3089 lines
240 KiB
XML
3089 lines
240 KiB
XML
<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" huntingZoneId="0" class="Item" team="Art" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
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<SkillEffect skillId="4999" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_J_Hotfix_140217.PS.J_7201_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_J_Hotfix_140217.PS.J_7202_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60010100" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60060100" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60070100" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60120100" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130100" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" worldSpawn="false" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130101" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130102" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130103" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130104" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130105" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130106" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130107" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130108" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130109" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130110" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130111" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130112" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130113" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130114" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130115" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130116" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130117" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130118" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130119" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130120" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130121" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130122" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130123" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130124" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130125" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130126" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130127" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130128" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130129" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130130" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130131" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130150" templateId="9999">
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|
<ChargeList />
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|
<HitEffectList />
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|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="0.6" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
|
|
<SkillEffect skillId="60130151" templateId="9999">
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|
<ChargeList />
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|
<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="0.6" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130152" templateId="9999">
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|
<ChargeList />
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|
<HitEffectList />
|
|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="0.6" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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|
</SkillEffect>
|
|
<SkillEffect skillId="60130153" templateId="9999">
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|
<ChargeList />
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|
<HitEffectList />
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|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="0.6" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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|
</SkillEffect>
|
|
<SkillEffect skillId="60130154" templateId="9999">
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|
<ChargeList />
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|
<HitEffectList />
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|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="0.6" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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|
</SkillEffect>
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|
<SkillEffect skillId="60130155" templateId="9999">
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|
<ChargeList />
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|
<HitEffectList />
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|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="0.6" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130170" templateId="9999">
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<ChargeList />
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<HitEffectList />
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|
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130171" templateId="9999">
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130172" templateId="9999">
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60130173" templateId="9999">
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<SkillEffect skillId="60130174" templateId="9999">
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60140100" templateId="9999">
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<ChargeList />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5229_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<HitEffect id="80040" detach="true" direction="0" areaIndex="0" targetingIndex="0" />
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<Normal scale="0.6" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_H_Hotfix_130614.PS.H_022_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Projectile disappearEffectId="" explodeEffectId="" flyingEffectOnly="false" movingEffectId="80041" />
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<SkillEffect skillId="60193026" templateId="9999">
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<Normal scale="0.6" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_H_Hotfix_130614.PS.H_022_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Projectile disappearEffectId="" explodeEffectId="" flyingEffectOnly="false" movingEffectId="80041" />
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</SkillEffect>
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<ChargeList />
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<HitEffect id="80040" detach="true" direction="0" areaIndex="0" targetingIndex="0" />
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<Normal scale="0.6" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_H_Hotfix_130614.PS.H_022_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Projectile disappearEffectId="" explodeEffectId="" flyingEffectOnly="false" movingEffectId="80041" />
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</SkillEffect>
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<SkillEffect skillId="60220100" templateId="9999">
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<ChargeList />
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<HitEffect id="3265" detach="true" direction="0" areaIndex="0" targetingIndex="0" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60220101" templateId="9999">
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<ChargeList />
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<HitEffect id="3265" detach="true" direction="0" areaIndex="0" targetingIndex="0" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="60220102" templateId="9999">
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<HitEffect id="3265" detach="true" direction="0" areaIndex="0" targetingIndex="0" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<HitEffect id="3265" detach="true" direction="0" areaIndex="0" targetingIndex="0" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<ChargeList />
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<HitEffect id="3265" detach="true" direction="0" areaIndex="0" targetingIndex="0" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5231_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_121012.PS.D_HotFix121012_3536_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" absoluteRate="false" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="3.7" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.MonsterDecal001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="64001300" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="18" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_D_HotFix_121012.PS.D_HotFix121012_3544_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="64001301" templateId="9999">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="3265" detach="true" direction="0" areaIndex="0" targetingIndex="0" />
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<HitEffect id="3168" detach="true" direction="0" areaIndex="0" targetingIndex="1" />
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</HitEffectList>
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<Projectile disappearEffectId="3545" explodeEffectId="3546" flyingEffectOnly="false" movingEffectId="3543" />
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</SkillEffect>
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<SkillEffect skillId="64001400" templateId="9999">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="3140" detach="true" direction="0" areaIndex="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1.2" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="1.5" posY="-4" posZ="0.5" rescaleMethod="followShape" resource="FX_D_HotFix_121012.PS.D_HotFix121012_3538_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_121012.PS.D_HotFix121012_3539_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" absoluteRate="false" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="3.7" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.MonsterDecal001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="64001500" templateId="9999">
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<ChargeList />
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<HitEffectList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="18" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_D_HotFix_121012.PS.D_HotFix121012_3544_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" absoluteRate="false" />
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</SkillEffect>
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<SkillEffect skillId="64001501" templateId="9999">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="3168" detach="true" direction="0" areaIndex="0" targetingIndex="0" />
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</HitEffectList>
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<Projectile disappearEffectId="3546" explodeEffectId="3546" flyingEffectOnly="false" movingEffectId="3547" />
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</SkillEffect>
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<SkillEffect skillId="64001600" templateId="9999">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="3148" detach="true" direction="0" areaIndex="0" targetingIndex="0" />
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</HitEffectList>
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<Normal scale="1.2" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="1.5" posY="-4" posZ="0.5" rescaleMethod="followShape" resource="FX_D_HotFix_121012.PS.D_HotFix121012_3541_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_121012.PS.D_HotFix121012_3542_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" absoluteRate="false" />
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<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="3.7" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.MonsterDecal001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" absoluteRate="false" />
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</SkillEffect>
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</SkillEffectData>
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