26116 lines
1.6 MiB
26116 lines
1.6 MiB
<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillData">
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<Skill id="10100" name="Human_F_Archer_Lv01_Normal Shot" type="instance" category="6001,21,101,9012,10000,9999" templateId="10206" nextSkill="0" timeRate="1.1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="14.1876">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="300" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowshot" blendInTime="200" animMotionId="0" animRate="1.15" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="10100" createTime="0" detachTime="150" flyingDuration="350" startSkill="10100" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="10" pierceDepth="1" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="601400" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="notShow" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="10200" name="Human_F_Archer_Lv02_Normal Shot" type="instance" category="6001,21,101,9012,10000,9999" templateId="10206" nextSkill="0" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="16.6433">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="300" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowshot" blendInTime="200" animMotionId="0" animRate="1.15" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="10200" createTime="0" detachTime="150" flyingDuration="350" startSkill="10200" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="10" pierceDepth="1" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="601400" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="notShow" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="10300" name="Human_F_Archer_Lv03_Normal Shot" type="instance" category="6001,21,101,9012,10000,9999" templateId="10206" nextSkill="0" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="20.2066">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="300" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowshot" blendInTime="200" animMotionId="0" animRate="1.15" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="10300" createTime="0" detachTime="150" flyingDuration="350" startSkill="10300" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="10" pierceDepth="1" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="601400" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="notShow" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="10400" name="Human_F_Archer_Lv04_Normal Shot" type="instance" category="6001,21,101,9012,10000,9999" templateId="10206" nextSkill="0" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="23.5336">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="300" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowshot" blendInTime="200" animMotionId="0" animRate="1.15" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="10400" createTime="0" detachTime="150" flyingDuration="350" startSkill="10400" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="10" pierceDepth="1" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="601400" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="notShow" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="10500" name="Human_F_Archer_Lv05_Normal Shot" type="instance" category="6001,21,101,9012,10000,9999" templateId="10206" nextSkill="0" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="34.3389">
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<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="300" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowshot" blendInTime="200" animMotionId="0" animRate="1.15" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="10500" createTime="0" detachTime="150" flyingDuration="350" startSkill="10500" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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|
<Targeting>
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<AreaList>
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|
<Area maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="10" pierceDepth="1" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0">
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|
<AbnormalityOnCommon id="601400" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="notShow" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
|
</Skill>
|
|
<Skill id="10600" name="Human_F_Archer_Lv06_Normal Shot" type="instance" category="6001,21,101,9012,10000,9999" templateId="10206" nextSkill="0" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="50.1053">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="300" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<Skill id="11100" name="Human_F_Archer_Lv11_Normal Shot" type="instance" category="6001,21,101,9012,10000,9999" templateId="10206" nextSkill="0" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="331.4148">
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|
</Targeting>
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|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="10" pierceDepth="1" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
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<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="11200" name="Human_F_Archer_Lv12_Normal Shot" type="instance" category="6001,21,101,9012,10000,9999" templateId="10206" nextSkill="0" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="454.0670">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowshot" blendInTime="200" animMotionId="0" animRate="1.15" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="11200" createTime="0" detachTime="150" flyingDuration="350" startSkill="11200" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="10" pierceDepth="1" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="11300" name="Human_F_Archer_Lv13_Normal Shot" type="instance" category="6001,21,101,9012,10000,9999" templateId="10206" nextSkill="0" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="56.431198">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowshot" blendInTime="200" animMotionId="0" animRate="1.15" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="11300" createTime="0" detachTime="150" flyingDuration="350" startSkill="11300" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="2" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="10" pierceDepth="1" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="2" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="11400" name="Human_F_Archer_Lv14_Normal Shot" type="instance" category="6001,21,101,9012,10000,9999" templateId="10206" nextSkill="0" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="65.821297">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowshot" blendInTime="200" animMotionId="0" animRate="1.15" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="11400" createTime="0" detachTime="150" flyingDuration="350" startSkill="11400" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="2" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="10" pierceDepth="1" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="2" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="11500" name="Human_F_Archer_Lv15_Normal Shot" type="instance" category="6001,21,101,9012,10000,9999" templateId="10206" nextSkill="0" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="76.774002">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowshot" blendInTime="200" animMotionId="0" animRate="1.15" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="11500" createTime="0" detachTime="150" flyingDuration="350" startSkill="11500" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="2" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="10" pierceDepth="1" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="2" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="20100" name="Human_F_Archer_Lv01_Arrow Shower_LockOn" type="movingSkill" category="6002,22,134,102,9012,10000,9999" templateId="10206" nextSkill="20110" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20100" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="115" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="25" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="65">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="115" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="20110" name="Human_F_Archer_Lv01_Arrow Shower_Shot" type="normal" category="6002,22,132,102,9012,10001,9999" templateId="10206" nextSkill="0" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="37.9083">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="LockOnShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20101" createTime="0" detachTime="150" flyingDuration="350" startSkill="20101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="250" maxRadius="575" offsetDistance="0" pierceDepth="1" minHeight="-250" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="20200" name="Human_F_Archer_Lv02_Arrow Shower_LockOn" type="movingSkill" category="6002,22,134,102,9012,10000,9999" templateId="10206" nextSkill="20210" parentId="20100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20200" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="115" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="25" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="65">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="115" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="20210" name="Human_F_Archer_Lv02_Arrow Shower_Shot" type="normal" category="6002,22,132,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="20110" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="55.3136">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="LockOnShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20101" createTime="0" detachTime="150" flyingDuration="350" startSkill="20101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="250" maxRadius="575" offsetDistance="0" pierceDepth="1" minHeight="-250" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="20300" name="Human_F_Archer_Lv03_Arrow Shower_LockOn" type="movingSkill" category="6002,22,134,102,9012,10000,9999" templateId="10206" nextSkill="20310" parentId="20100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20300" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="115" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="25" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="65">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="115" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="20310" name="Human_F_Archer_Lv03_Arrow Shower_Shot" type="normal" category="6002,22,132,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="20110" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="80.7105">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="LockOnShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20101" createTime="0" detachTime="150" flyingDuration="350" startSkill="20101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="250" maxRadius="575" offsetDistance="0" pierceDepth="1" minHeight="-250" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="20400" name="Human_F_Archer_Lv04_Arrow Shower_LockOn" type="movingSkill" category="6002,22,134,102,9012,10000,9999" templateId="10206" nextSkill="20410" parentId="20100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20400" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="115" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="25" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="65">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="115" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="20410" name="Human_F_Archer_Lv04_Arrow Shower_Shot" type="normal" category="6002,22,132,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="20110" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="117.7681">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="LockOnShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20101" createTime="0" detachTime="150" flyingDuration="350" startSkill="20101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="250" maxRadius="575" offsetDistance="0" pierceDepth="1" minHeight="-250" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="20500" name="Human_F_Archer_Lv05_Arrow Shower_LockOn" type="movingSkill" category="6002,22,134,102,9012,10000,9999" templateId="10206" nextSkill="20510" parentId="20100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20500" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="115" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="25" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="65">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="115" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="20510" name="Human_F_Archer_Lv05_Arrow Shower_Shot" type="normal" category="6002,22,132,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="20110" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="171.8404">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="LockOnShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20101" createTime="0" detachTime="150" flyingDuration="350" startSkill="20101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="250" maxRadius="575" offsetDistance="0" pierceDepth="1" minHeight="-250" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="20600" name="Human_F_Archer_Lv06_Arrow Shower_LockOn" type="movingSkill" category="6002,22,134,102,9012,10000,9999" templateId="10206" nextSkill="20610" parentId="20100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20600" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="115" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="25" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="65">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="115" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="20610" name="Human_F_Archer_Lv06_Arrow Shower_Shot" type="normal" category="6002,22,132,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="20110" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="250.7396">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="LockOnShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20101" createTime="0" detachTime="150" flyingDuration="350" startSkill="20101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="250" maxRadius="575" offsetDistance="0" pierceDepth="1" minHeight="-250" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="20700" name="Human_F_Archer_Lv07_Arrow Shower_LockOn" type="movingSkill" category="6002,22,134,102,9012,10000,9999" templateId="10206" nextSkill="20710" parentId="20100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20700" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="115" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="25" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="65">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="115" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="20710" name="Human_F_Archer_Lv07_Arrow Shower_Shot" type="normal" category="6002,22,132,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="20110" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="365.8647">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="LockOnShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20101" createTime="0" detachTime="150" flyingDuration="350" startSkill="20101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="250" maxRadius="575" offsetDistance="0" pierceDepth="1" minHeight="-250" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="20800" name="Human_F_Archer_Lv08_Arrow Shower_LockOn" type="movingSkill" category="6002,22,134,102,9012,10000,9999" templateId="10206" nextSkill="20810" parentId="20100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20800" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="115" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="25" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="65">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="115" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="20810" name="Human_F_Archer_Lv08_Arrow Shower_Shot" type="normal" category="6002,22,132,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="20110" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="533.8487">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="LockOnShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20101" createTime="0" detachTime="150" flyingDuration="350" startSkill="20101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="250" maxRadius="575" offsetDistance="0" pierceDepth="1" minHeight="-250" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="20900" name="Human_F_Archer_Lv09_Arrow Shower_LockOn" type="movingSkill" category="6002,22,134,102,9012,10000,9999" templateId="10206" nextSkill="20910" parentId="20100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20900" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="115" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="25" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="65">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="115" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="20910" name="Human_F_Archer_Lv09_Arrow Shower_Shot" type="normal" category="6002,22,132,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="20110" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="778.9612">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="LockOnShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20101" createTime="0" detachTime="150" flyingDuration="350" startSkill="20101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="250" maxRadius="575" offsetDistance="0" pierceDepth="1" minHeight="-250" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="21000" name="Human_F_Archer_Lv10_Arrow Shower_LockOn" type="movingSkill" category="6002,22,134,102,9012,10000,9999" templateId="10206" nextSkill="21010" parentId="20100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="21000" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="115" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="25" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="65">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="115" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="21010" name="Human_F_Archer_Lv10_Arrow Shower_Shot" type="normal" category="6002,22,132,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="20110" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1136.6152">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="LockOnShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20101" createTime="0" detachTime="150" flyingDuration="350" startSkill="20101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="250" maxRadius="575" offsetDistance="0" pierceDepth="1" minHeight="-250" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="21100" name="Human_F_Archer_Lv11_Arrow Shower_LockOn" type="movingSkill" category="6002,22,134,102,9012,10000,9999" templateId="10206" nextSkill="21110" parentId="20100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="21100" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="115" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="25" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="65">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="115" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="21110" name="Human_F_Archer_Lv11_Arrow Shower_Shot" type="normal" category="6002,22,132,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="20110" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1766.2847">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="LockOnShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20101" createTime="0" detachTime="150" flyingDuration="350" startSkill="20101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="250" maxRadius="575" offsetDistance="0" pierceDepth="1" minHeight="-250" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="21200" name="Human_F_Archer_Lv12_Arrow Shower_LockOn" type="movingSkill" category="6002,22,134,102,9012,10000,9999" templateId="10206" nextSkill="21210" parentId="20100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="21200" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="115" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="25" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="65">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="115" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="21210" name="Human_F_Archer_Lv12_Arrow Shower_Shot" type="normal" category="6002,22,132,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="20110" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1766.2847">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="LockOnShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20101" createTime="0" detachTime="150" flyingDuration="350" startSkill="20101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="250" maxRadius="575" offsetDistance="0" pierceDepth="1" minHeight="-250" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="21300" name="Human_F_Archer_Lv13_Arrow Shower_LockOn" type="movingSkill" category="6002,22,134,102,9012,10000,9999" templateId="10206" nextSkill="21310" parentId="20100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="620.333374">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="21300" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="44" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="25" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="65">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="21310" name="Human_F_Archer_Lv13_Arrow Shower_Shot" type="normal" category="6002,22,132,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="20110" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="7.127400">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="LockOnShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20101" createTime="0" detachTime="150" flyingDuration="350" startSkill="20101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="250" maxRadius="575" offsetDistance="0" pierceDepth="1" minHeight="-250" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="21400" name="Human_F_Archer_Lv14_Arrow Shower_LockOn" type="movingSkill" category="6002,22,134,102,9012,10000,9999" templateId="10206" nextSkill="21410" parentId="20100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="723.556885">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="21400" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="44" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="25" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="65">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="21410" name="Human_F_Archer_Lv14_Arrow Shower_Shot" type="normal" category="6002,22,132,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="20110" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="7.127400">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="LockOnShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20101" createTime="0" detachTime="150" flyingDuration="350" startSkill="20101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="250" maxRadius="575" offsetDistance="0" pierceDepth="1" minHeight="-250" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="21500" name="Human_F_Archer_Lv15_Arrow Shower_LockOn" type="movingSkill" category="6002,22,134,102,9012,10000,9999" templateId="10206" nextSkill="21510" parentId="20100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="843.956787">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="21500" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="44" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="25" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="65">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="21510" name="Human_F_Archer_Lv15_Arrow Shower_Shot" type="normal" category="6002,22,132,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="20110" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="7.127400">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="LockOnShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20101" createTime="0" detachTime="150" flyingDuration="350" startSkill="20101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="250" maxRadius="575" offsetDistance="0" pierceDepth="1" minHeight="-250" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="30100" name="Human_F_Archer_Lv01_Charge Arrow_Charge" type="movingCharge" category="6003,22,102,9012,10000,9999" templateId="10206" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2601" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2602" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2603" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Bullet shotSkill="30110" createTime="50" detachTime="0" flyingDuration="200" startSkill="30100" />
|
|
<ChargingStageList movable="false" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="0" costTotalMp="300">
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.4" shotSkillId="30110" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.6" shotSkillId="30111" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="120" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="30110" name="Human_F_Archer_Lv01_Charge Arrow_Shot 00" type="instance" category="6003,22,133,102,9012,10001,9999" templateId="10206" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="142.3426">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="30110" createTime="0" detachTime="0" flyingDuration="200" startSkill="30100" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="30111" name="Human_F_Archer_Lv01_Charge Arrow_Shot 01" type="instance" category="6003,22,133,102,9012,10002,9999" templateId="10206" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="247.5434">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="30111" createTime="0" detachTime="0" flyingDuration="200" startSkill="30100" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="30112" name="Human_F_Archer_Lv01_Charge Arrow_Shot 02" type="instance" category="6003,22,133,102,9012,10003,9999" templateId="10206" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="118.046997">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="30112" createTime="0" detachTime="0" flyingDuration="200" startSkill="30100" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="30113" name="Human_F_Archer_Lv01_Charge Arrow_Shot 03" type="instance" category="6003,22,133,102,9012,10004,9999" templateId="10206" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="172.479202">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="30113" createTime="0" detachTime="0" flyingDuration="200" startSkill="30100" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="30200" name="Human_F_Archer_Lv02_Charge Arrow_Charge" type="movingCharge" category="6003,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2601" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2602" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2603" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Bullet shotSkill="30210" createTime="50" detachTime="0" flyingDuration="200" startSkill="30200" />
|
|
<ChargingStageList movable="false" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="0" costTotalMp="300">
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.3" shotSkillId="30210" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.3" shotSkillId="30211" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="30212" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="90" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="30210" name="Human_F_Archer_Lv02_Charge Arrow_Shot 00" type="instance" category="6003,22,133,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="30110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="154.0677">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="30210" createTime="0" detachTime="0" flyingDuration="200" startSkill="30200" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Reaction basicRate="75" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="30211" name="Human_F_Archer_Lv02_Charge Arrow_Shot 01" type="instance" category="6003,22,133,102,9012,10002,9999" templateId="10206" nextSkill="0" parentId="30111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="246.2786">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="30211" createTime="0" detachTime="0" flyingDuration="200" startSkill="30200" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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</Effect>
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</Area>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HitEffect type="animationDamage" />
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<Reaction basicRate="75" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="30212" name="Human_F_Archer_Lv02_Charge Arrow_Shot 02" type="instance" category="6003,22,133,102,9012,10003,9999" templateId="10206" nextSkill="0" parentId="30112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="401.9919">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="30212" createTime="0" detachTime="0" flyingDuration="200" startSkill="30200" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="75" miniRate="1.5" />
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</Area>
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<Cost hp="0" mp="0" />
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</Targeting>
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</Skill>
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<Skill id="30213" name="Human_F_Archer_Lv02_Charge Arrow_Shot 03" type="instance" category="6003,22,133,102,9012,10004,9999" templateId="10206" nextSkill="0" parentId="30113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="201.179794">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="30213" createTime="0" detachTime="0" flyingDuration="200" startSkill="30200" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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</Effect>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HitEffect type="animationDamage" />
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<Cost hp="0" mp="0" />
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</Skill>
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<Skill id="30300" name="Human_F_Archer_Lv03_Charge Arrow_Charge" type="movingCharge" category="6003,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList>
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<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2601" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2602" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2603" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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<StageList />
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</Action>
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<Bullet shotSkill="30310" createTime="50" detachTime="0" flyingDuration="200" startSkill="30300" />
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|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="0" costTotalMp="300">
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|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.3" shotSkillId="30310" />
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<ChargeStage duration="600" costHpRate="0" costMpRate="0.3" shotSkillId="30311" />
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<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="30312" />
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<Interval time="600" costHpRate="0.25" costMpRate="0" />
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</ChargingStageList>
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="90" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
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<Direction toCenterWhenNoMove="true" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="600200" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
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<Skill id="30310" name="Human_F_Archer_Lv03_Charge Arrow_Shot 00" type="instance" category="6003,22,133,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="30110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="224.8067">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="30310" createTime="0" detachTime="0" flyingDuration="200" startSkill="30300" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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</Effect>
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</Area>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="75" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="30311" name="Human_F_Archer_Lv03_Charge Arrow_Shot 01" type="instance" category="6003,22,133,102,9012,10002,9999" templateId="10206" nextSkill="0" parentId="30111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="398.6683">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="30311" createTime="0" detachTime="0" flyingDuration="200" startSkill="30300" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="75" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="30312" name="Human_F_Archer_Lv03_Charge Arrow_Shot 02" type="instance" category="6003,22,133,102,9012,10003,9999" templateId="10206" nextSkill="0" parentId="30112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="671.1859">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="30312" createTime="0" detachTime="0" flyingDuration="200" startSkill="30300" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="75" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="30313" name="Human_F_Archer_Lv03_Charge Arrow_Shot 03" type="instance" category="6003,22,133,102,9012,10004,9999" templateId="10206" nextSkill="0" parentId="30113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="234.656097">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="30313" createTime="0" detachTime="0" flyingDuration="200" startSkill="30300" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="30400" name="Human_F_Archer_Lv04_Charge Arrow_Charge" type="movingCharge" category="6003,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList>
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<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2601" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2602" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2603" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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<StageList />
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</Action>
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<Bullet shotSkill="30410" createTime="50" detachTime="0" flyingDuration="200" startSkill="30400" />
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<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="656" costTotalMp="300">
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<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30410" />
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<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30411" />
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<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30412" />
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<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="30413" />
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<Interval time="600" costHpRate="0.25" costMpRate="0" />
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</ChargingStageList>
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="60" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
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<Direction toCenterWhenNoMove="true" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="600200" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="30410" name="Human_F_Archer_Lv04_Charge Arrow_Shot 00" type="instance" category="6003,22,133,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="30110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="295.4008">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="30410" createTime="0" detachTime="0" flyingDuration="200" startSkill="30400" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<Area maxCount="10">
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</Effect>
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</Area>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="75" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="30411" name="Human_F_Archer_Lv04_Charge Arrow_Shot 01" type="instance" category="6003,22,133,102,9012,10002,9999" templateId="10206" nextSkill="0" parentId="30111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="418.3225">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="30411" createTime="0" detachTime="0" flyingDuration="200" startSkill="30400" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="75" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="30412" name="Human_F_Archer_Lv04_Charge Arrow_Shot 02" type="instance" category="6003,22,133,102,9012,10003,9999" templateId="10206" nextSkill="0" parentId="30112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="611.1985">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="30412" createTime="0" detachTime="0" flyingDuration="200" startSkill="30400" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="75" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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|
</Skill>
|
|
<Skill id="30413" name="Human_F_Archer_Lv04_Charge Arrow_Shot 03" type="instance" category="6003,22,133,102,9012,10004,9999" templateId="10206" nextSkill="0" parentId="30113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="947.6401">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="30413" createTime="0" detachTime="0" flyingDuration="200" startSkill="30400" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="75" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
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</TargetingList>
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</Skill>
|
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<Skill id="30500" name="Human_F_Archer_Lv05_Charge Arrow_Charge" type="movingCharge" category="6003,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList>
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<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2601" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2602" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2603" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
|
|
<SpecialEffectList />
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<StageList />
|
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</Action>
|
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<Bullet shotSkill="30510" createTime="50" detachTime="0" flyingDuration="200" startSkill="30500" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="905" costTotalMp="300">
|
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<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30510" />
|
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<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30511" />
|
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<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30512" />
|
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<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="30513" />
|
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<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="60" />
|
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<ExclusiveAbnormality />
|
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</Precondition>
|
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
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<Direction toCenterWhenNoMove="true" />
|
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</Property>
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<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="600200" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="30510" name="Human_F_Archer_Lv05_Charge Arrow_Shot 00" type="instance" category="6003,22,133,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="30110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="431.0318">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="30510" createTime="0" detachTime="0" flyingDuration="200" startSkill="30500" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="75" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="30511" name="Human_F_Archer_Lv05_Charge Arrow_Shot 01" type="instance" category="6003,22,133,102,9012,10002,9999" templateId="10206" nextSkill="0" parentId="30111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="610.3921">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="30511" createTime="0" detachTime="0" flyingDuration="200" startSkill="30500" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="75" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="30512" name="Human_F_Archer_Lv05_Charge Arrow_Shot 02" type="instance" category="6003,22,133,102,9012,10003,9999" templateId="10206" nextSkill="0" parentId="30112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="891.8256">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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</Action>
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<Bullet shotSkill="30512" createTime="0" detachTime="0" flyingDuration="200" startSkill="30500" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="75" miniRate="1.5" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="30513" name="Human_F_Archer_Lv05_Charge Arrow_Shot 03" type="instance" category="6003,22,133,102,9012,10004,9999" templateId="10206" nextSkill="0" parentId="30113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1382.7418">
|
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="200" />
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|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="30513" createTime="0" detachTime="0" flyingDuration="200" startSkill="30500" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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<Area maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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</Area>
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</AreaList>
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</Targeting>
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|
</TargetingList>
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|
</Projectile>
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="75" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="30600" name="Human_F_Archer_Lv06_Charge Arrow_Charge" type="movingCharge" category="6003,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2601" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2602" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2603" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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|
<SpecialEffectList />
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<StageList />
|
|
</Action>
|
|
<Bullet shotSkill="30610" createTime="50" detachTime="0" flyingDuration="200" startSkill="30600" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="1250" costTotalMp="300">
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30610" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30611" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30612" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="30613" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="60" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
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<AbnormalityOnCommon id="600200" />
|
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
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</Skill>
|
|
<Skill id="30610" name="Human_F_Archer_Lv06_Charge Arrow_Shot 00" type="instance" category="6003,22,133,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="30110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="628.9368">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="30610" createTime="0" detachTime="0" flyingDuration="200" startSkill="30600" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
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|
<Targeting>
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<AreaList>
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|
<Area maxCount="10">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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</Area>
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|
</AreaList>
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</Targeting>
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|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="75" miniRate="1.5" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="30611" name="Human_F_Archer_Lv06_Charge Arrow_Shot 01" type="instance" category="6003,22,133,102,9012,10002,9999" templateId="10206" nextSkill="0" parentId="30111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="890.6490">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="30611" createTime="0" detachTime="0" flyingDuration="200" startSkill="30600" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="30612" name="Human_F_Archer_Lv06_Charge Arrow_Shot 02" type="instance" category="6003,22,133,102,9012,10003,9999" templateId="10206" nextSkill="0" parentId="30112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1301.3005">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="30612" createTime="0" detachTime="0" flyingDuration="200" startSkill="30600" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
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|
<AreaList>
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|
<Area maxCount="10">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
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</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
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|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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|
<Effect atk="1">
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="75" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="30613" name="Human_F_Archer_Lv06_Charge Arrow_Shot 03" type="instance" category="6003,22,133,102,9012,10004,9999" templateId="10206" nextSkill="0" parentId="30113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="2017.6170">
|
|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="30613" createTime="0" detachTime="0" flyingDuration="200" startSkill="30600" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="30700" name="Human_F_Archer_Lv07_Charge Arrow_Charge" type="movingCharge" category="6003,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2601" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2602" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2603" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Bullet shotSkill="30710" createTime="50" detachTime="0" flyingDuration="200" startSkill="30700" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="1728" costTotalMp="300">
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30710" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30711" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30712" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="30713" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="60" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="30710" name="Human_F_Archer_Lv07_Charge Arrow_Shot 00" type="instance" category="6003,22,133,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="30110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="917.7082">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="30710" createTime="0" detachTime="0" flyingDuration="200" startSkill="30700" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="75" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="30711" name="Human_F_Archer_Lv07_Charge Arrow_Shot 01" type="instance" category="6003,22,133,102,9012,10002,9999" templateId="10206" nextSkill="0" parentId="30111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1299.5836">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="30711" createTime="0" detachTime="0" flyingDuration="200" startSkill="30700" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="75" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
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</Skill>
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|
<Skill id="30712" name="Human_F_Archer_Lv07_Charge Arrow_Shot 02" type="instance" category="6003,22,133,102,9012,10003,9999" templateId="10206" nextSkill="0" parentId="30112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1898.7826">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="30712" createTime="0" detachTime="0" flyingDuration="200" startSkill="30700" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="75" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="30713" name="Human_F_Archer_Lv07_Charge Arrow_Shot 03" type="instance" category="6003,22,133,102,9012,10004,9999" templateId="10206" nextSkill="0" parentId="30113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="2943.9903">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="30713" createTime="0" detachTime="0" flyingDuration="200" startSkill="30700" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="75" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="30800" name="Human_F_Archer_Lv08_Charge Arrow_Charge" type="movingCharge" category="6003,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Action>
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|
<CameraShakeList>
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<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2601" startCondition="stageStart" />
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|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2602" startCondition="stageStart" />
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|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2603" startCondition="stageStart" />
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|
<CameraShake duration="1000" targetType="me" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
</CameraShakeList>
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Bullet shotSkill="30810" createTime="50" detachTime="0" flyingDuration="200" startSkill="30800" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="2419" costTotalMp="300">
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30810" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30811" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30812" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="30813" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="60" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="30810" name="Human_F_Archer_Lv08_Charge Arrow_Shot 00" type="instance" category="6003,22,133,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="30110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1339.0669">
|
|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="30810" createTime="0" detachTime="0" flyingDuration="200" startSkill="30800" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area maxCount="10">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
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|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="75" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="30811" name="Human_F_Archer_Lv08_Charge Arrow_Shot 01" type="instance" category="6003,22,133,102,9012,10002,9999" templateId="10206" nextSkill="0" parentId="30111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1896.2774">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="30811" createTime="0" detachTime="0" flyingDuration="200" startSkill="30800" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Reaction basicRate="75" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="30812" name="Human_F_Archer_Lv08_Charge Arrow_Shot 02" type="instance" category="6003,22,133,102,9012,10003,9999" templateId="10206" nextSkill="0" parentId="30112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="2770.5940">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="30812" createTime="0" detachTime="0" flyingDuration="200" startSkill="30800" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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</Effect>
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</Area>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HitEffect type="animationDamage" />
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<Reaction basicRate="75" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="30813" name="Human_F_Archer_Lv08_Charge Arrow_Shot 03" type="instance" category="6003,22,133,102,9012,10004,9999" templateId="10206" nextSkill="0" parentId="30113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="4295.7008">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="30813" createTime="0" detachTime="0" flyingDuration="200" startSkill="30800" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="75" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="30900" name="Human_F_Archer_Lv09_Charge Arrow_Charge" type="movingCharge" category="6003,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList>
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<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2601" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2602" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2603" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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<StageList />
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</Action>
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<Bullet shotSkill="30910" createTime="50" detachTime="0" flyingDuration="200" startSkill="30900" />
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<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="3207" costTotalMp="300">
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<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30910" />
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<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30911" />
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<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30912" />
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<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="30913" />
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<Interval time="600" costHpRate="0.25" costMpRate="0" />
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</ChargingStageList>
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="60" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
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<Direction toCenterWhenNoMove="true" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="600200" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="30910" name="Human_F_Archer_Lv09_Charge Arrow_Shot 00" type="instance" category="6003,22,133,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="30110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1834.6377">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="30910" createTime="0" detachTime="0" flyingDuration="200" startSkill="30900" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="75" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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</Skill>
|
|
<Skill id="30911" name="Human_F_Archer_Lv09_Charge Arrow_Shot 01" type="instance" category="6003,22,133,102,9012,10002,9999" templateId="10206" nextSkill="0" parentId="30111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="2598.0643">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="30911" createTime="0" detachTime="0" flyingDuration="200" startSkill="30900" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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|
<Effect atk="1">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="75" miniRate="1.5" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
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</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="30912" name="Human_F_Archer_Lv09_Charge Arrow_Shot 02" type="instance" category="6003,22,133,102,9012,10003,9999" templateId="10206" nextSkill="0" parentId="30112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="3795.9538">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="30912" createTime="0" detachTime="0" flyingDuration="200" startSkill="30900" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="75" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
|
</Skill>
|
|
<Skill id="30913" name="Human_F_Archer_Lv09_Charge Arrow_Shot 03" type="instance" category="6003,22,133,102,9012,10004,9999" templateId="10206" nextSkill="0" parentId="30113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="5885.4824">
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<Action>
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<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
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<Bullet shotSkill="30913" createTime="0" detachTime="0" flyingDuration="200" startSkill="30900" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
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|
<Targeting>
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<AreaList>
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|
<Area maxCount="10">
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<Effect atk="0">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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|
</TargetingList>
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|
</Projectile>
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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|
<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="75" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="31000" name="Human_F_Archer_Lv10_Charge Arrow_Charge" type="movingCharge" category="6003,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Action>
|
|
<CameraShakeList>
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<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2601" startCondition="stageStart" />
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|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2602" startCondition="stageStart" />
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|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2603" startCondition="stageStart" />
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|
<CameraShake duration="1000" targetType="me" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
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|
<CameraShake duration="1000" targetType="me" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
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|
<CameraShake duration="1000" targetType="me" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
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|
</CameraShakeList>
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="0" />
|
|
<SpecialEffectList />
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|
<StageList />
|
|
</Action>
|
|
<Bullet shotSkill="31010" createTime="50" detachTime="0" flyingDuration="200" startSkill="31000" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="7849" costTotalMp="300">
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="31010" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30911" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30912" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="30913" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="60" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
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|
<Direction toCenterWhenNoMove="true" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0">
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|
<AbnormalityOnCommon id="600200" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
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|
</TargetingList>
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|
</Skill>
|
|
<Skill id="31010" name="Human_F_Archer_Lv10_Charge Arrow_Shot 00" type="instance" category="6003,22,133,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="30110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1294.0203">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="200" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="31010" createTime="0" detachTime="0" flyingDuration="200" startSkill="31000" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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|
<TargetingList>
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|
<Targeting>
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<AreaList>
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|
<Area maxCount="10">
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<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="31011" name="Human_F_Archer_Lv10_Charge Arrow_Shot 01" type="instance" category="6003,22,133,102,9012,10002,9999" templateId="10206" nextSkill="0" parentId="30111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1832.4860">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
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<Bullet shotSkill="31011" createTime="0" detachTime="0" flyingDuration="200" startSkill="31000" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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|
</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="31012" name="Human_F_Archer_Lv10_Charge Arrow_Shot 02" type="instance" category="6003,22,133,102,9012,10003,9999" templateId="10206" nextSkill="0" parentId="30112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="2677.3904">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="200" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="31012" createTime="0" detachTime="0" flyingDuration="200" startSkill="31000" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area maxCount="10">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
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|
</Effect>
|
|
</Area>
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|
</AreaList>
|
|
</Targeting>
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|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="31013" name="Human_F_Archer_Lv10_Charge Arrow_Shot 03" type="instance" category="6003,22,133,102,9012,10004,9999" templateId="10206" nextSkill="0" parentId="30113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="4151.1922">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="31013" createTime="0" detachTime="0" flyingDuration="200" startSkill="31000" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
</Area>
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</AreaList>
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|
</Targeting>
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|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="31100" name="Human_F_Archer_Lv11_Charge Arrow_Charge" type="movingCharge" category="6003,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2601" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2602" startCondition="stageStart" />
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|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2603" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Bullet shotSkill="31110" createTime="50" detachTime="0" flyingDuration="200" startSkill="31100" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="3323" costTotalMp="40">
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="31110" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30911" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30912" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="30913" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="40" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
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<AbnormalityOnCommon id="600200" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="31110" name="Human_F_Archer_Lv11_Charge Arrow_Shot 00" type="instance" category="6003,22,133,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="30110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="156.257904">
|
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<Action>
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<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
|
|
<SpecialEffectList />
|
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<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="31110" createTime="0" detachTime="0" flyingDuration="200" startSkill="31100" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
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</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="31111" name="Human_F_Archer_Lv11_Charge Arrow_Shot 01" type="instance" category="6003,22,133,102,9012,10002,9999" templateId="10206" nextSkill="0" parentId="30111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="274.121796">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="31111" createTime="0" detachTime="0" flyingDuration="200" startSkill="31100" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="31112" name="Human_F_Archer_Lv11_Charge Arrow_Shot 02" type="instance" category="6003,22,133,102,9012,10003,9999" templateId="10206" nextSkill="0" parentId="30112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="398.695190">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="31112" createTime="0" detachTime="0" flyingDuration="200" startSkill="31100" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="31113" name="Human_F_Archer_Lv11_Charge Arrow_Shot 03" type="instance" category="6003,22,133,102,9012,10004,9999" templateId="10206" nextSkill="0" parentId="30113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="535.268372">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="31113" createTime="0" detachTime="0" flyingDuration="200" startSkill="31100" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="31200" name="Human_F_Archer_Lv12_Charge Arrow_Charge" type="movingCharge" category="6003,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2601" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2602" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2603" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Bullet shotSkill="31210" createTime="50" detachTime="0" flyingDuration="200" startSkill="31200" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="4325" costTotalMp="40">
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="31210" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30911" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30912" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="30913" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="40" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="31210" name="Human_F_Archer_Lv12_Charge Arrow_Shot 00" type="instance" category="6003,22,133,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="30110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="182.259201">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="31210" createTime="0" detachTime="0" flyingDuration="200" startSkill="31200" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
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</Area>
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|
</AreaList>
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</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="31211" name="Human_F_Archer_Lv12_Charge Arrow_Shot 01" type="instance" category="6003,22,133,102,9012,10002,9999" templateId="10206" nextSkill="0" parentId="30111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="319.735596">
|
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<Action>
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<CameraShakeList />
|
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" />
|
|
</Stage>
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</StageList>
|
|
</Action>
|
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<Bullet shotSkill="31211" createTime="0" detachTime="0" flyingDuration="200" startSkill="31200" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
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|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="31212" name="Human_F_Archer_Lv12_Charge Arrow_Shot 02" type="instance" category="6003,22,133,102,9012,10003,9999" templateId="10206" nextSkill="0" parentId="30112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="465.038086">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="31212" createTime="0" detachTime="0" flyingDuration="200" startSkill="31200" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
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|
<AreaList>
|
|
<Area maxCount="10">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
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|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="31213" name="Human_F_Archer_Lv12_Charge Arrow_Shot 03" type="instance" category="6003,22,133,102,9012,10004,9999" templateId="10206" nextSkill="0" parentId="30113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="624.337097">
|
|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="31213" createTime="0" detachTime="0" flyingDuration="200" startSkill="31200" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area maxCount="10">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
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|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="31300" name="Human_F_Archer_Lv13_Charge Arrow_Charge" type="movingCharge" category="6003,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2601" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2602" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2603" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Bullet shotSkill="31310" createTime="50" detachTime="0" flyingDuration="200" startSkill="31300" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="5446" costTotalMp="40">
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="31310" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30911" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30912" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="30913" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="40" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="31310" name="Human_F_Archer_Lv13_Charge Arrow_Shot 00" type="instance" category="6003,22,133,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="30110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="212.587204">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="31310" createTime="0" detachTime="0" flyingDuration="200" startSkill="31300" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="31311" name="Human_F_Archer_Lv13_Charge Arrow_Shot 01" type="instance" category="6003,22,133,102,9012,10002,9999" templateId="10206" nextSkill="0" parentId="30111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="372.939697">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="31311" createTime="0" detachTime="0" flyingDuration="200" startSkill="31300" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Reaction basicRate="1.5" miniRate="1.5" />
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="31312" name="Human_F_Archer_Lv13_Charge Arrow_Shot 02" type="instance" category="6003,22,133,102,9012,10003,9999" templateId="10206" nextSkill="0" parentId="30112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="542.420410">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="31312" createTime="0" detachTime="0" flyingDuration="200" startSkill="31300" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</Skill>
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<Skill id="31313" name="Human_F_Archer_Lv13_Charge Arrow_Shot 03" type="instance" category="6003,22,133,102,9012,10004,9999" templateId="10206" nextSkill="0" parentId="30113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="728.226807">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="31313" createTime="0" detachTime="0" flyingDuration="200" startSkill="31300" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<Area maxCount="10">
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</Effect>
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</Area>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="31400" name="Human_F_Archer_Lv14_Charge Arrow_Charge" type="movingCharge" category="6003,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList>
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<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2601" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2602" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2603" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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<StageList />
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</Action>
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<Bullet shotSkill="31410" createTime="50" detachTime="0" flyingDuration="200" startSkill="31400" />
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<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="6642" costTotalMp="40">
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<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="31410" />
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<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30911" />
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<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="30912" />
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<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="30913" />
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<Interval time="600" costHpRate="0.25" costMpRate="0" />
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</ChargingStageList>
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="40" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
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<Direction toCenterWhenNoMove="true" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="600200" />
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</Skill>
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<Skill id="31410" name="Human_F_Archer_Lv14_Charge Arrow_Shot 00" type="instance" category="6003,22,133,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="30110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="247.961700">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="31410" createTime="0" detachTime="0" flyingDuration="200" startSkill="31400" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Effect>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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<Cost hp="0" mp="0" />
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</TargetingList>
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</Skill>
|
|
<Skill id="31411" name="Human_F_Archer_Lv14_Charge Arrow_Shot 01" type="instance" category="6003,22,133,102,9012,10002,9999" templateId="10206" nextSkill="0" parentId="30111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="434.996796">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="31411" createTime="0" detachTime="0" flyingDuration="200" startSkill="31400" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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</Effect>
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</Area>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="31412" name="Human_F_Archer_Lv14_Charge Arrow_Shot 02" type="instance" category="6003,22,133,102,9012,10003,9999" templateId="10206" nextSkill="0" parentId="30112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="632.679199">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="31412" createTime="0" detachTime="0" flyingDuration="200" startSkill="31400" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="31413" name="Human_F_Archer_Lv14_Charge Arrow_Shot 03" type="instance" category="6003,22,133,102,9012,10004,9999" templateId="10206" nextSkill="0" parentId="30113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="849.403687">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="31413" createTime="0" detachTime="0" flyingDuration="200" startSkill="31400" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="1" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="40100" name="Human_F_Archer_Lv01_Piercing Arrow_Charge" type="movingCharge" category="6004,22,102,9012,10000,9999" templateId="10206" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2611" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2612" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2613" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Bullet shotSkill="40110" createTime="50" detachTime="0" flyingDuration="200" startSkill="40100" />
|
|
<ChargingStageList movable="false" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="0" costTotalMp="250">
|
|
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.4" shotSkillId="40110" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.6" shotSkillId="40111" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="100" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="450" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="40110" name="Human_F_Archer_Lv01_Piercing Arrow_Shot 00" type="instance" category="6004,22,133,102,9012,10001,9999" templateId="10206" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="29.6355">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="40110" createTime="0" detachTime="0" flyingDuration="200" startSkill="40100" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="6" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="40111" name="Human_F_Archer_Lv01_Piercing Arrow_Shot 01" type="instance" category="6004,22,133,102,9012,10002,9999" templateId="10206" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="63.5395">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="40111" createTime="0" detachTime="0" flyingDuration="200" startSkill="40100" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="8" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="40112" name="Human_F_Archer_Lv01_Piercing Arrow_Shot 02" type="instance" category="6004,22,133,102,9012,10003,9999" templateId="10206" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="60.991100">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="40112" createTime="0" detachTime="0" flyingDuration="200" startSkill="40100" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="10" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="40" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="40113" name="Human_F_Archer_Lv01_Piercing Arrow_Shot 03" type="instance" category="6004,22,133,102,9012,10004,9999" templateId="10206" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="87.849297">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="40113" createTime="0" detachTime="0" flyingDuration="200" startSkill="40100" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="15" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="40200" name="Human_F_Archer_Lv02_Piercing Arrow_Charge" type="movingCharge" category="6004,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2611" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2612" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2613" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Bullet shotSkill="40210" createTime="50" detachTime="0" flyingDuration="200" startSkill="40200" />
|
|
<ChargingStageList movable="false" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="0" costTotalMp="250">
|
|
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.3" shotSkillId="40210" />
|
|
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.3" shotSkillId="40211" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="40212" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="450" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="40210" name="Human_F_Archer_Lv02_Piercing Arrow_Shot 00" type="instance" category="6004,22,133,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="40110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="36.2626">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="40210" createTime="0" detachTime="0" flyingDuration="200" startSkill="40200" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="6" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="40211" name="Human_F_Archer_Lv02_Piercing Arrow_Shot 01" type="instance" category="6004,22,133,102,9012,10002,9999" templateId="10206" nextSkill="0" parentId="40111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="71.5624">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="40211" createTime="0" detachTime="0" flyingDuration="200" startSkill="40200" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="8" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="40212" name="Human_F_Archer_Lv02_Piercing Arrow_Shot 02" type="instance" category="6004,22,133,102,9012,10003,9999" templateId="10206" nextSkill="0" parentId="40112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="112.1770">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="40212" createTime="0" detachTime="0" flyingDuration="200" startSkill="40200" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="10" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="40213" name="Human_F_Archer_Lv02_Piercing Arrow_Shot 03" type="instance" category="6004,22,133,102,9012,10004,9999" templateId="10206" nextSkill="0" parentId="40113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="102.467400">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="40213" createTime="0" detachTime="0" flyingDuration="200" startSkill="40200" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="15" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="40300" name="Human_F_Archer_Lv03_Piercing Arrow_Charge" type="movingCharge" category="6004,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2611" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2612" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2613" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Bullet shotSkill="40310" createTime="50" detachTime="0" flyingDuration="200" startSkill="40300" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="0" costTotalMp="250">
|
|
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.3" shotSkillId="40310" />
|
|
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.3" shotSkillId="40311" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="40312" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="450" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="40310" name="Human_F_Archer_Lv03_Piercing Arrow_Shot 00" type="instance" category="6004,22,133,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="40110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="52.9123">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="40310" createTime="0" detachTime="0" flyingDuration="200" startSkill="40300" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="6" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="40311" name="Human_F_Archer_Lv03_Piercing Arrow_Shot 01" type="instance" category="6004,22,133,102,9012,10002,9999" templateId="10206" nextSkill="0" parentId="40111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="104.4197">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="40311" createTime="0" detachTime="0" flyingDuration="200" startSkill="40300" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="8" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="40312" name="Human_F_Archer_Lv03_Piercing Arrow_Shot 02" type="instance" category="6004,22,133,102,9012,10003,9999" templateId="10206" nextSkill="0" parentId="40112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="163.6822">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="40312" createTime="0" detachTime="0" flyingDuration="200" startSkill="40300" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="10" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="40313" name="Human_F_Archer_Lv03_Piercing Arrow_Shot 03" type="instance" category="6004,22,133,102,9012,10004,9999" templateId="10206" nextSkill="0" parentId="40113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="119.517998">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="40313" createTime="0" detachTime="0" flyingDuration="200" startSkill="40300" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="15" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="50" miniRate="1.5" />
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</Area>
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<Cost hp="0" mp="0" />
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</Targeting>
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</Skill>
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<Skill id="40400" name="Human_F_Archer_Lv04_Piercing Arrow_Charge" type="movingCharge" category="6004,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList>
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<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2611" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2612" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2613" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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<StageList />
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</Action>
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<Bullet shotSkill="40410" createTime="50" detachTime="0" flyingDuration="200" startSkill="40400" />
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<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="274" costTotalMp="250">
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<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40410" />
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<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40411" />
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<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40412" />
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<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="40413" />
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<Interval time="600" costHpRate="0.25" costMpRate="0" />
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</ChargingStageList>
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="50" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
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<Direction toCenterWhenNoMove="true" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="450" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="600200" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="40410" name="Human_F_Archer_Lv04_Piercing Arrow_Shot 00" type="instance" category="6004,22,133,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="40110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="67.2995">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="40410" createTime="0" detachTime="0" flyingDuration="200" startSkill="40400" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<Area maxCount="10">
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</Effect>
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</Area>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="6" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="40411" name="Human_F_Archer_Lv04_Piercing Arrow_Shot 01" type="instance" category="6004,22,133,102,9012,10002,9999" templateId="10206" nextSkill="0" parentId="40111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="122.0067">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Bullet shotSkill="40411" createTime="0" detachTime="0" flyingDuration="200" startSkill="40400" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="8" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Skill id="40412" name="Human_F_Archer_Lv04_Piercing Arrow_Shot 02" type="instance" category="6004,22,133,102,9012,10003,9999" templateId="10206" nextSkill="0" parentId="40112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="182.6253">
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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<Bullet shotSkill="40412" createTime="0" detachTime="0" flyingDuration="200" startSkill="40400" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="10" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Skill id="40413" name="Human_F_Archer_Lv04_Piercing Arrow_Shot 03" type="instance" category="6004,22,133,102,9012,10004,9999" templateId="10206" nextSkill="0" parentId="40113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="256.4970">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="40413" createTime="0" detachTime="0" flyingDuration="200" startSkill="40400" />
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<Defence rootMotion="false" successAnimName="" />
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<Targeting>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="15" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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</Skill>
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<Skill id="40500" name="Human_F_Archer_Lv05_Piercing Arrow_Charge" type="movingCharge" category="6004,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Action>
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<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2612" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2613" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList />
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</Action>
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<Bullet shotSkill="40510" createTime="50" detachTime="0" flyingDuration="200" startSkill="40500" />
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<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="379" costTotalMp="250">
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<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40510" />
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<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40511" />
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<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40512" />
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<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="40513" />
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<Interval time="600" costHpRate="0.25" costMpRate="0" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
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<Direction toCenterWhenNoMove="true" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="450" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Skill id="40510" name="Human_F_Archer_Lv05_Piercing Arrow_Shot 00" type="instance" category="6004,22,133,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="40110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="98.1996">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="40510" createTime="0" detachTime="0" flyingDuration="200" startSkill="40500" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="6" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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</Skill>
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<Skill id="40511" name="Human_F_Archer_Lv05_Piercing Arrow_Shot 01" type="instance" category="6004,22,133,102,9012,10002,9999" templateId="10206" nextSkill="0" parentId="40111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="178.0251">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="40511" createTime="0" detachTime="0" flyingDuration="200" startSkill="40500" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="8" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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</Targeting>
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</TargetingList>
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</Skill>
|
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<Skill id="40512" name="Human_F_Archer_Lv05_Piercing Arrow_Shot 02" type="instance" category="6004,22,133,102,9012,10003,9999" templateId="10206" nextSkill="0" parentId="40112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="266.4764">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="40512" createTime="0" detachTime="0" flyingDuration="200" startSkill="40500" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<TargetingList adjustTargetingPos="notUse">
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<Skill id="40513" name="Human_F_Archer_Lv05_Piercing Arrow_Shot 03" type="instance" category="6004,22,133,102,9012,10004,9999" templateId="10206" nextSkill="0" parentId="40113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="374.2656">
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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<Bullet shotSkill="40513" createTime="0" detachTime="0" flyingDuration="200" startSkill="40500" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="15" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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</Skill>
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<Skill id="40600" name="Human_F_Archer_Lv06_Piercing Arrow_Charge" type="movingCharge" category="6004,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList>
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<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2612" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2613" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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</Action>
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<Bullet shotSkill="40610" createTime="50" detachTime="0" flyingDuration="200" startSkill="40600" />
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<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="524" costTotalMp="250">
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<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40610" />
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<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40611" />
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<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40612" />
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<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="40613" />
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<Interval time="600" costHpRate="0.25" costMpRate="0" />
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</ChargingStageList>
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
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<Direction toCenterWhenNoMove="true" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="450" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Skill id="40610" name="Human_F_Archer_Lv06_Piercing Arrow_Shot 00" type="instance" category="6004,22,133,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="40110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="143.2872">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<Bullet shotSkill="40610" createTime="0" detachTime="0" flyingDuration="200" startSkill="40600" />
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<Skill id="40611" name="Human_F_Archer_Lv06_Piercing Arrow_Shot 01" type="instance" category="6004,22,133,102,9012,10002,9999" templateId="10206" nextSkill="0" parentId="40111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="259.7640">
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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</Action>
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<Bullet shotSkill="40611" createTime="0" detachTime="0" flyingDuration="200" startSkill="40600" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="8" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Skill id="40612" name="Human_F_Archer_Lv06_Piercing Arrow_Shot 02" type="instance" category="6004,22,133,102,9012,10003,9999" templateId="10206" nextSkill="0" parentId="40112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="388.8269">
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Action>
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<Bullet shotSkill="40612" createTime="0" detachTime="0" flyingDuration="200" startSkill="40600" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="10" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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</Skill>
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<Skill id="40613" name="Human_F_Archer_Lv06_Piercing Arrow_Shot 03" type="instance" category="6004,22,133,102,9012,10004,9999" templateId="10206" nextSkill="0" parentId="40113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="546.1067">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="40613" createTime="0" detachTime="0" flyingDuration="200" startSkill="40600" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
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</Effect>
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</Area>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="15" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="40700" name="Human_F_Archer_Lv07_Piercing Arrow_Charge" type="movingCharge" category="6004,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2611" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2612" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2613" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Bullet shotSkill="40710" createTime="50" detachTime="0" flyingDuration="200" startSkill="40700" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="724" costTotalMp="250">
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40710" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40711" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40712" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="40713" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="50" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="450" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="40710" name="Human_F_Archer_Lv07_Piercing Arrow_Shot 00" type="instance" category="6004,22,133,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="40110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="209.0764">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="40710" createTime="0" detachTime="0" flyingDuration="200" startSkill="40700" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="6" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="5" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="40711" name="Human_F_Archer_Lv07_Piercing Arrow_Shot 01" type="instance" category="6004,22,133,102,9012,10002,9999" templateId="10206" nextSkill="0" parentId="40111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="379.0327">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="40711" createTime="0" detachTime="0" flyingDuration="200" startSkill="40700" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="8" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="40712" name="Human_F_Archer_Lv07_Piercing Arrow_Shot 02" type="instance" category="6004,22,133,102,9012,10003,9999" templateId="10206" nextSkill="0" parentId="40112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="567.3538">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="40712" createTime="0" detachTime="0" flyingDuration="200" startSkill="40700" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="10" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="40713" name="Human_F_Archer_Lv07_Piercing Arrow_Shot 03" type="instance" category="6004,22,133,102,9012,10004,9999" templateId="10206" nextSkill="0" parentId="40113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="796.8474">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="40713" createTime="0" detachTime="0" flyingDuration="200" startSkill="40700" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="15" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="40800" name="Human_F_Archer_Lv08_Piercing Arrow_Charge" type="movingCharge" category="6004,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2611" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2612" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2613" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Bullet shotSkill="40810" createTime="50" detachTime="0" flyingDuration="200" startSkill="40800" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="999" costTotalMp="250">
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40810" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40811" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40812" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="40813" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="50" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="450" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="600200" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="40810" name="Human_F_Archer_Lv08_Piercing Arrow_Shot 00" type="instance" category="6004,22,133,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="40110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="305.0722">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="40810" createTime="0" detachTime="0" flyingDuration="200" startSkill="40800" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="6" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="40811" name="Human_F_Archer_Lv08_Piercing Arrow_Shot 01" type="instance" category="6004,22,133,102,9012,10002,9999" templateId="10206" nextSkill="0" parentId="40111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="553.0626">
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|
<Action>
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<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="200" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="40811" createTime="0" detachTime="0" flyingDuration="200" startSkill="40800" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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|
<TargetingList>
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|
<Targeting>
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<AreaList>
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<Area maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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|
</Targeting>
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|
</TargetingList>
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|
</Projectile>
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="8" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="40812" name="Human_F_Archer_Lv08_Piercing Arrow_Shot 02" type="instance" category="6004,22,133,102,9012,10003,9999" templateId="10206" nextSkill="0" parentId="40112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="827.8499">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="200" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="40812" createTime="0" detachTime="0" flyingDuration="200" startSkill="40800" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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|
<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="10" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="40813" name="Human_F_Archer_Lv08_Piercing Arrow_Shot 03" type="instance" category="6004,22,133,102,9012,10004,9999" templateId="10206" nextSkill="0" parentId="40113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1162.7137">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="40813" createTime="0" detachTime="0" flyingDuration="200" startSkill="40800" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="15" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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|
<Effect atk="1">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="15" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="40900" name="Human_F_Archer_Lv09_Piercing Arrow_Charge" type="movingCharge" category="6004,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2611" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2612" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2613" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Bullet shotSkill="40910" createTime="50" detachTime="0" flyingDuration="200" startSkill="40900" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="1379" costTotalMp="250">
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40910" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40911" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="40912" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="40913" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="50" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="450" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="40910" name="Human_F_Archer_Lv09_Piercing Arrow_Shot 00" type="instance" category="6004,22,133,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="40110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="445.1438">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="40910" createTime="0" detachTime="0" flyingDuration="200" startSkill="40900" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="6" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="5" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
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<Skill id="40911" name="Human_F_Archer_Lv09_Piercing Arrow_Shot 01" type="instance" category="6004,22,133,102,9012,10002,9999" templateId="10206" nextSkill="0" parentId="40111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="806.9970">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="40911" createTime="0" detachTime="0" flyingDuration="200" startSkill="40900" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="8" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="40912" name="Human_F_Archer_Lv09_Piercing Arrow_Shot 02" type="instance" category="6004,22,133,102,9012,10003,9999" templateId="10206" nextSkill="0" parentId="40112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1207.9508">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="40912" createTime="0" detachTime="0" flyingDuration="200" startSkill="40900" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="10" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="40913" name="Human_F_Archer_Lv09_Piercing Arrow_Shot 03" type="instance" category="6004,22,133,102,9012,10004,9999" templateId="10206" nextSkill="0" parentId="40113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1696.5648">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="40913" createTime="0" detachTime="0" flyingDuration="200" startSkill="40900" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="15" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="15" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="41000" name="Human_F_Archer_Lv10_Piercing Arrow_Charge" type="movingCharge" category="6004,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList>
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<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2611" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2612" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2613" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
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<CameraShake duration="1000" targetType="me" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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<StageList />
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</Action>
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<Bullet shotSkill="41010" createTime="50" detachTime="0" flyingDuration="200" startSkill="41000" />
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<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="1924" costTotalMp="250">
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<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41010" />
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<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41011" />
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<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41012" />
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<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="41013" />
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<Interval time="600" costHpRate="0.25" costMpRate="0" />
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</ChargingStageList>
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="50" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
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<Direction toCenterWhenNoMove="true" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="450" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="600200" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="41010" name="Human_F_Archer_Lv10_Piercing Arrow_Shot 00" type="instance" category="6004,22,133,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="40110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="649.5282">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="41010" createTime="0" detachTime="0" flyingDuration="200" startSkill="41000" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="6" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="41011" name="Human_F_Archer_Lv10_Piercing Arrow_Shot 01" type="instance" category="6004,22,133,102,9012,10002,9999" templateId="10206" nextSkill="0" parentId="40111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1177.5235">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="41011" createTime="0" detachTime="0" flyingDuration="200" startSkill="41000" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="8" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
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</Skill>
|
|
<Skill id="41012" name="Human_F_Archer_Lv10_Piercing Arrow_Shot 02" type="instance" category="6004,22,133,102,9012,10003,9999" templateId="10206" nextSkill="0" parentId="40112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1762.5722">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
|
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="41012" createTime="0" detachTime="0" flyingDuration="200" startSkill="41000" />
|
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<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
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<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
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<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="10" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="0" />
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</Area>
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</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
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</TargetingList>
|
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</Skill>
|
|
<Skill id="41013" name="Human_F_Archer_Lv10_Piercing Arrow_Shot 03" type="instance" category="6004,22,133,102,9012,10004,9999" templateId="10206" nextSkill="0" parentId="40113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="2475.5294">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" />
|
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</Stage>
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</StageList>
|
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</Action>
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<Bullet shotSkill="41013" createTime="0" detachTime="0" flyingDuration="200" startSkill="41000" />
|
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
|
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<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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|
</TargetingList>
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</Projectile>
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="15" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="15" miniRate="0" />
|
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="41100" name="Human_F_Archer_Lv11_Piercing Arrow_Charge" type="movingCharge" category="6004,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2611" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2612" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2613" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Bullet shotSkill="41110" createTime="50" detachTime="0" flyingDuration="200" startSkill="41100" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="2278" costTotalMp="250">
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41110" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41111" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41112" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="41113" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="50" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="450" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="41110" name="Human_F_Archer_Lv11_Piercing Arrow_Shot 00" type="instance" category="6004,22,133,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="40110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="784.5973">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="41110" createTime="0" detachTime="0" flyingDuration="200" startSkill="41100" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
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|
<AreaList>
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|
<Area maxCount="10">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
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|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="6" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="5" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="41111" name="Human_F_Archer_Lv11_Piercing Arrow_Shot 01" type="instance" category="6004,22,133,102,9012,10002,9999" templateId="10206" nextSkill="0" parentId="40111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1422.3891">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="41111" createTime="0" detachTime="0" flyingDuration="200" startSkill="41100" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
|
|
<Area maxCount="10">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
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|
</AreaList>
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|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="8" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="7" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="41112" name="Human_F_Archer_Lv11_Piercing Arrow_Shot 02" type="instance" category="6004,22,133,102,9012,10003,9999" templateId="10206" nextSkill="0" parentId="40112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="2129.0984">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="41112" createTime="0" detachTime="0" flyingDuration="200" startSkill="41100" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="10" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="41113" name="Human_F_Archer_Lv11_Piercing Arrow_Shot 03" type="instance" category="6004,22,133,102,9012,10004,9999" templateId="10206" nextSkill="0" parentId="40113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="2990.3149">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="41113" createTime="0" detachTime="0" flyingDuration="200" startSkill="41100" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
</Area>
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|
</AreaList>
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|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="15" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="41200" name="Human_F_Archer_Lv12_Piercing Arrow_Charge" type="movingCharge" category="6004,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2611" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2612" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2613" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Bullet shotSkill="41210" createTime="50" detachTime="0" flyingDuration="200" startSkill="41200" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="2854" costTotalMp="250">
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41210" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41211" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41212" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="41213" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="50" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="450" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="41210" name="Human_F_Archer_Lv12_Piercing Arrow_Shot 00" type="instance" category="6004,22,133,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="40110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1009.3580">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="41210" createTime="0" detachTime="0" flyingDuration="200" startSkill="41200" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="6" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="41211" name="Human_F_Archer_Lv12_Piercing Arrow_Shot 01" type="instance" category="6004,22,133,102,9012,10002,9999" templateId="10206" nextSkill="0" parentId="40111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1829.8557">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="41211" createTime="0" detachTime="0" flyingDuration="200" startSkill="41200" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="8" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="41212" name="Human_F_Archer_Lv12_Piercing Arrow_Shot 02" type="instance" category="6004,22,133,102,9012,10003,9999" templateId="10206" nextSkill="0" parentId="40112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="2739.0134">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="41212" createTime="0" detachTime="0" flyingDuration="200" startSkill="41200" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="10" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="41213" name="Human_F_Archer_Lv12_Piercing Arrow_Shot 03" type="instance" category="6004,22,133,102,9012,10004,9999" templateId="10206" nextSkill="0" parentId="40113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="3846.9394">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="41213" createTime="0" detachTime="0" flyingDuration="200" startSkill="41200" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="15" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="41300" name="Human_F_Archer_Lv13_Piercing Arrow_Charge" type="movingCharge" category="6004,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2611" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2612" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2613" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Bullet shotSkill="41310" createTime="50" detachTime="0" flyingDuration="200" startSkill="41300" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="6037" costTotalMp="40">
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41310" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41211" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41212" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="41213" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="40" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="450" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
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<AbnormalityOnCommon id="600200" />
|
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
|
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="41310" name="Human_F_Archer_Lv13_Piercing Arrow_Shot 00" type="instance" category="6004,22,133,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="40110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="97.473198">
|
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
|
|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="41310" createTime="0" detachTime="0" flyingDuration="200" startSkill="41300" />
|
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<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
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|
<Targeting>
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<AreaList>
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|
<Area maxCount="10">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
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</Effect>
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</Area>
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|
</AreaList>
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</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="6" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="30" miniRate="1.5" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="41311" name="Human_F_Archer_Lv13_Piercing Arrow_Shot 01" type="instance" category="6004,22,133,102,9012,10002,9999" templateId="10206" nextSkill="0" parentId="40111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="185.994202">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="41311" createTime="0" detachTime="0" flyingDuration="200" startSkill="41300" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="8" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="35" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="41312" name="Human_F_Archer_Lv13_Piercing Arrow_Shot 02" type="instance" category="6004,22,133,102,9012,10003,9999" templateId="10206" nextSkill="0" parentId="40112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="279.515594">
|
|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="41312" createTime="0" detachTime="0" flyingDuration="200" startSkill="41300" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="10" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="40" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="41313" name="Human_F_Archer_Lv13_Piercing Arrow_Shot 03" type="instance" category="6004,22,133,102,9012,10004,9999" templateId="10206" nextSkill="0" parentId="40113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="382.099396">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="41313" createTime="0" detachTime="0" flyingDuration="200" startSkill="41300" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="15" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="41400" name="Human_F_Archer_Lv14_Piercing Arrow_Charge" type="movingCharge" category="6004,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2611" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2612" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2613" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
<CameraShake duration="1000" targetType="me" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2614" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Bullet shotSkill="41410" createTime="50" detachTime="0" flyingDuration="200" startSkill="41400" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="6037" costTotalMp="40">
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41410" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41211" />
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="41212" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="41213" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="40" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="450" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="41410" name="Human_F_Archer_Lv14_Piercing Arrow_Shot 00" type="instance" category="6004,22,133,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="40110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="97.473198">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="41410" createTime="0" detachTime="0" flyingDuration="200" startSkill="41400" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="6" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="30" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="41411" name="Human_F_Archer_Lv14_Piercing Arrow_Shot 01" type="instance" category="6004,22,133,102,9012,10002,9999" templateId="10206" nextSkill="0" parentId="40111" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="185.994202">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="41411" createTime="0" detachTime="0" flyingDuration="200" startSkill="41400" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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</Effect>
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</Area>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="8" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HitEffect type="animationDamage" />
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<Reaction basicRate="35" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="41412" name="Human_F_Archer_Lv14_Piercing Arrow_Shot 02" type="instance" category="6004,22,133,102,9012,10003,9999" templateId="10206" nextSkill="0" parentId="40112" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="279.515594">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="41412" createTime="0" detachTime="0" flyingDuration="200" startSkill="41400" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="10" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="40" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="41413" name="Human_F_Archer_Lv14_Piercing Arrow_Shot 03" type="instance" category="6004,22,133,102,9012,10004,9999" templateId="10206" nextSkill="0" parentId="40113" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="382.099396">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="41413" createTime="0" detachTime="0" flyingDuration="200" startSkill="41400" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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</Effect>
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</Area>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="465" offsetDistance="0" pierceDepth="15" minHeight="23" crosshairRadius="16" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="16">
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<HitEffect type="animationDamage" />
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</Targeting>
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</Skill>
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<Skill id="50100" name="Human_F_Archer_Lv01_Arrow Fall_Cast 01" type="normal" category="6005,22,102,9012,10000,9999" templateId="10206" nextSkill="0" timeRate="1.3" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="1450" moveCancelStartTime="4100" rearCancelStartTime="4000" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="1000" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowfallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowfallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowfallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="1100" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="225" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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</Effect>
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</Area>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="aggro" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="120" offsetDistance="375" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<Cost hp="0" mp="113" />
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</Targeting>
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<Targeting id="-1" type="none" time="4000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList />
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<Cost hp="0" mp="112" />
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<ProjectileSkillList>
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<ProjectileSkill id="50120" detachAngle="0" detachDistance="375" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="50120" name="Human_F_Archer_Lv01_Arrow Fall_Projectile 01" type="projectile" category="6005,22,102,9012,10000,9999" templateId="10206" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="6537.1617">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="3500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="500" until="3000">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.166667">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="50200" name="Human_F_Archer_Lv02_Arrow Fall_Cast 01" type="normal" category="6005,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="50100" timeRate="1.3" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="1450" moveCancelStartTime="4100" rearCancelStartTime="4000" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="1000" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowfallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowfallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowfallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="1100" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="225" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="aggro" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="120" offsetDistance="375" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="113" />
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</Targeting>
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<Targeting id="-1" type="none" time="4000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList />
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<Cost hp="0" mp="112" />
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<ProjectileSkillList>
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<ProjectileSkill id="50220" detachAngle="0" detachDistance="375" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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|
</Skill>
|
|
<Skill id="50220" name="Human_F_Archer_Lv02_Arrow Fall_Projectile 01" type="projectile" category="6005,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="50120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="8956.4780">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="0" />
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|
<SpecialEffectList />
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="3500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="500" until="3000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.166667">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="50300" name="Human_F_Archer_Lv03_Arrow Fall_Cast 01" type="normal" category="6005,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="50100" timeRate="1.3" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="1450" moveCancelStartTime="4100" rearCancelStartTime="4000" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="1000" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowfallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowfallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowfallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="1100" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="225" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="aggro" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="120" offsetDistance="375" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="113" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="4000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="112" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="50320" detachAngle="0" detachDistance="375" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="50320" name="Human_F_Archer_Lv03_Arrow Fall_Projectile 01" type="projectile" category="6005,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="50120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="8142.2527">
|
|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="3500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="500" until="3000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0.166667">
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<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="50400" name="Human_F_Archer_Lv04_Arrow Fall_Cast 01" type="normal" category="6005,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="50100" timeRate="1.3" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="1450" moveCancelStartTime="4100" rearCancelStartTime="4000" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="1000" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowfallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowfallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowfallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="1100" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="45000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="125" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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</Area>
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</AreaList>
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</Targeting>
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|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="aggro" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="120" offsetDistance="375" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="350" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="4000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList />
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|
<Cost hp="0" mp="125" />
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|
<ProjectileSkillList>
|
|
<ProjectileSkill id="50420" detachAngle="0" detachDistance="375" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="50420" name="Human_F_Archer_Lv04_Arrow Fall_Projectile 01" type="projectile" category="6005,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="50120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="2983.7281">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="3500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="500" until="3000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.166667">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="50500" name="Human_F_Archer_Lv05_Arrow Fall_Cast 01" type="normal" category="6005,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="50100" timeRate="1.3" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="1450" moveCancelStartTime="4100" rearCancelStartTime="4000" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="1000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowfallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowfallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowfallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="1100" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="45000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="125" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
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|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="aggro" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="120" offsetDistance="375" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="350" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="4000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="125" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="50520" detachAngle="0" detachDistance="375" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="50520" name="Human_F_Archer_Lv05_Arrow Fall_Projectile 01" type="projectile" category="6005,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="50120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="2983.7281">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="3500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="500" until="3000">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="50600" name="Human_F_Archer_Lv06_Arrow Fall_Cast 01" type="normal" category="6005,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="50100" timeRate="1.3" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="1450" moveCancelStartTime="4100" rearCancelStartTime="4000" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="1000" />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowfallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowfallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowfallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="1100" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="45000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="125" />
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</Precondition>
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<Targeting>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="aggro" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="120" offsetDistance="375" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="350" />
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</Targeting>
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<Targeting id="-1" type="none" time="4000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList />
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<Cost hp="0" mp="125" />
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<ProjectileSkillList>
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<ProjectileSkill id="50620" detachAngle="0" detachDistance="375" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="50620" name="Human_F_Archer_Lv06_Arrow Fall_Projectile 01" type="projectile" category="6005,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="50120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="2983.7281">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="3500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="500" until="3000">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.166667">
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<AbnormalityOnCommon id="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="60100" name="Human_F_Archer_Lv01_BackDash 01" type="evade" category="6006,84,148,104,10000,9999" templateId="10206" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="backDash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<Area maxCount="10">
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<Effect atk="0">
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</Effect>
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</Area>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="60200" name="Human_F_Archer_Lv02_BackDash 01" type="evade" category="6006,84,148,104,10000,9999" templateId="10206" nextSkill="0" parentId="60100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="backDash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="500" modeChangeMethod="2" modeNo="0">
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<Targeting>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="60300" name="Human_F_Archer_Lv03_BackDash 01" type="evade" category="6006,84,148,104,10000,9999" templateId="10206" nextSkill="0" parentId="60100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="backDash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="500" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="15" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="70100" name="Human_F_Archer_Lv01_Feign Death 01" type="normal" category="6007,98,10000,9999" templateId="10206" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="60000" moveCancelStartTime="-1" rearCancelStartTime="60000" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="Death" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="60000" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="Deathwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="bReactionCom2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="1100" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="23" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="23" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="600100" />
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</Effect>
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</Area>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="70200" name="Human_F_Archer_Lv02_Feign Death 01" type="normal" category="6007,98,10000,9999" templateId="10206" nextSkill="0" parentId="70100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="60000" moveCancelStartTime="-1" rearCancelStartTime="60000" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="Death" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="60000" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="Deathwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="bReactionCom2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="1100" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="23" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="23" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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<Skill id="70300" name="Human_F_Archer_Lv03_Feign Death 01" type="normal" category="6007,98,10000,9999" templateId="10206" nextSkill="0" parentId="70100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<AnimSeq duration="60000" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="Deathwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="bReactionCom2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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<Bullet shotSkill="0" createTime="1100" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Skill id="70400" name="Human_F_Archer_Lv04_Feign Death 01" type="normal" category="6007,98,10000,9999" templateId="10206" nextSkill="0" parentId="70100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Action>
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<Cancel frontCancelEndTime="60000" moveCancelStartTime="-1" rearCancelStartTime="60000" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="Death" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="60000" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="Deathwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="bReactionCom2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="1100" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="300000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="125" />
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
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<Skill id="70500" name="Human_F_Archer_Lv05_Feign Death 01" type="normal" category="6007,98,10000,9999" templateId="10206" nextSkill="0" parentId="70100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000">
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<Action>
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<Cancel frontCancelEndTime="60000" moveCancelStartTime="-1" rearCancelStartTime="60000" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="Death" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="60000" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="Deathwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Bullet shotSkill="0" createTime="1100" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<Skill id="70600" name="Human_F_Archer_Lv06_Feign Death 01" type="normal" category="6007,98,10000,9999" templateId="10206" nextSkill="0" parentId="70100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000">
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<Cancel frontCancelEndTime="60000" moveCancelStartTime="-1" rearCancelStartTime="60000" />
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<AnimSeq duration="60000" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="Deathwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Bullet shotSkill="0" createTime="1100" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Skill>
|
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<Skill id="70700" name="Human_F_Archer_Lv07_Feign Death 01" type="normal" category="6007,98,10000,9999" templateId="10206" nextSkill="0" parentId="70100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="60000" moveCancelStartTime="-1" rearCancelStartTime="60000" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="Death" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="60000" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="Deathwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Action>
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<Bullet shotSkill="0" createTime="1100" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="23" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="23" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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</Skill>
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|
<Skill id="80100" name="Human_F_Archer_Lv01_Rapid Shot Combo 01" type="combo_instance" category="6008,22,102,9012,10000,9999" templateId="10206" nextSkill="80101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="18.5733">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
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<Pending startTime="250" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
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<Bullet shotSkill="80100" createTime="0" detachTime="150" flyingDuration="300" startSkill="80100" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="200" method="real_forward" endTime="550" startTime="250" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="1">
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="80101" name="Human_F_Archer_Lv01_Rapid Shot Combo 02" type="combo_instance" category="6008,22,102,9012,10001,9999" templateId="10206" nextSkill="80102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="12.3117">
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<Action>
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|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80101" createTime="0" detachTime="0" flyingDuration="300" startSkill="80101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80102" name="Human_F_Archer_Lv01_Rapid Shot Combo 03" type="combo_instance" category="6008,22,102,9012,10002,9999" templateId="10206" nextSkill="80103" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="12.3117">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80102" createTime="0" detachTime="0" flyingDuration="300" startSkill="80102" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80103" name="Human_F_Archer_Lv01_Rapid Shot Combo 04" type="combo_instance" category="6008,22,102,9012,10003,9999" templateId="10206" nextSkill="80104" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="12.3117">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80103" createTime="0" detachTime="0" flyingDuration="300" startSkill="80103" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80104" name="Human_F_Archer_Lv01_Rapid Shot Combo 05" type="combo_instance" category="6008,22,102,9012,10004,9999" templateId="10206" nextSkill="80105" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="12.3117">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80104" createTime="0" detachTime="0" flyingDuration="300" startSkill="80104" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80105" name="Human_F_Archer_Lv01_Rapid Shot Combo 06" type="combo_instance" category="6008,22,102,9012,10005,9999" templateId="10206" nextSkill="80106" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="12.3117">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80105" createTime="0" detachTime="0" flyingDuration="300" startSkill="80105" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80106" name="Human_F_Archer_Lv01_Rapid Shot Combo 07" type="combo_instance" category="6008,22,102,9012,10006,9999" templateId="10206" nextSkill="80100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="50.7313">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="800" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80106" createTime="0" detachTime="0" flyingDuration="300" startSkill="80106" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80200" name="Human_F_Archer_Lv02_Rapid Shot Combo 01" type="combo_instance" category="6008,22,102,9012,10000,9999" templateId="10206" nextSkill="80201" parentId="80100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="27.1011">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80200" createTime="0" detachTime="150" flyingDuration="300" startSkill="80200" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="200" method="real_forward" endTime="550" startTime="250" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80201" name="Human_F_Archer_Lv02_Rapid Shot Combo 02" type="combo_instance" category="6008,22,102,9012,10001,9999" templateId="10206" nextSkill="80202" parentId="80101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="17.9645">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80201" createTime="0" detachTime="0" flyingDuration="300" startSkill="80201" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="80202" name="Human_F_Archer_Lv02_Rapid Shot Combo 03" type="combo_instance" category="6008,22,102,9012,10002,9999" templateId="10206" nextSkill="80203" parentId="80102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="17.9645">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="160" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="80202" createTime="0" detachTime="0" flyingDuration="300" startSkill="80202" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="80203" name="Human_F_Archer_Lv02_Rapid Shot Combo 04" type="combo_instance" category="6008,22,102,9012,10003,9999" templateId="10206" nextSkill="80204" parentId="80103" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="17.9645">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="160" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="160" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="80203" createTime="0" detachTime="0" flyingDuration="300" startSkill="80203" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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|
<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80204" name="Human_F_Archer_Lv02_Rapid Shot Combo 05" type="combo_instance" category="6008,22,102,9012,10004,9999" templateId="10206" nextSkill="80205" parentId="80104" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="17.9645">
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<Action>
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<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="160" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="80204" createTime="0" detachTime="0" flyingDuration="300" startSkill="80204" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
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|
</TargetingList>
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|
</Skill>
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|
<Skill id="80205" name="Human_F_Archer_Lv02_Rapid Shot Combo 06" type="combo_instance" category="6008,22,102,9012,10005,9999" templateId="10206" nextSkill="80206" parentId="80105" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="17.9645">
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<Action>
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<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="160" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="160" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="80205" createTime="0" detachTime="0" flyingDuration="300" startSkill="80205" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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|
<Effect atk="1">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80206" name="Human_F_Archer_Lv02_Rapid Shot Combo 07" type="combo_instance" category="6008,22,102,9012,10006,9999" templateId="10206" nextSkill="80200" parentId="80106" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="74.0242">
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|
<Action>
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<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="800" />
|
|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
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|
<Bullet shotSkill="80206" createTime="0" detachTime="0" flyingDuration="300" startSkill="80206" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80300" name="Human_F_Archer_Lv03_Rapid Shot Combo 01" type="combo_instance" category="6008,22,102,9012,10000,9999" templateId="10206" nextSkill="80301" parentId="80100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="39.5444">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80300" createTime="0" detachTime="150" flyingDuration="300" startSkill="80300" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="200" method="real_forward" endTime="550" startTime="250" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80301" name="Human_F_Archer_Lv03_Rapid Shot Combo 02" type="combo_instance" category="6008,22,102,9012,10001,9999" templateId="10206" nextSkill="80302" parentId="80101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="26.2127">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80301" createTime="0" detachTime="0" flyingDuration="300" startSkill="80301" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80302" name="Human_F_Archer_Lv03_Rapid Shot Combo 03" type="combo_instance" category="6008,22,102,9012,10002,9999" templateId="10206" nextSkill="80303" parentId="80102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="26.2127">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80302" createTime="0" detachTime="0" flyingDuration="300" startSkill="80302" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80303" name="Human_F_Archer_Lv03_Rapid Shot Combo 04" type="combo_instance" category="6008,22,102,9012,10003,9999" templateId="10206" nextSkill="80304" parentId="80103" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="26.2127">
|
|
<Action>
|
|
<CameraShakeList />
|
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
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<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80303" createTime="0" detachTime="0" flyingDuration="300" startSkill="80303" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80304" name="Human_F_Archer_Lv03_Rapid Shot Combo 05" type="combo_instance" category="6008,22,102,9012,10004,9999" templateId="10206" nextSkill="80305" parentId="80104" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="26.2127">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80304" createTime="0" detachTime="0" flyingDuration="300" startSkill="80304" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80305" name="Human_F_Archer_Lv03_Rapid Shot Combo 06" type="combo_instance" category="6008,22,102,9012,10005,9999" templateId="10206" nextSkill="80306" parentId="80105" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="26.2127">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80305" createTime="0" detachTime="0" flyingDuration="300" startSkill="80305" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80306" name="Human_F_Archer_Lv03_Rapid Shot Combo 07" type="combo_instance" category="6008,22,102,9012,10006,9999" templateId="10206" nextSkill="80300" parentId="80106" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="108.0118">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="800" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80306" createTime="0" detachTime="0" flyingDuration="300" startSkill="80306" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80400" name="Human_F_Archer_Lv04_Rapid Shot Combo 01" type="combo_instance" category="6008,22,102,9012,10000,9999" templateId="10206" nextSkill="80401" parentId="80100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="57.7009">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80400" createTime="0" detachTime="150" flyingDuration="300" startSkill="80400" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="200" method="real_forward" endTime="550" startTime="250" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80401" name="Human_F_Archer_Lv04_Rapid Shot Combo 02" type="combo_instance" category="6008,22,102,9012,10001,9999" templateId="10206" nextSkill="80402" parentId="80101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="38.2481">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80401" createTime="0" detachTime="0" flyingDuration="300" startSkill="80401" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80402" name="Human_F_Archer_Lv04_Rapid Shot Combo 03" type="combo_instance" category="6008,22,102,9012,10002,9999" templateId="10206" nextSkill="80403" parentId="80102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="38.2481">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80402" createTime="0" detachTime="0" flyingDuration="300" startSkill="80402" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80403" name="Human_F_Archer_Lv04_Rapid Shot Combo 04" type="combo_instance" category="6008,22,102,9012,10003,9999" templateId="10206" nextSkill="80404" parentId="80103" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="38.2481">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80403" createTime="0" detachTime="0" flyingDuration="300" startSkill="80403" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80404" name="Human_F_Archer_Lv04_Rapid Shot Combo 05" type="combo_instance" category="6008,22,102,9012,10004,9999" templateId="10206" nextSkill="80405" parentId="80104" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="38.2481">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
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|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80404" createTime="0" detachTime="0" flyingDuration="300" startSkill="80404" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80405" name="Human_F_Archer_Lv04_Rapid Shot Combo 06" type="combo_instance" category="6008,22,102,9012,10005,9999" templateId="10206" nextSkill="80406" parentId="80105" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="38.2481">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80405" createTime="0" detachTime="0" flyingDuration="300" startSkill="80405" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80406" name="Human_F_Archer_Lv04_Rapid Shot Combo 07" type="combo_instance" category="6008,22,102,9012,10006,9999" templateId="10206" nextSkill="80400" parentId="80106" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="157.6046">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="800" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80406" createTime="0" detachTime="0" flyingDuration="300" startSkill="80406" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80500" name="Human_F_Archer_Lv05_Rapid Shot Combo 01" type="combo_instance" category="6008,22,102,9012,10000,9999" templateId="10206" nextSkill="80501" parentId="80100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="84.1938">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80500" createTime="0" detachTime="150" flyingDuration="300" startSkill="80500" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="200" method="real_forward" endTime="550" startTime="250" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80501" name="Human_F_Archer_Lv05_Rapid Shot Combo 02" type="combo_instance" category="6008,22,102,9012,10001,9999" templateId="10206" nextSkill="80502" parentId="80101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="55.8094">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80501" createTime="0" detachTime="0" flyingDuration="300" startSkill="80501" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80502" name="Human_F_Archer_Lv05_Rapid Shot Combo 03" type="combo_instance" category="6008,22,102,9012,10002,9999" templateId="10206" nextSkill="80503" parentId="80102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="55.8094">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80502" createTime="0" detachTime="0" flyingDuration="300" startSkill="80502" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80503" name="Human_F_Archer_Lv05_Rapid Shot Combo 04" type="combo_instance" category="6008,22,102,9012,10003,9999" templateId="10206" nextSkill="80504" parentId="80103" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="55.8094">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80503" createTime="0" detachTime="0" flyingDuration="300" startSkill="80503" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
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<Skill id="80504" name="Human_F_Archer_Lv05_Rapid Shot Combo 05" type="combo_instance" category="6008,22,102,9012,10004,9999" templateId="10206" nextSkill="80505" parentId="80104" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="55.8094">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="160" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="80504" createTime="0" detachTime="0" flyingDuration="300" startSkill="80504" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="80505" name="Human_F_Archer_Lv05_Rapid Shot Combo 06" type="combo_instance" category="6008,22,102,9012,10005,9999" templateId="10206" nextSkill="80506" parentId="80105" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="55.8094">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="160" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="160" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" />
|
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</Stage>
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</StageList>
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</Action>
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|
<Bullet shotSkill="80505" createTime="0" detachTime="0" flyingDuration="300" startSkill="80505" />
|
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<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80506" name="Human_F_Archer_Lv05_Rapid Shot Combo 07" type="combo_instance" category="6008,22,102,9012,10006,9999" templateId="10206" nextSkill="80500" parentId="80106" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="229.9675">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="800" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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</StageList>
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|
</Action>
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|
<Bullet shotSkill="80506" createTime="0" detachTime="0" flyingDuration="300" startSkill="80506" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80600" name="Human_F_Archer_Lv06_Rapid Shot Combo 01" type="combo_instance" category="6008,22,102,9012,10000,9999" templateId="10206" nextSkill="80601" parentId="80100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="122.8507">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
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|
<Bullet shotSkill="80600" createTime="0" detachTime="150" flyingDuration="300" startSkill="80600" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="200" method="real_forward" endTime="550" startTime="250" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80601" name="Human_F_Archer_Lv06_Rapid Shot Combo 02" type="combo_instance" category="6008,22,102,9012,10001,9999" templateId="10206" nextSkill="80602" parentId="80101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="81.4339">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80601" createTime="0" detachTime="0" flyingDuration="300" startSkill="80601" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80602" name="Human_F_Archer_Lv06_Rapid Shot Combo 03" type="combo_instance" category="6008,22,102,9012,10002,9999" templateId="10206" nextSkill="80603" parentId="80102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="81.4339">
|
|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80602" createTime="0" detachTime="0" flyingDuration="300" startSkill="80602" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80603" name="Human_F_Archer_Lv06_Rapid Shot Combo 04" type="combo_instance" category="6008,22,102,9012,10003,9999" templateId="10206" nextSkill="80604" parentId="80103" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="81.4339">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80603" createTime="0" detachTime="0" flyingDuration="300" startSkill="80603" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80604" name="Human_F_Archer_Lv06_Rapid Shot Combo 05" type="combo_instance" category="6008,22,102,9012,10004,9999" templateId="10206" nextSkill="80605" parentId="80104" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="81.4339">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="80604" createTime="0" detachTime="0" flyingDuration="300" startSkill="80604" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="80605" name="Human_F_Archer_Lv06_Rapid Shot Combo 06" type="combo_instance" category="6008,22,102,9012,10005,9999" templateId="10206" nextSkill="80606" parentId="80105" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="81.4339">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="160" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="160" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="80605" createTime="0" detachTime="0" flyingDuration="300" startSkill="80605" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80606" name="Human_F_Archer_Lv06_Rapid Shot Combo 07" type="combo_instance" category="6008,22,102,9012,10006,9999" templateId="10206" nextSkill="80600" parentId="80106" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="335.5553">
|
|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="800" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80606" createTime="0" detachTime="0" flyingDuration="300" startSkill="80606" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80700" name="Human_F_Archer_Lv07_Rapid Shot Combo 01" type="combo_instance" category="6008,22,102,9012,10000,9999" templateId="10206" nextSkill="80701" parentId="80100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="179.2567">
|
|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80700" createTime="0" detachTime="150" flyingDuration="300" startSkill="80700" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="200" method="real_forward" endTime="550" startTime="250" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80701" name="Human_F_Archer_Lv07_Rapid Shot Combo 02" type="combo_instance" category="6008,22,102,9012,10001,9999" templateId="10206" nextSkill="80702" parentId="80101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="118.8236">
|
|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80701" createTime="0" detachTime="0" flyingDuration="300" startSkill="80701" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80702" name="Human_F_Archer_Lv07_Rapid Shot Combo 03" type="combo_instance" category="6008,22,102,9012,10002,9999" templateId="10206" nextSkill="80703" parentId="80102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="118.8236">
|
|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80702" createTime="0" detachTime="0" flyingDuration="300" startSkill="80702" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80703" name="Human_F_Archer_Lv07_Rapid Shot Combo 04" type="combo_instance" category="6008,22,102,9012,10003,9999" templateId="10206" nextSkill="80704" parentId="80103" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="118.8236">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80703" createTime="0" detachTime="0" flyingDuration="300" startSkill="80703" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80704" name="Human_F_Archer_Lv07_Rapid Shot Combo 05" type="combo_instance" category="6008,22,102,9012,10004,9999" templateId="10206" nextSkill="80705" parentId="80104" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="118.8236">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80704" createTime="0" detachTime="0" flyingDuration="300" startSkill="80704" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
|
|
</TargetingList>
|
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</Skill>
|
|
<Skill id="80705" name="Human_F_Archer_Lv07_Rapid Shot Combo 06" type="combo_instance" category="6008,22,102,9012,10005,9999" templateId="10206" nextSkill="80706" parentId="80105" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="118.8236">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="160" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="160" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="80705" createTime="0" detachTime="0" flyingDuration="300" startSkill="80705" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
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</Skill>
|
|
<Skill id="80706" name="Human_F_Archer_Lv07_Rapid Shot Combo 07" type="combo_instance" category="6008,22,102,9012,10006,9999" templateId="10206" nextSkill="80700" parentId="80106" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="489.6230">
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<Action>
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<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="800" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80706" createTime="0" detachTime="0" flyingDuration="300" startSkill="80706" />
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|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80800" name="Human_F_Archer_Lv08_Rapid Shot Combo 01" type="combo_instance" category="6008,22,102,9012,10000,9999" templateId="10206" nextSkill="80801" parentId="80100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="261.5610">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80800" createTime="0" detachTime="150" flyingDuration="300" startSkill="80800" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="200" method="real_forward" endTime="550" startTime="250" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80801" name="Human_F_Archer_Lv08_Rapid Shot Combo 02" type="combo_instance" category="6008,22,102,9012,10001,9999" templateId="10206" nextSkill="80802" parentId="80101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="173.3806">
|
|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80801" createTime="0" detachTime="0" flyingDuration="300" startSkill="80801" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80802" name="Human_F_Archer_Lv08_Rapid Shot Combo 03" type="combo_instance" category="6008,22,102,9012,10002,9999" templateId="10206" nextSkill="80803" parentId="80102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="173.3806">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="160" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80802" createTime="0" detachTime="0" flyingDuration="300" startSkill="80802" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80803" name="Human_F_Archer_Lv08_Rapid Shot Combo 04" type="combo_instance" category="6008,22,102,9012,10003,9999" templateId="10206" nextSkill="80804" parentId="80103" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="173.3806">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80803" createTime="0" detachTime="0" flyingDuration="300" startSkill="80803" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80804" name="Human_F_Archer_Lv08_Rapid Shot Combo 05" type="combo_instance" category="6008,22,102,9012,10004,9999" templateId="10206" nextSkill="80805" parentId="80104" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="173.3806">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80804" createTime="0" detachTime="0" flyingDuration="300" startSkill="80804" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80805" name="Human_F_Archer_Lv08_Rapid Shot Combo 06" type="combo_instance" category="6008,22,102,9012,10005,9999" templateId="10206" nextSkill="80806" parentId="80105" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="173.3806">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80805" createTime="0" detachTime="0" flyingDuration="300" startSkill="80805" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80806" name="Human_F_Archer_Lv08_Rapid Shot Combo 07" type="combo_instance" category="6008,22,102,9012,10006,9999" templateId="10206" nextSkill="80800" parentId="80106" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="714.4296">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="800" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80806" createTime="0" detachTime="0" flyingDuration="300" startSkill="80806" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80900" name="Human_F_Archer_Lv09_Rapid Shot Combo 01" type="combo_instance" category="6008,22,102,9012,10000,9999" templateId="10206" nextSkill="80901" parentId="80100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="406.4623">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80900" createTime="0" detachTime="150" flyingDuration="300" startSkill="80900" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="200" method="real_forward" endTime="550" startTime="250" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80901" name="Human_F_Archer_Lv09_Rapid Shot Combo 02" type="combo_instance" category="6008,22,102,9012,10001,9999" templateId="10206" nextSkill="80902" parentId="80101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="269.4311">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80901" createTime="0" detachTime="0" flyingDuration="300" startSkill="80901" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80902" name="Human_F_Archer_Lv09_Rapid Shot Combo 03" type="combo_instance" category="6008,22,102,9012,10002,9999" templateId="10206" nextSkill="80903" parentId="80102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="269.4311">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80902" createTime="0" detachTime="0" flyingDuration="300" startSkill="80902" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80903" name="Human_F_Archer_Lv09_Rapid Shot Combo 04" type="combo_instance" category="6008,22,102,9012,10003,9999" templateId="10206" nextSkill="80904" parentId="80103" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="269.4311">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80903" createTime="0" detachTime="0" flyingDuration="300" startSkill="80903" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80904" name="Human_F_Archer_Lv09_Rapid Shot Combo 05" type="combo_instance" category="6008,22,102,9012,10004,9999" templateId="10206" nextSkill="80905" parentId="80104" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="269.4311">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80904" createTime="0" detachTime="0" flyingDuration="300" startSkill="80904" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80905" name="Human_F_Archer_Lv09_Rapid Shot Combo 06" type="combo_instance" category="6008,22,102,9012,10005,9999" templateId="10206" nextSkill="80906" parentId="80105" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="269.4311">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="80905" createTime="0" detachTime="0" flyingDuration="300" startSkill="80905" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80906" name="Human_F_Archer_Lv09_Rapid Shot Combo 07" type="combo_instance" category="6008,22,102,9012,10006,9999" templateId="10206" nextSkill="80900" parentId="80106" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1110.2140">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="800" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="80906" createTime="0" detachTime="0" flyingDuration="300" startSkill="80906" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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|
<Effect atk="1">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
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|
</TargetingList>
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|
</Skill>
|
|
<Skill id="81000" name="Human_F_Archer_Lv10_Rapid Shot Combo 01" type="combo_instance" category="6008,22,102,9012,10000,9999" templateId="10206" nextSkill="81001" parentId="80100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="270.9749">
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<Action>
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<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="250" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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</StageList>
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|
</Action>
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|
<Bullet shotSkill="81000" createTime="0" detachTime="150" flyingDuration="300" startSkill="81000" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="200" method="real_forward" endTime="550" startTime="250" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
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|
</TargetingList>
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|
</Skill>
|
|
<Skill id="81001" name="Human_F_Archer_Lv10_Rapid Shot Combo 02" type="combo_instance" category="6008,22,102,9012,10001,9999" templateId="10206" nextSkill="81002" parentId="80101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="179.6207">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="160" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="81001" createTime="0" detachTime="0" flyingDuration="300" startSkill="81001" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="81002" name="Human_F_Archer_Lv10_Rapid Shot Combo 03" type="combo_instance" category="6008,22,102,9012,10002,9999" templateId="10206" nextSkill="81003" parentId="80102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="179.6207">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="160" />
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|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="81002" createTime="0" detachTime="0" flyingDuration="300" startSkill="81002" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="81003" name="Human_F_Archer_Lv10_Rapid Shot Combo 04" type="combo_instance" category="6008,22,102,9012,10003,9999" templateId="10206" nextSkill="81004" parentId="80103" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="179.6207">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="160" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="81003" createTime="0" detachTime="0" flyingDuration="300" startSkill="81003" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="81004" name="Human_F_Archer_Lv10_Rapid Shot Combo 05" type="combo_instance" category="6008,22,102,9012,10004,9999" templateId="10206" nextSkill="81005" parentId="80104" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="179.6207">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="160" />
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|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="81004" createTime="0" detachTime="0" flyingDuration="300" startSkill="81004" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="81005" name="Human_F_Archer_Lv10_Rapid Shot Combo 06" type="combo_instance" category="6008,22,102,9012,10005,9999" templateId="10206" nextSkill="81006" parentId="80105" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="179.6207">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="81005" createTime="0" detachTime="0" flyingDuration="300" startSkill="81005" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="81006" name="Human_F_Archer_Lv10_Rapid Shot Combo 07" type="combo_instance" category="6008,22,102,9012,10006,9999" templateId="10206" nextSkill="81000" parentId="80106" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="740.1426">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="800" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="81006" createTime="0" detachTime="0" flyingDuration="300" startSkill="81006" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="81100" name="Human_F_Archer_Lv11_Rapid Shot Combo 01" type="combo_instance" category="6008,22,102,9012,10000,9999" templateId="10206" nextSkill="81101" parentId="80100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="19.8205">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="81100" createTime="0" detachTime="150" flyingDuration="300" startSkill="81100" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="200" method="real_forward" endTime="550" startTime="250" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="81101" name="Human_F_Archer_Lv11_Rapid Shot Combo 02" type="combo_instance" category="6008,22,102,9012,10001,9999" templateId="10206" nextSkill="81102" parentId="80101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="15.5387">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="81101" createTime="0" detachTime="0" flyingDuration="300" startSkill="81101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="81102" name="Human_F_Archer_Lv11_Rapid Shot Combo 03" type="combo_instance" category="6008,22,102,9012,10002,9999" templateId="10206" nextSkill="81103" parentId="80102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="15.5387">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="81102" createTime="0" detachTime="0" flyingDuration="300" startSkill="81102" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="81103" name="Human_F_Archer_Lv11_Rapid Shot Combo 04" type="combo_instance" category="6008,22,102,9012,10003,9999" templateId="10206" nextSkill="81104" parentId="80103" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="15.5387">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="81103" createTime="0" detachTime="0" flyingDuration="300" startSkill="81103" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="81104" name="Human_F_Archer_Lv11_Rapid Shot Combo 05" type="combo_instance" category="6008,22,102,9012,10004,9999" templateId="10206" nextSkill="81105" parentId="80104" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="15.5387">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="81104" createTime="0" detachTime="0" flyingDuration="300" startSkill="81104" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="81105" name="Human_F_Archer_Lv11_Rapid Shot Combo 06" type="combo_instance" category="6008,22,102,9012,10005,9999" templateId="10206" nextSkill="81106" parentId="80105" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="15.5387">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="81105" createTime="0" detachTime="0" flyingDuration="300" startSkill="81105" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="81106" name="Human_F_Archer_Lv11_Rapid Shot Combo 07" type="combo_instance" category="6008,22,102,9012,10006,9999" templateId="10206" nextSkill="81100" parentId="80106" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="49.4622">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="800" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="81106" createTime="0" detachTime="0" flyingDuration="300" startSkill="81106" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="81200" name="Human_F_Archer_Lv12_Rapid Shot Combo 01" type="combo_instance" category="6008,22,102,9012,10000,9999" templateId="10206" nextSkill="81201" parentId="80100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="19.8205">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="81200" createTime="0" detachTime="150" flyingDuration="300" startSkill="81200" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="200" method="real_forward" endTime="550" startTime="250" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="81201" name="Human_F_Archer_Lv12_Rapid Shot Combo 02" type="combo_instance" category="6008,22,102,9012,10001,9999" templateId="10206" nextSkill="81202" parentId="80101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="15.5387">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="81201" createTime="0" detachTime="0" flyingDuration="300" startSkill="81201" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="81202" name="Human_F_Archer_Lv12_Rapid Shot Combo 03" type="combo_instance" category="6008,22,102,9012,10002,9999" templateId="10206" nextSkill="81203" parentId="80102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="15.5387">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="81202" createTime="0" detachTime="0" flyingDuration="300" startSkill="81202" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="81203" name="Human_F_Archer_Lv12_Rapid Shot Combo 04" type="combo_instance" category="6008,22,102,9012,10003,9999" templateId="10206" nextSkill="81204" parentId="80103" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="15.5387">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="81203" createTime="0" detachTime="0" flyingDuration="300" startSkill="81203" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="81204" name="Human_F_Archer_Lv12_Rapid Shot Combo 05" type="combo_instance" category="6008,22,102,9012,10004,9999" templateId="10206" nextSkill="81205" parentId="80104" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="15.5387">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="81204" createTime="0" detachTime="0" flyingDuration="300" startSkill="81204" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="81205" name="Human_F_Archer_Lv12_Rapid Shot Combo 06" type="combo_instance" category="6008,22,102,9012,10005,9999" templateId="10206" nextSkill="81206" parentId="80105" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="15.5387">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="81205" createTime="0" detachTime="0" flyingDuration="300" startSkill="81205" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="81206" name="Human_F_Archer_Lv12_Rapid Shot Combo 07" type="combo_instance" category="6008,22,102,9012,10006,9999" templateId="10206" nextSkill="81200" parentId="80106" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="49.4622">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="800" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="81206" createTime="0" detachTime="0" flyingDuration="300" startSkill="81206" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="500" startTime="200" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="90100" name="Human_F_Archer_Lv01_Web Trap_Cast 01" type="normal" category="6009,27,140,106,9011,10000,9999" templateId="10206" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapStart" blendInTime="300" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapEnd" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="87" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
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<Skill id="90120" name="Human_F_Archer_Lv01_Web Trap_Projectile 01" type="projectile" category="6009,27,140,106,9011,9999" templateId="10206" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="4.2042">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="3" maxHeight="30" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Skill id="90200" name="Human_F_Archer_Lv02_Web Trap_Cast 01" type="normal" category="6009,27,140,106,9011,10000,9999" templateId="10206" nextSkill="0" parentId="90100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Action>
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<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapStart" blendInTime="300" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapEnd" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Skill id="90220" name="Human_F_Archer_Lv02_Web Trap_Projectile 01" type="projectile" category="6009,27,140,106,9011,9999" templateId="10206" nextSkill="0" parentId="90120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="8.9512">
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<Skill id="90400" name="Human_F_Archer_Lv04_Web Trap_Cast 01" type="normal" category="6009,27,140,106,9011,10000,9999" templateId="10206" nextSkill="0" parentId="90100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapEnd" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Skill>
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<Skill id="90420" name="Human_F_Archer_Lv04_Web Trap_Projectile 01" type="projectile" category="6009,27,140,106,9011,9999" templateId="10206" nextSkill="0" parentId="90120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="40.5763">
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<Skill id="90500" name="Human_F_Archer_Lv05_Web Trap_Cast 01" type="normal" category="6009,27,140,106,9011,10000,9999" templateId="10206" nextSkill="0" parentId="90100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapEnd" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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<Skill id="90520" name="Human_F_Archer_Lv05_Web Trap_Projectile 01" type="projectile" category="6009,27,140,106,9011,9999" templateId="10206" nextSkill="0" parentId="90120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="86.3909">
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<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Skill id="90600" name="Human_F_Archer_Lv06_Web Trap_Cast 01" type="normal" category="6009,27,140,106,9011,10000,9999" templateId="10206" nextSkill="0" parentId="90100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Skill id="90720" name="Human_F_Archer_Lv07_Web Trap_Projectile 01" type="projectile" category="6009,27,140,106,9011,9999" templateId="10206" nextSkill="0" parentId="90120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="152.2700">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="3" maxHeight="30" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Skill id="90800" name="Human_F_Archer_Lv08_Web Trap_Cast 01" type="normal" category="6009,27,140,106,9011,10000,9999" templateId="10206" nextSkill="0" parentId="90100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000">
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<Action>
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<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapStart" blendInTime="300" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapEnd" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="8" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Skill id="90820" name="Human_F_Archer_Lv08_Web Trap_Projectile 01" type="projectile" category="6009,27,140,106,9011,9999" templateId="10206" nextSkill="0" parentId="90120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="279.193512">
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<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="15000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="3" maxHeight="30" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="3" maxHeight="30" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
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<Skill id="90900" name="Human_F_Archer_Lv09_Web Trap_Cast 01" type="normal" category="6009,27,140,106,9011,10000,9999" templateId="10206" nextSkill="0" parentId="90100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000">
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<Action>
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<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapStart" blendInTime="300" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapEnd" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
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<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="8" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Skill id="90920" name="Human_F_Archer_Lv09_Web Trap_Projectile 01" type="projectile" category="6009,27,140,106,9011,9999" templateId="10206" nextSkill="0" parentId="90120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="325.651306">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="3" maxHeight="30" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
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<Skill id="100100" name="Human_F_Archer_Lv01_Paralysis Trap_Cast 01" type="normal" category="6010,25,140,105,9011,10000,9999" templateId="10206" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="2800" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapStart" blendInTime="300" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapEnd" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Cost hp="0" mp="88" />
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<ProjectileSkill id="100120" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
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</Targeting>
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</Skill>
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<Skill id="100120" name="Human_F_Archer_Lv01_Paralysis Trap_Projectile 01" type="projectile" category="6010,25,140,105,9011,9999" templateId="10206" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="14.8142">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="350" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="30" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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<Targeting id="-1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="30" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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</Targeting>
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</Skill>
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<Skill id="100200" name="Human_F_Archer_Lv02_Paralysis Trap_Cast 01" type="normal" category="6010,25,140,105,9011,10000,9999" templateId="10206" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="2800" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="600" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapStart" blendInTime="300" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapEnd" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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</Skill>
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<Skill id="100220" name="Human_F_Archer_Lv02_Paralysis Trap_Projectile 01" type="projectile" category="6010,25,140,105,9011,9999" templateId="10206" nextSkill="0" parentId="100120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="31.5409">
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="30" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
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<Skill id="100300" name="Human_F_Archer_Lv03_Paralysis Trap_Cast 01" type="normal" category="6010,25,140,105,9011,10000,9999" templateId="10206" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="2800" />
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<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
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<StageList>
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapStart" blendInTime="300" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapEnd" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="87" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList />
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<Cost hp="0" mp="88" />
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</ProjectileSkillList>
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</Targeting>
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</Skill>
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<Skill id="100320" name="Human_F_Archer_Lv03_Paralysis Trap_Projectile 01" type="projectile" category="6010,25,140,105,9011,9999" templateId="10206" nextSkill="0" parentId="100120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="67.1536">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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</Action>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Skill id="100400" name="Human_F_Archer_Lv04_Paralysis Trap_Cast 01" type="normal" category="6010,25,140,105,9011,10000,9999" templateId="10206" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapStart" blendInTime="300" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapEnd" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Skill id="100420" name="Human_F_Archer_Lv04_Paralysis Trap_Projectile 01" type="projectile" category="6010,25,140,105,9011,9999" templateId="10206" nextSkill="0" parentId="100120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="134.2502">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="30" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
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<Skill id="100500" name="Human_F_Archer_Lv05_Paralysis Trap_Cast 01" type="normal" category="6010,25,140,105,9011,10000,9999" templateId="10206" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapStart" blendInTime="300" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapEnd" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Skill id="100520" name="Human_F_Archer_Lv05_Paralysis Trap_Projectile 01" type="projectile" category="6010,25,140,105,9011,9999" templateId="10206" nextSkill="0" parentId="100120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="152.2700">
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</Action>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="350" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="30" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Area>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="30" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="100600" name="Human_F_Archer_Lv06_Paralysis Trap_Cast 01" type="normal" category="6010,25,140,105,9011,10000,9999" templateId="10206" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="2800" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="600" />
|
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<SpecialEffectList />
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<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapStart" blendInTime="300" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapEnd" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="8" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="9" />
|
|
<ProjectileSkillList>
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|
<ProjectileSkill id="100620" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="100620" name="Human_F_Archer_Lv06_Paralysis Trap_Projectile 01" type="projectile" category="6010,25,140,105,9011,9999" templateId="10206" nextSkill="0" parentId="100120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="0" />
|
|
<SpecialEffectList />
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="350" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="30" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
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|
<Targeting id="-1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="30" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="600300" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="100700" name="Human_F_Archer_Lv07_Paralysis Trap_Cast 01" type="normal" category="6010,25,140,105,9011,10000,9999" templateId="10206" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="2800" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="600" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapStart" blendInTime="300" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapEnd" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="8" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="9" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="100720" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="100720" name="Human_F_Archer_Lv07_Paralysis Trap_Projectile 01" type="projectile" category="6010,25,140,105,9011,9999" templateId="10206" nextSkill="0" parentId="100120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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</Precondition>
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|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="350" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="30" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="30" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="600300" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="110100" name="Human_F_Archer_Lv01_Venom Trap_Cast 01" type="normal" category="6011,23,140,102,9011,10000,9999" templateId="10206" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="2800" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="600" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapStart" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="1000" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapLoop" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapEnd" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="87" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="88" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="110120" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="110120" name="Human_F_Archer_Lv01_Venom Trap_Projectile 01" type="projectile" category="6011,23,140,102,9011,9999" templateId="10206" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="350" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="30" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnPvp id="600620" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="30" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600600" />
|
|
<AbnormalityOnPvp id="600620" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="110200" name="Human_F_Archer_Lv02_Venom Trap_Cast 01" type="normal" category="6011,23,140,102,9011,10000,9999" templateId="10206" nextSkill="0" parentId="110100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="2800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapStart" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="1000" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapLoop" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapEnd" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="87" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="88" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="110220" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="110220" name="Human_F_Archer_Lv02_Venom Trap_Projectile 01" type="projectile" category="6011,23,140,102,9011,9999" templateId="10206" nextSkill="0" parentId="110120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="350" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="30" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnPvp id="600621" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="30" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600601" />
|
|
<AbnormalityOnPvp id="600621" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="110300" name="Human_F_Archer_Lv03_Venom Trap_Cast 01" type="normal" category="6011,23,140,102,9011,10000,9999" templateId="10206" nextSkill="0" parentId="110100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="2800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapStart" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="1000" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapLoop" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapEnd" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="87" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="88" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="110320" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="110320" name="Human_F_Archer_Lv03_Venom Trap_Projectile 01" type="projectile" category="6011,23,140,102,9011,9999" templateId="10206" nextSkill="0" parentId="110120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="350" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="30" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnPvp id="600622" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="30" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600602" />
|
|
<AbnormalityOnPvp id="600622" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="110400" name="Human_F_Archer_Lv04_Venom Trap_Cast 01" type="normal" category="6011,23,140,102,9011,10000,9999" templateId="10206" nextSkill="0" parentId="110100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="2800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapStart" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="1000" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapLoop" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapEnd" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="87" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="88" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="110420" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="110420" name="Human_F_Archer_Lv04_Venom Trap_Projectile 01" type="projectile" category="6011,23,140,102,9011,9999" templateId="10206" nextSkill="0" parentId="110120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="350" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="30" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnPvp id="600623" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="30" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600603" />
|
|
<AbnormalityOnPvp id="600623" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="110500" name="Human_F_Archer_Lv05_Venom Trap_Cast 01" type="normal" category="6011,23,140,102,9011,10000,9999" templateId="10206" nextSkill="0" parentId="110100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="2800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapStart" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="1000" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapLoop" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapEnd" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="87" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="88" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="110520" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="110520" name="Human_F_Archer_Lv05_Venom Trap_Projectile 01" type="projectile" category="6011,23,140,102,9011,9999" templateId="10206" nextSkill="0" parentId="110120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="350" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="30" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnPvp id="600624" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="30" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600604" />
|
|
<AbnormalityOnPvp id="600624" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="110600" name="Human_F_Archer_Lv06_Venom Trap_Cast 01" type="normal" category="6011,23,140,102,9011,10000,9999" templateId="10206" nextSkill="0" parentId="110100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="2800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapStart" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="1000" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapLoop" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapEnd" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="87" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="88" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="110620" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="110620" name="Human_F_Archer_Lv06_Venom Trap_Projectile 01" type="projectile" category="6011,23,140,102,9011,9999" templateId="10206" nextSkill="0" parentId="110120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="350" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="30" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnPvp id="600625" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="30" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600605" />
|
|
<AbnormalityOnPvp id="600625" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="110700" name="Human_F_Archer_Lv07_Venom Trap_Cast 01" type="normal" category="6011,23,140,102,9011,10000,9999" templateId="10206" nextSkill="0" parentId="110100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="2800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapStart" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="1000" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapLoop" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapEnd" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="8" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="9" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="110720" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="110720" name="Human_F_Archer_Lv07_Venom Trap_Projectile 01" type="projectile" category="6011,23,140,102,9011,9999" templateId="10206" nextSkill="0" parentId="110120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="221.632797">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="350" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="30" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnPvp id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="30" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600606" />
|
|
<AbnormalityOnPvp id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="110800" name="Human_F_Archer_Lv08_Venom Trap_Cast 01" type="normal" category="6011,23,140,102,9011,10000,9999" templateId="10206" nextSkill="0" parentId="110100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="2800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapStart" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="1000" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapLoop" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapEnd" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="8" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="9" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="110820" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="110820" name="Human_F_Archer_Lv08_Venom Trap_Projectile 01" type="projectile" category="6011,23,140,102,9011,9999" templateId="10206" nextSkill="0" parentId="110120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="258.512512">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="350" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="30" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnPvp id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="30" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600607" />
|
|
<AbnormalityOnPvp id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="110900" name="Human_F_Archer_Lv09_Venom Trap_Cast 01" type="normal" category="6011,23,140,102,9011,10000,9999" templateId="10206" nextSkill="0" parentId="110100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="2800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapStart" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="1000" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapLoop" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapEnd" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="8" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="9" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="110920" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="110920" name="Human_F_Archer_Lv09_Venom Trap_Projectile 01" type="projectile" category="6011,23,140,102,9011,9999" templateId="10206" nextSkill="0" parentId="110120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="301.528992">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="350" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="30" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnPvp id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="30" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600608" />
|
|
<AbnormalityOnPvp id="0" />
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="onlyAnimation" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="111000" name="Human_F_Archer_Lv10_Venom Trap_Cast 01" type="normal" category="6011,23,140,102,9011,10000,9999" templateId="10206" nextSkill="0" parentId="110100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="2800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapStart" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="1000" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapLoop" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapEnd" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="8" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="9" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="111020" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="111020" name="Human_F_Archer_Lv10_Venom Trap_Projectile 01" type="projectile" category="6011,23,140,102,9011,9999" templateId="10206" nextSkill="0" parentId="110120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="351.703400">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="350" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="30" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnPvp id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyAnimation" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="30" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600609" />
|
|
<AbnormalityOnPvp id="0" />
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="onlyAnimation" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="120100" name="Human_F_Archer_Lv01_Archer Marking_Start" type="instance" category="6012,26,106,10000,9999" templateId="10206" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="600" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="Marking" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="150" flyingDuration="350" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="575" offsetDistance="10" pierceDepth="1" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600500" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="120200" name="Human_F_Archer_Lv02_Archer Marking_Start" type="instance" category="6012,26,106,10000,9999" templateId="10206" nextSkill="0" parentId="120100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="600" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="Marking" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="150" flyingDuration="350" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="575" offsetDistance="10" pierceDepth="1" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600501" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="120300" name="Human_F_Archer_Lv03_Archer Marking_Start" type="instance" category="6012,26,106,10000,9999" templateId="10206" nextSkill="0" parentId="120100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="600" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="Marking" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="150" flyingDuration="350" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="575" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600502" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="120400" name="Human_F_Archer_Lv04_Archer Marking_Start" type="instance" category="6012,26,106,10000,9999" templateId="10206" nextSkill="0" parentId="120100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="693.4224">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="600" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="Marking" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="150" flyingDuration="350" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="100" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="575" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="600502" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="nothing" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="100" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="120500" name="Human_F_Archer_Lv05_Archer Marking_Start" type="instance" category="6012,26,106,10000,9999" templateId="10206" nextSkill="0" parentId="120100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="693.4224">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="600" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="300" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="Marking" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="150" flyingDuration="350" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="100" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="575" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="0">
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<AbnormalityOnCommon id="600502" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="100" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="130100" name="Human_F_Archer_Lv01_MP Refresh_Cast 01" type="notimeline" category="6013,31,108,10000,9999" templateId="10206" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0">
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<ItemList />
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</Cost>
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="0" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="200" />
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</Effect>
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<HitEffect type="onlyDamage" />
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<Reaction basicRate="1.5" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="140100" name="Human_F_Archer_Lv01_Rising Attack_Attack" type="stand" category="6014,34,102,9011,10000,9999" templateId="10206" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="54.3716">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="700" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="0" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="real_forward" time="400" method="normal" endTime="700" startTime="400" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="50" miniRate="0" />
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</Area>
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<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.5">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="25" miniRate="0" />
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</Area>
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="101" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="50" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="140200" name="Human_F_Archer_Lv02_Rising Attack_Attack" type="stand" category="6014,34,102,9011,10000,9999" templateId="10206" nextSkill="0" parentId="140100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="79.3358">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="700" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="0" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="real_forward" time="400" method="normal" endTime="700" startTime="400" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="50" miniRate="0" />
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</Area>
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<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.5">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="25" miniRate="0" />
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</Area>
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="101" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="50" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="140300" name="Human_F_Archer_Lv03_Rising Attack_Attack" type="stand" category="6014,34,102,9011,10000,9999" templateId="10206" nextSkill="0" parentId="140100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="115.7623">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="700" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="0" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="real_forward" time="400" method="normal" endTime="700" startTime="400" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="50" miniRate="0" />
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</Area>
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<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.5">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="25" miniRate="0" />
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</Area>
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="101" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="50" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="140400" name="Human_F_Archer_Lv04_Rising Attack_Attack" type="stand" category="6014,34,102,9011,10000,9999" templateId="10206" nextSkill="0" parentId="140100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="168.9136">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="700" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="0" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="real_forward" time="400" method="normal" endTime="700" startTime="400" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.5">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="25" miniRate="0" />
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</Area>
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="101" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="50" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="140500" name="Human_F_Archer_Lv05_Rising Attack_Attack" type="stand" category="6014,34,102,9011,10000,9999" templateId="10206" nextSkill="0" parentId="140100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="246.4690">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="700" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="50" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="141100" name="Human_F_Archer_Lv11_Rising Attack_Attack" type="stand" category="6014,34,102,9011,10000,9999" templateId="10206" nextSkill="0" parentId="140100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="224.550507">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="700" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="0" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="real_forward" time="400" method="normal" endTime="700" startTime="400" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="50" miniRate="0" />
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</Area>
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<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.5">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="25" miniRate="0" />
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</Area>
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="101" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="50" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
|
</Skill>
|
|
<Skill id="141200" name="Human_F_Archer_Lv12_Rising Attack_Attack" type="stand" category="6014,34,102,9011,10000,9999" templateId="10206" nextSkill="0" parentId="140100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="261.915710">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="700" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="0" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" type="real_forward" time="400" method="normal" endTime="700" startTime="400" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="50" miniRate="0" />
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</Area>
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<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.5">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="25" miniRate="0" />
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</Area>
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="101" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="50" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="150100" name="Human_F_Archer_Lv01_Explosion Trap_Cast 01" type="normal" category="6015,23,140,102,9011,10000,9999" templateId="10206" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapStart" blendInTime="300" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapEnd" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="150" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<Cost hp="0" mp="75" />
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</Targeting>
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<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList />
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<Cost hp="0" mp="75" />
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<ProjectileSkillList>
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<ProjectileSkill id="150120" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="150120" name="Human_F_Archer_Lv01_Explosion Trap_Projectile 01" type="projectile" category="6015,23,140,102,9011,9999" templateId="10206" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="273.1560">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="12000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="350" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="3" maxHeight="30" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="3" maxHeight="30" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
|
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</TargetingList>
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</Skill>
|
|
<Skill id="150200" name="Human_F_Archer_Lv02_Explosion Trap_Cast 01" type="normal" category="6015,23,140,102,9011,10000,9999" templateId="10206" nextSkill="0" parentId="150100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapStart" blendInTime="300" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapEnd" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="150" />
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|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="75" />
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</Targeting>
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<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList />
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<Cost hp="0" mp="75" />
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<ProjectileSkillList>
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<ProjectileSkill id="150220" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
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|
</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="150220" name="Human_F_Archer_Lv02_Explosion Trap_Projectile 01" type="projectile" category="6015,23,140,102,9011,9999" templateId="10206" nextSkill="0" parentId="150120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="398.5735">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
</Precondition>
|
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<Projectile lifeTime="12000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="350" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="3" maxHeight="30" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="3" maxHeight="30" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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</Skill>
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<Skill id="150300" name="Human_F_Archer_Lv03_Explosion Trap_Cast 01" type="normal" category="6015,23,140,102,9011,10000,9999" templateId="10206" nextSkill="0" parentId="150100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapStart" blendInTime="300" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapEnd" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="150" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<HitEffect type="nothing" />
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</Area>
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<Cost hp="0" mp="75" />
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</Targeting>
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<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList />
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<Cost hp="0" mp="75" />
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<ProjectileSkillList>
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<ProjectileSkill id="150320" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="150320" name="Human_F_Archer_Lv03_Explosion Trap_Projectile 01" type="projectile" category="6015,23,140,102,9011,9999" templateId="10206" nextSkill="0" parentId="150120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="581.5755">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="12000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="350" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="3" maxHeight="30" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="3" maxHeight="30" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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</Targeting>
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</Skill>
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<Skill id="150400" name="Human_F_Archer_Lv04_Explosion Trap_Cast 01" type="normal" category="6015,23,140,102,9011,10000,9999" templateId="10206" nextSkill="0" parentId="150100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapStart" blendInTime="300" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapEnd" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="150" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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</Area>
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<Cost hp="0" mp="75" />
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</Targeting>
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<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList />
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<Cost hp="0" mp="75" />
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<ProjectileSkillList>
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<ProjectileSkill id="150420" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
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</Targeting>
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</Skill>
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<Skill id="150420" name="Human_F_Archer_Lv04_Explosion Trap_Projectile 01" type="projectile" category="6015,23,140,102,9011,9999" templateId="10206" nextSkill="0" parentId="150120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="848.6013">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="3" maxHeight="30" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Skill id="150500" name="Human_F_Archer_Lv05_Explosion Trap_Cast 01" type="normal" category="6015,23,140,102,9011,10000,9999" templateId="10206" nextSkill="0" parentId="150100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapStart" blendInTime="300" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapEnd" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
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<Skill id="150520" name="Human_F_Archer_Lv05_Explosion Trap_Projectile 01" type="projectile" category="6015,23,140,102,9011,9999" templateId="10206" nextSkill="0" parentId="150120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1238.2301">
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<Skill id="150600" name="Human_F_Archer_Lv06_Explosion Trap_Cast 01" type="normal" category="6015,23,140,102,9011,10000,9999" templateId="10206" nextSkill="0" parentId="150100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Action>
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapStart" blendInTime="300" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapEnd" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Skill id="150620" name="Human_F_Archer_Lv06_Explosion Trap_Projectile 01" type="projectile" category="6015,23,140,102,9011,9999" templateId="10206" nextSkill="0" parentId="150120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1806.7539">
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
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<Skill id="150700" name="Human_F_Archer_Lv07_Explosion Trap_Cast 01" type="normal" category="6015,23,140,102,9011,10000,9999" templateId="10206" nextSkill="0" parentId="150100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapStart" blendInTime="300" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapEnd" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Skill id="150720" name="Human_F_Archer_Lv07_Explosion Trap_Projectile 01" type="projectile" category="6015,23,140,102,9011,9999" templateId="10206" nextSkill="0" parentId="150120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="2475.4095">
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<Skill id="150800" name="Human_F_Archer_Lv08_Explosion Trap_Cast 01" type="normal" category="6015,23,140,102,9011,10000,9999" templateId="10206" nextSkill="0" parentId="150100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapEnd" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Skill id="150820" name="Human_F_Archer_Lv08_Explosion Trap_Projectile 01" type="projectile" category="6015,23,140,102,9011,9999" templateId="10206" nextSkill="0" parentId="150120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="2807.6713">
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
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<Skill id="150900" name="Human_F_Archer_Lv09_Explosion Trap_Cast 01" type="normal" category="6015,23,140,102,9011,10000,9999" templateId="10206" nextSkill="0" parentId="150100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Action>
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapStart" blendInTime="300" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapEnd" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
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<Skill id="150920" name="Human_F_Archer_Lv09_Explosion Trap_Projectile 01" type="projectile" category="6015,23,140,102,9011,9999" templateId="10206" nextSkill="0" parentId="150120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1806.7539">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="12000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="350" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="3" maxHeight="30" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="3" maxHeight="30" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="151000" name="Human_F_Archer_Lv10_Explosion Trap_Cast 01" type="normal" category="6015,23,140,102,9011,10000,9999" templateId="10206" nextSkill="0" parentId="150100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="800" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapStart" blendInTime="300" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="SetTrapEnd" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="150" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="aggro" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="75" />
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</Targeting>
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<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList />
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<Cost hp="0" mp="75" />
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<ProjectileSkillList>
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<ProjectileSkill id="151020" detachAngle="0" detachDistance="18" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="151020" name="Human_F_Archer_Lv10_Explosion Trap_Projectile 01" type="projectile" category="6015,23,140,102,9011,9999" templateId="10206" nextSkill="0" parentId="150120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1806.7539">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="12000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="350" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="3" maxHeight="30" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
<Targeting id="-1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="3" maxHeight="30" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="160100" name="Human_F_Archer_Lv01_Escaping Attack_Cast 01" type="normal" category="6016,84,148,9011,10000,9999" templateId="10206" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="63.3460">
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<Action>
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<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
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|
<MoveInvincible endTime="1000" startTime="0" />
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|
<Pending startTime="500" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="EscapingBomb" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="75" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="40" offsetDistance="75" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="75" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="160200" name="Human_F_Archer_Lv02_Escaping Attack_Cast 01" type="normal" category="6016,84,148,9011,10000,9999" templateId="10206" nextSkill="0" parentId="160100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="92.4309">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
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<MoveInvincible endTime="1000" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="EscapingBomb" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="75" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="40" offsetDistance="75" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="75" />
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|
</Targeting>
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|
</TargetingList>
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|
</Skill>
|
|
<Skill id="160300" name="Human_F_Archer_Lv03_Escaping Attack_Cast 01" type="normal" category="6016,84,148,9011,10000,9999" templateId="10206" nextSkill="0" parentId="160100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="134.8698">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
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|
<MoveInvincible endTime="1000" startTime="0" />
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|
<Pending startTime="500" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="EscapingBomb" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="75" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="40" offsetDistance="75" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="160400" name="Human_F_Archer_Lv04_Escaping Attack_Cast 01" type="normal" category="6016,84,148,9011,10000,9999" templateId="10206" nextSkill="0" parentId="160100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="196.7942">
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|
<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
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|
<MoveInvincible endTime="1000" startTime="0" />
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|
<Pending startTime="500" />
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|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="EscapingBomb" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="75" />
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|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="40" offsetDistance="75" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="160500" name="Human_F_Archer_Lv05_Escaping Attack_Cast 01" type="normal" category="6016,84,148,9011,10000,9999" templateId="10206" nextSkill="0" parentId="160100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="287.1507">
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|
<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
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|
<MoveInvincible endTime="1000" startTime="0" />
|
|
<Pending startTime="500" />
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|
<SpecialEffectList />
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<StageList>
|
|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="EscapingBomb" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="40" offsetDistance="75" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="160600" name="Human_F_Archer_Lv06_Escaping Attack_Cast 01" type="normal" category="6016,84,148,9011,10000,9999" templateId="10206" nextSkill="0" parentId="160100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="418.9937">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
|
|
<MoveInvincible endTime="1000" startTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="EscapingBomb" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="40" offsetDistance="75" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="160700" name="Human_F_Archer_Lv07_Escaping Attack_Cast 01" type="normal" category="6016,84,148,9011,10000,9999" templateId="10206" nextSkill="0" parentId="160100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="611.3715">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
|
|
<MoveInvincible endTime="1000" startTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="EscapingBomb" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="40" offsetDistance="75" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="160800" name="Human_F_Archer_Lv08_Escaping Attack_Cast 01" type="normal" category="6016,84,148,9011,10000,9999" templateId="10206" nextSkill="0" parentId="160100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="892.0780">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
|
|
<MoveInvincible endTime="1000" startTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="EscapingBomb" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="40" offsetDistance="75" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="160900" name="Human_F_Archer_Lv09_Escaping Attack_Cast 01" type="normal" category="6016,84,148,9011,10000,9999" templateId="10206" nextSkill="0" parentId="160100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1301.6687">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
|
|
<MoveInvincible endTime="1000" startTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="EscapingBomb" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="40" offsetDistance="75" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="161000" name="Human_F_Archer_Lv10_Escaping Attack_Cast 01" type="normal" category="6016,84,148,9011,10000,9999" templateId="10206" nextSkill="0" parentId="160100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1783.3990">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
|
|
<MoveInvincible endTime="1000" startTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="EscapingBomb" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="40" offsetDistance="75" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="161100" name="Human_F_Archer_Lv11_Escaping Attack_Cast 01" type="normal" category="6016,84,148,9011,10000,9999" templateId="10206" nextSkill="0" parentId="160100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1783.3990">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
|
|
<MoveInvincible endTime="1000" startTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="EscapingBomb" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="40" offsetDistance="75" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="161200" name="Human_F_Archer_Lv12_Escaping Attack_Cast 01" type="normal" category="6016,84,148,9011,10000,9999" templateId="10206" nextSkill="0" parentId="160100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1301.6687">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
|
|
<MoveInvincible endTime="1000" startTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="EscapingBomb" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="40" offsetDistance="75" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="161300" name="Human_F_Archer_Lv13_Escaping Attack_Cast 01" type="normal" category="6016,84,148,9011,10000,9999" templateId="10206" nextSkill="0" parentId="160100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1301.6687">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
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<MoveInvincible endTime="1000" startTime="0" />
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|
<Pending startTime="500" />
|
|
<SpecialEffectList />
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<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="EscapingBomb" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
|
|
</Stage>
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</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="40" offsetDistance="75" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="75" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="170100" name="Human_F_Archer_Lv01_Spider web Arrow" type="instance" category="6017,26,106,9012,10000,9999" templateId="10206" nextSkill="0" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="122.9061">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="600" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="300" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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|
</StageList>
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|
</Action>
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<Bullet shotSkill="170100" createTime="0" detachTime="150" flyingDuration="350" startSkill="170100" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="12" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="12">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600700" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="170200" name="Human_F_Archer_Lv02_Spider web Arrow" type="instance" category="6017,26,106,9012,10000,9999" templateId="10206" nextSkill="0" parentId="170100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="381.8266">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="600" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="300" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
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|
<Bullet shotSkill="170200" createTime="0" detachTime="150" flyingDuration="350" startSkill="170200" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="12" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="12">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="600701" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="170300" name="Human_F_Archer_Lv03_Spider web Arrow" type="instance" category="6017,26,106,9012,10000,9999" templateId="10206" nextSkill="0" parentId="170100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="523.1356">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="600" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="300" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="170300" createTime="0" detachTime="150" flyingDuration="350" startSkill="170300" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="12" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="12" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="12">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600702" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="170400" name="Human_F_Archer_Lv04_Spider web Arrow" type="instance" category="6017,26,106,9012,10000,9999" templateId="10206" nextSkill="0" parentId="170100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="381.8266">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="600" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="170400" createTime="0" detachTime="150" flyingDuration="350" startSkill="170400" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="12" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="12">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600701" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="170500" name="Human_F_Archer_Lv05_Spider web Arrow" type="instance" category="6017,26,106,9012,10000,9999" templateId="10206" nextSkill="0" parentId="170100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="381.8266">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="600" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="170500" createTime="0" detachTime="150" flyingDuration="350" startSkill="170500" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="12" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="12">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600701" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="180100" name="Human_F_Archer_Lv01_Roundhouse Kick_Attack 01" type="combo" category="6018,12,102,9011,10000,9999" templateId="10206" nextSkill="180101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="KickCombo1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="17.5779">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="KickCombo1" blendInTime="150" animMotionId="0" animRate="1.0825" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.866727" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="real_ccw" time="140" method="normal" endTime="360" startTime="150" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="25" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="180101" name="Human_F_Archer_Lv01_Roundhouse Kick_Attack 02" type="combo" category="6018,14,105,10001,9999" templateId="10206" nextSkill="180100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="42.3078">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="KickCombo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="50" />
|
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<ExclusiveAbnormality />
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</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="real_ccw" time="180" method="normal" endTime="420" startTime="180" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-290" crosshairRadius2="3">
|
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<Effect atk="1">
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<AbnormalityOnCommon id="600800" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
|
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<Cost hp="0" mp="50" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="180200" name="Human_F_Archer_Lv02_Roundhouse Kick_Attack 01" type="combo" category="6018,12,102,9011,10000,9999" templateId="10206" nextSkill="180201" parentId="180100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="KickCombo1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="25.6486">
|
|
<Action>
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<CameraShakeList />
|
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
|
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<Pending startTime="100" />
|
|
<SpecialEffectList />
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<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="KickCombo1" blendInTime="150" animMotionId="0" animRate="1.0825" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.866727" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
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<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="real_ccw" time="140" method="normal" endTime="360" startTime="150" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-40" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="25" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="180201" name="Human_F_Archer_Lv02_Roundhouse Kick_Attack 02" type="combo" category="6018,14,105,10001,9999" templateId="10206" nextSkill="180200" parentId="180101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="61.7331">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="KickCombo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="50" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="real_ccw" time="180" method="normal" endTime="420" startTime="180" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-290" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600800" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
|
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="50" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="180300" name="Human_F_Archer_Lv03_Roundhouse Kick_Attack 01" type="combo" category="6018,12,102,9011,10000,9999" templateId="10206" nextSkill="180301" parentId="180100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="KickCombo1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="37.4250">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="KickCombo1" blendInTime="150" animMotionId="0" animRate="1.0825" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.866727" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="real_ccw" time="180" method="normal" endTime="420" startTime="180" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-40" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="25" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="180301" name="Human_F_Archer_Lv03_Roundhouse Kick_Attack 02" type="combo" category="6018,14,105,10001,9999" templateId="10206" nextSkill="180300" parentId="180101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="90.0774">
|
|
<Action>
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|
<CameraShakeList />
|
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="KickCombo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="50" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="real_ccw" time="180" method="normal" endTime="420" startTime="180" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-290" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600800" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="50" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="180400" name="Human_F_Archer_Lv04_Roundhouse Kick_Attack 01" type="combo" category="6018,12,102,9011,10000,9999" templateId="10206" nextSkill="180401" parentId="180100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="KickCombo1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="54.6083">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="100" />
|
|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="KickCombo1" blendInTime="150" animMotionId="0" animRate="1.0825" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.866727" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="real_ccw" time="140" method="normal" endTime="360" startTime="150" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-40" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="25" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="180401" name="Human_F_Archer_Lv04_Roundhouse Kick_Attack 02" type="combo" category="6018,14,105,10001,9999" templateId="10206" nextSkill="180400" parentId="180101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="131.4358">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="KickCombo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="50" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="real_ccw" time="180" method="normal" endTime="420" startTime="180" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-290" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="50" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="180500" name="Human_F_Archer_Lv05_Roundhouse Kick_Attack 01" type="combo" category="6018,12,102,9011,10000,9999" templateId="10206" nextSkill="180501" parentId="180100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="KickCombo1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="79.6813">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="KickCombo1" blendInTime="150" animMotionId="0" animRate="1.0825" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.866727" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="real_ccw" time="140" method="normal" endTime="360" startTime="150" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-40" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="25" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="180501" name="Human_F_Archer_Lv05_Roundhouse Kick_Attack 02" type="combo" category="6018,14,105,10001,9999" templateId="10206" nextSkill="180500" parentId="180101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="191.7835">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="600" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="KickCombo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="50" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="real_ccw" time="180" method="normal" endTime="420" startTime="180" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-290" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="600800" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="50" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="180600" name="Human_F_Archer_Lv06_Roundhouse Kick_Attack 01" type="combo" category="6018,12,102,9011,10000,9999" templateId="10206" nextSkill="180601" parentId="180100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="KickCombo1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="116.2664">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="100" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="KickCombo1" blendInTime="150" animMotionId="0" animRate="1.0825" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.866727" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="25" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="real_ccw" time="140" method="normal" endTime="360" startTime="150" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-40" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="25" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="180601" name="Human_F_Archer_Lv06_Roundhouse Kick_Attack 02" type="combo" category="6018,14,105,10001,9999" templateId="10206" nextSkill="180600" parentId="180101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="279.8394">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="600" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="KickCombo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="50" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="real_ccw" time="180" method="normal" endTime="420" startTime="180" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-290" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="600800" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="50" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="180700" name="Human_F_Archer_Lv07_Roundhouse Kick_Attack 01" type="combo" category="6018,12,102,9011,10000,9999" templateId="10206" nextSkill="180701" parentId="180100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="KickCombo1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="169.6492">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="100" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="KickCombo1" blendInTime="150" animMotionId="0" animRate="1.0825" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.866727" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="25" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="real_ccw" time="140" method="normal" endTime="360" startTime="150" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-40" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="25" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="180701" name="Human_F_Archer_Lv07_Roundhouse Kick_Attack 02" type="combo" category="6018,14,105,10001,9999" templateId="10206" nextSkill="180700" parentId="180101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="408.3255">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="600" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="KickCombo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="50" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="real_ccw" time="180" method="normal" endTime="420" startTime="180" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-290" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="600800" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="50" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="180800" name="Human_F_Archer_Lv08_Roundhouse Kick_Attack 01" type="combo" category="6018,12,102,9011,10000,9999" templateId="10206" nextSkill="180801" parentId="180100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="KickCombo1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="247.5423">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="100" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="KickCombo1" blendInTime="150" animMotionId="0" animRate="1.0825" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.866727" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="25" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="real_ccw" time="140" method="normal" endTime="360" startTime="150" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-40" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="25" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="180801" name="Human_F_Archer_Lv08_Roundhouse Kick_Attack 02" type="combo" category="6018,14,105,10001,9999" templateId="10206" nextSkill="180800" parentId="180101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="595.8050">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="600" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="KickCombo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="50" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="real_ccw" time="180" method="normal" endTime="420" startTime="180" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-290" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="600800" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="50" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="180900" name="Human_F_Archer_Lv09_Roundhouse Kick_Attack 01" type="combo" category="6018,12,102,9011,10000,9999" templateId="10206" nextSkill="180901" parentId="180100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="KickCombo1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="361.1995">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="100" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="KickCombo1" blendInTime="150" animMotionId="0" animRate="1.0825" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.866727" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="real_ccw" time="140" method="normal" endTime="360" startTime="150" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-40" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="25" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="180901" name="Human_F_Archer_Lv09_Roundhouse Kick_Attack 02" type="combo" category="6018,14,105,10001,9999" templateId="10206" nextSkill="180900" parentId="180101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="869.3642">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="KickCombo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="50" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="real_ccw" time="180" method="normal" endTime="420" startTime="180" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-290" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="50" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="181000" name="Human_F_Archer_Lv10_Roundhouse Kick_Attack 01" type="combo" category="6018,12,102,9011,10000,9999" templateId="10206" nextSkill="181001" parentId="180100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="KickCombo1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="494.8746">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="KickCombo1" blendInTime="150" animMotionId="0" animRate="1.0825" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.866727" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="real_ccw" time="140" method="normal" endTime="360" startTime="150" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-40" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="25" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="181001" name="Human_F_Archer_Lv10_Roundhouse Kick_Attack 02" type="combo" category="6018,14,105,10001,9999" templateId="10206" nextSkill="181000" parentId="180101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1191.1043">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="KickCombo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="50" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="real_ccw" time="180" method="normal" endTime="420" startTime="180" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-290" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="50" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="181100" name="Human_F_Archer_Lv11_Roundhouse Kick_Attack 01" type="combo" category="6018,12,102,9011,10000,9999" templateId="10206" nextSkill="181101" parentId="180100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="KickCombo1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="561.2992">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="KickCombo1" blendInTime="150" animMotionId="0" animRate="1.0825" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.866727" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="real_ccw" time="140" method="normal" endTime="360" startTime="150" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-40" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="25" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="181101" name="Human_F_Archer_Lv11_Roundhouse Kick_Attack 02" type="combo" category="6018,14,105,10001,9999" templateId="10206" nextSkill="181100" parentId="180101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1350.9803">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="KickCombo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="50" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="real_ccw" time="180" method="normal" endTime="420" startTime="180" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-290" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="50" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="181200" name="Human_F_Archer_Lv12_Roundhouse Kick_Attack 01" type="combo" category="6018,12,102,9011,10000,9999" templateId="10206" nextSkill="181201" parentId="180100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="KickCombo1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="361.1995">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="KickCombo1" blendInTime="150" animMotionId="0" animRate="1.0825" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.866727" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="real_ccw" time="140" method="normal" endTime="360" startTime="150" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-40" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="25" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="181201" name="Human_F_Archer_Lv12_Roundhouse Kick_Attack 02" type="combo" category="6018,14,105,10001,9999" templateId="10206" nextSkill="181200" parentId="180101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="869.3642">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="KickCombo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="50" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="real_ccw" time="180" method="normal" endTime="420" startTime="180" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-290" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="600800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="50" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="181300" name="Human_F_Archer_Lv13_Roundhouse Kick_Attack 01" type="combo" category="6018,12,102,9011,10000,9999" templateId="10206" nextSkill="181301" parentId="180100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="KickCombo1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="361.1995">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="100" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="KickCombo1" blendInTime="150" animMotionId="0" animRate="1.0825" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.866727" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="25" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="real_ccw" time="140" method="normal" endTime="360" startTime="150" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="-40" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="45" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-360" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="25" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="181301" name="Human_F_Archer_Lv13_Roundhouse Kick_Attack 02" type="combo" category="6018,14,105,10001,9999" templateId="10206" nextSkill="181300" parentId="180101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="869.3642">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="600" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="KickCombo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="50" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="real_ccw" time="180" method="normal" endTime="420" startTime="180" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-290" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="600800" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="50" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="190100" name="Human_F_Archer_Lv01_Venom Arrow_Attack 01" type="instance" category="6019,22,102,9012,10000,9999" templateId="10206" nextSkill="0" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="96.8331">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1500" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="190100" createTime="0" detachTime="800" flyingDuration="400" startSkill="190100" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="75" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="real_forward" time="1200" method="normal" endTime="1200" startTime="1200" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="12" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="12">
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<Effect atk="1">
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<AbnormalityOnCommon id="600900" />
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<AbnormalityOnPvp id="600920" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="75" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="190200" name="Human_F_Archer_Lv02_Venom Arrow_Attack 01" type="instance" category="6019,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="190100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="141.2933">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1500" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="190200" createTime="0" detachTime="800" flyingDuration="400" startSkill="190200" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="75" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="real_forward" time="1200" method="normal" endTime="1200" startTime="1200" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="12" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="12">
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<Effect atk="1">
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<AbnormalityOnCommon id="600901" />
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<AbnormalityOnPvp id="600921" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="75" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="190300" name="Human_F_Archer_Lv03_Venom Arrow_Attack 01" type="instance" category="6019,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="190100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="206.1671">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1500" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="190300" createTime="0" detachTime="800" flyingDuration="400" startSkill="190300" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="75" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="real_forward" time="1200" method="normal" endTime="1200" startTime="1200" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="12" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="12">
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<Effect atk="1">
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<AbnormalityOnCommon id="600902" />
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<AbnormalityOnPvp id="600922" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="75" />
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</Targeting>
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|
</TargetingList>
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</Skill>
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<Skill id="190400" name="Human_F_Archer_Lv04_Venom Arrow_Attack 01" type="instance" category="6019,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="190100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="300.8271">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1500" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="190400" createTime="0" detachTime="800" flyingDuration="400" startSkill="190400" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="75" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="real_forward" time="1200" method="normal" endTime="1200" startTime="1200" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="12" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="12">
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<Effect atk="1">
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<AbnormalityOnCommon id="600903" />
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<AbnormalityOnPvp id="600923" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="75" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="190500" name="Human_F_Archer_Lv05_Venom Arrow_Attack 01" type="instance" category="6019,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="190100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="438.9496">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1500" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="190500" createTime="0" detachTime="800" flyingDuration="400" startSkill="190500" />
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|
<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="75" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="real_forward" time="1200" method="normal" endTime="1200" startTime="1200" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="12" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="12">
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<Effect atk="1">
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<AbnormalityOnCommon id="600904" />
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<AbnormalityOnPvp id="600924" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="75" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="190600" name="Human_F_Archer_Lv06_Venom Arrow_Attack 01" type="instance" category="6019,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="190100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="640.4899">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1500" />
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<MoveInvincible endTime="0" startTime="0" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="190600" createTime="0" detachTime="800" flyingDuration="400" startSkill="190600" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="75" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="real_forward" time="1200" method="normal" endTime="1200" startTime="1200" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="12" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="12">
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<Effect atk="1">
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<AbnormalityOnCommon id="600905" />
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<AbnormalityOnPvp id="600925" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="75" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="190700" name="Human_F_Archer_Lv07_Venom Arrow_Attack 01" type="instance" category="6019,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="190100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="934.5659">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1500" />
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<MoveInvincible endTime="0" startTime="0" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="190700" createTime="0" detachTime="800" flyingDuration="400" startSkill="190700" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="75" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="real_forward" time="1200" method="normal" endTime="1200" startTime="1200" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="12" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="12">
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<Effect atk="1">
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<AbnormalityOnCommon id="600906" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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<Cost hp="0" mp="75" />
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</Targeting>
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</Skill>
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<Skill id="190800" name="Human_F_Archer_Lv08_Venom Arrow_Attack 01" type="instance" category="6019,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="190100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1280.4363">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1500" />
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<MoveInvincible endTime="0" startTime="0" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="190800" createTime="0" detachTime="800" flyingDuration="400" startSkill="190800" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="75" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="real_forward" time="1200" method="normal" endTime="1200" startTime="1200" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="12" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="12">
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<Effect atk="1">
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</Targeting>
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</Skill>
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<Skill id="190900" name="Human_F_Archer_Lv09_Venom Arrow_Attack 01" type="instance" category="6019,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="190100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1280.4363">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1500" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Action>
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<Bullet shotSkill="190900" createTime="0" detachTime="800" flyingDuration="400" startSkill="190900" />
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<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="real_forward" time="1200" method="normal" endTime="1200" startTime="1200" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="12" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="12">
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<Effect atk="1">
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</Skill>
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<Skill id="191000" name="Human_F_Archer_Lv10_Venom Arrow_Attack 01" type="instance" category="6019,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="190100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="934.5659">
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<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1500" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="191000" createTime="0" detachTime="800" flyingDuration="400" startSkill="191000" />
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<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="real_forward" time="1200" method="normal" endTime="1200" startTime="1200" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="12" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="12">
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<Effect atk="1">
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<AbnormalityOnCommon id="600906" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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<Cost hp="0" mp="75" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="191100" name="Human_F_Archer_Lv11_Venom Arrow_Attack 01" type="instance" category="6019,22,102,9012,10000,9999" templateId="10206" nextSkill="0" parentId="190100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="934.5659">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1500" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" blendInTime="200" animMotionId="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="191100" createTime="0" detachTime="800" flyingDuration="400" startSkill="191100" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="75" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="real_forward" time="1200" method="normal" endTime="1200" startTime="1200" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="12" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="12">
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<Effect atk="1">
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<AbnormalityOnCommon id="600906" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Cost hp="0" mp="75" />
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</Targeting>
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</Skill>
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<Skill id="200100" name="Human_F_Archer_Lv01_Contaning Shot_Attack 01" type="instance" category="6020,22,102,9012,10000,9999" templateId="10206" nextSkill="0" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="687.2062">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="500" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="300" />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowshot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="200100" createTime="0" detachTime="150" flyingDuration="350" startSkill="200100" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="75" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Skill id="210300" name="Human_F_Archer_Lv03_Focus Stance_AttackSlow_ON 01" type="switch" category="6021,18,107,10000,9999" templateId="10206" nextSkill="210350" parentId="210100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpBuffShotStand" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="500" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
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<AbnormalityOnCommon id="100100" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="210350" name="Human_F_Archer_Lv03_Focus Stance_AttackSlow_OFF 01" type="switch" category="6021,18,107,10001,9999" templateId="10206" nextSkill="210300" parentId="210150" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000">
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|
<Action>
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|
<CameraShakeList />
|
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
|
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<SpecialEffectList />
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<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="1000" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpBuffShotStand" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="210400" name="Human_F_Archer_Lv04_Focus Stance_AttackSlow_ON 01" type="switch" category="6021,18,107,10000,9999" templateId="10206" nextSkill="210450" parentId="210100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpBuffShotStand" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="500" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="100100" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="210450" name="Human_F_Archer_Lv04_Focus Stance_AttackSlow_OFF 01" type="switch" category="6021,18,107,10001,9999" templateId="10206" nextSkill="210400" parentId="210150" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="1000" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpBuffShotStand" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220100" name="Human_F_Archer_Lv01_Chain Rapid Shot Combo 01" type="combo_instance" category="6022,22,143,102,9012,10000,9999" templateId="10206" nextSkill="220101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="12.7105">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220100" createTime="0" detachTime="150" flyingDuration="300" startSkill="220100" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="200" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220101" name="Human_F_Archer_Lv01_Chain Rapid Shot Combo 02" type="combo_instance" category="6022,22,102,9012,10001,9999" templateId="10206" nextSkill="220102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="7.4223">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220101" createTime="0" detachTime="0" flyingDuration="300" startSkill="220101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220102" name="Human_F_Archer_Lv01_Chain Rapid Shot Combo 03" type="combo_instance" category="6022,22,102,9012,10002,9999" templateId="10206" nextSkill="220103" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="7.4223">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220102" createTime="0" detachTime="0" flyingDuration="300" startSkill="220102" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220103" name="Human_F_Archer_Lv01_Chain Rapid Shot Combo 04" type="combo_instance" category="6022,22,102,9012,10003,9999" templateId="10206" nextSkill="220104" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="7.4223">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2200" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220103" createTime="0" detachTime="0" flyingDuration="300" startSkill="220103" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220104" name="Human_F_Archer_Lv01_Chain Rapid Shot Combo 05" type="combo_instance" category="6022,22,102,9012,10004,9999" templateId="10206" nextSkill="220100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="48.8278">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="2200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220104" createTime="0" detachTime="0" flyingDuration="300" startSkill="220104" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220200" name="Human_F_Archer_Lv02_Chain Rapid Shot Combo 01" type="combo_instance" category="6022,22,143,102,9012,10000,9999" templateId="10206" nextSkill="220201" parentId="220100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="18.5464">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220200" createTime="0" detachTime="150" flyingDuration="300" startSkill="220200" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="200" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220201" name="Human_F_Archer_Lv02_Chain Rapid Shot Combo 02" type="combo_instance" category="6022,22,102,9012,10001,9999" templateId="10206" nextSkill="220202" parentId="220101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="10.8303">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220201" createTime="0" detachTime="0" flyingDuration="300" startSkill="220201" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220202" name="Human_F_Archer_Lv02_Chain Rapid Shot Combo 03" type="combo_instance" category="6022,22,102,9012,10002,9999" templateId="10206" nextSkill="220203" parentId="220102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="10.8303">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220202" createTime="0" detachTime="0" flyingDuration="300" startSkill="220202" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220203" name="Human_F_Archer_Lv02_Chain Rapid Shot Combo 04" type="combo_instance" category="6022,22,102,9012,10003,9999" templateId="10206" nextSkill="220204" parentId="220103" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="10.8303">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2200" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220203" createTime="0" detachTime="0" flyingDuration="300" startSkill="220203" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220204" name="Human_F_Archer_Lv02_Chain Rapid Shot Combo 05" type="combo_instance" category="6022,22,102,9012,10004,9999" templateId="10206" nextSkill="220200" parentId="220104" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="71.2467">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="2200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220204" createTime="0" detachTime="0" flyingDuration="300" startSkill="220204" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220300" name="Human_F_Archer_Lv03_Chain Rapid Shot Combo 01" type="combo_instance" category="6022,22,143,102,9012,10000,9999" templateId="10206" nextSkill="220301" parentId="220100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="27.0618">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220300" createTime="0" detachTime="150" flyingDuration="300" startSkill="220300" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="200" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220301" name="Human_F_Archer_Lv03_Chain Rapid Shot Combo 02" type="combo_instance" category="6022,22,102,9012,10001,9999" templateId="10206" nextSkill="220302" parentId="220101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="15.8029">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220301" createTime="0" detachTime="0" flyingDuration="300" startSkill="220301" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220302" name="Human_F_Archer_Lv03_Chain Rapid Shot Combo 03" type="combo_instance" category="6022,22,102,9012,10002,9999" templateId="10206" nextSkill="220303" parentId="220102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="15.8029">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220302" createTime="0" detachTime="0" flyingDuration="300" startSkill="220302" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220303" name="Human_F_Archer_Lv03_Chain Rapid Shot Combo 04" type="combo_instance" category="6022,22,102,9012,10003,9999" templateId="10206" nextSkill="220304" parentId="220103" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="15.8029">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2200" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220303" createTime="0" detachTime="0" flyingDuration="300" startSkill="220303" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220304" name="Human_F_Archer_Lv03_Chain Rapid Shot Combo 05" type="combo_instance" category="6022,22,102,9012,10004,9999" templateId="10206" nextSkill="220300" parentId="220104" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="103.9590">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="2200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220304" createTime="0" detachTime="0" flyingDuration="300" startSkill="220304" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220400" name="Human_F_Archer_Lv04_Chain Rapid Shot Combo 01" type="combo_instance" category="6022,22,143,102,9012,10000,9999" templateId="10206" nextSkill="220401" parentId="220100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="39.4870">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220400" createTime="0" detachTime="150" flyingDuration="300" startSkill="220400" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="200" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220401" name="Human_F_Archer_Lv04_Chain Rapid Shot Combo 02" type="combo_instance" category="6022,22,102,9012,10001,9999" templateId="10206" nextSkill="220402" parentId="220101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="23.0587">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220401" createTime="0" detachTime="0" flyingDuration="300" startSkill="220401" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220402" name="Human_F_Archer_Lv04_Chain Rapid Shot Combo 03" type="combo_instance" category="6022,22,102,9012,10002,9999" templateId="10206" nextSkill="220403" parentId="220102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="23.0587">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220402" createTime="0" detachTime="0" flyingDuration="300" startSkill="220402" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220403" name="Human_F_Archer_Lv04_Chain Rapid Shot Combo 04" type="combo_instance" category="6022,22,102,9012,10003,9999" templateId="10206" nextSkill="220404" parentId="220103" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="23.0587">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2200" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220403" createTime="0" detachTime="0" flyingDuration="300" startSkill="220403" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220404" name="Human_F_Archer_Lv04_Chain Rapid Shot Combo 05" type="combo_instance" category="6022,22,102,9012,10004,9999" templateId="10206" nextSkill="220400" parentId="220104" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="151.6910">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="2200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220404" createTime="0" detachTime="0" flyingDuration="300" startSkill="220404" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220500" name="Human_F_Archer_Lv05_Chain Rapid Shot Combo 01" type="combo_instance" category="6022,22,143,102,9012,10000,9999" templateId="10206" nextSkill="220501" parentId="220100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="57.6172">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220500" createTime="0" detachTime="150" flyingDuration="300" startSkill="220500" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="200" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220501" name="Human_F_Archer_Lv05_Chain Rapid Shot Combo 02" type="combo_instance" category="6022,22,102,9012,10001,9999" templateId="10206" nextSkill="220502" parentId="220101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="33.6459">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220501" createTime="0" detachTime="0" flyingDuration="300" startSkill="220501" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220502" name="Human_F_Archer_Lv05_Chain Rapid Shot Combo 03" type="combo_instance" category="6022,22,102,9012,10002,9999" templateId="10206" nextSkill="220503" parentId="220102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="33.6459">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220502" createTime="0" detachTime="0" flyingDuration="300" startSkill="220502" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220503" name="Human_F_Archer_Lv05_Chain Rapid Shot Combo 04" type="combo_instance" category="6022,22,102,9012,10003,9999" templateId="10206" nextSkill="220504" parentId="220103" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="33.6459">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2200" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220503" createTime="0" detachTime="0" flyingDuration="300" startSkill="220503" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220504" name="Human_F_Archer_Lv05_Chain Rapid Shot Combo 05" type="combo_instance" category="6022,22,102,9012,10004,9999" templateId="10206" nextSkill="220500" parentId="220104" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="221.3388">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="2200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220504" createTime="0" detachTime="0" flyingDuration="300" startSkill="220504" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220600" name="Human_F_Archer_Lv06_Chain Rapid Shot Combo 01" type="combo_instance" category="6022,22,143,102,9012,10000,9999" templateId="10206" nextSkill="220601" parentId="220100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="84.0717">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220600" createTime="0" detachTime="150" flyingDuration="300" startSkill="220600" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="200" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220601" name="Human_F_Archer_Lv06_Chain Rapid Shot Combo 02" type="combo_instance" category="6022,22,102,9012,10001,9999" templateId="10206" nextSkill="220602" parentId="220101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="49.0941">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220601" createTime="0" detachTime="0" flyingDuration="300" startSkill="220601" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220602" name="Human_F_Archer_Lv06_Chain Rapid Shot Combo 03" type="combo_instance" category="6022,22,102,9012,10002,9999" templateId="10206" nextSkill="220603" parentId="220102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="49.0941">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220602" createTime="0" detachTime="0" flyingDuration="300" startSkill="220602" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220603" name="Human_F_Archer_Lv06_Chain Rapid Shot Combo 04" type="combo_instance" category="6022,22,102,9012,10003,9999" templateId="10206" nextSkill="220604" parentId="220103" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="49.0941">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2200" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220603" createTime="0" detachTime="0" flyingDuration="300" startSkill="220603" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220604" name="Human_F_Archer_Lv06_Chain Rapid Shot Combo 05" type="combo_instance" category="6022,22,102,9012,10004,9999" templateId="10206" nextSkill="220600" parentId="220104" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="322.9648">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="2200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220604" createTime="0" detachTime="0" flyingDuration="300" startSkill="220604" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220700" name="Human_F_Archer_Lv07_Chain Rapid Shot Combo 01" type="combo_instance" category="6022,22,143,102,9012,10000,9999" templateId="10206" nextSkill="220701" parentId="220100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="122.6725">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220700" createTime="0" detachTime="150" flyingDuration="300" startSkill="220700" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="200" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220701" name="Human_F_Archer_Lv07_Chain Rapid Shot Combo 02" type="combo_instance" category="6022,22,102,9012,10001,9999" templateId="10206" nextSkill="220702" parentId="220101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="71.6353">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220701" createTime="0" detachTime="0" flyingDuration="300" startSkill="220701" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220702" name="Human_F_Archer_Lv07_Chain Rapid Shot Combo 03" type="combo_instance" category="6022,22,102,9012,10002,9999" templateId="10206" nextSkill="220703" parentId="220102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="71.6353">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220702" createTime="0" detachTime="0" flyingDuration="300" startSkill="220702" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220703" name="Human_F_Archer_Lv07_Chain Rapid Shot Combo 04" type="combo_instance" category="6022,22,102,9012,10003,9999" templateId="10206" nextSkill="220704" parentId="220103" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="71.6353">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2200" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220703" createTime="0" detachTime="0" flyingDuration="300" startSkill="220703" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220704" name="Human_F_Archer_Lv07_Chain Rapid Shot Combo 05" type="combo_instance" category="6022,22,102,9012,10004,9999" templateId="10206" nextSkill="220700" parentId="220104" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="471.2516">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="2200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220704" createTime="0" detachTime="0" flyingDuration="300" startSkill="220704" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220800" name="Human_F_Archer_Lv08_Chain Rapid Shot Combo 01" type="combo_instance" category="6022,22,143,102,9012,10000,9999" templateId="10206" nextSkill="220801" parentId="220100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="168.0720">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220800" createTime="0" detachTime="150" flyingDuration="300" startSkill="220800" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="200" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220801" name="Human_F_Archer_Lv08_Chain Rapid Shot Combo 02" type="combo_instance" category="6022,22,102,9012,10001,9999" templateId="10206" nextSkill="220802" parentId="220101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="98.1466">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220801" createTime="0" detachTime="0" flyingDuration="300" startSkill="220801" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220802" name="Human_F_Archer_Lv08_Chain Rapid Shot Combo 03" type="combo_instance" category="6022,22,102,9012,10002,9999" templateId="10206" nextSkill="220803" parentId="220102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="98.1466">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220802" createTime="0" detachTime="0" flyingDuration="300" startSkill="220802" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220803" name="Human_F_Archer_Lv08_Chain Rapid Shot Combo 04" type="combo_instance" category="6022,22,102,9012,10003,9999" templateId="10206" nextSkill="220804" parentId="220103" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="98.1466">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2200" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220803" createTime="0" detachTime="0" flyingDuration="300" startSkill="220803" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220804" name="Human_F_Archer_Lv08_Chain Rapid Shot Combo 05" type="combo_instance" category="6022,22,102,9012,10004,9999" templateId="10206" nextSkill="220800" parentId="220104" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="645.6556">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="2200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220804" createTime="0" detachTime="0" flyingDuration="300" startSkill="220804" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220900" name="Human_F_Archer_Lv09_Chain Rapid Shot Combo 01" type="combo_instance" category="6022,22,143,102,9012,10000,9999" templateId="10206" nextSkill="220901" parentId="220100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="19.8205">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220900" createTime="0" detachTime="150" flyingDuration="300" startSkill="220900" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="200" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220901" name="Human_F_Archer_Lv09_Chain Rapid Shot Combo 02" type="combo_instance" category="6022,22,102,9012,10001,9999" templateId="10206" nextSkill="220902" parentId="220101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="15.5387">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220901" createTime="0" detachTime="0" flyingDuration="300" startSkill="220901" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220902" name="Human_F_Archer_Lv09_Chain Rapid Shot Combo 03" type="combo_instance" category="6022,22,102,9012,10002,9999" templateId="10206" nextSkill="220903" parentId="220102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="15.5387">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220902" createTime="0" detachTime="0" flyingDuration="300" startSkill="220902" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220903" name="Human_F_Archer_Lv09_Chain Rapid Shot Combo 04" type="combo_instance" category="6022,22,102,9012,10003,9999" templateId="10206" nextSkill="220904" parentId="220103" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="15.5387">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2200" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220903" createTime="0" detachTime="0" flyingDuration="300" startSkill="220903" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220904" name="Human_F_Archer_Lv09_Chain Rapid Shot Combo 05" type="combo_instance" category="6022,22,102,9012,10004,9999" templateId="10206" nextSkill="220900" parentId="220104" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="49.4622">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="2200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="220904" createTime="0" detachTime="0" flyingDuration="300" startSkill="220904" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="221000" name="Human_F_Archer_Lv10_Chain Rapid Shot Combo 01" type="combo_instance" category="6022,22,143,102,9012,10000,9999" templateId="10206" nextSkill="221001" parentId="220100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="19.8205">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="221000" createTime="0" detachTime="150" flyingDuration="300" startSkill="221000" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="200" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="221001" name="Human_F_Archer_Lv10_Chain Rapid Shot Combo 02" type="combo_instance" category="6022,22,102,9012,10001,9999" templateId="10206" nextSkill="221002" parentId="220101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="15.5387">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="221001" createTime="0" detachTime="0" flyingDuration="300" startSkill="221001" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="221002" name="Human_F_Archer_Lv10_Chain Rapid Shot Combo 03" type="combo_instance" category="6022,22,102,9012,10002,9999" templateId="10206" nextSkill="221003" parentId="220102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="15.5387">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="221002" createTime="0" detachTime="0" flyingDuration="300" startSkill="221002" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="221003" name="Human_F_Archer_Lv10_Chain Rapid Shot Combo 04" type="combo_instance" category="6022,22,102,9012,10003,9999" templateId="10206" nextSkill="221004" parentId="220103" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="15.5387">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2200" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="221003" createTime="0" detachTime="0" flyingDuration="300" startSkill="221003" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="221004" name="Human_F_Archer_Lv10_Chain Rapid Shot Combo 05" type="combo_instance" category="6022,22,102,9012,10004,9999" templateId="10206" nextSkill="221000" parentId="220104" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="49.4622">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="2200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="221004" createTime="0" detachTime="0" flyingDuration="300" startSkill="221004" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="221100" name="Human_F_Archer_Lv11_Chain Rapid Shot Combo 01" type="combo_instance" category="6022,22,143,102,9012,10000,9999" templateId="10206" nextSkill="221101" parentId="220100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="19.8205">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="221100" createTime="0" detachTime="150" flyingDuration="300" startSkill="221100" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="200" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="221101" name="Human_F_Archer_Lv11_Chain Rapid Shot Combo 02" type="combo_instance" category="6022,22,102,9012,10001,9999" templateId="10206" nextSkill="221102" parentId="220101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="15.5387">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="221101" createTime="0" detachTime="0" flyingDuration="300" startSkill="221101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="221102" name="Human_F_Archer_Lv11_Chain Rapid Shot Combo 03" type="combo_instance" category="6022,22,102,9012,10002,9999" templateId="10206" nextSkill="221103" parentId="220102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="15.5387">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="221102" createTime="0" detachTime="0" flyingDuration="300" startSkill="221102" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="221103" name="Human_F_Archer_Lv11_Chain Rapid Shot Combo 04" type="combo_instance" category="6022,22,102,9012,10003,9999" templateId="10206" nextSkill="221104" parentId="220103" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="15.5387">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2200" rearCancelStartTime="160" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="221103" createTime="0" detachTime="0" flyingDuration="300" startSkill="221103" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="221104" name="Human_F_Archer_Lv11_Chain Rapid Shot Combo 05" type="combo_instance" category="6022,22,102,9012,10004,9999" templateId="10206" nextSkill="221100" parentId="220104" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="49.4622">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="2200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="RapidShot2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="221104" createTime="0" detachTime="0" flyingDuration="300" startSkill="221104" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="12" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="150" method="real_forward" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="23" maxRadius="450" offsetDistance="10" pierceDepth="4" minHeight="23" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="13" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="230100" name="Human_F_Archer_Lv01_Paralysis TrapArrow_Cast 01" type="normal" category="6023,27,106,9012,10000,9999" templateId="10206" nextSkill="0" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="TrapArrow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="125" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="125" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="230120" detachAngle="0" detachDistance="375.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="230120" name="Human_F_Archer_Lv01_Paralysis TrapArrow_Projectile 01" type="projectile" category="6023,27,106,9012,9999" templateId="10206" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="327.3874">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="350" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="2" maxHeight="30" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="3" maxHeight="30" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="601200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="230200" name="Human_F_Archer_Lv02_Paralysis TrapArrow_Cast 01" type="normal" category="6023,27,106,9012,10000,9999" templateId="10206" nextSkill="0" parentId="230100" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="TrapArrow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="125" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Cost hp="0" mp="125" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="230220" name="Human_F_Archer_Lv02_Paralysis TrapArrow_Projectile 01" type="projectile" category="6023,27,106,9012,9999" templateId="10206" nextSkill="0" parentId="230120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="448.5491">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="350" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="2" maxHeight="30" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="3" maxHeight="30" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
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<Skill id="230300" name="Human_F_Archer_Lv03_Paralysis TrapArrow_Cast 01" type="normal" category="6023,27,106,9012,10000,9999" templateId="10206" nextSkill="0" parentId="230100" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="TrapArrow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Cost hp="0" mp="0" />
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<ProjectileSkillList>
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</Skill>
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<Skill id="230320" name="Human_F_Archer_Lv03_Paralysis TrapArrow_Projectile 01" type="projectile" category="6023,27,106,9012,9999" templateId="10206" nextSkill="0" parentId="230120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1000.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Skill id="230400" name="Human_F_Archer_Lv04_Paralysis TrapArrow_Cast 01" type="normal" category="6023,27,106,9012,10000,9999" templateId="10206" nextSkill="0" parentId="230100" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000">
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<Action>
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<Property animControlType="normal" />
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</Stage>
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<TargetingList adjustTargetingPos="notUse">
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<Skill id="230420" name="Human_F_Archer_Lv04_Paralysis TrapArrow_Projectile 01" type="projectile" category="6023,27,106,9012,9999" templateId="10206" nextSkill="0" parentId="230120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1000.000000">
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<Action>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="3" maxHeight="30" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
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<Skill id="230500" name="Human_F_Archer_Lv05_Paralysis TrapArrow_Cast 01" type="normal" category="6023,27,106,9012,10000,9999" templateId="10206" nextSkill="0" parentId="230100" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="TrapArrow" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Skill id="230520" name="Human_F_Archer_Lv05_Paralysis TrapArrow_Projectile 01" type="projectile" category="6023,27,106,9012,9999" templateId="10206" nextSkill="0" parentId="230120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="1000.000000">
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<Action>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="3" maxHeight="30" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Skill id="280100" name="Human_F_Archer_Lv01_Focus Stance_AttackSlow_ON 01" type="switch" category="6028,18,107,10000,9999" templateId="10206" nextSkill="280150" parentId="210100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Skill id="280150" name="Human_F_Archer_Lv01_Focus Stance_AttackSlow_OFF 01" type="switch" category="6028,18,107,10001,9999" templateId="10206" nextSkill="280100" parentId="210150" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
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<Skill id="280300" name="Human_F_Archer_Lv03_Focus Stance_AttackSlow_ON 01" type="switch" category="6028,18,107,10000,9999" templateId="10206" nextSkill="280350" parentId="210100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000">
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</Skill>
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<Skill id="280350" name="Human_F_Archer_Lv03_Focus Stance_AttackSlow_OFF 01" type="switch" category="6028,18,107,10001,9999" templateId="10206" nextSkill="280300" parentId="210150" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000">
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<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="1000" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpBuffShotStand" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="280400" name="Human_F_Archer_Lv04_Focus Stance_AttackSlow_ON 01" type="switch" category="6028,18,107,10000,9999" templateId="10206" nextSkill="280450" parentId="210100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpBuffShotStand" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="500" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="100100" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="280450" name="Human_F_Archer_Lv04_Focus Stance_AttackSlow_OFF 01" type="switch" category="6028,18,107,10001,9999" templateId="10206" nextSkill="280400" parentId="210150" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="1000" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpBuffShotStand" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="290100" name="Human_F_Archer_Lv01_Thunder Drake_Shot 01" type="normal" category="6029,23,102,9012,10000,9999" templateId="10206" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="5355.4905">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="me" startTime="2600" power="1.3" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2500" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="1800" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowShowerStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="800" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowShowerLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="35000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="500" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="75" maxRadius="1410" offsetDistance="-810" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="800" offsetAngle="0" rangeAngle="2.5" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0">
|
|
<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1833" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="290120" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="290120" name="Human_F_Archer_Lv01_Thunder Drake_Projectile 01" type="projectile" category="6029,23,102,9012,10001,9999" templateId="10206" nextSkill="0" parentId="290120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="100" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="5" maxHeight="30" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="310100" name="Human_F_Archer_Lv01_Tenacity_Cast 01" type="movingSkill" category="6031,31,108,10000,9999" templateId="10206" nextSkill="0" parentId="310100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="500" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<MovingCast />
|
|
</Property>
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="3000" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="601500" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="360" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="9010100" name="Human_F_RaceAbility_Lv01_RecallHome Vellica_Cast 01" type="normal" category="902001,91,104,10000,9999" templateId="10206" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class01_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="5500" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="6033" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="enchant" blendInTime="200" animMotionId="1" animRate="0.25" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3600000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="6000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="100" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Teleport type="SER_POS" recallContinent="1" recallPos="-2437,9295,2765" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="9020100" name="Human_F_RaceAbility_Lv01_Showdown Pride_Cast 01" type="movingSkill" category="902002,18,107,10000,9999" templateId="10206" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class01_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="500" rearCancelStartTime="400" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="3000" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3600000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="100" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="90100" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
</SkillData>
|