23718 lines
1.6 MiB
23718 lines
1.6 MiB
<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" huntingZoneId="475" xmlns="https://vezel.dev/novadrop/dc/SkillData">
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<Skill id="1101" name="켈사이크_오른발화염공격_Atk01_d_노멀" type="normal" category="9011" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="19358702.000000">
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<Action>
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<CameraShakeList>
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<CameraShake duration="600" targetType="all" startTime="2300" power="4" innerRadius="0" outerRadius="800" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="800" targetType="all" startTime="4000" power="3" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinderList>
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<HitCylinder startTime="500">
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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<Cylinder radius="43" locAngle="-5" locDistance="80" locZ="0" height="50" />
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</HitCylinder>
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<HitCylinder startTime="1600">
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<Cylinder radius="30" locAngle="20" locDistance="-101" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="60" height="40" />
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<Cylinder radius="43" locAngle="60" locDistance="130" locZ="80" height="50" />
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</HitCylinder>
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<HitCylinder startTime="2000">
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="20" locDistance="-101" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="60" height="40" />
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</HitCylinder>
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<HitCylinder startTime="2300">
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<Cylinder radius="43" locAngle="15" locDistance="120" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="20" locDistance="-101" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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</HitCylinder>
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<HitCylinder startTime="4000">
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<Cylinder radius="30" locAngle="20" locDistance="-101" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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<Cylinder radius="100" locAngle="60" locDistance="45" locZ="0" height="40" />
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</HitCylinder>
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<HitCylinder startTime="5500">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="15" locDistance="120" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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</HitCylinder>
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</HitCylinderList>
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<MoveCylinderList>
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<MoveCylinder startTime="500">
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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<MoveCylinder startTime="2000">
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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<MoveCylinder startTime="2300">
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<Cylinder radius="43" locAngle="20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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<MoveCylinder startTime="4000">
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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<MoveCylinder startTime="5500">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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</MoveCylinderList>
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="Atk01_d" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="2283" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="50" offsetDistance="120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="15" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="47501800" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="150" miniRate="100" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="1" type="none" time="2583" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="100" offsetDistance="120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="15" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="47501800" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="10" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="1" type="none" time="2883" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="150" offsetDistance="120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="15" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="47501800" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="10" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="2" type="none" time="4000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="240" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="20" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="99002520" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="10" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="2" type="none" time="4080" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="240" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="50" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="99002520" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="30" miniRate="30" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="2" type="none" time="4150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="240" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="80" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="99002520" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="50" miniRate="50" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="2" type="none" time="4300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="240" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="130" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="99002520" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="50" miniRate="50" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1102" name="켈사이크_왼발냉기공격_Atk02_d_노멀" type="normal" category="9011" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="19894572.000000">
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<Action>
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<CameraShakeList>
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<CameraShake duration="600" targetType="all" startTime="2300" power="2" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1300" targetType="all" startTime="2900" power="1.5" innerRadius="100" outerRadius="1500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="800" targetType="all" startTime="4150" power="3" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinderList>
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<HitCylinder startTime="500">
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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</HitCylinder>
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<HitCylinder startTime="2300">
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<Cylinder radius="65" locAngle="0" locDistance="110" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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</HitCylinder>
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<HitCylinder startTime="5800">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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|
</HitCylinder>
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</HitCylinderList>
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<MoveCylinderList>
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<MoveCylinder startTime="500">
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|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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<MoveCylinder startTime="2300">
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|
<Cylinder radius="65" locAngle="0" locDistance="110" locZ="0" height="50" />
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|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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<MoveCylinder startTime="5800">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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</MoveCylinderList>
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="Atk02_d" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="2321" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="50" offsetDistance="125" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="10" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="47501900" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="150" miniRate="100" />
|
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</Area>
|
|
</AreaList>
|
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="2521" method="normal" endTime="0" startTime="0" interval="250" until="3100">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="500" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="5" rangeAngle="12" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="47501900" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="10" />
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</Area>
|
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</AreaList>
|
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<Cost hp="0" mp="0" />
|
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</Targeting>
|
|
<Targeting id="1" type="none" time="3100" method="normal" endTime="0" startTime="0" interval="250" until="4400">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="700" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="5" rangeAngle="12" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="47501900" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="10" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
|
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<Targeting id="2" type="none" time="4150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="240" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="99002520" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="10" />
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</Area>
|
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
|
|
<Targeting id="2" type="none" time="4250" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
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<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="240" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="-30" rangeAngle="20" crosshairRadius2="3">
|
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<Effect atk="1">
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<AbnormalityOnCommon id="99002520" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="30" miniRate="30" />
|
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
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</Targeting>
|
|
<Targeting id="2" type="none" time="4350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="240" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="-70" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="1">
|
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<AbnormalityOnCommon id="99002520" />
|
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<HpDiff value="0" />
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<MpDiff value="0" />
|
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="50" miniRate="50" />
|
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="켈사이크_꼬리공격_BackAtk_노멀" type="normal" category="9011" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="7592025.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="450" targetType="all" startTime="1000" power="2" innerRadius="100" outerRadius="860" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="500">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="90" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2100">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="500">
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2100">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="backAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="real_cw" time="1115" method="normal" endTime="1250" startTime="1115" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="230" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="200" rangeAngle="120" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000580" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="켈사이크_주변광역냉기마법_HeavyAtk01_노멀" type="normal" category="9011" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="79378584.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="3000" targetType="all" startTime="0" power="0.7" innerRadius="0" outerRadius="1500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="4500" targetType="all" startTime="3500" power="1.5" innerRadius="0" outerRadius="1500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="500">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="20" locAngle="-17" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="1600">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="40" height="50" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="3500">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="100" height="80" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="8000">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="500">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="1600">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="3500">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="8000">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="heavyatk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3500" method="normal" endTime="0" startTime="0" interval="450" until="7600">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="300" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.11">
|
|
<AbnormalityOnCommon id="47501900" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="1600" />
|
|
<Reaction basicRate="0" miniRate="100" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="켈사이크_주변광역화염마법_HeavyAtk02_노멀" type="normal" category="9012" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="49434424.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1600" targetType="all" startTime="1000" power="1" innerRadius="0" outerRadius="1500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="2300" power="6" innerRadius="0" outerRadius="1500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="2900" power="3" innerRadius="0" outerRadius="1500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="3200" power="3" innerRadius="0" outerRadius="1500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="3500" power="3" innerRadius="0" outerRadius="1500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="3800" power="3" innerRadius="0" outerRadius="1500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="4100" power="3" innerRadius="0" outerRadius="1500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="4400" power="3" innerRadius="0" outerRadius="1500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="4700" power="3" innerRadius="0" outerRadius="1500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="5000" power="3" innerRadius="0" outerRadius="1500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
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<MoveCylinder startTime="0">
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<MoveCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<MoveCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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</MoveCylinder>
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<MoveCylinder startTime="0">
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</MoveCylinder>
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<MoveCylinder startTime="0">
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</MoveCylinder>
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</MoveCylinderList>
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="heavyatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="150" miniRate="100" />
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</Area>
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</Targeting>
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="50" offsetDistance="300" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="45" rangeAngle="360" crosshairRadius2="3">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="50" offsetDistance="300" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="180" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.5">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="-1" type="none" time="5000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="50" offsetDistance="300" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.5">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="50" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="1106" name="켈사이크_전방돌진공격_MoveAtk_노멀" type="normal" category="9011" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="36439908.000000">
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<Action>
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<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="1050" power="3" innerRadius="0" outerRadius="1000" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake duration="1500" targetType="all" startTime="2900" power="1" innerRadius="0" outerRadius="1500" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake duration="800" targetType="all" startTime="3400" power="4" innerRadius="0" outerRadius="1500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="4000" power="1" innerRadius="0" outerRadius="1000" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinderList>
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<HitCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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</HitCylinder>
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<HitCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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</HitCylinder>
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<HitCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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</HitCylinder>
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<HitCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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</HitCylinder>
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</HitCylinder>
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</HitCylinderList>
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<MoveCylinderList>
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<MoveCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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<MoveCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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<MoveCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="moveAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="2658" method="normal" endTime="0" startTime="0" interval="150" until="3300">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="930" offsetDistance="-800" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="700" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="3" type="none" time="3550" method="normal" endTime="0" startTime="0" interval="150" until="4600">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="1750" offsetDistance="-1600" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1550" offsetAngle="0" rangeAngle="8" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="real_ccw" time="3440" method="normal" endTime="3680" startTime="3440" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-10" type="enemy" maxCount="10" maxHeight="500" maxRadius="145" offsetDistance="110" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="240" crosshairRadius2="3">
|
|
<Effect atk="0.8">
|
|
<AbnormalityOnCommon id="99002520" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="150" miniRate="100" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1107" name="켈사이크_주변리액션공격_ReactionAtk_노멀" type="normal" category="9011" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="29726906.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1500" targetType="all" startTime="0" power="1" innerRadius="0" outerRadius="1000" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1500" targetType="all" startTime="2000" power="3" innerRadius="0" outerRadius="1500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="reactionAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="90" type="enemy" maxCount="10" maxHeight="500" maxRadius="110" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="47501800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="350" miniRate="0" />
|
|
</Area>
|
|
<Area rotateAngle="270" type="enemy" maxCount="10" maxHeight="500" maxRadius="110" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="47501900" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="350" miniRate="0" />
|
|
</Area>
|
|
<Area rotateAngle="90" type="enemy" maxCount="10" maxHeight="500" maxRadius="210" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="47501800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area rotateAngle="270" type="enemy" maxCount="10" maxHeight="500" maxRadius="210" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="47501900" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1108" name="켈사이크_회전공격(좌부터)_RoundAtk01_노멀" type="normal" category="9011" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="12405228.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="520" targetType="all" startTime="2000" power="1" innerRadius="0" outerRadius="1000" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="926" targetType="all" startTime="2147" power="2" innerRadius="0" outerRadius="1000" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="roundatk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="2" type="real_ccw" time="2000" method="normal" endTime="2520" startTime="2000" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="130" offsetAngle="95" rangeAngle="270" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="99000580" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="real_ccw" time="2147" method="normal" endTime="2600" startTime="2147" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-50" type="enemy" maxCount="10" maxHeight="500" maxRadius="180" offsetDistance="-35" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270" crosshairRadius2="3">
|
|
<Effect atk="0.6">
|
|
<AbnormalityOnCommon id="99002520" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1109" name="켈사이크_회전공격(우부터)_RoundAtk02_노멀" type="normal" category="9011" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="12405228.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="520" targetType="all" startTime="2000" power="1" innerRadius="0" outerRadius="1000" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="926" targetType="all" startTime="2147" power="2" innerRadius="0" outerRadius="1000" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="roundatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="2" type="real_ccw" time="2000" method="normal" endTime="2520" startTime="2000" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="130" offsetAngle="-95" rangeAngle="270" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="99000580" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="real_ccw" time="2147" method="normal" endTime="2600" startTime="2147" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="50" type="enemy" maxCount="10" maxHeight="500" maxRadius="180" offsetDistance="-35" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270" crosshairRadius2="3">
|
|
<Effect atk="0.6">
|
|
<AbnormalityOnCommon id="99002520" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1110" name="켈사이크_오른발화염DOT공격_Atk01_발사동작_노멀" type="normal" category="9011" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="38732504.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="600" targetType="all" startTime="2300" power="4" innerRadius="0" outerRadius="800" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="500">
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
<Cylinder radius="43" locAngle="-5" locDistance="80" locZ="0" height="50" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="1600">
|
|
<Cylinder radius="30" locAngle="20" locDistance="-101" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="60" height="40" />
|
|
<Cylinder radius="43" locAngle="60" locDistance="130" locZ="80" height="50" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2000">
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="20" locDistance="-101" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="60" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2300">
|
|
<Cylinder radius="43" locAngle="15" locDistance="120" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="20" locDistance="-101" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="500">
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2000">
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2300">
|
|
<Cylinder radius="43" locAngle="20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="4000">
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="5500">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="2283" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="50" offsetDistance="120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="15" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="47501800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="150" miniRate="100" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="2583" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="100" offsetDistance="120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="15" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="47501800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="10" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="2883" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="150" offsetDistance="120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="15" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="47501800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="10" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1111" detachAngle="15" detachDistance="120.000000" detachHeight="0.000000" flyingDistance="0.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1111" name="켈사이크_오른발화염DOT공격_Atk01_발사체_노멀" type="projectile" category="9011" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="38732504.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="1000" until="30000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="15" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.1">
|
|
<AbnormalityOnCommon id="47501800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1112" name="켈사이크_왼발냉기DOT공격_Atk02_발사동작_노멀" type="normal" category="9011" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="41695548.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="600" targetType="all" startTime="2300" power="2" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1300" targetType="all" startTime="2900" power="1.5" innerRadius="100" outerRadius="1500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="800" targetType="all" startTime="4150" power="3" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="500">
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2300">
|
|
<Cylinder radius="65" locAngle="0" locDistance="110" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="5800">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="500">
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2300">
|
|
<Cylinder radius="65" locAngle="0" locDistance="110" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="5800">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="2321" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="50" offsetDistance="125" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="10" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="47501900" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="150" miniRate="100" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1113" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="2521" method="normal" endTime="0" startTime="0" interval="250" until="3100">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="500" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="5" rangeAngle="12" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="47501900" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="10" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="3100" method="normal" endTime="0" startTime="0" interval="250" until="4400">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="700" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="5" rangeAngle="12" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="47501900" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="10" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1113" name="켈사이크_왼발냉기DOT공격_Atk02_발사체_노멀" type="projectile" category="9011" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="41695548.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="1000" until="30000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="500" maxRadius="700" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="300" offsetAngle="5" rangeAngle="12" crosshairRadius2="3">
|
|
<Effect atk="0.1">
|
|
<AbnormalityOnCommon id="47501900" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1114" name="켈사이크_전방화염DOT마법_HeavyAtk02_발사동작_노멀" type="normal" category="9012" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="58588944.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="all" startTime="0" power="0.5" innerRadius="0" outerRadius="1000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="1000" power="0.5" innerRadius="0" outerRadius="1000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="2700" power="3" innerRadius="0" outerRadius="1500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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</HitCylinder>
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<HitCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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</HitCylinder>
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<HitCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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</HitCylinder>
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<HitCylinder startTime="0">
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|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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</HitCylinder>
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<HitCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
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</HitCylinder>
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</HitCylinderList>
|
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<MoveCylinderList>
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|
<MoveCylinder startTime="0">
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|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
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</MoveCylinder>
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<MoveCylinder startTime="0">
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|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
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|
<MoveCylinder startTime="0">
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|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="heavyatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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</Stage>
|
|
</StageList>
|
|
</Action>
|
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="700" offsetDistance="-350" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="550" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="1">
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<AbnormalityOnCommon id="47501800" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1115" detachAngle="0" detachDistance="320.000000" detachHeight="0.000000" flyingDistance="0.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1115" name="켈사이크_전방화염DOT마법_HeavyAtk02_발사체_노멀" type="projectile" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="67743472.000000">
|
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<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="5000" method="normal" endTime="0" startTime="0" interval="1000" until="35000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="700" offsetDistance="-670" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="550" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="0.1">
|
|
<AbnormalityOnCommon id="47501800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
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</Effect>
|
|
<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1116" name="켈사이크_(화염브레스용)액티브무브_Run_노멀" type="normal" category="9011,20000" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="3314692.250000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="300" targetType="all" startTime="360" power="3" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="900" power="3" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="515" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="43" offsetDistance="115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-20" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="30" offsetDistance="-41" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="35" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="30" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-17" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="43" offsetDistance="120" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="15" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1117" name="켈사이크_화염브레스_breath_노멀" type="normal" category="9012" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="105494080.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="830" power="0.3" innerRadius="500" outerRadius="3000" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1500" targetType="all" startTime="1350" power="0.15" innerRadius="500" outerRadius="3000" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="500" targetType="all" startTime="4300" power="0.2" innerRadius="500" outerRadius="3000" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="4750" power="0.15" innerRadius="500" outerRadius="3000" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="500" targetType="all" startTime="8300" power="0.3" innerRadius="2000" outerRadius="4000" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="8000" targetType="all" startTime="9650" power="0.4" innerRadius="0" outerRadius="3000" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="500" targetType="all" startTime="10000" power="0.7" innerRadius="2000" outerRadius="4000" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="5000" targetType="all" startTime="10500" power="0" innerRadius="0" outerRadius="3000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="3500" targetType="all" startTime="11500" power="0.85" innerRadius="2000" outerRadius="4000" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="2000" targetType="all" startTime="15370" power="0.6" innerRadius="500" outerRadius="3000" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="15370">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="15370">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="15370" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="breath_01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="50000" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="breath_02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="50001" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="breath_03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="breath_04" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
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<Targeting id="4" type="none" time="15565" method="normal" endTime="0" startTime="0" interval="555" until="16120">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="500" maxRadius="800" offsetDistance="-700" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="180" rangeAngle="15" crosshairRadius2="3">
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</Skill>
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<Skill id="1118" name="켈사이크_고공낙하_jumpAtk_노멀" type="normal" category="9011" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="104673568.000000">
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<Action>
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<CameraShakeList>
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<CameraShake duration="1000" targetType="all" startTime="2600" power="2.5" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="4600" power="2" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="6200" power="1.5" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1200" targetType="all" startTime="7100" power="3" innerRadius="0" outerRadius="800" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="3000" targetType="all" startTime="8613" power="7" innerRadius="0" outerRadius="1000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1200" targetType="all" startTime="9113" power="0.5" innerRadius="0" outerRadius="2000" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinderList>
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<HitCylinder startTime="350">
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<Cylinder radius="43" locAngle="-60" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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</HitCylinder>
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<HitCylinder startTime="1300">
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<Cylinder radius="43" locAngle="-60" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="80" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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</HitCylinder>
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<HitCylinder startTime="7200">
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</HitCylinder>
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<HitCylinder startTime="8613">
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<Cylinder radius="43" locAngle="-20" locDistance="90" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<MoveCylinderList>
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<MoveCylinder startTime="350">
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<MoveCylinder startTime="11500">
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</MoveCylinder>
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</MoveCylinderList>
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="jumpAtkStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="3400" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="jumpAtkLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="JumpAtkShotUp" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="JumpAtkShotDown" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="JumpAtkShotEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="8613" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="180" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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<Effect atk="0.3">
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</TargetingList>
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</Skill>
|
|
<Skill id="1119" name="켈사이크_약한포효_modealarm_노멀" type="normal" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="2472287.500000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="3240" targetType="all" startTime="1240" power="2" innerRadius="0" outerRadius="850" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="3240" targetType="all" startTime="1240" power="1" innerRadius="350" outerRadius="1200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1240" method="normal" endTime="0" startTime="0" interval="1000" until="3240">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="250" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.01">
|
|
<AbnormalityOnCommon id="99000030" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1120" name="켈사이크_강한포효_Roar_노멀" type="normal" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="0.7" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="13696298.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="6000" targetType="all" startTime="2770" power="3" innerRadius="0" outerRadius="1000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="6000" targetType="all" startTime="2770" power="2" innerRadius="500" outerRadius="1500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="50008" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="Roar" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3100" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="3000" offsetDistance="80" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3100" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allyExceptMe" maxCount="10" maxHeight="500" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3100" method="normal" endTime="0" startTime="0" interval="1100" until="8600">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="360" offsetDistance="80" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="230" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="99000070" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1121" name="켈사이크_오브젝트소환_SpwanNpc_노멀" type="normal" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="2025697.625000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="700" targetType="all" startTime="2850" power="3" innerRadius="0" outerRadius="1000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="SpawnNpc" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2850" method="normal" endTime="0" startTime="0" interval="200" until="3850">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1122" name="켈사이크_부하소환_reactionAtk_노멀" type="normal" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="2201993.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1500" targetType="all" startTime="0" power="1" innerRadius="0" outerRadius="1000" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1500" targetType="all" startTime="2000" power="3" innerRadius="0" outerRadius="1500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="reactionAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1980" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="50" offsetDistance="85" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-50" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2010" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="50" offsetDistance="120" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="35" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1123" name="켈사이크_자기버프_Wait_노멀" type="normal" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1030" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="500" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47502100" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1124" name="켈사이크_약한 고공낙하_노멀" type="normal" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="22282674.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="all" startTime="0" power="1" innerRadius="0" outerRadius="1000" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="2180" power="2" innerRadius="0" outerRadius="1500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="jumpAtkShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="2180" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="180" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="300" miniRate="100" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1125" name="켈사이크_근거리금지_발동_SpawnNpc_노멀" type="normal" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="3000" targetType="all" startTime="2850" power="1" innerRadius="0" outerRadius="5000" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="2850" targetType="all" startTime="0" power="0.5" innerRadius="0" outerRadius="5000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="50002" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="SpawnNpc" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="500" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47501600" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2850" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1126" name="켈사이크_원거리금지_발동_SpawnNpc_노멀" type="normal" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="3000" targetType="all" startTime="2850" power="1" innerRadius="0" outerRadius="5000" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="2850" targetType="all" startTime="0" power="0.5" innerRadius="0" outerRadius="5000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="50003" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="SpawnNpc" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="500" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47501600" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2850" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="3000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500900" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
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<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1127" name="켈사이크_회복금지_발동_SpawnNpc_노멀" type="normal" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="all" startTime="2850" power="1.5" innerRadius="0" outerRadius="5000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="2850" targetType="all" startTime="0" power="0.5" innerRadius="0" outerRadius="5000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="50004" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="SpawnNpc" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="500" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47501600" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2850" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="3000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47501000" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1128" name="켈사이크_근거리금지_종료_SpawnNpc_노멀" type="normal" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="3038546.500000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="3000" targetType="all" startTime="2850" power="1" innerRadius="0" outerRadius="5000" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="2850" targetType="all" startTime="0" power="0.5" innerRadius="0" outerRadius="5000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="50005" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="SpawnNpc" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allyExceptMe" maxCount="10" maxHeight="500" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2850" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1129" name="켈사이크_원거리금지_종료_SpawnNpc_노멀" type="normal" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="3038546.500000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="3000" targetType="all" startTime="2850" power="1" innerRadius="0" outerRadius="5000" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="2850" targetType="all" startTime="0" power="0.5" innerRadius="0" outerRadius="5000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="50006" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="SpawnNpc" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allyExceptMe" maxCount="10" maxHeight="500" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2850" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="3000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1130" name="켈사이크_회복금지_종료_SpawnNpc_노멀" type="normal" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="all" startTime="2850" power="1.5" innerRadius="0" outerRadius="5000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="2850" targetType="all" startTime="0" power="0.5" innerRadius="0" outerRadius="5000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="50007" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="SpawnNpc" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allyExceptMe" maxCount="10" maxHeight="500" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2850" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="3000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1131" name="켈사이크_광역1인스턴_aggrochange_노말" type="normal" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="800" power="2" innerRadius="0" outerRadius="3000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="1" maxHeight="500" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="47501200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1132" name="켈사이크_오브젝트소환(475)_aggrochange_노말" type="normal" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="500" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1133" name="켈사이크_오브젝트소환(775)_aggrochange_노말" type="normal" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="500" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1150" name="켈사이크_액티브무브_Run_노멀" type="normal" category="9011,20000" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="3314692.250000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="300" targetType="all" startTime="360" power="3" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="900" power="3" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="515" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="43" offsetDistance="115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-20" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="30" offsetDistance="-41" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="35" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="30" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-17" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="43" offsetDistance="120" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="15" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="켈사이크_헉헉동작_Groggy_노멀" type="normal" category="" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="Groggy" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="켈사이크_어그로체인지_aggrochange_노멀" type="normal" category="" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1205" name="켈사이크_전방점프회피_Jumpevasion_노멀" type="normal" category="9011" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="4975908.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="700" targetType="all" startTime="1000" power="1" innerRadius="0" outerRadius="1000" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="2000" power="2" innerRadius="0" outerRadius="1200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<HitCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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</HitCylinder>
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<HitCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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</HitCylinder>
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</HitCylinderList>
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<MoveCylinderList>
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<MoveCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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<MoveCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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<MoveCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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<MoveCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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<MoveCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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</MoveCylinderList>
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="jumpevasion01_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="jumpevasion01_Move" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="jumpevasion01_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
|
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</Action>
|
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
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<Cost hp="0" mp="0" />
|
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="2" type="enemy" maxCount="10" maxHeight="500" maxRadius="400" offsetDistance="-270" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="31" crosshairRadius2="3">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="100" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
|
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="120" offsetDistance="35" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.7">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="100" miniRate="0" />
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</Area>
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</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1206" name="켈사이크_후방점프회피_Jumpevasion_노멀" type="normal" category="9011" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="4975908.000000">
|
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<Action>
|
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<CameraShakeList>
|
|
<CameraShake duration="700" targetType="all" startTime="1000" power="1" innerRadius="0" outerRadius="1000" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="2000" power="2" innerRadius="0" outerRadius="1200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
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<HitCylinderList>
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<HitCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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</HitCylinder>
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<HitCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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</HitCylinder>
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<HitCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
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</HitCylinder>
|
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<HitCylinder startTime="0">
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|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="jumpevasion02_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="jumpevasion02_Move" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="jumpevasion02_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="2" type="enemy" maxCount="10" maxHeight="500" maxRadius="400" offsetDistance="-270" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="31" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="120" offsetDistance="35" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="100" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1209" name="켈사이크_모드알람_ModeAlarm_노멀" type="normal" category="" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1210" name="켈사이크_스폰동작_Spawn_노멀" type="normal" category="" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="Spawn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1302" name="켈사이크_무적버프_wait_노멀" type="normal" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1030" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="500" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500250" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2101" name="켈사이크_오른발화염공격_Atk01_d_분노" type="normal" category="9011" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="22336962.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="600" targetType="all" startTime="2300" power="4" innerRadius="0" outerRadius="800" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="800" targetType="all" startTime="4000" power="3" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="500">
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
<Cylinder radius="43" locAngle="-5" locDistance="80" locZ="0" height="50" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="1600">
|
|
<Cylinder radius="30" locAngle="20" locDistance="-101" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="60" height="40" />
|
|
<Cylinder radius="43" locAngle="60" locDistance="130" locZ="80" height="50" />
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</HitCylinder>
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<HitCylinder startTime="2000">
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="20" locDistance="-101" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="60" height="40" />
|
|
</HitCylinder>
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|
<HitCylinder startTime="2300">
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|
<Cylinder radius="43" locAngle="15" locDistance="120" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="20" locDistance="-101" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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|
</HitCylinder>
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|
<HitCylinder startTime="4000">
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|
<Cylinder radius="30" locAngle="20" locDistance="-101" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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|
<Cylinder radius="100" locAngle="60" locDistance="45" locZ="0" height="40" />
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|
</HitCylinder>
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<HitCylinder startTime="5500">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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|
<Cylinder radius="43" locAngle="15" locDistance="120" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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|
</HitCylinder>
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|
</HitCylinderList>
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|
<MoveCylinderList>
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<MoveCylinder startTime="500">
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|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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<MoveCylinder startTime="2000">
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|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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<MoveCylinder startTime="2300">
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|
<Cylinder radius="43" locAngle="20" locDistance="115" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
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<MoveCylinder startTime="4000">
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|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="5500">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
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|
</MoveCylinderList>
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<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="Atk01_d" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
|
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</StageList>
|
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
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<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
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<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="2283" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="50" offsetDistance="120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="15" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="47501800" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="150" miniRate="100" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="1" type="none" time="2583" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="100" offsetDistance="120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="15" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="47501800" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="10" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="1" type="none" time="2883" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="150" offsetDistance="120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="15" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="47501800" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="10" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="2" type="none" time="4000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="240" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="20" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="99002520" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="10" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="2" type="none" time="4080" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="240" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="50" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="99002520" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="30" miniRate="30" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="2" type="none" time="4150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="240" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="80" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="99002520" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="50" miniRate="50" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="2" type="none" time="4300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="240" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="130" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="99002520" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="50" miniRate="50" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
|
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</TargetingList>
|
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</Skill>
|
|
<Skill id="2102" name="켈사이크_왼발냉기공격_Atk02_d_분노" type="normal" category="9011" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="22955274.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="600" targetType="all" startTime="2300" power="2" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1300" targetType="all" startTime="2900" power="1.5" innerRadius="100" outerRadius="1500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="800" targetType="all" startTime="4150" power="3" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="500">
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2300">
|
|
<Cylinder radius="65" locAngle="0" locDistance="110" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="5800">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="500">
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2300">
|
|
<Cylinder radius="65" locAngle="0" locDistance="110" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="5800">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="Atk02_d" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="2321" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="50" offsetDistance="125" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="10" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="47501900" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="150" miniRate="100" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="2521" method="normal" endTime="0" startTime="0" interval="250" until="3100">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="500" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="5" rangeAngle="12" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="47501900" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="10" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="3100" method="normal" endTime="0" startTime="0" interval="250" until="4400">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="700" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="5" rangeAngle="12" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="47501900" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="10" />
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</Area>
|
|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="4150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="240" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99002520" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="10" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="4250" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="240" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="-30" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99002520" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="30" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="4350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="240" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="190" offsetAngle="-70" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99002520" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="50" miniRate="50" />
|
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="켈사이크_꼬리공격_BackAtk_분노" type="normal" category="9011" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="8760029.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="450" targetType="all" startTime="1000" power="2" innerRadius="100" outerRadius="860" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="500">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="90" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2100">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="500">
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2100">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="backAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="real_cw" time="1115" method="normal" endTime="1250" startTime="1115" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="230" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="200" rangeAngle="120" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000580" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="켈사이크_주변광역냉기마법_HeavyAtk01_분노" type="normal" category="9011" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="91590672.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="3000" targetType="all" startTime="0" power="0.7" innerRadius="0" outerRadius="1500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="4500" targetType="all" startTime="3500" power="1.5" innerRadius="0" outerRadius="1500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="500">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="20" locAngle="-17" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="1600">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="40" height="50" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="3500">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="100" height="80" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="8000">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="500">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="1600">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="3500">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="8000">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="heavyatk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3500" method="normal" endTime="0" startTime="0" interval="450" until="7600">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="300" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.11">
|
|
<AbnormalityOnCommon id="47501900" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="1600" />
|
|
<Reaction basicRate="0" miniRate="100" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="켈사이크_주변광역화염마법_HeavyAtk02_분노" type="normal" category="9012" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="57039720.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1600" targetType="all" startTime="1000" power="1" innerRadius="0" outerRadius="1500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="2300" power="6" innerRadius="0" outerRadius="1500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="2900" power="3" innerRadius="0" outerRadius="1500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="3200" power="3" innerRadius="0" outerRadius="1500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="3500" power="3" innerRadius="0" outerRadius="1500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="3800" power="3" innerRadius="0" outerRadius="1500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="4100" power="3" innerRadius="0" outerRadius="1500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="4400" power="3" innerRadius="0" outerRadius="1500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="4700" power="3" innerRadius="0" outerRadius="1500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="5000" power="3" innerRadius="0" outerRadius="1500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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</HitCylinder>
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<HitCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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</HitCylinder>
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</HitCylinderList>
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<MoveCylinderList>
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<MoveCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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<MoveCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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<MoveCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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<MoveCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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<MoveCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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</MoveCylinderList>
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="heavyatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="47501800" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="150" miniRate="100" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="2900" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="50" offsetDistance="300" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="45" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="47501800" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="50" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="3200" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="50" offsetDistance="300" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="225" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="47501800" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="50" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="3500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="50" offsetDistance="300" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="135" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="47501800" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="50" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="3800" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="50" offsetDistance="300" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="305" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="47501800" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="50" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="4100" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="50" offsetDistance="300" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="47501800" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="50" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="4400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="50" offsetDistance="300" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="270" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="47501800" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="50" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="4700" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="50" offsetDistance="300" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="180" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="47501800" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="50" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="5000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="50" offsetDistance="300" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="47501800" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="50" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="2106" name="켈사이크_전방돌진공격_MoveAtk_분노" type="normal" category="9011" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="42046048.000000">
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<Action>
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<CameraShakeList>
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<CameraShake duration="500" targetType="all" startTime="1050" power="3" innerRadius="0" outerRadius="1000" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake duration="1500" targetType="all" startTime="2900" power="1" innerRadius="0" outerRadius="1500" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake duration="800" targetType="all" startTime="3400" power="4" innerRadius="0" outerRadius="1500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake duration="1000" targetType="all" startTime="4000" power="1" innerRadius="0" outerRadius="1000" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<HitCylinderList>
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<HitCylinder startTime="0">
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|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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|
</HitCylinder>
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|
<HitCylinder startTime="0">
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|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
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|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
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|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="moveAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="2658" method="normal" endTime="0" startTime="0" interval="150" until="3300">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="930" offsetDistance="-800" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="700" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="0.2">
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|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
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<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="3" type="none" time="3550" method="normal" endTime="0" startTime="0" interval="150" until="4600">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="1750" offsetDistance="-1600" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1550" offsetAngle="0" rangeAngle="8" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="real_ccw" time="3440" method="normal" endTime="3680" startTime="3440" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-10" type="enemy" maxCount="10" maxHeight="500" maxRadius="145" offsetDistance="110" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="240" crosshairRadius2="3">
|
|
<Effect atk="0.8">
|
|
<AbnormalityOnCommon id="99002520" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
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</Effect>
|
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<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="150" miniRate="100" />
|
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2107" name="켈사이크_주변리액션공격_ReactionAtk_분노" type="normal" category="9011" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="34300276.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1500" targetType="all" startTime="0" power="1" innerRadius="0" outerRadius="1000" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1500" targetType="all" startTime="2000" power="3" innerRadius="0" outerRadius="1500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="reactionAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="90" type="enemy" maxCount="10" maxHeight="500" maxRadius="110" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="47501800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="350" miniRate="0" />
|
|
</Area>
|
|
<Area rotateAngle="270" type="enemy" maxCount="10" maxHeight="500" maxRadius="110" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="47501900" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="350" miniRate="0" />
|
|
</Area>
|
|
<Area rotateAngle="90" type="enemy" maxCount="10" maxHeight="500" maxRadius="210" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="47501800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area rotateAngle="270" type="enemy" maxCount="10" maxHeight="500" maxRadius="210" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="47501900" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2108" name="켈사이크_회전공격(좌부터)_RoundAtk01_분노" type="normal" category="9011" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="14313724.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="520" targetType="all" startTime="2000" power="1" innerRadius="0" outerRadius="1000" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="926" targetType="all" startTime="2147" power="2" innerRadius="0" outerRadius="1000" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="roundatk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="2" type="real_ccw" time="2000" method="normal" endTime="2520" startTime="2000" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="130" offsetAngle="95" rangeAngle="270" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="99000580" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="real_ccw" time="2147" method="normal" endTime="2600" startTime="2147" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-50" type="enemy" maxCount="10" maxHeight="500" maxRadius="180" offsetDistance="-35" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270" crosshairRadius2="3">
|
|
<Effect atk="0.6">
|
|
<AbnormalityOnCommon id="99002520" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2109" name="켈사이크_회전공격(우부터)_RoundAtk02_분노" type="normal" category="9011" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="14313724.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="520" targetType="all" startTime="2000" power="1" innerRadius="0" outerRadius="1000" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="926" targetType="all" startTime="2147" power="2" innerRadius="0" outerRadius="1000" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="roundatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="2" type="real_ccw" time="2000" method="normal" endTime="2520" startTime="2000" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="130" offsetAngle="-95" rangeAngle="270" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="99000580" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="real_ccw" time="2147" method="normal" endTime="2600" startTime="2147" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="50" type="enemy" maxCount="10" maxHeight="500" maxRadius="180" offsetDistance="-35" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270" crosshairRadius2="3">
|
|
<Effect atk="0.6">
|
|
<AbnormalityOnCommon id="99002520" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2110" name="켈사이크_오른발화염DOT공격_Atk01_발사동작_분노" type="normal" category="9011" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="44691348.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="600" targetType="all" startTime="2300" power="4" innerRadius="0" outerRadius="800" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="500">
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
<Cylinder radius="43" locAngle="-5" locDistance="80" locZ="0" height="50" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="1600">
|
|
<Cylinder radius="30" locAngle="20" locDistance="-101" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="60" height="40" />
|
|
<Cylinder radius="43" locAngle="60" locDistance="130" locZ="80" height="50" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2000">
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="20" locDistance="-101" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="60" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2300">
|
|
<Cylinder radius="43" locAngle="15" locDistance="120" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="20" locDistance="-101" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="500">
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2000">
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2300">
|
|
<Cylinder radius="43" locAngle="20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="4000">
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="5500">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="2283" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="50" offsetDistance="120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="15" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="47501800" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="150" miniRate="100" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="1" type="none" time="2583" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="100" offsetDistance="120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="15" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="47501800" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="10" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="1" type="none" time="2883" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="150" offsetDistance="120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="15" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="47501800" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="10" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="2111" detachAngle="15" detachDistance="120.000000" detachHeight="0.000000" flyingDistance="0.000000" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2111" name="켈사이크_오른발화염DOT공격_Atk01_발사체_분노" type="projectile" category="9011" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="44691348.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="1000" until="30000">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="15" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.1">
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<AbnormalityOnCommon id="47501800" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2112" name="켈사이크_왼발냉기DOT공격_Atk02_발사동작_분노" type="normal" category="9011" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="48110248.000000">
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<Action>
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<CameraShakeList>
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<CameraShake duration="600" targetType="all" startTime="2300" power="2" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1300" targetType="all" startTime="2900" power="1.5" innerRadius="100" outerRadius="1500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="800" targetType="all" startTime="4150" power="3" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<HitCylinderList>
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<HitCylinder startTime="500">
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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</HitCylinder>
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<HitCylinder startTime="2300">
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<Cylinder radius="65" locAngle="0" locDistance="110" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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</HitCylinder>
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<HitCylinder startTime="5800">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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</HitCylinder>
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</HitCylinderList>
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<MoveCylinderList>
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<MoveCylinder startTime="500">
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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<MoveCylinder startTime="2300">
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<Cylinder radius="65" locAngle="0" locDistance="110" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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<MoveCylinder startTime="5800">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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</MoveCylinderList>
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="2321" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="50" offsetDistance="125" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="10" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="47501900" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="150" miniRate="100" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="2113" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="1" type="none" time="2521" method="normal" endTime="0" startTime="0" interval="250" until="3100">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="500" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="5" rangeAngle="12" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="47501900" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="10" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="1" type="none" time="3100" method="normal" endTime="0" startTime="0" interval="250" until="4400">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="700" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="5" rangeAngle="12" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="47501900" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="10" />
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</Area>
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</AreaList>
|
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2113" name="켈사이크_왼발냉기DOT공격_Atk02_발사체_분노" type="projectile" category="9011" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="48110248.000000">
|
|
<Action>
|
|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="1000" until="30000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="500" maxRadius="700" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="300" offsetAngle="5" rangeAngle="12" crosshairRadius2="3">
|
|
<Effect atk="0.1">
|
|
<AbnormalityOnCommon id="47501900" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2114" name="켈사이크_전방화염DOT마법_HeavyAtk02_발사동작_분노" type="normal" category="9012" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="67602632.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="all" startTime="0" power="0.5" innerRadius="0" outerRadius="1000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="1000" power="0.5" innerRadius="0" outerRadius="1000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="2700" power="3" innerRadius="0" outerRadius="1500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
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|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
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|
<HitCylinder startTime="0">
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|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
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|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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</HitCylinder>
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<MoveCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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<MoveCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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<MoveCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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<MoveCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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<MoveCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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</MoveCylinderList>
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="heavyatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2700" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="700" offsetDistance="-350" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="550" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="47501800" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="2115" detachAngle="0" detachDistance="320.000000" detachHeight="0.000000" flyingDistance="0.000000" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2115" name="켈사이크_전방화염DOT마법_HeavyAtk02_발사체_분노" type="projectile" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="78165544.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="5000" method="normal" endTime="0" startTime="0" interval="1000" until="35000">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="700" offsetDistance="-670" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="550" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
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<Effect atk="0.1">
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<AbnormalityOnCommon id="47501800" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2116" name="켈사이크_(화염브레스용)액티브무브_Run_분노" type="normal" category="9011,20000" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="3824645.000000">
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<Action>
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<CameraShakeList>
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<CameraShake duration="300" targetType="all" startTime="360" power="3" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="300" targetType="all" startTime="900" power="3" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="515" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="43" offsetDistance="115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-20" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="30" offsetDistance="-41" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="35" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="30" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-17" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="43" offsetDistance="120" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="15" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2117" name="켈사이크_화염브레스_breath_분노" type="normal" category="9012" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="121723936.000000">
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<Action>
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<CameraShakeList>
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<CameraShake duration="500" targetType="all" startTime="830" power="0.3" innerRadius="500" outerRadius="3000" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1500" targetType="all" startTime="1350" power="0.15" innerRadius="500" outerRadius="3000" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="500" targetType="all" startTime="4300" power="0.2" innerRadius="500" outerRadius="3000" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="4750" power="0.15" innerRadius="500" outerRadius="3000" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="500" targetType="all" startTime="8300" power="0.3" innerRadius="2000" outerRadius="4000" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="8000" targetType="all" startTime="9650" power="0.4" innerRadius="0" outerRadius="3000" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="500" targetType="all" startTime="10000" power="0.7" innerRadius="2000" outerRadius="4000" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="5000" targetType="all" startTime="10500" power="0" innerRadius="0" outerRadius="3000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="3500" targetType="all" startTime="11500" power="0.85" innerRadius="2000" outerRadius="4000" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="2000" targetType="all" startTime="15370" power="0.6" innerRadius="500" outerRadius="3000" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinderList>
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<HitCylinder startTime="0">
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<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
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</HitCylinder>
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<HitCylinder startTime="15370">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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</HitCylinder>
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</HitCylinderList>
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<MoveCylinderList>
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<MoveCylinder startTime="0">
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<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
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</MoveCylinder>
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<MoveCylinder startTime="15370">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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</MoveCylinderList>
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<MoveInvincible endTime="15370" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="breath_01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="50000" movable="false">
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<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="breath_02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="50001" movable="false">
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<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="breath_03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="breath_04" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="10270" method="normal" endTime="0" startTime="0" interval="100" until="12270">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="300" offsetDistance="250" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="47501800" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="1" type="none" time="10695" method="normal" endTime="0" startTime="0" interval="100" until="12695">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="1000" offsetDistance="-300" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="47501800" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="3" type="none" time="15565" method="normal" endTime="0" startTime="0" interval="555" until="16120">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="500" maxRadius="800" offsetDistance="-700" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="180" rangeAngle="15" crosshairRadius2="3">
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2118" name="켈사이크_고공낙하_jumpAtk_분노" type="normal" category="9011" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="120777192.000000">
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<Action>
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<CameraShakeList>
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<CameraShake duration="1000" targetType="all" startTime="2600" power="2.5" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="4600" power="2" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="6200" power="1.5" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1200" targetType="all" startTime="7100" power="3" innerRadius="0" outerRadius="800" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="3000" targetType="all" startTime="8613" power="7" innerRadius="0" outerRadius="1000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1200" targetType="all" startTime="9113" power="0.5" innerRadius="0" outerRadius="2000" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinderList>
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<HitCylinder startTime="350">
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<Cylinder radius="43" locAngle="-60" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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</HitCylinder>
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<HitCylinder startTime="1300">
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<Cylinder radius="43" locAngle="-60" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="80" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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</HitCylinder>
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<HitCylinder startTime="7200">
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<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
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</HitCylinder>
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<HitCylinder startTime="8613">
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<Cylinder radius="43" locAngle="-20" locDistance="90" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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</HitCylinder>
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<HitCylinder startTime="11500">
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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</HitCylinder>
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</HitCylinderList>
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<MoveCylinderList>
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<MoveCylinder startTime="350">
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<Cylinder radius="43" locAngle="-60" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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</MoveCylinder>
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<MoveCylinder startTime="1300">
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<MoveCylinder startTime="7200">
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</MoveCylinder>
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<MoveCylinder startTime="8613">
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<Cylinder radius="43" locAngle="-20" locDistance="90" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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</MoveCylinder>
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<MoveCylinder startTime="11500">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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</MoveCylinder>
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</MoveCylinderList>
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="jumpAtkStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="3400" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="jumpAtkLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="JumpAtkShotUp" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="JumpAtkShotDown" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="JumpAtkShotEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="8613" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="180" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="350" miniRate="100" />
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</Area>
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</AreaList>
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</Targeting>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="320" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="180" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.5">
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</Effect>
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</Targeting>
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<Effect atk="0.3">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="560" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="440" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</TargetingList>
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</Skill>
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<Skill id="2119" name="켈사이크_약한포효_modealarm_분노" type="normal" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="2852639.250000">
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<Action>
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<CameraShakeList>
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<CameraShake duration="3240" targetType="all" startTime="1240" power="2" innerRadius="0" outerRadius="850" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="3240" targetType="all" startTime="1240" power="1" innerRadius="350" outerRadius="1200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinderList>
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<HitCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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</HitCylinder>
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<HitCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
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</HitCylinder>
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<HitCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1240" method="normal" endTime="0" startTime="0" interval="1000" until="3240">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="250" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.01">
|
|
<AbnormalityOnCommon id="99000030" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2120" name="켈사이크_강한포효_Roar_분노" type="normal" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="0.9" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="15803421.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="6000" targetType="all" startTime="2770" power="3" innerRadius="0" outerRadius="1000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="6000" targetType="all" startTime="2770" power="2" innerRadius="500" outerRadius="1500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="50008" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="Roar" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3100" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="3000" offsetDistance="80" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3100" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allyExceptMe" maxCount="10" maxHeight="500" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3100" method="normal" endTime="0" startTime="0" interval="1100" until="8600">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="360" offsetDistance="80" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="230" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="99000070" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2121" name="켈사이크_오브젝트소환_SpwanNpc_분노" type="normal" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="2337343.500000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="700" targetType="all" startTime="2850" power="3" innerRadius="0" outerRadius="1000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="SpawnNpc" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2850" method="normal" endTime="0" startTime="0" interval="200" until="3850">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2122" name="켈사이크_부하소환_reactionAtk_분노" type="normal" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="2540761.250000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1500" targetType="all" startTime="0" power="1" innerRadius="0" outerRadius="1000" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1500" targetType="all" startTime="2000" power="3" innerRadius="0" outerRadius="1500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="reactionAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1980" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="50" offsetDistance="85" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-50" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2010" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="50" offsetDistance="120" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="35" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2123" name="켈사이크_자기버프_Wait_분노" type="normal" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1030" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="500" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47502100" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2124" name="켈사이크_약한 고공낙하_분노" type="normal" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="25710778.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="all" startTime="0" power="1" innerRadius="0" outerRadius="1000" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="2180" power="2" innerRadius="0" outerRadius="1500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="jumpAtkShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="2180" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="180" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="300" miniRate="100" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2125" name="켈사이크_근거리금지_발동_SpawnNpc_분노" type="normal" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="3000" targetType="all" startTime="2850" power="1" innerRadius="0" outerRadius="5000" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="2850" targetType="all" startTime="0" power="0.5" innerRadius="0" outerRadius="5000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="50002" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="SpawnNpc" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="500" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47501600" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2850" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2126" name="켈사이크_원거리금지_발동_SpawnNpc_분노" type="normal" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="3000" targetType="all" startTime="2850" power="1" innerRadius="0" outerRadius="5000" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="2850" targetType="all" startTime="0" power="0.5" innerRadius="0" outerRadius="5000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="50003" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="SpawnNpc" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="500" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47501600" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2850" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="3000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500900" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2127" name="켈사이크_회복금지_발동_SpawnNpc_분노" type="normal" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="all" startTime="2850" power="1.5" innerRadius="0" outerRadius="5000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="2850" targetType="all" startTime="0" power="0.5" innerRadius="0" outerRadius="5000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="50004" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="SpawnNpc" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="500" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47501600" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2850" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="3000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47501000" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2128" name="켈사이크_근거리금지_종료_SpawnNpc_분노" type="normal" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="3506015.250000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="3000" targetType="all" startTime="2850" power="1" innerRadius="0" outerRadius="5000" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="2850" targetType="all" startTime="0" power="0.5" innerRadius="0" outerRadius="5000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="50005" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="SpawnNpc" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1850" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allyExceptMe" maxCount="10" maxHeight="500" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2850" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2129" name="켈사이크_원거리금지_종료_SpawnNpc_분노" type="normal" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="3506015.250000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="3000" targetType="all" startTime="2850" power="1" innerRadius="0" outerRadius="5000" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="2850" targetType="all" startTime="0" power="0.5" innerRadius="0" outerRadius="5000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="50006" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="SpawnNpc" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allyExceptMe" maxCount="10" maxHeight="500" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2850" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="3000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2130" name="켈사이크_회복금지_종료_SpawnNpc_분노" type="normal" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="all" startTime="2850" power="1.5" innerRadius="0" outerRadius="5000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="2850" targetType="all" startTime="0" power="0.5" innerRadius="0" outerRadius="5000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="50007" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="SpawnNpc" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allyExceptMe" maxCount="10" maxHeight="500" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2850" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="3000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2131" name="켈사이크_광역1인스턴_aggrochange_노말" type="normal" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="800" power="2" innerRadius="0" outerRadius="3000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="1" maxHeight="500" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="47501200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2132" name="켈사이크_오브젝트소환(475)_aggrochange_노말" type="normal" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="500" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2133" name="켈사이크_오브젝트소환(775)_aggrochange_노말" type="normal" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="500" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2150" name="켈사이크_액티브무브_Run_분노" type="normal" category="9011,20000" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="3824645.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="300" targetType="all" startTime="360" power="3" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="900" power="3" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="515" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="43" offsetDistance="115" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-20" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="30" offsetDistance="-41" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="35" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="30" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-17" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="43" offsetDistance="120" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="15" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" name="켈사이크_헉헉동작_Groggy_분노" type="normal" category="" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="Groggy" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="켈사이크_어그로체인지_aggrochange_분노" type="normal" category="" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2205" name="켈사이크_전방점프회피_Jumpevasion_분노" type="normal" category="9011" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="5741432.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="700" targetType="all" startTime="1000" power="1" innerRadius="0" outerRadius="1000" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="2000" power="2" innerRadius="0" outerRadius="1200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
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<MoveCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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<MoveCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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<MoveCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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<MoveCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
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</MoveCylinder>
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</MoveCylinderList>
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
|
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="jumpevasion01_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="jumpevasion01_Move" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="jumpevasion01_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
|
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="2" type="enemy" maxCount="10" maxHeight="500" maxRadius="400" offsetDistance="-270" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="31" crosshairRadius2="3">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="100" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
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<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="120" offsetDistance="35" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.7">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="100" miniRate="0" />
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</Area>
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</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2206" name="켈사이크_후방점프회피_Jumpevasion_분노" type="normal" category="9011" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="5741432.000000">
|
|
<Action>
|
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<CameraShakeList>
|
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<CameraShake duration="700" targetType="all" startTime="1000" power="1" innerRadius="0" outerRadius="1000" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="2000" power="2" innerRadius="0" outerRadius="1200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
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<HitCylinder startTime="0">
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|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
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|
<HitCylinder startTime="0">
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|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
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</HitCylinder>
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|
<HitCylinder startTime="0">
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|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
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|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
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|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
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<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
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|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
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|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
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<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
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<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="jumpevasion02_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="jumpevasion02_Move" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="jumpevasion02_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="2" type="enemy" maxCount="10" maxHeight="500" maxRadius="400" offsetDistance="-270" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="31" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="500" maxRadius="120" offsetDistance="35" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="100" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2209" name="켈사이크_모드알람_ModeAlarm_분노" type="normal" category="" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
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|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
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|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
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|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
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<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2210" name="켈사이크_스폰동작_Spawn_분노" type="normal" category="" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="100" locAngle="0" locDistance="45" locZ="50" height="150" />
|
|
<Cylinder radius="50" locAngle="0" locDistance="-110" locZ="40" height="75" />
|
|
<Cylinder radius="40" locAngle="-1" locDistance="-200" locZ="10" height="40" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="43" locAngle="-20" locDistance="115" locZ="0" height="50" />
|
|
<Cylinder radius="43" locAngle="50" locDistance="60" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="35" locDistance="-41" locZ="0" height="50" />
|
|
<Cylinder radius="30" locAngle="-17" locDistance="-100" locZ="0" height="50" />
|
|
<Cylinder radius="90" locAngle="0" locDistance="20" locZ="0" height="50" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="Spawn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2302" name="켈사이크_무적버프_wait_분노" type="normal" category="0" templateId="1000" nextSkill="0" parentId="30185000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1030" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="500" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500250" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1101" name="켈사이크의저주_저주형_modeChange" type="normal" category="0" templateId="1001" nextSkill="0" parentId="61115000" timeRate="0.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="modeChange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="켈사이크의저주_저주형_Wait" type="normal" category="0" templateId="1001" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="17349520.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="6099" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="1000" until="6099">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="625" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.1">
|
|
<AbnormalityOnCommon id="47500300" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="-100" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="켈사이크의저주_저주형_Death" type="normal" category="0" templateId="1001" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Death" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1104" name="켈사이크의저주_공격형_modeChange" type="normal" category="0" templateId="1001" nextSkill="0" parentId="61115000" timeRate="0.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="modeChange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="켈사이크의저주_공격형_Wait" type="normal" category="0" templateId="1001" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="6099" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="1000" until="6099">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="625" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="켈사이크의저주_공격형_Death" type="normal" category="0" templateId="1001" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Death" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1107" name="켈사이크의저주_공격대기_unaremdwait" type="normal" category="0" templateId="1001" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="7000" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1108" name="켈사이크의저주_보복의결계발동(2분)" type="normal" category="0" templateId="1001" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="120000" targetType="all" startTime="0" power="0.1" innerRadius="0" outerRadius="2000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="modeChange" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="120000" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3030" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1109" name="켈사이크의저주_응징의결계발동(2분)" type="normal" category="0" templateId="1001" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="120000" targetType="all" startTime="0" power="0.1" innerRadius="0" outerRadius="2000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="modeChange" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="120000" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3030" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500500" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1110" name="켈사이크의저주_죽음의결계발동(2분)" type="normal" category="0" templateId="1001" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="120000" targetType="all" startTime="0" power="0.1" innerRadius="0" outerRadius="2000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="modeChange" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="120000" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3030" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500600" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1111" name="켈사이크의저주_보복의결계발동(1분)" type="normal" category="0" templateId="1001" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="60000" targetType="all" startTime="0" power="0.1" innerRadius="0" outerRadius="2000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="modeChange" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="60000" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="3030" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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</Skill>
|
|
<Skill id="1112" name="켈사이크의저주_응징의결계발동(1분)" type="normal" category="0" templateId="1001" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShakeList>
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<CameraShake duration="60000" targetType="all" startTime="0" power="0.1" innerRadius="0" outerRadius="2000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="modeChange" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="60000" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="3030" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="47500500" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="1113" name="켈사이크의저주_죽음의결계발동(1분)" type="normal" category="0" templateId="1001" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShakeList>
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<CameraShake duration="60000" targetType="all" startTime="0" power="0.1" innerRadius="0" outerRadius="2000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="modeChange" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="60000" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="3030" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="47500600" />
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</Effect>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1114" name="켈사이크의저주_결계해제_unaremdwait" type="normal" category="0" templateId="1001" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="50009" movable="false">
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<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Death" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1115" name="켈사이크의저주_자살_Wait" type="normal" category="0" templateId="1001" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="50009" movable="false">
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<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="200" until="2000">
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|
<AreaList>
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
|
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</Skill>
|
|
<Skill id="1101" name="켈사이크의저주_저주형_modeChange" type="normal" category="0" templateId="1002" nextSkill="0" parentId="61115000" timeRate="0.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="modeChange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
|
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</Skill>
|
|
<Skill id="1102" name="켈사이크의저주_저주형_Wait" type="normal" category="0" templateId="1002" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
|
|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="6099" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="1000" until="6099">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="625" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
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</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="켈사이크의저주_저주형_Death" type="normal" category="0" templateId="1002" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
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<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Death" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
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</Stage>
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</StageList>
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</Action>
|
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
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</Skill>
|
|
<Skill id="1104" name="켈사이크의저주_공격형_modeChange" type="normal" category="0" templateId="1002" nextSkill="0" parentId="61115000" timeRate="0.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="modeChange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="켈사이크의저주_공격형_Wait" type="normal" category="0" templateId="1002" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="17349520.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="6099" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="1000" until="6099">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="625" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="켈사이크의저주_공격형_Death" type="normal" category="0" templateId="1002" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Death" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1107" name="켈사이크의저주_공격대기_unaremdwait" type="normal" category="0" templateId="1002" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="7000" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1108" name="켈사이크의저주_보복의결계발동(2분)" type="normal" category="0" templateId="1002" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="120000" targetType="all" startTime="0" power="0.1" innerRadius="0" outerRadius="2000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="modeChange" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="120000" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3030" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500400" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
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<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1109" name="켈사이크의저주_응징의결계발동(2분)" type="normal" category="0" templateId="1002" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="120000" targetType="all" startTime="0" power="0.1" innerRadius="0" outerRadius="2000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="modeChange" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="120000" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3030" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500500" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1110" name="켈사이크의저주_죽음의결계발동(2분)" type="normal" category="0" templateId="1002" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="120000" targetType="all" startTime="0" power="0.1" innerRadius="0" outerRadius="2000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="modeChange" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="120000" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3030" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500600" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1111" name="켈사이크의저주_보복의결계발동(1분)" type="normal" category="0" templateId="1002" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="60000" targetType="all" startTime="0" power="0.1" innerRadius="0" outerRadius="2000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="modeChange" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="60000" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3030" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500400" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1112" name="켈사이크의저주_응징의결계발동(1분)" type="normal" category="0" templateId="1002" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="60000" targetType="all" startTime="0" power="0.1" innerRadius="0" outerRadius="2000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="modeChange" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="60000" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3030" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500500" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1113" name="켈사이크의저주_죽음의결계발동(1분)" type="normal" category="0" templateId="1002" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="60000" targetType="all" startTime="0" power="0.1" innerRadius="0" outerRadius="2000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="modeChange" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="60000" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3030" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500600" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1114" name="켈사이크의저주_결계해제_unaremdwait" type="normal" category="0" templateId="1002" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="50009" movable="false">
|
|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Death" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1115" name="켈사이크의저주_자살_Wait" type="normal" category="0" templateId="1002" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="50009" movable="false">
|
|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="200" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1101" name="덤퍼칸파이터_찌르기공격_Atk01_노말" type="normal" category="9011" templateId="1003" nextSkill="0" parentId="30119000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="990223.437500">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="150" until="900">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="75" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="덤퍼칸파이터 폭발공격_Atk02_노말" type="normal" category="9012" templateId="1003" nextSkill="0" parentId="30119000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="1948813.375000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="45" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="덤퍼칸파이터 투창공격_Atk03_노말" type="normal" category="9012" templateId="1003" nextSkill="0" parentId="30119000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="1948813.375000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="950" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="300" offsetDistance="-100" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="5" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="덤퍼칸파이터 화염공격_Atk04_노말" type="normal" category="9012" templateId="1003" nextSkill="0" parentId="30119000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="1948813.375000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk04" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="500" until="1600">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="40" maxRadius="57" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="덤퍼칸파이터_헉헉50%" type="normal" category="" templateId="1003" nextSkill="0" parentId="30119000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="1" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="DownLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="DownEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="덤퍼칸파이터_헉헉20%" type="normal" category="" templateId="1003" nextSkill="0" parentId="30119000" timeRate="0.9" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="1" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="DownLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="DownEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1205" name="덤퍼칸파이터_명령수신동작_commandreceive_노말" type="normal" category="" templateId="1003" nextSkill="0" parentId="30119000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="덤퍼칸파이터_좌걸음_sidestep01_노말" type="normal" category="" templateId="1003" nextSkill="0" parentId="30119000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="덤퍼칸파이터_우걸음_sidestep02_노말" type="normal" category="" templateId="1003" nextSkill="0" parentId="30119000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="덤퍼칸파이터 찌르기공격_Atk01_분노" type="normal" category="9011" templateId="1003" nextSkill="0" parentId="30119000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="150" until="900">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="75" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="덤퍼칸파이터 폭발공격_Atk02_분노" type="normal" category="9012" templateId="1003" nextSkill="0" parentId="30119000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="45" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="덤퍼칸파이터 투창공격_Atk03_분노" type="normal" category="9012" templateId="1003" nextSkill="0" parentId="30119000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="950" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="300" offsetDistance="-100" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="5" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="덤퍼칸파이터 화염공격_Atk04_분노" type="normal" category="9012" templateId="1003" nextSkill="0" parentId="30119000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk04" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
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<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="500" until="1600">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="40" maxRadius="57" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2205" name="덤퍼칸파이터_명령수신동작_commandreceive_분노" type="normal" category="" templateId="1003" nextSkill="0" parentId="30119000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="덤퍼칸파이터_좌걸음_sidestep01_분노" type="normal" category="" templateId="1003" nextSkill="0" parentId="30119000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="덤퍼칸파이터_우걸음_sidestep02_분노" type="normal" category="" templateId="1003" nextSkill="0" parentId="30119000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="덤퍼칸파이터_찌르기공격_Atk01_노말" type="normal" category="9011" templateId="1004" nextSkill="0" parentId="30119000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="990223.437500">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="150" until="900">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="75" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="덤퍼칸파이터 폭발공격_Atk02_노말" type="normal" category="9012" templateId="1004" nextSkill="0" parentId="30119000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="1948813.375000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="45" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="덤퍼칸파이터 투창공격_Atk03_노말" type="normal" category="9012" templateId="1004" nextSkill="0" parentId="30119000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="1948813.375000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="950" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="300" offsetDistance="-100" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="5" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="덤퍼칸파이터 화염공격_Atk04_노말" type="normal" category="9012" templateId="1004" nextSkill="0" parentId="30119000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="1948813.375000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk04" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="500" until="1600">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="40" maxRadius="57" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="덤퍼칸파이터_헉헉50%" type="normal" category="" templateId="1004" nextSkill="0" parentId="30119000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="1" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="DownLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="DownEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="덤퍼칸파이터_헉헉20%" type="normal" category="" templateId="1004" nextSkill="0" parentId="30119000" timeRate="0.9" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="1" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="DownLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="DownEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1205" name="덤퍼칸파이터_명령수신동작_commandreceive_노말" type="normal" category="" templateId="1004" nextSkill="0" parentId="30119000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="덤퍼칸파이터_좌걸음_sidestep01_노말" type="normal" category="" templateId="1004" nextSkill="0" parentId="30119000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="덤퍼칸파이터_우걸음_sidestep02_노말" type="normal" category="" templateId="1004" nextSkill="0" parentId="30119000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="덤퍼칸파이터 찌르기공격_Atk01_분노" type="normal" category="9011" templateId="1004" nextSkill="0" parentId="30119000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="150" until="900">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="75" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="덤퍼칸파이터 폭발공격_Atk02_분노" type="normal" category="9012" templateId="1004" nextSkill="0" parentId="30119000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="45" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="덤퍼칸파이터 투창공격_Atk03_분노" type="normal" category="9012" templateId="1004" nextSkill="0" parentId="30119000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="950" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="300" offsetDistance="-100" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="5" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="덤퍼칸파이터 화염공격_Atk04_분노" type="normal" category="9012" templateId="1004" nextSkill="0" parentId="30119000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk04" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="500" until="1600">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="40" maxRadius="57" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2205" name="덤퍼칸파이터_명령수신동작_commandreceive_분노" type="normal" category="" templateId="1004" nextSkill="0" parentId="30119000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="덤퍼칸파이터_좌걸음_sidestep01_분노" type="normal" category="" templateId="1004" nextSkill="0" parentId="30119000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="덤퍼칸파이터_우걸음_sidestep02_분노" type="normal" category="" templateId="1004" nextSkill="0" parentId="30119000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="Dark_Knight_1콤보_combo1_노말" type="normal" category="9011" templateId="2000" nextSkill="0" parentId="30148000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-97" type="enemy" maxCount="10" maxHeight="60" maxRadius="105" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="-20" offsetAngle="90" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="Dark_Knight_방패방어_Defence_노말" type="defence" category="" templateId="2000" nextSkill="0" parentId="30148000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="2500" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceCancel" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="3400" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="Dark_Knight_강력한돌진_screwThrough_노말" type="normal" category="9011" templateId="2000" nextSkill="0" parentId="30148000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="39265220.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="screwThroughStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ScrewThroughLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ScrewThroughShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1060" method="normal" endTime="0" startTime="0" interval="300" until="2200">
|
|
<AreaList>
|
|
<Area rotateAngle="-97" type="enemy" maxCount="10" maxHeight="60" maxRadius="85" offsetDistance="25" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2160" method="normal" endTime="0" startTime="0" interval="300" until="2900">
|
|
<AreaList>
|
|
<Area rotateAngle="1" type="enemy" maxCount="10" maxHeight="60" maxRadius="305" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="6" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="Dark_Knight_방패치기_ShieldStrike_노말" type="normal" category="9011" templateId="2000" nextSkill="0" parentId="30148000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="9515967.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ShieldStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="510" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="320" offsetDistance="-280" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="Dark_Knight_반격찌르기_Riposte_노말" type="normal" category="9011" templateId="2000" nextSkill="0" parentId="30148000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="24551594.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="riposte" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="510" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="330" offsetDistance="-280" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
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</AreaList>
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</Targeting>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="325" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="8" crosshairRadius2="3">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</AreaList>
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</TargetingList>
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</Skill>
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<Skill id="1110" name="Dark_Knight_2콤보_combo2_노말" type="normal" category="9011" templateId="2000" nextSkill="0" parentId="30148000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="0.000000">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<AreaList>
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<Area rotateAngle="-97" type="enemy" maxCount="10" maxHeight="60" maxRadius="105" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="-20" offsetAngle="90" rangeAngle="20" crosshairRadius2="3">
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</Area>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.5">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="2" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="305" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="6" crosshairRadius2="3">
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<Effect atk="0.5">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.5">
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1111" name="Dark_Knight_3콤보_combo3_노말" type="normal" category="9011" templateId="2000" nextSkill="0" parentId="30148000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="48400644.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-97" type="enemy" maxCount="10" maxHeight="60" maxRadius="105" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="-20" offsetAngle="90" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.3">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="6" miniRate="17" />
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</Area>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.3">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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</Targeting>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="305" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="6" crosshairRadius2="3">
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<Effect atk="0.3">
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</Effect>
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</Area>
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<Effect atk="0.3">
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</Effect>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="3" type="none" time="3160" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-1" type="enemy" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="8" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="Dark_Knight_헉헉50%_DyingWait" type="normal" category="" templateId="2000" nextSkill="0" parentId="30148000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="Dark_Knight_헉헉20%_DyingWait" type="normal" category="" templateId="2000" nextSkill="0" parentId="30148000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="Dark_Knight_어그로체인지_aggrochange_노말" type="normal" category="" templateId="2000" nextSkill="0" parentId="30148000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="Dark_Knight_좌걸음_SideWalk_left_노말" type="normal" category="" templateId="2000" nextSkill="0" parentId="30148000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="Dark_Knight_우걸음_SideWalk_right_노말" type="normal" category="" templateId="2000" nextSkill="0" parentId="30148000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="0.000000">
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|
<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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|
</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1300" name="Dark_Knight_석상전용스킬_aggrochange_노말" type="normal" category="0" templateId="2000" nextSkill="0" parentId="30148000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="1756361.625000">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="4066" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="partyExceptMe" maxCount="1" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="350" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1301" name="Dark_Knight_무적버프_Wait_노말" type="normal" category="0" templateId="2000" nextSkill="0" parentId="30148000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="350" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500250" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2101" name="Dark_Knight_1콤보_combo1_분노" type="normal" category="9011" templateId="2000" nextSkill="0" parentId="30148000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-97" type="enemy" maxCount="10" maxHeight="60" maxRadius="105" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="-20" offsetAngle="90" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="Dark_Knight_방패방어_Defence_분노" type="defence" category="" templateId="2000" nextSkill="0" parentId="30148000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="2500" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceCancel" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="3400" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="Dark_Knight_강력한돌진_screwThrough_분노" type="normal" category="9011" templateId="2000" nextSkill="0" parentId="30148000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="45147972.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="screwThroughStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="1250" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ScrewThroughLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ScrewThroughShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1060" method="normal" endTime="0" startTime="0" interval="300" until="2200">
|
|
<AreaList>
|
|
<Area rotateAngle="-97" type="enemy" maxCount="10" maxHeight="60" maxRadius="85" offsetDistance="25" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2160" method="normal" endTime="0" startTime="0" interval="300" until="2900">
|
|
<AreaList>
|
|
<Area rotateAngle="1" type="enemy" maxCount="10" maxHeight="60" maxRadius="305" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="6" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="Dark_Knight_방패치기_ShieldStrike_분노" type="normal" category="9011" templateId="2000" nextSkill="0" parentId="30148000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="11254277.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ShieldStrike" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="510" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="320" offsetDistance="-280" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="17" />
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</Area>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2106" name="Dark_Knight_반격찌르기_Riposte_분노" type="normal" category="9011" templateId="2000" nextSkill="0" parentId="30148000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="28582854.000000">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="riposte" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="330" offsetDistance="-280" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<Effect atk="0.4">
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<HitEffect type="animationDamage" />
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</Area>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="2" type="none" time="1090" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="325" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="8" crosshairRadius2="3">
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<Effect atk="0.6">
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<AbnormalityOnCommon id="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.6">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2110" name="Dark_Knight_2콤보_combo2_분노" type="normal" category="9011" templateId="2000" nextSkill="0" parentId="30148000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-97" type="enemy" maxCount="10" maxHeight="60" maxRadius="105" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="-20" offsetAngle="90" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.5">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.5">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="2" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="305" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="6" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.5">
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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</Skill>
|
|
<Skill id="2111" name="Dark_Knight_3콤보_combo3_분노" type="normal" category="" templateId="2000" nextSkill="0" parentId="30148000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="50086828.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="-97" type="enemy" maxCount="10" maxHeight="60" maxRadius="105" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="-20" offsetAngle="90" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.3">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="6" miniRate="17" />
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</Area>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.3">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="6" miniRate="17" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="2" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="305" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="6" crosshairRadius2="3">
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|
<Effect atk="0.3">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="6" miniRate="17" />
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</Area>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.3">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="6" miniRate="17" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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</Targeting>
|
|
<Targeting id="3" type="none" time="3160" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="-1" type="enemy" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="8" crosshairRadius2="3">
|
|
<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="6" miniRate="17" />
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|
</Area>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="6" miniRate="17" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2204" name="Dark_Knight_어그로체인지_aggrochange_노말" type="normal" category="" templateId="2000" nextSkill="0" parentId="30148000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="Dark_Knight_좌걸음_SideWalk_left_분노" type="normal" category="" templateId="2000" nextSkill="0" parentId="30148000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="Dark_Knight_우걸음_SideWalk_right_분노" type="normal" category="" templateId="2000" nextSkill="0" parentId="30148000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2300" name="Dark_Knight_석상전용스킬_aggrochange_분노" type="normal" category="0" templateId="2000" nextSkill="0" parentId="30148000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="2181061.500000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="4066" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="partyExceptMe" maxCount="1" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="350" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2301" name="Dark_Knight_무적버프_Wait_노말" type="normal" category="0" templateId="2000" nextSkill="0" parentId="30148000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="350" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500250" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1101" name="Dark_Rook_Slayer_1콤보_combo1_노말" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30145000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="565" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="Dark_Rook_Slayer_회전베기_SwordDance_노말" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30145000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="54741352.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3079" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3945" method="normal" endTime="0" startTime="0" interval="270" until="4216">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="45" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="Dark_Rook_Slayer_후려치기_HandySlash_노말" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30145000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="52159080.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="handyslash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1399" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="40" type="enemy" maxCount="20" maxHeight="40" maxRadius="50" offsetDistance="12" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-50" rangeAngle="220" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1688" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="40" type="enemy" maxCount="20" maxHeight="55" maxRadius="50" offsetDistance="-15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="60" rangeAngle="220" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1110" name="Dark_Rook_Slayer_2콤보_combo2_노말" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30145000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="565" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
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<Area rotateAngle="-60" type="enemy" maxCount="20" maxHeight="40" maxRadius="52" offsetDistance="20" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="200" crosshairRadius2="3">
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</TargetingList>
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</Skill>
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<Skill id="1111" name="Dark_Rook_Slayer_3콤보_combo3_노말" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30145000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="44718020.000000">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="565" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
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<Effect atk="0.3">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="-1" type="none" time="1666" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-60" type="enemy" maxCount="20" maxHeight="40" maxRadius="52" offsetDistance="20" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="200" crosshairRadius2="3">
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<Effect atk="0.3">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="-1" type="none" time="2891" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="50" type="enemy" maxCount="20" maxHeight="50" maxRadius="60" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="220" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1112" name="Dark_Rook_Slayer_4콤보_combo4_노말" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30145000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="42130968.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="565" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
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<Effect atk="0.2">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="2" type="none" time="1666" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-60" type="enemy" maxCount="20" maxHeight="40" maxRadius="52" offsetDistance="20" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="200" crosshairRadius2="3">
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<Effect atk="0.2">
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="3" type="none" time="2891" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="50" type="enemy" maxCount="20" maxHeight="50" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="35" rangeAngle="220" crosshairRadius2="3">
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</Effect>
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</Area>
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</Targeting>
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<Targeting id="4" type="none" time="4073" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="110" type="enemy" maxCount="20" maxHeight="50" maxRadius="60" offsetDistance="5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
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<Effect atk="0.4">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="4" type="none" time="4104" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="40" type="enemy" maxCount="10" maxHeight="60" maxRadius="65" offsetDistance="5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="160" crosshairRadius2="3">
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<Effect atk="0.4">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
|
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</TargetingList>
|
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</Skill>
|
|
<Skill id="1201" name="Dark_Rook_Slayer_헉헉50%_DyingWait" type="normal" category="" templateId="2001" nextSkill="0" parentId="30145000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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</StageList>
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</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="Dark_Rook_Slayer_헉헉20%_DyingWait" type="normal" category="" templateId="2001" nextSkill="0" parentId="30145000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0.000000">
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|
<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="Dark_Rook_Slayer_명령동작_agrroChange" type="normal" category="" templateId="2001" nextSkill="0" parentId="30145000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="Dark_Rook_Slayer_회피_tumbling_노말" type="normal" category="" templateId="2001" nextSkill="0" parentId="30145000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="1000" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="tumbling" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="Dark_Rook_Slayer_좌걸음_SideWalk_left_노말" type="normal" category="" templateId="2001" nextSkill="0" parentId="30145000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="Dark_Rook_Slayer_우걸음_SideWalk_right_노말" type="normal" category="" templateId="2001" nextSkill="0" parentId="30145000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1300" name="Dark_Rook_Slayer_석상전용스킬_aggrochange_노말" type="normal" category="0" templateId="2001" nextSkill="0" parentId="30145000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="1791587.375000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2800" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="partyExceptMe" maxCount="1" maxHeight="60" maxRadius="400" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="280" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1301" name="Dark_Rook_Slayer_무적버프_aggrochange_노말" type="normal" category="0" templateId="2001" nextSkill="0" parentId="30145000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="350" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500250" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2101" name="Dark_Rook_Slayer_1콤보_combo1_분노" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30145000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="565" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="Dark_Rook_Slayer_회전베기_SwordDance_분노" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30145000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="59924560.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3079" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="65" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3945" method="normal" endTime="0" startTime="0" interval="270" until="4216">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="45" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="Dark_Rook_Slayer_후려치기_HandySlash_분노" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30145000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="57097684.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="handyslash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1399" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="40" type="enemy" maxCount="20" maxHeight="40" maxRadius="50" offsetDistance="12" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-50" rangeAngle="220" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1688" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="40" type="enemy" maxCount="20" maxHeight="55" maxRadius="50" offsetDistance="-15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="60" rangeAngle="220" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2110" name="Dark_Rook_Slayer_2콤보_combo2_분노" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30145000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="565" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
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<Effect atk="0.5">
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<Area rotateAngle="-60" type="enemy" maxCount="20" maxHeight="40" maxRadius="52" offsetDistance="20" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="200" crosshairRadius2="3">
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</TargetingList>
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</Skill>
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<Skill id="2111" name="Dark_Rook_Slayer_3콤보_combo3_분노" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30145000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="48952128.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="565" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
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<Effect atk="0.3">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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<Targeting id="-1" type="none" time="1666" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-60" type="enemy" maxCount="20" maxHeight="40" maxRadius="52" offsetDistance="20" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="200" crosshairRadius2="3">
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<Effect atk="0.3">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="-1" type="none" time="2891" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="50" type="enemy" maxCount="20" maxHeight="50" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="35" rangeAngle="220" crosshairRadius2="3">
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<Effect atk="0.4">
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2112" name="Dark_Rook_Slayer_4콤보_combo4_분노" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30145000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="46120152.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="565" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
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<Effect atk="0.2">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="2" type="none" time="1666" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-60" type="enemy" maxCount="20" maxHeight="40" maxRadius="52" offsetDistance="20" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="200" crosshairRadius2="3">
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<Effect atk="0.2">
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</Area>
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</Targeting>
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<Area rotateAngle="50" type="enemy" maxCount="20" maxHeight="50" maxRadius="55" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="35" rangeAngle="220" crosshairRadius2="3">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="4" type="none" time="4073" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="110" type="enemy" maxCount="20" maxHeight="50" maxRadius="60" offsetDistance="5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
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<Effect atk="0.4">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="4" type="none" time="4104" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="40" type="enemy" maxCount="20" maxHeight="60" maxRadius="65" offsetDistance="5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="160" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
|
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</TargetingList>
|
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</Skill>
|
|
<Skill id="2204" name="Dark_Rook_Slayer_명령동작_agrroChange" type="normal" category="" templateId="2001" nextSkill="0" parentId="30145000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
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</Precondition>
|
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="Dark_Rook_Slayer_회피_tumbling_분노" type="normal" category="" templateId="2001" nextSkill="0" parentId="30145000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
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<StageList>
|
|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="tumbling" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="Dark_Rook_Slayer_좌걸음_SideWalk_left_분노" type="normal" category="" templateId="2001" nextSkill="0" parentId="30145000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0.000000">
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|
<Action>
|
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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</StageList>
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</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="Dark_Rook_Slayer_우걸음_SideWalk_right_분노" type="normal" category="" templateId="2001" nextSkill="0" parentId="30145000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2300" name="Dark_Rook_Slayer_석상전용스킬_aggrochange_분노" type="normal" category="0" templateId="2001" nextSkill="0" parentId="30145000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="2353467.750000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2800" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="partyExceptMe" maxCount="1" maxHeight="60" maxRadius="400" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="280" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2301" name="Dark_Rook_Slayer_무적버프_aggrochange_노말" type="normal" category="0" templateId="2001" nextSkill="0" parentId="30145000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="350" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500250" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1101" name="Dark_Pawn_Archer_Normal Shot" type="instance" category="9012" templateId="2002" nextSkill="0" parentId="30149000" timeRate="0.89" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="3897710.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="350" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="285" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1101" createTime="1" detachTime="150" flyingDuration="200" startSkill="1101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="2" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="29" maxRadius="200" offsetDistance="10" pierceDepth="1" minHeight="29" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="4" miniRate="5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="Dark_Pawn_Archer_Arrow Shower_Shot_1단계" type="instance" category="9012" templateId="2002" nextSkill="0" parentId="30149000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1103" createTime="192" detachTime="1890" flyingDuration="1000" startSkill="1103" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2890" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="23" maxRadius="250" offsetDistance="0" pierceDepth="3" minHeight="23" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="Dark_Pawn_Archer_Arrow Shower_Shot_2단계" type="instance" category="9012" templateId="2002" nextSkill="0" parentId="30149000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="1833" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1104" createTime="192" detachTime="2890" flyingDuration="1000" startSkill="1104" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3890" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="23" maxRadius="250" offsetDistance="0" pierceDepth="3" minHeight="23" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="Dark_Pawn_Archer_Arrow Shower_Shot_3단계" type="instance" category="9012" templateId="2002" nextSkill="0" parentId="30149000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="52802732.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="2833" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1105" createTime="192" detachTime="3890" flyingDuration="1000" startSkill="1105" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="4890" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="23" maxRadius="250" offsetDistance="0" pierceDepth="3" minHeight="23" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="25" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="Dark_Pawn_Archer_Charge Arrow_Shot_1단계" type="instance" category="9012" templateId="2002" nextSkill="0" parentId="30149000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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|
<Bullet shotSkill="1106" createTime="285" detachTime="2890" flyingDuration="1000" startSkill="1106" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="3890" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="23" maxRadius="375" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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|
<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1107" name="Dark_Pawn_Archer_Charge Arrow_Shot_2단계" type="instance" category="9012" templateId="2002" nextSkill="0" parentId="30149000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="550" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq duration="1833" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="1107" createTime="285" detachTime="3890" flyingDuration="1000" startSkill="1107" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="4890" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="23" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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|
<Effect atk="0.5">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1108" name="Dark_Pawn_Archer_Charge Arrow_Shot_3단계" type="instance" category="9012" templateId="2002" nextSkill="0" parentId="30149000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="74368960.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="2833" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1108" createTime="285" detachTime="4890" flyingDuration="1000" startSkill="1108" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="5890" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="23" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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|
<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="25" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1109" name="Dark_Pawn_Archer_Piercing Arrow_Shot_1단계" type="instance" category="9012" templateId="2002" nextSkill="0" parentId="30149000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0.000000">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="1066" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1109" createTime="192" detachTime="2890" flyingDuration="1000" startSkill="1109" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="3890" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="200" offsetDistance="0" pierceDepth="2" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1110" name="Dark_Pawn_Archer_Piercing Arrow_Shot_2단계" type="instance" category="9012" templateId="2002" nextSkill="0" parentId="30149000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0.000000">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="2066" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1110" createTime="192" detachTime="3890" flyingDuration="1000" startSkill="1110" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="4890" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="200" offsetDistance="0" pierceDepth="2" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1111" name="Dark_Pawn_Archer_Piercing Arrow_Shot_3단계" type="instance" category="9012" templateId="2002" nextSkill="0" parentId="30149000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="65389428.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="3066" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1111" createTime="192" detachTime="4890" flyingDuration="1000" startSkill="1111" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="5890" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="200" offsetDistance="0" pierceDepth="2" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="25" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="Dark_Pawn_Archer_헉헉50%_DyingWait" type="normal" category="" templateId="2002" nextSkill="0" parentId="30149000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="Dark_Pawn_Archer_헉헉20%_DyingWait" type="normal" category="" templateId="2002" nextSkill="0" parentId="30149000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="Dark_Pawn_Archer_어그로체인지_노말" type="normal" category="" templateId="2002" nextSkill="0" parentId="30149000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="Dark_Pawn_Archer_회피" type="normal" category="" templateId="2002" nextSkill="0" parentId="30149000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="BackDash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="Dark_Pawn_Archer_좌걸음_노말" type="normal" category="" templateId="2002" nextSkill="0" parentId="30149000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="Dark_Pawn_Archer_우걸음_노말" type="normal" category="" templateId="2002" nextSkill="0" parentId="30149000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1300" name="Dark_Pawn_Archer_석상전용스킬_aggrochange_노말" type="normal" category="0" templateId="2002" nextSkill="0" parentId="30149000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="2055754.125000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="4066" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="partyExceptMe" maxCount="1" maxHeight="60" maxRadius="335" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="235" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1301" name="Dark_Pawn_Archer_무적버프_aggrochange_노말" type="normal" category="0" templateId="2002" nextSkill="0" parentId="30149000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="350" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500250" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2101" name="Dark_Pawn_Archer_Normal Shot" type="instance" category="9012" templateId="2002" nextSkill="0" parentId="30149000" timeRate="1.07" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="4268847.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="350" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="285" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="2101" createTime="150" detachTime="150" flyingDuration="200" startSkill="2101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="2" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="29" maxRadius="200" offsetDistance="10" pierceDepth="1" minHeight="29" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="10" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="Dark_Pawn_Archer_Arrow Shower_Shot_1단계" type="instance" category="9012" templateId="2002" nextSkill="0" parentId="30149000" timeRate="1.07" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="2103" createTime="640" detachTime="1890" flyingDuration="1000" startSkill="2103" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="2890" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="23" maxRadius="250" offsetDistance="0" pierceDepth="3" minHeight="23" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="Dark_Pawn_Archer_Arrow Shower_Shot_2단계" type="instance" category="9012" templateId="2002" nextSkill="0" parentId="30149000" timeRate="1.07" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
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<MoveInvincible endTime="0" startTime="0" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="1833" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="2104" createTime="640" detachTime="2890" flyingDuration="1000" startSkill="2104" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="3890" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="23" maxRadius="250" offsetDistance="0" pierceDepth="3" minHeight="23" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
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<Effect atk="0.5">
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</Effect>
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<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2105" name="Dark_Pawn_Archer_Arrow Shower_Shot_3단계" type="instance" category="9012" templateId="2002" nextSkill="0" parentId="30149000" timeRate="1.07" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="57830612.000000">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="2833" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="2105" createTime="640" detachTime="3890" flyingDuration="1000" startSkill="2105" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="4890" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="23" maxRadius="250" offsetDistance="0" pierceDepth="3" minHeight="23" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
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<Effect atk="0.5">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="25" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2106" name="Dark_Pawn_Archer_Charge Arrow_Shot_1단계" type="instance" category="9012" templateId="2002" nextSkill="0" parentId="30149000" timeRate="1.07" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="2106" createTime="1517" detachTime="2890" flyingDuration="1000" startSkill="2106" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="3890" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="23" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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</Skill>
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<Skill id="2107" name="Dark_Pawn_Archer_Charge Arrow_Shot_2단계" type="instance" category="9012" templateId="2002" nextSkill="0" parentId="30149000" timeRate="1.07" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="1833" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="2107" createTime="1517" detachTime="3890" flyingDuration="1000" startSkill="2107" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="23" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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<Cost hp="0" mp="0" />
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</TargetingList>
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</Skill>
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<Skill id="2108" name="Dark_Pawn_Archer_Charge Arrow_Shot_3단계" type="instance" category="9012" templateId="2002" nextSkill="0" parentId="30149000" timeRate="1.07" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="81450320.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
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<SpecialEffectList />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="2833" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="2108" createTime="1517" detachTime="4890" flyingDuration="1000" startSkill="2108" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="5890" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="23" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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<Effect atk="0.5">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="25" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2109" name="Dark_Pawn_Archer_Piercing Arrow_Shot_1단계" type="instance" category="9012" templateId="2002" nextSkill="0" parentId="30149000" timeRate="1.07" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="550" />
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<SpecialEffectList />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="1066" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="2109" createTime="192" detachTime="2890" flyingDuration="1000" startSkill="2109" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="3890" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="375" offsetDistance="0" pierceDepth="2" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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<Effect atk="0.5">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
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<Skill id="2110" name="Dark_Pawn_Archer_Piercing Arrow_Shot_2단계" type="instance" category="9012" templateId="2002" nextSkill="0" parentId="30149000" timeRate="1.07" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
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<Pending startTime="550" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="2066" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
|
|
<Bullet shotSkill="2110" createTime="192" detachTime="3890" flyingDuration="1000" startSkill="2110" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="4890" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="375" offsetDistance="0" pierceDepth="2" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2111" name="Dark_Pawn_Archer_Piercing Arrow_Shot_3단계" type="instance" category="9012" templateId="2002" nextSkill="0" parentId="30149000" timeRate="1.07" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="71615768.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="3066" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="2111" createTime="192" detachTime="4890" flyingDuration="1000" startSkill="2111" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="5890" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="375" offsetDistance="0" pierceDepth="2" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="25" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2204" name="Dark_Pawn_Archer_어그로체인지_분노" type="normal" category="" templateId="2002" nextSkill="0" parentId="30149000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="Dark_Pawn_Archer_회피_분노" type="normal" category="" templateId="2002" nextSkill="0" parentId="30149000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="BackDash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="Dark_Pawn_Archer_좌걸음_분노" type="normal" category="" templateId="2002" nextSkill="0" parentId="30149000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="Dark_Pawn_Archer_우걸음_분노" type="normal" category="" templateId="2002" nextSkill="0" parentId="30149000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2300" name="Dark_Pawn_Archer_석상전용스킬_aggrochange_분노" type="normal" category="0" templateId="2002" nextSkill="0" parentId="30149000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="2701802.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="4066" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="partyExceptMe" maxCount="1" maxHeight="60" maxRadius="335" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="235" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2301" name="Dark_Pawn_Archer_무적버프_aggrochange_노말" type="normal" category="0" templateId="2002" nextSkill="0" parentId="30149000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="350" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500250" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1101" name="Dark_Queen_화염구_FireBall_노말" type="instance" category="9012" templateId="2003" nextSkill="0" parentId="30147000" timeRate="0.593333" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="10521594.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="fireball" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1101" createTime="136" detachTime="577" flyingDuration="450" startSkill="1101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1027" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="400" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="4" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="Dark_Queen_얼음송곳모션_BlastSoil_노말" type="normal" category="" templateId="2003" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastSoil" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="512" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1104" detachAngle="0" detachDistance="60.000000" detachHeight="46.000000" flyingDistance="400.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="Dark_Queen_얼음송곳발사체_노말" type="projectile" category="9012" templateId="2003" nextSkill="0" parentId="30147000" timeRate="0.593333" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="18037018.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="50" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="35" maxRadius="95" offsetDistance="-75" pierceDepth="3" minHeight="15" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000550" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="Dark_Queen_번개의덫모션_ShockTrap_노말" type="normal" category="" templateId="2003" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1250" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="shockTrap" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1106" detachAngle="0" detachDistance="30.000000" detachHeight="25.000000" flyingDistance="0.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="Dark_Queen_번개의덫발사체_노말" type="projectile" category="9012" templateId="2003" nextSkill="0" parentId="30147000" timeRate="0.593333" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="33161082.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="10000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000550" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1107" name="Dark_Queen_지옥불소환_BlastBall_노말" type="normal" category="9012" templateId="2003" nextSkill="0" parentId="30147000" timeRate="0.593333" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="25164048.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="3200" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" type="none" time="4800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1108" name="Dark_Queen_영기태우기_AuraBurn_노말" type="normal" category="9011" templateId="2003" nextSkill="0" parentId="30147000" timeRate="0.593333" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="20698812.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="AuraBurn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="400" method="normal" endTime="0" startTime="0" interval="200" until="1400">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="30" offsetDistance="42" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.17">
|
|
<AbnormalityOnCommon id="99001050" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1109" name="Dark_Queen_방어력 버프_ManaShield_노말" type="normal" category="" templateId="2003" nextSkill="0" parentId="30147000" timeRate="0.593333" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2750" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="5" maxHeight="45" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99000250" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1121" name="Dark_Queen_1차지폭렬구모션_BlastBall_노말" type="normal" category="" templateId="2003" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="1000" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2440" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1122" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1122" name="Dark_Queen_1차지폭렬구발사체_노말" type="projectile" category="9012" templateId="2003" nextSkill="0" parentId="30147000" timeRate="0.593333" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="35" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1123" name="Dark_Queen_2차지폭렬구모션_BlastBall_노말" type="normal" category="" templateId="2003" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="2000" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3440" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1124" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1124" name="Dark_Queen_2차지폭렬구_노말" type="projectile" category="9012" templateId="2003" nextSkill="0" parentId="30147000" timeRate="0.593333" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="35" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1125" name="Dark_Queen_3차지폭렬구모션_BlastBall_노말" type="normal" category="" templateId="2003" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="3000" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="4440" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1126" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1126" name="Dark_Queen_3차지폭렬구_노말" type="projectile" category="9012" templateId="2003" nextSkill="0" parentId="30147000" timeRate="0.593333" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="24290162.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="35" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="Dark_Queen_헉헉50%_DyingWait" type="normal" category="" templateId="2003" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="Dark_Queen_헉헉20%_DyingWait" type="normal" category="" templateId="2003" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="Dark_Queen_어그로체인지_aggrochange_노말" type="normal" category="" templateId="2003" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="Dark_Queen_물러서기(회피)_BackDash_노말" type="normal" category="" templateId="2003" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="BackDash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="Dark_Queen_좌걸음_SideWalk_left_노말" type="normal" category="" templateId="2003" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="Dark_Queen_우걸음_SideWalk_Right_노말" type="normal" category="" templateId="2003" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1300" name="Dark_Queen_석상전용스킬_aggrochange_노말" type="normal" category="0" templateId="2003" nextSkill="0" parentId="30147000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="2589293.500000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3666" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="partyExceptMe" maxCount="1" maxHeight="60" maxRadius="335" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="235" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1301" name="Dark_Queen_무적버프_aggrochange_노말" type="normal" category="0" templateId="2003" nextSkill="0" parentId="30147000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="350" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500250" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2101" name="Dark_Queen_화염구_FireBall_분노" type="instance" category="9012" templateId="2003" nextSkill="0" parentId="30147000" timeRate="0.713333" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="11591459.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="fireball" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="2101" createTime="136" detachTime="577" flyingDuration="450" startSkill="2101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1027" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="400" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="4" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="Dark_Queen_얼음송곳모션_BlastSoil_분노" type="normal" category="" templateId="2003" nextSkill="0" parentId="30147000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastSoil" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="512" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2104" detachAngle="0" detachDistance="60.000000" detachHeight="46.000000" flyingDistance="400.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="Dark_Queen_얼음송곳발사체_분노" type="projectile" category="9012" templateId="2003" nextSkill="0" parentId="30147000" timeRate="0.713333" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="19871072.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="50" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="35" maxRadius="95" offsetDistance="-75" pierceDepth="3" minHeight="15" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000550" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="Dark_Queen_번개의덫모션_ShockTrap_분노" type="normal" category="" templateId="2003" nextSkill="0" parentId="30147000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1250" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="shockTrap" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2106" detachAngle="0" detachDistance="30.000000" detachHeight="25.000000" flyingDistance="0.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" name="Dark_Queen_번개의덫발사체_분노" type="projectile" category="9012" templateId="2003" nextSkill="0" parentId="30147000" timeRate="0.713333" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="36533044.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="10000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000550" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2107" name="Dark_Queen_지옥불소환_BlastBall_분노" type="normal" category="9012" templateId="2003" nextSkill="0" parentId="30147000" timeRate="0.713333" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="27722816.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="3200" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" type="none" time="4800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2108" name="Dark_Queen_영기태우기_AuraBurn_분노" type="normal" category="9011" templateId="2003" nextSkill="0" parentId="30147000" timeRate="0.713333" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="22803484.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="AuraBurn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="400" method="normal" endTime="0" startTime="0" interval="200" until="1400">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="30" offsetDistance="42" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.17">
|
|
<AbnormalityOnCommon id="99001050" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2109" name="Dark_Queen_방어력 버프_ManaShield_분노" type="normal" category="" templateId="2003" nextSkill="0" parentId="30147000" timeRate="0.713333" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2750" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="5" maxHeight="45" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99000250" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2121" name="Dark_Queen_1차지폭렬구모션_BlastBall_분노" type="normal" category="" templateId="2003" nextSkill="0" parentId="30147000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="1000" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2440" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2122" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2122" name="Dark_Queen_1차지폭렬구발사체_분노" type="projectile" category="9012" templateId="2003" nextSkill="0" parentId="30147000" timeRate="0.713333" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="35" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2123" name="Dark_Queen_2차지폭렬구모션_BlastBall_분노" type="normal" category="" templateId="2003" nextSkill="0" parentId="30147000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="2000" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3440" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2124" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2124" name="Dark_Queen_2차지폭렬구_분노" type="projectile" category="9012" templateId="2003" nextSkill="0" parentId="30147000" timeRate="0.713333" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="35" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2125" name="Dark_Queen_3차지폭렬구모션_BlastBall_분노" type="normal" category="" templateId="2003" nextSkill="0" parentId="30147000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="3000" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="4440" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2126" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2126" name="Dark_Queen_3차지폭렬구_분노" type="projectile" category="9012" templateId="2003" nextSkill="0" parentId="30147000" timeRate="0.713333" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="26760070.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="35" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2204" name="Dark_Queen_어그로체인지_aggrochange_분노" type="normal" category="" templateId="2003" nextSkill="0" parentId="30147000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="Dark_Queen_물러서기(회피)_BackDash_분노" type="normal" category="" templateId="2003" nextSkill="0" parentId="30147000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="BackDash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="Dark_Queen_좌걸음_SideWalk_left_분노" type="normal" category="" templateId="2003" nextSkill="0" parentId="30147000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="Dark_Queen_우걸음_SideWalk_Right_분노" type="normal" category="" templateId="2003" nextSkill="0" parentId="30147000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
<StageList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2300" name="Dark_Queen_석상전용스킬_aggrochange_분노" type="normal" category="0" templateId="2003" nextSkill="0" parentId="30147000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="3423096.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3666" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="partyExceptMe" maxCount="1" maxHeight="60" maxRadius="335" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="235" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2301" name="Dark_Queen_무적버프_aggrochange_노말" type="normal" category="0" templateId="2003" nextSkill="0" parentId="30147000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="350" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500250" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1101" name="Dark_Bishop_정령탄_Magic Arrow_Cast 01" type="instance" category="9012" templateId="2004" nextSkill="0" parentId="30151000" timeRate="0.593333" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="15368463.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="1101" createTime="100" detachTime="577" flyingDuration="450" startSkill="1101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1027" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="200" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="5" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="Dark_Bishop_광기의 정령_Rage Bless_Cast 01" type="normal" category="" templateId="2004" nextSkill="0" parentId="30151000" timeRate="0.6" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="haste" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="960" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="20" maxHeight="45" maxRadius="130" offsetDistance="70" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99000110" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="Dark_Bishop_신속의 정령_Haste Bless_Cast 01" type="normal" category="" templateId="2004" nextSkill="0" parentId="30151000" timeRate="0.6" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="haste" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1030" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="20" maxHeight="45" maxRadius="130" offsetDistance="70" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99000810" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="Dark_Bishop_구속탄_Slow Ball_Cast 01" type="normal" category="" templateId="2004" nextSkill="0" parentId="30151000" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="slow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1106" detachAngle="0" detachDistance="40.000000" detachHeight="40.000000" flyingDistance="400.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="Dark_Bishop_구속탄_Slow Ball_Projectile 01" type="projectile" category="9012" templateId="2004" nextSkill="0" parentId="30151000" timeRate="0.593333" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="7598189.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="4004" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="12" offsetDistance="0" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000510" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1107" name="Dark_Bishop_회복탄_Heal_Cast 01" type="normal" category="" templateId="2004" nextSkill="0" parentId="30151000" timeRate="0.593333" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="healShot" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="60" maxRadius="80" offsetDistance="62" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99000310" />
|
|
<HpDiff value="400" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1108" name="Dark_Bishop_섬광탄_Flash Bomb_Cast 01" type="normal" category="" templateId="2004" nextSkill="0" parentId="30151000" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="slow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1109" detachAngle="0" detachDistance="40.000000" detachHeight="40.000000" flyingDistance="400.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1109" name="Dark_Bishop_섬광탄_Flash Bomb_Projectile 01" type="projectile" category="9012" templateId="2004" nextSkill="0" parentId="30151000" timeRate="0.593333" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="27860026.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="4004" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="12" offsetDistance="0" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000010" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1110" name="Dark_Bishop_징벌의 장막_elementalStrike 01" type="normal" category="9011" templateId="2004" nextSkill="0" parentId="30151000" timeRate="0.593333" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="15368463.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="Elementalstrike" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="45" maxRadius="100" offsetDistance="-35" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="45" maxRadius="170" offsetDistance="-35" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1111" name="Dark_Bishop_정화탄_purify_Cast A 01" type="normal" category="" templateId="2004" nextSkill="0" parentId="30151000" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="purify" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="500" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1112" detachAngle="0" detachDistance="20.000000" detachHeight="45.000000" flyingDistance="400.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1112" name="Dark_Bishop_정화탄_purify_Projectile A 01" type="projectile" category="9012" templateId="2004" nextSkill="0" parentId="30151000" timeRate="0.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="4004" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
|
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<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
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<AreaList>
|
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<Area rotateAngle="0" type="ally" maxCount="20" maxHeight="40" maxRadius="12" offsetDistance="0" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="99002010" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
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</TargetingList>
|
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</Skill>
|
|
<Skill id="1113" name="Dark_Bishop_정기 흡수_MP Supply Charge_Drain 00" type="normal" category="9011" templateId="2004" nextSkill="0" parentId="30151000" timeRate="0.593333" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="79758920.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
|
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<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="10000" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="1000" until="11000">
|
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<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.1" abnormalityRate="0">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
|
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</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="Dark_Bishop_탈진 50HP_Dyingwait" type="normal" category="" templateId="2004" nextSkill="0" parentId="30151000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0.000000">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
|
|
<StageList>
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<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
|
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
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</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="Dark_Bishop_탈진 20HP_Dyingwait" type="normal" category="" templateId="2004" nextSkill="0" parentId="30151000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0.000000">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
|
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="Dark_Bishop_명령동작_agrroChange" type="normal" category="" templateId="2004" nextSkill="0" parentId="30151000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0.000000">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="Dark_Bishop_사이드스텝L_SideWalk01" type="normal" category="" templateId="2004" nextSkill="0" parentId="30151000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0.000000">
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|
<Action>
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<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="Dark_Bishop_사이드스텝R_SideWalk02" type="normal" category="" templateId="2004" nextSkill="0" parentId="30151000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
|
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<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1300" name="Dark_Bishop_석상전용스킬_aggrochange_노말" type="normal" category="0" templateId="2004" nextSkill="0" parentId="30151000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="2941614.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="4266" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="partyExceptMe" maxCount="1" maxHeight="60" maxRadius="335" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="235" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1301" name="Dark_Bishop_무적버프_aggrochange_노말" type="normal" category="0" templateId="2004" nextSkill="0" parentId="30151000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="350" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500250" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2101" name="Dark_Bishop_정령탄_Magic Arrow_Cast 01" type="instance" category="9012" templateId="2004" nextSkill="0" parentId="30151000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="16911814.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="2101" createTime="100" detachTime="577" flyingDuration="450" startSkill="2101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1027" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="200" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="5" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="17" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="Dark_Bishop_광기의 정령_Rage Bless_Cast 01" type="normal" category="" templateId="2004" nextSkill="0" parentId="30151000" timeRate="0.6" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="haste" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="960" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="20" maxHeight="45" maxRadius="130" offsetDistance="70" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
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<AbnormalityOnCommon id="99000110" />
|
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<HpDiff value="0" />
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<MpDiff value="0" />
|
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
|
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</Area>
|
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</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="Dark_Bishop_신속의 정령_Haste Bless_Cast 01" type="normal" category="" templateId="2004" nextSkill="0" parentId="30151000" timeRate="0.6" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="haste" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1030" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="20" maxHeight="45" maxRadius="130" offsetDistance="70" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99000810" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="Dark_Bishop_구속탄_Slow Ball_Cast 01" type="normal" category="" templateId="2004" nextSkill="0" parentId="30151000" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="slow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2106" detachAngle="0" detachDistance="40.000000" detachHeight="40.000000" flyingDistance="400.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" name="Dark_Bishop_구속탄_Slow Ball_Projectile 01" type="projectile" category="9012" templateId="2004" nextSkill="0" parentId="30151000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="8360702.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="4004" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="12" offsetDistance="0" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000510" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2107" name="Dark_Bishop_회복탄_Heal_Cast 01" type="normal" category="" templateId="2004" nextSkill="0" parentId="30151000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="healShot" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="60" maxRadius="80" offsetDistance="62" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99000310" />
|
|
<HpDiff value="400" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2108" name="Dark_Bishop_섬광탄_Flash Bomb_Cast 01" type="normal" category="" templateId="2004" nextSkill="0" parentId="30151000" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="slow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2109" detachAngle="0" detachDistance="40.000000" detachHeight="40.000000" flyingDistance="400.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2109" name="Dark_Bishop_섬광탄_Flash Bomb_Projectile 01" type="projectile" category="9012" templateId="2004" nextSkill="0" parentId="30151000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="30655906.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="4004" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="12" offsetDistance="0" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000010" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2110" name="Dark_Bishop_징벌의 장막_elementalStrike 01" type="normal" category="9011" templateId="2004" nextSkill="0" parentId="30151000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="16911814.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="Elementalstrike" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="45" maxRadius="100" offsetDistance="-35" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
|
|
<Targeting id="-1" type="none" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="45" maxRadius="170" offsetDistance="-35" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="17" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
|
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</TargetingList>
|
|
</Skill>
|
|
<Skill id="2111" name="Dark_Bishop_정화탄_purify_Cast A 01" type="normal" category="" templateId="2004" nextSkill="0" parentId="30151000" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="purify" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="500" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
|
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
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<ProjectileSkill id="2112" detachAngle="0" detachDistance="20.000000" detachHeight="40.000000" flyingDistance="400.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2112" name="Dark_Bishop_정화탄_purify_Projectile A 01" type="projectile" category="9012" templateId="2004" nextSkill="0" parentId="30151000" timeRate="0.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0.000000">
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|
<Action>
|
|
<CameraShakeList />
|
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
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<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="4004" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="20" maxHeight="40" maxRadius="12" offsetDistance="0" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99002010" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
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</Effect>
|
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
|
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2113" name="Dark_Bishop_정기 흡수_MP Supply Charge_Drain 00" type="normal" category="9011" templateId="2004" nextSkill="0" parentId="30151000" timeRate="0.89" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="87780640.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="10000" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="1000" until="11000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.1" abnormalityRate="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
|
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2204" name="Dark_Bishop_명령동작_agrroChange_분노" type="normal" category="" templateId="2004" nextSkill="0" parentId="30151000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="Dark_Bishop_사이드스텝L_SideWalk01_분노" type="normal" category="" templateId="2004" nextSkill="0" parentId="30151000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="Dark_Bishop_사이드스텝R_SideWalk02_분노" type="normal" category="" templateId="2004" nextSkill="0" parentId="30151000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2300" name="Dark_Bishop_석상전용스킬_aggrochange_분노" type="normal" category="0" templateId="2004" nextSkill="0" parentId="30151000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="3846653.750000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2800" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="partyExceptMe" maxCount="1" maxHeight="60" maxRadius="335" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="235" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2301" name="Dark_Bishop_무적버프_aggrochange_노말" type="normal" category="0" templateId="2004" nextSkill="0" parentId="30151000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="350" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500250" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1101" name="창기사(석상)_자살_Wait" type="normal" category="0" templateId="3000" nextSkill="0" parentId="61131000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="43893332.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="5000" targetType="all" startTime="0" power="0.3" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_StoneMonster_ANI.Anim.NPC_DarkKnight_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="3000">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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</Effect>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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</Skill>
|
|
<Skill id="1102" name="창기사(석상)_대기_Wait" type="normal" category="0" templateId="3000" nextSkill="0" parentId="61131000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="NPC_StoneMonster_ANI.Anim.NPC_DarkKnight_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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<Effect atk="0">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
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<Skill id="1101" name="무사(석상)_자살_Wait" type="normal" category="0" templateId="3001" nextSkill="0" parentId="61129000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="43893332.000000">
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<Action>
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<CameraShakeList>
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<CameraShake duration="5000" targetType="all" startTime="0" power="0.3" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="NPC_StoneMonster_ANI.Anim.NPC_DarkRook_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" />
|
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
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<Cost hp="0" mp="0" />
|
|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
|
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</Property>
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<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="3000">
|
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<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="무사(석상)_대기_Wait" type="normal" category="0" templateId="3001" nextSkill="0" parentId="61129000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="NPC_StoneMonster_ANI.Anim.NPC_DarkRook_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
|
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
|
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</TargetingList>
|
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</Skill>
|
|
<Skill id="1101" name="궁수(석상)_자살_Wait" type="normal" category="0" templateId="3002" nextSkill="0" parentId="61132000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="43893332.000000">
|
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<Action>
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<CameraShakeList>
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<CameraShake duration="5000" targetType="all" startTime="0" power="0.3" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="NPC_StoneMonster_ANI.Anim.NPC_DarkPawn_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="3000">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
|
|
</TargetingList>
|
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</Skill>
|
|
<Skill id="1102" name="궁수(석상)_대기_Wait" type="normal" category="0" templateId="3002" nextSkill="0" parentId="61132000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="NPC_StoneMonster_ANI.Anim.NPC_DarkPawn_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
|
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
|
|
</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1101" name="마법사(석상)_자살_Wait" type="normal" category="0" templateId="3003" nextSkill="0" parentId="61130000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="43893332.000000">
|
|
<Action>
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|
<CameraShakeList>
|
|
<CameraShake duration="5000" targetType="all" startTime="0" power="0.3" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_StoneMonster_ANI.Anim.NPC_DarkQueen_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="3000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="마법사(석상)_대기_Wait" type="normal" category="0" templateId="3003" nextSkill="0" parentId="61130000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_StoneMonster_ANI.Anim.NPC_DarkQueen_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1101" name="정령사(석상)_자살_Wait" type="normal" category="0" templateId="3004" nextSkill="0" parentId="60095000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="43893332.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="5000" targetType="all" startTime="0" power="0.3" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="NPC_StoneMonster_ANI.Anim.NPC_DarkBishop_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="3000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="정령사(석상)_대기_Wait" type="normal" category="0" templateId="3004" nextSkill="0" parentId="60095000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_StoneMonster_ANI.Anim.NPC_DarkBishop_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1101" name="작동스위치_PC에게이로운버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="6001" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="작동스위치_결계해제_Wait" type="normal" category="0" templateId="6001" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="작동스위치_광역디버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="6001" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500700" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="작동스위치_화염디버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="6001" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47502000" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="작동스위치_냉기디버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="6001" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="작동스위치_버프디버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="6001" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1107" name="작동스위치_자살" type="normal" category="0" templateId="6001" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="작동스위치_전투대기_Wait_노멀/분노공용" type="normal" category="0" templateId="6001" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="작동스위치_PC에게이로운버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="6002" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="작동스위치_결계해제_Wait" type="normal" category="0" templateId="6002" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="50008" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="all" maxCount="10" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="작동스위치_광역디버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="6002" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500700" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="작동스위치_화염디버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="6002" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="2875.770020">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47502000" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="작동스위치_냉기디버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="6002" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="작동스위치_버프디버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="6002" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="작동스위치_전투대기_Wait_노멀/분노공용" type="normal" category="0" templateId="6002" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="작동스위치_PC에게이로운버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="6003" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="작동스위치_결계해제_Wait" type="normal" category="0" templateId="6003" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="50008" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="all" maxCount="10" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="작동스위치_광역디버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="6003" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500700" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="작동스위치_화염디버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="6003" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="작동스위치_냉기디버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="6003" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="2875.770020">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47501900" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="작동스위치_버프디버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="6003" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="작동스위치_전투대기_Wait_노멀/분노공용" type="normal" category="0" templateId="6003" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="작동스위치_PC에게이로운버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="6004" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="작동스위치_결계해제_Wait" type="normal" category="0" templateId="6004" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="50008" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="all" maxCount="10" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="작동스위치_광역디버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="6004" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500700" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="작동스위치_화염디버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="6004" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="작동스위치_냉기디버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="6004" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="작동스위치_버프디버프_Atk01_노멀/분노공용" type="normal" category="" templateId="6004" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="575154.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="47501700" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="작동스위치_전투대기_Wait_노멀/분노공용" type="normal" category="0" templateId="6004" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="방어벽_방어_On_노말" type="defence" category="" templateId="7000" nextSkill="0" parentId="60097000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" animName="OnStart" blendInTime="200" animMotionId="0" animRate="10" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="2400" animSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" animName="On" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" animName="OffStart" blendInTime="200" animMotionId="0" animRate="10" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="403" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="180" type="all" maxCount="10" maxHeight="150" maxRadius="500" offsetDistance="300" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="270" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="3403" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="all" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="방어벽_방어_On_노말" type="defence" category="" templateId="7000" nextSkill="0" parentId="60097000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" animName="OnStart" blendInTime="200" animMotionId="0" animRate="10" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="4400" animSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" animName="On" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" animName="OffStart" blendInTime="200" animMotionId="0" animRate="10" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="403" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="180" type="all" maxCount="10" maxHeight="150" maxRadius="500" offsetDistance="300" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="270" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="5403" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="all" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1101" name="방어벽_방어_On_노말" type="defence" category="" templateId="7001" nextSkill="0" parentId="60097000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" animName="OnStart" blendInTime="200" animMotionId="0" animRate="10" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="2400" animSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" animName="On" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" animName="OffStart" blendInTime="200" animMotionId="0" animRate="10" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="403" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="180" type="all" maxCount="10" maxHeight="150" maxRadius="500" offsetDistance="300" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="270" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="3403" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="all" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="방어벽_방어_On_노말" type="defence" category="" templateId="7001" nextSkill="0" parentId="60097000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" animName="OnStart" blendInTime="200" animMotionId="0" animRate="10" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="4400" animSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" animName="On" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" animName="OffStart" blendInTime="200" animMotionId="0" animRate="10" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="403" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="180" type="all" maxCount="10" maxHeight="150" maxRadius="500" offsetDistance="300" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="270" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="5403" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="all" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1101" name="작동스위치_PC에게이로운버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="9000" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="작동스위치_결계해제_Wait" type="normal" category="0" templateId="9000" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="50008" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="all" maxCount="10" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="작동스위치_광역디버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="9000" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="2875.770020">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500700" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="작동스위치_화염디버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="9000" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="작동스위치_냉기디버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="9000" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="작동스위치_버프디버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="9000" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="작동스위치_전투대기_Wait_노멀/분노공용" type="normal" category="0" templateId="9000" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="작동스위치_PC에게이로운버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="9001" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="작동스위치_결계해제_Wait" type="normal" category="0" templateId="9001" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="50008" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="all" maxCount="10" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="작동스위치_광역디버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="9001" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500700" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="작동스위치_화염디버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="9001" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="작동스위치_냉기디버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="9001" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="작동스위치_버프디버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="9001" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="작동스위치_전투대기_Wait_노멀/분노공용" type="normal" category="0" templateId="9001" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="켈사이크의저주_저주형_modeChange" type="normal" category="0" templateId="9002" nextSkill="0" parentId="61115000" timeRate="0.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="modeChange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="켈사이크의저주_저주형_Wait" type="normal" category="0" templateId="9002" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="6099" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="1000" until="6099">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="625" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="켈사이크의저주_저주형_Death" type="normal" category="0" templateId="9002" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Death" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1104" name="켈사이크의저주_공격형_modeChange" type="normal" category="0" templateId="9002" nextSkill="0" parentId="61115000" timeRate="0.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="modeChange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="켈사이크의저주_공격형_Wait" type="normal" category="0" templateId="9002" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="6099" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="1000" until="6099">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="625" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="켈사이크의저주_공격형_Death" type="normal" category="0" templateId="9002" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Death" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1107" name="켈사이크의저주_공격대기_unaremdwait" type="normal" category="0" templateId="9002" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="7000" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
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</Skill>
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<Skill id="1108" name="켈사이크의저주_보복의결계발동(2분)" type="normal" category="0" templateId="9002" nextSkill="0" parentId="61115000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<CameraShake duration="2000" targetType="all" startTime="0" power="0.1" innerRadius="0" outerRadius="2000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
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<Skill id="1109" name="켈사이크의저주_응징의결계발동(2분)" type="normal" category="0" templateId="9002" nextSkill="0" parentId="61115000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Cost hp="0" mp="0" />
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</Targeting>
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</Skill>
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<Skill id="1110" name="켈사이크의저주_죽음의결계발동(2분)" type="normal" category="0" templateId="9002" nextSkill="0" parentId="61115000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShakeList>
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Skill id="1111" name="켈사이크의저주_보복의결계발동(1분)" type="normal" category="0" templateId="9002" nextSkill="0" parentId="61115000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="modeChange" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="60000" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Skill id="1112" name="켈사이크의저주_응징의결계발동(1분)" type="normal" category="0" templateId="9002" nextSkill="0" parentId="61115000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="modeChange" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="60000" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
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<Skill id="1113" name="켈사이크의저주_죽음의결계발동(1분)" type="normal" category="0" templateId="9002" nextSkill="0" parentId="61115000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShake duration="60000" targetType="all" startTime="0" power="0.1" innerRadius="0" outerRadius="2000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="modeChange" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="60000" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="3030" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
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<Skill id="1114" name="켈사이크의저주_결계해제_unaremdwait" type="normal" category="0" templateId="9002" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="50009" movable="false">
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<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Death" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1115" name="켈사이크의저주_자살_Wait" type="normal" category="0" templateId="9002" nextSkill="0" parentId="61115000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="43893332.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="50009" movable="false">
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<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="200" until="2000">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
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<Skill id="1101" name="켈사이크의저주_저주형_modeChange" type="normal" category="0" templateId="9003" nextSkill="0" parentId="61115000" timeRate="0.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="modeChange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1102" name="켈사이크의저주_저주형_Wait" type="normal" category="0" templateId="9003" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="6099" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="1000" until="6099">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="625" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="1103" name="켈사이크의저주_저주형_Death" type="normal" category="0" templateId="9003" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Death" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="1104" name="켈사이크의저주_공격형_modeChange" type="normal" category="0" templateId="9003" nextSkill="0" parentId="61115000" timeRate="0.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="modeChange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Cost hp="0" mp="0" />
|
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</Targeting>
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</TargetingList>
|
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</Skill>
|
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<Skill id="1105" name="켈사이크의저주_공격형_Wait" type="normal" category="0" templateId="9003" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="6099" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
</Precondition>
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|
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="1000" until="6099">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="625" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="켈사이크의저주_공격형_Death" type="normal" category="0" templateId="9003" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Death" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1107" name="켈사이크의저주_공격대기_unaremdwait" type="normal" category="0" templateId="9003" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="7000" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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|
<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1108" name="켈사이크의저주_보복의결계발동(2분)" type="normal" category="0" templateId="9003" nextSkill="0" parentId="61115000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="2000" targetType="all" startTime="0" power="0.1" innerRadius="0" outerRadius="2000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<AbnormalityOnCommon id="47500400" />
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<HpDiff value="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1109" name="켈사이크의저주_응징의결계발동(2분)" type="normal" category="0" templateId="9003" nextSkill="0" parentId="61115000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShakeList>
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<CameraShake duration="2000" targetType="all" startTime="0" power="0.1" innerRadius="0" outerRadius="2000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="47500500" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1110" name="켈사이크의저주_죽음의결계발동(2분)" type="normal" category="0" templateId="9003" nextSkill="0" parentId="61115000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShakeList>
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<CameraShake duration="2000" targetType="all" startTime="0" power="0.1" innerRadius="0" outerRadius="2000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="47500600" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1111" name="켈사이크의저주_보복의결계발동(1분)" type="normal" category="0" templateId="9003" nextSkill="0" parentId="61115000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShakeList>
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<CameraShake duration="60000" targetType="all" startTime="0" power="0.1" innerRadius="0" outerRadius="2000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="modeChange" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="60000" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="3030" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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</Effect>
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1112" name="켈사이크의저주_응징의결계발동(1분)" type="normal" category="0" templateId="9003" nextSkill="0" parentId="61115000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShakeList>
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<CameraShake duration="60000" targetType="all" startTime="0" power="0.1" innerRadius="0" outerRadius="2000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<StageList>
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<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="modeChange" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="60000" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="3030" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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</Skill>
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<Skill id="1113" name="켈사이크의저주_죽음의결계발동(1분)" type="normal" category="0" templateId="9003" nextSkill="0" parentId="61115000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShakeList>
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<CameraShake duration="60000" targetType="all" startTime="0" power="0.1" innerRadius="0" outerRadius="2000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="modeChange" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="60000" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="3030" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
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<Skill id="1114" name="켈사이크의저주_결계해제_unaremdwait" type="normal" category="0" templateId="9003" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="50009" movable="false">
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<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Death" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1115" name="켈사이크의저주_자살_Wait" type="normal" category="0" templateId="9003" nextSkill="0" parentId="61115000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="43893332.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="50009" movable="false">
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<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="200" until="2000">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1101" name="켈사이크의저주_저주형_modeChange" type="normal" category="0" templateId="9004" nextSkill="0" parentId="61115000" timeRate="0.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="modeChange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="켈사이크의저주_저주형_Wait" type="normal" category="0" templateId="9004" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="6099" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="1000" until="6099">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="625" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="켈사이크의저주_저주형_Death" type="normal" category="0" templateId="9004" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Death" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1104" name="켈사이크의저주_공격형_modeChange" type="normal" category="0" templateId="9004" nextSkill="0" parentId="61115000" timeRate="0.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="modeChange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="켈사이크의저주_공격형_Wait" type="normal" category="0" templateId="9004" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="6099" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="1000" until="6099">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="625" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="켈사이크의저주_공격형_Death" type="normal" category="0" templateId="9004" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Death" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1107" name="켈사이크의저주_공격대기_unaremdwait" type="normal" category="0" templateId="9004" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="7000" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1108" name="켈사이크의저주_보복의결계발동(2분)" type="normal" category="0" templateId="9004" nextSkill="0" parentId="61115000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="2000" targetType="all" startTime="0" power="0.1" innerRadius="0" outerRadius="2000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1109" name="켈사이크의저주_응징의결계발동(2분)" type="normal" category="0" templateId="9004" nextSkill="0" parentId="61115000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="2000" targetType="all" startTime="0" power="0.1" innerRadius="0" outerRadius="2000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="47500500" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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</Skill>
|
|
<Skill id="1110" name="켈사이크의저주_죽음의결계발동(2분)" type="normal" category="0" templateId="9004" nextSkill="0" parentId="61115000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShakeList>
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<CameraShake duration="2000" targetType="all" startTime="0" power="0.1" innerRadius="0" outerRadius="2000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="47500600" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1111" name="켈사이크의저주_보복의결계발동(1분)" type="normal" category="0" templateId="9004" nextSkill="0" parentId="61115000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShakeList>
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<CameraShake duration="60000" targetType="all" startTime="0" power="0.1" innerRadius="0" outerRadius="2000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="modeChange" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq duration="60000" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="3030" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="47500800" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1112" name="켈사이크의저주_응징의결계발동(1분)" type="normal" category="0" templateId="9004" nextSkill="0" parentId="61115000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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|
<Action>
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|
<CameraShakeList>
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|
<CameraShake duration="60000" targetType="all" startTime="0" power="0.1" innerRadius="0" outerRadius="2000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="modeChange" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq duration="60000" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="3030" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="47500900" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1113" name="켈사이크의저주_죽음의결계발동(1분)" type="normal" category="0" templateId="9004" nextSkill="0" parentId="61115000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShakeList>
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<CameraShake duration="60000" targetType="all" startTime="0" power="0.1" innerRadius="0" outerRadius="2000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="modeChange" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="60000" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="1000" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="3030" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="47501000" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="1114" name="켈사이크의저주_결계해제_unaremdwait" type="normal" category="0" templateId="9004" nextSkill="0" parentId="61115000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="50009" movable="false">
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|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Death" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="300" maxRadius="5000" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
|
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</Skill>
|
|
<Skill id="1115" name="켈사이크의저주_자살_Wait" type="normal" category="0" templateId="9004" nextSkill="0" parentId="61115000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="43893332.000000">
|
|
<Action>
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<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="50009" movable="false">
|
|
<AnimSeq duration="0" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
|
|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="200" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1101" name="작동스위치_PC에게이로운버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="9998" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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|
<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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|
<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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</Skill>
|
|
<Skill id="1102" name="작동스위치_결계해제_Wait" type="normal" category="0" templateId="9998" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="50008" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="all" maxCount="10" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="작동스위치_광역디버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="9998" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47500700" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="작동스위치_화염디버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="9998" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="작동스위치_냉기디버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="9998" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="작동스위치_버프디버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="9998" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="작동스위치_전투대기_Wait_노멀/분노공용" type="normal" category="0" templateId="9998" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="작동스위치_PC에게이로운버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="9999" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="작동스위치_결계해제_Wait" type="normal" category="0" templateId="9999" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="50008" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="all" maxCount="10" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="작동스위치_광역디버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="9999" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="47500700" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1104" name="작동스위치_화염디버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="9999" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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|
<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1105" name="작동스위치_냉기디버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="9999" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1106" name="작동스위치_버프디버프_Atk01_노멀/분노공용" type="normal" category="0" templateId="9999" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="100" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
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|
</TargetingList>
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|
</Skill>
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|
<Skill id="1107" name="작동스위치_켈사이크의포효_Atk01_노멀/분노공용" type="normal" category="0" templateId="9999" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="5000" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="200" until="5000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="350" maxRadius="1800" offsetDistance="0" pierceDepth="1" minHeight="170" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="47502300" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
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|
<Skill id="1201" name="작동스위치_전투대기_Wait_노멀/분노공용" type="normal" category="0" templateId="9999" nextSkill="0" parentId="60096000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
</SkillData>
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