Files
Client-Datasheets/DataCenter_Final_USA/SkillEffectData/SkillEffectData-00000.xml
2025-03-03 19:44:55 -05:00

16393 lines
935 KiB
XML

<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" huntingZoneId="0" class="Archer" team="Art" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
<SkillEffect skillId="10100" templateId="10106">
<ChargeList />
<HitEffectList>
<HitEffect id="3049" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="23" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_D.PS.D_3294_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3293" />
</SkillEffect>
<SkillEffect skillId="10200" templateId="10106">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect skillId="10300" templateId="10106">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect skillId="10400" templateId="10106">
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</SkillEffect>
<SkillEffect skillId="10500" templateId="10106">
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</SkillEffect>
<SkillEffect skillId="10600" templateId="10106">
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<HitEffectList />
</SkillEffect>
<SkillEffect skillId="10700" templateId="10106">
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<HitEffectList />
</SkillEffect>
<SkillEffect skillId="10800" templateId="10106">
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</SkillEffect>
<SkillEffect skillId="10900" templateId="10106">
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<HitEffectList />
</SkillEffect>
<SkillEffect skillId="11000" templateId="10106">
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</SkillEffect>
<SkillEffect skillId="11100" templateId="10106">
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<HitEffectList />
</SkillEffect>
<SkillEffect skillId="11200" templateId="10106">
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<HitEffectList />
</SkillEffect>
<SkillEffect skillId="11300" templateId="10106">
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<HitEffectList />
</SkillEffect>
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</SkillEffect>
<SkillEffect skillId="20100" templateId="10106">
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<HitEffectList />
<Normal scale="1" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3235_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="2.5" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="16" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3236_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="20110" templateId="10106">
<ChargeList />
<HitEffectList>
<HitEffect id="3067" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11601" />
<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="2" posY="3" posZ="48" rescaleMethod="followShape" resource="FX_D.PS.D_3064_PS" rotX="0" rotY="60" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="20200" templateId="10106">
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<SkillEffect skillId="21100" templateId="10106">
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</SkillEffect>
<SkillEffect skillId="30100" templateId="10106">
<ChargeList>
<Charge scale="1" bGround="false" boneName="L_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3075_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="1" bGround="false" boneName="L_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3078_PS" rotX="-90" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="1" bGround="false" boneName="L_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3076_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="1" bGround="false" boneName="L_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3078_PS" rotX="-90" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="1" bGround="false" boneName="L_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3077_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="1" bGround="false" boneName="L_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3078_PS" rotX="-90" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="1" bGround="false" boneName="L_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3152_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
<Charge scale="1" bGround="false" boneName="L_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3078_PS" rotX="-90" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
</ChargeList>
<HitEffectList />
</SkillEffect>
<SkillEffect skillId="30110" templateId="10106">
<ChargeList />
<HitEffectList>
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="26" posY="2" posZ="29" rescaleMethod="followShape" resource="FX_D.PS.D_3079_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="280" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3080" />
</SkillEffect>
<SkillEffect skillId="30111" templateId="10106">
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<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="26" posY="2" posZ="29" rescaleMethod="followShape" resource="FX_D.PS.D_3079_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="280" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3080" />
</SkillEffect>
<SkillEffect skillId="30112" templateId="10106">
<ChargeList />
<HitEffectList>
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="26" posY="2" posZ="29" rescaleMethod="followShape" resource="FX_D.PS.D_3079_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="280" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3085_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3080" />
</SkillEffect>
<SkillEffect skillId="30113" templateId="10106">
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<HitEffectList>
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="26" posY="2" posZ="29" rescaleMethod="followShape" resource="FX_D.PS.D_3079_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="280" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3080" />
</SkillEffect>
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<Normal scale="2.2" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_0306_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="9010100" templateId="11106">
<ChargeList />
<HitEffectList />
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="9020100" templateId="11106">
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<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="2.5" rescaleMethod="followShape" resource="FX_A.PS.A_00152_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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