22754 lines
1.4 MiB
22754 lines
1.4 MiB
<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillData">
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<Skill id="10100" name="Human_M_Priest_Lv01_Holy Shot_Cast 01" type="combo" category="7001,21,101,9012,10000,9999" templateId="10107" nextSkill="10101" timeRate="1.05" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="600" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="25" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList />
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<Cost hp="0" mp="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="10120" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="10101" name="Human_M_Priest_Lv01_Holy Shot_Cast 02" type="combo" category="7001,21,101,9012,10001,9999" templateId="10107" nextSkill="10102" parentId="10100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="600" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="25" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList />
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<Cost hp="0" mp="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="10121" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="10102" name="Human_M_Priest_Lv01_Holy Shot_Cast 03" type="combo" category="7001,21,101,9012,10002,9999" templateId="10107" nextSkill="10103" parentId="10100" timeRate="0.95" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="600" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="25" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList />
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<Cost hp="0" mp="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="10122" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="10103" name="Human_M_Priest_Lv01_Holy Shot_Cast 04" type="combo" category="7001,21,130,101,9012,10003,9999" templateId="10107" nextSkill="10100" parentId="10100" timeRate="0.9" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="600" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="25" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList />
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<Cost hp="0" mp="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="10123" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="10120" name="Human_M_Priest_Lv01_Holy Shot_Projectile 01" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" timeRate="1.05" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="9.9875">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
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<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</Skill>
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<Skill id="10121" name="Human_M_Priest_Lv01_Holy Shot_Projectile 02" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="9.9875">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="0" />
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<SpecialEffectList />
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|
</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
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<TargetingList>
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<Targeting>
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<AreaList>
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|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
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<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</Skill>
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<Skill id="10122" name="Human_M_Priest_Lv01_Holy Shot_Projectile 03" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="0.95" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="9.9875">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="0" />
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|
<SpecialEffectList />
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|
</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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</Precondition>
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|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
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|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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|
</Area>
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|
</AreaList>
|
|
</Targeting>
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|
</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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|
</Skill>
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<Skill id="10123" name="Human_M_Priest_Lv01_Holy Shot_Projectile 04" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="0.9" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="9.9875">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="10200" name="Human_M_Priest_Lv02_Holy Shot_Cast 01" type="combo" category="7001,21,101,9012,10000,9999" templateId="10107" nextSkill="10201" parentId="10100" timeRate="1.05" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="10220" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="10201" name="Human_M_Priest_Lv02_Holy Shot_Cast 02" type="combo" category="7001,21,101,9012,10001,9999" templateId="10107" nextSkill="10202" parentId="10100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="10221" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="10202" name="Human_M_Priest_Lv02_Holy Shot_Cast 03" type="combo" category="7001,21,101,9012,10002,9999" templateId="10107" nextSkill="10203" parentId="10100" timeRate="0.95" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="10222" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="10203" name="Human_M_Priest_Lv02_Holy Shot_Cast 04" type="combo" category="7001,21,130,101,9012,10003,9999" templateId="10107" nextSkill="10200" parentId="10100" timeRate="0.9" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="10223" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="10220" name="Human_M_Priest_Lv02_Holy Shot_Projectile 01" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="1.05" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="13.6837">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="10221" name="Human_M_Priest_Lv02_Holy Shot_Projectile 02" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="13.6837">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="10222" name="Human_M_Priest_Lv02_Holy Shot_Projectile 03" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="0.95" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="13.6837">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="10223" name="Human_M_Priest_Lv02_Holy Shot_Projectile 04" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="0.9" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="13.6837">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="10300" name="Human_M_Priest_Lv03_Holy Shot_Cast 01" type="combo" category="7001,21,101,9012,10000,9999" templateId="10107" nextSkill="10301" parentId="10100" timeRate="1.05" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="10320" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="10301" name="Human_M_Priest_Lv03_Holy Shot_Cast 02" type="combo" category="7001,21,101,9012,10001,9999" templateId="10107" nextSkill="10302" parentId="10100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="10321" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="10302" name="Human_M_Priest_Lv03_Holy Shot_Cast 03" type="combo" category="7001,21,101,9012,10002,9999" templateId="10107" nextSkill="10303" parentId="10100" timeRate="0.95" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="10322" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="10303" name="Human_M_Priest_Lv03_Holy Shot_Cast 04" type="combo" category="7001,21,130,101,9012,10003,9999" templateId="10107" nextSkill="10300" parentId="10100" timeRate="0.9" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="10323" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="10320" name="Human_M_Priest_Lv03_Holy Shot_Projectile 01" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="1.05" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="19.9665">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="10321" name="Human_M_Priest_Lv03_Holy Shot_Projectile 02" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="19.9665">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="10322" name="Human_M_Priest_Lv03_Holy Shot_Projectile 03" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="0.95" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="19.9665">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="10323" name="Human_M_Priest_Lv03_Holy Shot_Projectile 04" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="0.9" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="19.9665">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="10400" name="Human_M_Priest_Lv04_Holy Shot_Cast 01" type="combo" category="7001,21,101,9012,10000,9999" templateId="10107" nextSkill="10401" parentId="10100" timeRate="1.05" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="10420" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="10401" name="Human_M_Priest_Lv04_Holy Shot_Cast 02" type="combo" category="7001,21,101,9012,10001,9999" templateId="10107" nextSkill="10402" parentId="10100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="10421" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="10402" name="Human_M_Priest_Lv04_Holy Shot_Cast 03" type="combo" category="7001,21,101,9012,10002,9999" templateId="10107" nextSkill="10403" parentId="10100" timeRate="0.95" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="10422" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="10403" name="Human_M_Priest_Lv04_Holy Shot_Cast 04" type="combo" category="7001,21,130,101,9012,10003,9999" templateId="10107" nextSkill="10400" parentId="10100" timeRate="0.9" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="10423" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="10420" name="Human_M_Priest_Lv04_Holy Shot_Projectile 01" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="1.05" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="29.1339">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="10421" name="Human_M_Priest_Lv04_Holy Shot_Projectile 02" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="29.1339">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="10422" name="Human_M_Priest_Lv04_Holy Shot_Projectile 03" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="0.95" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="29.1339">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="10423" name="Human_M_Priest_Lv04_Holy Shot_Projectile 04" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="0.9" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="29.1339">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="10500" name="Human_M_Priest_Lv05_Holy Shot_Cast 01" type="combo" category="7001,21,101,9012,10000,9999" templateId="10107" nextSkill="10501" parentId="10100" timeRate="1.05" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="10520" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="10501" name="Human_M_Priest_Lv05_Holy Shot_Cast 02" type="combo" category="7001,21,101,9012,10001,9999" templateId="10107" nextSkill="10502" parentId="10100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="10521" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="10502" name="Human_M_Priest_Lv05_Holy Shot_Cast 03" type="combo" category="7001,21,101,9012,10002,9999" templateId="10107" nextSkill="10503" parentId="10100" timeRate="0.95" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="10522" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="10503" name="Human_M_Priest_Lv05_Holy Shot_Cast 04" type="combo" category="7001,21,130,101,9012,10003,9999" templateId="10107" nextSkill="10500" parentId="10100" timeRate="0.9" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="10523" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="10520" name="Human_M_Priest_Lv05_Holy Shot_Projectile 01" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="1.05" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="42.5106">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="10521" name="Human_M_Priest_Lv05_Holy Shot_Projectile 02" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="42.5106">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="10522" name="Human_M_Priest_Lv05_Holy Shot_Projectile 03" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="0.95" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="42.5106">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="10523" name="Human_M_Priest_Lv05_Holy Shot_Projectile 04" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="0.9" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="42.5106">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="10600" name="Human_M_Priest_Lv06_Holy Shot_Cast 01" type="combo" category="7001,21,101,9012,10000,9999" templateId="10107" nextSkill="10601" parentId="10100" timeRate="1.05" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="10620" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="10601" name="Human_M_Priest_Lv06_Holy Shot_Cast 02" type="combo" category="7001,21,101,9012,10001,9999" templateId="10107" nextSkill="10602" parentId="10100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="10621" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="10602" name="Human_M_Priest_Lv06_Holy Shot_Cast 03" type="combo" category="7001,21,101,9012,10002,9999" templateId="10107" nextSkill="10603" parentId="10100" timeRate="0.95" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="10622" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="10603" name="Human_M_Priest_Lv06_Holy Shot_Cast 04" type="combo" category="7001,21,130,101,9012,10003,9999" templateId="10107" nextSkill="10600" parentId="10100" timeRate="0.9" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="10623" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="10620" name="Human_M_Priest_Lv06_Holy Shot_Projectile 01" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="1.05" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="62.0290">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="10621" name="Human_M_Priest_Lv06_Holy Shot_Projectile 02" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="62.0290">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="10622" name="Human_M_Priest_Lv06_Holy Shot_Projectile 03" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="0.95" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="62.0290">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="10623" name="Human_M_Priest_Lv06_Holy Shot_Projectile 04" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="0.9" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="62.0290">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="10700" name="Human_M_Priest_Lv07_Holy Shot_Cast 01" type="combo" category="7001,21,101,9012,10000,9999" templateId="10107" nextSkill="10701" parentId="10100" timeRate="1.05" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="10720" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="10701" name="Human_M_Priest_Lv07_Holy Shot_Cast 02" type="combo" category="7001,21,101,9012,10001,9999" templateId="10107" nextSkill="10702" parentId="10100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="10721" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="10702" name="Human_M_Priest_Lv07_Holy Shot_Cast 03" type="combo" category="7001,21,101,9012,10002,9999" templateId="10107" nextSkill="10703" parentId="10100" timeRate="0.95" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="10722" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="10703" name="Human_M_Priest_Lv07_Holy Shot_Cast 04" type="combo" category="7001,21,130,101,9012,10003,9999" templateId="10107" nextSkill="10700" parentId="10100" timeRate="0.9" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="10723" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="10720" name="Human_M_Priest_Lv07_Holy Shot_Projectile 01" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="1.05" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="90.5091">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="10721" name="Human_M_Priest_Lv07_Holy Shot_Projectile 02" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="90.5091">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="10722" name="Human_M_Priest_Lv07_Holy Shot_Projectile 03" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="0.95" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="90.5091">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="10723" name="Human_M_Priest_Lv07_Holy Shot_Projectile 04" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="0.9" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="90.5091">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="10800" name="Human_M_Priest_Lv08_Holy Shot_Cast 01" type="combo" category="7001,21,101,9012,10000,9999" templateId="10107" nextSkill="10801" parentId="10100" timeRate="1.05" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="10820" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="10801" name="Human_M_Priest_Lv08_Holy Shot_Cast 02" type="combo" category="7001,21,101,9012,10001,9999" templateId="10107" nextSkill="10802" parentId="10100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="10821" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="10802" name="Human_M_Priest_Lv08_Holy Shot_Cast 03" type="combo" category="7001,21,101,9012,10002,9999" templateId="10107" nextSkill="10803" parentId="10100" timeRate="0.95" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="10822" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="10803" name="Human_M_Priest_Lv08_Holy Shot_Cast 04" type="combo" category="7001,21,130,101,9012,10003,9999" templateId="10107" nextSkill="10800" parentId="10100" timeRate="0.9" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="10823" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="10820" name="Human_M_Priest_Lv08_Holy Shot_Projectile 01" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="1.05" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="132.0657">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="10821" name="Human_M_Priest_Lv08_Holy Shot_Projectile 02" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="132.0657">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="10822" name="Human_M_Priest_Lv08_Holy Shot_Projectile 03" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="0.95" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="132.0657">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="10823" name="Human_M_Priest_Lv08_Holy Shot_Projectile 04" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="0.9" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="132.0657">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="10900" name="Human_M_Priest_Lv09_Holy Shot_Cast 01" type="combo" category="7001,21,101,9012,10000,9999" templateId="10107" nextSkill="10901" parentId="10100" timeRate="1.05" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="10920" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="10901" name="Human_M_Priest_Lv09_Holy Shot_Cast 02" type="combo" category="7001,21,101,9012,10001,9999" templateId="10107" nextSkill="10902" parentId="10100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="10921" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="10902" name="Human_M_Priest_Lv09_Holy Shot_Cast 03" type="combo" category="7001,21,101,9012,10002,9999" templateId="10107" nextSkill="10903" parentId="10100" timeRate="0.95" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="10922" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="10903" name="Human_M_Priest_Lv09_Holy Shot_Cast 04" type="combo" category="7001,21,130,101,9012,10003,9999" templateId="10107" nextSkill="10900" parentId="10100" timeRate="0.9" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="10923" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="10920" name="Human_M_Priest_Lv09_Holy Shot_Projectile 01" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="1.05" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="192.7026">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="10921" name="Human_M_Priest_Lv09_Holy Shot_Projectile 02" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="192.7026">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="10922" name="Human_M_Priest_Lv09_Holy Shot_Projectile 03" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="0.95" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="192.7026">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="10923" name="Human_M_Priest_Lv09_Holy Shot_Projectile 04" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="0.9" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="192.7026">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="11000" name="Human_M_Priest_Lv10_Holy Shot_Cast 01" type="combo" category="7001,21,101,9012,10000,9999" templateId="10107" nextSkill="11001" parentId="10100" timeRate="1.05" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="11020" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="11001" name="Human_M_Priest_Lv10_Holy Shot_Cast 02" type="combo" category="7001,21,101,9012,10001,9999" templateId="10107" nextSkill="11002" parentId="10100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="11021" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="11002" name="Human_M_Priest_Lv10_Holy Shot_Cast 03" type="combo" category="7001,21,101,9012,10002,9999" templateId="10107" nextSkill="11003" parentId="10100" timeRate="0.95" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="11022" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="11003" name="Human_M_Priest_Lv10_Holy Shot_Cast 04" type="combo" category="7001,21,130,101,9012,10003,9999" templateId="10107" nextSkill="11000" parentId="10100" timeRate="0.9" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="11023" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="11020" name="Human_M_Priest_Lv10_Holy Shot_Projectile 01" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="1.05" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="281.1805">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="11021" name="Human_M_Priest_Lv10_Holy Shot_Projectile 02" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="281.1805">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="11022" name="Human_M_Priest_Lv10_Holy Shot_Projectile 03" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="0.95" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="281.1805">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="11023" name="Human_M_Priest_Lv10_Holy Shot_Projectile 04" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="0.9" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="281.1805">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="11100" name="Human_M_Priest_Lv11_Holy Shot_Cast 01" type="combo" category="7001,21,101,9012,10000,9999" templateId="10107" nextSkill="11101" parentId="10100" timeRate="1.05" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="11120" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="11101" name="Human_M_Priest_Lv11_Holy Shot_Cast 02" type="combo" category="7001,21,101,9012,10001,9999" templateId="10107" nextSkill="11102" parentId="10100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="11121" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="11102" name="Human_M_Priest_Lv11_Holy Shot_Cast 03" type="combo" category="7001,21,101,9012,10002,9999" templateId="10107" nextSkill="11103" parentId="10100" timeRate="0.95" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="11122" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="11103" name="Human_M_Priest_Lv11_Holy Shot_Cast 04" type="combo" category="7001,21,130,101,9012,10003,9999" templateId="10107" nextSkill="11100" parentId="10100" timeRate="0.9" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="11123" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="11120" name="Human_M_Priest_Lv11_Holy Shot_Projectile 01" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="1.05" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="410.2824">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="11121" name="Human_M_Priest_Lv11_Holy Shot_Projectile 02" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="410.2824">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="11122" name="Human_M_Priest_Lv11_Holy Shot_Projectile 03" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="0.95" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="410.2824">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="11123" name="Human_M_Priest_Lv11_Holy Shot_Projectile 04" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="0.9" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="410.2824">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="11200" name="Human_M_Priest_Lv12_Holy Shot_Cast 01" type="combo" category="7001,21,101,9012,10000,9999" templateId="10107" nextSkill="11201" parentId="10100" timeRate="1.05" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="11220" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="11201" name="Human_M_Priest_Lv12_Holy Shot_Cast 02" type="combo" category="7001,21,101,9012,10001,9999" templateId="10107" nextSkill="11202" parentId="10100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="11221" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="11202" name="Human_M_Priest_Lv12_Holy Shot_Cast 03" type="combo" category="7001,21,101,9012,10002,9999" templateId="10107" nextSkill="11203" parentId="10100" timeRate="0.95" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="11222" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="11203" name="Human_M_Priest_Lv12_Holy Shot_Cast 04" type="combo" category="7001,21,130,101,9012,10003,9999" templateId="10107" nextSkill="11200" parentId="10100" timeRate="0.9" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="11223" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="11220" name="Human_M_Priest_Lv12_Holy Shot_Projectile 01" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="1.05" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="562.1224">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="11221" name="Human_M_Priest_Lv12_Holy Shot_Projectile 02" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="562.1224">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="11222" name="Human_M_Priest_Lv12_Holy Shot_Projectile 03" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="0.95" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="562.1224">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="11223" name="Human_M_Priest_Lv12_Holy Shot_Projectile 04" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="0.9" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="562.1224">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="11300" name="Human_M_Priest_Lv13_Holy Shot_Cast 01" type="combo" category="7001,21,101,9012,10000,9999" templateId="10107" nextSkill="11301" parentId="10100" timeRate="1.05" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="11320" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="11301" name="Human_M_Priest_Lv13_Holy Shot_Cast 02" type="combo" category="7001,21,101,9012,10001,9999" templateId="10107" nextSkill="11302" parentId="10100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="11321" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="11302" name="Human_M_Priest_Lv13_Holy Shot_Cast 03" type="combo" category="7001,21,101,9012,10002,9999" templateId="10107" nextSkill="11303" parentId="10100" timeRate="0.95" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="11322" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="11303" name="Human_M_Priest_Lv13_Holy Shot_Cast 04" type="combo" category="7001,21,130,101,9012,10003,9999" templateId="10107" nextSkill="11300" parentId="10100" timeRate="0.9" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="11323" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="11320" name="Human_M_Priest_Lv13_Holy Shot_Projectile 01" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="1.05" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="9.9875">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="11321" name="Human_M_Priest_Lv13_Holy Shot_Projectile 02" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="13.6837">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="11322" name="Human_M_Priest_Lv13_Holy Shot_Projectile 03" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="0.95" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="19.9665">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="11323" name="Human_M_Priest_Lv13_Holy Shot_Projectile 04" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="0.9" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="29.1339">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="11400" name="Human_M_Priest_Lv14_Holy Shot_Cast 01" type="combo" category="7001,21,101,9012,10000,9999" templateId="10107" nextSkill="11401" parentId="10100" timeRate="1.05" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="11420" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="11401" name="Human_M_Priest_Lv14_Holy Shot_Cast 02" type="combo" category="7001,21,101,9012,10001,9999" templateId="10107" nextSkill="11402" parentId="10100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="11421" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="11402" name="Human_M_Priest_Lv14_Holy Shot_Cast 03" type="combo" category="7001,21,101,9012,10002,9999" templateId="10107" nextSkill="11403" parentId="10100" timeRate="0.95" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="11422" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="11403" name="Human_M_Priest_Lv14_Holy Shot_Cast 04" type="combo" category="7001,21,130,101,9012,10003,9999" templateId="10107" nextSkill="11400" parentId="10100" timeRate="0.9" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="11423" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="11420" name="Human_M_Priest_Lv14_Holy Shot_Projectile 01" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="1.05" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="9.9875">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="11421" name="Human_M_Priest_Lv14_Holy Shot_Projectile 02" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="13.6837">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="11422" name="Human_M_Priest_Lv14_Holy Shot_Projectile 03" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="0.95" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="19.9665">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="11423" name="Human_M_Priest_Lv14_Holy Shot_Projectile 04" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="0.9" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="29.1339">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="11500" name="Human_M_Priest_Lv15_Holy Shot_Cast 01" type="combo" category="7001,21,101,9012,10000,9999" templateId="10107" nextSkill="11501" parentId="10100" timeRate="1.05" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="11520" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="11501" name="Human_M_Priest_Lv15_Holy Shot_Cast 02" type="combo" category="7001,21,101,9012,10001,9999" templateId="10107" nextSkill="11502" parentId="10100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="11521" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="11502" name="Human_M_Priest_Lv15_Holy Shot_Cast 03" type="combo" category="7001,21,101,9012,10002,9999" templateId="10107" nextSkill="11503" parentId="10100" timeRate="0.95" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="11522" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="11503" name="Human_M_Priest_Lv15_Holy Shot_Cast 04" type="combo" category="7001,21,130,101,9012,10003,9999" templateId="10107" nextSkill="11500" parentId="10100" timeRate="0.9" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="600" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="11523" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="11520" name="Human_M_Priest_Lv15_Holy Shot_Projectile 01" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="1.05" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="9.9875">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="11521" name="Human_M_Priest_Lv15_Holy Shot_Projectile 02" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="13.6837">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="11522" name="Human_M_Priest_Lv15_Holy Shot_Projectile 03" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="0.95" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="19.9665">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="11523" name="Human_M_Priest_Lv15_Holy Shot_Projectile 04" type="userslug" category="7001,21,101,9012,9999" templateId="10107" nextSkill="0" parentId="10120" timeRate="0.9" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="29.1339">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="20100" name="Human_M_Priest_Lv01_Wide Heal_Cast 01" type="normal" category="7002,31,108,10000,9999" templateId="10107" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="2000" moveCancelStartTime="-1" rearCancelStartTime="3100" />
|
|
<HitCylinderList />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="1000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="250" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="2620" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allyExceptMe" maxCount="5" maxHeight="100" maxRadius="250" offsetDistance="150" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800100" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="250" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="20200" name="Human_M_Priest_Lv02_Wide Heal_Cast 01" type="normal" category="7002,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="20100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="2000" moveCancelStartTime="-1" rearCancelStartTime="3100" />
|
|
<HitCylinderList />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="1000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="250" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="2620" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allyExceptMe" maxCount="5" maxHeight="100" maxRadius="250" offsetDistance="150" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800101" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="250" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="20300" name="Human_M_Priest_Lv03_Wide Heal_Cast 01" type="normal" category="7002,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="20100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="2000" moveCancelStartTime="-1" rearCancelStartTime="3100" />
|
|
<HitCylinderList />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="1000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="250" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="2620" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allyExceptMe" maxCount="5" maxHeight="100" maxRadius="250" offsetDistance="150" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800102" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="250" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="20400" name="Human_M_Priest_Lv04_Wide Heal_Cast 01" type="normal" category="7002,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="20100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="2000" moveCancelStartTime="-1" rearCancelStartTime="3100" />
|
|
<HitCylinderList />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="1000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="250" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="2620" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allyExceptMe" maxCount="5" maxHeight="100" maxRadius="250" offsetDistance="150" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800103" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="250" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="20500" name="Human_M_Priest_Lv05_Wide Heal_Cast 01" type="normal" category="7002,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="20100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="2000" moveCancelStartTime="-1" rearCancelStartTime="3100" />
|
|
<HitCylinderList />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="1000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="250" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="2620" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allyExceptMe" maxCount="5" maxHeight="100" maxRadius="250" offsetDistance="150" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800104" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="250" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="20600" name="Human_M_Priest_Lv06_Wide Heal_Cast 01" type="normal" category="7002,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="20100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
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<Cancel frontCancelEndTime="2000" moveCancelStartTime="-1" rearCancelStartTime="3100" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="250" />
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<Area rotateAngle="0" type="allyExceptMe" maxCount="5" maxHeight="100" maxRadius="250" offsetDistance="150" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Skill id="20700" name="Human_M_Priest_Lv07_Wide Heal_Cast 01" type="normal" category="7002,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="20100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="2000" moveCancelStartTime="-1" rearCancelStartTime="3100" />
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<HitCylinderList />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="250" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="250" />
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</Precondition>
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<Targeting>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="1" type="none" time="2620" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allyExceptMe" maxCount="5" maxHeight="100" maxRadius="250" offsetDistance="150" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="onlyDamage" />
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</Area>
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<Cost hp="0" mp="250" />
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</Targeting>
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</Skill>
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<Skill id="20800" name="Human_M_Priest_Lv08_Wide Heal_Cast 01" type="normal" category="7002,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="20100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="2000" moveCancelStartTime="-1" rearCancelStartTime="3100" />
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<HitCylinderList />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="1000" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="250" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="250" />
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</Precondition>
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<Targeting>
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<Area rotateAngle="0" type="allyExceptMe" maxCount="5" maxHeight="100" maxRadius="250" offsetDistance="150" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Cost hp="0" mp="250" />
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</Targeting>
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</Skill>
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<Skill id="20900" name="Human_M_Priest_Lv09_Wide Heal_Cast 01" type="normal" category="7002,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="20100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="2000" moveCancelStartTime="-1" rearCancelStartTime="3100" />
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<HitCylinderList />
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<MoveInvincible endTime="0" startTime="0" />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="250" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="250" />
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<Area rotateAngle="0" type="allyExceptMe" maxCount="5" maxHeight="100" maxRadius="250" offsetDistance="150" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Cost hp="0" mp="250" />
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</Skill>
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<Skill id="21000" name="Human_M_Priest_Lv10_Wide Heal_Cast 01" type="normal" category="7002,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="20100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="2000" moveCancelStartTime="-1" rearCancelStartTime="3100" />
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<HitCylinderList />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="1000" />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="250" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="250" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting id="1" type="none" time="2620" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allyExceptMe" maxCount="5" maxHeight="100" maxRadius="250" offsetDistance="150" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Cost hp="0" mp="250" />
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</Skill>
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<Skill id="21100" name="Human_M_Priest_Lv11_Wide Heal_Cast 01" type="normal" category="7002,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="20100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="2000" moveCancelStartTime="-1" rearCancelStartTime="3100" />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="250" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="25" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
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</Effect>
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<Targeting id="1" type="none" time="2620" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allyExceptMe" maxCount="5" maxHeight="100" maxRadius="250" offsetDistance="150" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="onlyDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="25" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="21200" name="Human_M_Priest_Lv12_Wide Heal_Cast 01" type="normal" category="7002,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="20100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="2000" moveCancelStartTime="-1" rearCancelStartTime="3100" />
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<HitCylinderList />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="1000" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="250" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="25" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<Area maxCount="10">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="2620" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allyExceptMe" maxCount="5" maxHeight="100" maxRadius="250" offsetDistance="150" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="800111" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="onlyDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="25" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="21300" name="Human_M_Priest_Lv13_Wide Heal_Cast 01" type="normal" category="7002,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="20100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="2000" moveCancelStartTime="-1" rearCancelStartTime="3100" />
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<HitCylinderList />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="1000" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="250" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="25" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="2620" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allyExceptMe" maxCount="5" maxHeight="100" maxRadius="250" offsetDistance="150" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="800112" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="onlyDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="25" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="21400" name="Human_M_Priest_Lv14_Wide Heal_Cast 01" type="normal" category="7002,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="20100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="2000" moveCancelStartTime="-1" rearCancelStartTime="3100" />
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<HitCylinderList />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="1000" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="250" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="25" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<HpDiff value="0" />
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</Effect>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="1" type="none" time="2620" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allyExceptMe" maxCount="5" maxHeight="100" maxRadius="250" offsetDistance="150" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="800113" />
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</Effect>
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<HitEffect type="onlyDamage" />
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<Cost hp="0" mp="25" />
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</Targeting>
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</Skill>
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<Skill id="30100" name="Human_M_Priest_Lv01_Concentrate Heal_Cast 01" type="normal" category="7003,31,145,108,10000,9999" templateId="10107" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1400" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="900" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="225" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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</Effect>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allyExceptMe" maxCount="5" maxHeight="100" maxRadius="100" offsetDistance="110" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="2379" />
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</Effect>
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<HitEffect type="onlyDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="225" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="30200" name="Human_M_Priest_Lv02_Concentrate Heal_Cast 01" type="normal" category="7003,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1400" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="900" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="225" />
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|
<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<Area maxCount="10">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allyExceptMe" maxCount="5" maxHeight="100" maxRadius="100" offsetDistance="110" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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</Effect>
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<HitEffect type="onlyDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="225" />
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</Targeting>
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|
</TargetingList>
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</Skill>
|
|
<Skill id="30300" name="Human_M_Priest_Lv03_Concentrate Heal_Cast 01" type="normal" category="7003,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1400" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="900" />
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|
<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="225" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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</Skill>
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<Skill id="30400" name="Human_M_Priest_Lv04_Concentrate Heal_Cast 01" type="normal" category="7003,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1400" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="225" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Area rotateAngle="0" type="allyExceptMe" maxCount="5" maxHeight="100" maxRadius="100" offsetDistance="110" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Skill id="30500" name="Human_M_Priest_Lv05_Concentrate Heal_Cast 01" type="normal" category="7003,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1400" />
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<StageList>
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="225" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Area rotateAngle="0" type="allyExceptMe" maxCount="5" maxHeight="100" maxRadius="100" offsetDistance="110" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Skill id="30600" name="Human_M_Priest_Lv06_Concentrate Heal_Cast 01" type="normal" category="7003,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1400" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="225" />
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<Skill id="30700" name="Human_M_Priest_Lv07_Concentrate Heal_Cast 01" type="normal" category="7003,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Skill id="30800" name="Human_M_Priest_Lv08_Concentrate Heal_Cast 01" type="normal" category="7003,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1400" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Area rotateAngle="0" type="allyExceptMe" maxCount="5" maxHeight="100" maxRadius="100" offsetDistance="110" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Skill id="30900" name="Human_M_Priest_Lv09_Concentrate Heal_Cast 01" type="normal" category="7003,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<Action>
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="2000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="22" />
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</Precondition>
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<Area rotateAngle="0" type="allyExceptMe" maxCount="5" maxHeight="100" maxRadius="100" offsetDistance="110" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="31000" name="Human_M_Priest_Lv10_Concentrate Heal_Cast 01" type="normal" category="7003,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1400" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="2000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="22" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<Area maxCount="10">
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</Effect>
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</Area>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allyExceptMe" maxCount="5" maxHeight="100" maxRadius="100" offsetDistance="110" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Area>
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<Cost hp="0" mp="23" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="31100" name="Human_M_Priest_Lv11_Concentrate Heal_Cast 01" type="normal" category="7003,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1400" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="900" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="2000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="22" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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</Effect>
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</Area>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allyExceptMe" maxCount="5" maxHeight="100" maxRadius="100" offsetDistance="110" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<HitEffect type="onlyDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="23" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="31200" name="Human_M_Priest_Lv12_Concentrate Heal_Cast 01" type="normal" category="7003,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1400" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="900" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="2000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="22" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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</Effect>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allyExceptMe" maxCount="5" maxHeight="100" maxRadius="100" offsetDistance="110" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Cost hp="0" mp="23" />
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</Skill>
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<Skill id="31300" name="Human_M_Priest_Lv13_Concentrate Heal_Cast 01" type="normal" category="7003,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1400" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="900" />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="2000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="22" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allyExceptMe" maxCount="5" maxHeight="100" maxRadius="100" offsetDistance="110" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
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<Skill id="40100" name="Human_M_Priest_Lv01_Defence Up Bless_Cast 01" type="normal" category="7004,19,107,10000,9999" templateId="10107" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<Action>
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<Cancel frontCancelEndTime="500" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<Pending startTime="900" />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AttackUp" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="21" />
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</Precondition>
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<TargetingList>
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<Targeting>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="ally" maxCount="15" maxHeight="45" maxRadius="150" offsetDistance="70" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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</Skill>
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<Skill id="40200" name="Human_M_Priest_Lv02_Defence Up Bless_Cast 01" type="normal" category="7004,19,107,10000,9999" templateId="10107" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="500" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="900" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AttackUp" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="22" />
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<ExclusiveAbnormality />
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</Precondition>
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<Targeting>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="ally" maxCount="15" maxHeight="45" maxRadius="150" offsetDistance="70" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
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<Skill id="50100" name="Human_M_Priest_Lv01_Attack Up Bless_Cast 01" type="normal" category="7005,19,107,10000,9999" templateId="10107" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="500" moveCancelStartTime="-1" rearCancelStartTime="1100" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="900" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AttackUp" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="312" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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</Effect>
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</Projectile>
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<Skill id="50200" name="Human_M_Priest_Lv02_Attack Up Bless_Cast 01" type="normal" category="7005,19,107,10000,9999" templateId="10107" nextSkill="0" parentId="50100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Cancel frontCancelEndTime="500" moveCancelStartTime="-1" rearCancelStartTime="1100" />
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<Skill id="50300" name="Human_M_Priest_Lv03_Attack Up Bless_Cast 01" type="normal" category="7005,19,107,10000,9999" templateId="10107" nextSkill="0" parentId="50100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Skill id="60300" name="Human_M_Priest_Lv03_Recovery_Cast 01" type="normal" category="7006,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="60100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="250" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="ally" maxCount="15" maxHeight="100" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="60400" name="Human_M_Priest_Lv04_Recovery_Cast 01" type="normal" category="7006,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="60100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="retributionWave" blendInTime="250" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Area rotateAngle="0" type="ally" maxCount="15" maxHeight="100" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Targeting>
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</Skill>
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<Skill id="60500" name="Human_M_Priest_Lv05_Recovery_Cast 01" type="normal" category="7006,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="60100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="900" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="retributionWave" blendInTime="250" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="20" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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</Effect>
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</Area>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="250" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="ally" maxCount="15" maxHeight="100" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<Cost hp="0" mp="20" />
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</Skill>
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<Skill id="70100" name="Human_M_Priest_Lv01_Sleep Ball_Cast 01" type="normal" category="7007,27,106,10000,9999" templateId="10107" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="sleep" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<TargetingList>
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<Targeting>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Cost hp="0" mp="0" />
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</Targeting>
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<Skill id="70120" name="Human_M_Priest_Lv01_Sleep Ball_Projectile 01" type="userslug" category="7007,27,106,9999" templateId="10107" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="250" />
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</Precondition>
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<Projectile lifeTime="1500" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
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<Targeting>
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<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
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<AbnormalityOnCommon id="401" />
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</Skill>
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<Skill id="70200" name="Human_M_Priest_Lv02_Sleep Ball_Cast 01" type="normal" category="7007,27,106,10000,9999" templateId="10107" nextSkill="0" parentId="70100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="sleep" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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</Effect>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList />
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<Cost hp="0" mp="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="70220" detachAngle="0" detachDistance="30.000000" detachHeight="40.000000" flyingDistance="500.000000" />
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|
</ProjectileSkillList>
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</Targeting>
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</TargetingList>
|
|
</Skill>
|
|
<Skill id="70220" name="Human_M_Priest_Lv02_Sleep Ball_Projectile 01" type="userslug" category="7007,27,106,9999" templateId="10107" nextSkill="0" parentId="70120" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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|
<SpecialEffectList />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="250" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1500" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
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|
<TargetingList>
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|
<Targeting>
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<AreaList>
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<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
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<Effect atk="0">
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<AbnormalityOnCommon id="402" />
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<HpDiff value="0" />
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</Effect>
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</Area>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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|
</Skill>
|
|
<Skill id="70300" name="Human_M_Priest_Lv03_Sleep Ball_Cast 01" type="normal" category="7007,27,106,10000,9999" templateId="10107" nextSkill="0" parentId="70100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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|
<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="500" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="sleep" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
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|
<Targeting>
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<AreaList>
|
|
<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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|
<TargetingList>
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|
<Targeting id="1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList />
|
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<Cost hp="0" mp="0" />
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|
<ProjectileSkillList>
|
|
<ProjectileSkill id="70320" detachAngle="0" detachDistance="30.000000" detachHeight="40.000000" flyingDistance="500.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="70320" name="Human_M_Priest_Lv03_Sleep Ball_Projectile 01" type="userslug" category="7007,27,106,9999" templateId="10107" nextSkill="0" parentId="70120" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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|
<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="0" />
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|
<SpecialEffectList />
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1500" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
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|
<TargetingList>
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|
<Targeting>
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<AreaList>
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<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
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<Effect atk="0">
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<AbnormalityOnCommon id="403" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
|
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="80100" name="Human_M_Priest_Lv01_MP Regen_Cast 01" type="normal" category="7008,31,108,10000,9999" templateId="10107" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
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<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="4500" moveCancelStartTime="-1" rearCancelStartTime="5100" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="5000" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeStart" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="3099" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeLoop" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeEnd" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
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</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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|
<TargetingList>
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<Targeting id="1" type="none" time="5000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="45" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
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<Effect atk="0">
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<AbnormalityOnCommon id="800200" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="onlyDamage" />
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<Reaction basicRate="0" miniRate="0" />
|
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</Area>
|
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</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80200" name="Human_M_Priest_Lv02_MP Regen_Cast 01" type="normal" category="7008,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="80100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="4500" moveCancelStartTime="-1" rearCancelStartTime="5100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="5000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeStart" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="3099" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeLoop" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeEnd" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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</Area>
|
|
</AreaList>
|
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</Targeting>
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|
</TargetingList>
|
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</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
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|
<Targeting id="1" type="none" time="5000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="45" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
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|
<AbnormalityOnCommon id="800201" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="10" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80300" name="Human_M_Priest_Lv03_MP Regen_Cast 01" type="normal" category="7008,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="80100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="4500" moveCancelStartTime="-1" rearCancelStartTime="5100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="5000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeStart" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="3099" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeLoop" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeEnd" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
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<Targeting>
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|
<AreaList>
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|
<Area maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
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|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
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|
<Targeting id="1" type="none" time="5000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="45" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800201" />
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|
<HpDiff value="0" />
|
|
<MpDiff value="10" />
|
|
</Effect>
|
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<HitEffect type="onlyDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80400" name="Human_M_Priest_Lv04_MP Regen_Cast 01" type="normal" category="7008,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="80100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="4500" moveCancelStartTime="-1" rearCancelStartTime="5100" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="5000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeStart" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="3099" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeLoop" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeEnd" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="5000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="45" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800201" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="10" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="80500" name="Human_M_Priest_Lv05_MP Regen_Cast 01" type="normal" category="7008,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="80100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="4500" moveCancelStartTime="-1" rearCancelStartTime="5100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="5000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeStart" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="3099" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeLoop" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeEnd" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="5000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="45" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800201" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="10" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="90100" name="Human_M_Priest_Lv01_Heal Shot_Cast 01" type="normal" category="7009,31,108,10000,9999" templateId="10107" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="250" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="3099" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="4630" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList />
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<Cost hp="0" mp="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="90120" detachAngle="0" detachDistance="30.000000" detachHeight="48.000000" flyingDistance="500.000000" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="90120" name="Human_M_Priest_Lv01_Heal Shot_Projectile 01" type="userslug" category="7009,31,108,9999" templateId="10107" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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<StageList />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="1500" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="200" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</Skill>
|
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<Skill id="90200" name="Human_M_Priest_Lv02_Heal Shot_Cast 01" type="normal" category="7009,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="90100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="250" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="3099" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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|
<TargetingList>
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<Targeting id="1" type="none" time="4630" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList />
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<Cost hp="0" mp="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="90220" detachAngle="0" detachDistance="30.000000" detachHeight="48.000000" flyingDistance="500.000000" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="90220" name="Human_M_Priest_Lv02_Heal Shot_Projectile 01" type="userslug" category="7009,31,108,9999" templateId="10107" nextSkill="0" parentId="90120" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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<StageList />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="1500" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="200" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</Skill>
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|
<Skill id="90300" name="Human_M_Priest_Lv03_Heal Shot_Cast 01" type="normal" category="7009,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="90100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="250" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="3099" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="4630" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList />
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<Cost hp="0" mp="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="90320" detachAngle="0" detachDistance="30.000000" detachHeight="48.000000" flyingDistance="500.000000" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="90320" name="Human_M_Priest_Lv03_Heal Shot_Projectile 01" type="userslug" category="7009,31,108,9999" templateId="10107" nextSkill="0" parentId="90120" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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<StageList />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="1500" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
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<Targeting>
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<HpDiff value="200" />
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</Effect>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</Skill>
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<Skill id="90400" name="Human_M_Priest_Lv04_Heal Shot_Cast 01" type="normal" category="7009,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="90100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="250" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="3099" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<Area maxCount="10">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="4630" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList />
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<Cost hp="0" mp="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="90420" detachAngle="0" detachDistance="30.000000" detachHeight="48.000000" flyingDistance="500.000000" />
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|
</ProjectileSkillList>
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</Targeting>
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|
</TargetingList>
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|
</Skill>
|
|
<Skill id="90420" name="Human_M_Priest_Lv04_Heal Shot_Projectile 01" type="userslug" category="7009,31,108,9999" templateId="10107" nextSkill="0" parentId="90120" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="1500" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
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<TargetingList>
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<Targeting>
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<Area maxCount="10">
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<HpDiff value="200" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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|
</Skill>
|
|
<Skill id="90500" name="Human_M_Priest_Lv05_Heal Shot_Cast 01" type="normal" category="7009,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="90100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="250" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="3099" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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|
<TargetingList>
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|
<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="4630" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList />
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<Cost hp="0" mp="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="90520" detachAngle="0" detachDistance="30.000000" detachHeight="48.000000" flyingDistance="500.000000" />
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|
</ProjectileSkillList>
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|
</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="90520" name="Human_M_Priest_Lv05_Heal Shot_Projectile 01" type="userslug" category="7009,31,108,9999" templateId="10107" nextSkill="0" parentId="90120" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<Skill id="90600" name="Human_M_Priest_Lv06_Heal Shot_Cast 01" type="normal" category="7009,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="90100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<AnimSeq duration="3099" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Skill id="90620" name="Human_M_Priest_Lv06_Heal Shot_Projectile 01" type="userslug" category="7009,31,108,9999" templateId="10107" nextSkill="0" parentId="90120" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<Skill id="100100" name="Human_M_Priest_Lv01_Purify_Cast 01" type="normal" category="7010,31,108,10000,9999" templateId="10107" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Skill id="100500" name="Human_M_Priest_Lv05_Purify_Cast 01" type="normal" category="7010,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="100100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<Skill id="110100" name="Human_M_Priest_Lv01_Retrbutionwave_Cast 01" type="normal" category="7011,12,110,102,9011,10000,9999" templateId="10107" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="22.4989">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="50" maxRadius="200" offsetDistance="-35" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
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<Cost hp="0" mp="32" />
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</Targeting>
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</Skill>
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<Skill id="110200" name="Human_M_Priest_Lv02_Retrbutionwave_Cast 01" type="normal" category="7011,12,110,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="110100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="32.8291">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
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<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="retributionwave" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="1500" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="65" />
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="50" maxRadius="110" offsetDistance="-35" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
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</Area>
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</Targeting>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="50" maxRadius="200" offsetDistance="-35" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
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</Area>
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</AreaList>
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<Cost hp="0" mp="32" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="110300" name="Human_M_Priest_Lv03_Retrbutionwave_Cast 01" type="normal" category="7011,12,110,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="110100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="47.9024">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="retributionwave" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="1500" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="65" />
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<TargetingList>
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<Targeting>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="50" maxRadius="200" offsetDistance="-35" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
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</Skill>
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<Skill id="110400" name="Human_M_Priest_Lv04_Retrbutionwave_Cast 01" type="normal" category="7011,12,110,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="110100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="69.8964">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="retributionwave" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="1500" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="65" />
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<Targeting id="1" type="unreal_forward" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="50" maxRadius="110" offsetDistance="-35" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
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<Cost hp="0" mp="33" />
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="50" maxRadius="200" offsetDistance="-35" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
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<Cost hp="0" mp="32" />
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</Targeting>
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</Skill>
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<Skill id="110500" name="Human_M_Priest_Lv05_Retrbutionwave_Cast 01" type="normal" category="7011,12,110,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="110100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="101.9887">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="retributionwave" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="1500" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="65" />
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</Precondition>
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<Targeting>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="1" type="unreal_forward" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="50" maxRadius="110" offsetDistance="-35" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
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<Cost hp="0" mp="33" />
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</Targeting>
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<Targeting id="2" type="unreal_forward" time="550" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="50" maxRadius="200" offsetDistance="-35" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
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<Effect atk="0.7">
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</Area>
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<Cost hp="0" mp="32" />
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</Targeting>
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</Skill>
|
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<Skill id="110600" name="Human_M_Priest_Lv06_Retrbutionwave_Cast 01" type="normal" category="7011,12,110,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="110100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="148.8161">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="retributionwave" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="1500" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="65" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<Area maxCount="10">
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</Effect>
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</Area>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="unreal_forward" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="50" maxRadius="110" offsetDistance="-35" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="33" />
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</Targeting>
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<Targeting id="2" type="unreal_forward" time="550" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="50" maxRadius="200" offsetDistance="-35" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
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<Effect atk="0.7">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="32" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="110700" name="Human_M_Priest_Lv07_Retrbutionwave_Cast 01" type="normal" category="7011,12,110,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="110100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="217.1438">
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="retributionwave" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="1500" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="65" />
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="50" maxRadius="200" offsetDistance="-35" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
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</Skill>
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<Skill id="110800" name="Human_M_Priest_Lv08_Retrbutionwave_Cast 01" type="normal" category="7011,12,110,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="110100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="316.8437">
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<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="retributionwave" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="1500" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="65" />
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="50" maxRadius="110" offsetDistance="-35" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
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</Targeting>
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</Skill>
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<Skill id="110900" name="Human_M_Priest_Lv09_Retrbutionwave_Cast 01" type="normal" category="7011,12,110,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="110100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="462.3201">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="retributionwave" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Skill>
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<Skill id="111000" name="Human_M_Priest_Lv10_Retrbutionwave_Cast 01" type="normal" category="7011,12,110,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="110100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="674.5908">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="retributionwave" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Skill>
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<Skill id="111100" name="Human_M_Priest_Lv11_Retrbutionwave_Cast 01" type="normal" category="7011,12,110,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="110100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="1048.3050">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="retributionwave" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Skill id="111200" name="Human_M_Priest_Lv12_Retrbutionwave_Cast 01" type="normal" category="7011,12,110,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="110100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="1048.3050">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="retributionwave" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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|
<TargetingList>
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<Targeting id="1" type="unreal_forward" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="50" maxRadius="110" offsetDistance="-35" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
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<Effect atk="0.3">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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<Cost hp="0" mp="33" />
|
|
</Targeting>
|
|
<Targeting id="2" type="unreal_forward" time="550" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
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<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="50" maxRadius="200" offsetDistance="-35" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
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<Effect atk="0.7">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="32" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="111300" name="Human_M_Priest_Lv13_Retrbutionwave_Cast 01" type="normal" category="7011,12,110,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="110100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="210.667404">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="retributionwave" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="6" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
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|
<Targeting>
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<AreaList>
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|
<Area maxCount="10">
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<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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|
</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
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|
<Targeting id="1" type="unreal_forward" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="50" maxRadius="110" offsetDistance="-35" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
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|
<Effect atk="0.3">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="4" />
|
|
</Targeting>
|
|
<Targeting id="2" type="unreal_forward" time="550" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="50" maxRadius="200" offsetDistance="-35" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
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|
<Effect atk="0.7">
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="3" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="111400" name="Human_M_Priest_Lv14_Retrbutionwave_Cast 01" type="normal" category="7011,12,110,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="110100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="245.722504">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="retributionwave" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="6" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
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</Area>
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</AreaList>
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</Targeting>
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|
</TargetingList>
|
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</Projectile>
|
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
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|
<Targeting id="1" type="unreal_forward" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="50" maxRadius="110" offsetDistance="-35" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
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|
<Effect atk="0.3">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="4" />
|
|
</Targeting>
|
|
<Targeting id="2" type="unreal_forward" time="550" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="50" maxRadius="200" offsetDistance="-35" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="3" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="111500" name="Human_M_Priest_Lv15_Retrbutionwave_Cast 01" type="normal" category="7011,12,110,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="110100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="286.610687">
|
|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="retributionwave" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="6" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
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|
<AreaList>
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|
<Area maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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|
</Area>
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</AreaList>
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</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="unreal_forward" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="50" maxRadius="110" offsetDistance="-35" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
|
|
<Effect atk="0.3">
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="4" />
|
|
</Targeting>
|
|
<Targeting id="2" type="unreal_forward" time="550" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="50" maxRadius="200" offsetDistance="-35" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
|
|
<Effect atk="0.7">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="3" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="120100" name="Human_M_Priest_Lv01_Resurrection_Cast 01" type="rebirth" category="7012,33,109,10000,9999" templateId="10107" nextSkill="0" timeRate="0.68" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="3000" moveCancelStartTime="-1" rearCancelStartTime="4000" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="3400" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="250" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="2800" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healLoop" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="850" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
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|
<Area maxCount="10">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="3500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allyOnDeath" maxCount="1" maxHeight="100" maxRadius="70" offsetDistance="70" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
|
|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="850" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="120200" name="Human_M_Priest_Lv02_Resurrection_Cast 01" type="rebirth" category="7012,33,109,10000,9999" templateId="10107" nextSkill="0" parentId="120100" timeRate="0.68" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="3000" moveCancelStartTime="-1" rearCancelStartTime="4000" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="3400" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="250" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="2800" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healLoop" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="50" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="3500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allyOnDeath" maxCount="1" maxHeight="100" maxRadius="70" offsetDistance="70" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="50" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="120300" name="Human_M_Priest_Lv03_Resurrection_Cast 01" type="rebirth" category="7012,33,109,10000,9999" templateId="10107" nextSkill="0" parentId="120100" timeRate="0.68" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="3000" moveCancelStartTime="-1" rearCancelStartTime="4000" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="3400" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="250" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="2800" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healLoop" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="50" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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<Area maxCount="10">
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|
<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
|
|
</TargetingList>
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|
</Projectile>
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="3500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="allyOnDeath" maxCount="1" maxHeight="100" maxRadius="70" offsetDistance="70" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="50" />
|
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</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="120400" name="Human_M_Priest_Lv04_Resurrection_Cast 01" type="rebirth" category="7012,33,109,10000,9999" templateId="10107" nextSkill="0" parentId="120100" timeRate="0.68" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="3000" moveCancelStartTime="-1" rearCancelStartTime="4000" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="3400" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="250" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="2800" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healLoop" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="50" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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<Area maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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|
<TargetingList>
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|
<Targeting id="1" type="none" time="3500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allyOnDeath" maxCount="1" maxHeight="100" maxRadius="70" offsetDistance="70" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="50" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="130100" name="Human_M_Priest_Lv01_Party Teleport_Cast 01" type="normal" category="7013,91,104,10000,9999" templateId="10107" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="5000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeStart" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="3000" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeLoop" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeEnd" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="600000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="1000" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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|
<TargetingList>
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|
<Targeting id="-1" type="none" time="5000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="100" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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<Teleport type="BONFIRE" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
|
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</Skill>
|
|
<Skill id="130200" name="Human_M_Priest_Lv02_Party Teleport_Cast 01" type="normal" category="7013,91,104,10000,9999" templateId="10107" nextSkill="0" parentId="130100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="5000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeStart" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="3000" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeLoop" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeEnd" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="600000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
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|
<Targeting id="-1" type="none" time="5000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="100" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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<Teleport type="BONFIRE" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="140100" name="Human_M_Priest_Lv01_Party Recall_Cast 01" type="normal" category="7014,33,109,10000,9999" templateId="10107" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="5000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeStart" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="3000" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeLoop" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeEnd" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="600000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="1000" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="5000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="100" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
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|
<Teleport type="PARTY" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="140200" name="Human_M_Priest_Lv02_Party Recall_Cast 01" type="normal" category="7014,33,109,10000,9999" templateId="10107" nextSkill="0" parentId="140100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="5000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeStart" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="3000" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeLoop" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeEnd" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1200000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="75" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="5000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="100" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
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|
<Teleport type="PARTY" />
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|
</Effect>
|
|
<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="150100" name="Human_M_Priest_Lv01_FastWalk_Cast 01" type="normal" category="7015,19,107,10000,9999" templateId="10107" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="purify" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="100" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="0" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="20" maxHeight="100" maxRadius="210" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="15" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="nothing" />
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<Skill id="150200" name="Human_M_Priest_Lv02_FastWalk_Cast 01" type="normal" category="7015,19,107,10000,9999" templateId="10107" nextSkill="0" parentId="150100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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</Stage>
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<Skill id="160100" name="Human_M_Priest_Lv01_Holy Blast_Cast 01" type="normal" category="7016,12,110,102,9011,10000,9999" templateId="10107" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="173.4808">
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<AnimSeq duration="2000" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="HolyBlast" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Skill id="160200" name="Human_M_Priest_Lv02_Holy Blast_Cast 01" type="normal" category="7016,12,110,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="160100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="253.1331">
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<AnimSeq duration="2000" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="HolyBlast" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Skill id="160500" name="Human_M_Priest_Lv05_Holy Blast_Cast 01" type="normal" category="7016,12,110,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="160100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="786.3971">
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<Skill id="160600" name="Human_M_Priest_Lv06_Holy Blast_Cast 01" type="normal" category="7016,12,110,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="160100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="1147.4653">
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<AnimSeq duration="2000" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="HolyBlast" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Skill id="160700" name="Human_M_Priest_Lv07_Holy Blast_Cast 01" type="normal" category="7016,12,110,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="160100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="1674.3152">
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<AnimSeq duration="2000" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="HolyBlast" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Skill id="160800" name="Human_M_Priest_Lv08_Holy Blast_Cast 01" type="normal" category="7016,12,110,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="160100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="2443.0641">
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<AnimSeq duration="2000" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="HolyBlast" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Skill id="160900" name="Human_M_Priest_Lv09_Holy Blast_Cast 01" type="normal" category="7016,12,110,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="160100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="3796.4887">
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<Skill id="161000" name="Human_M_Priest_Lv10_Holy Blast_Cast 01" type="normal" category="7016,12,110,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="160100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="3796.4887">
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<Skill id="161100" name="Human_M_Priest_Lv11_Holy Blast_Cast 01" type="normal" category="7016,12,110,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="160100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="279.073090">
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<Skill id="161200" name="Human_M_Priest_Lv12_Holy Blast_Cast 01" type="normal" category="7016,12,110,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="160100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="325.510803">
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<Skill id="161300" name="Human_M_Priest_Lv13_Holy Blast_Cast 01" type="normal" category="7016,12,110,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="160100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="379.675812">
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<AnimSeq duration="2000" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="HolyBlast" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="100" until="1500">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="30" offsetDistance="60" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.2">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="1" />
|
|
<ProjectileSkillList />
|
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</Targeting>
|
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</TargetingList>
|
|
</Skill>
|
|
<Skill id="170100" name="Human_M_Priest_Lv01_Aggro Release_Cast 01" type="normal" category="7017,98,10000,9999" templateId="10107" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="2000" moveCancelStartTime="-1" rearCancelStartTime="2800" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="2500" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeStart" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeLoop" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeEnd" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="300000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="0" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="250" />
|
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</Targeting>
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</TargetingList>
|
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</Skill>
|
|
<Skill id="170200" name="Human_M_Priest_Lv02_Aggro Release_Cast 01" type="normal" category="7017,98,10000,9999" templateId="10107" nextSkill="0" parentId="170100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="2000" moveCancelStartTime="-1" rearCancelStartTime="2800" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="2500" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeStart" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeLoop" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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|
<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeEnd" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="300000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
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<Targeting id="0" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="250" />
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</Targeting>
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</TargetingList>
|
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</Skill>
|
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<Skill id="170300" name="Human_M_Priest_Lv03_Aggro Release_Cast 01" type="normal" category="7017,98,10000,9999" templateId="10107" nextSkill="0" parentId="170100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="2000" moveCancelStartTime="-1" rearCancelStartTime="2800" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="2500" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeStart" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeLoop" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeEnd" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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|
</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="300000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="250" />
|
|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="0" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="250" />
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</Targeting>
|
|
</TargetingList>
|
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</Skill>
|
|
<Skill id="170400" name="Human_M_Priest_Lv04_Aggro Release_Cast 01" type="normal" category="7017,98,10000,9999" templateId="10107" nextSkill="0" parentId="170100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="2000" moveCancelStartTime="-1" rearCancelStartTime="2800" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="2500" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeStart" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeLoop" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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|
<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeEnd" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="300000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
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|
<Targeting id="0" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
|
|
<Cost hp="0" mp="250" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="170500" name="Human_M_Priest_Lv05_Aggro Release_Cast 01" type="normal" category="7017,98,10000,9999" templateId="10107" nextSkill="0" parentId="170100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="2000" moveCancelStartTime="-1" rearCancelStartTime="2800" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="2500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeStart" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeLoop" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeEnd" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="300000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="0" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="250" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="170600" name="Human_M_Priest_Lv06_Aggro Release_Cast 01" type="normal" category="7017,98,10000,9999" templateId="10107" nextSkill="0" parentId="170100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="2000" moveCancelStartTime="-1" rearCancelStartTime="2800" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="2500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeStart" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeLoop" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeEnd" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="300000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="0" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="250" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="180100" name="Human_M_Priest_Lv01_Self Heal_Cast 01" type="normal" category="7018,31,108,10000,9999" templateId="10107" nextSkill="0" timeRate="1.5" autoUse="false" changeDirToCenter="true" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1300" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="100" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="325" />
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|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="onlyDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="100" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="180200" name="Human_M_Priest_Lv02_Self Heal_Cast 01" type="normal" category="7018,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="180100" timeRate="1.5" autoUse="false" changeDirToCenter="true" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1300" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="100" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="414" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="100" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="180300" name="Human_M_Priest_Lv03_Self Heal_Cast 01" type="normal" category="7018,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="180100" timeRate="1.5" autoUse="false" changeDirToCenter="true" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1300" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="100" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="546" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="100" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="180400" name="Human_M_Priest_Lv04_Self Heal_Cast 01" type="normal" category="7018,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="180100" timeRate="1.5" autoUse="false" changeDirToCenter="true" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1300" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="100" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="745" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="100" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="180500" name="Human_M_Priest_Lv05_Self Heal_Cast 01" type="normal" category="7018,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="180100" timeRate="1.5" autoUse="false" changeDirToCenter="true" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1300" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="100" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="1056" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="100" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="180600" name="Human_M_Priest_Lv06_Self Heal_Cast 01" type="normal" category="7018,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="180100" timeRate="1.5" autoUse="false" changeDirToCenter="true" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1300" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="100" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="1328" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="100" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="180700" name="Human_M_Priest_Lv07_Self Heal_Cast 01" type="normal" category="7018,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="180100" timeRate="1.5" autoUse="false" changeDirToCenter="true" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1300" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="100" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="1676" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="100" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="180800" name="Human_M_Priest_Lv08_Self Heal_Cast 01" type="normal" category="7018,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="180100" timeRate="1.5" autoUse="false" changeDirToCenter="true" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1300" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="100" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="1983" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="100" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="180900" name="Human_M_Priest_Lv09_Self Heal_Cast 01" type="normal" category="7018,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="180100" timeRate="1.5" autoUse="false" changeDirToCenter="true" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1300" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="100" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="2171" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="100" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="181000" name="Human_M_Priest_Lv10_Self Heal_Cast 01" type="normal" category="7018,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="180100" timeRate="1.5" autoUse="false" changeDirToCenter="true" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1300" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="100" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="2278" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="100" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="181100" name="Human_M_Priest_Lv11_Self Heal_Cast 01" type="normal" category="7018,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="180100" timeRate="1.5" autoUse="false" changeDirToCenter="true" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1300" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="100" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="2437" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="100" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="181200" name="Human_M_Priest_Lv12_Self Heal_Cast 01" type="normal" category="7018,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="180100" timeRate="1.5" autoUse="false" changeDirToCenter="true" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1300" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="100" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="2447" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="100" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="181300" name="Human_M_Priest_Lv13_Self Heal_Cast 01" type="normal" category="7018,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="180100" timeRate="1.5" autoUse="false" changeDirToCenter="true" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1300" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="100" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="2585" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="100" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="181400" name="Human_M_Priest_Lv14_Self Heal_Cast 01" type="normal" category="7018,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="180100" timeRate="1.5" autoUse="false" changeDirToCenter="true" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1300" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3500" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="17" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="9975" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="18" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="181500" name="Human_M_Priest_Lv15_Self Heal_Cast 01" type="normal" category="7018,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="180100" timeRate="1.5" autoUse="false" changeDirToCenter="true" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1300" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3500" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="17" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="12461" />
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</Effect>
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<HitEffect type="onlyDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="18" />
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</Targeting>
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|
</TargetingList>
|
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</Skill>
|
|
<Skill id="190100" name="Human_M_Priest_Lv01_Healing Light_LockOn" type="movingSkill" category="7019,31,134,108,10000,9999" templateId="10107" nextSkill="190110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="true">
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<AnimSeq duration="60000" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
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<Property animControlType="move">
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<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
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</Property>
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="175" />
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<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="1000" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allyExceptMe" maxCount="2" maxHeight="30" maxRadius="485" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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<Cost hp="0" mp="175" />
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</Targeting>
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</TargetingList>
|
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</Skill>
|
|
<Skill id="190110" name="Human_M_Priest_Lv01_Healing Light_Shot" type="normal" category="7019,31,132,108,10001,9999" templateId="10107" nextSkill="0" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class08_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1300" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="350" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
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<Bullet shotSkill="190110" createTime="0" detachTime="150" flyingDuration="350" startSkill="190110" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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|
<TargetingList>
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|
<Targeting id="1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allyExceptMe" maxCount="2" maxHeight="250" maxRadius="650" offsetDistance="0" pierceDepth="1" minHeight="-250" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0">
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|
<HpDiff value="695" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="onlyDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
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</Skill>
|
|
<Skill id="190200" name="Human_M_Priest_Lv02_Healing Light_LockOn" type="movingSkill" category="7019,31,134,108,10000,9999" templateId="10107" nextSkill="190210" parentId="190100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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|
<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage movable="true">
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|
<AnimSeq duration="60000" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
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|
<Property animControlType="move">
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|
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
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|
</Property>
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="175" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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|
<TargetingList>
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<Targeting id="1" type="none" time="1000" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="allyExceptMe" maxCount="2" maxHeight="30" maxRadius="485" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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|
<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="175" />
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|
</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="190210" name="Human_M_Priest_Lv02_Healing Light_Shot" type="normal" category="7019,31,132,108,10001,9999" templateId="10107" nextSkill="0" parentId="190110" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class08_Anim" totalAtk="0.0000">
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|
<Action>
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<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1300" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="350" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="190210" createTime="0" detachTime="150" flyingDuration="350" startSkill="190210" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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|
<TargetingList>
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<Targeting id="1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="allyExceptMe" maxCount="2" maxHeight="250" maxRadius="650" offsetDistance="0" pierceDepth="1" minHeight="-250" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0">
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|
<HpDiff value="992" />
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|
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</Effect>
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<HitEffect type="onlyDamage" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="190300" name="Human_M_Priest_Lv03_Healing Light_LockOn" type="movingSkill" category="7019,31,134,108,10000,9999" templateId="10107" nextSkill="190310" parentId="190100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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|
<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage movable="true">
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|
<AnimSeq duration="60000" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
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|
<Property animControlType="move">
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|
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
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|
</Property>
|
|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="175" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
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|
<Targeting id="1" type="none" time="1000" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="allyExceptMe" maxCount="2" maxHeight="30" maxRadius="485" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="175" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="190310" name="Human_M_Priest_Lv03_Healing Light_Shot" type="normal" category="7019,31,132,108,10001,9999" templateId="10107" nextSkill="0" parentId="190110" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class08_Anim" totalAtk="0.0000">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1300" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="190310" createTime="0" detachTime="150" flyingDuration="350" startSkill="190310" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
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|
<Targeting id="1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allyExceptMe" maxCount="2" maxHeight="250" maxRadius="650" offsetDistance="0" pierceDepth="1" minHeight="-250" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="1258" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="190400" name="Human_M_Priest_Lv04_Healing Light_LockOn" type="movingSkill" category="7019,31,134,108,10000,9999" templateId="10107" nextSkill="190410" parentId="190100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="60000" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="175" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allyExceptMe" maxCount="2" maxHeight="30" maxRadius="485" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="175" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="190410" name="Human_M_Priest_Lv04_Healing Light_Shot" type="normal" category="7019,31,132,108,10001,9999" templateId="10107" nextSkill="0" parentId="190110" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class08_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1300" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Bullet shotSkill="190410" createTime="0" detachTime="150" flyingDuration="350" startSkill="190410" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allyExceptMe" maxCount="2" maxHeight="250" maxRadius="650" offsetDistance="0" pierceDepth="1" minHeight="-250" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
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<Skill id="190500" name="Human_M_Priest_Lv05_Healing Light_LockOn" type="movingSkill" category="7019,31,134,108,10000,9999" templateId="10107" nextSkill="190510" parentId="190100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage movable="true">
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<AnimSeq duration="60000" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
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<Property animControlType="move">
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<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
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</Property>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="175" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="1000" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allyExceptMe" maxCount="2" maxHeight="30" maxRadius="485" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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</Targeting>
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</Skill>
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<Skill id="190510" name="Human_M_Priest_Lv05_Healing Light_Shot" type="normal" category="7019,31,132,108,10001,9999" templateId="10107" nextSkill="0" parentId="190110" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class08_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1300" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="350" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="190510" createTime="0" detachTime="150" flyingDuration="350" startSkill="190510" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allyExceptMe" maxCount="2" maxHeight="250" maxRadius="650" offsetDistance="0" pierceDepth="1" minHeight="-250" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
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<Skill id="190600" name="Human_M_Priest_Lv06_Healing Light_LockOn" type="movingSkill" category="7019,31,134,108,10000,9999" templateId="10107" nextSkill="190610" parentId="190100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq duration="60000" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
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<Property animControlType="move">
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<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
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</Property>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="175" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Area rotateAngle="0" type="allyExceptMe" maxCount="2" maxHeight="30" maxRadius="485" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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</Skill>
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<Skill id="190610" name="Human_M_Priest_Lv06_Healing Light_Shot" type="normal" category="7019,31,132,108,10001,9999" templateId="10107" nextSkill="0" parentId="190110" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class08_Anim" totalAtk="0.0000">
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<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1300" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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<Bullet shotSkill="190610" createTime="0" detachTime="150" flyingDuration="350" startSkill="190610" />
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<Area rotateAngle="0" type="allyExceptMe" maxCount="2" maxHeight="250" maxRadius="650" offsetDistance="0" pierceDepth="1" minHeight="-250" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
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<Skill id="190700" name="Human_M_Priest_Lv07_Healing Light_LockOn" type="movingSkill" category="7019,31,134,108,10000,9999" templateId="10107" nextSkill="190710" parentId="190100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="1000" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allyExceptMe" maxCount="2" maxHeight="30" maxRadius="485" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Cost hp="0" mp="175" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="190710" name="Human_M_Priest_Lv07_Healing Light_Shot" type="normal" category="7019,31,132,108,10001,9999" templateId="10107" nextSkill="0" parentId="190110" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class08_Anim" totalAtk="0.0000">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1300" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="190710" createTime="0" detachTime="150" flyingDuration="350" startSkill="190710" />
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Area rotateAngle="0" type="allyExceptMe" maxCount="2" maxHeight="250" maxRadius="650" offsetDistance="0" pierceDepth="1" minHeight="-250" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Area>
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</Targeting>
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</TargetingList>
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</Skill>
|
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<Skill id="190800" name="Human_M_Priest_Lv08_Healing Light_LockOn" type="movingSkill" category="7019,31,134,108,10000,9999" templateId="10107" nextSkill="190810" parentId="190100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage movable="true">
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<AnimSeq duration="60000" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
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<Property animControlType="move">
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<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
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</Property>
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="175" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="1" type="none" time="1000" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allyExceptMe" maxCount="2" maxHeight="30" maxRadius="485" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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<Cost hp="0" mp="175" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="190810" name="Human_M_Priest_Lv08_Healing Light_Shot" type="normal" category="7019,31,132,108,10001,9999" templateId="10107" nextSkill="0" parentId="190110" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class08_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1300" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="190810" createTime="0" detachTime="150" flyingDuration="350" startSkill="190810" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allyExceptMe" maxCount="2" maxHeight="250" maxRadius="650" offsetDistance="0" pierceDepth="1" minHeight="-250" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0">
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|
<HpDiff value="2360" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="onlyDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="190900" name="Human_M_Priest_Lv09_Healing Light_LockOn" type="movingSkill" category="7019,31,134,108,10000,9999" templateId="10107" nextSkill="190910" parentId="190100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="60000" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="175" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allyExceptMe" maxCount="2" maxHeight="30" maxRadius="485" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="175" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="190910" name="Human_M_Priest_Lv09_Healing Light_Shot" type="normal" category="7019,31,132,108,10001,9999" templateId="10107" nextSkill="0" parentId="190110" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class08_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1300" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="190910" createTime="0" detachTime="150" flyingDuration="350" startSkill="190910" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allyExceptMe" maxCount="2" maxHeight="250" maxRadius="650" offsetDistance="0" pierceDepth="1" minHeight="-250" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="2438" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="191000" name="Human_M_Priest_Lv10_Healing Light_LockOn" type="movingSkill" category="7019,31,134,108,10000,9999" templateId="10107" nextSkill="191010" parentId="190100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
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|
<AnimSeq duration="60000" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="175" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allyExceptMe" maxCount="2" maxHeight="30" maxRadius="485" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="175" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="191010" name="Human_M_Priest_Lv10_Healing Light_Shot" type="normal" category="7019,31,132,108,10001,9999" templateId="10107" nextSkill="0" parentId="190110" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class08_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1300" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="191010" createTime="0" detachTime="150" flyingDuration="350" startSkill="191010" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allyExceptMe" maxCount="2" maxHeight="250" maxRadius="650" offsetDistance="0" pierceDepth="1" minHeight="-250" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="2502" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="191100" name="Human_M_Priest_Lv11_Healing Light_LockOn" type="movingSkill" category="7019,31,134,108,10000,9999" templateId="10107" nextSkill="191110" parentId="190100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="60000" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allyExceptMe" maxCount="2" maxHeight="30" maxRadius="485" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="25" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="191110" name="Human_M_Priest_Lv11_Healing Light_Shot" type="normal" category="7019,31,132,108,10001,9999" templateId="10107" nextSkill="0" parentId="190110" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class08_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1300" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="191110" createTime="0" detachTime="150" flyingDuration="350" startSkill="191110" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allyExceptMe" maxCount="2" maxHeight="250" maxRadius="650" offsetDistance="0" pierceDepth="1" minHeight="-250" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="881" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="10" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="191200" name="Human_M_Priest_Lv12_Healing Light_LockOn" type="movingSkill" category="7019,31,134,108,10000,9999" templateId="10107" nextSkill="191210" parentId="190100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="60000" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allyExceptMe" maxCount="2" maxHeight="30" maxRadius="485" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="25" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="191210" name="Human_M_Priest_Lv12_Healing Light_Shot" type="normal" category="7019,31,132,108,10001,9999" templateId="10107" nextSkill="0" parentId="190110" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class08_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1300" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="191210" createTime="0" detachTime="150" flyingDuration="350" startSkill="191210" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allyExceptMe" maxCount="2" maxHeight="250" maxRadius="650" offsetDistance="0" pierceDepth="1" minHeight="-250" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="881" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="10" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="200100" name="Human_M_Priest_Lv01_Agility Bless_Cast 01" type="normal" category="7020,19,107,10000,9999" templateId="10107" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AuraOn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="312" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="25" maxHeight="30" maxRadius="375" offsetDistance="0" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800500" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="313" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="200200" name="Human_M_Priest_Lv02_Agility Bless_Cast 01" type="normal" category="7020,19,107,10000,9999" templateId="10107" nextSkill="0" parentId="200100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AuraOn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="312" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="25" maxHeight="30" maxRadius="375" offsetDistance="0" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800501" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="313" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="200300" name="Human_M_Priest_Lv03_Agility Bless_Cast 01" type="normal" category="7020,19,107,10000,9999" templateId="10107" nextSkill="0" parentId="200100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AuraOn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="312" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="25" maxHeight="30" maxRadius="375" offsetDistance="0" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800502" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="313" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="200400" name="Human_M_Priest_Lv04_Agility Bless_Cast 01" type="normal" category="7020,19,107,10000,9999" templateId="10107" nextSkill="0" parentId="200100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AuraOn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="312" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="25" maxHeight="30" maxRadius="375" offsetDistance="0" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800503" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="313" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="200500" name="Human_M_Priest_Lv05_Agility Bless_Cast 01" type="normal" category="7020,19,107,10000,9999" templateId="10107" nextSkill="0" parentId="200100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AuraOn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="31" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="25" maxHeight="30" maxRadius="375" offsetDistance="0" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800502" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="31" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="200600" name="Human_M_Priest_Lv06_Agility Bless_Cast 01" type="normal" category="7020,19,107,10000,9999" templateId="10107" nextSkill="0" parentId="200100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AuraOn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="31" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="25" maxHeight="30" maxRadius="375" offsetDistance="0" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800502" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="31" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="210100" name="Human_M_Priest_Lv01_Resistance Bless_Cast 01" type="normal" category="7021,19,107,10000,9999" templateId="10107" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1100" />
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<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="900" />
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|
<SpecialEffectList />
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<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AttackUp" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="312" />
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<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="25" maxHeight="30" maxRadius="375" offsetDistance="0" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="800400" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="313" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="210200" name="Human_M_Priest_Lv02_Resistance Bless_Cast 01" type="normal" category="7021,19,107,10000,9999" templateId="10107" nextSkill="0" parentId="210100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1100" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="900" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AttackUp" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="312" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="ally" maxCount="25" maxHeight="30" maxRadius="375" offsetDistance="0" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="800401" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="313" />
|
|
</Targeting>
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|
</TargetingList>
|
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</Skill>
|
|
<Skill id="210300" name="Human_M_Priest_Lv03_Resistance Bless_Cast 01" type="normal" category="7021,19,107,10000,9999" templateId="10107" nextSkill="0" parentId="210100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1100" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AttackUp" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="312" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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|
<TargetingList>
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|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="25" maxHeight="30" maxRadius="375" offsetDistance="0" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800402" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="313" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="210400" name="Human_M_Priest_Lv04_Resistance Bless_Cast 01" type="normal" category="7021,19,107,10000,9999" templateId="10107" nextSkill="0" parentId="210100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="900" />
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|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AttackUp" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="22" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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|
<TargetingList>
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|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="25" maxHeight="30" maxRadius="375" offsetDistance="0" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800400" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="23" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="210500" name="Human_M_Priest_Lv05_Resistance Bless_Cast 01" type="normal" category="7021,19,107,10000,9999" templateId="10107" nextSkill="0" parentId="210100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
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|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AttackUp" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="312" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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|
<TargetingList>
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<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="ally" maxCount="25" maxHeight="30" maxRadius="375" offsetDistance="0" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800401" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="313" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220100" name="Human_M_Priest_Lv01_Damage Shield_Cast 01" type="normal" category="7022,19,107,10000,9999" templateId="10107" nextSkill="0" timeRate="1.5" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="750" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AuraOn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="50000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="337" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
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|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="100" maxRadius="450" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800300" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="338" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220200" name="Human_M_Priest_Lv02_Damage Shield_Cast 01" type="normal" category="7022,19,107,10000,9999" templateId="10107" nextSkill="0" parentId="220100" timeRate="1.5" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="750" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AuraOn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="50000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="337" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="100" maxRadius="450" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800301" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="338" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220300" name="Human_M_Priest_Lv03_Damage Shield_Cast 01" type="normal" category="7022,19,107,10000,9999" templateId="10107" nextSkill="0" parentId="220100" timeRate="1.5" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="750" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AuraOn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="50000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="337" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="100" maxRadius="450" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800302" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="338" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220400" name="Human_M_Priest_Lv04_Damage Shield_Cast 01" type="normal" category="7022,19,107,10000,9999" templateId="10107" nextSkill="0" parentId="220100" timeRate="1.5" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="750" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AuraOn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="50000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="337" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="100" maxRadius="450" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800303" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
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</Effect>
|
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<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="338" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220500" name="Human_M_Priest_Lv05_Damage Shield_Cast 01" type="normal" category="7022,19,107,10000,9999" templateId="10107" nextSkill="0" parentId="220100" timeRate="1.5" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="750" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AuraOn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="50000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="337" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="100" maxRadius="450" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800304" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="338" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220600" name="Human_M_Priest_Lv06_Damage Shield_Cast 01" type="normal" category="7022,19,107,10000,9999" templateId="10107" nextSkill="0" parentId="220100" timeRate="1.5" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="750" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AuraOn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="50000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="337" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="100" maxRadius="450" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800305" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="338" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220700" name="Human_M_Priest_Lv07_Damage Shield_Cast 01" type="normal" category="7022,19,107,10000,9999" templateId="10107" nextSkill="0" parentId="220100" timeRate="1.5" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="750" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AuraOn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="100" maxRadius="450" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800306" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220800" name="Human_M_Priest_Lv08_Damage Shield_Cast 01" type="normal" category="7022,19,107,10000,9999" templateId="10107" nextSkill="0" parentId="220100" timeRate="1.5" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="750" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AuraOn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="100" maxRadius="450" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800307" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="220900" name="Human_M_Priest_Lv09_Damage Shield_Cast 01" type="normal" category="7022,19,107,10000,9999" templateId="10107" nextSkill="0" parentId="220100" timeRate="1.5" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="750" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AuraOn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="100" maxRadius="450" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800308" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="221000" name="Human_M_Priest_Lv10_Damage Shield_Cast 01" type="normal" category="7022,19,107,10000,9999" templateId="10107" nextSkill="0" parentId="220100" timeRate="1.5" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="750" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AuraOn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="100" maxRadius="450" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800309" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="221100" name="Human_M_Priest_Lv11_Damage Shield_Cast 01" type="normal" category="7022,19,107,10000,9999" templateId="10107" nextSkill="0" parentId="220100" timeRate="1.5" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="750" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AuraOn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="100" maxRadius="450" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800310" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
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<Skill id="221200" name="Human_M_Priest_Lv12_Damage Shield_Cast 01" type="normal" category="7022,19,107,10000,9999" templateId="10107" nextSkill="0" parentId="220100" timeRate="1.5" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="750" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="900" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AuraOn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="100" maxRadius="450" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="800311" />
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<HpDiff value="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="221300" name="Human_M_Priest_Lv13_Damage Shield_Cast 01" type="normal" category="7022,19,107,10000,9999" templateId="10107" nextSkill="0" parentId="220100" timeRate="1.5" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="750" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="900" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AuraOn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="100" maxRadius="450" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="800312" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
|
|
</TargetingList>
|
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</Skill>
|
|
<Skill id="221400" name="Human_M_Priest_Lv14_Damage Shield_Cast 01" type="normal" category="7022,19,107,10000,9999" templateId="10107" nextSkill="0" parentId="220100" timeRate="1.5" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="750" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="900" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AuraOn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="ally" maxCount="5" maxHeight="100" maxRadius="450" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="800313" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
|
|
</TargetingList>
|
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</Skill>
|
|
<Skill id="230100" name="Human_M_Priest_Lv01_Hp Recovery Bless_Cast 01" type="normal" category="7023,31,108,10000,9999" templateId="10107" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1100" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="900" />
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|
<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AttackUp" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="312" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="ally" maxCount="25" maxHeight="30" maxRadius="375" offsetDistance="0" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="800600" />
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<HpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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<Cost hp="0" mp="313" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="230200" name="Human_M_Priest_Lv02_Hp Recovery Bless_Cast 01" type="normal" category="7023,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="230100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1100" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="900" />
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|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AttackUp" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="312" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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|
<TargetingList>
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<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="ally" maxCount="25" maxHeight="30" maxRadius="375" offsetDistance="0" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0">
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<AbnormalityOnCommon id="800601" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
|
|
<Cost hp="0" mp="313" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="230300" name="Human_M_Priest_Lv03_Hp Recovery Bless_Cast 01" type="normal" category="7023,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="230100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AttackUp" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="312" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
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<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="ally" maxCount="25" maxHeight="30" maxRadius="375" offsetDistance="0" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800602" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
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<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="313" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="230400" name="Human_M_Priest_Lv04_Hp Recovery Bless_Cast 01" type="normal" category="7023,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="230100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AttackUp" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="312" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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|
<TargetingList>
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|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="25" maxHeight="30" maxRadius="375" offsetDistance="0" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800603" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
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</Effect>
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<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="313" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="230500" name="Human_M_Priest_Lv05_Hp Recovery Bless_Cast 01" type="normal" category="7023,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="230100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AttackUp" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="312" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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|
<TargetingList>
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|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="ally" maxCount="25" maxHeight="30" maxRadius="375" offsetDistance="0" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0">
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|
<AbnormalityOnCommon id="800604" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="313" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="230600" name="Human_M_Priest_Lv06_Hp Recovery Bless_Cast 01" type="normal" category="7023,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="230100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AttackUp" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="312" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="25" maxHeight="30" maxRadius="375" offsetDistance="0" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
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<AbnormalityOnCommon id="800605" />
|
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<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
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<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="313" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="230700" name="Human_M_Priest_Lv07_Hp Recovery Bless_Cast 01" type="normal" category="7023,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="230100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AttackUp" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="312" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="25" maxHeight="30" maxRadius="375" offsetDistance="0" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800606" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="313" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="230800" name="Human_M_Priest_Lv08_Hp Recovery Bless_Cast 01" type="normal" category="7023,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="230100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AttackUp" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="31" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="25" maxHeight="30" maxRadius="375" offsetDistance="0" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800606" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="31" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="230900" name="Human_M_Priest_Lv09_Hp Recovery Bless_Cast 01" type="normal" category="7023,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="230100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="AttackUp" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="31" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="ally" maxCount="25" maxHeight="30" maxRadius="375" offsetDistance="0" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800606" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="31" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="240100" name="Human_M_Priest_Lv01_MP Refresher_Cast 01" type="notimeline" category="7024,31,108,10000,9999" templateId="10107" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1800000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0">
|
|
<ItemList />
|
|
</Cost>
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="0" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800700" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="2500" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="1.5" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="240200" name="Human_M_Priest_Lv02_MP Refresher_Cast 01" type="notimeline" category="7024,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="240100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0">
|
|
<ItemList />
|
|
</Cost>
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="0" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800700" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="300" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="1.5" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="250100" name="Human_M_Priest_Lv01_Rising Attack_Cast 01" type="stand" category="7025,34,102,9011,10000,9999" templateId="10107" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="45.3096">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="RisingAttack" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="real_forward" time="400" method="normal" endTime="700" startTime="400" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="0" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="25" miniRate="0" />
|
|
</Area>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="101" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="50" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="250200" name="Human_M_Priest_Lv02_Rising Attack_Cast 01" type="stand" category="7025,34,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="250100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="66.1132">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="RisingAttack" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
|
|
<TargetingList>
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</Skill>
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<Skill id="250300" name="Human_M_Priest_Lv03_Rising Attack_Cast 01" type="stand" category="7025,34,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="250100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="96.4686">
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<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
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<StageList>
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="RisingAttack" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
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<TargetingList>
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<Targeting id="1" type="real_forward" time="400" method="normal" endTime="700" startTime="400" interval="0" until="0">
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<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Area>
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="250400" name="Human_M_Priest_Lv04_Rising Attack_Cast 01" type="stand" category="7025,34,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="250100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="140.7614">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="RisingAttack" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
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<TargetingList>
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</Skill>
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<Skill id="250500" name="Human_M_Priest_Lv05_Rising Attack_Cast 01" type="stand" category="7025,34,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="250100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="205.3909">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
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<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="RisingAttack" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
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</Skill>
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<Skill id="250600" name="Human_M_Priest_Lv06_Rising Attack_Cast 01" type="stand" category="7025,34,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="250100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="299.6945">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="RisingAttack" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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</Targeting>
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</Skill>
|
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<Skill id="250700" name="Human_M_Priest_Lv07_Rising Attack_Cast 01" type="stand" category="7025,34,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="250100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="437.2969">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="RisingAttack" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
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<TargetingList>
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<Targeting id="1" type="real_forward" time="400" method="normal" endTime="700" startTime="400" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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</Area>
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<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Area>
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="250800" name="Human_M_Priest_Lv08_Rising Attack_Cast 01" type="stand" category="7025,34,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="250100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="638.0784">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="RisingAttack" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Skill>
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<Skill id="250900" name="Human_M_Priest_Lv09_Rising Attack_Cast 01" type="stand" category="7025,34,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="250100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="931.0472">
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
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<StageList>
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="RisingAttack" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
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<TargetingList>
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<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Targeting>
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</Skill>
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<Skill id="251000" name="Human_M_Priest_Lv10_Rising Attack_Cast 01" type="stand" category="7025,34,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="250100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="1275.6154">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
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<StageList>
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="RisingAttack" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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</Skill>
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<Skill id="251100" name="Human_M_Priest_Lv11_Rising Attack_Cast 01" type="stand" category="7025,34,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="250100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="261.915710">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
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<StageList>
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="RisingAttack" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
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</Skill>
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<Skill id="251200" name="Human_M_Priest_Lv12_Rising Attack_Cast 01" type="stand" category="7025,34,102,9011,10000,9999" templateId="10107" nextSkill="0" parentId="250100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="261.915710">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="RisingAttack" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
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<TargetingList>
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<Targeting id="1" type="real_forward" time="400" method="normal" endTime="700" startTime="400" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Area>
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="260100" name="Human_M_Priest_Lv01_Sanctuary of Fetters_Cast 01" type="evade" category="7026,86,148,9011,10000,9999" templateId="10107" nextSkill="0" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="16.5365">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1300" />
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<MoveInvincible endTime="1000" startTime="0" />
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<Pending startTime="800" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="EscapingBomb" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.67" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="60" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
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<TargetingList>
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<Targeting id="-1" type="none" time="200" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="800800" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="60" />
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<ProjectileSkillList />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="260200" name="Human_M_Priest_Lv02_Sanctuary of Fetters_Cast 01" type="evade" category="7026,86,148,9011,10000,9999" templateId="10107" nextSkill="0" parentId="260100" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="24.1290">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1300" />
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<MoveInvincible endTime="1000" startTime="0" />
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<Pending startTime="800" />
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|
<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="EscapingBomb" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.67" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="60" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="800800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="60" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="260300" name="Human_M_Priest_Lv03_Sanctuary of Fetters_Cast 01" type="evade" category="7026,86,148,9011,10000,9999" templateId="10107" nextSkill="0" parentId="260100" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="35.2077">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1300" />
|
|
<MoveInvincible endTime="1000" startTime="0" />
|
|
<Pending startTime="800" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="EscapingBomb" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.67" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="60" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="800800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="60" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="260400" name="Human_M_Priest_Lv04_Sanctuary of Fetters_Cast 01" type="evade" category="7026,86,148,9011,10000,9999" templateId="10107" nextSkill="0" parentId="260100" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="51.3730">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1300" />
|
|
<MoveInvincible endTime="1000" startTime="0" />
|
|
<Pending startTime="800" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="EscapingBomb" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.67" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="60" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="800800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="60" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="260500" name="Human_M_Priest_Lv05_Sanctuary of Fetters_Cast 01" type="evade" category="7026,86,148,9011,10000,9999" templateId="10107" nextSkill="0" parentId="260100" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="74.9606">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1300" />
|
|
<MoveInvincible endTime="1000" startTime="0" />
|
|
<Pending startTime="800" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="EscapingBomb" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.67" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="60" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="800800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="60" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="260600" name="Human_M_Priest_Lv06_Sanctuary of Fetters_Cast 01" type="evade" category="7026,86,148,9011,10000,9999" templateId="10107" nextSkill="0" parentId="260100" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="109.3781">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1300" />
|
|
<MoveInvincible endTime="1000" startTime="0" />
|
|
<Pending startTime="800" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="EscapingBomb" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.67" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="60" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="800800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="60" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="260700" name="Human_M_Priest_Lv07_Sanctuary of Fetters_Cast 01" type="evade" category="7026,86,148,9011,10000,9999" templateId="10107" nextSkill="0" parentId="260100" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="159.5983">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1300" />
|
|
<MoveInvincible endTime="1000" startTime="0" />
|
|
<Pending startTime="800" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="EscapingBomb" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.67" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="60" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="800800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="60" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="260800" name="Human_M_Priest_Lv08_Sanctuary of Fetters_Cast 01" type="evade" category="7026,86,148,9011,10000,9999" templateId="10107" nextSkill="0" parentId="260100" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="232.8766">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1300" />
|
|
<MoveInvincible endTime="1000" startTime="0" />
|
|
<Pending startTime="800" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="EscapingBomb" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.67" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="60" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="800800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="60" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="260900" name="Human_M_Priest_Lv09_Sanctuary of Fetters_Cast 01" type="evade" category="7026,86,148,9011,10000,9999" templateId="10107" nextSkill="0" parentId="260100" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="339.8001">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1300" />
|
|
<MoveInvincible endTime="1000" startTime="0" />
|
|
<Pending startTime="800" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="EscapingBomb" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.67" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="60" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="800800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="60" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="261000" name="Human_M_Priest_Lv10_Sanctuary of Fetters_Cast 01" type="evade" category="7026,86,148,9011,10000,9999" templateId="10107" nextSkill="0" parentId="260100" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="495.8167">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1300" />
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<MoveInvincible endTime="1000" startTime="0" />
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<Pending startTime="800" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="EscapingBomb" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.67" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="60" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
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<TargetingList>
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<Targeting id="-1" type="none" time="200" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="800800" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="60" />
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<ProjectileSkillList />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="261100" name="Human_M_Priest_Lv11_Sanctuary of Fetters_Cast 01" type="evade" category="7026,86,148,9011,10000,9999" templateId="10107" nextSkill="0" parentId="260100" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="679.3118">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1300" />
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<MoveInvincible endTime="1000" startTime="0" />
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<Pending startTime="800" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="EscapingBomb" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.67" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="60" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
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<TargetingList>
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<Targeting id="-1" type="none" time="200" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="800800" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="60" />
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<ProjectileSkillList />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="261200" name="Human_M_Priest_Lv12_Sanctuary of Fetters_Cast 01" type="evade" category="7026,86,148,9011,10000,9999" templateId="10107" nextSkill="0" parentId="260100" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="598.9216">
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<Action>
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<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1300" />
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|
<MoveInvincible endTime="1000" startTime="0" />
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|
<Pending startTime="800" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="EscapingBomb" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.67" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="60" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
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|
<TargetingList>
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|
<Targeting id="-1" type="none" time="200" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="800800" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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</AreaList>
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<Cost hp="0" mp="60" />
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|
<ProjectileSkillList />
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</Targeting>
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|
</TargetingList>
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|
</Skill>
|
|
<Skill id="261300" name="Human_M_Priest_Lv13_Sanctuary of Fetters_Cast 01" type="evade" category="7026,86,148,9011,10000,9999" templateId="10107" nextSkill="0" parentId="260100" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="495.8167">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1300" />
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|
<MoveInvincible endTime="1000" startTime="0" />
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|
<Pending startTime="800" />
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|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="EscapingBomb" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.67" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="60" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
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|
<TargetingList>
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|
<Targeting id="-1" type="none" time="200" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="800800" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="60" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="261400" name="Human_M_Priest_Lv14_Sanctuary of Fetters_Cast 01" type="evade" category="7026,86,148,9011,10000,9999" templateId="10107" nextSkill="0" parentId="260100" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="495.8167">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1300" />
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|
<MoveInvincible endTime="1000" startTime="0" />
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|
<Pending startTime="800" />
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|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="EscapingBomb" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.67" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="60" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
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|
<TargetingList>
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|
<Targeting id="-1" type="none" time="200" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="800800" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="60" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="270100" name="Human_M_Priest_Lv01_Punishing Touch_Long Cast 01" type="connect" category="7027,15,105,9011,10000,9999" templateId="10107" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="57.5450">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2600" rearCancelStartTime="2000" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Punishing" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="270130" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="125" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="40" offsetDistance="60" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="50" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="125" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="270130" name="Human_M_Priest_Lv01_Punishing Touch_Short Cast 01" type="normal" category="7027,14,131,105,9011,10001,9999" templateId="10107" nextSkill="0" parentId="270100" timeRate="2.5" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="57.5450">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2600" rearCancelStartTime="2000" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Punishing" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="125" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="40" offsetDistance="60" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="50" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="125" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="270200" name="Human_M_Priest_Lv02_Punishing Touch_Long Cast 01" type="connect" category="7027,15,105,9011,10000,9999" templateId="10107" nextSkill="0" parentId="270100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="83.9663">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2600" rearCancelStartTime="2000" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Punishing" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="270230" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="125" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<TargetingList>
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<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="40" offsetDistance="60" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<Reaction basicRate="50" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="125" />
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<ProjectileSkillList />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="270230" name="Human_M_Priest_Lv02_Punishing Touch_Short Cast 01" type="normal" category="7027,14,131,105,9011,10001,9999" templateId="10107" nextSkill="0" parentId="270100" timeRate="2.5" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="83.9663">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2600" rearCancelStartTime="2000" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="350" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Punishing" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="125" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<TargetingList>
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<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="40" offsetDistance="60" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="50" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="125" />
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<ProjectileSkillList />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="270300" name="Human_M_Priest_Lv03_Punishing Touch_Long Cast 01" type="connect" category="7027,15,105,9011,10000,9999" templateId="10107" nextSkill="0" parentId="270100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="122.5188">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2600" rearCancelStartTime="2000" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="350" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Punishing" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<ConnectSkill>
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<AddConnectSkill redirectSkill="270330" />
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</ConnectSkill>
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="125" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<TargetingList>
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<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="40" offsetDistance="60" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="50" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="125" />
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<ProjectileSkillList />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="270330" name="Human_M_Priest_Lv03_Punishing Touch_Short Cast 01" type="normal" category="7027,14,131,105,9011,10001,9999" templateId="10107" nextSkill="0" parentId="270100" timeRate="2.5" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="122.5188">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2600" rearCancelStartTime="2000" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="350" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Punishing" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="125" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<TargetingList>
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<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="40" offsetDistance="60" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="50" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="125" />
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<ProjectileSkillList />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="270400" name="Human_M_Priest_Lv04_Punishing Touch_Long Cast 01" type="connect" category="7027,15,105,9011,10000,9999" templateId="10107" nextSkill="0" parentId="270100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="178.7724">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2600" rearCancelStartTime="2000" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="350" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Punishing" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<ConnectSkill>
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<AddConnectSkill redirectSkill="270430" />
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</ConnectSkill>
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="125" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<TargetingList>
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<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="40" offsetDistance="60" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<HitEffect type="animationDamage" />
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<Reaction basicRate="50" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="125" />
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<ProjectileSkillList />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="270430" name="Human_M_Priest_Lv04_Punishing Touch_Short Cast 01" type="normal" category="7027,14,131,105,9011,10001,9999" templateId="10107" nextSkill="0" parentId="270100" timeRate="2.5" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="178.7724">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2600" rearCancelStartTime="2000" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="350" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Punishing" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="125" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<TargetingList>
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<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="40" offsetDistance="60" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="50" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="125" />
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|
<ProjectileSkillList />
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|
</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="270500" name="Human_M_Priest_Lv05_Punishing Touch_Long Cast 01" type="connect" category="7027,15,105,9011,10000,9999" templateId="10107" nextSkill="0" parentId="270100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="260.8544">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2600" rearCancelStartTime="2000" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="350" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Punishing" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<ConnectSkill>
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|
<AddConnectSkill redirectSkill="270530" />
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</ConnectSkill>
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="125" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<TargetingList>
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<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="40" offsetDistance="60" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="50" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="125" />
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|
<ProjectileSkillList />
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</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="270530" name="Human_M_Priest_Lv05_Punishing Touch_Short Cast 01" type="normal" category="7027,14,131,105,9011,10001,9999" templateId="10107" nextSkill="0" parentId="270100" timeRate="2.5" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="260.8544">
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|
<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2600" rearCancelStartTime="2000" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="350" />
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|
<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Punishing" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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</Stage>
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|
</StageList>
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</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="125" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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|
<TargetingList>
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|
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="40" offsetDistance="60" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="50" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="125" />
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|
<ProjectileSkillList />
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|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="270600" name="Human_M_Priest_Lv06_Punishing Touch_Long Cast 01" type="connect" category="7027,15,105,9011,10000,9999" templateId="10107" nextSkill="0" parentId="270100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="380.6237">
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|
<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2600" rearCancelStartTime="2000" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="350" />
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|
<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Punishing" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<ConnectSkill>
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<AddConnectSkill redirectSkill="270630" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<TargetingList>
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<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="40" offsetDistance="60" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
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<Skill id="270630" name="Human_M_Priest_Lv06_Punishing Touch_Short Cast 01" type="normal" category="7027,14,131,105,9011,10001,9999" templateId="10107" nextSkill="0" parentId="270100" timeRate="2.5" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="380.6237">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2600" rearCancelStartTime="2000" />
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<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Punishing" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="125" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<TargetingList>
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<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="40" offsetDistance="60" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="270700" name="Human_M_Priest_Lv07_Punishing Touch_Long Cast 01" type="connect" category="7027,15,105,9011,10000,9999" templateId="10107" nextSkill="0" parentId="270100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="555.3841">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2600" rearCancelStartTime="2000" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="350" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Punishing" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<ConnectSkill>
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<AddConnectSkill redirectSkill="270730" />
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</ConnectSkill>
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="125" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<TargetingList>
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<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="40" offsetDistance="60" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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</Targeting>
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</Skill>
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<Skill id="270730" name="Human_M_Priest_Lv07_Punishing Touch_Short Cast 01" type="normal" category="7027,14,131,105,9011,10001,9999" templateId="10107" nextSkill="0" parentId="270100" timeRate="2.5" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="555.3841">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2600" rearCancelStartTime="2000" />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Punishing" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="125" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<TargetingList>
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<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="40" offsetDistance="60" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
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<Skill id="270800" name="Human_M_Priest_Lv08_Punishing Touch_Long Cast 01" type="connect" category="7027,15,105,9011,10000,9999" templateId="10107" nextSkill="0" parentId="270100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="810.3844">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2600" rearCancelStartTime="2000" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="350" />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Punishing" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<ConnectSkill>
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<AddConnectSkill redirectSkill="270830" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="125" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="40" offsetDistance="60" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
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<Skill id="270830" name="Human_M_Priest_Lv08_Punishing Touch_Short Cast 01" type="normal" category="7027,14,131,105,9011,10001,9999" templateId="10107" nextSkill="0" parentId="270100" timeRate="2.5" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="810.3844">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2600" rearCancelStartTime="2000" />
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Punishing" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="125" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<TargetingList>
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<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="40" offsetDistance="60" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<ProjectileSkillList />
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</Targeting>
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</TargetingList>
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</Skill>
|
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<Skill id="270900" name="Human_M_Priest_Lv09_Punishing Touch_Long Cast 01" type="connect" category="7027,15,105,9011,10000,9999" templateId="10107" nextSkill="0" parentId="270100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="1182.4662">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2600" rearCancelStartTime="2000" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="350" />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Punishing" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<ConnectSkill>
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<AddConnectSkill redirectSkill="270930" />
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</ConnectSkill>
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="125" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="40" offsetDistance="60" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Targeting>
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</TargetingList>
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</Skill>
|
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<Skill id="270930" name="Human_M_Priest_Lv09_Punishing Touch_Short Cast 01" type="normal" category="7027,14,131,105,9011,10001,9999" templateId="10107" nextSkill="0" parentId="270100" timeRate="2.5" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="1182.4662">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2600" rearCancelStartTime="2000" />
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Punishing" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="125" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<TargetingList>
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<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="40" offsetDistance="60" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
|
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</Skill>
|
|
<Skill id="271000" name="Human_M_Priest_Lv10_Punishing Touch_Long Cast 01" type="connect" category="7027,15,105,9011,10000,9999" templateId="10107" nextSkill="0" parentId="270100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="1620.0812">
|
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<Action>
|
|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2600" rearCancelStartTime="2000" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="350" />
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|
<SpecialEffectList />
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<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Punishing" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="271030" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="125" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="40" offsetDistance="60" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="50" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="125" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="271030" name="Human_M_Priest_Lv10_Punishing Touch_Short Cast 01" type="normal" category="7027,14,131,105,9011,10001,9999" templateId="10107" nextSkill="0" parentId="270100" timeRate="2.5" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="1620.0812">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2600" rearCancelStartTime="2000" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Punishing" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="125" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="40" offsetDistance="60" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="50" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="125" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="271100" name="Human_M_Priest_Lv11_Punishing Touch_Long Cast 01" type="connect" category="7027,15,105,9011,10000,9999" templateId="10107" nextSkill="0" parentId="270100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="1620.0812">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2600" rearCancelStartTime="2000" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Punishing" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="270930" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="125" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="40" offsetDistance="60" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="125" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="271130" name="Human_M_Priest_Lv11_Punishing Touch_Short Cast 01" type="normal" category="7027,14,131,105,9011,10001,9999" templateId="10107" nextSkill="0" parentId="270100" timeRate="2.5" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="1620.0812">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2600" rearCancelStartTime="2000" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Punishing" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="125" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="40" offsetDistance="60" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="125" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="271200" name="Human_M_Priest_Lv12_Punishing Touch_Long Cast 01" type="connect" category="7027,15,105,9011,10000,9999" templateId="10107" nextSkill="0" parentId="270100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="1182.4662">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2600" rearCancelStartTime="2000" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Punishing" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="270930" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="125" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="40" offsetDistance="60" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="50" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="125" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="271230" name="Human_M_Priest_Lv12_Punishing Touch_Short Cast 01" type="normal" category="7027,14,131,105,9011,10001,9999" templateId="10107" nextSkill="0" parentId="270100" timeRate="2.5" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="1182.4662">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2600" rearCancelStartTime="2000" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Punishing" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="125" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="40" offsetDistance="60" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="125" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="271300" name="Human_M_Priest_Lv13_Punishing Touch_Long Cast 01" type="connect" category="7027,15,105,9011,10000,9999" templateId="10107" nextSkill="0" parentId="270100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="1182.4662">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2600" rearCancelStartTime="2000" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Punishing" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="270930" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="125" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="40" offsetDistance="60" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="125" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="271330" name="Human_M_Priest_Lv13_Punishing Touch_Short Cast 01" type="normal" category="7027,14,131,105,9011,10001,9999" templateId="10107" nextSkill="0" parentId="270100" timeRate="2.5" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="1182.4662">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2600" rearCancelStartTime="2000" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="Punishing" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="125" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="40" offsetDistance="60" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="125" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="280100" name="Human_M_Priest_Lv01_Mana Rejuvenation_Charge" type="movingCharge" category="7028,31,108,10000,9999" templateId="10107" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.3" nocTanUse="11" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2701" startCondition="stageStart" />
|
|
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2702" startCondition="stageStart" />
|
|
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2703" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ChargingStageList movable="true" movingAnimName="ManaRefill" waitAnimName="mpChargeLoop" costTotalHp="0" costTotalMp="0">
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="280110" />
|
|
<ChargeStage duration="1600" costHpRate="0" costMpRate="0.2" shotSkillId="280111" />
|
|
<ChargeStage duration="3200" costHpRate="0" costMpRate="0.3" shotSkillId="280112" />
|
|
<Interval time="450" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="24000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine" />
|
|
<TargetingList />
|
|
</Skill>
|
|
<Skill id="280110" name="Human_M_Priest_Lv01_Mana Rejuvenation_Shot 00" type="normal" category="7028,31,133,108,10001,9999" templateId="10107" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.3" nocTanUse="11" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeEnd" blendInTime="0" animMotionId="0" animRate="1.15" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="raid" maxCount="25" maxHeight="45" maxRadius="400" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="801800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="280111" name="Human_M_Priest_Lv01_Mana Rejuvenation_Shot 01" type="normal" category="7028,31,133,108,10002,9999" templateId="10107" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.3" nocTanUse="11" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeEnd" blendInTime="0" animMotionId="0" animRate="1.15" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="raid" maxCount="25" maxHeight="45" maxRadius="400" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="801801" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="280112" name="Human_M_Priest_Lv01_Mana Rejuvenation_Shot 02" type="normal" category="7028,31,133,108,10003,9999" templateId="10107" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.3" nocTanUse="11" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeEnd" blendInTime="0" animMotionId="0" animRate="1.15" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="raid" maxCount="25" maxHeight="45" maxRadius="400" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="801802" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="280200" name="Human_M_Priest_Lv02_Mana Rejuvenation_Charge" type="movingCharge" category="7028,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="280100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.3" nocTanUse="11" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2701" startCondition="stageStart" />
|
|
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2702" startCondition="stageStart" />
|
|
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2703" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ChargingStageList movable="true" movingAnimName="ManaRefill" waitAnimName="mpChargeLoop" costTotalHp="0" costTotalMp="10">
|
|
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="280210" />
|
|
<ChargeStage duration="1600" costHpRate="0" costMpRate="0.2" shotSkillId="280211" />
|
|
<ChargeStage duration="1600" costHpRate="0" costMpRate="0.3" shotSkillId="280212" />
|
|
<ChargeStage duration="1600" costHpRate="0" costMpRate="0.3" shotSkillId="280213" />
|
|
<Interval time="450" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="10" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine" />
|
|
<TargetingList />
|
|
</Skill>
|
|
<Skill id="280210" name="Human_M_Priest_Lv02_Mana Rejuvenation_Shot 00" type="normal" category="7028,31,133,108,10001,9999" templateId="10107" nextSkill="0" parentId="280100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.3" nocTanUse="11" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeEnd" blendInTime="0" animMotionId="0" animRate="1.15" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="25" maxHeight="45" maxRadius="400" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="10" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="280211" name="Human_M_Priest_Lv02_Mana Rejuvenation_Shot 01" type="normal" category="7028,31,133,108,10002,9999" templateId="10107" nextSkill="0" parentId="280100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.3" nocTanUse="11" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeEnd" blendInTime="0" animMotionId="0" animRate="1.15" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="25" maxHeight="45" maxRadius="400" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="30" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="280212" name="Human_M_Priest_Lv02_Mana Rejuvenation_Shot 02" type="normal" category="7028,31,133,108,10003,9999" templateId="10107" nextSkill="0" parentId="280100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.3" nocTanUse="11" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeEnd" blendInTime="0" animMotionId="0" animRate="1.15" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="25" maxHeight="45" maxRadius="400" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<MpDiff value="50" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="280213" name="Human_M_Priest_Lv02_Mana Rejuvenation_Shot 03" type="normal" category="7028,31,133,108,10004,9999" templateId="10107" nextSkill="0" parentId="280100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.3" nocTanUse="11" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="350" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeEnd" blendInTime="0" animMotionId="0" animRate="1.15" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<TargetingList>
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<Targeting id="1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="25" maxHeight="45" maxRadius="400" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="70" />
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</Effect>
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<HitEffect type="onlyDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="290100" name="Human_M_Priest_Lv01_Divine Retrivution Combo 01" type="combo_instance" category="7029,22,102,9012,10000,9999" templateId="10107" nextSkill="290101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="13.5166">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="700" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="290100" createTime="350" detachTime="350" flyingDuration="300" startSkill="290100" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="25" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="25" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="290101" name="Human_M_Priest_Lv01_Divine Retrivution Combo 02" type="combo_instance" category="7029,22,102,9012,10001,9999" templateId="10107" nextSkill="290102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="16.4223">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="610" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="290101" createTime="400" detachTime="400" flyingDuration="200" startSkill="290101" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="37" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<TargetingList>
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<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="38" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="290102" name="Human_M_Priest_Lv01_Divine Retrivution Combo 03" type="combo_instance" category="7029,22,110,102,9012,10002,9999" templateId="10107" nextSkill="290100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="32.0484">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1700" rearCancelStartTime="1550" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo3" blendInTime="100" animMotionId="0" animRate="0.9" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="290102" createTime="950" detachTime="950" flyingDuration="600" startSkill="290102" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="50" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<TargetingList>
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<Targeting id="1" type="real_forward" time="1000" method="normal" endTime="1550" startTime="1550" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="50" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="290200" name="Human_M_Priest_Lv02_Divine Retrivution Combo 01" type="combo_instance" category="7029,22,102,9012,10000,9999" templateId="10107" nextSkill="290201" parentId="290100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="19.7227">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="700" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="290200" createTime="350" detachTime="350" flyingDuration="300" startSkill="290200" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="25" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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|
<TargetingList>
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<Targeting id="1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="25" />
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</Targeting>
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</TargetingList>
|
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</Skill>
|
|
<Skill id="290201" name="Human_M_Priest_Lv02_Divine Retrivution Combo 02" type="combo_instance" category="7029,22,102,9012,10001,9999" templateId="10107" nextSkill="290202" parentId="290101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="23.9624">
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|
<Action>
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<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1200" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="610" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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</StageList>
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|
</Action>
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|
<Bullet shotSkill="290201" createTime="400" detachTime="400" flyingDuration="200" startSkill="290201" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="37" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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|
<TargetingList>
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<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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|
<Effect atk="1">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
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<Cost hp="0" mp="38" />
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|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="290202" name="Human_M_Priest_Lv02_Divine Retrivution Combo 03" type="combo_instance" category="7029,22,110,102,9012,10002,9999" templateId="10107" nextSkill="290200" parentId="290102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="46.7631">
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|
<Action>
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<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1700" rearCancelStartTime="1550" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo3" blendInTime="100" animMotionId="0" animRate="0.9" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="290202" createTime="950" detachTime="950" flyingDuration="600" startSkill="290202" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="50" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
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|
<Targeting id="1" type="real_forward" time="1000" method="normal" endTime="1550" startTime="1550" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="50" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="290300" name="Human_M_Priest_Lv03_Divine Retrivution Combo 01" type="combo_instance" category="7029,22,102,9012,10000,9999" templateId="10107" nextSkill="290301" parentId="290100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="28.7782">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="700" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="290300" createTime="350" detachTime="350" flyingDuration="300" startSkill="290300" />
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|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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</Area>
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</AreaList>
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<Cost hp="0" mp="25" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="290301" name="Human_M_Priest_Lv03_Divine Retrivution Combo 02" type="combo_instance" category="7029,22,102,9012,10001,9999" templateId="10107" nextSkill="290302" parentId="290101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="34.9646">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="610" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="290301" createTime="400" detachTime="400" flyingDuration="200" startSkill="290301" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="37" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<TargetingList>
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<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="1">
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="38" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="290302" name="Human_M_Priest_Lv03_Divine Retrivution Combo 03" type="combo_instance" category="7029,22,110,102,9012,10002,9999" templateId="10107" nextSkill="290300" parentId="290102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="68.2341">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1700" rearCancelStartTime="1550" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo3" blendInTime="100" animMotionId="0" animRate="0.9" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="290302" createTime="950" detachTime="950" flyingDuration="600" startSkill="290302" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="50" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<TargetingList>
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<Targeting id="1" type="real_forward" time="1000" method="normal" endTime="1550" startTime="1550" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="50" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="290400" name="Human_M_Priest_Lv04_Divine Retrivution Combo 01" type="combo_instance" category="7029,22,102,9012,10000,9999" templateId="10107" nextSkill="290401" parentId="290100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="41.9915">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="700" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="290400" createTime="350" detachTime="350" flyingDuration="300" startSkill="290400" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="25" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="1">
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<HitEffect type="animationDamage" />
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</Area>
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<Cost hp="0" mp="25" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="290401" name="Human_M_Priest_Lv04_Divine Retrivution Combo 02" type="combo_instance" category="7029,22,102,9012,10001,9999" templateId="10107" nextSkill="290402" parentId="290101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="51.0183">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1200" />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="290401" createTime="400" detachTime="400" flyingDuration="200" startSkill="290401" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="37" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<TargetingList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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</Skill>
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<Skill id="290402" name="Human_M_Priest_Lv04_Divine Retrivution Combo 03" type="combo_instance" category="7029,22,110,102,9012,10002,9999" templateId="10107" nextSkill="290400" parentId="290102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="99.5632">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1700" rearCancelStartTime="1550" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo3" blendInTime="100" animMotionId="0" animRate="0.9" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="290402" createTime="950" detachTime="950" flyingDuration="600" startSkill="290402" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="50" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<TargetingList>
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<Targeting id="1" type="real_forward" time="1000" method="normal" endTime="1550" startTime="1550" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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<Cost hp="0" mp="50" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="290500" name="Human_M_Priest_Lv05_Divine Retrivution Combo 01" type="combo_instance" category="7029,22,102,9012,10000,9999" templateId="10107" nextSkill="290501" parentId="290100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="61.2715">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
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<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="700" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="290500" createTime="350" detachTime="350" flyingDuration="300" startSkill="290500" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="25" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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|
<TargetingList>
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<Targeting id="1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="25" />
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</Targeting>
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|
</TargetingList>
|
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</Skill>
|
|
<Skill id="290501" name="Human_M_Priest_Lv05_Divine Retrivution Combo 02" type="combo_instance" category="7029,22,102,9012,10001,9999" templateId="10107" nextSkill="290502" parentId="290101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="74.4430">
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|
<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1200" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="610" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="290501" createTime="400" detachTime="400" flyingDuration="200" startSkill="290501" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="37" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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|
<TargetingList>
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|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="38" />
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|
</Targeting>
|
|
</TargetingList>
|
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</Skill>
|
|
<Skill id="290502" name="Human_M_Priest_Lv05_Divine Retrivution Combo 03" type="combo_instance" category="7029,22,110,102,9012,10002,9999" templateId="10107" nextSkill="290500" parentId="290102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="145.2769">
|
|
<Action>
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<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1700" rearCancelStartTime="1550" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="500" />
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|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo3" blendInTime="100" animMotionId="0" animRate="0.9" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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</StageList>
|
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</Action>
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<Bullet shotSkill="290502" createTime="950" detachTime="950" flyingDuration="600" startSkill="290502" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="50" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<TargetingList>
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<Targeting id="1" type="real_forward" time="1000" method="normal" endTime="1550" startTime="1550" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="1">
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="50" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="290600" name="Human_M_Priest_Lv06_Divine Retrivution Combo 01" type="combo_instance" category="7029,22,102,9012,10000,9999" templateId="10107" nextSkill="290601" parentId="290100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="89.4039">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="700" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="290600" createTime="350" detachTime="350" flyingDuration="300" startSkill="290600" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="25" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="1">
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="25" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="290601" name="Human_M_Priest_Lv06_Divine Retrivution Combo 02" type="combo_instance" category="7029,22,102,9012,10001,9999" templateId="10107" nextSkill="290602" parentId="290101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="108.6229">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="610" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="290601" createTime="400" detachTime="400" flyingDuration="200" startSkill="290601" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="37" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<TargetingList>
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<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="38" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="290602" name="Human_M_Priest_Lv06_Divine Retrivution Combo 03" type="combo_instance" category="7029,22,110,102,9012,10002,9999" templateId="10107" nextSkill="290600" parentId="290102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="211.9797">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1700" rearCancelStartTime="1550" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo3" blendInTime="100" animMotionId="0" animRate="0.9" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="290602" createTime="950" detachTime="950" flyingDuration="600" startSkill="290602" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="50" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<TargetingList>
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<Targeting id="1" type="real_forward" time="1000" method="normal" endTime="1550" startTime="1550" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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<Cost hp="0" mp="50" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="290700" name="Human_M_Priest_Lv07_Divine Retrivution Combo 01" type="combo_instance" category="7029,22,102,9012,10000,9999" templateId="10107" nextSkill="290701" parentId="290100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="130.4530">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="700" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="290700" createTime="350" detachTime="350" flyingDuration="300" startSkill="290700" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="25" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Cost hp="0" mp="25" />
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</Skill>
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<Skill id="290701" name="Human_M_Priest_Lv07_Divine Retrivution Combo 02" type="combo_instance" category="7029,22,102,9012,10001,9999" templateId="10107" nextSkill="290702" parentId="290101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="158.4962">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="610" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="290701" createTime="400" detachTime="400" flyingDuration="200" startSkill="290701" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="37" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<TargetingList>
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<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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<Cost hp="0" mp="38" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="290702" name="Human_M_Priest_Lv07_Divine Retrivution Combo 03" type="combo_instance" category="7029,22,110,102,9012,10002,9999" templateId="10107" nextSkill="290700" parentId="290102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="309.3086">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1700" rearCancelStartTime="1550" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo3" blendInTime="100" animMotionId="0" animRate="0.9" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="290702" createTime="950" detachTime="950" flyingDuration="600" startSkill="290702" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="50" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<TargetingList>
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<Targeting id="1" type="real_forward" time="1000" method="normal" endTime="1550" startTime="1550" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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<Cost hp="0" mp="50" />
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</Targeting>
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|
</TargetingList>
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</Skill>
|
|
<Skill id="290800" name="Human_M_Priest_Lv08_Divine Retrivution Combo 01" type="combo_instance" category="7029,22,102,9012,10000,9999" templateId="10107" nextSkill="290801" parentId="290100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="190.3495">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="700" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="290800" createTime="350" detachTime="350" flyingDuration="300" startSkill="290800" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="25" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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|
<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="25" />
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</Targeting>
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|
</TargetingList>
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</Skill>
|
|
<Skill id="290801" name="Human_M_Priest_Lv08_Divine Retrivution Combo 02" type="combo_instance" category="7029,22,102,9012,10001,9999" templateId="10107" nextSkill="290802" parentId="290101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="231.2686">
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|
<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="610" />
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|
<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="290801" createTime="400" detachTime="400" flyingDuration="200" startSkill="290801" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="37" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<TargetingList>
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<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="1">
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="38" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="290802" name="Human_M_Priest_Lv08_Divine Retrivution Combo 03" type="combo_instance" category="7029,22,110,102,9012,10002,9999" templateId="10107" nextSkill="290800" parentId="290102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="451.3252">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1700" rearCancelStartTime="1550" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo3" blendInTime="100" animMotionId="0" animRate="0.9" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="290802" createTime="950" detachTime="950" flyingDuration="600" startSkill="290802" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="50" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<TargetingList>
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<Targeting id="1" type="real_forward" time="1000" method="normal" endTime="1550" startTime="1550" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="1">
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="50" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="290900" name="Human_M_Priest_Lv09_Divine Retrivution Combo 01" type="combo_instance" category="7029,22,102,9012,10000,9999" templateId="10107" nextSkill="290901" parentId="290100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="277.7470">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="700" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="290900" createTime="350" detachTime="350" flyingDuration="300" startSkill="290900" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="25" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="25" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="290901" name="Human_M_Priest_Lv09_Divine Retrivution Combo 02" type="combo_instance" category="7029,22,102,9012,10001,9999" templateId="10107" nextSkill="290902" parentId="290101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="337.4537">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="290901" createTime="400" detachTime="400" flyingDuration="200" startSkill="290901" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="37" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<TargetingList>
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<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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<Cost hp="0" mp="38" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="290902" name="Human_M_Priest_Lv09_Divine Retrivution Combo 03" type="combo_instance" category="7029,22,110,102,9012,10002,9999" templateId="10107" nextSkill="290900" parentId="290102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="658.5477">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1700" rearCancelStartTime="1550" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo3" blendInTime="100" animMotionId="0" animRate="0.9" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="290902" createTime="950" detachTime="950" flyingDuration="600" startSkill="290902" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="50" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<TargetingList>
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<Targeting id="1" type="real_forward" time="1000" method="normal" endTime="1550" startTime="1550" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<HitEffect type="animationDamage" />
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<Cost hp="0" mp="50" />
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</Targeting>
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</TargetingList>
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</Skill>
|
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<Skill id="291000" name="Human_M_Priest_Lv10_Divine Retrivution Combo 01" type="combo_instance" category="7029,22,102,9012,10000,9999" templateId="10107" nextSkill="291001" parentId="290100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="405.2723">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="700" />
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|
<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="291000" createTime="350" detachTime="350" flyingDuration="300" startSkill="291000" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="25" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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<Cost hp="0" mp="25" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="291001" name="Human_M_Priest_Lv10_Divine Retrivution Combo 02" type="combo_instance" category="7029,22,102,9012,10001,9999" templateId="10107" nextSkill="291002" parentId="290101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="492.3930">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="610" />
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|
<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="291001" createTime="400" detachTime="400" flyingDuration="200" startSkill="291001" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="37" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<TargetingList>
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<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="38" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="291002" name="Human_M_Priest_Lv10_Divine Retrivution Combo 03" type="combo_instance" category="7029,22,110,102,9012,10002,9999" templateId="10107" nextSkill="291000" parentId="290102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="960.9148">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1700" rearCancelStartTime="1550" />
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<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="500" />
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|
<SpecialEffectList />
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|
<StageList>
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<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo3" blendInTime="100" animMotionId="0" animRate="0.9" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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|
<Bullet shotSkill="291002" createTime="950" detachTime="950" flyingDuration="600" startSkill="291002" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="50" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<TargetingList>
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|
<Targeting id="1" type="real_forward" time="1000" method="normal" endTime="1550" startTime="1550" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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|
<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="50" />
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</Targeting>
|
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</TargetingList>
|
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</Skill>
|
|
<Skill id="291100" name="Human_M_Priest_Lv11_Divine Retrivution Combo 01" type="combo_instance" category="7029,22,102,9012,10000,9999" templateId="10107" nextSkill="291101" parentId="290100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="555.2582">
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<Action>
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<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="700" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="291100" createTime="350" detachTime="350" flyingDuration="300" startSkill="291100" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="25" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="291101" name="Human_M_Priest_Lv11_Divine Retrivution Combo 02" type="combo_instance" category="7029,22,102,9012,10001,9999" templateId="10107" nextSkill="291102" parentId="290101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="674.6211">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1200" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="610" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="291101" createTime="400" detachTime="400" flyingDuration="200" startSkill="291101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="37" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="38" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="291102" name="Human_M_Priest_Lv11_Divine Retrivution Combo 03" type="combo_instance" category="7029,22,110,102,9012,10002,9999" templateId="10107" nextSkill="291100" parentId="290102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="1316.5366">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1700" rearCancelStartTime="1550" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo3" blendInTime="100" animMotionId="0" animRate="0.9" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="291102" createTime="950" detachTime="950" flyingDuration="600" startSkill="291102" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="50" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="real_forward" time="1000" method="normal" endTime="1550" startTime="1550" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="50" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="291200" name="Human_M_Priest_Lv12_Divine Retrivution Combo 01" type="combo_instance" category="7029,22,102,9012,10000,9999" templateId="10107" nextSkill="291201" parentId="290100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="555.2582">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="700" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="291200" createTime="350" detachTime="350" flyingDuration="300" startSkill="291200" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="25" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="291201" name="Human_M_Priest_Lv12_Divine Retrivution Combo 02" type="combo_instance" category="7029,22,102,9012,10001,9999" templateId="10107" nextSkill="291202" parentId="290101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="674.6211">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1200" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="610" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="291201" createTime="400" detachTime="400" flyingDuration="200" startSkill="291201" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="37" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="38" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="291202" name="Human_M_Priest_Lv12_Divine Retrivution Combo 03" type="combo_instance" category="7029,22,110,102,9012,10002,9999" templateId="10107" nextSkill="291200" parentId="290102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="1316.5366">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1700" rearCancelStartTime="1550" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo3" blendInTime="100" animMotionId="0" animRate="0.9" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="291202" createTime="950" detachTime="950" flyingDuration="600" startSkill="291202" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="50" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="real_forward" time="1000" method="normal" endTime="1550" startTime="1550" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="50" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="291300" name="Human_M_Priest_Lv13_Divine Retrivution Combo 01" type="combo_instance" category="7029,22,102,9012,10000,9999" templateId="10107" nextSkill="291301" parentId="290100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="405.2723">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="700" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="291300" createTime="350" detachTime="350" flyingDuration="300" startSkill="291300" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="25" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="291301" name="Human_M_Priest_Lv13_Divine Retrivution Combo 02" type="combo_instance" category="7029,22,102,9012,10001,9999" templateId="10107" nextSkill="291302" parentId="290101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="492.3930">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1200" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="610" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="291301" createTime="400" detachTime="400" flyingDuration="200" startSkill="291301" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="37" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="38" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="291302" name="Human_M_Priest_Lv13_Divine Retrivution Combo 03" type="combo_instance" category="7029,22,110,102,9012,10002,9999" templateId="10107" nextSkill="291300" parentId="290102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="960.9148">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1700" rearCancelStartTime="1550" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo3" blendInTime="100" animMotionId="0" animRate="0.9" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="291302" createTime="950" detachTime="950" flyingDuration="600" startSkill="291302" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="50" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="real_forward" time="1000" method="normal" endTime="1550" startTime="1550" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="50" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="291400" name="Human_M_Priest_Lv14_Divine Retrivution Combo 01" type="combo_instance" category="7029,22,102,9012,10000,9999" templateId="10107" nextSkill="291401" parentId="290100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="405.2723">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="700" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo1" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="291400" createTime="350" detachTime="350" flyingDuration="300" startSkill="291400" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="25" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="25" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="291401" name="Human_M_Priest_Lv14_Divine Retrivution Combo 02" type="combo_instance" category="7029,22,102,9012,10001,9999" templateId="10107" nextSkill="291402" parentId="290101" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="492.3930">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1200" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="610" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo2" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="291401" createTime="400" detachTime="400" flyingDuration="200" startSkill="291401" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="37" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="38" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="291402" name="Human_M_Priest_Lv14_Divine Retrivution Combo 03" type="combo_instance" category="7029,22,110,102,9012,10002,9999" templateId="10107" nextSkill="291400" parentId="290102" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="960.9148">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1700" rearCancelStartTime="1550" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="DivineCombo3" blendInTime="100" animMotionId="0" animRate="0.9" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="291402" createTime="950" detachTime="950" flyingDuration="600" startSkill="291402" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="50" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="real_forward" time="1000" method="normal" endTime="1550" startTime="1550" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="43" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="43" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="50" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="300100" name="Human_M_Priest_Lv01_Prophecy Of Lethargy_LockOn" type="movingSkill" category="7030,27,134,106,10000,9999" templateId="10107" nextSkill="300110" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20100" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="375" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="0" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="4" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="375" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="300110" name="Human_M_Priest_Lv01_Prophecy Of Lethargy_Shot" type="movingSkill" category="7030,27,132,106,10001,9999" templateId="10107" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="1533" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="4" maxHeight="35" maxRadius="575" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800900" />
|
|
<AbnormalityOnPvp id="800920" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="300200" name="Human_M_Priest_Lv02_Prophecy Of Lethargy_LockOn" type="movingSkill" category="7030,27,134,106,10000,9999" templateId="10107" nextSkill="300210" parentId="300100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20100" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="375" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="0" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="4" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="375" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="300210" name="Human_M_Priest_Lv02_Prophecy Of Lethargy_Shot" type="movingSkill" category="7030,27,132,106,10001,9999" templateId="10107" nextSkill="0" parentId="300110" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="1533" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="4" maxHeight="35" maxRadius="575" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800901" />
|
|
<AbnormalityOnPvp id="800921" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="300300" name="Human_M_Priest_Lv03_Prophecy Of Lethargy_LockOn" type="movingSkill" category="7030,27,134,106,10000,9999" templateId="10107" nextSkill="300310" parentId="300100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20100" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="375" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="0" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="4" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="375" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="300310" name="Human_M_Priest_Lv03_Prophecy Of Lethargy_Shot" type="movingSkill" category="7030,27,132,106,10001,9999" templateId="10107" nextSkill="0" parentId="300110" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="1533" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="4" maxHeight="35" maxRadius="575" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800902" />
|
|
<AbnormalityOnPvp id="800922" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="300400" name="Human_M_Priest_Lv04_Prophecy Of Lethargy_LockOn" type="movingSkill" category="7030,27,134,106,10000,9999" templateId="10107" nextSkill="300410" parentId="300100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20100" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="375" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="0" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="4" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="375" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="300410" name="Human_M_Priest_Lv04_Prophecy Of Lethargy_Shot" type="movingSkill" category="7030,27,132,106,10001,9999" templateId="10107" nextSkill="0" parentId="300110" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="1533" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="4" maxHeight="35" maxRadius="575" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800903" />
|
|
<AbnormalityOnPvp id="800923" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="300500" name="Human_M_Priest_Lv05_Prophecy Of Lethargy_LockOn" type="movingSkill" category="7030,27,134,106,10000,9999" templateId="10107" nextSkill="300510" parentId="300100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20100" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="375" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="0" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="4" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="375" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="300510" name="Human_M_Priest_Lv05_Prophecy Of Lethargy_Shot" type="movingSkill" category="7030,27,132,106,10001,9999" templateId="10107" nextSkill="0" parentId="300110" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="1533" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="4" maxHeight="35" maxRadius="575" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800904" />
|
|
<AbnormalityOnPvp id="800924" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="300600" name="Human_M_Priest_Lv06_Prophecy Of Lethargy_LockOn" type="movingSkill" category="7030,27,134,106,10000,9999" templateId="10107" nextSkill="300610" parentId="300100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20100" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="375" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="0" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="4" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="375" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="300610" name="Human_M_Priest_Lv06_Prophecy Of Lethargy_Shot" type="movingSkill" category="7030,27,132,106,10001,9999" templateId="10107" nextSkill="0" parentId="300110" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="1533" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="4" maxHeight="35" maxRadius="575" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800905" />
|
|
<AbnormalityOnPvp id="800925" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="300700" name="Human_M_Priest_Lv07_Prophecy Of Lethargy_LockOn" type="movingSkill" category="7030,27,134,106,10000,9999" templateId="10107" nextSkill="300710" parentId="300100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20100" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="375" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="0" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="4" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="375" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="300710" name="Human_M_Priest_Lv07_Prophecy Of Lethargy_Shot" type="movingSkill" category="7030,27,132,106,10001,9999" templateId="10107" nextSkill="0" parentId="300110" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="1533" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="4" maxHeight="35" maxRadius="575" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800906" />
|
|
<AbnormalityOnPvp id="800926" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="300800" name="Human_M_Priest_Lv08_Prophecy Of Lethargy_LockOn" type="movingSkill" category="7030,27,134,106,10000,9999" templateId="10107" nextSkill="300810" parentId="300100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20200" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="375" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="0" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="4" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="375" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="300810" name="Human_M_Priest_Lv08_Prophecy Of Lethargy_Shot" type="movingSkill" category="7030,27,132,106,10001,9999" templateId="10107" nextSkill="0" parentId="300110" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="1533" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="4" maxHeight="35" maxRadius="575" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800907" />
|
|
<AbnormalityOnPvp id="800927" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="300900" name="Human_M_Priest_Lv09_Prophecy Of Lethargy_LockOn" type="movingSkill" category="7030,27,134,106,10000,9999" templateId="10107" nextSkill="300910" parentId="300100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20300" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="375" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="0" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="4" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="375" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="300910" name="Human_M_Priest_Lv09_Prophecy Of Lethargy_Shot" type="movingSkill" category="7030,27,132,106,10001,9999" templateId="10107" nextSkill="0" parentId="300110" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="1533" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="4" maxHeight="35" maxRadius="575" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800906" />
|
|
<AbnormalityOnPvp id="800926" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="301000" name="Human_M_Priest_Lv10_Prophecy Of Lethargy_LockOn" type="movingSkill" category="7030,27,134,106,10000,9999" templateId="10107" nextSkill="301010" parentId="300100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20400" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="375" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="0" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="4" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="375" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="301010" name="Human_M_Priest_Lv10_Prophecy Of Lethargy_Shot" type="movingSkill" category="7030,27,132,106,10001,9999" templateId="10107" nextSkill="0" parentId="300110" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1100" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="1533" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="4" maxHeight="35" maxRadius="575" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="800906" />
|
|
<AbnormalityOnPvp id="800926" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="310100" name="Human_M_Priest_Lv01_Guardian Aura_Cast 01" type="movingSkill" category="7031,19,107,10000,9999" templateId="10107" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="35000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="801000" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="250" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="310200" name="Human_M_Priest_Lv02_Guardian Aura_Cast 01" type="movingSkill" category="7031,19,107,10000,9999" templateId="10107" nextSkill="0" parentId="310100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="35000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="801001" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="250" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="310300" name="Human_M_Priest_Lv03_Guardian Aura_Cast 01" type="movingSkill" category="7031,19,107,10000,9999" templateId="10107" nextSkill="0" parentId="310100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="35000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="801002" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="250" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="310400" name="Human_M_Priest_Lv04_Guardian Aura_Cast 01" type="movingSkill" category="7031,19,107,10000,9999" templateId="10107" nextSkill="0" parentId="310100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="761.588989">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="10" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="100600" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="310500" name="Human_M_Priest_Lv05_Guardian Aura_Cast 01" type="movingSkill" category="7031,19,107,10000,9999" templateId="10107" nextSkill="0" parentId="310100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="761.588989">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="10" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="100600" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="320100" name="Human_M_Priest_Lv01_Restoration_Cast 01" type="movingSkill" category="7032,31,108,10000,9999" templateId="10107" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="2200" rearCancelStartTime="1600" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="1300" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<MovingCast />
|
|
</Property>
|
|
</Stage>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="3000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="300000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="125" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="801100" />
|
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="onlyDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="125" />
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</Targeting>
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</TargetingList>
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</Skill>
|
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<Skill id="320200" name="Human_M_Priest_Lv02_Restoration_Cast 01" type="movingSkill" category="7032,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="320100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2200" rearCancelStartTime="1600" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="350" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="true">
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<AnimSeq duration="1300" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
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<Property animControlType="move">
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<MovingCast />
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</Property>
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</Stage>
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<Stage movable="true">
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<AnimSeq duration="3000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
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<Property animControlType="sync_move">
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<MovingShot />
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</Property>
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="300000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="125" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="801101" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="onlyDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="125" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="320300" name="Human_M_Priest_Lv03_Restoration_Cast 01" type="movingSkill" category="7032,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="320100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2200" rearCancelStartTime="1600" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="350" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="true">
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<AnimSeq duration="1300" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
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<Property animControlType="move">
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<MovingCast />
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</Property>
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</Stage>
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|
<Stage movable="true">
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|
<AnimSeq duration="3000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
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<Property animControlType="sync_move">
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<MovingShot />
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</Property>
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="300000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="125" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="801102" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="onlyDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="125" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="320400" name="Human_M_Priest_Lv04_Restoration_Cast 01" type="movingSkill" category="7032,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="320100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="761.588989">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2200" rearCancelStartTime="1600" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="350" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="true">
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<AnimSeq duration="1300" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
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<Property animControlType="move">
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<MovingCast />
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</Property>
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</Stage>
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<Stage movable="true">
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|
<AnimSeq duration="3000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
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<Property animControlType="sync_move">
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<MovingShot />
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</Property>
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</Stage>
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</StageList>
|
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</Action>
|
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="10" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="100600" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="onlyDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="320500" name="Human_M_Priest_Lv05_Restoration_Cast 01" type="movingSkill" category="7032,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="320100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="761.588989">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2200" rearCancelStartTime="1600" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="350" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="true">
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<AnimSeq duration="1300" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
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<Property animControlType="move">
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<MovingCast />
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</Property>
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</Stage>
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<Stage movable="true">
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<AnimSeq duration="3000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
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<Property animControlType="sync_move">
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<MovingShot />
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</Property>
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</Stage>
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</StageList>
|
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="10" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="100600" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="onlyDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
|
|
</TargetingList>
|
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</Skill>
|
|
<Skill id="330100" name="Human_M_Priest_Lv01_Lullaby Of Ishara_LockOn" type="movingSkill" category="7033,27,134,106,10000,9999" templateId="10107" nextSkill="330110" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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<StageList>
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|
<Stage movable="true">
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|
<AnimSeq duration="5000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20100" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="250" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="0" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="0">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="250" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="330110" name="Human_M_Priest_Lv01_Lullaby Of Ishara_Shot" type="movingSkill" category="7033,27,132,106,10001,9999" templateId="10107" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="1600" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="300" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<MovingCast />
|
|
</Property>
|
|
</Stage>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="1533" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="1500" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="575" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="801200" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="330200" name="Human_M_Priest_Lv02_Lullaby Of Ishara_LockOn" type="movingSkill" category="7033,27,134,106,10000,9999" templateId="10107" nextSkill="330210" parentId="330100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="0" />
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|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20100" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="0" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="250" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="330210" name="Human_M_Priest_Lv02_Lullaby Of Ishara_Shot" type="movingSkill" category="7033,27,132,106,10001,9999" templateId="10107" nextSkill="0" parentId="330110" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="1600" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="300" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<MovingCast />
|
|
</Property>
|
|
</Stage>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="1533" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="1500" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="575" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="801201" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="330300" name="Human_M_Priest_Lv03_Lullaby Of Ishara_LockOn" type="movingSkill" category="7033,27,134,106,10000,9999" templateId="10107" nextSkill="330310" parentId="330100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20200" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="0" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="250" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="330310" name="Human_M_Priest_Lv03_Lullaby Of Ishara_Shot" type="movingSkill" category="7033,27,132,106,10001,9999" templateId="10107" nextSkill="0" parentId="330110" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="1600" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="300" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<MovingCast />
|
|
</Property>
|
|
</Stage>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="1533" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="1500" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="575" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="801202" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="330400" name="Human_M_Priest_Lv04_Lullaby Of Ishara_LockOn" type="movingSkill" category="7033,27,134,106,10000,9999" templateId="10107" nextSkill="330410" parentId="330100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20300" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="0" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="250" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="330410" name="Human_M_Priest_Lv04_Lullaby Of Ishara_Shot" type="movingSkill" category="7033,27,132,106,10001,9999" templateId="10107" nextSkill="0" parentId="330110" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="1600" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="300" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<MovingCast />
|
|
</Property>
|
|
</Stage>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="1533" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="1500" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="575" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="801201" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="330500" name="Human_M_Priest_Lv05_Lullaby Of Ishara_LockOn" type="movingSkill" category="7033,27,134,106,10000,9999" templateId="10107" nextSkill="330510" parentId="330100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20400" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="0" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="250" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="330510" name="Human_M_Priest_Lv05_Lullaby Of Ishara_Shot" type="movingSkill" category="7033,27,132,106,10001,9999" templateId="10107" nextSkill="0" parentId="330110" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="1600" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="300" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<MovingCast />
|
|
</Property>
|
|
</Stage>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="1533" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<TargetingList>
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<Targeting id="-1" type="none" time="1500" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="575" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="801201" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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<ProjectileSkillList />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="340100" name="Human_M_Priest_Lv01_Sanctuary of Regeneration_Cast 01" type="normal" category="7034,31,145,108,10000,9999" templateId="10107" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="900" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="900" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="purify" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="550" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList />
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<Cost hp="0" mp="550" />
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<ProjectileSkillList>
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<ProjectileSkill id="340120" detachAngle="0" detachDistance="250.000000" detachHeight="0.000000" flyingDistance="0.000000" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="340120" name="Human_M_Priest_Lv01_Sanctuary of Regeneration_Projectile 01" type="projectile" category="7034,31,145,108,10000,9999" templateId="10107" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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|
<TargetingList>
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<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="350" until="6000">
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|
<AreaList>
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|
<Area rotateAngle="0" type="raid" maxCount="20" maxHeight="100" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="801400" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="onlyDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="340200" name="Human_M_Priest_Lv02_Sanctuary of Regeneration_Cast 01" type="normal" category="7034,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="340100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="900" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="900" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="purify" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="550" />
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|
<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList />
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<Cost hp="0" mp="550" />
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|
<ProjectileSkillList>
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<ProjectileSkill id="340220" detachAngle="0" detachDistance="250.000000" detachHeight="0.000000" flyingDistance="0.000000" />
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|
</ProjectileSkillList>
|
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</Targeting>
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|
</TargetingList>
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</Skill>
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|
<Skill id="340220" name="Human_M_Priest_Lv02_Sanctuary of Regeneration_Projectile 01" type="projectile" category="7034,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="340120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="350" until="6000">
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<AreaList>
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<Area rotateAngle="0" type="raid" maxCount="20" maxHeight="100" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="801401" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="onlyDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="340300" name="Human_M_Priest_Lv03_Sanctuary of Regeneration_Cast 01" type="normal" category="7034,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="340100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="900" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="900" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="purify" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="550" />
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|
<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList />
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<Cost hp="0" mp="550" />
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|
<ProjectileSkillList>
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|
<ProjectileSkill id="340320" detachAngle="0" detachDistance="250.000000" detachHeight="0.000000" flyingDistance="0.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="340320" name="Human_M_Priest_Lv03_Sanctuary of Regeneration_Projectile 01" type="projectile" category="7034,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="340120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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|
<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="0" />
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|
<SpecialEffectList />
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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|
<TargetingList>
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|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="350" until="6000">
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|
<AreaList>
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|
<Area rotateAngle="0" type="raid" maxCount="20" maxHeight="100" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0">
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|
<AbnormalityOnCommon id="801402" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="onlyDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="340400" name="Human_M_Priest_Lv04_Sanctuary of Regeneration_Cast 01" type="normal" category="7034,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="340100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="900" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="purify" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="550" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
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|
<AreaList>
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|
<Area maxCount="10">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList />
|
|
<Cost hp="0" mp="550" />
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|
<ProjectileSkillList>
|
|
<ProjectileSkill id="340420" detachAngle="0" detachDistance="250.000000" detachHeight="0.000000" flyingDistance="0.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="340420" name="Human_M_Priest_Lv04_Sanctuary of Regeneration_Projectile 01" type="projectile" category="7034,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="340120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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|
<TargetingList>
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="350" until="6000">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="raid" maxCount="20" maxHeight="100" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="801403" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="onlyDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
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</Skill>
|
|
<Skill id="340500" name="Human_M_Priest_Lv05_Sanctuary of Regeneration_Cast 01" type="normal" category="7034,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="340100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="900" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="900" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="purify" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="550" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList />
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<Cost hp="0" mp="550" />
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|
<ProjectileSkillList>
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<ProjectileSkill id="340520" detachAngle="0" detachDistance="250.000000" detachHeight="0.000000" flyingDistance="0.000000" />
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|
</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="340520" name="Human_M_Priest_Lv05_Sanctuary of Regeneration_Projectile 01" type="projectile" category="7034,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="340120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
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|
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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|
<TargetingList>
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<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="350" until="6000">
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|
<AreaList>
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|
<Area rotateAngle="0" type="raid" maxCount="20" maxHeight="100" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0">
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<AbnormalityOnCommon id="801404" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="onlyDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
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</Skill>
|
|
<Skill id="340600" name="Human_M_Priest_Lv06_Sanctuary of Regeneration_Cast 01" type="normal" category="7034,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="340100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="900" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="900" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="purify" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="550" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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|
<TargetingList>
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|
<Targeting>
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<AreaList>
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|
<Area maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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|
</TargetingList>
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</Projectile>
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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|
<TargetingList>
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|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList />
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|
<Cost hp="0" mp="550" />
|
|
<ProjectileSkillList>
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|
<ProjectileSkill id="340620" detachAngle="0" detachDistance="250.000000" detachHeight="0.000000" flyingDistance="0.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="340620" name="Human_M_Priest_Lv06_Sanctuary of Regeneration_Projectile 01" type="projectile" category="7034,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="340120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="0" />
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|
<SpecialEffectList />
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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|
<TargetingList>
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|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="350" until="6000">
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|
<AreaList>
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|
<Area rotateAngle="0" type="raid" maxCount="20" maxHeight="100" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0">
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<AbnormalityOnCommon id="801405" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="onlyDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
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</Skill>
|
|
<Skill id="340700" name="Human_M_Priest_Lv07_Sanctuary of Regeneration_Cast 01" type="normal" category="7034,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="340100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="900" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="900" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="purify" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="550" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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|
<TargetingList>
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|
<Targeting>
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<AreaList>
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|
<Area maxCount="10">
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<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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|
<TargetingList>
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|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList />
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|
<Cost hp="0" mp="550" />
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|
<ProjectileSkillList>
|
|
<ProjectileSkill id="340720" detachAngle="0" detachDistance="250.000000" detachHeight="0.000000" flyingDistance="0.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="340720" name="Human_M_Priest_Lv07_Sanctuary of Regeneration_Projectile 01" type="projectile" category="7034,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="340120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="350" until="6000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="raid" maxCount="20" maxHeight="100" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="801406" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="onlyDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="340800" name="Human_M_Priest_Lv08_Sanctuary of Regeneration_Cast 01" type="normal" category="7034,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="340100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="900" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="purify" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="550" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList />
|
|
<Cost hp="0" mp="550" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="340820" detachAngle="0" detachDistance="250.000000" detachHeight="0.000000" flyingDistance="0.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="340820" name="Human_M_Priest_Lv08_Sanctuary of Regeneration_Projectile 01" type="projectile" category="7034,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="340120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="350" until="6000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="raid" maxCount="20" maxHeight="100" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="801407" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="340900" name="Human_M_Priest_Lv09_Sanctuary of Regeneration_Cast 01" type="normal" category="7034,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="340100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="900" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="purify" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="550" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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|
<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
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|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="550" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="340920" detachAngle="0" detachDistance="250.000000" detachHeight="0.000000" flyingDistance="0.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="340920" name="Human_M_Priest_Lv09_Sanctuary of Regeneration_Projectile 01" type="projectile" category="7034,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="340120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
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<SpecialEffectList />
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|
</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
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<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="350" until="6000">
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<AreaList>
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|
<Area rotateAngle="0" type="raid" maxCount="20" maxHeight="100" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
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<Effect atk="0">
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<AbnormalityOnCommon id="801408" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="onlyDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="341000" name="Human_M_Priest_Lv10_Sanctuary of Regeneration_Cast 01" type="normal" category="7034,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="340100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="900" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="purify" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="550" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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</Area>
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|
</AreaList>
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</Targeting>
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|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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|
<TargetingList>
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|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList />
|
|
<Cost hp="0" mp="550" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="341020" detachAngle="0" detachDistance="250.000000" detachHeight="0.000000" flyingDistance="0.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="341020" name="Human_M_Priest_Lv10_Sanctuary of Regeneration_Projectile 01" type="projectile" category="7034,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="340120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="0" />
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|
<SpecialEffectList />
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
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|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="350" until="6000">
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|
<AreaList>
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|
<Area rotateAngle="0" type="raid" maxCount="20" maxHeight="100" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0">
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<AbnormalityOnCommon id="801409" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="onlyDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="341100" name="Human_M_Priest_Lv11_Sanctuary of Regeneration_Cast 01" type="normal" category="7034,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="340100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="900" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="purify" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="550" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
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|
<Targeting>
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<AreaList>
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|
<Area maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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</Area>
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|
</AreaList>
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</Targeting>
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|
</TargetingList>
|
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</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList />
|
|
<Cost hp="0" mp="550" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="341120" detachAngle="0" detachDistance="250.000000" detachHeight="0.000000" flyingDistance="0.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="341120" name="Human_M_Priest_Lv11_Sanctuary of Regeneration_Projectile 01" type="projectile" category="7034,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="340120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="350" until="6000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="raid" maxCount="20" maxHeight="100" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="801410" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="341200" name="Human_M_Priest_Lv12_Sanctuary of Regeneration_Cast 01" type="normal" category="7034,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="340100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="900" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="purify" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="550" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="550" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="341220" detachAngle="0" detachDistance="250.000000" detachHeight="0.000000" flyingDistance="0.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="341220" name="Human_M_Priest_Lv12_Sanctuary of Regeneration_Projectile 01" type="projectile" category="7034,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="340120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="350" until="6000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="raid" maxCount="20" maxHeight="100" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="801411" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="341300" name="Human_M_Priest_Lv13_Sanctuary of Regeneration_Cast 01" type="normal" category="7034,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="340100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="900" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="purify" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="550" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="550" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="341320" detachAngle="0" detachDistance="250.000000" detachHeight="0.000000" flyingDistance="0.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="341320" name="Human_M_Priest_Lv13_Sanctuary of Regeneration_Projectile 01" type="projectile" category="7034,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="340120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="350" until="6000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="raid" maxCount="20" maxHeight="100" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="801409" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="341400" name="Human_M_Priest_Lv14_Sanctuary of Regeneration_Cast 01" type="normal" category="7034,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="340100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="900" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="900" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="purify" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="550" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="550" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="341420" detachAngle="0" detachDistance="250.000000" detachHeight="0.000000" flyingDistance="0.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="341420" name="Human_M_Priest_Lv14_Sanctuary of Regeneration_Projectile 01" type="projectile" category="7034,31,145,108,10000,9999" templateId="10107" nextSkill="0" parentId="340120" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="350" until="6000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="raid" maxCount="20" maxHeight="100" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="801409" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="350100" name="Human_M_Priest_Lv01_Divine Lightning_LockOn" type="movingSkill" category="7035,22,134,102,10000,9999" templateId="10107" nextSkill="350110" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20100" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="375" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="0" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="375" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="350110" name="Human_M_Priest_Lv01_Divine Lightning_Shot" type="movingSkill" category="7035,22,132,102,10001,9999" templateId="10107" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="149.6167">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1500" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="1533" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="575" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="801550" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
<Targeting id="-1" type="second_hit" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="raid" maxCount="20" maxHeight="100" maxRadius="875" offsetDistance="0" pierceDepth="1" minHeight="-70" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="801500" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="350200" name="Human_M_Priest_Lv02_Divine Lightning_LockOn" type="movingSkill" category="7035,22,134,102,10000,9999" templateId="10107" nextSkill="350210" parentId="350100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20100" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="406" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="0" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="407" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="350210" name="Human_M_Priest_Lv02_Divine Lightning_Shot" type="movingSkill" category="7035,22,132,102,10001,9999" templateId="10107" nextSkill="0" parentId="350110" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="264.9800">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1500" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="1533" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="575" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="801550" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
<Targeting id="-1" type="second_hit" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="raid" maxCount="20" maxHeight="100" maxRadius="875" offsetDistance="0" pierceDepth="1" minHeight="-70" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="801501" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="350300" name="Human_M_Priest_Lv03_Divine Lightning_LockOn" type="movingSkill" category="7035,22,134,102,10000,9999" templateId="10107" nextSkill="350310" parentId="350100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20200" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="437" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="0" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="438" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="350310" name="Human_M_Priest_Lv03_Divine Lightning_Shot" type="movingSkill" category="7035,22,132,102,10001,9999" templateId="10107" nextSkill="0" parentId="350110" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="467.2796">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1500" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="1533" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="575" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="801550" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
<Targeting id="-1" type="second_hit" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="raid" maxCount="20" maxHeight="100" maxRadius="875" offsetDistance="0" pierceDepth="1" minHeight="-70" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="801502" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="350400" name="Human_M_Priest_Lv04_Divine Lightning_LockOn" type="movingSkill" category="7035,22,134,102,10000,9999" templateId="10107" nextSkill="350410" parentId="350100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20300" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="463" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="0" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="464" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="350410" name="Human_M_Priest_Lv04_Divine Lightning_Shot" type="movingSkill" category="7035,22,132,102,10001,9999" templateId="10107" nextSkill="0" parentId="350110" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="770.8062">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1500" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="1533" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="575" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="801550" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
<Targeting id="-1" type="second_hit" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="raid" maxCount="20" maxHeight="100" maxRadius="875" offsetDistance="0" pierceDepth="1" minHeight="-70" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="801503" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="350500" name="Human_M_Priest_Lv05_Divine Lightning_LockOn" type="movingSkill" category="7035,22,134,102,10000,9999" templateId="10107" nextSkill="350510" parentId="350100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20400" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="491" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="0" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="491" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="350510" name="Human_M_Priest_Lv05_Divine Lightning_Shot" type="movingSkill" category="7035,22,132,102,10001,9999" templateId="10107" nextSkill="0" parentId="350110" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="815.4662">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1500" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="1533" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="575" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="801550" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
<Targeting id="-1" type="second_hit" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="raid" maxCount="20" maxHeight="100" maxRadius="875" offsetDistance="0" pierceDepth="1" minHeight="-70" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="801502" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="350600" name="Human_M_Priest_Lv06_Divine Lightning_LockOn" type="movingSkill" category="7035,22,134,102,10000,9999" templateId="10107" nextSkill="350610" parentId="350100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20500" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="437" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="0" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="438" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="350610" name="Human_M_Priest_Lv06_Divine Lightning_Shot" type="movingSkill" category="7035,22,132,102,10001,9999" templateId="10107" nextSkill="0" parentId="350110" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="467.2796">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1500" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="1533" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="575" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="801550" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
<Targeting id="-1" type="second_hit" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="raid" maxCount="20" maxHeight="100" maxRadius="875" offsetDistance="0" pierceDepth="1" minHeight="-70" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="801502" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="350700" name="Human_M_Priest_Lv07_Divine Lightning_LockOn" type="movingSkill" category="7035,22,134,102,10000,9999" templateId="10107" nextSkill="350710" parentId="350100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="20600" createTime="0" detachTime="0" flyingDuration="200" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="437" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="0" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="465" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="438" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="350710" name="Human_M_Priest_Lv07_Divine Lightning_Shot" type="movingSkill" category="7035,22,132,102,10001,9999" templateId="10107" nextSkill="0" parentId="350110" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="467.2796">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1500" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="1533" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpAttackshotMove" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="575" offsetDistance="0" pierceDepth="3" minHeight="35" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="801550" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
<Targeting id="-1" type="second_hit" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="raid" maxCount="20" maxHeight="100" maxRadius="875" offsetDistance="0" pierceDepth="1" minHeight="-70" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="801502" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
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<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="360100" name="Human_M_Priest_Lv01_Advent Goddess 01" type="normal" category="7036,31,108,10000,9999" templateId="10107" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="31000" moveCancelStartTime="-1" rearCancelStartTime="31500" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="GoddessStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="30000" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="GoddessLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="GoddessEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="350" until="29000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="partyExceptMe" maxCount="5" maxHeight="90" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="13" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="350" until="29000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="10" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="13" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="360200" name="Human_M_Priest_Lv02_Advent Goddess 01" type="normal" category="7036,31,108,10000,9999" templateId="10107" nextSkill="0" parentId="360100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="31000" moveCancelStartTime="-1" rearCancelStartTime="31500" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="GoddessStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="30000" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="GoddessLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="GoddessEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="350" until="29000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="partyExceptMe" maxCount="5" maxHeight="90" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="13" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="350" until="29000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="10" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="13" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="370100" name="Human_M_Priest_Lv01_Cure Wing_LockOn" type="movingSkill" category="7037,31,134,108,10000,9999" templateId="10107" nextSkill="370110" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="370110" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="raid" maxCount="1" maxHeight="30" maxRadius="485" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="250" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="370110" name="Human_M_Priest_Lv01_Cure Wing_Shot" type="movingSkill" category="7037,31,132,108,10001,9999" templateId="10107" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1500" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="350" />
|
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<SpecialEffectList />
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<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="1533" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpBuffShotMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
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<Property animControlType="sync_move">
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<MovingCast />
|
|
</Property>
|
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</Stage>
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</StageList>
|
|
</Action>
|
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="raid" maxCount="1" maxHeight="250" maxRadius="650" offsetDistance="0" pierceDepth="1" minHeight="-250" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
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<Effect atk="0">
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<AbnormalityOnCommon id="801650" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="onlyDamage" />
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<Reaction basicRate="0" miniRate="0" />
|
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
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|
<Targeting id="1" type="second_hit" time="200" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="raid" maxCount="5" maxHeight="100" maxRadius="175" offsetDistance="0" pierceDepth="1" minHeight="-70" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="3543" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="onlyDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="370200" name="Human_M_Priest_Lv02_Cure Wing_LockOn" type="movingSkill" category="7037,31,134,108,10000,9999" templateId="10107" nextSkill="370210" parentId="370100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="370110" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="raid" maxCount="1" maxHeight="30" maxRadius="485" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
|
|
<Cost hp="0" mp="250" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="370210" name="Human_M_Priest_Lv02_Cure Wing_Shot" type="movingSkill" category="7037,31,132,108,10001,9999" templateId="10107" nextSkill="0" parentId="370110" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1500" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="350" />
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|
<SpecialEffectList />
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<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="1533" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpBuffShotMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
|
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<Property animControlType="sync_move">
|
|
<MovingCast />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="raid" maxCount="1" maxHeight="250" maxRadius="650" offsetDistance="0" pierceDepth="1" minHeight="-250" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
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|
<AbnormalityOnCommon id="801650" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="onlyDamage" />
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<Reaction basicRate="0" miniRate="0" />
|
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
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</Targeting>
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|
<Targeting id="-1" type="second_hit" time="200" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="raid" maxCount="5" maxHeight="100" maxRadius="175" offsetDistance="0" pierceDepth="1" minHeight="-70" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="3937" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="onlyDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="370300" name="Human_M_Priest_Lv03_Cure Wing_LockOn" type="movingSkill" category="7037,31,134,108,10000,9999" templateId="10107" nextSkill="370310" parentId="370100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="370110" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="raid" maxCount="1" maxHeight="30" maxRadius="485" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="250" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="370310" name="Human_M_Priest_Lv03_Cure Wing_Shot" type="movingSkill" category="7037,31,132,108,10001,9999" templateId="10107" nextSkill="0" parentId="370110" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1500" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="1533" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpBuffShotMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingCast />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="raid" maxCount="1" maxHeight="250" maxRadius="650" offsetDistance="0" pierceDepth="1" minHeight="-250" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="801650" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="second_hit" time="200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="raid" maxCount="5" maxHeight="100" maxRadius="175" offsetDistance="0" pierceDepth="1" minHeight="-70" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="3937" />
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|
<MpDiff value="0" />
|
|
</Effect>
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<HitEffect type="onlyDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="370400" name="Human_M_Priest_Lv04_Cure Wing_LockOn" type="movingSkill" category="7037,31,134,108,10000,9999" templateId="10107" nextSkill="370410" parentId="370100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="370110" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="raid" maxCount="1" maxHeight="30" maxRadius="485" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="169" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="370410" name="Human_M_Priest_Lv04_Cure Wing_Shot" type="movingSkill" category="7037,31,132,108,10001,9999" templateId="10107" nextSkill="0" parentId="370110" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1500" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="1533" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpBuffShotMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
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|
<Property animControlType="sync_move">
|
|
<MovingCast />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="raid" maxCount="1" maxHeight="250" maxRadius="650" offsetDistance="0" pierceDepth="1" minHeight="-250" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="801650" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="second_hit" time="200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="raid" maxCount="5" maxHeight="100" maxRadius="175" offsetDistance="0" pierceDepth="1" minHeight="-70" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
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|
<HpDiff value="3937" />
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|
<MpDiff value="0" />
|
|
</Effect>
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<HitEffect type="onlyDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="370500" name="Human_M_Priest_Lv05_Cure Wing_LockOn" type="movingSkill" category="7037,31,134,108,10000,9999" templateId="10107" nextSkill="370510" parentId="370100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="5000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="370110" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="raid" maxCount="1" maxHeight="30" maxRadius="485" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="169" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="370510" name="Human_M_Priest_Lv05_Cure Wing_Shot" type="movingSkill" category="7037,31,132,108,10001,9999" templateId="10107" nextSkill="0" parentId="370110" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1500" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="1533" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpBuffShotMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingCast />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="raid" maxCount="1" maxHeight="250" maxRadius="650" offsetDistance="0" pierceDepth="1" minHeight="-250" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="801650" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="second_hit" time="200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="raid" maxCount="5" maxHeight="100" maxRadius="175" offsetDistance="0" pierceDepth="1" minHeight="-70" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="3937" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="380100" name="Human_M_Priest_Lv01_Back Dash_Cast 01" type="evade" category="7038,84,146,148,104,10000,9999" templateId="10107" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
|
|
<MoveInvincible endTime="500" startTime="0" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="backDash" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2.112512" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="187" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="340" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="188" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="390100" name="Human_M_Priest_Lv01_Self PreResurrection_Cast 01" type="normal" category="7039,18,107,10000,9999" templateId="10107" nextSkill="0" timeRate="0.68" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="3000" moveCancelStartTime="-1" rearCancelStartTime="4000" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="3400" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="250" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="2800" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healLoop" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="900000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="125" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="3500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="100" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="801700" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="125" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="390200" name="Human_M_Priest_Lv02_Self PreResurrection_Cast 01" type="normal" category="7039,18,107,10000,9999" templateId="10107" nextSkill="0" parentId="390100" timeRate="0.68" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="3000" moveCancelStartTime="-1" rearCancelStartTime="4000" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="3400" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="250" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="2800" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healLoop" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="900000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="125" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="3500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="100" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="801701" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="125" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="390300" name="Human_M_Priest_Lv03_Self PreResurrection_Cast 01" type="normal" category="7039,18,107,10000,9999" templateId="10107" nextSkill="0" parentId="390100" timeRate="0.68" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="3000" moveCancelStartTime="-1" rearCancelStartTime="4000" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="3400" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="250" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="2800" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healLoop" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="850" />
|
|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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|
<TargetingList>
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<Targeting id="1" type="none" time="3500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="100" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="701700" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="850" />
|
|
</Targeting>
|
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</TargetingList>
|
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</Skill>
|
|
<Skill id="390400" name="Human_M_Priest_Lv04_Self PreResurrection_Cast 01" type="normal" category="7039,18,107,10000,9999" templateId="10107" nextSkill="0" parentId="390100" timeRate="0.68" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="3000" moveCancelStartTime="-1" rearCancelStartTime="4000" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="3400" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="250" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="2800" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healLoop" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="850" />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="3500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="100" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="701700" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="850" />
|
|
</Targeting>
|
|
</TargetingList>
|
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</Skill>
|
|
<Skill id="390500" name="Human_M_Priest_Lv05_Self PreResurrection_Cast 01" type="normal" category="7039,18,107,10000,9999" templateId="10107" nextSkill="0" parentId="390100" timeRate="0.68" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="3000" moveCancelStartTime="-1" rearCancelStartTime="4000" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="3400" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healStart" blendInTime="250" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq duration="2800" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healLoop" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="healShot1" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="850" />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" type="none" time="3500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="100" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="701700" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="850" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="400100" name="Human_M_Priest_Lv01_God Breath_Cast 01" type="normal" category="7040,26,106,10000,9999" templateId="10107" nextSkill="0" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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|
<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1499" rearCancelStartTime="1400" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="sleep" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="375" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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|
<TargetingList>
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<Targeting id="1" time="1399" method="normal" interval="0" until="0">
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<AreaList />
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<Cost hp="0" mp="375" />
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|
<ProjectileSkillList>
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<ProjectileSkill id="400120" detachAngle="0" detachDistance="30.000000" detachHeight="20.000000" flyingDistance="395.000000" />
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|
</ProjectileSkillList>
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</Targeting>
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|
</TargetingList>
|
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</Skill>
|
|
<Skill id="400120" name="Human_M_Priest_Lv01_God Breath_Projectile 01" type="userslug" category="7040,26,106,9999" templateId="10107" nextSkill="0" timeRate="1.4" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="3301.1727">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
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|
<Projectile lifeTime="1500" areaBoxSizeX="50" areaBoxSizeY="50" areaBoxSizeZ="100">
|
|
<TargetingList>
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<Targeting>
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<AreaList>
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|
<Area rotateAngle="0" maxCount="20" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
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|
<Effect atk="1">
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<AbnormalityOnCommon id="801900" />
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<AbnormalityOnPvp id="801920" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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|
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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|
</Skill>
|
|
<Skill id="410100" name="Human_M_Priest_Lv01_Helping Hand_LockOn" type="movingSkill" category="7041,31,134,108,10000,9999" templateId="10107" nextSkill="410110" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="0" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage movable="true">
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|
<AnimSeq duration="60000" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="ManaRefill" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="ManaRefill" waitAnimName="Wait" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="24000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="250" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" type="none" time="1000" method="lockOn" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="raid" maxCount="1" maxHeight="30" maxRadius="600" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="4" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="4">
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|
<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="250" />
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|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="410110" name="Human_M_Priest_Lv01_Helping Hand_Shot" type="capture" category="7041,31,132,108,10001,9999" templateId="10107" nextSkill="0" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" totalAtk="0.0000">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="500" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage movable="false">
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|
<AnimSeq duration="0" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="mpChargeEnd" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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|
<Pulling maxHeight="100" maxHeightRate="0.7" minDistanceForMaxHeight="200" pullEffectTime="350" weightFactor="1" />
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|
<TargetingList>
|
|
<Targeting id="1" type="none" time="500" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="allyExceptMe" maxCount="1" maxHeight="45" maxRadius="600" offsetDistance="0" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0">
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|
<Effect atk="0">
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|
<AbnormalityOnCommon id="802000" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
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|
</Targeting>
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|
<Targeting id="2" type="none" time="900" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList />
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
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|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="9010100" name="Human_M_RaceAbility_Lv01_RecallHome Vellica_Cast 01" type="normal" category="901001,91,104,10000,9999" templateId="10107" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" totalAtk="0.000000">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="5500" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq duration="6033" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="enchant" blendInTime="200" animMotionId="1" animRate="0.25" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="3600000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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|
</Effect>
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</Area>
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</AreaList>
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</Targeting>
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|
</TargetingList>
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</Projectile>
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<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
|
|
<Targeting id="-1" type="none" time="6000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="100" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Teleport type="SER_POS" recallContinent="1" recallPos="-2437,9295,2765" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="9020100" name="Human_M_RaceAbility_Lv01_Showdown Pride_Cast 01" type="movingSkill" category="901002,18,107,10000,9999" templateId="10107" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="500" rearCancelStartTime="400" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="true">
|
|
<AnimSeq duration="3000" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3600000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="100" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="90100" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
</SkillData>
|