11088 lines
742 KiB
XML
11088 lines
742 KiB
XML
<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" huntingZoneId="0" class="Priest" team="Art" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
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<SkillEffect skillId="10100" templateId="10107">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="37" posY="0" posZ="40" rescaleMethod="followShape" resource="FX_B.PS.B_1009_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="10120" templateId="10107">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="1011" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Projectile disappearEffectId="1079" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1010" />
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</SkillEffect>
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<SkillEffect skillId="10200" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10220" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10300" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10320" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10400" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10420" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10500" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10520" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10600" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10620" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10700" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10720" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10800" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10820" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10900" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10920" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11000" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11020" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11100" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11120" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11200" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11220" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11300" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11320" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11400" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11420" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11500" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="11520" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="20100" templateId="10107">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="0.9" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1257_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="5" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_B.PS.B_1258_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="0.6" posX="145" posY="0" posZ="-20" rescaleMethod="followShape" resource="FX_B.PS.B_1259_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2600" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="2" bGround="false" boneName="FxBottom" detach="false" playRate="1.6" posX="150" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0223_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="20200" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="20300" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="20400" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="20500" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="20600" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="20700" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="20800" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="20900" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="21000" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="21100" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="21200" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="21300" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="21400" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="30100" templateId="10107">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="500152" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00141_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="5" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="640" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.28" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="114" posY="0" posZ="-20" rescaleMethod="followShape" resource="FX_A.PS.A_0036_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="640" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="6" posX="108" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0223_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="30200" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="30300" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="30400" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="30500" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="30600" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="30700" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="30800" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="30900" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="31000" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="31100" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="31200" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="31300" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="40100" templateId="10107">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="4349" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1.25" posX="30" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_B.PS.B_1001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.81" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="75" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1075_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="920" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.16" bGround="false" boneName="" detach="false" playRate="3.9" posX="75" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0223_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="40200" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="50100" templateId="10107">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="3253" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1.25" posX="30" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_B.PS.B_1003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.81" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="73" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1077_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="950" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.16" bGround="false" boneName="FxBottom" detach="false" playRate="4" posX="73" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0223_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="50200" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="60100" templateId="10107">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="50089" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="true" playRate="1.5" posX="15" posY="2" posZ="7" rescaleMethod="followShape" resource="FX_A.PS.A_0088_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0086_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="60200" templateId="10107">
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<ChargeList />
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<HitEffectList />
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|
</SkillEffect>
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|
<SkillEffect skillId="70100" templateId="10107">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1.35" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="20" posY="0" posZ="38" rescaleMethod="followShape" resource="FX_B.PS.B_1005_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="70120" templateId="10107">
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|
<ChargeList />
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|
<HitEffectList>
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|
<HitEffect id="43541" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
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|
</HitEffectList>
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|
<Projectile disappearEffectId="1078" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1007" />
|
|
</SkillEffect>
|
|
<SkillEffect skillId="70200" templateId="10107">
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|
<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="70220" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="80100" templateId="10107">
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|
<ChargeList />
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<HitEffectList />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="5" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="5" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_A.PS.A_0023_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1100" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="5" posY="0" posZ="22" rescaleMethod="fixed" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3700" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect skillId="80200" templateId="10107">
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|
<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="90100" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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|
<SkillEffect skillId="90120" templateId="10107">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="0.8" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1159_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="23" posY="0" posZ="40" rescaleMethod="followShape" resource="FX_B.PS.B_1161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-5" rescaleMethod="followBodyFxSize" resource="FX_B.PS.B_1240_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_A_HotFix_130708.PS.A_13070800_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_A_HotFix_130708.PS.A_13070800_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1219_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_A_HotFix_130708.PS.A_13070800_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1219_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="23" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_B.PS.B_1220_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="0" startBone="FXhand01" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1226" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="25" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_B.PS.B_1221_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="0" startBone="FXhand01" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1226" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="25" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_B.PS.B_1222_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="0" startBone="FXhand01" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1227" />
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<SkillEffect skillId="300100" templateId="10107">
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="30" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5189_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<LockOn magneticEffectId="11703" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="15" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_F.PS.F_5190_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5193_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5193_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="30" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5191_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="16" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_F.PS.F_5192_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="5" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F_3M_hotfix_0311.PS.008" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="6007" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6006" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="30" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F_3M_hotfix_0311.PS.001" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="15" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_F_3M_hotfix_0311.PS.002" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.05" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="26" posY="0" posZ="11" rescaleMethod="followShape" resource="FX_H.PS.H_8053_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="7" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_H.PS.H_8055_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="7" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_H.PS.H_8055_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.05" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="26" posY="0" posZ="11" rescaleMethod="followShape" resource="FX_H.PS.H_8054_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4089_Ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="20" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00142_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="5" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.15" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="15" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053020_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053010" />
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<Normal scale="1.2" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="20" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053027_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="7" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053029_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="7" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053029_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.2" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="20" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053028_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="495" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="followShape" resource="FX_A.PS.A_0342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="20" posY="0" posZ="37" rescaleMethod="followShape" resource="FX_B.PS.B_1009_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="1079" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1010" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-5" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_B.PS.B_1257_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-5" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_B.PS.B_1258_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4197_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="10" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4203_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0100_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="960" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1216_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1400" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.5" bGround="false" boneName="L_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_B.PS.B_1217_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Charge scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1218_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
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<Charge scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1218_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
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<Charge scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1218_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1219_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="0" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_A_HotFix_130708.PS.A_13070800_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="23" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_B.PS.B_1220_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="0" startBone="FXhand01" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1226" />
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<Projectile disappearEffectId="0" startBone="FXhand01" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1226" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="25" posY="0" posZ="26" rescaleMethod="followShape" resource="FX_B.PS.B_1222_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="0" startBone="FXhand01" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1227" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="25" posY="0" posZ="28" rescaleMethod="followShape" resource="FX_F.PS.F_5189_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<LockOn magneticEffectId="11703" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="15" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5190_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5193_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5193_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="25" posY="0" posZ="28" rescaleMethod="followShape" resource="FX_F.PS.F_5191_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<LockOn magneticEffectId="11704" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="15" posY="0" posZ="28" rescaleMethod="followShape" resource="FX_F.PS.F_5192_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-5" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_F_3M_hotfix_0311.PS.008" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<SkillEffect skillId="340120" templateId="10207">
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<Projectile disappearEffectId="6007" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6006" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="25" posY="0" posZ="28" rescaleMethod="followShape" resource="FX_F_3M_hotfix_0311.PS.001" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="350110" templateId="10207">
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</HitEffectList>
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="15" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F_3M_hotfix_0311.PS.002" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<HitEffect id="5001522" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="3" posY="-2" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1219_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="0" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_A_HotFix_130708.PS.A_13070800_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="280111" templateId="10307">
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<ChargeList />
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<HitEffect id="5001522" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="3" posY="-2" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1219_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="0" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_A_HotFix_130708.PS.A_13070800_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="280112" templateId="10307">
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<ChargeList />
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<HitEffect id="5001522" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="3" posY="-2" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1219_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="0" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_A_HotFix_130708.PS.A_13070800_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="280113" templateId="10307">
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<ChargeList />
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<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="3" posY="-2" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1219_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="290100" templateId="10307">
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<ChargeList />
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<HitEffect id="1223" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="23" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_B.PS.B_1220_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="0" startBone="FXhand01" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1226" />
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</SkillEffect>
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<SkillEffect skillId="290101" templateId="10307">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="1223" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="23" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_B.PS.B_1221_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="90" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="0" startBone="FXhand01" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1226" />
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</SkillEffect>
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<SkillEffect skillId="290102" templateId="10307">
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<ChargeList />
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<HitEffect id="1228" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="23" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_B.PS.B_1222_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="0" startBone="FXhand01" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1227" />
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</SkillEffect>
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<SkillEffect skillId="300100" templateId="10307">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="28" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5189_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="300110" templateId="10307">
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<ChargeList />
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</HitEffectList>
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<LockOn magneticEffectId="11703" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="15" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5190_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="310100" templateId="10307">
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="320100" templateId="10307">
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5193_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5193_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="330100" templateId="10307">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="28" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_F.PS.F_5191_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="330110" templateId="10307">
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<HitEffect id="43541" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<LockOn magneticEffectId="11704" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="18" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_F.PS.F_5192_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="340100" templateId="10307">
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<ChargeList />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F_3M_hotfix_0311.PS.008" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="340120" templateId="10307">
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<ChargeList />
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<HitEffectList />
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<Projectile disappearEffectId="6007" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6006" />
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</SkillEffect>
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<SkillEffect skillId="350100" templateId="10307">
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<ChargeList />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="28" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F_3M_hotfix_0311.PS.001" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="350110" templateId="10307">
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<ChargeList />
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<HitEffect id="6003" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="15" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F_3M_hotfix_0311.PS.002" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="370100" templateId="10307">
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<ChargeList />
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<Normal scale="1.05" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="29" posY="0" posZ="9" rescaleMethod="followShape" resource="FX_H.PS.H_8053_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.65" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="7" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_H.PS.H_8055_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.65" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="7" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_H.PS.H_8055_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="370110" templateId="10307">
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<ChargeList />
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<HitEffect id="500152" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<LockOn magneticEffectId="11705" />
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<Normal scale="1.05" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="29" posY="0" posZ="9" rescaleMethod="followShape" resource="FX_H.PS.H_8054_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="380100" templateId="10307">
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<ChargeList />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4089_Ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.75" bGround="false" boneName="FxBottom" detach="false" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4090_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="320" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="390100" templateId="10307">
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<ChargeList />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00142_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="400100" templateId="10307">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.15" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="20" posY="0" posZ="40" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053020_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="400120" templateId="10307">
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<ChargeList />
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<HitEffect id="4274" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053010" />
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</SkillEffect>
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<SkillEffect skillId="410100" templateId="10307">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1.2" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="20" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053027_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="7" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053029_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="7" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053029_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="410110" templateId="10307">
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<ChargeList />
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<HitEffect id="500152" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<LockOn magneticEffectId="511501" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="37" posY="0" posZ="40" rescaleMethod="followShape" resource="FX_B.PS.B_1009_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<LockOn magneticEffectId="11701" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-5" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00141_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="4" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="0.8" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1159_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="20" posY="0" posZ="37" rescaleMethod="followShape" resource="FX_B.PS.B_1161_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-5" rescaleMethod="followBodyFxSize" resource="FX_B.PS.B_1240_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Charge scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1218_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="0" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_A_HotFix_130708.PS.A_13070800_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="0" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_A_HotFix_130708.PS.A_13070800_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="0" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_A_HotFix_130708.PS.A_13070800_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1219_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="18" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_B.PS.B_1220_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="0" startBone="FXhand01" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1226" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="18" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_B.PS.B_1221_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="30" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="0" startBone="FXhand01" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1226" />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="18" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_B.PS.B_1222_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="0" startBone="FXhand01" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1227" />
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</SkillEffect>
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<SkillEffect skillId="300100" templateId="10407">
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<ChargeList />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="30" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5189_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<HitEffect id="3291" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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<LockOn magneticEffectId="11703" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="15" posY="3" posZ="32" rescaleMethod="followShape" resource="FX_F.PS.F_5190_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5193_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5193_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<ChargeList />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="28" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5191_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<HitEffect id="43541" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<LockOn magneticEffectId="11704" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="18" posY="3" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5192_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="340100" templateId="10407">
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-3" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_F_3M_hotfix_0311.PS.008" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="340120" templateId="10407">
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<ChargeList />
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<Projectile disappearEffectId="6007" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6006" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="30" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F_3M_hotfix_0311.PS.001" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="15" posY="3" posZ="32" rescaleMethod="followShape" resource="FX_F_3M_hotfix_0311.PS.002" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.95" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="31" posY="0" posZ="9.5" rescaleMethod="followShape" resource="FX_H.PS.H_8053_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.6" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="7" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_H.PS.H_8055_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.6" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="7" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_H.PS.H_8055_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<LockOn magneticEffectId="11705" />
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<Normal scale="0.95" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="31" posY="0" posZ="9.5" rescaleMethod="followShape" resource="FX_H.PS.H_8054_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.75" bGround="false" boneName="FxBottom" detach="false" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4089_Ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="20" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.75" bGround="false" boneName="FxBottom" detach="false" playRate="1.1" posX="0" posY="0" posZ="-2" rescaleMethod="followShape" resource="FX_E.PS.E_4090_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="380" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="390100" templateId="10407">
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00142_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-3" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="400100" templateId="10407">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.15" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="15" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053020_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<SkillEffect skillId="400120" templateId="10407">
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<HitEffect id="4274" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053010" />
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</SkillEffect>
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<SkillEffect skillId="410100" templateId="10407">
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<Normal scale="1.2" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="20" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053027_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="7" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053029_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="7" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053029_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<HitEffect id="500152" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<LockOn magneticEffectId="511501" />
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<Normal scale="1.2" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="20" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053028_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="9010100" templateId="10407">
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<ChargeList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="0.95" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="2.5" rescaleMethod="followShape" resource="FX_A.PS.A_001522_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="45" rescaleMethod="followShape" resource="FX_B.PS.B_1009_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<HitEffect id="1011" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Projectile disappearEffectId="1079" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1010" />
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<SkillEffect skillId="10200" templateId="10507">
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<SkillEffect skillId="10600" templateId="10507">
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<SkillEffect skillId="11120" templateId="10507">
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4197_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0100_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="960" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="35" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_F.PS.F_5189_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<LockOn magneticEffectId="11704" />
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-10" posY="0" posZ="27" rescaleMethod="followShape" resource="FX_F_3M_hotfix_0311.PS.008" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.4" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="38" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_H.PS.H_8053_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.15" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="20" posY="5" posZ="40" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053020_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="20" posY="0" posZ="47" rescaleMethod="followShape" resource="FX_B.PS.B_1009_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="1079" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1010" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-5" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_B.PS.B_1257_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.5" bGround="false" boneName="L_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_B.PS.B_1217_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="280100" templateId="10607">
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<ChargeList>
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<Charge scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1218_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
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<Charge scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1218_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
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<Charge scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1218_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
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<Charge scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1218_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
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</ChargeList>
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="280110" templateId="10607">
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<ChargeList />
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<HitEffect id="5001522" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1219_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="0" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_A_HotFix_130708.PS.A_13070800_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="280111" templateId="10607">
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<HitEffect id="5001522" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1219_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="0" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_A_HotFix_130708.PS.A_13070800_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="280112" templateId="10607">
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<ChargeList />
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<HitEffect id="5001522" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1219_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="0" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_A_HotFix_130708.PS.A_13070800_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="280113" templateId="10607">
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<ChargeList />
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<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1219_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="290100" templateId="10607">
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<ChargeList />
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<HitEffect id="1223" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="23" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_B.PS.B_1220_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="0" startBone="FXhand01" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1226" />
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</SkillEffect>
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<SkillEffect skillId="290101" templateId="10607">
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<ChargeList />
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<HitEffect id="1223" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="25" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_B.PS.B_1221_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="0" startBone="FXhand01" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1226" />
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</SkillEffect>
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<SkillEffect skillId="290102" templateId="10607">
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<ChargeList />
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<HitEffect id="1228" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="25" posY="0" posZ="32" rescaleMethod="followShape" resource="FX_B.PS.B_1222_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="0" startBone="FXhand01" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1227" />
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</SkillEffect>
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<SkillEffect skillId="300100" templateId="10607">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="28" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5189_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="300110" templateId="10607">
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</HitEffectList>
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<LockOn magneticEffectId="11703" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="20" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5190_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<SkillEffect skillId="320100" templateId="10607">
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5193_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5193_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="330100" templateId="10607">
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<ChargeList />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="28" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5191_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="330110" templateId="10607">
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<HitEffect id="43541" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<LockOn magneticEffectId="11704" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="15" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5192_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="340100" templateId="10607">
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<ChargeList />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-5" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F_3M_hotfix_0311.PS.008" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="340120" templateId="10607">
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<ChargeList />
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<HitEffectList />
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<Projectile disappearEffectId="6007" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6006" />
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</SkillEffect>
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<SkillEffect skillId="350100" templateId="10607">
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<ChargeList />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="28" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F_3M_hotfix_0311.PS.001" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="350110" templateId="10607">
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<ChargeList />
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</HitEffectList>
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="20" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F_3M_hotfix_0311.PS.002" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="370100" templateId="10607">
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<ChargeList />
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<Normal scale="1.15" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="28" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_H.PS.H_8053_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.75" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="7" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_H.PS.H_8055_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.75" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="7" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_H.PS.H_8055_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<HitEffect id="500152" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<LockOn magneticEffectId="11705" />
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<Normal scale="1.15" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="28" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_H.PS.H_8054_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="380100" templateId="10607">
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<ChargeList />
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<Normal scale="0.95" bGround="false" boneName="FxBottom" detach="false" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4089_Ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="20" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.96" bGround="false" boneName="FxBottom" detach="false" playRate="1.1" posX="0" posY="0" posZ="-2" rescaleMethod="followShape" resource="FX_E.PS.E_4090_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="390100" templateId="10607">
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<ChargeList />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00142_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-5" posY="0" posZ="31" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="400100" templateId="10607">
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<ChargeList />
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<Normal scale="0.15" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="20" posY="3" posZ="37" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053020_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="400120" templateId="10607">
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<ChargeList />
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<HitEffect id="4274" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053010" />
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</SkillEffect>
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<SkillEffect skillId="410100" templateId="10607">
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<ChargeList />
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<Projectile disappearEffectId="0" startBone="FXhand01" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1226" />
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</SkillEffect>
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<SkillEffect skillId="290101" templateId="10707">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="1223" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="20" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_B.PS.B_1221_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="0" startBone="FXhand01" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1226" />
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</SkillEffect>
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<SkillEffect skillId="290102" templateId="10707">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="1228" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="20" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_B.PS.B_1222_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="0" startBone="FXhand01" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1227" />
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</SkillEffect>
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<SkillEffect skillId="300100" templateId="10707">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="25" posY="0" posZ="28" rescaleMethod="followShape" resource="FX_F.PS.F_5189_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="300110" templateId="10707">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="3291" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<LockOn magneticEffectId="11703" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="10" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5190_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="310100" templateId="10707">
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<ChargeList />
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<HitEffect id="5217" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="320100" templateId="10707">
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<ChargeList />
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<HitEffect id="500152" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5193_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5193_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="330100" templateId="10707">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="25" posY="0" posZ="28" rescaleMethod="followShape" resource="FX_F.PS.F_5191_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="330110" templateId="10707">
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<ChargeList />
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<HitEffect id="43541" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<LockOn magneticEffectId="11704" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="13" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F.PS.F_5192_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="340100" templateId="10707">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1.15" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-3" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F_3M_hotfix_0311.PS.008" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="340120" templateId="10707">
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<ChargeList />
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<HitEffectList />
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<Projectile disappearEffectId="6007" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6006" />
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</SkillEffect>
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<SkillEffect skillId="350100" templateId="10707">
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<ChargeList />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="25" posY="0" posZ="28" rescaleMethod="followShape" resource="FX_F_3M_hotfix_0311.PS.001" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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</HitEffectList>
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="10" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_F_3M_hotfix_0311.PS.002" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<Normal scale="1.05" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="29" posY="0" posZ="9.5" rescaleMethod="followShape" resource="FX_H.PS.H_8053_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.55" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="5.5" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_H.PS.H_8055_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.55" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="5.5" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_H.PS.H_8055_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="370110" templateId="10707">
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<ChargeList />
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<HitEffect id="500152" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<LockOn magneticEffectId="11705" />
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<Normal scale="1.05" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="29" posY="0" posZ="9.5" rescaleMethod="followShape" resource="FX_H.PS.H_8054_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="380100" templateId="10707">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.75" bGround="false" boneName="FxBottom" detach="false" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4089_Ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4090_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="365" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="390100" templateId="10707">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00142_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="400100" templateId="10707">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.15" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="20" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053020_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="400120" templateId="10707">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="4274" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053010" />
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</SkillEffect>
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<SkillEffect skillId="410100" templateId="10707">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1.2" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="20" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053027_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="7" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053029_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="7" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053029_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="410110" templateId="10707">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="500152" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<LockOn magneticEffectId="511501" />
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<Normal scale="1.2" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="15" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053028_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="9010100" templateId="10707">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="9020100" templateId="10707">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-1.5" rescaleMethod="followShape" resource="FX_A.PS.A_0341_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="10100" templateId="10807">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="" detach="false" playRate="1" posX="28" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_B.PS.B_1009_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="10120" templateId="10807">
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<ChargeList />
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<HitEffect id="1011" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Projectile disappearEffectId="1079" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1010" />
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</SkillEffect>
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<SkillEffect skillId="10200" templateId="10807">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10220" templateId="10807">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10300" templateId="10807">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10320" templateId="10807">
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<ChargeList />
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<HitEffectList />
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<SkillEffect skillId="10400" templateId="10807">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10420" templateId="10807">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10500" templateId="10807">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10520" templateId="10807">
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<ChargeList />
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</SkillEffect>
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<SkillEffect skillId="10600" templateId="10807">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<SkillEffect skillId="10620" templateId="10807">
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<ChargeList />
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<SkillEffect skillId="10700" templateId="10807">
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<ChargeList />
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<SkillEffect skillId="10720" templateId="10807">
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<ChargeList />
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<SkillEffect skillId="10800" templateId="10807">
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<SkillEffect skillId="10820" templateId="10807">
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<SkillEffect skillId="10900" templateId="10807">
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<ChargeList />
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<HitEffectList />
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</SkillEffect>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="20" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_B.PS.B_1163_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4197_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="10" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4203_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0100_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="960" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="0" startBone="FXhand01" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1226" />
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<Projectile disappearEffectId="0" startBone="FXhand01" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1226" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="0.9" posX="25" posY="0" posZ="26" rescaleMethod="followShape" resource="FX_B.PS.B_1222_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="0" startBone="FXhand01" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1227" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="22" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_F.PS.F_5189_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="6007" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6006" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4089_Ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="20" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.125" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="15" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053020_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="" detach="false" playRate="1" posX="28" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_B.PS.B_1009_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="1079" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1010" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1257_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.3" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_B.PS.B_1215_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0100_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="960" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="270100" templateId="10907">
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<HitEffect id="1225" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1216_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1400" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.5" bGround="false" boneName="L_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_B.PS.B_1217_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="280100" templateId="10907">
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<ChargeList>
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<Charge scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="followShape" resource="FX_B.PS.B_1218_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
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<Charge scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="followShape" resource="FX_B.PS.B_1218_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
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<Charge scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="followShape" resource="FX_B.PS.B_1218_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
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<Charge scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="followShape" resource="FX_B.PS.B_1218_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
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</ChargeList>
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<SkillEffect skillId="280110" templateId="10907">
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<HitEffect id="5001522" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="-2" posZ="-10" rescaleMethod="followShape" resource="FX_B.PS.B_1219_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_A_HotFix_130708.PS.A_13070800_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="280111" templateId="10907">
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<HitEffect id="5001522" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="-2" posZ="-10" rescaleMethod="followShape" resource="FX_B.PS.B_1219_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_A_HotFix_130708.PS.A_13070800_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="280112" templateId="10907">
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<ChargeList />
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<HitEffect id="5001522" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="-2" posZ="-10" rescaleMethod="followShape" resource="FX_B.PS.B_1219_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_A_HotFix_130708.PS.A_13070800_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="280113" templateId="10907">
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<ChargeList />
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<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="-2" posZ="-10" rescaleMethod="followShape" resource="FX_B.PS.B_1219_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="290100" templateId="10907">
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</HitEffectList>
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="18" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_B.PS.B_1220_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="0" startBone="FXhand01" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1226" />
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</SkillEffect>
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<SkillEffect skillId="290101" templateId="10907">
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<ChargeList />
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</HitEffectList>
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="18" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_B.PS.B_1221_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="120" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="0" startBone="FXhand01" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1226" />
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<SkillEffect skillId="290102" templateId="10907">
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<ChargeList />
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<HitEffect id="1228" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="18" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_B.PS.B_1222_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="0" startBone="FXhand01" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1227" />
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<SkillEffect skillId="300100" templateId="10907">
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="22" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_F.PS.F_5189_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="300110" templateId="10907">
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</HitEffectList>
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<LockOn magneticEffectId="11703" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="10" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_F.PS.F_5190_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5193_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5193_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="330100" templateId="10907">
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<ChargeList />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="18" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_F.PS.F_5191_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="330110" templateId="10907">
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</HitEffectList>
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<LockOn magneticEffectId="11704" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="10" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_F.PS.F_5192_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="340100" templateId="10907">
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<ChargeList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="19" rescaleMethod="followShape" resource="FX_F_3M_hotfix_0311.PS.008" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="340120" templateId="10907">
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<ChargeList />
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<HitEffectList />
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<Projectile disappearEffectId="6007" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6006" />
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</SkillEffect>
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<SkillEffect skillId="350100" templateId="10907">
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="22" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_F_3M_hotfix_0311.PS.001" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="350110" templateId="10907">
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</HitEffectList>
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="10" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_F_3M_hotfix_0311.PS.002" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="370100" templateId="10907">
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<Normal scale="1.15" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="20" posY="0" posZ="9" rescaleMethod="followShape" resource="FX_H.PS.H_8053_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.85" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="5" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_H.PS.H_8055_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.85" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="5" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_H.PS.H_8055_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="370110" templateId="10907">
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</HitEffectList>
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<LockOn magneticEffectId="11705" />
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<Normal scale="1.15" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="20" posY="0" posZ="9" rescaleMethod="followShape" resource="FX_H.PS.H_8054_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="380100" templateId="10907">
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<ChargeList />
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<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4089_Ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.78" bGround="false" boneName="FxBottom" detach="false" playRate="1.1" posX="-10" posY="0" posZ="-2" rescaleMethod="followShape" resource="FX_E.PS.E_4090_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="370" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="390100" templateId="10907">
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<ChargeList />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00142_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="17" posY="0" posZ="27" rescaleMethod="followShape" resource="FX_B.PS.B_1009_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="4" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="0" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_A_HotFix_130708.PS.A_13070800_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1219_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="0" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_A_HotFix_130708.PS.A_13070800_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="280113" templateId="11007">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1219_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="290100" templateId="11007">
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<ChargeList />
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<HitEffect id="1223" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="23" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_B.PS.B_1220_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="0" startBone="FXhand01" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1226" />
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</SkillEffect>
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<SkillEffect skillId="290101" templateId="11007">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="1223" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="25" posY="0" posZ="24" rescaleMethod="followShape" resource="FX_B.PS.B_1221_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="0" startBone="FXhand01" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1226" />
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</SkillEffect>
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<SkillEffect skillId="290102" templateId="11007">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="1228" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="25" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_B.PS.B_1222_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="0" startBone="FXhand01" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1227" />
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</SkillEffect>
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<SkillEffect skillId="300100" templateId="11007">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="20" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_F.PS.F_5189_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="300110" templateId="11007">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="3291" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<LockOn magneticEffectId="11703" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="5" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F.PS.F_5190_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="310100" templateId="11007">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="5217" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="320100" templateId="11007">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="500152" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5193_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5193_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="330100" templateId="11007">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="22" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_F.PS.F_5191_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="330110" templateId="11007">
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<ChargeList />
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<HitEffect id="43541" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<LockOn magneticEffectId="11704" />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="10" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_F.PS.F_5192_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="340100" templateId="11007">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="18" rescaleMethod="followShape" resource="FX_F_3M_hotfix_0311.PS.008" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="340120" templateId="11007">
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<ChargeList />
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<HitEffectList />
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<Projectile disappearEffectId="6007" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6006" />
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</SkillEffect>
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<SkillEffect skillId="350100" templateId="11007">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="20" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_F_3M_hotfix_0311.PS.001" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="350110" templateId="11007">
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<ChargeList />
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<HitEffect id="6003" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="5" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_F_3M_hotfix_0311.PS.002" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="370100" templateId="11007">
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<ChargeList />
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<Normal scale="0.9" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="23" posY="0" posZ="7" rescaleMethod="followShape" resource="FX_H.PS.H_8053_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.45" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="3.5" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_H.PS.H_8055_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.45" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="3.5" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_H.PS.H_8055_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="370110" templateId="11007">
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<ChargeList />
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<HitEffect id="500152" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<LockOn magneticEffectId="11705" />
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<Normal scale="0.9" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="23" posY="0" posZ="7" rescaleMethod="followShape" resource="FX_H.PS.H_8054_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="380100" templateId="11007">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="-3" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4089_Ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="75" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="false" playRate="1.1" posX="0" posY="0" posZ="-1" rescaleMethod="followShape" resource="FX_E.PS.E_4090_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="390100" templateId="11007">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_00142_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="18" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="400100" templateId="11007">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.125" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="12" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053020_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="400120" templateId="11007">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="4274" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053010" />
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</SkillEffect>
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<SkillEffect skillId="410100" templateId="11007">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1.05" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="20" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053027_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="7" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053029_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="7" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053029_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="410110" templateId="11007">
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<ChargeList />
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<HitEffect id="500152" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<LockOn magneticEffectId="511501" />
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<Normal scale="1.05" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="20" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053028_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="9010100" templateId="11007">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="9020100" templateId="11007">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.85" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-1" rescaleMethod="followShape" resource="FX_A.PS.A_0340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="9030100" templateId="11007">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.85" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-1" rescaleMethod="followShape" resource="FX_A.PS.A_0339_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="10100" templateId="11107">
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<ChargeList />
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<Defence detach="false" successEffectId="0" />
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<HitEffectList />
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<Normal scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="30" posY="0" posZ="45" rescaleMethod="followShape" resource="FX_B.PS.B_1009_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="10120" templateId="11107">
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<ChargeList />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1219_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="0" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_A_HotFix_130708.PS.A_13070800_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="280112" templateId="11107">
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1219_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="0" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_A_HotFix_130708.PS.A_13070800_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="true" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="280113" templateId="11107">
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</HitEffectList>
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1219_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="35" posY="0" posZ="42" rescaleMethod="followShape" resource="FX_B.PS.B_1220_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="0" startBone="FXhand01" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1226" />
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<SkillEffect skillId="290101" templateId="11107">
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<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="35" posY="0" posZ="40" rescaleMethod="followShape" resource="FX_B.PS.B_1221_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="0" startBone="FXhand01" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1226" />
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<SkillEffect skillId="290102" templateId="11107">
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<ChargeList />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="35" posY="0" posZ="40" rescaleMethod="followShape" resource="FX_B.PS.B_1222_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="0" startBone="FXhand01" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="1227" />
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</SkillEffect>
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<SkillEffect skillId="300100" templateId="11107">
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<ChargeList />
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="38" posY="0" posZ="38" rescaleMethod="followShape" resource="FX_F.PS.F_5189_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="300110" templateId="11107">
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</HitEffectList>
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<LockOn magneticEffectId="11703" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="15" posY="0" posZ="38" rescaleMethod="followShape" resource="FX_F.PS.F_5190_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<SkillEffect skillId="310100" templateId="11107">
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<SkillEffect skillId="320100" templateId="11107">
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</HitEffectList>
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<Normal scale="1" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5193_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5193_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_F.PS.F_5194_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="50" posY="0" posZ="40" rescaleMethod="followShape" resource="FX_F.PS.F_5191_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<LockOn magneticEffectId="11704" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="15" posY="0" posZ="40" rescaleMethod="followShape" resource="FX_F.PS.F_5192_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="340100" templateId="11107">
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<Normal scale="1.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-5" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_F_3M_hotfix_0311.PS.008" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="340120" templateId="11107">
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<ChargeList />
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<Projectile disappearEffectId="6007" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6006" />
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</SkillEffect>
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<SkillEffect skillId="350100" templateId="11107">
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<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="38" posY="0" posZ="38" rescaleMethod="followShape" resource="FX_F_3M_hotfix_0311.PS.001" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<SkillEffect skillId="350110" templateId="11107">
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="15" posY="0" posZ="38" rescaleMethod="followShape" resource="FX_F_3M_hotfix_0311.PS.002" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.7" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="44" posY="0" posZ="8" rescaleMethod="followShape" resource="FX_H.PS.H_8053_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.3" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="11" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_H.PS.H_8055_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.3" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="11" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_H.PS.H_8055_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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</HitEffectList>
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<LockOn magneticEffectId="11705" />
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<Normal scale="1.7" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="44" posY="0" posZ="8" rescaleMethod="followShape" resource="FX_H.PS.H_8054_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="380100" templateId="11107">
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<Normal scale="0.95" bGround="false" boneName="FxBottom" detach="false" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4089_Ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="20" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.95" bGround="false" boneName="FxBottom" detach="false" playRate="1.1" posX="0" posY="0" posZ="-2" rescaleMethod="followShape" resource="FX_E.PS.E_4090_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="390100" templateId="11107">
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<ChargeList />
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<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_A.PS.A_00142_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="1.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-5" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3400" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="400100" templateId="11107">
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<ChargeList />
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<Normal scale="0.2" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="35" posY="0" posZ="39" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053020_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</HitEffectList>
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<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053010" />
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</SkillEffect>
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<SkillEffect skillId="410100" templateId="11107">
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<ChargeList />
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<Normal scale="1.8" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="30" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053027_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="7" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053029_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.8" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="7" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053029_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="410110" templateId="11107">
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<ChargeList />
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<HitEffect id="500152" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<LockOn magneticEffectId="511501" />
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<Normal scale="1.7" bGround="false" boneName="Dummy_root" detach="false" playRate="1" posX="20" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053028_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="9010100" templateId="11107">
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<ChargeList />
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect skillId="9020100" templateId="11107">
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<ChargeList />
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<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="2.5" rescaleMethod="followShape" resource="FX_A.PS.A_00152_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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</SkillEffectData>
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