Files
Client-Datasheets/DataCenter_Final_USA/SkillData/SkillData-00067.xml
2025-03-03 19:44:55 -05:00

17058 lines
1.0 MiB

<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillData">
<Skill id="10100" name="Human_F_Slayer_Lv01_Combo_Attack 01" type="combo" category="3001,11,101,9011,9001,10000,9999" templateId="10203" nextSkill="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="11.6259">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="500" method="normal" endTime="564" startTime="506" interval="0" until="0">
<AreaList>
<Area rotateAngle="80" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="500" method="normal" endTime="564" startTime="506" interval="0" until="0">
<AreaList>
<Area rotateAngle="80" type="pvp" maxCount="20" maxHeight="40" maxRadius="90" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="560" method="normal" endTime="762" startTime="564" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="560" method="normal" endTime="762" startTime="564" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="pvp" maxCount="20" maxHeight="70" maxRadius="90" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10101" name="Human_F_Slayer_Lv01_Combo_Attack 02" type="combo" category="3001,11,101,9011,9001,10001,9999" templateId="10203" nextSkill="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="13.4850">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="550" method="normal" endTime="650" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="265" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="550" method="normal" endTime="650" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="70" maxRadius="280" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="235" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10102" name="Human_F_Slayer_Lv01_Combo_Attack 03" type="combo" category="3001,11,101,9011,9001,10002,9999" templateId="10203" nextSkill="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="13.4850">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="500" method="normal" endTime="640" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-90" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="500" method="normal" endTime="640" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-90" type="pvp" maxCount="20" maxHeight="70" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="640" method="normal" endTime="840" startTime="640" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="640" method="normal" endTime="840" startTime="640" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="pvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10103" name="Human_F_Slayer_Lv01_Combo_Attack 04" type="combo" category="3001,11,110,130,101,9011,9001,10003,9999" templateId="10203" nextSkill="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="21.1581">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="750" method="normal" endTime="975" startTime="760" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="60" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="90" rangeAngle="-360">
<Effect atk="0.2">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="750" method="normal" endTime="975" startTime="760" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="50" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="90" rangeAngle="-360">
<Effect atk="0.002">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="900" method="normal" endTime="1445" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="180" rangeAngle="-360">
<Effect atk="0.8">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="900" method="normal" endTime="1445" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="50" maxRadius="95" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="180" rangeAngle="-360">
<Effect atk="0.008">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10200" name="Human_F_Slayer_Lv02_Combo_Attack 01" type="combo" category="3001,11,101,9011,9001,10000,9999" templateId="10203" nextSkill="10201" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="14.5311">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="500" method="normal" endTime="564" startTime="506" interval="0" until="0">
<AreaList>
<Area rotateAngle="80" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="500" method="normal" endTime="564" startTime="506" interval="0" until="0">
<AreaList>
<Area rotateAngle="80" type="pvp" maxCount="20" maxHeight="40" maxRadius="90" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="560" method="normal" endTime="762" startTime="564" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="560" method="normal" endTime="762" startTime="564" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="pvp" maxCount="20" maxHeight="70" maxRadius="90" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10201" name="Human_F_Slayer_Lv02_Combo_Attack 02" type="combo" category="3001,11,101,9011,9001,10001,9999" templateId="10203" nextSkill="10202" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="17.0782">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="550" method="normal" endTime="650" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="265" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="550" method="normal" endTime="650" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="70" maxRadius="280" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="235" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10202" name="Human_F_Slayer_Lv02_Combo_Attack 03" type="combo" category="3001,11,101,9011,9001,10002,9999" templateId="10203" nextSkill="10203" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="17.0782">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="500" method="normal" endTime="640" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-90" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="500" method="normal" endTime="640" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-90" type="pvp" maxCount="20" maxHeight="70" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="640" method="normal" endTime="840" startTime="640" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="640" method="normal" endTime="840" startTime="640" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="pvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10203" name="Human_F_Slayer_Lv02_Combo_Attack 04" type="combo" category="3001,11,110,130,101,9011,9001,10003,9999" templateId="10203" nextSkill="10200" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="27.5910">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="750" method="normal" endTime="975" startTime="760" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="60" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="90" rangeAngle="-360">
<Effect atk="0.2">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="750" method="normal" endTime="975" startTime="760" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="50" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="90" rangeAngle="-360">
<Effect atk="0.002">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="900" method="normal" endTime="1445" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="180" rangeAngle="-360">
<Effect atk="0.8">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="900" method="normal" endTime="1445" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="50" maxRadius="95" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="180" rangeAngle="-360">
<Effect atk="0.008">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10300" name="Human_F_Slayer_Lv03_Combo_Attack 01" type="combo" category="3001,11,101,9011,9001,10000,9999" templateId="10203" nextSkill="10301" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="19.1638">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="500" method="normal" endTime="564" startTime="506" interval="0" until="0">
<AreaList>
<Area rotateAngle="80" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="500" method="normal" endTime="564" startTime="506" interval="0" until="0">
<AreaList>
<Area rotateAngle="80" type="pvp" maxCount="20" maxHeight="40" maxRadius="90" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="560" method="normal" endTime="762" startTime="564" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="560" method="normal" endTime="762" startTime="564" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="pvp" maxCount="20" maxHeight="70" maxRadius="90" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10301" name="Human_F_Slayer_Lv03_Combo_Attack 02" type="combo" category="3001,11,101,9011,9001,10001,9999" templateId="10203" nextSkill="10302" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="22.8803">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="550" method="normal" endTime="650" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="265" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="550" method="normal" endTime="650" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="70" maxRadius="280" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="235" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10302" name="Human_F_Slayer_Lv03_Combo_Attack 03" type="combo" category="3001,11,101,9011,9001,10002,9999" templateId="10203" nextSkill="10303" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="22.8803">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="500" method="normal" endTime="640" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-90" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="500" method="normal" endTime="640" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-90" type="pvp" maxCount="20" maxHeight="70" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="640" method="normal" endTime="840" startTime="640" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="640" method="normal" endTime="840" startTime="640" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="pvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10303" name="Human_F_Slayer_Lv03_Combo_Attack 04" type="combo" category="3001,11,110,130,101,9011,9001,10003,9999" templateId="10203" nextSkill="10300" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="38.2201">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="750" method="normal" endTime="975" startTime="760" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="60" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="90" rangeAngle="-360">
<Effect atk="0.2">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="750" method="normal" endTime="975" startTime="760" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="50" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="90" rangeAngle="-360">
<Effect atk="0.002">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="900" method="normal" endTime="1445" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="180" rangeAngle="-360">
<Effect atk="0.8">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="900" method="normal" endTime="1445" startTime="900" interval="0" until="0">
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<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="50" maxRadius="95" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="180" rangeAngle="-360">
<Effect atk="0.008">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10400" name="Human_F_Slayer_Lv04_Combo_Attack 01" type="combo" category="3001,11,101,9011,9001,10000,9999" templateId="10203" nextSkill="10401" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="26.1774">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="500" method="normal" endTime="564" startTime="506" interval="0" until="0">
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<Area rotateAngle="80" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="500" method="normal" endTime="564" startTime="506" interval="0" until="0">
<AreaList>
<Area rotateAngle="80" type="pvp" maxCount="20" maxHeight="40" maxRadius="90" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="560" method="normal" endTime="762" startTime="564" interval="0" until="0">
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<Area rotateAngle="-80" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
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<AbnormalityOnPvp id="900110" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="560" method="normal" endTime="762" startTime="564" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="pvp" maxCount="20" maxHeight="70" maxRadius="90" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="0.01">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
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</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10401" name="Human_F_Slayer_Lv04_Combo_Attack 02" type="combo" category="3001,11,101,9011,9001,10001,9999" templateId="10203" nextSkill="10402" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="31.6004">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="550" method="normal" endTime="650" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="265" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="550" method="normal" endTime="650" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="70" maxRadius="280" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="235" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10402" name="Human_F_Slayer_Lv04_Combo_Attack 03" type="combo" category="3001,11,101,9011,9001,10002,9999" templateId="10203" nextSkill="10403" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="31.6004">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="500" method="normal" endTime="640" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-90" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="500" method="normal" endTime="640" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-90" type="pvp" maxCount="20" maxHeight="70" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="640" method="normal" endTime="840" startTime="640" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="640" method="normal" endTime="840" startTime="640" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="pvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10403" name="Human_F_Slayer_Lv04_Combo_Attack 04" type="combo" category="3001,11,110,130,101,9011,9001,10003,9999" templateId="10203" nextSkill="10400" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="53.9833">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="750" method="normal" endTime="975" startTime="760" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="60" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="90" rangeAngle="-360">
<Effect atk="0.2">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="750" method="normal" endTime="975" startTime="760" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="50" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="90" rangeAngle="-360">
<Effect atk="0.002">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="900" method="normal" endTime="1445" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="180" rangeAngle="-360">
<Effect atk="0.8">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="900" method="normal" endTime="1445" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="50" maxRadius="95" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="180" rangeAngle="-360">
<Effect atk="0.008">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10500" name="Human_F_Slayer_Lv05_Combo_Attack 01" type="combo" category="3001,11,101,9011,9001,10000,9999" templateId="10203" nextSkill="10501" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="38.1966">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="500" method="normal" endTime="564" startTime="506" interval="0" until="0">
<AreaList>
<Area rotateAngle="80" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="500" method="normal" endTime="564" startTime="506" interval="0" until="0">
<AreaList>
<Area rotateAngle="80" type="pvp" maxCount="20" maxHeight="40" maxRadius="90" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="560" method="normal" endTime="762" startTime="564" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="560" method="normal" endTime="762" startTime="564" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="pvp" maxCount="20" maxHeight="70" maxRadius="90" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10501" name="Human_F_Slayer_Lv05_Combo_Attack 02" type="combo" category="3001,11,101,9011,9001,10001,9999" templateId="10203" nextSkill="10502" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="46.1095">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="550" method="normal" endTime="650" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="265" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="550" method="normal" endTime="650" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="70" maxRadius="280" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="235" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10502" name="Human_F_Slayer_Lv05_Combo_Attack 03" type="combo" category="3001,11,101,9011,9001,10002,9999" templateId="10203" nextSkill="10503" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="46.1095">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="500" method="normal" endTime="640" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-90" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="500" method="normal" endTime="640" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-90" type="pvp" maxCount="20" maxHeight="70" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="640" method="normal" endTime="840" startTime="640" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="640" method="normal" endTime="840" startTime="640" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="pvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10503" name="Human_F_Slayer_Lv05_Combo_Attack 04" type="combo" category="3001,11,110,130,101,9011,9001,10003,9999" templateId="10203" nextSkill="10500" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="78.7693">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="750" method="normal" endTime="975" startTime="760" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="60" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="90" rangeAngle="-360">
<Effect atk="0.2">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="750" method="normal" endTime="975" startTime="760" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="50" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="90" rangeAngle="-360">
<Effect atk="0.002">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="900" method="normal" endTime="1445" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="180" rangeAngle="-360">
<Effect atk="0.8">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="900" method="normal" endTime="1445" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="50" maxRadius="95" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="180" rangeAngle="-360">
<Effect atk="0.008">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10600" name="Human_F_Slayer_Lv06_Combo_Attack 01" type="combo" category="3001,11,101,9011,9001,10000,9999" templateId="10203" nextSkill="10601" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="55.7342">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="500" method="normal" endTime="564" startTime="506" interval="0" until="0">
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<Area rotateAngle="80" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="500" method="normal" endTime="564" startTime="506" interval="0" until="0">
<AreaList>
<Area rotateAngle="80" type="pvp" maxCount="20" maxHeight="40" maxRadius="90" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="560" method="normal" endTime="762" startTime="564" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="560" method="normal" endTime="762" startTime="564" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="pvp" maxCount="20" maxHeight="70" maxRadius="90" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10601" name="Human_F_Slayer_Lv06_Combo_Attack 02" type="combo" category="3001,11,101,9011,9001,10001,9999" templateId="10203" nextSkill="10602" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="67.2804">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="550" method="normal" endTime="650" startTime="550" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="265" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="550" method="normal" endTime="650" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="70" maxRadius="280" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="235" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6">
<Effect atk="0.01">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
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</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10602" name="Human_F_Slayer_Lv06_Combo_Attack 03" type="combo" category="3001,11,101,9011,9001,10002,9999" templateId="10203" nextSkill="10603" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="67.2804">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="500" method="normal" endTime="640" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-90" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="500" method="normal" endTime="640" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-90" type="pvp" maxCount="20" maxHeight="70" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="640" method="normal" endTime="840" startTime="640" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="640" method="normal" endTime="840" startTime="640" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="pvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10603" name="Human_F_Slayer_Lv06_Combo_Attack 04" type="combo" category="3001,11,110,130,101,9011,9001,10003,9999" templateId="10203" nextSkill="10600" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="114.9356">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="750" method="normal" endTime="975" startTime="760" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="60" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="90" rangeAngle="-360">
<Effect atk="0.2">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="750" method="normal" endTime="975" startTime="760" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="50" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="90" rangeAngle="-360">
<Effect atk="0.002">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="900" method="normal" endTime="1445" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="180" rangeAngle="-360">
<Effect atk="0.8">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="900" method="normal" endTime="1445" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="50" maxRadius="95" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="180" rangeAngle="-360">
<Effect atk="0.008">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10700" name="Human_F_Slayer_Lv07_Combo_Attack 01" type="combo" category="3001,11,101,9011,9001,10000,9999" templateId="10203" nextSkill="10701" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="81.3242">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="500" method="normal" endTime="564" startTime="506" interval="0" until="0">
<AreaList>
<Area rotateAngle="80" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="500" method="normal" endTime="564" startTime="506" interval="0" until="0">
<AreaList>
<Area rotateAngle="80" type="pvp" maxCount="20" maxHeight="40" maxRadius="90" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="560" method="normal" endTime="762" startTime="564" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="560" method="normal" endTime="762" startTime="564" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="pvp" maxCount="20" maxHeight="70" maxRadius="90" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10701" name="Human_F_Slayer_Lv07_Combo_Attack 02" type="combo" category="3001,11,101,9011,9001,10001,9999" templateId="10203" nextSkill="10702" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="98.1717">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="550" method="normal" endTime="650" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="265" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="550" method="normal" endTime="650" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="70" maxRadius="280" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="235" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10702" name="Human_F_Slayer_Lv07_Combo_Attack 03" type="combo" category="3001,11,101,9011,9001,10002,9999" templateId="10203" nextSkill="10703" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="98.1717">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="500" method="normal" endTime="640" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-90" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="500" method="normal" endTime="640" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-90" type="pvp" maxCount="20" maxHeight="70" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="640" method="normal" endTime="840" startTime="640" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="640" method="normal" endTime="840" startTime="640" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="pvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10703" name="Human_F_Slayer_Lv07_Combo_Attack 04" type="combo" category="3001,11,110,130,101,9011,9001,10003,9999" templateId="10203" nextSkill="10700" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="167.7074">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="750" method="normal" endTime="975" startTime="760" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="60" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="90" rangeAngle="-360">
<Effect atk="0.2">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="750" method="normal" endTime="975" startTime="760" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="50" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="90" rangeAngle="-360">
<Effect atk="0.002">
<AbnormalityOnPvp id="900210" />
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="900" method="normal" endTime="1445" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="180" rangeAngle="-360">
<Effect atk="0.8">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="900" method="normal" endTime="1445" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="50" maxRadius="95" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="180" rangeAngle="-360">
<Effect atk="0.008">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10800" name="Human_F_Slayer_Lv08_Combo_Attack 01" type="combo" category="3001,11,101,9011,9001,10000,9999" templateId="10203" nextSkill="10801" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="118.6636">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="500" method="normal" endTime="564" startTime="506" interval="0" until="0">
<AreaList>
<Area rotateAngle="80" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="500" method="normal" endTime="564" startTime="506" interval="0" until="0">
<AreaList>
<Area rotateAngle="80" type="pvp" maxCount="20" maxHeight="40" maxRadius="90" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="560" method="normal" endTime="762" startTime="564" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="560" method="normal" endTime="762" startTime="564" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="pvp" maxCount="20" maxHeight="70" maxRadius="90" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10801" name="Human_F_Slayer_Lv08_Combo_Attack 02" type="combo" category="3001,11,101,9011,9001,10001,9999" templateId="10203" nextSkill="10802" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="143.2464">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="550" method="normal" endTime="650" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="265" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="550" method="normal" endTime="650" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="70" maxRadius="280" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="235" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6">
<Effect atk="0.01">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10802" name="Human_F_Slayer_Lv08_Combo_Attack 03" type="combo" category="3001,11,101,9011,9001,10002,9999" templateId="10203" nextSkill="10803" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="143.2464">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="500" method="normal" endTime="640" startTime="530" interval="0" until="0">
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<Area rotateAngle="-90" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="500" method="normal" endTime="640" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-90" type="pvp" maxCount="20" maxHeight="70" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="640" method="normal" endTime="840" startTime="640" interval="0" until="0">
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<Area rotateAngle="90" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
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<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="640" method="normal" endTime="840" startTime="640" interval="0" until="0">
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<Area rotateAngle="90" type="pvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="0.01">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<AbnormalityOnCommon id="301100" />
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</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10803" name="Human_F_Slayer_Lv08_Combo_Attack 04" type="combo" category="3001,11,110,130,101,9011,9001,10003,9999" templateId="10203" nextSkill="10800" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="244.7090">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="750" method="normal" endTime="975" startTime="760" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="60" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="90" rangeAngle="-360">
<Effect atk="0.2">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="750" method="normal" endTime="975" startTime="760" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="50" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="90" rangeAngle="-360">
<Effect atk="0.002">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="900" method="normal" endTime="1445" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="180" rangeAngle="-360">
<Effect atk="0.8">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="900" method="normal" endTime="1445" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="50" maxRadius="95" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="180" rangeAngle="-360">
<Effect atk="0.008">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10900" name="Human_F_Slayer_Lv09_Combo_Attack 01" type="combo" category="3001,11,101,9011,9001,10000,9999" templateId="10203" nextSkill="10901" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="173.1470">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="500" method="normal" endTime="564" startTime="506" interval="0" until="0">
<AreaList>
<Area rotateAngle="80" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="500" method="normal" endTime="564" startTime="506" interval="0" until="0">
<AreaList>
<Area rotateAngle="80" type="pvp" maxCount="20" maxHeight="40" maxRadius="90" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="560" method="normal" endTime="762" startTime="564" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="560" method="normal" endTime="762" startTime="564" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="pvp" maxCount="20" maxHeight="70" maxRadius="90" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10901" name="Human_F_Slayer_Lv09_Combo_Attack 02" type="combo" category="3001,11,101,9011,9001,10001,9999" templateId="10203" nextSkill="10902" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="209.0169">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="550" method="normal" endTime="650" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="265" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="550" method="normal" endTime="650" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="70" maxRadius="280" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="235" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10902" name="Human_F_Slayer_Lv09_Combo_Attack 03" type="combo" category="3001,11,101,9011,9001,10002,9999" templateId="10203" nextSkill="10903" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="209.0169">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="500" method="normal" endTime="640" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-90" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="500" method="normal" endTime="640" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-90" type="pvp" maxCount="20" maxHeight="70" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="640" method="normal" endTime="840" startTime="640" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="640" method="normal" endTime="840" startTime="640" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="pvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10903" name="Human_F_Slayer_Lv09_Combo_Attack 04" type="combo" category="3001,11,110,130,101,9011,9001,10003,9999" templateId="10203" nextSkill="10900" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="357.0652">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="750" method="normal" endTime="975" startTime="760" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="60" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="90" rangeAngle="-360">
<Effect atk="0.2">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="750" method="normal" endTime="975" startTime="760" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="50" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="90" rangeAngle="-360">
<Effect atk="0.002">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="900" method="normal" endTime="1445" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="180" rangeAngle="-360">
<Effect atk="0.8">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="900" method="normal" endTime="1445" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="50" maxRadius="95" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="180" rangeAngle="-360">
<Effect atk="0.008">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11000" name="Human_F_Slayer_Lv10_Combo_Attack 01" type="combo" category="3001,11,101,9011,9001,10000,9999" templateId="10203" nextSkill="11001" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="252.6462">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="500" method="normal" endTime="564" startTime="506" interval="0" until="0">
<AreaList>
<Area rotateAngle="80" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="500" method="normal" endTime="564" startTime="506" interval="0" until="0">
<AreaList>
<Area rotateAngle="80" type="pvp" maxCount="20" maxHeight="40" maxRadius="90" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="560" method="normal" endTime="762" startTime="564" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="560" method="normal" endTime="762" startTime="564" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="pvp" maxCount="20" maxHeight="70" maxRadius="90" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11001" name="Human_F_Slayer_Lv10_Combo_Attack 02" type="combo" category="3001,11,101,9011,9001,10001,9999" templateId="10203" nextSkill="11002" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="304.9854">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="550" method="normal" endTime="650" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="265" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="550" method="normal" endTime="650" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="70" maxRadius="280" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="235" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11002" name="Human_F_Slayer_Lv10_Combo_Attack 03" type="combo" category="3001,11,101,9011,9001,10002,9999" templateId="10203" nextSkill="11003" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="304.9854">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="500" method="normal" endTime="640" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-90" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="500" method="normal" endTime="640" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-90" type="pvp" maxCount="20" maxHeight="70" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="640" method="normal" endTime="840" startTime="640" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="640" method="normal" endTime="840" startTime="640" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="pvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11003" name="Human_F_Slayer_Lv10_Combo_Attack 04" type="combo" category="3001,11,110,130,101,9011,9001,10003,9999" templateId="10203" nextSkill="11000" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="521.0090">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="750" method="normal" endTime="975" startTime="760" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="60" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="90" rangeAngle="-360">
<Effect atk="0.2">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="750" method="normal" endTime="975" startTime="760" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="50" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="90" rangeAngle="-360">
<Effect atk="0.002">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="900" method="normal" endTime="1445" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="180" rangeAngle="-360">
<Effect atk="0.8">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="900" method="normal" endTime="1445" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="50" maxRadius="95" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="180" rangeAngle="-360">
<Effect atk="0.008">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11100" name="Human_F_Slayer_Lv11_Combo_Attack 01" type="combo" category="3001,11,101,9011,9001,10000,9999" templateId="10203" nextSkill="11101" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="368.6467">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="500" method="normal" endTime="564" startTime="506" interval="0" until="0">
<AreaList>
<Area rotateAngle="80" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="500" method="normal" endTime="564" startTime="506" interval="0" until="0">
<AreaList>
<Area rotateAngle="80" type="pvp" maxCount="20" maxHeight="40" maxRadius="90" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="560" method="normal" endTime="762" startTime="564" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="560" method="normal" endTime="762" startTime="564" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="pvp" maxCount="20" maxHeight="70" maxRadius="90" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11101" name="Human_F_Slayer_Lv11_Combo_Attack 02" type="combo" category="3001,11,101,9011,9001,10001,9999" templateId="10203" nextSkill="11102" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="445.0171">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="550" method="normal" endTime="650" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="265" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="550" method="normal" endTime="650" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="70" maxRadius="280" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="235" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11102" name="Human_F_Slayer_Lv11_Combo_Attack 03" type="combo" category="3001,11,101,9011,9001,10002,9999" templateId="10203" nextSkill="11103" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="445.0171">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="500" method="normal" endTime="640" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-90" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="500" method="normal" endTime="640" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-90" type="pvp" maxCount="20" maxHeight="70" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="640" method="normal" endTime="840" startTime="640" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="640" method="normal" endTime="840" startTime="640" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="pvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11103" name="Human_F_Slayer_Lv11_Combo_Attack 04" type="combo" category="3001,11,110,130,101,9011,9001,10003,9999" templateId="10203" nextSkill="11100" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="760.2263">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="750" method="normal" endTime="975" startTime="760" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="60" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="90" rangeAngle="-360">
<Effect atk="0.2">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="750" method="normal" endTime="975" startTime="760" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="50" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="90" rangeAngle="-360">
<Effect atk="0.002">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="900" method="normal" endTime="1445" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="180" rangeAngle="-360">
<Effect atk="0.8">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="900" method="normal" endTime="1445" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="50" maxRadius="95" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="180" rangeAngle="-360">
<Effect atk="0.008">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11200" name="Human_F_Slayer_Lv12_Combo_Attack 01" type="combo" category="3001,11,101,9011,9001,10000,9999" templateId="10203" nextSkill="11201" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="505.0780">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="500" method="normal" endTime="564" startTime="506" interval="0" until="0">
<AreaList>
<Area rotateAngle="80" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="500" method="normal" endTime="564" startTime="506" interval="0" until="0">
<AreaList>
<Area rotateAngle="80" type="pvp" maxCount="20" maxHeight="40" maxRadius="90" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="560" method="normal" endTime="762" startTime="564" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="560" method="normal" endTime="762" startTime="564" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="pvp" maxCount="20" maxHeight="70" maxRadius="90" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11201" name="Human_F_Slayer_Lv12_Combo_Attack 02" type="combo" category="3001,11,101,9011,9001,10001,9999" templateId="10203" nextSkill="11202" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="609.7120">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="550" method="normal" endTime="650" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="265" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="550" method="normal" endTime="650" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="70" maxRadius="280" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="235" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11202" name="Human_F_Slayer_Lv12_Combo_Attack 03" type="combo" category="3001,11,101,9011,9001,10002,9999" templateId="10203" nextSkill="11203" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="609.7120">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="500" method="normal" endTime="640" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-90" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="500" method="normal" endTime="640" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-90" type="pvp" maxCount="20" maxHeight="70" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="640" method="normal" endTime="840" startTime="640" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="640" method="normal" endTime="840" startTime="640" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="pvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11203" name="Human_F_Slayer_Lv12_Combo_Attack 04" type="combo" category="3001,11,110,130,101,9011,9001,10003,9999" templateId="10203" nextSkill="11200" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="1041.5759">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="750" method="normal" endTime="975" startTime="760" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="60" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="90" rangeAngle="-360">
<Effect atk="0.2">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="750" method="normal" endTime="975" startTime="760" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="50" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="90" rangeAngle="-360">
<Effect atk="0.002">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="900" method="normal" endTime="1445" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="180" rangeAngle="-360">
<Effect atk="0.8">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="900" method="normal" endTime="1445" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="50" maxRadius="95" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="180" rangeAngle="-360">
<Effect atk="0.008">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11300" name="Human_F_Slayer_Lv13_Combo_Attack 01" type="combo" category="3001,11,101,9011,9001,10000,9999" templateId="10203" nextSkill="11301" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="57.298401">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="500" method="normal" endTime="564" startTime="506" interval="0" until="0">
<AreaList>
<Area rotateAngle="80" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="500" method="normal" endTime="564" startTime="506" interval="0" until="0">
<AreaList>
<Area rotateAngle="80" type="pvp" maxCount="20" maxHeight="40" maxRadius="90" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="560" method="normal" endTime="762" startTime="564" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="560" method="normal" endTime="762" startTime="564" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="pvp" maxCount="20" maxHeight="70" maxRadius="90" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11301" name="Human_F_Slayer_Lv13_Combo_Attack 02" type="combo" category="3001,11,101,9011,9001,10001,9999" templateId="10203" nextSkill="11302" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="69.297203">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="550" method="normal" endTime="650" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="265" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="550" method="normal" endTime="650" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="70" maxRadius="280" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="235" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11302" name="Human_F_Slayer_Lv13_Combo_Attack 03" type="combo" category="3001,11,101,9011,9001,10002,9999" templateId="10203" nextSkill="11303" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="83.828300">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="500" method="normal" endTime="640" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-90" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="500" method="normal" endTime="640" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-90" type="pvp" maxCount="20" maxHeight="70" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="640" method="normal" endTime="840" startTime="640" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="640" method="normal" endTime="840" startTime="640" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="pvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11303" name="Human_F_Slayer_Lv13_Combo_Attack 04" type="combo" category="3001,11,110,130,101,9011,9001,10003,9999" templateId="10203" nextSkill="11300" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="101.680298">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="750" method="normal" endTime="975" startTime="760" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="60" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="90" rangeAngle="-360">
<Effect atk="0.2">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="750" method="normal" endTime="975" startTime="760" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="50" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="90" rangeAngle="-360">
<Effect atk="0.002">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="900" method="normal" endTime="1445" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="180" rangeAngle="-360">
<Effect atk="0.8">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="900" method="normal" endTime="1445" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="50" maxRadius="95" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="180" rangeAngle="-360">
<Effect atk="0.008">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11400" name="Human_F_Slayer_Lv14_Combo_Attack 01" type="combo" category="3001,11,101,9011,9001,10000,9999" templateId="10203" nextSkill="11401" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="66.832901">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="500" method="normal" endTime="564" startTime="506" interval="0" until="0">
<AreaList>
<Area rotateAngle="80" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="500" method="normal" endTime="564" startTime="506" interval="0" until="0">
<AreaList>
<Area rotateAngle="80" type="pvp" maxCount="20" maxHeight="40" maxRadius="90" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="560" method="normal" endTime="762" startTime="564" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="560" method="normal" endTime="762" startTime="564" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="pvp" maxCount="20" maxHeight="70" maxRadius="90" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11401" name="Human_F_Slayer_Lv14_Combo_Attack 02" type="combo" category="3001,11,101,9011,9001,10001,9999" templateId="10203" nextSkill="11402" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="80.828300">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="550" method="normal" endTime="650" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="265" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="550" method="normal" endTime="650" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="70" maxRadius="280" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="235" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11402" name="Human_F_Slayer_Lv14_Combo_Attack 03" type="combo" category="3001,11,101,9011,9001,10002,9999" templateId="10203" nextSkill="11403" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="97.777298">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="500" method="normal" endTime="640" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-90" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="500" method="normal" endTime="640" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-90" type="pvp" maxCount="20" maxHeight="70" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="640" method="normal" endTime="840" startTime="640" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="640" method="normal" endTime="840" startTime="640" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="pvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11403" name="Human_F_Slayer_Lv14_Combo_Attack 04" type="combo" category="3001,11,110,130,101,9011,9001,10003,9999" templateId="10203" nextSkill="11400" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="118.599899">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="750" method="normal" endTime="975" startTime="760" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="60" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="90" rangeAngle="-360">
<Effect atk="0.2">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="750" method="normal" endTime="975" startTime="760" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="50" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="90" rangeAngle="-360">
<Effect atk="0.002">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="900" method="normal" endTime="1445" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="180" rangeAngle="-360">
<Effect atk="0.8">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="900" method="normal" endTime="1445" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="50" maxRadius="95" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="180" rangeAngle="-360">
<Effect atk="0.008">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11500" name="Human_F_Slayer_Lv15_Combo_Attack 01" type="combo" category="3001,11,101,9011,9001,10000,9999" templateId="10203" nextSkill="11501" parentId="10100" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="77.953903">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="500" method="normal" endTime="564" startTime="506" interval="0" until="0">
<AreaList>
<Area rotateAngle="80" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="500" method="normal" endTime="564" startTime="506" interval="0" until="0">
<AreaList>
<Area rotateAngle="80" type="pvp" maxCount="20" maxHeight="40" maxRadius="90" offsetDistance="10" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="560" method="normal" endTime="762" startTime="564" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="560" method="normal" endTime="762" startTime="564" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="pvp" maxCount="20" maxHeight="70" maxRadius="90" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="-160">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11501" name="Human_F_Slayer_Lv15_Combo_Attack 02" type="combo" category="3001,11,101,9011,9001,10001,9999" templateId="10203" nextSkill="11502" parentId="10101" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="94.278099">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_forward" time="550" method="normal" endTime="650" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="265" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_forward" time="550" method="normal" endTime="650" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="70" maxRadius="280" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="120" offsetAngle="0" rangeAngle="18">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="220" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="60" maxRadius="235" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="180" rangeAngle="6">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11502" name="Human_F_Slayer_Lv15_Combo_Attack 03" type="combo" category="3001,11,101,9011,9001,10002,9999" templateId="10203" nextSkill="11503" parentId="10102" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="114.047501">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="500" method="normal" endTime="640" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-90" type="enemyOrPvp" maxCount="20" maxHeight="70" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="500" method="normal" endTime="640" startTime="530" interval="0" until="0">
<AreaList>
<Area rotateAngle="-90" type="pvp" maxCount="20" maxHeight="70" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="640" method="normal" endTime="840" startTime="640" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="65" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_cw" time="640" method="normal" endTime="840" startTime="640" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="pvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11503" name="Human_F_Slayer_Lv15_Combo_Attack 04" type="combo" category="3001,11,110,130,101,9011,9001,10003,9999" templateId="10203" nextSkill="11500" parentId="10103" timeRate="1.1" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="138.334900">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="750" method="normal" endTime="975" startTime="760" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="60" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="90" rangeAngle="-360">
<Effect atk="0.2">
<AbnormalityOnPvp id="900210" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="real_ccw" time="750" method="normal" endTime="975" startTime="760" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="50" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="90" rangeAngle="-360">
<Effect atk="0.002">
<AbnormalityOnPvp id="900210" />
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="real_ccw" time="900" method="normal" endTime="1445" startTime="900" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="180" rangeAngle="-360">
<Effect atk="0.8">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" type="real_ccw" time="900" method="normal" endTime="1445" startTime="900" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="pvp" maxCount="20" maxHeight="50" maxRadius="95" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="10" offsetAngle="180" rangeAngle="-360">
<Effect atk="0.008">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="second_hit" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="30" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301100" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="notShow" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20100" name="Human_F_Slayer_Lv01_Impact Slash_Start 01" type="normal" category="3002,14,110,105,552,9011,9001,10000,9999" templateId="10203" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="50.7194">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="2200" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="HandySlash" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="85" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="1460" method="normal" endTime="1570" startTime="1460" interval="0" until="0">
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<Area rotateAngle="-90" type="enemyOrPvp" maxCount="20" maxHeight="85" maxRadius="75" offsetDistance="20" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="43" />
</Targeting>
<Targeting id="1" type="real_cw" time="1570" method="normal" endTime="1690" startTime="1570" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="75" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="42" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20200" name="Human_F_Slayer_Lv02_Impact Slash_Start 01" type="normal" category="3002,14,110,105,552,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="20100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="74.0068">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="2200" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="HandySlash" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="85" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="1460" method="normal" endTime="1570" startTime="1460" interval="0" until="0">
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<Area rotateAngle="-90" type="enemyOrPvp" maxCount="20" maxHeight="85" maxRadius="75" offsetDistance="20" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="43" />
</Targeting>
<Targeting id="1" type="real_cw" time="1570" method="normal" endTime="1690" startTime="1570" interval="0" until="0">
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<Area rotateAngle="90" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="75" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
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</Area>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="20300" name="Human_F_Slayer_Lv03_Impact Slash_Start 01" type="normal" category="3002,14,110,105,552,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="20100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="107.9864">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="2200" />
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<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="HandySlash" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="85" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="1460" method="normal" endTime="1570" startTime="1460" interval="0" until="0">
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<Area rotateAngle="-90" type="enemyOrPvp" maxCount="20" maxHeight="85" maxRadius="75" offsetDistance="20" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="43" />
</Targeting>
<Targeting id="1" type="real_cw" time="1570" method="normal" endTime="1690" startTime="1570" interval="0" until="0">
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<Area rotateAngle="90" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="75" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="42" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20400" name="Human_F_Slayer_Lv04_Impact Slash_Start 01" type="normal" category="3002,14,110,105,552,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="20100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="157.5675">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="85" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="1460" method="normal" endTime="1570" startTime="1460" interval="0" until="0">
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<Area rotateAngle="-90" type="enemyOrPvp" maxCount="20" maxHeight="85" maxRadius="75" offsetDistance="20" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="real_cw" time="1570" method="normal" endTime="1690" startTime="1570" interval="0" until="0">
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<Area rotateAngle="90" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="75" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="20500" name="Human_F_Slayer_Lv05_Impact Slash_Start 01" type="normal" category="3002,14,110,105,552,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="20100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="229.9135">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="2200" />
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<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="85" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="1460" method="normal" endTime="1570" startTime="1460" interval="0" until="0">
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<Area rotateAngle="-90" type="enemyOrPvp" maxCount="20" maxHeight="85" maxRadius="75" offsetDistance="20" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="43" />
</Targeting>
<Targeting id="1" type="real_cw" time="1570" method="normal" endTime="1690" startTime="1570" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="75" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="20600" name="Human_F_Slayer_Lv06_Impact Slash_Start 01" type="normal" category="3002,14,110,105,552,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="20100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="335.4765">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
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</Area>
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</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
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</Area>
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</Skill>
<Skill id="20700" name="Human_F_Slayer_Lv07_Impact Slash_Start 01" type="normal" category="3002,14,110,105,552,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="20100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="489.5079">
<Action>
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<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Area>
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</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Area rotateAngle="-90" type="enemyOrPvp" maxCount="20" maxHeight="85" maxRadius="75" offsetDistance="20" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
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<Area rotateAngle="90" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="75" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
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</Skill>
<Skill id="20800" name="Human_F_Slayer_Lv08_Impact Slash_Start 01" type="normal" category="3002,14,110,105,552,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="20100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="714.2617">
<Action>
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<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
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</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Area rotateAngle="-90" type="enemyOrPvp" maxCount="20" maxHeight="85" maxRadius="75" offsetDistance="20" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
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</Area>
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</Targeting>
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<Area rotateAngle="90" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="75" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
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</Skill>
<Skill id="20900" name="Human_F_Slayer_Lv09_Impact Slash_Start 01" type="normal" category="3002,14,110,105,552,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="20100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="1042.2094">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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<Targeting>
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<Area maxCount="10">
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</Area>
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</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Area rotateAngle="-90" type="enemyOrPvp" maxCount="20" maxHeight="85" maxRadius="75" offsetDistance="20" pierceDepth="1" minHeight="20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180">
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</Skill>
<Skill id="21000" name="Human_F_Slayer_Lv10_Impact Slash_Start 01" type="normal" category="3002,14,110,105,552,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="20100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="1520.7319">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Targeting>
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</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</Area>
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</Skill>
<Skill id="21100" name="Human_F_Slayer_Lv11_Impact Slash_Start 01" type="normal" category="3002,14,110,105,552,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="20100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="2083.5344">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Targeting>
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</Projectile>
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</Skill>
<Skill id="21200" name="Human_F_Slayer_Lv12_Impact Slash_Start 01" type="normal" category="3002,14,110,105,552,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="20100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="1736.2787">
<Action>
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</Stage>
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</Action>
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<Targeting>
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</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</Targeting>
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</Skill>
<Skill id="21300" name="Human_F_Slayer_Lv13_Impact Slash_Start 01" type="normal" category="3002,14,110,105,552,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="20100" timeRate="1.1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="296.366394">
<Action>
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<Property animControlType="normal" />
</Stage>
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<Skill id="31300" name="Human_F_Slayer_Lv13_Sword Dancing_Start 01" type="normal" category="3003,12,110,102,552,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="true" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="474.684998">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="swordDanceStart" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="SwordDanceShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="19" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="2" type="real_cw" time="1520" method="normal" endTime="1925" startTime="1520" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.4">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="63" />
</Targeting>
<Targeting id="3" type="real_cw" time="2430" method="normal" endTime="2680" startTime="2435" interval="0" until="0">
<AreaList>
<Area rotateAngle="135" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="62" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31400" name="Human_F_Slayer_Lv14_Sword Dancing_Start 01" type="normal" category="3003,12,110,102,552,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="true" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="553.672607">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="swordDanceStart" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="SwordDanceShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="19" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="2" type="real_cw" time="1520" method="normal" endTime="1925" startTime="1520" interval="0" until="0">
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<Area rotateAngle="90" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.4">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="63" />
</Targeting>
<Targeting id="3" type="real_cw" time="2430" method="normal" endTime="2680" startTime="2435" interval="0" until="0">
<AreaList>
<Area rotateAngle="135" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.6">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="62" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31500" name="Human_F_Slayer_Lv15_Sword Dancing_Start 01" type="normal" category="3003,12,110,102,552,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="30100" timeRate="1.1" autoUse="true" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="645.803711">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="swordDanceStart" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="SwordDanceShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="11000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="19" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="2" type="real_cw" time="1520" method="normal" endTime="1925" startTime="1520" interval="0" until="0">
<AreaList>
<Area rotateAngle="90" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.4">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="63" />
</Targeting>
<Targeting id="3" type="real_cw" time="2430" method="normal" endTime="2680" startTime="2435" interval="0" until="0">
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<Area rotateAngle="135" type="enemyOrPvp" maxCount="20" maxHeight="65" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="62" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40100" name="Human_F_Slayer_Lv01_Dodge Move_Start 01" type="evade" category="3004,84,148,104,10000,9999" templateId="10203" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="900" />
<MoveInvincible endTime="850" startTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="tumbling" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<TargetingList />
</Skill>
<Skill id="40200" name="Human_F_Slayer_Lv02_Dodge Move_Start 01" type="evade" category="3004,199,84,148,104,10000,9999" templateId="10203" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="900" />
<MoveInvincible endTime="850" startTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="tumbling" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="4000">
<Cost hp="0" mp="75" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="20" maxHeight="80" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="301200" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40230" name="Human_F_Slayer_Lv02_Dodge Move_Start 02" type="evade" category="3004,199,84,148,104,10001,9999" templateId="10203" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="900" />
<MoveInvincible endTime="850" startTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="tumbling" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<TargetingList />
</Skill>
<Skill id="40300" name="Human_F_Slayer_Lv03_Dodge Move_Start 01" type="evade" category="3004,84,148,104,10000,9999" templateId="10203" nextSkill="0" parentId="40100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1200" />
<MoveInvincible endTime="850" startTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="tumbling" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="10" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<TargetingList />
</Skill>
<Skill id="50100" name="Human_F_Slayer_Lv01_Dash_Start 01" type="movingSkill" category="3005,84,104,10000,9999" templateId="10203" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class02_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="300600" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50200" name="Human_F_Slayer_Lv02_Dash_Start 01" type="movingSkill" category="3005,84,104,10000,9999" templateId="10203" nextSkill="0" parentId="50100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class02_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="300601" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50300" name="Human_F_Slayer_Lv03_Dash_Start 01" type="movingSkill" category="3005,84,104,10000,9999" templateId="10203" nextSkill="0" parentId="50100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class02_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="300602" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50400" name="Human_F_Slayer_Lv04_Dash_Start 01" type="movingSkill" category="3005,84,104,10000,9999" templateId="10203" nextSkill="0" parentId="50100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class02_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="300601" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50500" name="Human_F_Slayer_Lv05_Dash_Start 01" type="movingSkill" category="3005,84,104,10000,9999" templateId="10203" nextSkill="0" parentId="50100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class02_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="300601" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60100" name="Human_F_Slayer_Lv01_Back Attack_Start 01" type="catchBack" category="3006,22,26,148,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="920.5236">
<Action>
<CameraShakeList />
<CameraType duration="1100" type="delay_align" startTime="50" weight="4.8" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible endTime="1000" startTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="BehindCatchStart" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="BehindCatchShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="65" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="350" method="normal" endTime="550" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="40" maxRadius="250" offsetDistance="10" pierceDepth="1" minHeight="10" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="30">
<Effect atk="1">
<AbnormalityOnCommon id="300200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="65" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60200" name="Human_F_Slayer_Lv02_Back Attack_Start 01" type="catchBack" category="3006,22,26,148,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="60100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="1430.4814">
<Action>
<CameraShakeList />
<CameraType duration="1100" type="delay_align" startTime="50" weight="4.8" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible endTime="1000" startTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="BehindCatchStart" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="BehindCatchShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="65" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="350" method="normal" endTime="550" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="40" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="15" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="30">
<Effect atk="1">
<AbnormalityOnCommon id="300201" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="65" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60300" name="Human_F_Slayer_Lv03_Back Attack_Start 01" type="catchBack" category="3006,22,26,148,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="60100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="795.988220">
<Action>
<CameraShakeList />
<CameraType duration="1100" type="delay_align" startTime="50" weight="4.8" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible endTime="1000" startTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="BehindCatchStart" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="BehindCatchShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="65" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="350" method="normal" endTime="550" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="40" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="15" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="30">
<Effect atk="1">
<AbnormalityOnCommon id="300200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="65" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60400" name="Human_F_Slayer_Lv04_Back Attack_Start 01" type="catchBack" category="3006,22,26,148,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="60100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="201.794601">
<Action>
<CameraShakeList />
<CameraType duration="1100" type="delay_align" startTime="50" weight="4.8" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible endTime="1000" startTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="BehindCatchStart" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="BehindCatchShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="10" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="350" method="normal" endTime="550" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="40" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="15" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="30">
<Effect atk="1">
<AbnormalityOnCommon id="90" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="10" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60500" name="Human_F_Slayer_Lv05_Back Attack_Start 01" type="catchBack" category="3006,22,26,148,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="60100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="235.373199">
<Action>
<CameraShakeList />
<CameraType duration="1100" type="delay_align" startTime="50" weight="4.8" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible endTime="1000" startTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="BehindCatchStart" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="BehindCatchShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="10" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="350" method="normal" endTime="550" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="40" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="15" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="30">
<Effect atk="1">
<AbnormalityOnCommon id="90" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="10" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60600" name="Human_F_Slayer_Lv06_Back Attack_Start 01" type="catchBack" category="3006,22,26,148,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="60100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="274.539307">
<Action>
<CameraShakeList />
<CameraType duration="1100" type="delay_align" startTime="50" weight="4.8" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible endTime="1000" startTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="BehindCatchStart" blendInTime="100" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="BehindCatchShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="10" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="350" method="normal" endTime="550" startTime="550" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="40" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="15" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="30">
<Effect atk="1">
<AbnormalityOnCommon id="90" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="10" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="70100" name="Human_F_Slayer_Lv01_Spirit Concentrate_Cast 01" type="movingSkill" category="3007,31,108,10000,9999" templateId="10203" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class02_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="300100" />
<HpDiff value="0" />
<MpDiff value="100" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="70200" name="Human_F_Slayer_Lv02_Spirit Concentrate_Cast 01" type="movingSkill" category="3007,31,108,10000,9999" templateId="10203" nextSkill="0" parentId="70100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class02_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="300101" />
<HpDiff value="0" />
<MpDiff value="200" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="70300" name="Human_F_Slayer_Lv03_Spirit Concentrate_Cast 01" type="movingSkill" category="3007,31,108,10000,9999" templateId="10203" nextSkill="0" parentId="70100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class02_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="300100" />
<HpDiff value="0" />
<MpDiff value="100" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="70400" name="Human_F_Slayer_Lv04_Spirit Concentrate_Cast 01" type="movingSkill" category="3007,31,108,10000,9999" templateId="10203" nextSkill="0" parentId="70100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class02_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="300100" />
<HpDiff value="0" />
<MpDiff value="100" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="80100" name="Human_F_Slayer_Lv01_Cutting Slash_Long Start 01" type="connect" category="3008,13,111,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" timeRate="0.7" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="114.3983">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="CuttingSlash" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="300801" redirectSkill="250100" />
<AddConnectSkill redirectSkill="80130" />
<AddConnectSkill redirectSkill="80130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="1210" method="normal" endTime="1260" startTime="1215" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="120" maxRadius="260" offsetDistance="-200" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="7">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="38" />
</Targeting>
<Targeting id="1" type="none" time="1320" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="300" offsetDistance="-150" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="7">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="37" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="80130" name="Human_F_Slayer_Lv01_Cutting Slash_Short Start 01" type="normal" category="3008,12,111,131,102,9011,9001,10001,9999" templateId="10203" nextSkill="0" timeRate="1.7" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="114.3983">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="CuttingSlash" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="1210" method="normal" endTime="1260" startTime="1215" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="120" maxRadius="260" offsetDistance="-200" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="7">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="38" />
</Targeting>
<Targeting id="1" type="none" time="1320" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="300" offsetDistance="-150" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="7">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="37" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="80200" name="Human_F_Slayer_Lv02_Cutting Slash_Long Start 01" type="connect" category="3008,13,111,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="80100" timeRate="0.7" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="166.9234">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="CuttingSlash" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="300801" redirectSkill="250100" />
<AddConnectSkill redirectSkill="80230" />
<AddConnectSkill redirectSkill="80230" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="1210" method="normal" endTime="1260" startTime="1215" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="120" maxRadius="260" offsetDistance="-200" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="7">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="38" />
</Targeting>
<Targeting id="1" type="none" time="1320" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="300" offsetDistance="-150" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="7">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="37" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="80230" name="Human_F_Slayer_Lv02_Cutting Slash_Short Start 01" type="normal" category="3008,12,111,131,102,9011,9001,10001,9999" templateId="10203" nextSkill="0" parentId="80130" timeRate="1.7" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="166.9234">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="CuttingSlash" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="1210" method="normal" endTime="1260" startTime="1215" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="120" maxRadius="260" offsetDistance="-200" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="7">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="38" />
</Targeting>
<Targeting id="1" type="none" time="1320" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="300" offsetDistance="-150" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="7">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="37" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="80300" name="Human_F_Slayer_Lv03_Cutting Slash_Long Start 01" type="connect" category="3008,13,111,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="80100" timeRate="0.7" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="243.5649">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="CuttingSlash" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="300801" redirectSkill="250100" />
<AddConnectSkill redirectSkill="80330" />
<AddConnectSkill redirectSkill="80330" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="1210" method="normal" endTime="1260" startTime="1215" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="120" maxRadius="260" offsetDistance="-200" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="7">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="38" />
</Targeting>
<Targeting id="1" type="none" time="1320" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="300" offsetDistance="-150" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="7">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="37" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="80330" name="Human_F_Slayer_Lv03_Cutting Slash_Short Start 01" type="normal" category="3008,12,111,131,102,9011,9001,10001,9999" templateId="10203" nextSkill="0" parentId="80130" timeRate="1.7" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="243.5649">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<HitEffect type="animationDamage" />
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="300" offsetDistance="-150" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="7">
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</Area>
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</Skill>
<Skill id="80400" name="Human_F_Slayer_Lv04_Cutting Slash_Long Start 01" type="connect" category="3008,13,111,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="80100" timeRate="0.7" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="355.3959">
<Action>
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<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<AddConnectSkill redirectSkill="80430" />
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</Skill>
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<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="300" offsetDistance="-150" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="7">
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</Skill>
<Skill id="80500" name="Human_F_Slayer_Lv05_Cutting Slash_Long Start 01" type="connect" category="3008,13,111,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="80100" timeRate="0.7" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="518.5732">
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</Stage>
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</Action>
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</Skill>
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</Stage>
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</Action>
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</Action>
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<AddConnectSkill redirectSkill="80630" />
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</Skill>
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</Stage>
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</Action>
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<AddConnectSkill redirectSkill="80730" />
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</Area>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="80730" name="Human_F_Slayer_Lv07_Cutting Slash_Short Start 01" type="normal" category="3008,12,111,131,102,9011,9001,10001,9999" templateId="10203" nextSkill="0" parentId="80130" timeRate="1.7" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="1104.0922">
<Action>
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<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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</Skill>
<Skill id="80800" name="Human_F_Slayer_Lv08_Cutting Slash_Long Start 01" type="connect" category="3008,13,111,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="80100" timeRate="0.7" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="1611.0276">
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<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<AddConnectSkill redirectSkill="80830" />
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</Skill>
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<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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</Skill>
<Skill id="80900" name="Human_F_Slayer_Lv09_Cutting Slash_Long Start 01" type="connect" category="3008,13,111,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="80100" timeRate="0.7" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="2503.5153">
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<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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</Skill>
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</Stage>
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</Action>
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</Skill>
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</Stage>
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</Action>
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<AddConnectSkill redirectSkill="81030" />
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</Skill>
<Skill id="81100" name="Human_F_Slayer_Lv11_Cutting Slash_Long Start 01" type="connect" category="3008,13,111,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="80100" timeRate="0.7" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="1342.5230">
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</Stage>
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</Action>
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<AddConnectSkill redirectSkill="81130" />
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="120" maxRadius="260" offsetDistance="-200" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="7">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="38" />
</Targeting>
<Targeting id="1" type="none" time="1320" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="300" offsetDistance="-150" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="7">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="37" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="81130" name="Human_F_Slayer_Lv11_Cutting Slash_Short Start 01" type="normal" category="3008,12,111,131,102,9011,9001,10001,9999" templateId="10203" nextSkill="0" parentId="80130" timeRate="1.7" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="1342.5230">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="CuttingSlash" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="1210" method="normal" endTime="1260" startTime="1215" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="120" maxRadius="260" offsetDistance="-200" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="7">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="38" />
</Targeting>
<Targeting id="1" type="none" time="1320" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="300" offsetDistance="-150" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="7">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="37" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="81200" name="Human_F_Slayer_Lv12_Cutting Slash_Long Start 01" type="connect" category="3008,13,111,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="80100" timeRate="0.7" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="1342.5230">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="CuttingSlash" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="300801" redirectSkill="250100" />
<AddConnectSkill redirectSkill="81230" />
<AddConnectSkill redirectSkill="81230" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="1210" method="normal" endTime="1260" startTime="1215" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="120" maxRadius="260" offsetDistance="-200" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="7">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="38" />
</Targeting>
<Targeting id="1" type="none" time="1320" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="300" offsetDistance="-150" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="7">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="37" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="81230" name="Human_F_Slayer_Lv12_Cutting Slash_Short Start 01" type="normal" category="3008,12,111,131,102,9011,9001,10001,9999" templateId="10203" nextSkill="0" parentId="80130" timeRate="1.7" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="1342.5230">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="CuttingSlash" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="1210" method="normal" endTime="1260" startTime="1215" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="120" maxRadius="260" offsetDistance="-200" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="7">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="38" />
</Targeting>
<Targeting id="1" type="none" time="1320" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="40" maxRadius="300" offsetDistance="-150" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="7">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="37" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90100" name="Human_F_Slayer_Lv01_Down Blow_Start 01" type="normal" category="3009,12,110,120,148,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" timeRate="0.8" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="38.7504">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1021" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1022" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="DownBlow" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="630" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="25" offsetDistance="10" pierceDepth="1" minHeight="-30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="100" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90200" name="Human_F_Slayer_Lv02_Down Blow_Start 01" type="normal" category="3009,12,110,120,148,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="90100" timeRate="0.8" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="56.5424">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1021" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1022" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1300" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="DownBlow" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="630" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="25" offsetDistance="10" pierceDepth="1" minHeight="-30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="100" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90300" name="Human_F_Slayer_Lv03_Down Blow_Start 01" type="normal" category="3009,12,110,120,148,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="90100" timeRate="0.8" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="82.5034">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1021" startCondition="skillStart" />
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1300" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="DownBlow" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="630" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="25" offsetDistance="10" pierceDepth="1" minHeight="-30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="100" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90400" name="Human_F_Slayer_Lv04_Down Blow_Start 01" type="normal" category="3009,12,110,120,148,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="90100" timeRate="0.8" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="120.3842">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1021" startCondition="skillStart" />
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1300" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="630" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="25" offsetDistance="10" pierceDepth="1" minHeight="-30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="100" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90500" name="Human_F_Slayer_Lv05_Down Blow_Start 01" type="normal" category="3009,12,110,120,148,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="90100" timeRate="0.8" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="175.6576">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1021" startCondition="skillStart" />
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1300" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="DownBlow" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="630" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="25" offsetDistance="10" pierceDepth="1" minHeight="-30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="100" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90600" name="Human_F_Slayer_Lv06_Down Blow_Start 01" type="normal" category="3009,12,110,120,148,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="90100" timeRate="0.8" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="256.3095">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1021" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1022" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="DownBlow" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="630" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="25" offsetDistance="10" pierceDepth="1" minHeight="-30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="100" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90700" name="Human_F_Slayer_Lv07_Down Blow_Start 01" type="normal" category="3009,12,110,120,148,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="90100" timeRate="0.8" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="373.9920">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1021" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1022" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="DownBlow" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="630" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="25" offsetDistance="10" pierceDepth="1" minHeight="-30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="100" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90800" name="Human_F_Slayer_Lv08_Down Blow_Start 01" type="normal" category="3009,12,110,120,148,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="90100" timeRate="0.8" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="512.4015">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1021" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1022" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="DownBlow" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="630" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="25" offsetDistance="10" pierceDepth="1" minHeight="-30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="100" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90900" name="Human_F_Slayer_Lv09_Down Blow_Start 01" type="normal" category="3009,12,110,120,148,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="90100" timeRate="0.8" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="63.470798">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1021" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1022" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="DownBlow" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="40000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="15" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="630" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="25" offsetDistance="10" pierceDepth="1" minHeight="-30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="15" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="91000" name="Human_F_Slayer_Lv10_Down Blow_Start 01" type="normal" category="3009,12,110,120,148,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="90100" timeRate="0.8" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="74.032303">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1021" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1022" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="DownBlow" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="40000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="15" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="630" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="25" offsetDistance="10" pierceDepth="1" minHeight="-30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="15" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="91100" name="Human_F_Slayer_Lv11_Down Blow_Start 01" type="normal" category="3009,12,110,120,148,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="90100" timeRate="0.8" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="86.351303">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1021" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1022" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="DownBlow" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="40000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="15" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="630" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="25" offsetDistance="10" pierceDepth="1" minHeight="-30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="15" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100100" name="Human_F_Slayer_Lv01_Rising Attack_Start 01" type="stand" category="3010,34,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="45.3096">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="RisingAttack" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="480" method="normal" endTime="720" startTime="500" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100200" name="Human_F_Slayer_Lv02_Rising Attack_Start 01" type="stand" category="3010,34,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="66.1132">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="RisingAttack" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="480" method="normal" endTime="720" startTime="500" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100300" name="Human_F_Slayer_Lv03_Rising Attack_Start 01" type="stand" category="3010,34,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="96.4686">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="RisingAttack" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="480" method="normal" endTime="720" startTime="500" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100400" name="Human_F_Slayer_Lv04_Rising Attack_Start 01" type="stand" category="3010,34,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="140.7614">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="RisingAttack" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
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</Effect>
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</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
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</Area>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100500" name="Human_F_Slayer_Lv05_Rising Attack_Start 01" type="stand" category="3010,34,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="205.3909">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="RisingAttack" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
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</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100600" name="Human_F_Slayer_Lv06_Rising Attack_Start 01" type="stand" category="3010,34,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="299.6945">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="RisingAttack" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="480" method="normal" endTime="720" startTime="500" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100700" name="Human_F_Slayer_Lv07_Rising Attack_Start 01" type="stand" category="3010,34,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="437.2969">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="RisingAttack" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="480" method="normal" endTime="720" startTime="500" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100800" name="Human_F_Slayer_Lv08_Rising Attack_Start 01" type="stand" category="3010,34,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="638.0784">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="RisingAttack" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="480" method="normal" endTime="720" startTime="500" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
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</Area>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100900" name="Human_F_Slayer_Lv09_Rising Attack_Start 01" type="stand" category="3010,34,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="931.0472">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="RisingAttack" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="480" method="normal" endTime="720" startTime="500" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101000" name="Human_F_Slayer_Lv10_Rising Attack_Start 01" type="stand" category="3010,34,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="1275.6154">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="RisingAttack" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
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<Targeting id="1" type="real_ccw" time="480" method="normal" endTime="720" startTime="500" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
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</Effect>
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101100" name="Human_F_Slayer_Lv11_Rising Attack_Start 01" type="stand" category="3010,34,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="252.470795">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="RisingAttack" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="480" method="normal" endTime="720" startTime="500" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.5">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101200" name="Human_F_Slayer_Lv12_Rising Attack_Start 01" type="stand" category="3010,34,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="100100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="294.481903">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="RisingAttack" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="480" method="normal" endTime="720" startTime="500" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area rotateAngle="0" type="pvp" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="40" maxRadius="100" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="110100" name="Human_F_Slayer_Lv01_MP Refresher_Cast 01" type="notimeline" category="3011,31,108,10000,9999" templateId="10203" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="300000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="0" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0">
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<AbnormalityOnCommon id="800700" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="110200" name="Human_F_Slayer_Lv02_MP Refresher_Cast 01" type="notimeline" category="3011,31,108,10000,9999" templateId="10203" nextSkill="0" parentId="110100" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Cost>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="0" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0">
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<AbnormalityOnCommon id="800700" />
<HpDiff value="0" />
<MpDiff value="300" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="120100" name="Human_F_Slayer_Lv01_Stinger Blade_Start 01" type="normal" category="3012,12,110,102,552,9011,9001,10000,9999" templateId="10203" nextSkill="0" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="544.9023">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="1000" power="0.2" innerRadius="0" outerRadius="50" speed="3" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="1150" power="0.3" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1800" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="StingerBlade" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="1100" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="45" maxRadius="705" offsetDistance="-600" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="600" offsetAngle="0" rangeAngle="2.5">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="120200" name="Human_F_Slayer_Lv02_Stinger Blade_Start 01" type="normal" category="3012,12,110,102,552,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="120100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="795.0899">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="1000" power="0.2" innerRadius="0" outerRadius="50" speed="3" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="1150" power="0.3" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1800" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="StingerBlade" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="1100" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="45" maxRadius="705" offsetDistance="-600" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="600" offsetAngle="0" rangeAngle="2.5">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
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</TargetingList>
</Skill>
<Skill id="120300" name="Human_F_Slayer_Lv03_Stinger Blade_Start 01" type="normal" category="3012,12,110,102,552,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="120100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="1160.1494">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="1000" power="0.2" innerRadius="0" outerRadius="50" speed="3" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="1150" power="0.3" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1800" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="StingerBlade" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Targeting>
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<Area maxCount="10">
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</Area>
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</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="1100" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="45" maxRadius="705" offsetDistance="-600" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="600" offsetAngle="0" rangeAngle="2.5">
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<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
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</AreaList>
<Cost hp="0" mp="125" />
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</TargetingList>
</Skill>
<Skill id="120400" name="Human_F_Slayer_Lv04_Stinger Blade_Start 01" type="normal" category="3012,12,110,102,552,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="120100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="1692.8230">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="1000" power="0.2" innerRadius="0" outerRadius="50" speed="3" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="1150" power="0.3" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1800" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="StingerBlade" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Area>
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</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="45" maxRadius="705" offsetDistance="-600" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="600" offsetAngle="0" rangeAngle="2.5">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="120500" name="Human_F_Slayer_Lv05_Stinger Blade_Start 01" type="normal" category="3012,12,110,102,552,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="120100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="2630.6242">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="1000" power="0.2" innerRadius="0" outerRadius="50" speed="3" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="1150" power="0.3" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="StingerBlade" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
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<Area maxCount="10">
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</Effect>
</Area>
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</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="-1" type="none" time="1100" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="45" maxRadius="705" offsetDistance="-600" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="600" offsetAngle="0" rangeAngle="2.5">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="125" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="120600" name="Human_F_Slayer_Lv06_Stinger Blade_Start 01" type="normal" category="3012,12,110,102,552,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="120100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="2630.6242">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="1000" power="0.2" innerRadius="0" outerRadius="50" speed="3" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="1150" power="0.3" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1800" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="StingerBlade" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
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</Skill>
<Skill id="120700" name="Human_F_Slayer_Lv07_Stinger Blade_Start 01" type="normal" category="3012,12,110,102,552,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="120100" timeRate="1" autoUse="true" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="945.369995">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</Skill>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</Skill>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Projectile>
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</Skill>
<Skill id="130200" name="Human_F_Slayer_Lv02_Flat Blade_Start 01" type="normal" category="3013,14,110,105,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="130100" timeRate="0.75" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="212.2534">
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<Property animControlType="normal" />
</Stage>
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</Action>
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</Skill>
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</Action>
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</Projectile>
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</Skill>
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</Action>
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</Skill>
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</Action>
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</Skill>
<Skill id="130600" name="Human_F_Slayer_Lv06_Flat Blade_Start 01" type="normal" category="3013,14,110,105,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="130100" timeRate="0.75" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="962.1553">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="65" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="50" method="normal" endTime="215" startTime="80" interval="0" until="0">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="real_cw" time="215" method="normal" endTime="370" startTime="215" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="65" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="180">
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</Area>
</AreaList>
<Cost hp="0" mp="32" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="130700" name="Human_F_Slayer_Lv07_Flat Blade_Start 01" type="normal" category="3013,14,110,105,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="130100" timeRate="0.75" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="1495.1764">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="500" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="FlatBlade" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="65" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
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<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="real_cw" time="215" method="normal" endTime="370" startTime="215" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="65" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="180">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="32" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="130800" name="Human_F_Slayer_Lv08_Flat Blade_Start 01" type="normal" category="3013,14,110,105,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="130100" timeRate="0.75" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="1495.1764">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="FlatBlade" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="65" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="50" method="normal" endTime="215" startTime="80" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="65" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="180">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="33" />
</Targeting>
<Targeting id="1" type="real_cw" time="215" method="normal" endTime="370" startTime="215" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="65" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="180">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="32" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="130900" name="Human_F_Slayer_Lv09_Flat Blade_Start 01" type="normal" category="3013,14,110,105,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="130100" timeRate="0.75" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="950.049377">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="500" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="FlatBlade" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="65" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="50" method="normal" endTime="215" startTime="80" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="65" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="180">
<Effect atk="1">
<AbnormalityOnCommon id="300700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="33" />
</Targeting>
<Targeting id="1" type="real_cw" time="215" method="normal" endTime="370" startTime="215" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="65" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="180">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="32" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="131000" name="Human_F_Slayer_Lv10_Flat Blade_Start 01" type="normal" category="3013,14,110,105,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="130100" timeRate="0.75" autoUse="true" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="950.049377">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="FlatBlade" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
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<Cost hp="0" mp="65" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_cw" time="50" method="normal" endTime="215" startTime="80" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="65" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="180">
<Effect atk="1">
<AbnormalityOnCommon id="300700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="33" />
</Targeting>
<Targeting id="1" type="real_cw" time="215" method="normal" endTime="370" startTime="215" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="10" maxHeight="65" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="180">
<Effect atk="1">
<AbnormalityOnCommon id="300700" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="32" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140100" name="Human_F_Slayer_Lv01_Triple Wind Cutter_Start 01" type="combo_instance" category="3014,22,102,9012,9001,10000,9999" templateId="10203" nextSkill="140101" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="WindCutter1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="54.3549">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="140100" createTime="300" detachTime="300" flyingDuration="300" startSkill="140100" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="35" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="35" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140101" name="Human_F_Slayer_Lv01_Triple Wind Cutter_Start 02" type="combo_instance" category="3014,22,102,9012,9001,10001,9999" templateId="10203" nextSkill="140102" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="WindCutter2R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="67.8646">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="140101" createTime="300" detachTime="300" flyingDuration="300" startSkill="140101" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140102" name="Human_F_Slayer_Lv01_Triple Wind Cutter_Start 03" type="combo_instance" category="3014,22,102,9012,9001,10002,9999" templateId="10203" nextSkill="140100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="118.4223">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="140102" createTime="500" detachTime="500" flyingDuration="300" startSkill="140102" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="75" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140200" name="Human_F_Slayer_Lv02_Triple Wind Cutter_Start 01" type="combo_instance" category="3014,22,102,9012,9001,10000,9999" templateId="10203" nextSkill="140201" parentId="140100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="WindCutter1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="79.3116">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="140200" createTime="300" detachTime="300" flyingDuration="300" startSkill="140200" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="35" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="35" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140201" name="Human_F_Slayer_Lv02_Triple Wind Cutter_Start 02" type="combo_instance" category="3014,22,102,9012,9001,10001,9999" templateId="10203" nextSkill="140202" parentId="140101" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="WindCutter2R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="99.0241">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="140201" createTime="300" detachTime="300" flyingDuration="300" startSkill="140201" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140202" name="Human_F_Slayer_Lv02_Triple Wind Cutter_Start 03" type="combo_instance" category="3014,22,102,9012,9001,10002,9999" templateId="10203" nextSkill="140200" parentId="140102" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="172.7950">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="140202" createTime="500" detachTime="500" flyingDuration="300" startSkill="140202" />
<Defence rootMotion="false" successAnimName="" />
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="75" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140300" name="Human_F_Slayer_Lv03_Triple Wind Cutter_Start 01" type="combo_instance" category="3014,22,102,9012,9001,10000,9999" templateId="10203" nextSkill="140301" parentId="140100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="WindCutter1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="115.7269">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="140300" createTime="300" detachTime="300" flyingDuration="300" startSkill="140300" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="35" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="35" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140301" name="Human_F_Slayer_Lv03_Triple Wind Cutter_Start 02" type="combo_instance" category="3014,22,102,9012,9001,10001,9999" templateId="10203" nextSkill="140302" parentId="140101" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="WindCutter2R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="144.4902">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="140301" createTime="300" detachTime="300" flyingDuration="300" startSkill="140301" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140302" name="Human_F_Slayer_Lv03_Triple Wind Cutter_Start 03" type="combo_instance" category="3014,22,102,9012,9001,10002,9999" templateId="10203" nextSkill="140300" parentId="140102" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="252.1325">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="140302" createTime="500" detachTime="500" flyingDuration="300" startSkill="140302" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
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<Cost hp="0" mp="75" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="75" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140400" name="Human_F_Slayer_Lv04_Triple Wind Cutter_Start 01" type="combo_instance" category="3014,22,102,9012,9001,10000,9999" templateId="10203" nextSkill="140401" parentId="140100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="WindCutter1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="168.8620">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="140400" createTime="300" detachTime="300" flyingDuration="300" startSkill="140400" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="35" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="35" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140401" name="Human_F_Slayer_Lv04_Triple Wind Cutter_Start 02" type="combo_instance" category="3014,22,102,9012,9001,10001,9999" templateId="10203" nextSkill="140402" parentId="140101" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="WindCutter2R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="210.8318">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="140401" createTime="300" detachTime="300" flyingDuration="300" startSkill="140401" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140402" name="Human_F_Slayer_Lv04_Triple Wind Cutter_Start 03" type="combo_instance" category="3014,22,102,9012,9001,10002,9999" templateId="10203" nextSkill="140400" parentId="140102" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="367.8972">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="140402" createTime="500" detachTime="500" flyingDuration="300" startSkill="140402" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="75" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140500" name="Human_F_Slayer_Lv05_Triple Wind Cutter_Start 01" type="combo_instance" category="3014,22,102,9012,9001,10000,9999" templateId="10203" nextSkill="140501" parentId="140100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="WindCutter1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="246.3937">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="140500" createTime="300" detachTime="300" flyingDuration="300" startSkill="140500" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="35" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="35" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140501" name="Human_F_Slayer_Lv05_Triple Wind Cutter_Start 02" type="combo_instance" category="3014,22,102,9012,9001,10001,9999" templateId="10203" nextSkill="140502" parentId="140101" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="WindCutter2R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="307.6336">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="140501" createTime="300" detachTime="300" flyingDuration="300" startSkill="140501" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140502" name="Human_F_Slayer_Lv05_Triple Wind Cutter_Start 03" type="combo_instance" category="3014,22,102,9012,9001,10002,9999" templateId="10203" nextSkill="140500" parentId="140102" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="536.8144">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="0" />
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<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="140502" createTime="500" detachTime="500" flyingDuration="300" startSkill="140502" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="75" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140600" name="Human_F_Slayer_Lv06_Triple Wind Cutter_Start 01" type="combo_instance" category="3014,22,102,9012,9001,10000,9999" templateId="10203" nextSkill="140601" parentId="140100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="WindCutter1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="359.5234">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="140600" createTime="300" detachTime="300" flyingDuration="300" startSkill="140600" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="35" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140601" name="Human_F_Slayer_Lv06_Triple Wind Cutter_Start 02" type="combo_instance" category="3014,22,102,9012,9001,10001,9999" templateId="10203" nextSkill="140602" parentId="140101" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="WindCutter2R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="448.8812">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="140601" createTime="300" detachTime="300" flyingDuration="300" startSkill="140601" />
<Defence rootMotion="false" successAnimName="" />
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<Cost hp="0" mp="50" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140602" name="Human_F_Slayer_Lv06_Triple Wind Cutter_Start 03" type="combo_instance" category="3014,22,102,9012,9001,10002,9999" templateId="10203" nextSkill="140600" parentId="140102" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="783.2886">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="140602" createTime="500" detachTime="500" flyingDuration="300" startSkill="140602" />
<Defence rootMotion="false" successAnimName="" />
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<Cost hp="0" mp="75" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="75" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140700" name="Human_F_Slayer_Lv07_Triple Wind Cutter_Start 01" type="combo_instance" category="3014,22,102,9012,9001,10000,9999" templateId="10203" nextSkill="140701" parentId="140100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="WindCutter1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="524.5958">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="140700" createTime="300" detachTime="300" flyingDuration="300" startSkill="140700" />
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<Drain backSkillId="0" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="35" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140701" name="Human_F_Slayer_Lv07_Triple Wind Cutter_Start 02" type="combo_instance" category="3014,22,102,9012,9001,10001,9999" templateId="10203" nextSkill="140702" parentId="140101" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="WindCutter2R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="654.9816">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="140701" createTime="300" detachTime="300" flyingDuration="300" startSkill="140701" />
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<Cost hp="0" mp="50" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140702" name="Human_F_Slayer_Lv07_Triple Wind Cutter_Start 03" type="combo_instance" category="3014,22,102,9012,9001,10002,9999" templateId="10203" nextSkill="140700" parentId="140102" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="1142.9295">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="140702" createTime="500" detachTime="500" flyingDuration="300" startSkill="140702" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="75" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140800" name="Human_F_Slayer_Lv08_Triple Wind Cutter_Start 01" type="combo_instance" category="3014,22,102,9012,9001,10000,9999" templateId="10203" nextSkill="140801" parentId="140100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="WindCutter1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="815.2148">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="140800" createTime="300" detachTime="300" flyingDuration="300" startSkill="140800" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="35" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="140801" name="Human_F_Slayer_Lv08_Triple Wind Cutter_Start 02" type="combo_instance" category="3014,22,102,9012,9001,10001,9999" templateId="10203" nextSkill="140802" parentId="140101" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="WindCutter2R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="1017.8326">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="140801" createTime="300" detachTime="300" flyingDuration="300" startSkill="140801" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140802" name="Human_F_Slayer_Lv08_Triple Wind Cutter_Start 03" type="combo_instance" category="3014,22,102,9012,9001,10002,9999" templateId="10203" nextSkill="140800" parentId="140102" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="1776.0971">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="0" />
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<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="140802" createTime="500" detachTime="500" flyingDuration="300" startSkill="140802" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="75" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140900" name="Human_F_Slayer_Lv09_Triple Wind Cutter_Start 01" type="combo_instance" category="3014,22,102,9012,9001,10000,9999" templateId="10203" nextSkill="140901" parentId="140100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="WindCutter1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="718.7417">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="140900" createTime="300" detachTime="300" flyingDuration="300" startSkill="140900" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="35" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="35" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140901" name="Human_F_Slayer_Lv09_Triple Wind Cutter_Start 02" type="combo_instance" category="3014,22,102,9012,9001,10001,9999" templateId="10203" nextSkill="140902" parentId="140101" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="WindCutter2R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="897.3815">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="140901" createTime="300" detachTime="300" flyingDuration="300" startSkill="140901" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140902" name="Human_F_Slayer_Lv09_Triple Wind Cutter_Start 03" type="combo_instance" category="3014,22,102,9012,9001,10002,9999" templateId="10203" nextSkill="140900" parentId="140102" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="1565.9125">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="140902" createTime="500" detachTime="500" flyingDuration="300" startSkill="140902" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="75" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="141000" name="Human_F_Slayer_Lv10_Triple Wind Cutter_Start 01" type="combo_instance" category="3014,22,102,9012,9001,10000,9999" templateId="10203" nextSkill="141001" parentId="140100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="WindCutter1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="524.5958">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="141000" createTime="300" detachTime="300" flyingDuration="300" startSkill="141000" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="35" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="35" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="141001" name="Human_F_Slayer_Lv10_Triple Wind Cutter_Start 02" type="combo_instance" category="3014,22,102,9012,9001,10001,9999" templateId="10203" nextSkill="141002" parentId="140101" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="WindCutter2R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="654.9816">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="141001" createTime="300" detachTime="300" flyingDuration="300" startSkill="141001" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="141002" name="Human_F_Slayer_Lv10_Triple Wind Cutter_Start 03" type="combo_instance" category="3014,22,102,9012,9001,10002,9999" templateId="10203" nextSkill="141000" parentId="140102" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="1142.9295">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="141002" createTime="500" detachTime="500" flyingDuration="300" startSkill="141002" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="75" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="141100" name="Human_F_Slayer_Lv11_Triple Wind Cutter_Start 01" type="combo_instance" category="3014,22,102,9012,9001,10000,9999" templateId="10203" nextSkill="141101" parentId="140100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="WindCutter1R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="524.5958">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="141100" createTime="300" detachTime="300" flyingDuration="300" startSkill="141100" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="35" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="35" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="141101" name="Human_F_Slayer_Lv11_Triple Wind Cutter_Start 02" type="combo_instance" category="3014,22,102,9012,9001,10001,9999" templateId="10203" nextSkill="141102" parentId="140101" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="WindCutter2R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="654.9816">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="141101" createTime="300" detachTime="300" flyingDuration="300" startSkill="141101" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="141102" name="Human_F_Slayer_Lv11_Triple Wind Cutter_Start 03" type="combo_instance" category="3014,22,102,9012,9001,10002,9999" templateId="10203" nextSkill="141100" parentId="140102" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="1142.9295">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="141102" createTime="500" detachTime="500" flyingDuration="300" startSkill="141102" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="375" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="35">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="75" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150100" name="Human_F_Slayer_Lv01_Retreating Kick_Start 01" type="normal" category="3015,84,110,104,9011,9001,10000,9999" templateId="10203" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="81.5510">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Retreatkick" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="45" maxRadius="150" offsetDistance="-80" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<AbnormalityOnCommon id="300400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="60" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150200" name="Human_F_Slayer_Lv02_Retreating Kick_Start 01" type="normal" category="3015,84,110,104,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="150100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="118.9946">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Retreatkick" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="45" maxRadius="150" offsetDistance="-80" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<AbnormalityOnCommon id="300400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="60" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150300" name="Human_F_Slayer_Lv03_Retreating Kick_Start 01" type="normal" category="3015,84,110,104,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="150100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="173.6300">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Retreatkick" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="45" maxRadius="150" offsetDistance="-80" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<AbnormalityOnCommon id="300400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="60" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150400" name="Human_F_Slayer_Lv04_Retreating Kick_Start 01" type="normal" category="3015,84,110,104,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="150100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="253.3509">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Retreatkick" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="45" maxRadius="150" offsetDistance="-80" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<AbnormalityOnCommon id="300400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="60" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150500" name="Human_F_Slayer_Lv05_Retreating Kick_Start 01" type="normal" category="3015,84,110,104,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="150100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="369.6750">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Retreatkick" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="45" maxRadius="150" offsetDistance="-80" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<AbnormalityOnCommon id="300400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="60" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150600" name="Human_F_Slayer_Lv06_Retreating Kick_Start 01" type="normal" category="3015,84,110,104,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="150100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="539.4084">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Retreatkick" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="45" maxRadius="150" offsetDistance="-80" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<AbnormalityOnCommon id="300400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="60" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150700" name="Human_F_Slayer_Lv07_Retreating Kick_Start 01" type="normal" category="3015,84,110,104,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="150100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="787.0736">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Retreatkick" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="45" maxRadius="150" offsetDistance="-80" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<AbnormalityOnCommon id="300400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="60" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150800" name="Human_F_Slayer_Lv08_Retreating Kick_Start 01" type="normal" category="3015,84,110,104,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="150100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="1148.4524">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Retreatkick" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="45" maxRadius="150" offsetDistance="-80" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<AbnormalityOnCommon id="300400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="60" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150900" name="Human_F_Slayer_Lv09_Retreating Kick_Start 01" type="normal" category="3015,84,110,104,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="150100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="1573.4794">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Retreatkick" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="45" maxRadius="150" offsetDistance="-80" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<AbnormalityOnCommon id="300400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="60" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151000" name="Human_F_Slayer_Lv10_Retreating Kick_Start 01" type="normal" category="3015,84,110,104,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="150100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="1148.4524">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Retreatkick" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="45" maxRadius="150" offsetDistance="-80" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<AbnormalityOnCommon id="300400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="60" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151100" name="Human_F_Slayer_Lv11_Retreating Kick_Start 01" type="normal" category="3015,84,110,104,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="150100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="1148.4524">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1300" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="Retreatkick" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="45" maxRadius="150" offsetDistance="-80" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="15">
<Effect atk="1">
<AbnormalityOnCommon id="300400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="60" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160100" name="Human_F_Slayer_Lv01_Raging Strike_Start 01" type="normal" category="3016,12,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="278.3623">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="RagingStrike" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="280" method="normal" endTime="387" startTime="290" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="30" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="60" rangeAngle="-120">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<AbnormalityOnPvp id="301030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="75" />
</Targeting>
<Targeting id="1" type="real_ccw" time="387" method="normal" endTime="485" startTime="387" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="75" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="20" offsetAngle="-60" rangeAngle="-120">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<AbnormalityOnPvp id="301030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="75" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160200" name="Human_F_Slayer_Lv02_Raging Strike_Start 01" type="normal" category="3016,12,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="160100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="592.6602">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="RagingStrike" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="280" method="normal" endTime="387" startTime="290" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="30" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="60" rangeAngle="-120">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<AbnormalityOnPvp id="301030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="75" />
</Targeting>
<Targeting id="1" type="real_ccw" time="378" method="normal" endTime="485" startTime="378" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="75" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="20" offsetAngle="-60" rangeAngle="-120">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<AbnormalityOnPvp id="301030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="75" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160300" name="Human_F_Slayer_Lv03_Raging Strike_Start 01" type="normal" category="3016,12,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="160100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="1261.8306">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="RagingStrike" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="280" method="normal" endTime="378" startTime="290" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="30" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="60" rangeAngle="-120">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<AbnormalityOnPvp id="301030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="75" />
</Targeting>
<Targeting id="1" type="real_ccw" time="387" method="normal" endTime="485" startTime="387" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="75" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="20" offsetAngle="-60" rangeAngle="-120">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<AbnormalityOnPvp id="301030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="75" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160400" name="Human_F_Slayer_Lv04_Raging Strike_Start 01" type="normal" category="3016,12,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="160100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="2522.5905">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="RagingStrike" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="280" method="normal" endTime="378" startTime="290" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="30" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="60" rangeAngle="-120">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<AbnormalityOnPvp id="301030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="75" />
</Targeting>
<Targeting id="1" type="real_ccw" time="387" method="normal" endTime="485" startTime="387" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="75" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="20" offsetAngle="-60" rangeAngle="-120">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<AbnormalityOnPvp id="301030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="75" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160500" name="Human_F_Slayer_Lv05_Raging Strike_Start 01" type="normal" category="3016,12,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="160100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="2224.0653">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="RagingStrike" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="280" method="normal" endTime="378" startTime="290" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="30" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="60" rangeAngle="-120">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<AbnormalityOnPvp id="301030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="75" />
</Targeting>
<Targeting id="1" type="real_ccw" time="387" method="normal" endTime="485" startTime="387" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="75" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="20" offsetAngle="-60" rangeAngle="-120">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<AbnormalityOnPvp id="301030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="75" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160600" name="Human_F_Slayer_Lv06_Raging Strike_Start 01" type="normal" category="3016,12,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="160100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="1261.8306">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="RagingStrike" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="280" method="normal" endTime="378" startTime="290" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="30" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="60" rangeAngle="-120">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<AbnormalityOnPvp id="301030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="75" />
</Targeting>
<Targeting id="1" type="real_ccw" time="387" method="normal" endTime="485" startTime="387" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="75" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="20" offsetAngle="-60" rangeAngle="-120">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<AbnormalityOnPvp id="301030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="75" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160700" name="Human_F_Slayer_Lv07_Raging Strike_Start 01" type="normal" category="3016,12,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="160100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="1261.8306">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="RagingStrike" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="real_ccw" time="280" method="normal" endTime="378" startTime="290" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="30" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="60" rangeAngle="-120">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<AbnormalityOnPvp id="301030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="75" />
</Targeting>
<Targeting id="1" type="real_ccw" time="387" method="normal" endTime="485" startTime="387" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="75" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="20" offsetAngle="-60" rangeAngle="-120">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<AbnormalityOnPvp id="301030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="75" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="170100" name="Human_F_Slayer_Lv01_Advancing Leap_Start 01" type="dash" category="3017,84,148,104,10000,9999" templateId="10203" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="-1" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="AdvLeap" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Dash speed="440" dashRedirectSkill="0" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="96" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="40" maxRadius="540" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="170200" name="Human_F_Slayer_Lv02_Advancing Leap_Start 01" type="dash" category="3017,84,148,104,10000,9999" templateId="10203" nextSkill="0" parentId="170100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="-1" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="AdvLeap" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Dash speed="440" dashRedirectSkill="0" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="128" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="40" maxRadius="540" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="170300" name="Human_F_Slayer_Lv03_Advancing Leap_Start 01" type="dash" category="3017,84,148,104,10000,9999" templateId="10203" nextSkill="0" parentId="170100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="-1" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="AdvLeap" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Dash speed="440" dashRedirectSkill="0" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="161" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="40" maxRadius="540" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="170400" name="Human_F_Slayer_Lv04_Advancing Leap_Start 01" type="dash" category="3017,84,148,104,10000,9999" templateId="10203" nextSkill="0" parentId="170100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="-1" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="AdvLeap" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Dash speed="440" dashRedirectSkill="0" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="188" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="40" maxRadius="540" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="170500" name="Human_F_Slayer_Lv05_Advancing Leap_Start 01" type="dash" category="3017,84,148,104,10000,9999" templateId="10203" nextSkill="0" parentId="170100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="-1" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="AdvLeap" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Dash speed="440" dashRedirectSkill="0" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="161" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="40" maxRadius="540" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="170600" name="Human_F_Slayer_Lv06_Advancing Leap_Start 01" type="dash" category="3017,84,148,104,10000,9999" templateId="10203" nextSkill="0" parentId="170100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="-1" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="AdvLeap" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Dash speed="440" dashRedirectSkill="0" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="161" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="40" maxRadius="540" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180100" name="Human_F_Slayer_Lv01_Gathering Strength_Cast 01" type="movingSkill" category="3018,18,107,10000,9999" templateId="10203" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class02_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="130" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="300300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180200" name="Human_F_Slayer_Lv02_Gathering Strength_Cast 01" type="movingSkill" category="3018,18,107,10000,9999" templateId="10203" nextSkill="0" parentId="180100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class02_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="130" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="300301" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180300" name="Human_F_Slayer_Lv03_Gathering Strength_Cast 01" type="movingSkill" category="3018,18,107,10000,9999" templateId="10203" nextSkill="0" parentId="180100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class02_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="130" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="300300" />
<HpDiff value="1000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180400" name="Human_F_Slayer_Lv04_Gathering Strength_Cast 01" type="movingSkill" category="3018,18,107,10000,9999" templateId="10203" nextSkill="0" parentId="180100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class02_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="130" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="300300" />
<HpDiff value="1000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190100" name="Human_F_Slayer_Lv01_Tenacity_Cast 01" type="movingSkill" category="3019,31,108,10000,9999" templateId="10203" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1100" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="500" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq duration="3000" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301040" />
<HpDiff value="0" />
<MpDiff value="240" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190200" name="Human_F_Slayer_Lv02_Tenacity_Cast 01" type="movingSkill" category="3019,31,108,10000,9999" templateId="10203" nextSkill="0" parentId="190100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1100" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="500" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq duration="3000" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301040" />
<HpDiff value="0" />
<MpDiff value="360" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190300" name="Human_F_Slayer_Lv03_Tenacity_Cast 01" type="movingSkill" category="3019,31,108,10000,9999" templateId="10203" nextSkill="0" parentId="190100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1100" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="500" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq duration="3000" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301040" />
<HpDiff value="0" />
<MpDiff value="480" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190400" name="Human_F_Slayer_Lv04_Tenacity_Cast 01" type="movingSkill" category="3019,31,108,10000,9999" templateId="10203" nextSkill="0" parentId="190100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1100" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="500" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq duration="3000" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301040" />
<HpDiff value="0" />
<MpDiff value="360" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190500" name="Human_F_Slayer_Lv05_Tenacity_Cast 01" type="movingSkill" category="3019,31,108,10000,9999" templateId="10203" nextSkill="0" parentId="190100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1100" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="500" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq duration="3000" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="301040" />
<HpDiff value="0" />
<MpDiff value="360" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200100" name="Human_F_Slayer_Lv01_Destruction Vigor_Cast 01" type="movingSkill" category="3020,18,107,10000,9999" templateId="10203" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1100" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="3000" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpAttackshotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="100" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="300800" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200200" name="Human_F_Slayer_Lv02_Destruction Vigor_Cast 01" type="movingSkill" category="3020,18,107,10000,9999" templateId="10203" nextSkill="0" parentId="200100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1100" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="3000" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpAttackshotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="100" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="300801" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200300" name="Human_F_Slayer_Lv03_Destruction Vigor_Cast 01" type="movingSkill" category="3020,18,107,10000,9999" templateId="10203" nextSkill="0" parentId="200100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="761.588989">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1100" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="3000" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpAttackshotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="10" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="20" maxHeight="100" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="100600" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="15" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200400" name="Human_F_Slayer_Lv04_Destruction Vigor_Cast 01" type="movingSkill" category="3020,18,107,10000,9999" templateId="10203" nextSkill="0" parentId="200100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="761.588989">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1100" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="3000" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpAttackshotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="10" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="100" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="100600" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="15" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="210100" name="Human_F_Slayer_Lv01_Vein Slash_Start 01" type="instance" category="3021,12,102,9012,9001,10000,9999" templateId="10203" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="700.2230">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="700" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter1R" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="210100" createTime="300" detachTime="300" flyingDuration="300" startSkill="210100" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="90000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="38">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<AbnormalityOnPvp id="300900" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="150" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="210200" name="Human_F_Slayer_Lv02_Vein Slash_Start 01" type="instance" category="3021,12,102,9012,9001,10000,9999" templateId="10203" nextSkill="0" parentId="210100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="2175.3510">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="700" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter1R" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="210200" createTime="300" detachTime="300" flyingDuration="300" startSkill="210200" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="90000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="38">
<Effect atk="1">
<AbnormalityOnCommon id="500200" />
<AbnormalityOnPvp id="300901" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="150" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="210300" name="Human_F_Slayer_Lv03_Vein Slash_Start 01" type="instance" category="3021,12,102,9012,9001,10000,9999" templateId="10203" nextSkill="0" parentId="210100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="2316.7488">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="700" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter1R" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="210300" createTime="300" detachTime="300" flyingDuration="300" startSkill="210300" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="90000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="38">
<Effect atk="1">
<AbnormalityOnCommon id="500200" />
<AbnormalityOnPvp id="300902" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="150" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="210400" name="Human_F_Slayer_Lv04_Vein Slash_Start 01" type="instance" category="3021,12,102,9012,9001,10000,9999" templateId="10203" nextSkill="0" parentId="210100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="38.988300">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="700" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter1R" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="210400" createTime="300" detachTime="300" flyingDuration="300" startSkill="210400" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="3" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="38">
<Effect atk="1">
<AbnormalityOnCommon id="500200" />
<AbnormalityOnPvp id="300900" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="4" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="210500" name="Human_F_Slayer_Lv05_Vein Slash_Start 01" type="instance" category="3021,12,102,9012,9001,10000,9999" templateId="10203" nextSkill="0" parentId="210100" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="38.988300">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="700" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="WindCutter1R" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="210500" createTime="300" detachTime="300" flyingDuration="300" startSkill="210500" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="3" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="1" maxHeight="35" maxRadius="450" offsetDistance="10" pierceDepth="1" minHeight="35" crosshairRadius="20" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="38">
<Effect atk="1">
<AbnormalityOnCommon id="500200" />
<AbnormalityOnPvp id="300900" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="4" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="220100" name="Human_F_Slayer_Lv01_Jaw Breaker 01" type="normal" category="3022,12,102,9011,10000,9999" templateId="10203" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="1000.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="JawBreaker" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="real_forward" time="401" method="normal" endTime="626" startTime="401" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="469" offsetDistance="-250" pierceDepth="1" minHeight="-15" crosshairRadius="3" minRadius="220" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="220200" name="Human_F_Slayer_Lv02_Jaw Breaker 01" type="normal" category="3022,12,102,9011,10000,9999" templateId="10203" nextSkill="0" parentId="220100" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="1000.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="JawBreaker" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="real_forward" time="401" method="normal" endTime="626" startTime="401" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="469" offsetDistance="-250" pierceDepth="1" minHeight="-15" crosshairRadius="3" minRadius="220" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="230100" name="Human_F_Slayer_Lv01_Cut Head_Long Start 01" type="connect" category="3023,12,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" timeRate="0.8" autoUse="false" changeDirToCenter="false" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="2740.4648">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="CutHead" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="230130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_forward" time="1450" method="normal" endTime="1550" startTime="1450" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="6270" offsetDistance="-6100" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="6000" offsetAngle="0" rangeAngle="1" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<AbnormalityOnPvp id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="75" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="230130" name="Human_F_Slayer_Lv01_Cut Head_Short Start 01" type="normal" category="3023,12,102,9011,9001,10001,9999" templateId="10203" nextSkill="0" parentId="230100" timeRate="1.7" autoUse="false" changeDirToCenter="false" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="2740.4648">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="CutHead" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_forward" time="1450" method="normal" endTime="1550" startTime="1450" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="6270" offsetDistance="-6100" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="6000" offsetAngle="0" rangeAngle="1" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<AbnormalityOnPvp id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="75" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="230200" name="Human_F_Slayer_Lv02_Cut Head_Long Start 01" type="connect" category="3023,12,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="230100" timeRate="0.8" autoUse="false" changeDirToCenter="false" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="3754.6743">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="CutHead" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="230230" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_forward" time="1450" method="normal" endTime="1550" startTime="1450" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="6270" offsetDistance="-6100" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="6000" offsetAngle="0" rangeAngle="1" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<AbnormalityOnPvp id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="75" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="230230" name="Human_F_Slayer_Lv02_Cut Head_Short Start 01" type="normal" category="3023,12,102,9011,9001,10001,9999" templateId="10203" nextSkill="0" parentId="230100" timeRate="1.7" autoUse="false" changeDirToCenter="false" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="3754.6743">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="CutHead" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_forward" time="1450" method="normal" endTime="1550" startTime="1450" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="6270" offsetDistance="-6100" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="6000" offsetAngle="0" rangeAngle="1" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<AbnormalityOnPvp id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="75" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="230300" name="Human_F_Slayer_Lv03_Cut Head_Long Start 01" type="connect" category="3023,12,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="230100" timeRate="0.8" autoUse="false" changeDirToCenter="false" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="2758.6196">
<Action>
<CameraShakeList />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="230130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_forward" time="1450" method="normal" endTime="1550" startTime="1450" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="6270" offsetDistance="-6100" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="6000" offsetAngle="0" rangeAngle="1" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="230330" name="Human_F_Slayer_Lv03_Cut Head_Short Start 01" type="normal" category="3023,12,102,9011,9001,10001,9999" templateId="10203" nextSkill="0" parentId="230100" timeRate="1.7" autoUse="false" changeDirToCenter="false" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="2758.6196">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_forward" time="1450" method="normal" endTime="1550" startTime="1450" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="6270" offsetDistance="-6100" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="6000" offsetAngle="0" rangeAngle="1" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="75" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="230400" name="Human_F_Slayer_Lv04_Cut Head_Long Start 01" type="connect" category="3023,12,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="230100" timeRate="0.8" autoUse="false" changeDirToCenter="false" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="951.9888">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="230130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_forward" time="1450" method="normal" endTime="1550" startTime="1450" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="6270" offsetDistance="-6100" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="6000" offsetAngle="0" rangeAngle="1" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="200" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="175" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="230430" name="Human_F_Slayer_Lv04_Cut Head_Short Start 01" type="normal" category="3023,12,102,9011,9001,10001,9999" templateId="10203" nextSkill="0" parentId="230100" timeRate="1.7" autoUse="false" changeDirToCenter="false" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="951.9888">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_forward" time="1450" method="normal" endTime="1550" startTime="1450" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="6270" offsetDistance="-6100" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="6000" offsetAngle="0" rangeAngle="1" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="230500" name="Human_F_Slayer_Lv05_Cut Head_Long Start 01" type="connect" category="3023,12,102,9011,9001,10000,9999" templateId="10203" nextSkill="0" parentId="230100" timeRate="0.8" autoUse="false" changeDirToCenter="false" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="951.9888">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="CutHead" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="230130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="6270" offsetDistance="-6100" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="6000" offsetAngle="0" rangeAngle="1" crosshairRadius2="3">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="200" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="230530" name="Human_F_Slayer_Lv05_Cut Head_Short Start 01" type="normal" category="3023,12,102,9011,9001,10001,9999" templateId="10203" nextSkill="0" parentId="230100" timeRate="1.7" autoUse="false" changeDirToCenter="false" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="951.9888">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="60" maxRadius="6270" offsetDistance="-6100" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="6000" offsetAngle="0" rangeAngle="1" crosshairRadius2="3">
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="240100" name="Human_F_Slayer_Lv01_Jaw Breaker_Long 01" type="connect" category="3024,12,111,102,131,9011,9001,10000,9999" templateId="10203" nextSkill="0" timeRate="0.8" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="2941.6997">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="300" power="0.2" innerRadius="0" outerRadius="50" speed="3" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="450" power="0.3" innerRadius="0" outerRadius="200" speed="15" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="509" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="240130" />
<AddConnectSkill redirectSkill="240130" />
<AddConnectSkill redirectSkill="240130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<Targeting id="-1" type="real_forward" time="401" method="normal" endTime="626" startTime="401" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="100" maxRadius="469" offsetDistance="-250" pierceDepth="1" minHeight="-15" crosshairRadius="3" minRadius="220" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="240130" name="Human_F_Slayer_Lv01_Jaw Breaker_Short 01" type="normal" category="3024,12,111,102,131,9011,9001,10001,9999" templateId="10203" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="2941.6997">
<Action>
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<CameraShake duration="600" targetType="all" startTime="300" power="0.2" innerRadius="0" outerRadius="50" speed="3" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Skill>
<Skill id="250100" name="Human_F_Slayer_Lv01_Jin Cutting Slash_Long Start 01" type="connect" category="3025,13,102,111,552,9011,9001,10000,9999" templateId="10203" nextSkill="0" timeRate="0.7" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="3004.2183">
<Action>
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<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<AddConnectSkill redirectSkill="250130" />
<AddConnectSkill redirectSkill="250130" />
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<Defence rootMotion="false" successAnimName="" />
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="150" maxRadius="300" offsetDistance="-200" pierceDepth="1" minHeight="40" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="7">
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</Effect>
<HitEffect type="animationDamage" />
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<Cost hp="0" mp="38" />
</Targeting>
<Targeting id="1" type="none" time="1320" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="345" offsetDistance="-150" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="7">
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</Area>
</AreaList>
<Cost hp="0" mp="37" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="250130" name="Human_F_Slayer_Lv01_Jin Cutting Slash_Short Start 01" type="normal" category="3025,13,102,111,552,9011,9001,10001,9999" templateId="10203" nextSkill="0" timeRate="1.7" autoUse="false" changeDirToCenter="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" totalAtk="3004.2183">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="CuttingSlash" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" type="real_forward" time="1190" method="normal" endTime="1260" startTime="1190" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="150" maxRadius="300" offsetDistance="-200" pierceDepth="1" minHeight="40" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="7">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="38" />
</Targeting>
<Targeting id="1" type="none" time="1320" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemyOrPvp" maxCount="20" maxHeight="50" maxRadius="345" offsetDistance="-150" pierceDepth="1" minHeight="-15" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="7">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="37" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="9010100" name="Human_F_RaceAbility_Lv01_RecallHome Vellica_Cast 01" type="normal" category="902001,91,104,10000,9999" templateId="10203" nextSkill="0" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class01_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="5500" rearCancelStartTime="-1" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq duration="6033" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="enchant" blendInTime="200" animMotionId="1" animRate="0.25" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3600000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="6000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="100" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
<Teleport type="SER_POS" recallContinent="1" recallPos="-2437,9295,2765" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="9020100" name="Human_F_RaceAbility_Lv01_Showdown Pride_Cast 01" type="movingSkill" category="902002,18,107,10000,9999" templateId="10203" nextSkill="0" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Human_F_ANI.Anim.Human_F_Class01_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="500" rearCancelStartTime="400" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq duration="3000" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpBuffShotMove" blendInTime="300" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3600000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="100" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360">
<Effect atk="0">
<AbnormalityOnCommon id="90100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
</SkillData>