextSkill="0" parentId="30097000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="칼란중갑병_기본공격_atk01_분노" type="normal" category="9011" templateId="23" nextSkill="0" parentId="30097000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="3751253.29307778">
<Action>
<CameraShakeList />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-20" rangeAngle="150" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="2" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="60" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="160" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Skill>
<Skill id="2102" name="칼란중갑병_내려치고전기공격_atk02_분노" type="normal" category="9011" templateId="23" nextSkill="0" parentId="30097000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="11925963.48978">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="135" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
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</Targeting>
<Targeting id="2" type="none" time="2900" method="normal" endTime="0" startTime="0" interval="200" until="3700">
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</Skill>
<Skill id="2103" name="칼란중갑병_전진베기공격_atk03_분노" type="normal" category="9011" templateId="23" nextSkill="0" parentId="30097000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="7166643.6164906">
<Action>
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<Property animControlType="normal" />
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2240" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="180" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-20" rangeAngle="80" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="칼란중갑병_인스턴스샷공격_atk04_분노" type="instance" category="9012" templateId="23" nextSkill="0" parentId="30097000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="2408386.64074302">
<Action>
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="2104" createTime="300" detachTime="850" flyingDuration="1000" startSkill="2104" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1850" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="60" maxRadius="350" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="3" rangeAngle="5" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="15" />
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</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2203" name="칼란중갑병_사전동작_분노" type="normal" category="" templateId="23" nextSkill="0" parentId="30097000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="칼란중갑병_어그로체인지_분노" type="normal" category="" templateId="23" nextSkill="0" parentId="30097000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="칼란중갑병_백점프회피_분노" type="normal" category="" templateId="23" nextSkill="0" parentId="30097000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="칼란중갑병_사이드워크(좌)_분노" type="normal" category="" templateId="23" nextSkill="0" parentId="30097000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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</Property>
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</Skill>
<Skill id="2208" name="칼란중갑병_사이드워크(우)_분노" type="normal" category="" templateId="23" nextSkill="0" parentId="30097000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KalanHeavyWarrior_ANI.Anim.KalanHeavyWarrior_Anim" totalAtk="0">
<Action>
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</Stage>
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</Action>
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</Property>
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<Action>
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</Stage>
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</Action>
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</Effect>
<HitEffect type="animationDamage" />
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</Skill>
<Skill id="1103" name="언데드 호위병_원거리공격_Atk02_노말" type="normal" category="9011" templateId="52" nextSkill="0" parentId="30108000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="1926577.99767019">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="490" offsetDistance="-140" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="140" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1205" name="언데드 호위병_명령수신_CommandReceive_노말" type="normal" category="" templateId="52" nextSkill="0" parentId="30108000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
<Action>
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</Stage>
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</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="언데드 호위병_백회피_JumpEvasion_노말" type="normal" category="" templateId="52" nextSkill="0" parentId="30108000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="언데드 호위병_좌걸음_SideWalk01_노말" type="normal" category="" templateId="52" nextSkill="0" parentId="30108000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
<Action>
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</Stage>
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</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="언데드 호위병_우걸음_SideWalk02_노말" type="normal" category="" templateId="52" nextSkill="0" parentId="30108000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
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</Stage>
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</Action>
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</Skill>
<Skill id="2101" name="언데드 호위병_기본공격_Atk01_분노" type="normal" category="9011" templateId="52" nextSkill="0" parentId="30108000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="1523115.9328412">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<HitEffect type="animationDamage" />
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</Skill>
<Skill id="2103" name="언데드 호위병_원거리공격_Atk02_분노" type="normal" category="9011" templateId="52" nextSkill="0" parentId="30108000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="2605798.49772909">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="490" offsetDistance="-140" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="140" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="2205" name="언데드 호위병_명령수신_CommandReceive_분노" type="normal" category="" templateId="52" nextSkill="0" parentId="30108000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="언데드 호위병_백회피_JumpEvasion_분노" type="normal" category="" templateId="52" nextSkill="0" parentId="30108000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="언데드 호위병_좌걸음_SideWalk01_분노" type="normal" category="" templateId="52" nextSkill="0" parentId="30108000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Skill id="2208" name="언데드 호위병_우걸음_SideWalk02_분노" type="normal" category="" templateId="52" nextSkill="0" parentId="30108000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
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</Action>
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</Skill>
<Skill id="1205" name="언데드 호위병_명령수신_CommandReceive_노말" type="normal" category="" templateId="53" nextSkill="0" parentId="30108000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
<Action>
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</Stage>
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</Skill>
<Skill id="1206" name="언데드 호위병_백회피_JumpEvasion_노말" type="normal" category="" templateId="53" nextSkill="0" parentId="30108000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
<Action>
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</Stage>
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</Action>
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</Skill>
<Skill id="1207" name="언데드 호위병_좌걸음_SideWalk01_노말" type="normal" category="" templateId="53" nextSkill="0" parentId="30108000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
<Action>
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</Stage>
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</Action>
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</Skill>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2103" name="언데드 호위병_원거리공격_Atk02_분노" type="normal" category="9011" templateId="53" nextSkill="0" parentId="30108000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="2197606.21463017">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="490" offsetDistance="-140" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="140" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Skill>
<Skill id="2205" name="언데드 호위병_명령수신_CommandReceive_분노" type="normal" category="" templateId="53" nextSkill="0" parentId="30108000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
<Action>
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</Stage>
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</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="언데드 호위병_백회피_JumpEvasion_분노" type="normal" category="" templateId="53" nextSkill="0" parentId="30108000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="언데드 호위병_좌걸음_SideWalk01_분노" type="normal" category="" templateId="53" nextSkill="0" parentId="30108000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
<Action>
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="언데드 호위병_우걸음_SideWalk02_분노" type="normal" category="" templateId="53" nextSkill="0" parentId="30108000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" totalAtk="0">
<Action>
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</Stage>
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</Action>
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="데바주술사_근접공격_atk" type="normal" category="0" templateId="55" nextSkill="0" parentId="30016000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="1884214.06310574">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<HitCylinder startTime="340">
<Cylinder radius="15" locAngle="30" locDistance="13" locZ="0" height="48" />
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="340">
<Cylinder radius="15" locAngle="30" locDistance="13" locZ="0" height="48" />
</MoveCylinder>
</MoveCylinderList>
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</Stage>
</StageList>
</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="30" type="enemy" maxCount="10" maxHeight="43.478264" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1103" name="데바주술사_인스턴스샷_atk01" type="instance" category="0" templateId="55" nextSkill="0" parentId="30016000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="2896926.27383706">
<Action>
<CameraShakeList />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="1103" createTime="480" detachTime="1200" flyingDuration="800" startSkill="1103" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="43.478264" maxRadius="280" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="8" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Skill>
<Skill id="1104" name="데바주술사_자기주변공격력강화버프_atk" type="normal" category="0" templateId="55" nextSkill="0" parentId="30016000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="337">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="47.826088" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1105" name="데바주술사_자기주변폭발공격_atk" type="normal" category="0" templateId="55" nextSkill="0" parentId="30016000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="6385470.39635908">
<Action>
<CameraShakeList />
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<HitCylinder startTime="566">
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<MoveCylinderList>
<MoveCylinder startTime="566">
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</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="43.478264" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1106" name="데바주술사_원거리누킹공격_atk05(사전 동작 나오는 강력)" type="normal" category="0" templateId="55" nextSkill="0" parentId="30016000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="7969506.75158036">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="toTarget">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="43.478264" maxRadius="60.869568" offsetDistance="0" pierceDepth="1" minHeight="-8.695652" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1201" name="데바주술사_헉헉(50%)" type="normal" category="" templateId="55" nextSkill="0" parentId="30016000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="데바주술사_헉헉(20%)" type="normal" category="" templateId="55" nextSkill="0" parentId="30016000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="0">
<Action>
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="데바주술사_어그로 체인지" type="normal" category="" templateId="55" nextSkill="0" parentId="30016000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="데바주술사_회피" type="normal" category="" templateId="55" nextSkill="0" parentId="30016000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DevaShaman_ANI.Anim.DevaShaman_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="데바주술사_사이드스텝_왼쪽" type="normal" category="" templateId="55" nextSkill="0" parentId="30016000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DevaShaman_ANI.Anim.DevaShaman_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="데바주술사_사이드스텝_오른쪽" type="normal" category="" templateId="55" nextSkill="0" parentId="30016000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DevaShaman_ANI.Anim.DevaShaman_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1301" name="(인던전용)데바주술사_이상상태버프_magic_Q_노멀/분노공용" type="normal" category="0" templateId="55" nextSkill="0" parentId="30016000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
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<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DevaShaman_ANI.Anim.DevaShaman_Anim" animName="magic_Q" blendInTime="200" animMotionId="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="134" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="2101" name="데바주술사_근접공격_atk_ (분노)" type="normal" category="0" templateId="55" nextSkill="0" parentId="30016000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="2041236.45023399">
<Action>
<CameraShakeList />
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</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="30" type="enemy" maxCount="10" maxHeight="43.478264" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Skill>
<Skill id="2103" name="데바주술사_인스턴스샷_atk01_ (분노)" type="instance" category="0" templateId="55" nextSkill="0" parentId="30016000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="3138331.72125726">
<Action>
<CameraShakeList />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="2103" createTime="480" detachTime="1200" flyingDuration="800" startSkill="2103" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="43.478264" maxRadius="280" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="8" crosshairRadius2="3">
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</Skill>
<Skill id="2104" name="데바주술사_자기주변공격력강화버프_atk_ (분노)" type="normal" category="0" templateId="55" nextSkill="0" parentId="30016000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="47.826088" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="2105" name="데바주술사_자기주변폭발공격_atk_ (분노)" type="normal" category="0" templateId="55" nextSkill="0" parentId="30016000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="6917587.7500514">
<Action>
<CameraShakeList />
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<HitCylinder startTime="566">
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<HitEffect type="animationDamage" />
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</Skill>
<Skill id="2106" name="데바주술사_원거리누킹공격_atk05(사전 동작 나오는 강력) (분노)" type="normal" category="0" templateId="55" nextSkill="0" parentId="30016000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="8633633.47187698">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="3477" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="43.478264" maxRadius="60.869568" offsetDistance="0" pierceDepth="1" minHeight="-8.695652" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
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<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2201" name="데바주술사_헉헉(50%) (분노)" type="normal" category="" templateId="55" nextSkill="0" parentId="30016000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2202" name="데바주술사_헉헉(20%) (분노)" type="normal" category="" templateId="55" nextSkill="0" parentId="30016000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="DevaShaman_ANI.Anim.DevaShaman_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="데바주술사_어그로 체인지 (분노)" type="normal" category="" templateId="55" nextSkill="0" parentId="30016000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="데바주술사_회피 (분노)" type="normal" category="" templateId="55" nextSkill="0" parentId="30016000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DevaShaman_ANI.Anim.DevaShaman_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="데바주술사_사이드스텝_왼쪽 (분노)" type="normal" category="" templateId="55" nextSkill="0" parentId="30016000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DevaShaman_ANI.Anim.DevaShaman_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DevaShaman_ANI.Anim.DevaShaman_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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<TargetingList adjustTargetingPos="notUse">
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</Effect>
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</Skill>
<Skill id="1105" name="시칸다리정예병_공중에서검기발사공격_atk03_노멀" type="normal" category="0" templateId="57" nextSkill="0" parentId="30028000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="4970022.14655755">
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</Stage>
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<TargetingList adjustTargetingPos="toTargetWithGeo">
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</Skill>
<Skill id="1106" name="시칸다리정예병_직선형검기발사_atk06_노멀" type="normal" category="0" templateId="57" nextSkill="0" parentId="30028000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="4970022.14655755">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="5" type="enemy" maxCount="10" maxHeight="40" maxRadius="416.66666" offsetDistance="-83.33333" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="166.66666" offsetAngle="-5" rangeAngle="5" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="시칸다리정예병_헉헉50%" type="normal" category="" templateId="57" nextSkill="0" parentId="30028000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="시칸다리정예병_헉헉20%" type="normal" category="" templateId="57" nextSkill="0" parentId="30028000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
<Action>
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</Stage>
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</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="시칸다리정예병_사전동작_노멀" type="normal" category="" templateId="57" nextSkill="0" parentId="30028000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
<Action>
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</Action>
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</Skill>
<Skill id="1204" name="시칸다리정예병_어그로체인지_노멀" type="normal" category="" templateId="57" nextSkill="0" parentId="30028000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
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</Action>
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<Skill id="1206" name="시칸다리정예병_백점프회피_노멀" type="normal" category="" templateId="57" nextSkill="0" parentId="30028000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
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<Skill id="1207" name="시칸다리정예병_사이드워크(좌)_노멀" type="normal" category="" templateId="57" nextSkill="0" parentId="30028000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
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<Skill id="1208" name="시칸다리정예병_사이드워크(우)_노멀" type="normal" category="" templateId="57" nextSkill="0" parentId="30028000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
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</Action>
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<Skill id="1211" name="시칸다리정예병_Idle_노멀" type="normal" category="" templateId="57" nextSkill="0" parentId="30028000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
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</Action>
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<Skill id="2101" name="시칸다리정예병_기본찌르기_atk01_분노" type="normal" category="0" templateId="57" nextSkill="0" parentId="30028000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="1886192.09897568">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="567" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="37.5" maxRadius="158.33333" offsetDistance="-91.666664" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="91.666664" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
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</TargetingList>
</Skill>
<Skill id="2102" name="시칸다리정예병_돌진공격_atk02_분노" type="normal" category="0" templateId="57" nextSkill="0" parentId="30028000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="8020464.62812371">
<Action>
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</Stage>
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</Stage>
</StageList>
</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="1600" method="normal" endTime="0" startTime="0" interval="200" until="2000">
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</TargetingList>
</Skill>
<Skill id="2103" name="시칸다리정예병_기모아서푹찌르기_atk05_분노" type="normal" category="0" templateId="57" nextSkill="0" parentId="30028000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="4995901.60067818">
<Action>
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<TargetingList adjustTargetingPos="notUse">
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</TargetingList>
</Skill>
<Skill id="2104" name="시칸다리정예병_연속찌르기_atk04_분노" type="normal" category="0" templateId="57" nextSkill="0" parentId="30028000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="3608412.82904321">
<Action>
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</Stage>
<Stage scriptId="0" movable="true">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="37.5" maxRadius="166.66666" offsetDistance="-83.33333" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="90" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Targeting id="-1" type="none" time="974" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="37.5" maxRadius="175" offsetDistance="-83.33333" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="90" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Skill>
<Skill id="2105" name="시칸다리정예병_공중에서검기발사공격_atk03_분노" type="normal" category="0" templateId="57" nextSkill="0" parentId="30028000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="5384191.09375816">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="-1" type="none" time="1920" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="75" maxRadius="41.666664" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="2106" name="시칸다리정예병_직선형검기발사_atk06_분노" type="normal" category="0" templateId="57" nextSkill="0" parentId="30028000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="5384191.09375816">
<Action>
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<StageList>
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</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="5" type="enemy" maxCount="10" maxHeight="40" maxRadius="416.66666" offsetDistance="-83.33333" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="166.66666" offsetAngle="-5" rangeAngle="5" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="2203" name="시칸다리정예병_사전동작_분노" type="normal" category="" templateId="57" nextSkill="0" parentId="30028000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
<Action>
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<StageList>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="시칸다리정예병_어그로체인지_분노" type="normal" category="" templateId="57" nextSkill="0" parentId="30028000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="시칸다리정예병_백점프회피_분노" type="normal" category="" templateId="57" nextSkill="0" parentId="30028000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.75" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="시칸다리정예병_사이드워크(좌)_분노" type="normal" category="" templateId="57" nextSkill="0" parentId="30028000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="시칸다리정예병_사이드워크(우)_분노" type="normal" category="" templateId="57" nextSkill="0" parentId="30028000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2211" name="시칸다리정예병_Idle_분노" type="normal" category="" templateId="57" nextSkill="0" parentId="30028000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="idle" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
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<Skill id="1101" name="시칸다리신관_근접후리기_atk01_노멀" type="normal" category="9011" templateId="58" nextSkill="0" parentId="30029000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="1774688.27842317">
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1102" name="시칸다리신관_연속마법공격_atk02_노멀" type="normal" category="9012" templateId="58" nextSkill="0" parentId="30029000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="7855204.7018898">
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<TargetingList adjustTargetingPos="toTargetWithGeo">
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<Skill id="1103" name="시칸다리신관_주변번개마법6HIT_atk03_노멀" type="normal" category="9012" templateId="58" nextSkill="0" parentId="30029000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="5628792.6038773">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1104" name="시칸다리신관_전방근거리마법_atk04_노멀" type="normal" category="9012" templateId="58" nextSkill="0" parentId="30029000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="2275300.67227153">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="183.33333" offsetDistance="-83.33333" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="80" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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</Skill>
<Skill id="1105" name="시칸다리신관_전방근거리범위마법_atk05_노멀" type="normal" category="9012" templateId="58" nextSkill="0" parentId="30029000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="4230513.3144282">
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</Skill>
<Skill id="1106" name="시칸다리신관_근거리범위힐_atk06_노멀" type="normal" category="" templateId="58" nextSkill="0" parentId="30029000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="754469.618970408">
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<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="50" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Skill id="1201" name="시칸다리신관_헉헉50%" type="normal" category="" templateId="58" nextSkill="0" parentId="30029000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
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<Skill id="1202" name="시칸다리신관_헉헉20%" type="normal" category="" templateId="58" nextSkill="0" parentId="30029000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
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</Action>
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<Skill id="1203" name="시칸다리신관_사전동작_노멀" type="normal" category="" templateId="58" nextSkill="0" parentId="30029000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
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<Skill id="1204" name="시칸다리신관_어그로체인지_노멀" type="normal" category="" templateId="58" nextSkill="0" parentId="30029000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
<Action>
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</Action>
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<Skill id="2104" name="시칸다리신관_전방근거리마법_atk04_분노" type="normal" category="9012" templateId="58" nextSkill="0" parentId="30029000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="2464909.47677334">
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<Skill id="2106" name="시칸다리신관_근거리범위힐_atk06_분노" type="normal" category="" templateId="58" nextSkill="0" parentId="30029000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="817340.793454181">
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<Skill id="2203" name="시칸다리신관_사전동작_분노" type="normal" category="" templateId="58" nextSkill="0" parentId="30029000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
<Action>
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</Action>
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</Skill>
<Skill id="2204" name="시칸다리신관_어그로체인지_분노" type="normal" category="" templateId="58" nextSkill="0" parentId="30029000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
<Action>
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</Stage>
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</Skill>
<Skill id="2206" name="시칸다리신관_백점프회피_분노" type="normal" category="" templateId="58" nextSkill="0" parentId="30029000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
<Action>
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</Action>
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</Skill>
<Skill id="2207" name="시칸다리신관_사이드워크(좌)_분노" type="normal" category="" templateId="58" nextSkill="0" parentId="30029000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
<Action>
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</Stage>
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</Action>
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</Skill>
<Skill id="2208" name="시칸다리신관_사이드워크(우)_분노" type="normal" category="" templateId="58" nextSkill="0" parentId="30029000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
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<Skill id="2211" name="시칸다리신관_Idle_분노" type="normal" category="" templateId="58" nextSkill="0" parentId="30029000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
<Action>
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</Action>
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<Skill id="1101" name="고릴라_포효후전방내려찍기_Atk01" type="normal" category="9011" templateId="101" nextSkill="0" parentId="30163000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="1142362.6182615">
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</Stage>
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</Action>
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<MoveCylinder startTime="0">
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</Action>
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</Action>
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</Skill>
<Skill id="1101" name="롱터스크_전방근거리공격_atk01_노멀" type="normal" category="9011" templateId="103" nextSkill="0" parentId="30005000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="27.777779" maxRadius="66.66667" offsetDistance="-16.666668" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="11.111112" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
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</Skill>
<Skill id="1102" name="롱터스크_전방돌진공격_Atk03_노멀" type="normal" category="9011" templateId="103" nextSkill="0" parentId="30005000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
<Action>
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</Stage>
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</Stage>
<Stage scriptId="0" movable="true">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30.666668" maxRadius="150.77779" offsetDistance="-127.77778" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="1103" name="롱터스크_전방중거리공격_Atk02_노멀" type="normal" category="9011" templateId="103" nextSkill="0" parentId="30005000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
<Action>
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</Stage>
<Stage scriptId="0" movable="true">
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</Stage>
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</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse">
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</Effect>
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</Area>
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</Targeting>
<Targeting id="1" type="none" time="900" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="35" maxRadius="60.66667" offsetDistance="-27.777779" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="22.222223" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="롱터스크 헉헉50%" type="normal" category="" templateId="103" nextSkill="0" parentId="30005000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="롱터스크 헉헉20%" type="normal" category="" templateId="103" nextSkill="0" parentId="30005000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="롱터스크 사전동작" type="normal" category="" templateId="103" nextSkill="0" parentId="30005000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="롱터스크 어그로 체인지" type="normal" category="" templateId="103" nextSkill="0" parentId="30005000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="롱터스크 좌걸음" type="normal" category="" templateId="103" nextSkill="0" parentId="30005000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
<Action>
<CameraShakeList />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="롱터스크 우걸음" type="normal" category="" templateId="103" nextSkill="0" parentId="30005000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
<Action>
<CameraShakeList />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="롱터스크_전방근거리공격_Atk01_분노" type="normal" category="9011" templateId="103" nextSkill="0" parentId="30005000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2102" name="롱터스크_전방돌진공격_Atk03_분노" type="normal" category="9011" templateId="103" nextSkill="0" parentId="30005000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
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</Stage>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30.666668" maxRadius="150.77779" offsetDistance="-127.77778" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="2103" name="롱터스크_전방중거리공격_atk02_분노" type="normal" category="9011" templateId="103" nextSkill="0" parentId="30005000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
<Action>
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</Stage>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="1" type="none" time="900" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="33.333336" maxRadius="60.66667" offsetDistance="-27.777779" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="22.222223" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
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</Area>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2201" name="롱터스크 헉헉50% (분노)" type="normal" category="" templateId="103" nextSkill="0" parentId="30005000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
<Action>
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2202" name="롱터스크 헉헉20% (분노)" type="normal" category="" templateId="103" nextSkill="0" parentId="30005000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="LongTusk_ANI.Anim.LongTusk_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2203" name="롱터스크 사전동작 (분노)" type="normal" category="" templateId="103" nextSkill="0" parentId="30005000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="롱터스크 어그로 체인지 (분노)" type="normal" category="" templateId="103" nextSkill="0" parentId="30005000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
<Action>
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</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="롱터스크 좌걸음 (분노)" type="normal" category="" templateId="103" nextSkill="0" parentId="30005000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
<Action>
<CameraShakeList />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="롱터스크 우걸음 (분노)" type="normal" category="" templateId="103" nextSkill="0" parentId="30005000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
<Action>
<CameraShakeList />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="그림자괴물_디버프(마비)_atk01_노멀" type="normal" category="9012" templateId="201" nextSkill="0" parentId="30127000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="214349.513980012">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="42.857143" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="그림자괴물_라이트닝스플래쉬마법(6HIT)_atk02_노멀" type="normal" category="9012" templateId="201" nextSkill="0" parentId="30127000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="10784221.5441011">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2220" method="normal" endTime="0" startTime="0" interval="200" until="4600">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="42.857143" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.09">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1104" name="그림자괴물_동료암흑강화버프_atk03_노멀" type="normal" category="" templateId="201" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1590" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="42.857143" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1105" name="그림자괴물_근거리마법_atk04_노멀" type="normal" category="9011" templateId="201" nextSkill="0" parentId="30127000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="2298726.90526251">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1230" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="30" maxHeight="42.857143" maxRadius="130" offsetDistance="-7" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="110" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1106" name="그림자괴물_원거리블랙홀마법_atk05_노멀" type="normal" category="9012" templateId="201" nextSkill="0" parentId="30127000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="5849224.45978196">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="5000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="42.857143" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1107" name="그림자괴물_원거리공격_atk06_노멀" type="normal" category="9012" templateId="201" nextSkill="0" parentId="30127000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="4549396.80205264">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="Atk06" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="30" maxHeight="42.857143" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="그림자괴물_헉헉50%" type="normal" category="" templateId="201" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2033" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="그림자괴물_헉헉20%" type="normal" category="" templateId="201" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3033" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="그림자괴물_어그로체인지_노멀" type="normal" category="" templateId="201" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1205" name="그림자괴물_명령내리기_atk03_노멀" type="normal" category="" templateId="201" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="그림자괴물_사이드워크(좌)_노멀" type="normal" category="" templateId="201" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="그림자괴물_사이드워크(우)_노멀" type="normal" category="" templateId="201" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1209" name="그림자괴물_회피이동(좌)_노멀" type="normal" category="" templateId="201" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1210" name="그림자괴물_회피이동(우)_노멀" type="normal" category="" templateId="201" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1211" name="그림자괴물_부하소환_atk02_노멀" type="normal" category="" templateId="201" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="그림자괴물_디버프(마비)_atk01_분노" type="normal" category="9012" templateId="201" nextSkill="0" parentId="30127000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="232210.320724087">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="toTarget">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2103" name="그림자괴물_라이트닝스플래쉬마법(6HIT)_atk02_분노" type="normal" category="9012" templateId="201" nextSkill="0" parentId="30127000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="11682906.6727762">
<Action>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="42.857143" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2104" name="그림자괴물_동료암흑강화버프_atk03_분노" type="normal" category="" templateId="201" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
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</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1590" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="42.857143" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="2105" name="그림자괴물_근거리마법_atk04_분노" type="normal" category="9011" templateId="201" nextSkill="0" parentId="30127000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="2490287.48070105">
<Action>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1230" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="30" maxHeight="42.857143" maxRadius="100" offsetDistance="-7" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="110" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2106" name="그림자괴물_원거리블랙홀마법_atk05_분노" type="normal" category="9012" templateId="201" nextSkill="0" parentId="30127000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="6336659.83143046">
<Action>
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<Property animControlType="normal" />
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="2800" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="42.857143" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
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<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2107" name="그림자괴물_원거리공격_atk06_분노" type="normal" category="9012" templateId="201" nextSkill="0" parentId="30127000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="4928513.20222369">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="Atk06" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="30" maxHeight="42.857143" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2204" name="그림자괴물_어그로체인지_분노" type="normal" category="" templateId="201" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" name="그림자괴물_명령내리기_atk03_분노" type="normal" category="" templateId="201" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="그림자괴물_사이드워크(좌)_분노" type="normal" category="" templateId="201" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="그림자괴물_사이드워크(우)_분노" type="normal" category="" templateId="201" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2209" name="그림자괴물_회피이동(좌)_분노" type="normal" category="" templateId="201" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2210" name="그림자괴물_회피이동(우)_분노" type="normal" category="" templateId="201" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2211" name="그림자괴물_부하소환_atk02_분노" type="normal" category="" templateId="201" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="쿠차트 전사 연속 공격" type="normal" category="9011" templateId="202" nextSkill="0" parentId="30056000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="2859093.50647356">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="530" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-130" type="enemy" maxCount="5" maxHeight="40" maxRadius="60" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="210" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1090" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="enemy" maxCount="5" maxHeight="40" maxRadius="70" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-10" rangeAngle="240" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" name="쿠차트 전사 방패 돌진 공격" type="normal" category="9011" templateId="202" nextSkill="0" parentId="30056000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="9085757.51498253">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="150" until="1200">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="40" maxRadius="180" offsetDistance="-130" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
<Effect atk="0.12">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1325" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="40" maxRadius="60" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="-50" rangeAngle="120" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="쿠차트 전사 점프 내려 찍기" type="normal" category="9011" templateId="202" nextSkill="0" parentId="30056000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="5906634.81375127">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="547" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="1426" power="2" innerRadius="0" outerRadius="100" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1395" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="65" maxRadius="25" offsetDistance="60" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="쿠차트 전사_뒤로물러나며휘두르기_UltraAtk01_노멀" type="normal" category="9011" templateId="202" nextSkill="0" parentId="30056000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="5665263.89708251">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="469" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="-20" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="867" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="-20" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1266" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="-20" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1508" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="-20" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1886" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="-20" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="쿠차트 전사 50% 탈진" type="normal" category="" templateId="202" nextSkill="0" parentId="30056000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="쿠차트 전사 20% 탈진" type="normal" category="" templateId="202" nextSkill="0" parentId="30056000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="쿠차트 전사 스킬 레디" type="normal" category="" templateId="202" nextSkill="0" parentId="30056000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="쿠차트 전사 어그로 변경 소셜" type="normal" category="" templateId="202" nextSkill="0" parentId="30056000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" animName="aggrochange" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="쿠차트 전사 좌걸음" type="normal" category="" templateId="202" nextSkill="0" parentId="30056000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="쿠차트 전사 우걸음" type="normal" category="" templateId="202" nextSkill="0" parentId="30056000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1211" name="쿠차트 전사 대기" type="normal" category="" templateId="202" nextSkill="0" parentId="30056000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="쿠차트 전사 연속 공격(분노)" type="normal" category="9011" templateId="202" nextSkill="0" parentId="30056000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="3102415.46093315">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="530" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-130" type="enemy" maxCount="5" maxHeight="40" maxRadius="60" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="210" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1090" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="90" type="enemy" maxCount="5" maxHeight="40" maxRadius="70" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-10" rangeAngle="240" crosshairRadius2="3">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
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</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2102" name="쿠차트 전사 방패 돌진 공격(분노)" type="normal" category="9011" templateId="202" nextSkill="0" parentId="30056000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="9859003.40565942">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="150" until="1200">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="40" maxRadius="180" offsetDistance="-130" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
<Effect atk="0.12">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1325" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="40" maxRadius="60" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="-50" rangeAngle="120" crosshairRadius2="3">
<Effect atk="0.4">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="쿠차트 전사 점프 내려 찍기(분노)" type="normal" category="9011" templateId="202" nextSkill="0" parentId="30056000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="6409325.50194365">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="547" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="1426" power="2" innerRadius="0" outerRadius="100" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1395" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="65" maxRadius="25" offsetDistance="60" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="쿠차트 전사_뒤로물러나며휘두르기_UltraAtk01_분노" type="normal" category="9011" templateId="202" nextSkill="0" parentId="30056000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="5268160.88810372">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="469" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="-20" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="867" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="-20" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1266" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="-20" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
<Effect atk="0.2">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1508" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="-20" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1886" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="-20" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2203" name="쿠차트 전사 스킬 레디 (분노)" type="normal" category="" templateId="202" nextSkill="0" parentId="30056000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="쿠차트 전사 어그로 변경 소셜 (분노)" type="normal" category="" templateId="202" nextSkill="0" parentId="30056000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" animName="aggrochange" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="쿠차트 전사 좌걸음 (분노)" type="normal" category="" templateId="202" nextSkill="0" parentId="30056000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="쿠차트 전사 우걸음 (분노)" type="normal" category="" templateId="202" nextSkill="0" parentId="30056000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2211" name="쿠차트 전사 대기 (분노)" type="normal" category="" templateId="202" nextSkill="0" parentId="30056000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="KoboldFighter_ANI.Anim.KoboldFighter_Anim" animName="Wait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="Elementalist_Darker_정령탄_Magic Arrow_Cast 01" type="instance" category="9012" templateId="203" nextSkill="0" parentId="30140000" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" totalAtk="1431912.1623846">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="1101" createTime="100" detachTime="577" flyingDuration="450" startSkill="1101" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1027" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="200" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="5" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="Elementalist_Darker_광기의 정령_Rage Bless_Cast 01" type="normal" category="" templateId="203" nextSkill="0" parentId="30140000" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" totalAtk="1930932.85789134">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" animName="haste" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="960" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="ally" maxCount="20" maxHeight="45" maxRadius="130" offsetDistance="70" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99001500" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="Elementalist_Darker_신속의 정령_Haste Bless_Cast 01" type="normal" category="" templateId="203" nextSkill="0" parentId="30140000" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" totalAtk="1930932.85789134">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" animName="haste" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1030" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="ally" maxCount="20" maxHeight="45" maxRadius="130" offsetDistance="70" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="Elementalist_Darker_구속탄_Slow Ball_Cast 01" type="normal" category="" templateId="203" nextSkill="0" parentId="30140000" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" totalAtk="1431912.162">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" animName="slow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1106" detachAngle="13" detachDistance="40.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="Elementalist_Darker_구속탄_Slow Ball_Projectile 01" type="projectile" category="9012" templateId="203" nextSkill="0" parentId="30140000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" totalAtk="1431912.162">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="4004" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="50" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="5" maxRadius="8" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" name="Elementalist_Darker_회복탄_Heal_Cast 01" type="normal" category="" templateId="203" nextSkill="0" parentId="30140000" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" totalAtk="2582432.09924736">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" animName="healShot" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="60" maxRadius="80" offsetDistance="62" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99000320" />
<HpDiff value="400" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="1" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" name="Elementalist_Darker_섬광탄_Flash Bomb_Cast 01" type="normal" category="" templateId="203" nextSkill="0" parentId="30140000" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" totalAtk="1431912.162">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" animName="slow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1109" detachAngle="13" detachDistance="40.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" name="Elementalist_Darker_섬광탄_Flash Bomb_Projectile 01" type="projectile" category="9012" templateId="203" nextSkill="0" parentId="30140000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" totalAtk="1431912.162">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="4004" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="50" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="5" maxRadius="8" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1110" name="Elementalist_Darker_징벌의 장막_elementalStrike 01" type="normal" category="9011" templateId="203" nextSkill="0" parentId="30140000" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" totalAtk="3341128.37889741">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" animName="Elementalstrike" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="45" maxRadius="100" offsetDistance="-35" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="45" maxRadius="170" offsetDistance="-35" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" name="Elementalist_Darker_정화탄_purify_Cast A 01" type="normal" category="" templateId="203" nextSkill="0" parentId="30140000" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" animName="purify" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1112" detachAngle="0" detachDistance="20.000000" detachHeight="45.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1112" name="Elementalist_Darker_정화탄_purify_Projectile A 01" type="projectile" category="9012" templateId="203" nextSkill="0" parentId="30140000" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="4004" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="50" until="2000">
<AreaList>
<Area rotateAngle="0" type="ally" maxCount="20" maxHeight="5" maxRadius="10" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1113" name="Elementalist_Darker_정기 흡수_MP Supply Charge_Drain 00" type="normal" category="9011" templateId="203" nextSkill="0" parentId="30140000" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" totalAtk="16725510.3110674">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" animName="suckHpStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="10000" animSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" animName="suckHpLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" animName="suckHpEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="1000" until="11000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.1" abnormalityRate="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="Elementalist_Darker_탈진 50HP_Dyingwait" type="normal" category="" templateId="203" nextSkill="0" parentId="30140000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="Elementalist_Darker_탈진 20HP_Dyingwait" type="normal" category="" templateId="203" nextSkill="0" parentId="30140000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="Elementalist_Darker_명령동작_agrroChange" type="normal" category="" templateId="203" nextSkill="0" parentId="30140000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="Elementalist_Darker_사이드스텝L_SideWalk01" type="normal" category="" templateId="203" nextSkill="0" parentId="30140000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
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</Skill>
<Skill id="1208" name="Elementalist_Darker_사이드스텝R_SideWalk02" type="normal" category="" templateId="203" nextSkill="0" parentId="30140000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="Elementalist_Darker_정령탄_Magic Arrow_Cast 01" type="instance" category="9012" templateId="203" nextSkill="0" parentId="30140000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" totalAtk="1328160.4782682">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="2101" createTime="100" detachTime="577" flyingDuration="450" startSkill="2101" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="200" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="5" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</TargetingList>
</Skill>
<Skill id="2103" name="Elementalist_Darker_광기의 정령_Rage Bless_Cast 01" type="normal" category="" templateId="203" nextSkill="0" parentId="30140000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" totalAtk="1973318.48535099">
<Action>
<CameraShakeList />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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</Area>
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</TargetingList>
</Skill>
<Skill id="2104" name="Elementalist_Darker_신속의 정령_Haste Bless_Cast 01" type="normal" category="" templateId="203" nextSkill="0" parentId="30140000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" totalAtk="1973318.48535099">
<Action>
<CameraShakeList />
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</TargetingList>
</Skill>
<Skill id="2105" name="Elementalist_Darker_구속탄_Slow Ball_Cast 01" type="normal" category="" templateId="203" nextSkill="0" parentId="30140000" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" totalAtk="1431912.162">
<Action>
<CameraShakeList />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse">
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</TargetingList>
</Skill>
<Skill id="2106" name="Elementalist_Darker_구속탄_Slow Ball_Projectile 01" type="projectile" category="9012" templateId="203" nextSkill="0" parentId="30140000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" totalAtk="1431912.162">
<Action>
<CameraShakeList />
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</Action>
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<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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</TargetingList>
</Skill>
<Skill id="2107" name="Elementalist_Darker_회복탄_Heal_Cast 01" type="normal" category="" templateId="203" nextSkill="0" parentId="30140000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" totalAtk="2636497.66581598">
<Action>
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<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" animName="healShot" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="60" maxRadius="80" offsetDistance="62" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2108" name="Elementalist_Darker_섬광탄_Flash Bomb_Cast 01" type="normal" category="" templateId="203" nextSkill="0" parentId="30140000" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" totalAtk="1431912.162">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2109" detachAngle="13" detachDistance="40.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" name="Elementalist_Darker_섬광탄_Flash Bomb_Projectile 01" type="projectile" category="9012" templateId="203" nextSkill="0" parentId="30140000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" totalAtk="1431912.162">
<Action>
<CameraShakeList />
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</Action>
<Bullet shotSkill="4004" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="5" maxRadius="10" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2110" name="Elementalist_Darker_징벌의 장막_elementalStrike 01" type="normal" category="9011" templateId="203" nextSkill="0" parentId="30140000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" totalAtk="3099041.11595913">
<Action>
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="45" maxRadius="100" offsetDistance="-35" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" type="none" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="45" maxRadius="170" offsetDistance="-35" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="15" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2111" name="Elementalist_Darker_정화탄_purify_Cast A 01" type="normal" category="" templateId="203" nextSkill="0" parentId="30140000" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" animName="purify" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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<TargetingList adjustTargetingPos="notUse">
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</TargetingList>
</Skill>
<Skill id="2112" name="Elementalist_Darker_정화탄_purify_Projectile A 01" type="projectile" category="9012" templateId="203" nextSkill="0" parentId="30140000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" totalAtk="0">
<Action>
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</Precondition>
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<TargetingList adjustTargetingPos="notUse">
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</TargetingList>
</Skill>
<Skill id="2113" name="Elementalist_Darker_정기 흡수_MP Supply Charge_Drain 00" type="normal" category="9011" templateId="203" nextSkill="0" parentId="30140000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" totalAtk="15530647.2207807">
<Action>
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</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2204" name="Elementalist_Darker_명령동작_agrroChange_분노" type="normal" category="" templateId="203" nextSkill="0" parentId="30140000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" totalAtk="0">
<Action>
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<Skill id="2207" name="Elementalist_Darker_사이드스텝L_SideWalk01_분노" type="normal" category="" templateId="203" nextSkill="0" parentId="30140000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" totalAtk="0">
<Action>
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</Action>
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<Skill id="2208" name="Elementalist_Darker_사이드스텝R_SideWalk02_분노" type="normal" category="" templateId="203" nextSkill="0" parentId="30140000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Elementalist_Darker_ANI.Anim.Elementalist_Darker_Anim" totalAtk="0">
<Action>
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<Skill id="1101" name="Warrior_Darker_기본 공격_combo1_노말" type="normal" category="9011" templateId="204" nextSkill="0" parentId="30141000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" totalAtk="1045329.63902786">
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</Skill>
<Skill id="1103" name="Warrior_Darker_몰아치기_Concentrate Attack_노말" type="normal" category="9011" templateId="204" nextSkill="0" parentId="30141000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" totalAtk="6461651.72940035">
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</Action>
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<Targeting id="-1" type="none" time="2879" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-135" type="enemy" maxCount="15" maxHeight="45" maxRadius="50" offsetDistance="5" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="110" crosshairRadius2="3">
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</Skill>
<Skill id="1104" name="Warrior_Darker_도발난무_Dual Sword Dancing_노말" type="normal" category="9011" templateId="204" nextSkill="0" parentId="30141000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" totalAtk="5706494.84054272">
<Action>
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Skill>
<Skill id="1105" name="Warrior_Darker_충격의 외침_Deafening Roar_노말" type="normal" category="" templateId="204" nextSkill="0" parentId="30141000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="DeafeningRoarLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="1106" name="Warrior_Darker_방어력 버프_DefenseUp Mode_노말" type="normal" category="" templateId="204" nextSkill="0" parentId="30141000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="ally" maxCount="15" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="1110" name="Warrior_Darker_기본 공격_combo2_노말" type="normal" category="9011" templateId="204" nextSkill="0" parentId="30141000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" totalAtk="1980723.91091805">
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<Targeting id="-1" type="none" time="1270" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="210" crosshairRadius2="3">
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</Skill>
<Skill id="1111" name="Warrior_Darker_기본 공격_combo3_노말" type="normal" category="9011" templateId="204" nextSkill="0" parentId="30141000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" totalAtk="2971439.7355846">
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</Action>
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<Targeting id="-1" type="none" time="1881" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Targeting id="-1" type="none" time="2056" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-40" type="enemy" maxCount="20" maxHeight="40" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="210" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="1112" name="Warrior_Darker_기본 공격_combo4_노말" type="normal" category="9011" templateId="204" nextSkill="0" parentId="30141000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" totalAtk="4402132.94160681">
<Action>
<CameraShakeList />
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<Skill id="1207" name="Warrior_Darker_좌측 사이드 워크_sideWalk_left_노말" type="normal" category="" templateId="204" nextSkill="0" parentId="30141000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" totalAtk="0">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
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<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="비열한 말리고스_50% 탈진" type="normal" category="" templateId="601" nextSkill="0" parentId="30051000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
<Action>
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<AnimSeq duration="2000" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="비열한 말리고스_20% 탈진" type="normal" category="" templateId="601" nextSkill="0" parentId="30051000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
<Action>
<CameraShakeList />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="비열한 말리고스_사전동작_노말" type="normal" category="" templateId="601" nextSkill="0" parentId="30051000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1205" name="비열한 말리고스_명령내리기_노말" type="normal" category="" templateId="601" nextSkill="0" parentId="30051000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="비열한 말리고스_백점프_노말" type="normal" category="" templateId="601" nextSkill="0" parentId="30051000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="비열한 말리고스_좌걸음_노말" type="normal" category="" templateId="601" nextSkill="0" parentId="30051000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="비열한 말리고스_우걸음_노말" type="normal" category="" templateId="601" nextSkill="0" parentId="30051000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
<Action>
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</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Skill id="1209" name="비열한 말리고스_명령내리기01_노말" type="normal" category="" templateId="601" nextSkill="0" parentId="30051000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
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</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1301" name="(인던전용)비열한말리고스_주변강화버프_" type="normal" category="0" templateId="601" nextSkill="0" parentId="30051000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="party" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2101" name="비열한 말리고스_강공격_atk01_분노" type="normal" category="9011" templateId="601" nextSkill="0" parentId="30051000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="2129256.38952228">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2102" name="비열한 말리고스_자기범위공격_atk03_분노" type="normal" category="9011" templateId="601" nextSkill="0" parentId="30051000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="10538263.8337518">
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<Property animControlType="normal" />
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</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2103" name="비열한 말리고스_투척_atk02_분노" type="normal" category="9012" templateId="601" nextSkill="0" parentId="30051000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="5075728.96175363">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2201" name="비열한 말리고스_50% 탈진_분노" type="normal" category="" templateId="601" nextSkill="0" parentId="30051000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2202" name="비열한 말리고스_20% 탈진_분노" type="normal" category="" templateId="601" nextSkill="0" parentId="30051000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2203" name="비열한 말리고스_사전동작_분노" type="normal" category="" templateId="601" nextSkill="0" parentId="30051000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" name="비열한 말리고스_명령내리기_분노" type="normal" category="" templateId="601" nextSkill="0" parentId="30051000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="비열한 말리고스_백점프_분노" type="normal" category="" templateId="601" nextSkill="0" parentId="30051000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="비열한 말리고스_좌걸음_분노" type="normal" category="" templateId="601" nextSkill="0" parentId="30051000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="비열한 말리고스_우걸음_분노" type="normal" category="" templateId="601" nextSkill="0" parentId="30051000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2209" name="비열한 말리고스_명령내리기01_분노" type="normal" category="" templateId="601" nextSkill="0" parentId="30051000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HoundMaligoth_ANI.Anim.HoundMaligoth_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="그림자괴물_디버프(마비)_atk01_노멀" type="normal" category="9012" templateId="602" nextSkill="0" parentId="30127000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="222716.16463183">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="42.857143" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99002310" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="그림자괴물_라이트닝스플래쉬마법(6HIT)_atk02_노멀" type="normal" category="9012" templateId="602" nextSkill="0" parentId="30127000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="11205159.3504715">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2220" method="normal" endTime="0" startTime="0" interval="200" until="4600">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="42.857143" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.09">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="13" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="그림자괴물_동료암흑강화버프_atk03_노멀" type="normal" category="" templateId="602" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1590" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="42.857143" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="그림자괴물_근거리마법_atk04_노멀" type="normal" category="9011" templateId="602" nextSkill="0" parentId="30127000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="2388452.53422783">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1230" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="30" maxHeight="42.857143" maxRadius="130" offsetDistance="-7" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="110" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="그림자괴물_원거리블랙홀마법_atk05_노멀" type="normal" category="9012" templateId="602" nextSkill="0" parentId="30127000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="6077535.76653692">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="5000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="42.857143" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000510" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" name="그림자괴물_원거리공격_atk06_노멀" type="normal" category="9012" templateId="602" nextSkill="0" parentId="30127000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="4726972.26286205">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="Atk06" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="30" maxHeight="42.857143" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="그림자괴물_헉헉50%" type="normal" category="" templateId="602" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2033" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="그림자괴물_헉헉20%" type="normal" category="" templateId="602" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3033" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="그림자괴물_어그로체인지_노멀" type="normal" category="" templateId="602" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1205" name="그림자괴물_명령내리기_atk03_노멀" type="normal" category="" templateId="602" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="그림자괴물_사이드워크(좌)_노멀" type="normal" category="" templateId="602" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="그림자괴물_사이드워크(우)_노멀" type="normal" category="" templateId="602" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1209" name="그림자괴물_회피이동(좌)_노멀" type="normal" category="" templateId="602" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1210" name="그림자괴물_회피이동(우)_노멀" type="normal" category="" templateId="602" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1211" name="그림자괴물_부하소환_atk02_노멀" type="normal" category="" templateId="602" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="그림자괴물_디버프(마비)_atk01_분노" type="normal" category="9012" templateId="602" nextSkill="0" parentId="30127000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="241274.127752015">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="42.857143" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99002310" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="그림자괴물_라이트닝스플래쉬마법(6HIT)_atk02_분노" type="normal" category="9012" templateId="602" nextSkill="0" parentId="30127000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="12138922.6296775">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3500" method="normal" endTime="0" startTime="0" interval="200" until="4600">
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</Effect>
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</TargetingList>
</Skill>
<Skill id="2104" name="그림자괴물_동료암흑강화버프_atk03_분노" type="normal" category="" templateId="602" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="42.857143" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
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</Effect>
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</TargetingList>
</Skill>
<Skill id="2105" name="그림자괴물_근거리마법_atk04_분노" type="normal" category="9011" templateId="602" nextSkill="0" parentId="30127000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="2587490.24541348">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="30" maxHeight="42.857143" maxRadius="100" offsetDistance="-7" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="110" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="2106" name="그림자괴물_원거리블랙홀마법_atk05_분노" type="normal" category="9012" templateId="602" nextSkill="0" parentId="30127000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="6583997.08041499">
<Action>
<CameraShakeList />
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="toTarget">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="42.857143" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="17" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="2107" name="그림자괴물_원거리공격_atk06_분노" type="normal" category="9012" templateId="602" nextSkill="0" parentId="30127000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="5120886.61810055">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="30" maxHeight="42.857143" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="17" />
</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="2204" name="그림자괴물_어그로체인지_분노" type="normal" category="" templateId="602" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" name="그림자괴물_명령내리기_atk03_분노" type="normal" category="" templateId="602" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="그림자괴물_사이드워크(좌)_분노" type="normal" category="" templateId="602" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="그림자괴물_사이드워크(우)_분노" type="normal" category="" templateId="602" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2209" name="그림자괴물_회피이동(좌)_분노" type="normal" category="" templateId="602" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
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</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2210" name="그림자괴물_회피이동(우)_분노" type="normal" category="" templateId="602" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
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</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2211" name="그림자괴물_부하소환_atk02_분노" type="normal" category="" templateId="602" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="아르곤샤말란사제_기본인스샷_atk01_노멀" type="instance" category="9012" templateId="603" nextSkill="0" parentId="30133000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="3438709.55542142">
<Action>
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="1101" createTime="1250" detachTime="1983" flyingDuration="1000" startSkill="1101" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2983" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" name="아르곤샤말란사제_배리어공격_atk03_노멀" type="normal" category="9011" templateId="603" nextSkill="0" parentId="30133000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="13711195.1601679">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="200" until="2900">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
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<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="18" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="아르곤샤말란사제_누킹공격_atk02_노멀" type="normal" category="9012" templateId="603" nextSkill="0" parentId="30133000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="8819232.27156776">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="18" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1104" name="아르곤샤말란사제_마법인스샷_atk04_노멀" type="instance" category="9012" templateId="603" nextSkill="0" parentId="30133000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="5039561.29803872">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="1104" createTime="1810" detachTime="2110" flyingDuration="1000" startSkill="1104" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3110" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="18" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="아르곤샤말란사제_연속인스샷1타_atk051_노멀" type="instance" category="9012" templateId="603" nextSkill="0" parentId="30133000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="4528876.86291752">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="atk5_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="1105" createTime="1800" detachTime="2010" flyingDuration="200" startSkill="1105" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2210" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="아르곤샤말란사제_연속인스샷2타_atk052_노멀" type="instance" category="9012" templateId="603" nextSkill="0" parentId="30133000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="4528876.86291752">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="atk5_2" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="1106" createTime="0" detachTime="180" flyingDuration="200" startSkill="1106" />
<Defence rootMotion="false" successAnimName="" />
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<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="380" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1107" name="아르곤샤말란사제_연속인스샷3타_atk053_노멀" type="instance" category="9012" templateId="603" nextSkill="0" parentId="30133000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="4528876.86291752">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="atk5_3" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="1107" createTime="500" detachTime="650" flyingDuration="200" startSkill="1107" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="850" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="1108" name="아르곤샤말란사제_(인던전용)이상상태공격_Atk03*5_노멀" type="normal" category="9012" templateId="603" nextSkill="0" parentId="30133000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="25165" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="5033" until="22300">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="1000" maxRadius="400" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1109" name="아르곤샤말란사제_(인던전용)Hp회복이상상태_Atk03*1_노멀" type="normal" category="9012" templateId="603" nextSkill="0" parentId="30133000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="400" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="아르곤샤말란사제_헉헉50%" type="normal" category="" templateId="603" nextSkill="0" parentId="30133000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2033" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="아르곤샤말란사제_헉헉20%" type="normal" category="" templateId="603" nextSkill="0" parentId="30133000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3033" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
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</Skill>
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<Skill id="2106" name="아르곤샤말란사제_연속인스샷2타_atk052_분노" type="instance" category="9012" templateId="603" nextSkill="0" parentId="30133000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="4906279.30921175">
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<Bullet shotSkill="2106" createTime="0" detachTime="180" flyingDuration="200" startSkill="2106" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="380" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="3" />
</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="2107" name="아르곤샤말란사제_연속인스샷3타_atk053_분노" type="instance" category="9012" templateId="603" nextSkill="0" parentId="30133000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="4906279.30921175">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="atk5_3" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="2107" createTime="500" detachTime="650" flyingDuration="200" startSkill="2107" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="850" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="3" />
</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="2108" name="아르곤샤말란사제_(인던전용)이상상태공격_Atk03*5_분노" type="normal" category="9012" templateId="603" nextSkill="0" parentId="30133000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="5033" until="22300">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="1000" maxRadius="400" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2109" name="아르곤샤말란사제_(인던전용)Hp회복이상상태_Atk03*1_분노" type="normal" category="9012" templateId="603" nextSkill="0" parentId="30133000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="400" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2203" name="아르곤샤말란사제_사전동작_분노" type="normal" category="" templateId="603" nextSkill="0" parentId="30133000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="ReadyAction" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="아르곤샤말란사제_어그로체인지_분노" type="normal" category="" templateId="603" nextSkill="0" parentId="30133000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="아르곤샤말란사제_사이드워크(좌)_분노" type="normal" category="" templateId="603" nextSkill="0" parentId="30133000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="아르곤샤말란사제_사이드워크(우)_분노" type="normal" category="" templateId="603" nextSkill="0" parentId="30133000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2209" name="아르곤샤말란사제_회피이동(좌)_분노" type="normal" category="" templateId="603" nextSkill="0" parentId="30133000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="0">
<Action>
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<AnimSeq duration="0" animSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2210" name="아르곤샤말란사제_회피이동(우)_분노" type="normal" category="" templateId="603" nextSkill="0" parentId="30133000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteShamalanOracle_ANI.Anim.ArgoniteShamalanOracle_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Property animControlType="normal" />
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="그림자괴물_디버프(마비)_atk01_노멀" type="normal" category="9012" templateId="604" nextSkill="0" parentId="30127000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="256655.43082388">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="42.857143" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</Skill>
<Skill id="1103" name="그림자괴물_라이트닝스플래쉬마법(6HIT)_atk02_노멀" type="normal" category="9012" templateId="604" nextSkill="0" parentId="30127000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="12912690.9369132">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2220" method="normal" endTime="0" startTime="0" interval="200" until="4600">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="42.857143" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="13" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1104" name="그림자괴물_동료암흑강화버프_atk03_노멀" type="normal" category="" templateId="604" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1590" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="42.857143" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="그림자괴물_근거리마법_atk04_노멀" type="normal" category="9011" templateId="604" nextSkill="0" parentId="30127000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="2752423.98856855">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1230" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="30" maxHeight="42.857143" maxRadius="130" offsetDistance="-7" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="110" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="그림자괴물_원거리블랙홀마법_atk05_노멀" type="normal" category="9012" templateId="604" nextSkill="0" parentId="30127000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="7003679.15856766">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="5000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="42.857143" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000510" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" name="그림자괴물_원거리공격_atk06_노멀" type="normal" category="9012" templateId="604" nextSkill="0" parentId="30127000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="5447306.01221929">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="Atk06" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="30" maxHeight="42.857143" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="그림자괴물_헉헉50%" type="normal" category="" templateId="604" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2033" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="그림자괴물_헉헉20%" type="normal" category="" templateId="604" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3033" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="그림자괴물_어그로체인지_노멀" type="normal" category="" templateId="604" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1205" name="그림자괴물_명령내리기_atk03_노멀" type="normal" category="" templateId="604" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="그림자괴물_사이드워크(좌)_노멀" type="normal" category="" templateId="604" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="그림자괴물_사이드워크(우)_노멀" type="normal" category="" templateId="604" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1209" name="그림자괴물_회피이동(좌)_노멀" type="normal" category="" templateId="604" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1210" name="그림자괴물_회피이동(우)_노멀" type="normal" category="" templateId="604" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1211" name="그림자괴물_부하소환_atk02_노멀" type="normal" category="" templateId="604" nextSkill="0" parentId="30127000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="그림자괴물_디버프(마비)_atk01_분노" type="normal" category="9012" templateId="604" nextSkill="0" parentId="30127000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="278041.404436071">
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</Action>
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</TargetingList>
</Skill>
<Skill id="2103" name="그림자괴물_라이트닝스플래쉬마법(6HIT)_atk02_분노" type="normal" category="9012" templateId="604" nextSkill="0" parentId="30127000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="13988748.5149893">
<Action>
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</Action>
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</Skill>
<Skill id="2104" name="그림자괴물_동료암흑강화버프_atk03_분노" type="normal" category="" templateId="604" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</TargetingList>
</Skill>
<Skill id="2105" name="그림자괴물_근거리마법_atk04_분노" type="normal" category="9011" templateId="604" nextSkill="0" parentId="30127000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="2981792.65428259">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="30" maxHeight="42.857143" maxRadius="100" offsetDistance="-7" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="110" crosshairRadius2="3">
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</Skill>
<Skill id="2106" name="그림자괴물_원거리블랙홀마법_atk05_분노" type="normal" category="9012" templateId="604" nextSkill="0" parentId="30127000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="7587319.08844829">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="toTarget">
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</Skill>
<Skill id="2107" name="그림자괴물_원거리공격_atk06_분노" type="normal" category="9012" templateId="604" nextSkill="0" parentId="30127000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="5901248.17990423">
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<TargetingList adjustTargetingPos="toTarget">
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</Skill>
<Skill id="2204" name="그림자괴물_어그로체인지_분노" type="normal" category="" templateId="604" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
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</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" name="그림자괴물_명령내리기_atk03_분노" type="normal" category="" templateId="604" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="그림자괴물_사이드워크(좌)_분노" type="normal" category="" templateId="604" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="그림자괴물_사이드워크(우)_분노" type="normal" category="" templateId="604" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2209" name="그림자괴물_회피이동(좌)_분노" type="normal" category="" templateId="604" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2210" name="그림자괴물_회피이동(우)_분노" type="normal" category="" templateId="604" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
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</Action>
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</Skill>
<Skill id="2211" name="그림자괴물_부하소환_atk02_분노" type="normal" category="" templateId="604" nextSkill="0" parentId="30127000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="시칸다리블라인드가디언_깃털날리기_atk02_노말" type="instance" category="9012" templateId="701" nextSkill="0" parentId="30116000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" totalAtk="3310885.94455994">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="1101" createTime="280" detachTime="650" flyingDuration="800" startSkill="1101" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="56.25" maxRadius="262.5" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="212.5" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="10" />
</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="1102" name="시칸다리블라인드가디언_사전동작있는5연타공격_atk01_노말" type="normal" category="9011" templateId="701" nextSkill="0" parentId="30116000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" totalAtk="12159996.6424282">
<Action>
<CameraShakeList />
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</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="210" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="-6" rangeAngle="15" crosshairRadius2="3">
<Effect atk="0.15">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1" />
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</AreaList>
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</Targeting>
<Targeting id="-1" type="none" time="877" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="210" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="15" rangeAngle="15" crosshairRadius2="3">
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<Targeting id="-1" type="none" time="1348" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="230" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="-25" rangeAngle="15" crosshairRadius2="3">
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<Targeting id="-1" type="none" time="1735" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="20" type="enemy" maxCount="5" maxHeight="50" maxRadius="70" offsetDistance="25" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="160" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="-1" type="none" time="2168" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="40" maxRadius="250" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1103" name="시칸다리블라인드가디언_풍압공격_atk03_노말" type="normal" category="9012" templateId="701" nextSkill="0" parentId="30116000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" totalAtk="3903504.1927345">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="56" maxRadius="330" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="270" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="12" miniRate="29" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="240" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="270" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="240" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1104" name="시칸다리블라인드가디언_공격업버프_command01_노말" type="normal" category="" templateId="701" nextSkill="0" parentId="30116000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" animName="command01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="150" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1201" name="시칸다리블라인드가디언_헉헉50%_dyingwait_노말" type="normal" category="" templateId="701" nextSkill="0" parentId="30116000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="시칸다리블라인드가디언_헉헉20%_dyingwait_노말" type="normal" category="" templateId="701" nextSkill="0" parentId="30116000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="시칸다리블라인드가디언_사전동작_ReadyAction" type="normal" category="" templateId="701" nextSkill="0" parentId="30116000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="시칸다리블라인드가디언_어그로체인지_aggrochange_노말" type="normal" category="" templateId="701" nextSkill="0" parentId="30116000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1205" name="시칸다리블라인드가디언_명령내리기_command_노말" type="normal" category="" templateId="701" nextSkill="0" parentId="30116000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<Skill id="1206" name="시칸다리블라인드가디언_좌걸음_sidewalk01_노말" type="normal" category="" templateId="701" nextSkill="0" parentId="30116000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" totalAtk="0">
<Action>
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<Skill id="1207" name="시칸다리블라인드가디언_우걸음_sidewalk02_노말" type="normal" category="" templateId="701" nextSkill="0" parentId="30116000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" totalAtk="0">
<Action>
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<Skill id="1209" name="시칸다리블라인드가디언_대기_wait_노말" type="normal" category="" templateId="701" nextSkill="0" parentId="30116000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" totalAtk="0">
<Action>
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</Action>
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<Skill id="2101" name="시칸다리블라인드가디언_깃털날리기_atk02_분노" type="instance" category="9012" templateId="701" nextSkill="0" parentId="30116000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" totalAtk="3586792.93611269">
<Action>
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</Stage>
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</Action>
<Bullet shotSkill="2101" createTime="280" detachTime="650" flyingDuration="800" startSkill="2101" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="56.25" maxRadius="262.5" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="212.5" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
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</Skill>
<Skill id="2102" name="시칸다리블라인드가디언_사전동작있는5연타공격_atk01_분노" type="normal" category="9011" templateId="701" nextSkill="0" parentId="30116000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" totalAtk="13173319.8123511">
<Action>
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</Action>
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<Targeting id="-1" type="none" time="1735" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Targeting id="-1" type="none" time="2168" method="normal" endTime="0" startTime="0" interval="0" until="0">
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</Skill>
<Skill id="2103" name="시칸다리블라인드가디언_풍압공격_atk03_분노" type="normal" category="9012" templateId="701" nextSkill="0" parentId="30116000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" totalAtk="4228788.60183747">
<Action>
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="56" maxRadius="330" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="270" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="240" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="270" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="240" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
<Reaction basicRate="12" miniRate="29" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2104" name="시칸다리블라인드가디언_공격업버프_command01_분노" type="normal" category="" templateId="701" nextSkill="0" parentId="30116000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" animName="command01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="150" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2203" name="시칸다리블라인드가디언_사전동작_ReadyAction" type="normal" category="" templateId="701" nextSkill="0" parentId="30116000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="시칸다리블라인드가디언_어그로체인지_aggrochange_분노" type="normal" category="" templateId="701" nextSkill="0" parentId="30116000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" name="시칸다리블라인드가디언_명령내리기_command_분노" type="normal" category="" templateId="701" nextSkill="0" parentId="30116000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="시칸다리블라인드가디언_좌걸음_sidewalk01_분노" type="normal" category="" templateId="701" nextSkill="0" parentId="30116000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="시칸다리블라인드가디언_우걸음_sidewalk02_분노" type="normal" category="" templateId="701" nextSkill="0" parentId="30116000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2209" name="시칸다리블라인드가디언_대기_wait_분노" type="normal" category="" templateId="701" nextSkill="0" parentId="30116000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SikandariBlindGuardian_ANI.Anim.SikandariBlindGuardian_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
</SkillData>