Files
Client-Datasheets/DataCenter_Final_USA/SkillData/SkillData-00082.xml
2025-03-03 19:44:55 -05:00

7344 lines
485 KiB
XML

<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillData">
<Skill id="10100" name="Popori_F_Soulless_Lv01_ComboAttack_Start" type="connect" category="90001,10000,11,102,110,170,9011,9001,9999" templateId="11009" nextSkill="0" parentId="10100" timeRate="1" applyAttackAnimRate="true" autoUse="true" changeDirToCenter="false" connectNextSkill="10102" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="263.6123">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="150" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ComboAttack1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ComboAttack1R" blendInTime="200" animMotionId="0" animRate="2.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1000">
<Fast downTime="100" upTime="100" />
<Slow upTime="130" zeroTime="20" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="10151020" redirectSkill="10102" />
<AddAbnormalityConnectSkill abnormalityId="10151021" redirectSkill="10103" />
<AddAbnormalityConnectSkill abnormalityId="10151022" redirectSkill="10104" />
<AddAbnormalityConnectSkill abnormalityId="10151023" redirectSkill="10105" />
<AddConnectSkill redirectSkill="10102" />
<AddConnectSkill redirectSkill="10102" />
<AddConnectSkill redirectSkill="10103" />
<AddConnectSkill redirectSkill="10104" />
<AddConnectSkill redirectSkill="10105" />
<AddConnectSkill redirectSkill="10101" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="80" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="320" method="normal" endTime="380" startTime="320" interval="0" until="0">
<AreaList>
<Area rotateAngle="180" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="710" offsetDistance="710" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10101" name="Popori_F_Soulless_Lv01_ComboAttack_01" type="normal" category="90001,10001,11,102,110,170,9011,9001,9999" templateId="11009" nextSkill="0" parentId="10101" timeRate="1" applyAttackAnimRate="true" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="263.6123">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="150" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ComboAttack1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ComboAttack1R" blendInTime="200" animMotionId="0" animRate="2.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1000">
<Fast downTime="100" upTime="100" />
<Slow upTime="130" zeroTime="20" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="80" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="320" method="normal" endTime="380" startTime="320" interval="0" until="0">
<AreaList>
<Area rotateAngle="180" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="710" offsetDistance="710" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10102" name="Popori_F_Soulless_Lv01_ComboAttack_02" type="normal" category="90001,10002,11,102,110,170,9011,9001,9999" templateId="11009" nextSkill="0" parentId="10102" timeRate="1" applyAttackAnimRate="true" autoUse="true" changeDirToCenter="false" connectNextSkill="10103" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="371.4721">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="150" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ComboAttack2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.4" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ComboAttack2R" blendInTime="200" animMotionId="0" animRate="2.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1000">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="80" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151021" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="460" method="normal" endTime="590" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="90" offsetDistance="85" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10103" name="Popori_F_Soulless_Lv01_ComboAttack_03" type="normal" category="90001,10003,11,102,110,170,9011,9001,9999" templateId="11009" nextSkill="0" parentId="10103" timeRate="1" applyAttackAnimRate="true" autoUse="true" changeDirToCenter="false" connectNextSkill="10104" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="401.0379">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="150" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ComboAttack3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.6" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ComboAttack3R" blendInTime="200" animMotionId="0" animRate="2.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1000">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="80" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151022" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="270" method="normal" endTime="455" startTime="270" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="85" offsetDistance="90" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10104" name="Popori_F_Soulless_Lv01_ComboAttack_04" type="normal" category="90001,10004,11,102,110,170,9011,9001,9999" templateId="11009" nextSkill="0" parentId="10104" timeRate="1" applyAttackAnimRate="true" autoUse="true" changeDirToCenter="false" connectNextSkill="10105" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="621.0978">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="150" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ComboAttack4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ComboAttack4R" blendInTime="200" animMotionId="0" animRate="2.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="200">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="80" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151023" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="230" method="normal" endTime="410" startTime="230" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="90" offsetDistance="85" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="490" method="normal" endTime="620" startTime="490" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="90" offsetDistance="85" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10105" name="Popori_F_Soulless_Lv01_ComboAttack_05" type="normal" category="90001,10005,11,102,110,170,9011,9001,9999" templateId="11009" nextSkill="0" parentId="10105" timeRate="1" applyAttackAnimRate="true" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="958.1396">
<Action>
<CameraShakeList>
<CameraShake duration="300" targetType="meAndTarget" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="allHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="-1" moveCancelStartTime="-1" rearCancelStartTime="1750" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="150" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ComboAttack5" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1000">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_ccw" time="525" method="normal" endTime="820" startTime="525" interval="0" until="0">
<AreaList>
<Area rotateAngle="270" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="178" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="820" method="normal" endTime="1015" startTime="820" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="-10" rangeAngle="200" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10200" name="Popori_F_Soulless_Lv02_ComboAttack_Start" type="connect" category="90001,10000,11,102,110,170,9011,9001,9999" templateId="11009" nextSkill="0" parentId="10100" timeRate="1" applyAttackAnimRate="true" autoUse="true" changeDirToCenter="false" connectNextSkill="10202" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="384.6479">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="150" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ComboAttack1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ComboAttack1R" blendInTime="200" animMotionId="0" animRate="2.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1000">
<Fast downTime="100" upTime="100" />
<Slow upTime="130" zeroTime="20" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="10151020" redirectSkill="10202" />
<AddAbnormalityConnectSkill abnormalityId="10151021" redirectSkill="10203" />
<AddAbnormalityConnectSkill abnormalityId="10151022" redirectSkill="10204" />
<AddAbnormalityConnectSkill abnormalityId="10151023" redirectSkill="10205" />
<AddConnectSkill redirectSkill="10202" />
<AddConnectSkill redirectSkill="10202" />
<AddConnectSkill redirectSkill="10203" />
<AddConnectSkill redirectSkill="10204" />
<AddConnectSkill redirectSkill="10205" />
<AddConnectSkill redirectSkill="10201" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="80" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="320" method="normal" endTime="380" startTime="320" interval="0" until="0">
<AreaList>
<Area rotateAngle="180" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="710" offsetDistance="710" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10201" name="Popori_F_Soulless_Lv02_ComboAttack_01" type="normal" category="90001,10001,11,102,110,170,9011,9001,9999" templateId="11009" nextSkill="0" parentId="10101" timeRate="1" applyAttackAnimRate="true" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="384.6479">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="150" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ComboAttack1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ComboAttack1R" blendInTime="200" animMotionId="0" animRate="2.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1000">
<Fast downTime="100" upTime="100" />
<Slow upTime="130" zeroTime="20" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="80" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="320" method="normal" endTime="380" startTime="320" interval="0" until="0">
<AreaList>
<Area rotateAngle="180" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="710" offsetDistance="710" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10202" name="Popori_F_Soulless_Lv02_ComboAttack_02" type="normal" category="90001,10002,11,102,110,170,9011,9001,9999" templateId="11009" nextSkill="0" parentId="10102" timeRate="1" applyAttackAnimRate="true" autoUse="true" changeDirToCenter="false" connectNextSkill="10203" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="542.0306">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="150" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ComboAttack2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.4" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ComboAttack2R" blendInTime="200" animMotionId="0" animRate="2.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1000">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="80" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151021" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="460" method="normal" endTime="590" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="90" offsetDistance="85" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10203" name="Popori_F_Soulless_Lv02_ComboAttack_03" type="normal" category="90001,10003,11,102,110,170,9011,9001,9999" templateId="11009" nextSkill="0" parentId="10103" timeRate="1" applyAttackAnimRate="true" autoUse="true" changeDirToCenter="false" connectNextSkill="10204" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="585.1713">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="150" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ComboAttack3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.6" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ComboAttack3R" blendInTime="200" animMotionId="0" animRate="2.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1000">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="80" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151022" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="270" method="normal" endTime="455" startTime="270" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="85" offsetDistance="90" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10204" name="Popori_F_Soulless_Lv02_ComboAttack_04" type="normal" category="90001,10004,11,102,110,170,9011,9001,9999" templateId="11009" nextSkill="0" parentId="10104" timeRate="1" applyAttackAnimRate="true" autoUse="true" changeDirToCenter="false" connectNextSkill="10205" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="906.2700">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="150" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ComboAttack4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ComboAttack4R" blendInTime="200" animMotionId="0" animRate="2.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="200">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="80" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151023" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="230" method="normal" endTime="410" startTime="230" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="90" offsetDistance="85" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="490" method="normal" endTime="620" startTime="490" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="90" offsetDistance="85" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10205" name="Popori_F_Soulless_Lv02_ComboAttack_05" type="normal" category="90001,10005,11,102,110,170,9011,9001,9999" templateId="11009" nextSkill="0" parentId="10105" timeRate="1" applyAttackAnimRate="true" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1398.0620">
<Action>
<CameraShakeList>
<CameraShake duration="300" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="allHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="-1" moveCancelStartTime="-1" rearCancelStartTime="1750" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="150" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ComboAttack5" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1000">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_ccw" time="525" method="normal" endTime="820" startTime="525" interval="0" until="0">
<AreaList>
<Area rotateAngle="270" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="178" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="820" method="normal" endTime="1015" startTime="820" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="-10" rangeAngle="200" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10300" name="Popori_F_Soulless_Lv03_ComboAttack_Start" type="connect" category="90001,10000,11,102,110,170,9011,9001,9999" templateId="11009" nextSkill="0" parentId="10100" timeRate="1" applyAttackAnimRate="true" autoUse="true" changeDirToCenter="false" connectNextSkill="10302" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="527.0010">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="150" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ComboAttack1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ComboAttack1R" blendInTime="200" animMotionId="0" animRate="2.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1000">
<Fast downTime="100" upTime="100" />
<Slow upTime="130" zeroTime="20" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="10151020" redirectSkill="10302" />
<AddAbnormalityConnectSkill abnormalityId="10151021" redirectSkill="10303" />
<AddAbnormalityConnectSkill abnormalityId="10151022" redirectSkill="10304" />
<AddAbnormalityConnectSkill abnormalityId="10151023" redirectSkill="10305" />
<AddConnectSkill redirectSkill="10302" />
<AddConnectSkill redirectSkill="10302" />
<AddConnectSkill redirectSkill="10303" />
<AddConnectSkill redirectSkill="10304" />
<AddConnectSkill redirectSkill="10305" />
<AddConnectSkill redirectSkill="10301" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="80" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="320" method="normal" endTime="380" startTime="320" interval="0" until="0">
<AreaList>
<Area rotateAngle="180" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="710" offsetDistance="710" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10301" name="Popori_F_Soulless_Lv03_ComboAttack_01" type="normal" category="90001,10001,11,102,110,170,9011,9001,9999" templateId="11009" nextSkill="0" parentId="10101" timeRate="1" applyAttackAnimRate="true" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="527.0010">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="150" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ComboAttack1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ComboAttack1R" blendInTime="200" animMotionId="0" animRate="2.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1000">
<Fast downTime="100" upTime="100" />
<Slow upTime="130" zeroTime="20" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="80" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_forward" time="320" method="normal" endTime="380" startTime="320" interval="0" until="0">
<AreaList>
<Area rotateAngle="180" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="710" offsetDistance="710" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10302" name="Popori_F_Soulless_Lv03_ComboAttack_02" type="normal" category="90001,10002,11,102,110,170,9011,9001,9999" templateId="11009" nextSkill="0" parentId="10102" timeRate="1" applyAttackAnimRate="true" autoUse="true" changeDirToCenter="false" connectNextSkill="10303" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="742.6289">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="150" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ComboAttack2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.4" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ComboAttack2R" blendInTime="200" animMotionId="0" animRate="2.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1000">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="80" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151021" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="460" method="normal" endTime="590" startTime="460" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="90" offsetDistance="85" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10303" name="Popori_F_Soulless_Lv03_ComboAttack_03" type="normal" category="90001,10003,11,102,110,170,9011,9001,9999" templateId="11009" nextSkill="0" parentId="10103" timeRate="1" applyAttackAnimRate="true" autoUse="true" changeDirToCenter="false" connectNextSkill="10304" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="801.7354">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="150" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ComboAttack3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.6" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ComboAttack3R" blendInTime="200" animMotionId="0" animRate="2.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1000">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="80" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151022" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="270" method="normal" endTime="455" startTime="270" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="85" offsetDistance="90" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10304" name="Popori_F_Soulless_Lv03_ComboAttack_04" type="normal" category="90001,10004,11,102,110,170,9011,9001,9999" templateId="11009" nextSkill="0" parentId="10104" timeRate="1" applyAttackAnimRate="true" autoUse="true" changeDirToCenter="false" connectNextSkill="10305" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1241.6685">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="150" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ComboAttack4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ComboAttack4R" blendInTime="200" animMotionId="0" animRate="2.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="200">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="80" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151023" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="230" method="normal" endTime="410" startTime="230" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="90" offsetDistance="85" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="490" method="normal" endTime="620" startTime="490" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="90" offsetDistance="85" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10305" name="Popori_F_Soulless_Lv03_ComboAttack_05" type="normal" category="90001,10005,11,102,110,170,9011,9001,9999" templateId="11009" nextSkill="0" parentId="10105" timeRate="1" applyAttackAnimRate="true" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1915.4662">
<Action>
<CameraShakeList>
<CameraShake duration="300" targetType="me" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="allHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="-1" moveCancelStartTime="-1" rearCancelStartTime="1750" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="150" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ComboAttack5" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1000">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_ccw" time="525" method="normal" endTime="820" startTime="525" interval="0" until="0">
<AreaList>
<Area rotateAngle="270" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="178" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="820" method="normal" endTime="1015" startTime="820" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="-10" rangeAngle="200" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30100" name="Popori_F_Soulless_Lv01_ChainSmash" type="connect" category="90003,102,110,170,9011,9001,10000,9999" templateId="11009" nextSkill="0" parentId="30100" timeRate="0.95" applyAttackAnimRate="true" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="573.4237">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1150" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainSmash" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_forward" time="390" method="normal" endTime="500" startTime="390" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="270" offsetDistance="-50" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_backward" time="1080" method="normal" endTime="1250" startTime="1080" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="270" offsetDistance="-50" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="0.4">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30130" name="Popori_F_Soulless_Lv01_ChainSmash_Continuous" type="normal" category="90003,102,110,170,9011,9001,10001,9999" templateId="11009" nextSkill="0" parentId="30130" timeRate="0.95" applyAttackAnimRate="true" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1146.8475">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1150" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainSmash" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_forward" time="390" method="normal" endTime="500" startTime="390" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="270" offsetDistance="-50" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_backward" time="1080" method="normal" endTime="1250" startTime="1080" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="270" offsetDistance="-50" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="0.4">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30200" name="Popori_F_Soulless_Lv02_ChainSmash" type="connect" category="90003,102,110,170,9011,9001,10000,9999" templateId="11009" nextSkill="0" parentId="30100" timeRate="0.95" applyAttackAnimRate="true" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="836.7068">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1150" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainSmash" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_forward" time="390" method="normal" endTime="500" startTime="390" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="270" offsetDistance="-50" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_backward" time="1080" method="normal" endTime="1250" startTime="1080" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="270" offsetDistance="-50" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="0.4">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30230" name="Popori_F_Soulless_Lv02_ChainSmash_Continuous" type="normal" category="90003,102,110,170,9011,9001,10001,9999" templateId="11009" nextSkill="0" parentId="30130" timeRate="0.95" applyAttackAnimRate="true" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1673.4137">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1150" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainSmash" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_forward" time="390" method="normal" endTime="500" startTime="390" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="270" offsetDistance="-50" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_backward" time="1080" method="normal" endTime="1250" startTime="1080" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="270" offsetDistance="-50" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="0.4">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30300" name="Popori_F_Soulless_Lv03_ChainSmash" type="connect" category="90003,102,110,170,9011,9001,10000,9999" templateId="11009" nextSkill="0" parentId="30100" timeRate="0.95" applyAttackAnimRate="true" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1146.3609">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1150" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainSmash" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_forward" time="390" method="normal" endTime="500" startTime="390" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="270" offsetDistance="-50" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_backward" time="1080" method="normal" endTime="1250" startTime="1080" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="270" offsetDistance="-50" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="0.4">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30330" name="Popori_F_Soulless_Lv03_ChainSmash_Continuous" type="normal" category="90003,102,110,170,9011,9001,10001,9999" templateId="11009" nextSkill="0" parentId="30130" timeRate="0.95" applyAttackAnimRate="true" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="2292.7218">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1150" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainSmash" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_forward" time="390" method="normal" endTime="500" startTime="390" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="270" offsetDistance="-50" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_backward" time="1080" method="normal" endTime="1250" startTime="1080" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="270" offsetDistance="-50" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="0.4">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="25" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40100" name="Popori_F_Soulless_Lv01_ChainBlow_Long" type="connect" category="90004,102,110,170,9011,9001,10000,9999" templateId="11009" nextSkill="0" parentId="40100" timeRate="1" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1567.4111">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="meAndTarget" startTime="1538" power="1" innerRadius="0" outerRadius="50" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="600" targetType="meAndTarget" startTime="2400" power="2" innerRadius="0" outerRadius="100" speed="3.5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<CameraZoom duration="900" startTime="1166" zoomExp="10" stopOnActionEnd="true" zoomDistance="-120" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2800" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainblowStart" blendInTime="300" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainBlow" blendInTime="300" animMotionId="0" animRate="1.1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainblowEnd" blendInTime="300" animMotionId="0" animRate="0.6" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="80" zeroTime="40" slowDownTime="5" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="21000" modeChangeMethod="2" modeNo="0">
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="720" offsetDistance="-600" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="600" offsetAngle="0" rangeAngle="8" crosshairRadius2="3">
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</Targeting>
<Targeting id="1" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="140" offsetDistance="260" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Targeting>
<Targeting id="-1" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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</TargetingList>
<WeaponIK type="smash" endTime="4060" startTime="0" />
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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</Stage>
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</Action>
<AttackAnimRate minimumInterval="1500">
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<Projectile lifeTime="4000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="21000" modeChangeMethod="2" modeNo="0">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="720" offsetDistance="-600" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="600" offsetAngle="0" rangeAngle="8" crosshairRadius2="3">
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<Targeting id="1" type="none" time="1234" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Targeting id="-1" type="none" time="1234" method="normal" endTime="0" startTime="0" interval="0" until="0">
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</Targeting>
</TargetingList>
<WeaponIK type="smash" endTime="2890" startTime="0" />
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<Skill id="40200" name="Popori_F_Soulless_Lv02_ChainBlow_Long" type="connect" category="90004,102,110,170,9011,9001,10000,9999" templateId="11009" nextSkill="0" parentId="40100" timeRate="1" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="2287.0758">
<Action>
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<CameraShake duration="500" targetType="meAndTarget" startTime="1538" power="1" innerRadius="0" outerRadius="50" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
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</Stage>
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</Action>
<AttackAnimRate minimumInterval="1500">
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
</ConnectSkill>
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</Precondition>
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<Targeting id="1" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Targeting id="-1" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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</TargetingList>
<WeaponIK type="smash" endTime="4060" startTime="0" />
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</Stage>
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</Action>
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</Precondition>
<Projectile lifeTime="4000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="40230" name="Popori_F_Soulless_Lv02_ChainBlow_Short" type="normal" category="90004,102,110,170,9011,9001,10001,9999" templateId="11009" nextSkill="0" parentId="40130" timeRate="1" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="2287.0758">
<Action>
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</Stage>
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</Action>
<AttackAnimRate minimumInterval="1500">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="720" offsetDistance="-600" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="600" offsetAngle="0" rangeAngle="8" crosshairRadius2="3">
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<Targeting id="1" type="none" time="1234" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Targeting id="-1" type="none" time="1234" method="normal" endTime="0" startTime="0" interval="0" until="0">
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</TargetingList>
<WeaponIK type="smash" endTime="2890" startTime="0" />
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<Skill id="40300" name="Popori_F_Soulless_Lv03_ChainBlow_Long" type="connect" category="90004,102,110,170,9011,9001,10000,9999" templateId="11009" nextSkill="0" parentId="40100" timeRate="1" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="3133.4920">
<Action>
<CameraShakeList>
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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</Stage>
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</Action>
<AttackAnimRate minimumInterval="1500">
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</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
</ConnectSkill>
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</Precondition>
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</Stage>
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</Action>
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</Stage>
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</Action>
<AttackAnimRate minimumInterval="1500">
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</Action>
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<AddConnectSkill redirectSkill="50130" />
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<AddConnectSkill redirectSkill="50130" />
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<AddConnectSkill redirectSkill="50130" />
<AddConnectSkill redirectSkill="50130" />
<AddConnectSkill redirectSkill="50130" />
<AddConnectSkill redirectSkill="50130" />
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</Precondition>
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<Targeting id="3" type="real_backward" time="1655" method="normal" endTime="1740" startTime="1655" interval="0" until="0">
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<WeaponIK type="smash" endTime="1800" startTime="0" />
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="3" type="real_backward" time="1815" method="normal" endTime="1940" startTime="1815" interval="0" until="0">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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</Stage>
<Stage scriptId="0" movable="false">
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</Action>
<AttackAnimRate minimumInterval="1500">
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<AddConnectSkill redirectSkill="50230" />
<AddConnectSkill redirectSkill="50230" />
<AddConnectSkill redirectSkill="50230" />
<AddConnectSkill redirectSkill="50230" />
<AddConnectSkill redirectSkill="50230" />
<AddConnectSkill redirectSkill="50230" />
<AddConnectSkill redirectSkill="50230" />
<AddConnectSkill redirectSkill="50230" />
<AddConnectSkill redirectSkill="50230" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="9000" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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</Property>
<TargetingList adjustTargetingPos="notUse">
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</Area>
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</TargetingList>
<WeaponIK type="smash" endTime="1800" startTime="0" />
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<Action>
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</Stage>
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</Action>
<AttackAnimRate minimumInterval="1500">
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<WeaponIK type="smash" endTime="1900" startTime="0" />
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<Skill id="50300" name="Popori_F_Soulless_Lv03_ChainSuperBlow_Long" type="connect" category="90005,102,110,170,9011,9001,10000,9999" templateId="11009" nextSkill="0" parentId="50100" timeRate="0.6" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="2550.9786">
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</Action>
<AttackAnimRate minimumInterval="1500">
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="50330" />
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<AddConnectSkill redirectSkill="50330" />
<AddConnectSkill redirectSkill="50330" />
<AddConnectSkill redirectSkill="50330" />
<AddConnectSkill redirectSkill="50330" />
<AddConnectSkill redirectSkill="50330" />
<AddConnectSkill redirectSkill="50330" />
<AddConnectSkill redirectSkill="50330" />
<AddConnectSkill redirectSkill="50330" />
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<HitEffect type="animationDamage" />
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<Action>
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</Action>
<AttackAnimRate minimumInterval="1500">
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<WeaponIK type="smash" endTime="1900" startTime="0" />
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<Skill id="60100" name="Popori_F_Soulless_Lv01_ChainBrandish_01_Start" type="connect" category="90006,102,170,9011,9001,10000,9999" templateId="11009" nextSkill="0" parentId="60100" timeRate="1.2" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="true" connectNextSkill="60131" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1181.6679">
<Action>
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</Action>
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<AddAbnormalityConnectSkill abnormalityId="10151131" redirectSkill="60131" />
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<AddConnectSkill redirectSkill="60130" />
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<AddConnectSkill redirectSkill="60130" />
<AddConnectSkill redirectSkill="60130" />
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<AddConnectSkill redirectSkill="60130" />
<AddConnectSkill redirectSkill="60130" />
<AddConnectSkill redirectSkill="60130" />
<AddConnectSkill redirectSkill="60130" />
<AddConnectSkill redirectSkill="60130" />
<AddConnectSkill redirectSkill="60130" />
<AddConnectSkill redirectSkill="60130" />
<AddConnectSkill redirectSkill="60190" />
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<Defence rootMotion="false" successAnimName="" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="real_ccw" time="510" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="310" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="10151130" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="15" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="130" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="15" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="810" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="310" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="15" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="1015" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="130" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="60130" name="Popori_F_Soulless_Lv01_ChainBrandish_01" type="normal" category="90006,102,170,9011,9001,10001,9999" templateId="11009" nextSkill="0" parentId="60130" timeRate="1.2" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1181.6679">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainBrandish" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="100" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151131" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="3" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="15" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="510" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="310" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="10151130" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="15" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="130" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="15" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="810" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="310" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="15" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="1015" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="130" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="60131" name="Popori_F_Soulless_Lv01_ChainBrandish_02" type="normal" category="90006,102,170,9011,9001,10002,9999" templateId="11009" nextSkill="0" parentId="60131" timeRate="1.2" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1181.6679">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainBrandish" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="100" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_ccw" time="510" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="310" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="10151130" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="19" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="130" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="19" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="810" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="310" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="19" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="1015" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="130" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="18" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60190" name="Popori_F_Soulless_Lv01_ChainBrandish_CoolTimeController" type="normal" category="90006,102,170,9011,9001,10090,9999" templateId="11009" nextSkill="0" parentId="60131" timeRate="1.2" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1181.6679">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainBrandish" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="100" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_ccw" time="510" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="310" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="10151130" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="19" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="130" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="19" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="810" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="310" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="19" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="1015" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="130" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="18" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60200" name="Popori_F_Soulless_Lv02_ChainBrandish_01_Start" type="connect" category="90006,102,170,9011,9001,10000,9999" templateId="11009" nextSkill="0" parentId="60100" timeRate="1.2" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="true" connectNextSkill="60231" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1618.9874">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainBrandish" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="100" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="10151131" redirectSkill="60231" />
<AddConnectSkill redirectSkill="60230" />
<AddConnectSkill redirectSkill="60230" />
<AddConnectSkill redirectSkill="60230" />
<AddConnectSkill redirectSkill="60230" />
<AddConnectSkill redirectSkill="60230" />
<AddConnectSkill redirectSkill="60230" />
<AddConnectSkill redirectSkill="60230" />
<AddConnectSkill redirectSkill="60230" />
<AddConnectSkill redirectSkill="60230" />
<AddConnectSkill redirectSkill="60230" />
<AddConnectSkill redirectSkill="60230" />
<AddConnectSkill redirectSkill="60230" />
<AddConnectSkill redirectSkill="60230" />
<AddConnectSkill redirectSkill="60230" />
<AddConnectSkill redirectSkill="60230" />
<AddConnectSkill redirectSkill="60230" />
<AddConnectSkill redirectSkill="60230" />
<AddConnectSkill redirectSkill="60290" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="12000">
<Cost hp="0" mp="75" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151131" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="15" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="510" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="310" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="10151130" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="2" type="real_ccw" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="130" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="3" type="real_ccw" time="810" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="310" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Effect>
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</Area>
</AreaList>
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</Targeting>
<Targeting id="4" type="real_ccw" time="1015" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="130" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="15" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60230" name="Popori_F_Soulless_Lv02_ChainBrandish_01" type="normal" category="90006,102,170,9011,9001,10001,9999" templateId="11009" nextSkill="0" parentId="60130" timeRate="1.2" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1618.9874">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainBrandish" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="100" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151131" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="3" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="15" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="510" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="310" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="10151130" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="15" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="130" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="15" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="810" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="310" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="15" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="1015" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="130" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="15" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60231" name="Popori_F_Soulless_Lv02_ChainBrandish_02" type="normal" category="90006,102,170,9011,9001,10002,9999" templateId="11009" nextSkill="0" parentId="60131" timeRate="1.2" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1618.9874">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainBrandish" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="100" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_ccw" time="510" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="310" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="10151130" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="19" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="130" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="19" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="810" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="310" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="19" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="1015" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="130" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="18" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60290" name="Popori_F_Soulless_Lv02_ChainBrandish_CoolTimeController" type="normal" category="90006,102,170,9011,9001,10090,9999" templateId="11009" nextSkill="0" parentId="60131" timeRate="1.2" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1618.9874">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainBrandish" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="100" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_ccw" time="510" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="310" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="10151130" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="19" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="650" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="130" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="19" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="810" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="310" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="19" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="1015" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="130" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="18" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="70100" name="Popori_F_Soulless_Lv01_ChainBatter_01" type="normal" category="90007,102,110,170,9011,9001,10000,9999" templateId="11009" nextSkill="0" timeRate="1" applyAttackAnimRate="true" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="848.2360">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="meAndTarget" startTime="260" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="1021" startCondition="allHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainBatter01" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainBatter01End" blendInTime="100" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<AttackAnimRate minimumInterval="260">
<Fast downTime="50" upTime="50" />
<Slow upTime="50" zeroTime="50" slowDownTime="10" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="80" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151041" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="3" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="260" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="160" offsetDistance="90" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="10" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="50" />
</Area>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="150" offsetDistance="190" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="5" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="70101" name="Popori_F_Soulless_Lv01_ChainBatter_02" type="normal" category="90007,102,110,170,9011,9001,10001,9999" templateId="11009" nextSkill="0" timeRate="1" applyAttackAnimRate="true" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="848.2360">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="meAndTarget" startTime="260" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="1021" startCondition="allHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainBatter02" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainBatter02End" blendInTime="100" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="80" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151040" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="3" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="260" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="160" offsetDistance="90" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="-10" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="50" />
</Area>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="150" offsetDistance="190" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-5" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="70110" name="Popori_F_Soulless_Lv01_ChainBatter_CooltimeController" type="normal" category="90007,102,110,170,9011,9001,10010,9999" templateId="11009" nextSkill="0" timeRate="1" applyAttackAnimRate="true" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="673.0696">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="meAndTarget" startTime="260" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="1021" startCondition="allHit" />
<CameraShake duration="2000" targetType="meAndTarget" startTime="260" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="1022" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="70200" name="Popori_F_Soulless_Lv02_ChainBatter_01" type="normal" category="90007,102,110,170,9011,9001,10000,9999" templateId="11009" nextSkill="0" parentId="70200" timeRate="1" applyAttackAnimRate="true" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1091.2270">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="meAndTarget" startTime="260" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="1021" startCondition="allHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainBatter01" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainBatter01End" blendInTime="100" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="80" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151041" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="3" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="260" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="160" offsetDistance="90" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="10" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="50" />
</Area>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="150" offsetDistance="190" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="5" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="70201" name="Popori_F_Soulless_Lv02_ChainBatter_02" type="normal" category="90007,102,110,170,9011,9001,10001,9999" templateId="11009" nextSkill="0" parentId="70201" timeRate="1" applyAttackAnimRate="true" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1091.2270">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="meAndTarget" startTime="260" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="1021" startCondition="allHit" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainBatter02" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainBatter02End" blendInTime="100" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="80" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151040" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="3" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="260" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="160" offsetDistance="90" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="-10" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="50" />
</Area>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="150" offsetDistance="190" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-5" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="70210" name="Popori_F_Soulless_Lv02_ChainBatter_CooltimeController" type="normal" category="90007,102,110,170,9011,9001,10010,9999" templateId="11009" nextSkill="0" parentId="70210" timeRate="1" applyAttackAnimRate="true" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="982.1043">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="meAndTarget" startTime="260" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="1021" startCondition="allHit" />
<CameraShake duration="2000" targetType="meAndTarget" startTime="260" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="1022" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="80100" name="Popori_F_Soulless_Lv01_ChainBlade" type="connect" category="90008,102,170,9011,9001,10000,9999" templateId="11009" nextSkill="0" parentId="80100" timeRate="0.9" applyAttackAnimRate="true" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="2125.6494">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1350" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="720" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainBlade" blendInTime="500" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="10" upTime="10" />
<Slow upTime="10" zeroTime="40" slowDownTime="10" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="80130" />
<AddConnectSkill redirectSkill="80130" />
<AddConnectSkill redirectSkill="80130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_forward" time="510" method="normal" endTime="710" startTime="510" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="105" offsetDistance="100" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.15">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="150" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="50" offsetAngle="180" rangeAngle="60" crosshairRadius2="3">
<Effect atk="0.15">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="15" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="none" time="710" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="40" offsetDistance="260" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnPvp id="10151160" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="15" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="none" time="840" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="40" offsetDistance="260" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnPvp id="10151160" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="14" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="none" time="970" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="40" offsetDistance="260" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnPvp id="10151160" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="14" st="0" stRate="0" />
</Targeting>
<Targeting id="5" type="none" time="1105" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="40" offsetDistance="260" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnPvp id="10151160" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="14" st="0" stRate="0" />
</Targeting>
<Targeting id="6" type="none" time="1245" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="40" offsetDistance="260" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnPvp id="10151160" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="14" st="0" stRate="0" />
</Targeting>
<Targeting id="7" type="real_backward" time="1315" method="normal" endTime="1500" startTime="1315" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="585" offsetDistance="-325" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="8.5" crosshairRadius2="3">
<Effect atk="0.15">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="14" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="80130" name="Popori_F_Soulless_Lv01_ChainBlade_Continuous" type="normal" category="90008,102,170,9011,9001,10001,9999" templateId="11009" nextSkill="0" parentId="80130" timeRate="0.9" applyAttackAnimRate="true" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="2125.6494">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1350" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="720" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainBlade" blendInTime="500" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="10" upTime="10" />
<Slow upTime="10" zeroTime="40" slowDownTime="10" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_forward" time="510" method="normal" endTime="710" startTime="510" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="105" offsetDistance="100" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.15">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="150" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="50" offsetAngle="180" rangeAngle="60" crosshairRadius2="3">
<Effect atk="0.15">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="15" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="none" time="710" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="40" offsetDistance="260" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnPvp id="10151160" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="15" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="none" time="840" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="40" offsetDistance="260" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnPvp id="10151160" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="14" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="none" time="970" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="40" offsetDistance="260" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnPvp id="10151160" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="14" st="0" stRate="0" />
</Targeting>
<Targeting id="5" type="none" time="1105" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="40" offsetDistance="260" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnPvp id="10151160" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="14" st="0" stRate="0" />
</Targeting>
<Targeting id="6" type="none" time="1245" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="40" offsetDistance="260" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnPvp id="10151160" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="14" st="0" stRate="0" />
</Targeting>
<Targeting id="7" type="real_backward" time="1315" method="normal" endTime="1500" startTime="1315" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="585" offsetDistance="-325" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="8.5" crosshairRadius2="3">
<Effect atk="0.15">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="14" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="80200" name="Popori_F_Soulless_Lv02_ChainBlade" type="connect" category="90008,102,170,9011,9001,10000,9999" templateId="11009" nextSkill="0" parentId="80100" timeRate="0.9" applyAttackAnimRate="true" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="2912.3239">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1350" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="720" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainBlade" blendInTime="500" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="10" upTime="10" />
<Slow upTime="10" zeroTime="40" slowDownTime="10" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="80230" />
<AddConnectSkill redirectSkill="80230" />
<AddConnectSkill redirectSkill="80230" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_forward" time="510" method="normal" endTime="710" startTime="510" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="105" offsetDistance="100" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.15">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="150" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="50" offsetAngle="180" rangeAngle="60" crosshairRadius2="3">
<Effect atk="0.15">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="15" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="none" time="710" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="40" offsetDistance="260" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnPvp id="10151160" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="15" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="none" time="840" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="40" offsetDistance="260" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnPvp id="10151160" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="14" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="none" time="970" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="40" offsetDistance="260" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnPvp id="10151160" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="14" st="0" stRate="0" />
</Targeting>
<Targeting id="5" type="none" time="1105" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="40" offsetDistance="260" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnPvp id="10151160" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="14" st="0" stRate="0" />
</Targeting>
<Targeting id="6" type="none" time="1245" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="40" offsetDistance="260" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnPvp id="10151160" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="14" st="0" stRate="0" />
</Targeting>
<Targeting id="7" type="real_backward" time="1315" method="normal" endTime="1500" startTime="1315" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="585" offsetDistance="-325" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="8.5" crosshairRadius2="3">
<Effect atk="0.15">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="14" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="80230" name="Popori_F_Soulless_Lv02_ChainBlade_Continuous" type="normal" category="90008,102,170,9011,9001,10001,9999" templateId="11009" nextSkill="0" parentId="80130" timeRate="0.9" applyAttackAnimRate="true" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="2912.3239">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1350" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="720" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainBlade" blendInTime="500" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="10" upTime="10" />
<Slow upTime="10" zeroTime="40" slowDownTime="10" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_forward" time="510" method="normal" endTime="710" startTime="510" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="105" offsetDistance="100" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.15">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="150" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="50" offsetAngle="180" rangeAngle="60" crosshairRadius2="3">
<Effect atk="0.15">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="15" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="none" time="710" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="40" offsetDistance="260" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnPvp id="10151160" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="15" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="none" time="840" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="40" offsetDistance="260" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnPvp id="10151160" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="14" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="none" time="970" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="40" offsetDistance="260" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnPvp id="10151160" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="14" st="0" stRate="0" />
</Targeting>
<Targeting id="5" type="none" time="1105" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="40" offsetDistance="260" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnPvp id="10151160" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="14" st="0" stRate="0" />
</Targeting>
<Targeting id="6" type="none" time="1245" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="40" offsetDistance="260" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnPvp id="10151160" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="14" st="0" stRate="0" />
</Targeting>
<Targeting id="7" type="real_backward" time="1315" method="normal" endTime="1500" startTime="1315" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="585" offsetDistance="-325" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="8.5" crosshairRadius2="3">
<Effect atk="0.15">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="14" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90100" name="Popori_F_Soulless_Lv01_ChainStrike" type="connect" category="90009,84,102,104,170,9011,9001,10000,9999" templateId="11009" nextSkill="0" parentId="90100" timeRate="1" applyAttackAnimRate="true" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1048.0149">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="meAndTarget" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2121" startCondition="allHit" />
<CameraShake duration="1000" targetType="meAndTarget" startTime="620" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainStrike" blendInTime="200" animMotionId="0" animRate="1.1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2.4" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_backward" time="620" method="normal" endTime="710" startTime="620" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="150" maxRadius="925" offsetDistance="-750" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="700" offsetAngle="0" rangeAngle="7" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10151080" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
</TargetingList>
<WeaponIK type="smash" endTime="900" startTime="600" />
</Skill>
<Skill id="90130" name="Popori_F_Soulless_Lv01_ChainStrike_Continuous" type="normal" category="90009,84,102,104,170,9011,9001,10001,9999" templateId="11009" nextSkill="0" parentId="90100" timeRate="1" applyAttackAnimRate="true" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1048.0149">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="meAndTarget" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2121" startCondition="allHit" />
<CameraShake duration="1000" targetType="meAndTarget" startTime="620" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2122" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainStrike" blendInTime="200" animMotionId="0" animRate="1.1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2.4" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_backward" time="620" method="normal" endTime="710" startTime="620" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="150" maxRadius="925" offsetDistance="-750" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="700" offsetAngle="0" rangeAngle="7" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10151080" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
</TargetingList>
<WeaponIK type="smash" endTime="900" startTime="600" />
</Skill>
<Skill id="100100" name="Popori_F_Soulless_Lv01_ChainUppercut" type="connect" category="90010,102,170,9011,9001,10000,9999" templateId="11009" nextSkill="0" parentId="100100" timeRate="1" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="703.0181">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible endTime="500" startTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainUppercut" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_forward" time="275" method="normal" endTime="305" startTime="275" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="575" offsetDistance="-350" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10151050" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
</TargetingList>
<WeaponIK type="smash" endTime="300" startTime="0" />
</Skill>
<Skill id="100130" name="Popori_F_Soulless_Lv01_ChainUppercut_Continuous" type="normal" category="90010,102,170,9011,9001,10001,9999" templateId="11009" nextSkill="0" parentId="100130" timeRate="1" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="703.0181">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible endTime="500" startTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainUppercut" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_forward" time="275" method="normal" endTime="305" startTime="275" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="575" offsetDistance="-350" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10151050" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
</TargetingList>
<WeaponIK type="smash" endTime="300" startTime="0" />
</Skill>
<Skill id="100200" name="Popori_F_Soulless_Lv02_ChainUppercut" type="connect" category="90010,102,170,9011,9001,10000,9999" templateId="11009" nextSkill="0" parentId="100100" timeRate="1" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1092.4807">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible endTime="500" startTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainUppercut" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_forward" time="275" method="normal" endTime="305" startTime="275" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="575" offsetDistance="-350" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
</TargetingList>
<WeaponIK type="smash" endTime="300" startTime="0" />
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<Skill id="100230" name="Popori_F_Soulless_Lv02_ChainUppercut_Continuous" type="normal" category="90010,102,170,9011,9001,10001,9999" templateId="11009" nextSkill="0" parentId="100130" timeRate="1" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1092.4807">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<MoveInvincible endTime="500" startTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainUppercut" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
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<Slow upTime="150" zeroTime="0" slowDownTime="50" />
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_forward" time="275" method="normal" endTime="305" startTime="275" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="575" offsetDistance="-350" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10151050" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
</TargetingList>
<WeaponIK type="smash" endTime="300" startTime="0" />
</Skill>
<Skill id="110100" name="Popori_F_Soulless_Lv01_ChainFlurry_01" type="connect" category="90011,102,9011,9001,10000,9999" templateId="11009" nextSkill="0" parentId="110100" timeRate="1.1" applyAttackAnimRate="false" autoUse="true" changeDirToCenter="true" connectNextSkill="110101" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1901.4300">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1900" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainFlurry1Start" blendInTime="200" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainFlurry1Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainFlurry1End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
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</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="10151040" redirectSkill="110101" />
<AddAbnormalityConnectSkill abnormalityId="10151041" redirectSkill="110102" />
<AddAbnormalityConnectSkill abnormalityId="10151042" redirectSkill="110103" />
<AddConnectSkill redirectSkill="110190" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="30000">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="20" maxHeight="80" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
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<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="real_cw" time="1030" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="2" type="real_ccw" time="1300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
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</Targeting>
<Targeting id="3" type="real_cw" time="1580" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
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</Area>
</AreaList>
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</Targeting>
<Targeting id="4" type="real_ccw" time="1820" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
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</Area>
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</TargetingList>
</Skill>
<Skill id="110101" name="Popori_F_Soulless_Lv01_ChainFlurry_02" type="normal" category="90011,102,9011,9001,10001,9999" templateId="11009" nextSkill="0" parentId="110101" timeRate="1.1" applyAttackAnimRate="false" autoUse="true" changeDirToCenter="true" connectNextSkill="110102" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1901.4300">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
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<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainFlurry1Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainFlurry1End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="80" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151041" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="real_cw" time="30" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_cw" time="580" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110102" name="Popori_F_Soulless_Lv01_ChainFlurry_03" type="normal" category="90011,102,9011,9001,10002,9999" templateId="11009" nextSkill="0" parentId="110102" timeRate="1.1" applyAttackAnimRate="false" autoUse="true" changeDirToCenter="true" connectNextSkill="110103" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1901.4300">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainFlurry1Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainFlurry1End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="80" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151042" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="30" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_cw" time="580" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110103" name="Popori_F_Soulless_Lv01_ChainFlurry_04" type="normal" category="90011,102,9011,9001,10003,9999" templateId="11009" nextSkill="0" parentId="110103" timeRate="1.1" applyAttackAnimRate="false" autoUse="true" changeDirToCenter="true" connectNextSkill="0" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1901.4300">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainFlurry1Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainFlurry1End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="80" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="30" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_cw" time="580" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110190" name="Popori_F_Soulless_Lv01_ChainFlurry_CoolTimeController" type="normal" category="90011,102,9011,9001,10090,9999" templateId="11009" nextSkill="0" parentId="110190" timeRate="1.1" applyAttackAnimRate="false" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1901.4300">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainFlurry1Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainFlurry1End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_cw" time="30" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_cw" time="580" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110200" name="Popori_F_Soulless_Lv02_ChainFlurry_01" type="connect" category="90011,102,9011,9001,10000,9999" templateId="11009" nextSkill="0" parentId="110100" timeRate="1.1" applyAttackAnimRate="false" autoUse="true" changeDirToCenter="true" connectNextSkill="110201" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="2605.1239">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1900" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainFlurry1Start" blendInTime="200" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainFlurry1Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainFlurry1End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="10151040" redirectSkill="110201" />
<AddAbnormalityConnectSkill abnormalityId="10151041" redirectSkill="110202" />
<AddAbnormalityConnectSkill abnormalityId="10151042" redirectSkill="110203" />
<AddConnectSkill redirectSkill="110290" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="30000">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="80" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151040" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="1030" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="1300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_cw" time="1580" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="1820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110201" name="Popori_F_Soulless_Lv02_ChainFlurry_02" type="normal" category="90011,102,9011,9001,10001,9999" templateId="11009" nextSkill="0" parentId="110101" timeRate="1.1" applyAttackAnimRate="false" autoUse="true" changeDirToCenter="true" connectNextSkill="110202" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="2605.1239">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainFlurry1Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainFlurry1End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="80" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151041" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="30" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_cw" time="580" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110202" name="Popori_F_Soulless_Lv02_ChainFlurry_03" type="normal" category="90011,102,9011,9001,10002,9999" templateId="11009" nextSkill="0" parentId="110102" timeRate="1.1" applyAttackAnimRate="false" autoUse="true" changeDirToCenter="true" connectNextSkill="110203" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="2605.1239">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainFlurry1Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainFlurry1End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="80" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151042" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="30" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_cw" time="580" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110203" name="Popori_F_Soulless_Lv02_ChainFlurry_04" type="normal" category="90011,102,9011,9001,10003,9999" templateId="11009" nextSkill="0" parentId="110103" timeRate="1.1" applyAttackAnimRate="false" autoUse="true" changeDirToCenter="true" connectNextSkill="0" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="2605.1239">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainFlurry1Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainFlurry1End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="80" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="30" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_cw" time="580" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110290" name="Popori_F_Soulless_Lv02_ChainFlurry_CoolTimeController" type="normal" category="90011,102,9011,9001,10090,9999" templateId="11009" nextSkill="0" parentId="110190" timeRate="1.1" applyAttackAnimRate="false" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="2605.1239">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainFlurry1Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainFlurry1End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_cw" time="30" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" type="real_cw" time="580" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="120100" name="Popori_F_Soulless_Lv01_DarkExplosion_01" type="connect" category="90012,102,110,9011,9001,10000,9999" templateId="11009" nextSkill="0" parentId="120100" timeRate="0.8" applyAttackAnimRate="true" autoUse="false" changeDirToCenter="true" connectNextSkill="120101" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="3838.1412">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="meAndTarget" startTime="1280" power="2" innerRadius="0" outerRadius="200" speed="1.5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<CameraZoom duration="1200" startTime="0" zoomExp="0.2" stopOnActionEnd="true" zoomDistance="-300" />
<Cancel frontCancelEndTime="1000" moveCancelStartTime="-1" rearCancelStartTime="1900" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<AddConnectSkill redirectSkill="120101" />
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<Defence rootMotion="false" successAnimName="" />
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</Precondition>
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<TargetingList adjustTargetingPos="notUse">
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<Action>
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</Stage>
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</Action>
<AttackAnimRate minimumInterval="1500">
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</Stage>
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</Action>
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</Skill>
<Skill id="120200" name="Popori_F_Soulless_Lv02_DarkExplosion_01" type="connect" category="90012,102,110,9011,9001,10000,9999" templateId="11009" nextSkill="0" parentId="120100" timeRate="0.8" applyAttackAnimRate="true" autoUse="false" changeDirToCenter="true" connectNextSkill="120201" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="4636.2812">
<Action>
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</Action>
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</Precondition>
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</Skill>
<Skill id="120201" name="Popori_F_Soulless_Lv02_DarkExplosion_02" type="normal" category="90012,102,110,9011,9001,10001,9999" templateId="11009" nextSkill="0" parentId="120101" timeRate="1" applyAttackAnimRate="true" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="2360.1546">
<Action>
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</Action>
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</Skill>
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<Action>
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</Action>
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<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="130100" name="Popori_F_Soulless_Lv01_DarkGrasp_Cast" type="connect" category="90013,102,110,9012,9001,10000,9999" templateId="11009" nextSkill="0" parentId="130100" timeRate="1" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="true" connectNextSkill="130130" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="802.7487">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="DarkGraspEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="10151031" redirectSkill="130130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="24000">
<Cost hp="0" mp="300" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="80" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="80" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="130120" detachAngle="0" detachDistance="0.000000" detachHeight="45" flyingDistance="525" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="130120" name="Popori_F_Soulless_Lv01_DarkGrasp_Projectile" type="userslug" category="90013,23,102,9012,9999" templateId="11009" nextSkill="0" parentId="130120" timeRate="1" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="802.7487">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="30" areaBoxSizeY="30" areaBoxSizeZ="30">
<TargetingList>
<Targeting>
<AreaList>
<Area rotateAngle="0" maxCount="1" maxRadius="0" offsetDistance="0" pierceDepth="1" offsetAngle="0" rangeAngle="0">
<Effect atk="1">
<AbnormalityOnCommon id="10151032" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="130130" name="Popori_F_Soulless_Lv01_DarkGrasp_PositionSwap" type="positionswap" category="90013,102,110,9012,9001,10001,9999" templateId="11009" nextSkill="0" parentId="130130" timeRate="1" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="InnerDarknessStand" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="2" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="24000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="80" maxRadius="1000" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="80" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140100" name="Popori_F_Soulless_Lv01_RisingAttack" type="stand" category="90014,34,102,170,9011,9001,10000,9999" templateId="11009" nextSkill="0" parentId="140100" timeRate="1" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="774.8095">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="100" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_ccw" time="180" method="normal" endTime="390" startTime="180" interval="0" until="0">
<AreaList>
<Area rotateAngle="-20" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area rotateAngle="-20" type="pvp" maxCount="20" maxHeight="40" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area rotateAngle="-20" type="me" maxCount="20" maxHeight="40" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140200" name="Popori_F_Soulless_Lv02_RisingAttack" type="stand" category="90014,34,102,170,9011,9001,10000,9999" templateId="11009" nextSkill="0" parentId="140100" timeRate="1" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1130.5573">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="100" zeroTime="150" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_ccw" time="180" method="normal" endTime="390" startTime="180" interval="0" until="0">
<AreaList>
<Area rotateAngle="-20" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area rotateAngle="-20" type="pvp" maxCount="20" maxHeight="40" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area rotateAngle="-20" type="me" maxCount="20" maxHeight="40" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140300" name="Popori_F_Soulless_Lv03_RisingAttack" type="stand" category="90014,34,102,170,9011,9001,10000,9999" templateId="11009" nextSkill="0" parentId="140100" timeRate="1" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1548.9615">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="RisingAttack" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="100" zeroTime="150" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_ccw" time="180" method="normal" endTime="390" startTime="180" interval="0" until="0">
<AreaList>
<Area rotateAngle="-20" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area rotateAngle="-20" type="pvp" maxCount="20" maxHeight="40" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area rotateAngle="-20" type="me" maxCount="20" maxHeight="40" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150100" name="Popori_F_Soulless_Lv01_CounterAttack_Activate" type="counter" category="90015,13,83,133,102,9011,9001,10000,9999" templateId="11009" nextSkill="0" parentId="150100" timeRate="1" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1184.6007">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="meAndTarget" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="526" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="blastBallLoop" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainFlurry1End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="14000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="80" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151170" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150180" name="Popori_F_Soulless_Lv01_CounterAttack_Invoke" type="normal" category="90015,13,133,102,110,9011,9001,10001,9999" templateId="11009" nextSkill="0" parentId="150180" timeRate="1" applyAttackAnimRate="true" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1184.6007">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="meAndTarget" startTime="0" power="1.5" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<CameraZoom duration="2000" startTime="0" zoomExp="3" stopOnActionEnd="true" zoomDistance="-100" />
<Cancel frontCancelEndTime="-1" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible endTime="2500" startTime="0" />
<Pending startTime="2500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ReverseCapture3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="100" zeroTime="150" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_forward" time="40" method="normal" endTime="0" startTime="0" interval="100" until="1100">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="30" maxHeight="80" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150200" name="Popori_F_Soulless_Lv02_CounterAttack_Activate" type="counter" category="90015,13,83,133,102,9011,9001,10000,9999" templateId="11009" nextSkill="0" parentId="150100" timeRate="1" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1728.5010">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="meAndTarget" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="526" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="blastBallLoop" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainFlurry1End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="14000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="80" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151170" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150280" name="Popori_F_Soulless_Lv02_CounterAttack_Invoke" type="normal" category="90015,13,133,102,110,9011,9001,10001,9999" templateId="11009" nextSkill="0" parentId="150180" timeRate="1" applyAttackAnimRate="true" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1728.5009">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="meAndTarget" startTime="0" power="1.5" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<CameraZoom duration="2000" startTime="0" zoomExp="3" stopOnActionEnd="true" zoomDistance="-100" />
<Cancel frontCancelEndTime="-1" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible endTime="2500" startTime="0" />
<Pending startTime="2500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ReverseCapture3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="100" zeroTime="150" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_forward" time="40" method="normal" endTime="0" startTime="0" interval="100" until="1100">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="30" maxHeight="80" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150300" name="Popori_F_Soulless_Lv03_CounterAttack_Activate" type="counter" category="90015,13,83,133,102,9011,9001,10000,9999" templateId="11009" nextSkill="0" parentId="150100" timeRate="1" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1840.8536">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="meAndTarget" startTime="430" power="0.1" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="526" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="blastBallLoop" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ChainFlurry1End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="14000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="80" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151170" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150380" name="Popori_F_Soulless_Lv03_CounterAttack_Invoke" type="normal" category="90015,13,133,102,110,9011,9001,10001,9999" templateId="11009" nextSkill="0" parentId="150180" timeRate="1" applyAttackAnimRate="true" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="1840.8535">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="meAndTarget" startTime="0" power="1.5" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<CameraZoom duration="2000" startTime="0" zoomExp="3" stopOnActionEnd="true" zoomDistance="-100" />
<Cancel frontCancelEndTime="-1" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible endTime="2500" startTime="0" />
<Pending startTime="2500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ReverseCapture3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="100" zeroTime="150" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_forward" time="40" method="normal" endTime="0" startTime="0" interval="100" until="1100">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="30" maxHeight="80" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160100" name="Popori_F_Soulless_Lv01_DescentOfDarkness" type="movingSkill" category="90016,18,107,10000,9999" templateId="11009" nextSkill="0" parentId="160100" timeRate="1.3" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1156" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1156" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="InnerDarknessMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="InnerDarknessMove" waitAnimName="InnerDarknessStand" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="180000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="400" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="80" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151010" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="170100" name="Popori_F_Soulless_Lv01_ReverseGravity" type="movingCharge" category="90017,13,102,170,9011,9001,10000,9999" templateId="11009" nextSkill="0" timeRate="1" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake duration="5500" targetType="meAndTarget" startTime="0" power="0.4" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<CameraZoom duration="7000" startTime="0" zoomExp="2" stopOnActionEnd="true" zoomDistance="100" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="2" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="false" movingAnimName="run" waitAnimName="DarkExplosionLoop" costTotalHp="0" costTotalMp="0" costTotalSt="0" startAnimName="DarkExplosionStart">
<ChargeStage duration="6000" costHpRate="0" costMpRate="0.75" costStRate="0" shotSkillId="170110" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.25" costStRate="0" shotSkillId="170110" />
<Interval time="500" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="180000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="160" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="80" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151072" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="170110" name="Popori_F_Soulless_Lv01_ReverseGravity_Shot" type="normal" category="90017,13,102,133,170,9011,9001,10001,9999" templateId="11009" nextSkill="0" timeRate="1" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="512.4833">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="meAndTarget" startTime="0" power="0.1" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="DarkExplosion1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="80" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180100" name="Popori_F_Soulless_Lv01_Hide In Darkness_Start 01" type="evade" category="90018,84,98,104,10000,9999" templateId="11009" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" />
<MoveInvincible endTime="850" startTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="tumbling" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Drain backSkillId="0" />
<Precondition coolTime="180000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="500" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<TargetingList>
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="10151171" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200100" name="Popori_F_Soulless_Lv01_ReverseCapture" type="inversecapture" category="90020,102,110,170,9012,9001,10000,9999" templateId="11009" nextSkill="0" parentId="200100" timeRate="1.1" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="971.5013">
<Action>
<CameraShakeList />
<CameraType duration="2500" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="1400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ReverseCapture1" blendInTime="100" animMotionId="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="ReverseCapture1R" blendInTime="100" animMotionId="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<InverseCapture holdTime="100" holdingAnim="ReverseCaputre1Loop" movingDuration="600" successAnim="ReverseCapture1R" withdrawAnim="ReverseCapture1R" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<Pulling resource="FX_A.PS.A_0224_PS" maxHeight="50" maxHeightRate="1" pullEffectTime="300" throwEffectTime="300" weightFactor="1" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="45" maxRadius="450" offsetDistance="0" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10151060" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="400100" name="Popori_F_Soulless_Lv01_InstantLeap_01" type="evade" category="90040,84,104,10000,9999" templateId="11009" nextSkill="0" parentId="400100" timeRate="0.65" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="false" connectNextSkill="400130" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="me" startTime="160" power="1" innerRadius="100" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="450" rearCancelStartTime="366" />
<MoveInvincible endTime="366" startTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="InstantLeapStart" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.9" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="InstantLeapEnd" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="5000">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="80" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10151000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="400130" name="Popori_F_Soulless_Lv01_InstantLeap_02" type="evade" category="90040,84,104,10001,9999" templateId="11009" nextSkill="0" parentId="400130" timeRate="0.65" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="me" startTime="160" power="1" innerRadius="100" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="450" rearCancelStartTime="366" />
<MoveInvincible endTime="366" startTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="InstantLeapStart" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.9" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="InstantLeapEnd" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="9010100" name="Popori_F_RaceAbility_Lv01_RecallHome Vellica_Cast 01" type="normal" category="910001,91,104,10000,9999" templateId="11009" nextSkill="0" timeRate="1.1" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="5500" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="6033" animSet="Popori_F_ANI.Anim.Popori_F_D_Share_Anim" animName="Enchant" blendInTime="200" animMotionId="1" animRate="0.25" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="Wait" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3600000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="6000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="80" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
<Teleport type="SER_POS" recallContinent="1" recallPos="-2437,9295,2765" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="9020100" name="Popori_F_RaceAbility_Lv01_Veil of Nature_Cast 01" type="movingSkill" category="910002,18,107,10000,9999" templateId="11009" nextSkill="0" timeRate="1" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="500" rearCancelStartTime="400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq duration="3000" animSet="Popori_F_ANI.Anim.Popori_F_D_Share_Anim" animName="PvpBuffShotMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3600000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="80" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="90500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="9030100" name="Popori_F_RaceAbility_Lv01_Wind Walk_Cast 01" type="movingSkill" category="910003,31,108,10000,9999" templateId="11009" nextSkill="0" timeRate="1" applyAttackAnimRate="false" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class01_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="500" rearCancelStartTime="400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq duration="3000" animSet="Popori_F_ANI.Anim.Popori_F_D_Share_Anim" animName="PvpBuffShotMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<AttackAnimRate minimumInterval="1500">
<Fast downTime="100" upTime="100" />
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
</AttackAnimRate>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="1800000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="80" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="90510" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
</SkillData>